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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AssassinOTP</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AssassinOTP"/>
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	<updated>2026-05-23T21:27:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=67719</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=67719"/>
		<updated>2026-05-15T00:03:36Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Shadowstep duration added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Sly Assassin&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Daggers&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High movement speed.&lt;br /&gt;
**Quick attack speed.&lt;br /&gt;
**Quickly interact with objects.&lt;br /&gt;
**Can pick locks without a lock pick. (Traps and Locks perk)&lt;br /&gt;
**Can detect &amp;amp; disable traps. (Traps and Locks perk)&lt;br /&gt;
**Moves more silently. (Creep perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Low Health.&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Low magic resistance.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Ambush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=BackAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Creep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DaggerMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DoubleJump}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=HideMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Jokester}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Lethal Mark.png|link=|x96px]] &amp;lt;br&amp;gt; Lethal Mark &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=LethalMark}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Pickpocket}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=PoisonedWeapon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Stealth}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Thrust}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk TrapsandLocks.png|link=|x96px]] &amp;lt;br&amp;gt; Traps and Locks &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=TrapsAndLocks}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trickster.png|link=|x96px]] &amp;lt;br&amp;gt; Trickster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Trickster}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Veil_Of_Shadows.png|link=|x96px]] &amp;lt;br&amp;gt; Veil of Shadows &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=VeilOfShadows}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Ability_Data|VeilOfShadows|CooldownDuration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Caltrops}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=CutThroat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CutThroat|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Dual_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DualStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DualStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Hide}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hide|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Rupture}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shadowstep.png|link=|x96px]] &amp;lt;br&amp;gt;Shadowstep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Shadowstep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Shadowstep|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=SmokePot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SmokePot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sneak Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Sneak Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=SneakAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SneakAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Tumbling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tumbling|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=WeakpointAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WeakpointAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no effect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
- Damaging an airborne enemy now correctly applies an additional 2% damage. This behavior was previously a bug.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.&lt;br /&gt;
&lt;br /&gt;
|backattack=When attacking a target from behind (120 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|creep= While crouching for at least {{Ability_Data|Creep|Duration}}, the  distance that your footsteps can be heard is reduced and gain {{Ability_Data|Creep|MoveSpeedBonus}}. Also reduce monster detection radius by {{Ability_Data|Creep|SightDetectionReduction}}.&lt;br /&gt;
&lt;br /&gt;
|daggermastery=While swinging or throwing a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}} and {{Ability_Data|DaggerMastery|MeleeTruePhysicalDamage}}.&lt;br /&gt;
&lt;br /&gt;
|doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}} move speed bonus. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.&lt;br /&gt;
&lt;br /&gt;
|hidemastery= Increases the Hide skill duration to 1.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.&lt;br /&gt;
&lt;br /&gt;
|lethalmark=A target hit by a throwing knife loses {{Ability_Data|LethalMark|PhysicalDamageReductionMod}} for {{Ability_Data|LethalMark|Duration}}. This effect does not stack on the same target.&lt;br /&gt;
&lt;br /&gt;
|pickpocket=Steal items from a chosen nearby enemy by using the &amp;quot;interact&amp;quot; key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. &amp;lt;br&amp;gt; Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. Pickpocket is not permitted in [[Arena]].&lt;br /&gt;
&lt;br /&gt;
|poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} ({{Ability_Data|PoisonedWeapon|Scaling}}) over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks.&lt;br /&gt;
&lt;br /&gt;
|stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step.&lt;br /&gt;
&lt;br /&gt;
|thrust=While swinging or throwing a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.&lt;br /&gt;
&lt;br /&gt;
|trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. &lt;br /&gt;
&lt;br /&gt;
|trickster=While using throwing weapons, gain {{Ability_Data|Trickster|ActionSpeed}}. {{NeedsTesting|Does this work on all throwables like drums?}}&lt;br /&gt;
&lt;br /&gt;
|veilofshadows=When your health falls below {{Ability_Data|VeilOfShadows|HelathRatio}}, you immediately enter stealth for {{Ability_Data|VeilOfShadows|StartDuration}} and gain a {{Ability_Data|VeilOfShadows|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. &amp;lt;br&amp;gt; Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. &amp;lt;br&amp;gt; {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}}&lt;br /&gt;
&lt;br /&gt;
|cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target&#039;s skills/spells/performance abilities.&lt;br /&gt;
&lt;br /&gt;
|dualstrike=Strike simultaneously with both daggers, delivering a powerful blow that combines the damage of both weapons. {{NeedsTesting|What is the extent of the effects that get applied? Maybe something like Ignite counts twice?}}&lt;br /&gt;
&lt;br /&gt;
|hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. {{Ability_Data|Hide|Charges}}.&lt;br /&gt;
&lt;br /&gt;
|rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. &amp;lt;br&amp;gt; Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.&lt;br /&gt;
&lt;br /&gt;
|shadowstep=Grants a buff for {{Ability_Data|Shadowstep|Duration}}. While the buff is active, your next attack using or throwing a [[Weapons#Daggers|dagger]] instantly moves you behind the target on hit. The effect is consumed if a target is not hit. {{NeedsTesting|What counts as a valid target to teleport to?}}&lt;br /&gt;
&lt;br /&gt;
|smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|Duration}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sneakattack=Your next melee attack deals an additional {{Ability_Data|SneakAttack|HitDamagePhysicalBaseDamage}} ({{Ability_Data|SneakAttack|Scaling}}). If the target is not in combat, it deals an additional {{Ability_Data|SneakAttack|AdditionalHitDamagePhysicalBaseDamage}} ({{Ability_Data|SneakAttack|Scaling}}).&lt;br /&gt;
&lt;br /&gt;
|tumbling=When used, backtumbles in the opposite direction the player is facing.&lt;br /&gt;
&lt;br /&gt;
|weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=67718</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=67718"/>
		<updated>2026-05-14T23:50:06Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Infernal Pledge updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Swords or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast curses to debilitate targets.&lt;br /&gt;
**Access to multiple physical weapons.&lt;br /&gt;
**High melee burst damage. (Blow of Corruption skill)&lt;br /&gt;
**Access to anti-healing.&lt;br /&gt;
**Access to self-healing. (Torture Mastery &amp;amp; Vampirism perk)&lt;br /&gt;
**Great at killing bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Uses health when casting spells.&lt;br /&gt;
**Consuming too much health causes death.&lt;br /&gt;
**Highly susceptible to range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Warlock can gather &amp;lt;b&amp;gt;Darkness Shards&amp;lt;/b&amp;gt;&lt;br /&gt;
* Each Darkness Shard gathered grants {{Ability_Data|SoulCollector|DarkPowerBonus}} and {{Ability_Data|SoulCollector|AllAttributes}} while active, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards &lt;br /&gt;
* When dark magic damage is dealt, all collected shards are consumed&lt;br /&gt;
* The effect that consumes the shards also receives the bonus. {{NeedsTesting|Need confirmation that spells that deal damage intermittently receive the bonus for the full cast as opposed to only 1 tick of damage, i.e. ray of darkness. Clarify here.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Antimagic.png|link=|96px]] &amp;lt;br&amp;gt; Antimagic&lt;br /&gt;
| {{:Warlock|desc=Antimagic}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Curse_Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Curse Mastery&lt;br /&gt;
| Gain additional base duration towards all curses you cast. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Advanced Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Alters curses to use a new [[Statuses|Status]] effect which have extended duration:&lt;br /&gt;
Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Curse of Pain and Power of Sacrifice&#039;s damage per tick &amp;lt;b&amp;gt;now&amp;lt;/b&amp;gt; both remain constant, but over a longer period, increasing total damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Enhancement.png|link=|96px]] &amp;lt;br&amp;gt; Dark Enhancement&lt;br /&gt;
| {{:Warlock|desc=DarkEnhancement}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Reflection.png|link=|96px]] &amp;lt;br&amp;gt; Dark Reflection&lt;br /&gt;
| {{:Warlock|desc=DarkReflection}}&lt;br /&gt;
| {{Ability_Data|DarkReflection|Duration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Demon Armor.png|link=|96px]] &amp;lt;br&amp;gt; Demon Armor&lt;br /&gt;
| {{:Warlock|desc=DemonArmor}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Immortal Lament.png|link=|96px]] &amp;lt;br&amp;gt; Immortal Lament&lt;br /&gt;
| {{:Warlock|desc=ImmortalLament}}&lt;br /&gt;
| {{Ability_Data|ImmortalLament|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Infernal_Pledge.png|link=|96px]] &amp;lt;br&amp;gt; Infernal Pledge&lt;br /&gt;
| {{:Warlock|desc=InfernalPledge}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Malice.png|link=|96px]] &amp;lt;br&amp;gt; Malice&lt;br /&gt;
| {{:Warlock|desc=Malice}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shadow_Touch.png|link=|96px]] &amp;lt;br&amp;gt; Shadow Touch&lt;br /&gt;
| {{:Warlock|desc=ShadowTouch}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Soul Collector.png|link=|96px]] &amp;lt;br&amp;gt; Soul Collector&lt;br /&gt;
| {{:Warlock|desc=SoulCollector}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Advanced Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Can be activated by perks, skills, and spells. &amp;lt;br&amp;gt; Can&#039;t obtain Darkness Shards from targets that do not give experience.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Torture Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Torture Mastery&lt;br /&gt;
| {{:Warlock|desc=TortureMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Vampirism.png|link=|96px]] &amp;lt;br&amp;gt; Vampirism&lt;br /&gt;
| {{:Warlock|desc=Vampirism}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blood Pact.png|link=|96px]] &amp;lt;br&amp;gt; Blood Pact&lt;br /&gt;
| {{:Warlock|desc=BloodPact}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Blood Pact Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Left-click: Same action as out of Blood Pact, except if the action would be an unarmed attack, instead performs up to 4 combo attacks using both hands.&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Right-click: Same action as out of Blood Pact, except if no items held in either hand, casts [[Warlock#Spells-0|Bolt of Darkness]].&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
| {{Ability_Data|BloodPact|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Unbind.png|link=|96px]] &amp;lt;br&amp;gt; Unbind&lt;br /&gt;
| {{:Warlock|desc=Unbind}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Exploitation_Strike.png|link=|96px]] &amp;lt;br&amp;gt; Exploitation Strike&lt;br /&gt;
| {{:Warlock|desc=ExploitationStrike}}&lt;br /&gt;
| {{Ability_Data|ExploitationStrike|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blow of Corruption.png|link=|96px]] &amp;lt;br&amp;gt; Blow of Corruption&lt;br /&gt;
| {{:Warlock|desc=BlowOfCorruption}}&lt;br /&gt;
| {{Ability_Data|BlowOfCorruption|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Dark Offering.png|link=|96px]] &amp;lt;br&amp;gt; Dark Offering&lt;br /&gt;
| {{:Warlock|desc=DarkOffering}}&lt;br /&gt;
| {{Ability_Data|DarkOffering|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Phantomize.png|link=|96px]] &amp;lt;br&amp;gt; Phantomize&lt;br /&gt;
| {{:Warlock|desc=Phantomize}}&lt;br /&gt;
| {{Ability_Data|Phantomize|SkillCooldown}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory&lt;br /&gt;
| {{:Warlock|desc=SpellMemory}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory II&lt;br /&gt;
| {{:Warlock|desc=SpellMemory2}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt; Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
All Warlock [[Spells]] have a cast range of {{Ability_Data|CurseOfPain|Range}} (meters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Dark}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Evil}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Time&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | [[Damage#Health Cost|Health Cost]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Power of Sacrifice.png|link=|96px]] &amp;lt;br&amp;gt; Power of Sacrifice&lt;br /&gt;
| {{:Warlock|desc=PowerOfSacrifice}} &lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|SpellTier}}&lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|CastingTime}}&lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Curse of Weakness.png|link=|96px]] &amp;lt;br&amp;gt; Curse of Weakness&lt;br /&gt;
| {{:Warlock|desc=CurseOfWeakness}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Bolt_of_Darkness.png|link=|96px]] &amp;lt;br&amp;gt; Bolt of Darkness&lt;br /&gt;
| {{:Warlock|desc=BoltOfDarkness}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Curse of Pain.png|link=|96px]] &amp;lt;br&amp;gt; Curse of Pain&lt;br /&gt;
| {{:Warlock|desc=CurseOfPain}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|SpellTier}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|CastingTime}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Bloodstained_Blade.png|link=|96px]] &amp;lt;br&amp;gt; Bloodstained Blade&lt;br /&gt;
| {{:Warlock|desc=BloodstainedBlade}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|SpellTier}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|CastingTime}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Spell_Predation.png|link=|96px]] &amp;lt;br&amp;gt; Spell Predation&lt;br /&gt;
| {{:Warlock|desc=SpellPredation}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Darkness Shards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
| {{Ability_Data|SpellPredation|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SpellPredation|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SpellPredation|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Evil_Eye.png|link=|96px]] &amp;lt;br&amp;gt; Evil Eye&lt;br /&gt;
| {{:Warlock|desc=EvilEye}}&lt;br /&gt;
| {{Ability_Data|EvilEye|SpellTier}}&lt;br /&gt;
| {{Ability_Data|EvilEye|CastingTime}}&lt;br /&gt;
| {{Ability_Data|EvilEye|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Ray_of_Darkness.png|link=|96px]] &amp;lt;br&amp;gt; Ray of Darkness&lt;br /&gt;
| {{:Warlock|desc=RayOfDarkness}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Life_Drain.png|link=|96px]] &amp;lt;br&amp;gt; Life Drain&lt;br /&gt;
| {{:Warlock|desc=LifeDrain}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|CastingTime}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Hellfire.png|link=|96px]] &amp;lt;br&amp;gt; Hellfire&lt;br /&gt;
| {{:Warlock|desc=Hellfire}}&lt;br /&gt;
| {{Ability_Data|Hellfire|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Hellfire|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Hellfire|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Flame_Walker.png|link=|96px]] &amp;lt;br&amp;gt; Flame Walker&lt;br /&gt;
| {{:Warlock|desc=FlameWalker}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Eldritch_Shield.png|link=|96px]] &amp;lt;br&amp;gt; Eldritch Shield&lt;br /&gt;
| {{:Warlock|desc=EldritchShield}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|SpellTier}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|CastingTime}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Summon_Hydra.png|link=|96px]] &amp;lt;br&amp;gt; Summon Hydra&lt;br /&gt;
|  {{:Warlock|desc=SummonHydra}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|HealthCost}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however active floor spikes, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.&lt;br /&gt;
&lt;br /&gt;
|darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} ({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown. &amp;lt;br&amp;gt; This perk &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; consume Darkness Shards, but does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; generate Darkness Shards with Soul Collector.&lt;br /&gt;
&lt;br /&gt;
|demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|immortallament=Casting spells will no longer take you below 1 health. This includes demon form self damage. When health falls below {{Ability_Data|ImmortalLament|activatehealthvalue}}, gain {{Ability_Data|ImmortalLament|OutgoingMagicalHealMod}} for {{Ability_Data|ImmortalLament|BuffDuration}}. It will activate again after it&#039;s cooldown even if you haven&#039;t gotten above {{Ability_Data|ImmortalLament|activatehealthvalue}} health yet.&lt;br /&gt;
&lt;br /&gt;
|infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}}, {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}, {{Ability_Data|InfernalPledge|UndeadRaceDamageBonus}}, and {{Ability_Data|InfernalPledge|DemonRaceDamageBonus}} .&lt;br /&gt;
&lt;br /&gt;
|malice=Gain {{Ability_Data|Malice|WillBonus}}.&lt;br /&gt;
&lt;br /&gt;
|shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}} ({{Ability_Data|ShadowTouch|Scaling}}).&lt;br /&gt;
&lt;br /&gt;
|soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. &lt;br /&gt;
&lt;br /&gt;
|torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|RecoverableBaseHealing}} ({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Does not heal you for cursing a corpse.&lt;br /&gt;
&lt;br /&gt;
|vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.&lt;br /&gt;
&lt;br /&gt;
|bloodpact= Assimilate the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, and transform into a [[Demon]] form (total transformation animation of about 3s). While in this form, gain an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. &amp;lt;br&amp;gt; Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthCost}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. &amp;lt;br&amp;gt; You can move during the cast and transformation animations, but once started you can&#039;t use skills, spells, interact with objects, or cancel the transformation. &amp;lt;br&amp;gt; Additionally, all Darkness Shards are consumed on cast completion, and you gain {{Ability_Data|BloodPact|AllAttributes}} for each Darkness Shard consumed. &amp;lt;br&amp;gt; When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below).&lt;br /&gt;
{{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}}&lt;br /&gt;
&lt;br /&gt;
|unbind= Only available while Blood Pact is active, replacing the Blood Pact skill. &amp;lt;br&amp;gt; Return to your true self, reverting the Pact&#039;s effects on you (aside from health lost to Abyssal Flame and Shadow Shards consumed) including the buff from Exploitation Strike (the max health loss follows the normal rules for [[Health#Temporary_Max_Health|temporary max health]]). &amp;lt;br&amp;gt; Once started, you can move but the cast cannot be cancelled. {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}}&lt;br /&gt;
&lt;br /&gt;
|exploitationstrike= Only available while Blood Pact is active, replacing the non-Blood Pact skill. &amp;lt;br&amp;gt; Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a unarmed physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target&#039;s maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit. &amp;lt;br&amp;gt; Buff is immediately removed when Unbind cast finishes.&lt;br /&gt;
&lt;br /&gt;
|blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. &amp;lt;br&amp;gt;Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect.&lt;br /&gt;
&lt;br /&gt;
|darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per {{Ability_Data|DarkOffering|ChannelingInterval}} (({{Scales with Spell Casting Speed}})) to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus lasts for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack.&lt;br /&gt;
&lt;br /&gt;
|phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. You can manually cancel the skill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}}&lt;br /&gt;
&lt;br /&gt;
|spellmemory= Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2= Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|powerofsacrifice= Curse the target, dealing {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} ({{Ability_Data|PowerOfSacrifice|Scaling}}) per second while granting them {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. &amp;lt;br&amp;gt; This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation.&lt;br /&gt;
&lt;br /&gt;
|curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}, as well as {{Ability_Data|CurseOfWeakness|PhysicalDamageReductionMod}} and {{Ability_Data|CurseOfWeakness|MagicalDamageReductionMod}} for {{Ability_Data|CurseOfWeakness|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|boltofdarkness= Fires a bolt that deals {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} ({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. &amp;lt;br&amp;gt; The bolt can be shot down by other projectiles, detonating it early. &amp;lt;br&amp;gt; Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|curseofpain= Curse the target, inflicting {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) over {{Ability_Data|CurseOfPain|DoTDuration}}. Additionally, if the target was not already cursed, they instantly receive {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} ({{Ability_Data|CurseOfPain|HitScaling}}).&lt;br /&gt;
&lt;br /&gt;
|bloodstainedblade= Target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings their weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}} ({{Ability_Data|BloodstainedBlade|Scaling}}). Self cast if no target is found. &amp;lt;br&amp;gt; This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation.&lt;br /&gt;
&lt;br /&gt;
|spellpredation= Consume all removable magical [[Buffs]] on the enemy and for each [[Statuses|status]] removed, gain 1 Darkness Shard and deal {{Ability_Data|SpellPredation|MagicalBaseDamage}} {{Ability_Data|SpellPredation|Scaling}}. &lt;br /&gt;
&lt;br /&gt;
|evileye= [[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; Monster that the player controls by [[Channel|Channeling]] for {{Ability_Data|EvilEye|ChannelingDuration}}. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed.&lt;br /&gt;
&lt;br /&gt;
|rayofdarkness= [[Channel]] a dark beam for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} ({{Ability_Data|RayOfDarkness|Scaling}}) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling. &amp;lt;br&amp;gt; The beam stops upon hitting a target or object, and so will only hit one target at a time.&lt;br /&gt;
&lt;br /&gt;
|lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}} ({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} ({{Scales with Spell Casting Speed}}). [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the channel would deal damage to a corpse, it will automatically cancel instead.&lt;br /&gt;
&lt;br /&gt;
|hellfire= Create eternal hellfire and blasts it towards the target. Deals {{Ability_Data|Hellfire|MagicalBaseDamage}} ({{Ability_Data|Hellfire|Scaling}}) per second in {{Ability_Data|Hellfire|TickInterval}} ticks with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. &lt;br /&gt;
&lt;br /&gt;
|flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per second in {{Ability_Data|FlameWalker|TickInterval}} ticks, per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) &amp;lt;br&amp;gt; The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|&#039;&#039;Seems to output considerably more than more than 5dps, but less than 25dps&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
|eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}} per 1s) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} and {{Ability_Data|EldritchShield|spellcastingspeed}} towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. &amp;lt;br&amp;gt; This works with Spell Predation, and allows the user to get up to 3 darkness shards by casting the shield on an enemy and consuming it with spell predetation.&lt;br /&gt;
&lt;br /&gt;
|summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=67717</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=67717"/>
		<updated>2026-05-14T23:44:46Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Hurl Weapon updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Brawny Warrior&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Anything heavy-duty.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Extreme Health.&lt;br /&gt;
**Damage bonus with 2H weapons.&lt;br /&gt;
**Innate magic resistance.&lt;br /&gt;
**Fast Magical Interaction speed.&lt;br /&gt;
**Strong buff and debuff skills.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow base movement speed.&lt;br /&gt;
**Slow attack speed.&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Least ranged options in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Axe Specialization.png|link=|96px]] &amp;lt;br&amp;gt; Axe Specialization&lt;br /&gt;
| {{:Barbarian|desc=AxeSpecialization}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Berserker.png|link=|96px]] &amp;lt;br&amp;gt; Berserker&lt;br /&gt;
| {{:Barbarian|desc=Berserker}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Berserker Damage Increase Formula&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. &amp;lt;br&amp;gt; The bonus cannot be negative.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Carnage.png|link=|x96px]] &amp;lt;br&amp;gt; Carnage&lt;br /&gt;
| {{:Barbarian|desc=Carnage}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Executioner.png|link=|x96px]] &amp;lt;br&amp;gt; Executioner&lt;br /&gt;
| {{:Barbarian|desc=Executioner}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Heavy Swing.png|link=|x96px]] &amp;lt;br&amp;gt; Heavy Swing&lt;br /&gt;
| {{:Barbarian|desc=HeavySwing}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Iron Will.png|link=|x96px]] &amp;lt;br&amp;gt; Iron Will&lt;br /&gt;
| {{:Barbarian|desc=IronWill}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Morale Boost.png|link=|x96px]] &amp;lt;br&amp;gt; Morale Boost&lt;br /&gt;
| {{:Barbarian|desc=MoraleBoost}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Potion_Chugger.png|link=|x96px]] &amp;lt;br&amp;gt; Potion Chugger&lt;br /&gt;
| {{:Barbarian|desc=PotionChugger}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Savage.png|link=|x96px]] &amp;lt;br&amp;gt; Savage&lt;br /&gt;
| {{:Barbarian|desc=Savage}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Skull Splitter.png|link=|x96px]] &amp;lt;br&amp;gt; Skull Splitter&lt;br /&gt;
| {{:Barbarian|desc=SkullSplitter}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Smash.png|link=|x96px]] &amp;lt;br&amp;gt; Crush&lt;br /&gt;
| {{:Barbarian|desc=Crush}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Toughness.png|link=|x96px]] &amp;lt;br&amp;gt; Robust&lt;br /&gt;
| {{:Barbarian|desc=Robust}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Treacherous Lungs.png|link=|x96px]] &amp;lt;br&amp;gt; Treacherous Lungs&lt;br /&gt;
| {{:Barbarian|desc=TreacherousLungs}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Two-Hander&lt;br /&gt;
| {{:Barbarian|desc=Two-Hander}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Achilles_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Achilles Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=AchillesStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AchillesStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AchillesStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood_Exchange.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Exchange &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=BloodExchange}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodExchange|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Finishing Blow.png|link=|x96px]] &amp;lt;br&amp;gt; Finishing Blow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=FinishingBlow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FinishingBlow|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Grappling Hook.png|link=|x96px]] &amp;lt;br&amp;gt; Grappling Hook &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=GrapplingHook}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|GrapplingHook|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hurl Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Hurl Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=HurlWeapon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HurlWeapon|SkillCooldown}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rage.png|link=|x96px]] &amp;lt;br&amp;gt; Rage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=Rage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rage|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Reckless Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Reckless Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=RecklessAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RecklessAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Savage Roar.png|link=|x96px]]  &amp;lt;br&amp;gt; Savage Roar &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=SavageRoar}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SavageRoar|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill War Cry.png|link=|x96px]] &amp;lt;br&amp;gt; War Cry &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=WarCry}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarCry|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Life_Siphon.png|link=|x96px]] &amp;lt;br&amp;gt; War Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=WarSacrifice}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarSacrifice|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Whirlwind.png|link=|x96px]] &amp;lt;br&amp;gt; Whirlwind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=Whirlwind}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Whirlwind|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)&lt;br /&gt;
&lt;br /&gt;
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.&lt;br /&gt;
&lt;br /&gt;
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman&#039;s Axe as a secondary to deal with them. If you don&#039;t have such a secondary, press X to take out your fists.&lt;br /&gt;
&lt;br /&gt;
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don&#039;t underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.&lt;br /&gt;
&lt;br /&gt;
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.&lt;br /&gt;
&lt;br /&gt;
- Utilize Move Speed buffs such as Rage, Wizard&#039;s Haste, or Bard&#039;s Accelerando to mitigate your slow movement speed. &lt;br /&gt;
&lt;br /&gt;
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.&lt;br /&gt;
&lt;br /&gt;
|berserker=Gain 2% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 0.5% [[Stats#Move Speed Bonus|Move Speed Bonus]] for every 10% of your maximum health missing. This means you approach 20% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 5% [[Stats#Move Speed Bonus|Move Speed Bonus]] as you lose health.&lt;br /&gt;
&lt;br /&gt;
|carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}}&lt;br /&gt;
&lt;br /&gt;
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleeHeadshotDamageModifier}}. When throwing an [[Weapons#Axes|axe]] gain {{Ability_Data|Executioner|RangedHeadshotDamageModifier}}.&lt;br /&gt;
&lt;br /&gt;
|heavyswing=Hitting a target with a two-handed weapon reduces their move speed by 10%. &amp;lt;!--{{Ability_Data|HeavySwing|MoveSpeedBonus}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. &lt;br /&gt;
&lt;br /&gt;
|moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.&lt;br /&gt;
&lt;br /&gt;
|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. &amp;lt;br&amp;gt; Does not affect [[Potion_of_Luck|Luck Potions]].&lt;br /&gt;
&lt;br /&gt;
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|skullsplitter=Targets hit by a headshot are inflicted with Bleed.&amp;lt;br&amp;gt;Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better.&lt;br /&gt;
&lt;br /&gt;
|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. &lt;br /&gt;
&lt;br /&gt;
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. &amp;lt;br&amp;gt;For War Cry&#039;s specifically, it only affects the duration on yourself, it does not affect the duration on allies.&lt;br /&gt;
&lt;br /&gt;
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}.&lt;br /&gt;
&lt;br /&gt;
|achillesstrike=Grants a buff for {{Ability_Data|AchillesStrike|Duration}}. If you strike a target while the buff is active inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal|Life Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage.&lt;br /&gt;
&lt;br /&gt;
|finishingblow=Your next attack deals an additional {{Ability_Data|FinishingBlow|TruePhysicalBaseDamage}}. If the target’s health is {{Ability_Data|FinishingBlow|Threshold}} or lower after the attack, they are instantly killed.&lt;br /&gt;
&lt;br /&gt;
|whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact.&lt;br /&gt;
&lt;br /&gt;
|grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}.&lt;br /&gt;
&amp;lt;br&amp;gt; Can be cancelled before throwing without activating the cooldown.&lt;br /&gt;
&lt;br /&gt;
|hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage with 8 [[Impact_Power#Impact_Power|Impact Power]]. Can only be used when an axe is equipped as your primary weapon.&lt;br /&gt;
&amp;lt;br&amp;gt; This actually throws your weapon and you must go pick it up again to use it. &amp;lt;br&amp;gt; Can be cancelled before throwing without activating the cooldown.&lt;br /&gt;
&lt;br /&gt;
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}} and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|recklessattack=For {{Ability_Data|RecklessAttack|Duration}} suffer {{Ability_Data|RecklessAttack|ArmorRating}}, but your next attack has an additional {{Ability_Data|RecklessAttack|ArmorPenetration}}. The effect is consumed when you hit a target or object with a melee attack.&lt;br /&gt;
&lt;br /&gt;
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}.&lt;br /&gt;
&lt;br /&gt;
|warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=67716</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=67716"/>
		<updated>2026-05-14T23:23:52Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
	|currentpatch  ={{StatusMarkup|Green|Patch:6.11#Hotfix 115}} &amp;lt;!--Always leave this one Green--&amp;gt;&lt;br /&gt;
	|patchnotes    ={{StatusMarkup|Green|Patch:6.11#Hotfix 115}}&lt;br /&gt;
	|cosmetics     ={{StatusMarkup|Orange|Patch:6.7#Hotfix 75}}&lt;br /&gt;
&lt;br /&gt;
	|accessory data&lt;br /&gt;
	|accessories&lt;br /&gt;
	|armor data&lt;br /&gt;
    |armors&lt;br /&gt;
    |weapon data&lt;br /&gt;
	|weapons       ={{StatusMarkup|Green|Patch:6.11#Hotfix 115}}&lt;br /&gt;
    &lt;br /&gt;
	|class data&lt;br /&gt;
	|classes       ={{StatusMarkup|Orange|Patch:6.11#Hotfix 115}} &amp;lt;!--after class &amp;amp; ability data are uploaded, if the balance changes still need to be reviewed, leave it orange, but you can update the patch to latest--&amp;gt;&lt;br /&gt;
	|enchantment data&lt;br /&gt;
	|enchantments  ={{StatusMarkup|Green|Patch:6.11#Hotfix 115}}&lt;br /&gt;
	|gear score&lt;br /&gt;
	|gearscore     ={{StatusMarkup|Red|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|quest data&lt;br /&gt;
	|quests&lt;br /&gt;
	|crafting data&lt;br /&gt;
	|merchant data&lt;br /&gt;
	|merchants     ={{StatusMarkup|Orange|Patch:6.11#Hotfix 115}}&lt;br /&gt;
	|misc data&lt;br /&gt;
	|misc          ={{StatusMarkup|Green|Patch:6.11#Hotfix 115}}&lt;br /&gt;
	|monster data&lt;br /&gt;
	|monsters&lt;br /&gt;
	|boss          ={{StatusMarkup|Orange|Patch:6.11#Hotfix 115}}&lt;br /&gt;
	|container data&lt;br /&gt;
	|prop data&lt;br /&gt;
	|props         ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|stats data&lt;br /&gt;
	|stats         ={{StatusMarkup|Green|Patch:6.11#Hotfix 115}}&lt;br /&gt;
	|utility data&lt;br /&gt;
	|utility       ={{StatusMarkup|Red|Patch:6.10#Hotfix 108}}&lt;br /&gt;
&lt;br /&gt;
	|loottables&lt;br /&gt;
	|drop source tables&lt;br /&gt;
	|droptables    ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
&lt;br /&gt;
	|portals&lt;br /&gt;
	|portal data&lt;br /&gt;
	|floorrule     ={{StatusMarkup|Red|Patch:6.5#Hotfix 56}}&lt;br /&gt;
	|map           ={{StatusMarkup|Red|Patch:6.6#Hotfix 72}}&lt;br /&gt;
&lt;br /&gt;
	|movement      ={{StatusMarkup|Red|Patch:6.6#Hotfix_73}}&lt;br /&gt;
	|wip           ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|sticky        =False&lt;br /&gt;
	|#default=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[TODO]] couldn&#039;t find {{{1}}}&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Update list:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Patch Notes]] - {{#explode:{{:TODO|PatchNotes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Classes]]     - {{#explode:{{:TODO|Classes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Merchants]]   - {{#explode:{{:TODO|Merchants}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Quests]]      - {{#explode:{{:TODO|Quests}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Crafting]]    - {{#explode:{{:TODO|Crafting Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Gear Score]]  - {{#explode:{{:TODO|GearScore}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Cosmetics]]   - {{#explode:{{:TODO|Cosmetics}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Stats]]       - {{#explode:{{:TODO|Stats}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Enchantments]] - {{#explode:{{:TODO|Enchantments}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Weapons]]     - {{#explode:{{:TODO|Weapons}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Armors]]      - {{#explode:{{:TODO|Armors}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Accessories ]]- {{#explode:{{:TODO|Accessories }}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Utilities]]   - {{#explode:{{:TODO|Utility}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Misc]]        - {{#explode:{{:TODO|Misc}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Floor Rule      - {{#explode:{{:TODO|FloorRule}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[https://darkanddarker.map.spellsandguns.com/ Map] - &lt;br /&gt;
                              {{#explode:{{:TODO|Map}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Containers]]  - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Props]]       - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Loot Tables     - {{#explode:{{:TODO|LootTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Drop Tables     - {{#explode:{{:TODO|DropTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Monsters]]    - {{#explode:{{:TODO|Monsters}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Boss]]        - {{#explode:{{:TODO|Boss}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Movement]]    - {{#explode:{{:TODO|Movement}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:top; display:inline-block; border-left:20px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Color Legend:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;Green: Automated data is up to date.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Orange: Some automated data is outdated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red: Automated data is outdated and needs to be updated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Grey: Work is in progress. Formatting issues and other bugs are to be expected.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO list:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Loot and Drop Source templates have been disabled.  Most of them are misleading on multiple counts.  There is no ETA for when this will be fixed.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Improve traders&#039; individual pages&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Move speed page [[Movement Speed]] needs more details, some details in discord todo page https://discord.com/channels/985003634632851536/1166103552540803102&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;s&amp;gt;need Channeling info/description for [[Channel]]&amp;lt;/s&amp;gt; A basic Channeling section has been added to [[Spells#Channeling]], but advanced details may need to be added&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see all recent changes [[Special:RecentChanges|here.]]&lt;br /&gt;
&lt;br /&gt;
Comment things you would like to see in the TODO list&lt;br /&gt;
&lt;br /&gt;
Would you like to help contribute? Join us in helping update the wiki on our [https://discord.com/invite/wqRBSytTmP/ discord!]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.11&amp;diff=67715</id>
		<title>Patch:6.11</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.11&amp;diff=67715"/>
		<updated>2026-05-14T23:21:39Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Through HF115 added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hotfix 115==&lt;br /&gt;
===Bugfixes===&lt;br /&gt;
* Fixed an issue where the Rogue&#039;s Veil of Shadows perk did not break stealth even after performing certain actions or being hit.&lt;br /&gt;
* Fixed an issue where, after a client was force-closed during the Ranger&#039;s Overdraw full-charge state and the player reconnected, the full-charge effect remained visible from third-party perspectives.&lt;br /&gt;
* Fixed an issue where Finishing Blow could be triggered after being hit by a Grappling Hook.&lt;br /&gt;
* Fixed an issue where attacks were not blocked when performing a Shield Slam with the Lantern Shield.&lt;br /&gt;
* Fixed an issue where movement could stop when pressing the Tab key under certain circumstances.&lt;br /&gt;
* Fixed an issue where the Portal generated inside The Ashen Range - Cave Swamp module appeared floating in midair.&lt;br /&gt;
* Fixed an issue where the roots of the Ash Tree placed in The Ashen Range - Forest Path module were exposed outside the ground.&lt;br /&gt;
* Fixed an issue where the Small Oak Chest placed in the center of The Frost Mountain - Icicle Cave module was overlapping with a wooden crate.&lt;br /&gt;
* Fixed an issue where lines appeared on a wall at a specific spot in The Ruins - Destroyed Tower module.&lt;br /&gt;
* Fixed an issue where characters could become stuck behind a roaster at a specific spot in The Crypt - Long Bridge module.&lt;br /&gt;
* Fixed an issue where the sulfur waterfall was not visible when the character looked down in The Inferno - Brimstone Falls module.&lt;br /&gt;
* Fixed an issue where ores generated inside The Blue Maelstrom - Blue Hole module were buried underground.&lt;br /&gt;
* Fixed an issue where the Portal generated inside The Blue Maelstrom - Starfish Valley module was buried inside a rock and could not be used.&lt;br /&gt;
* Fixed an issue where the Portal generated inside The Blue Maelstrom - Sunken Ship module was buried inside a rock.&lt;br /&gt;
* Fixed an issue where the Portal generated inside The Blue Maelstrom - Bladehand&#039;s Refuge module was buried inside a rock.&lt;br /&gt;
* Fixed an issue where the fire effects of the Fire Elemental and Ifrit were not being displayed.&lt;br /&gt;
* Fixed an issue where the Demon Overseer&#039;s corpse displayed FX when re-entering replication range after moving away.&lt;br /&gt;
* Fixed an issue where the Squire Royale and Arena text were missing from the Edit Party Info modes.&lt;br /&gt;
* Fixed an issue where, after creating a party from Solo state and attempting matchmaking, the lobby player status was displayed as &amp;quot;Lobby&amp;quot; instead of &amp;quot;Ready.&amp;quot;&lt;br /&gt;
* Fixed an issue where the Leave Party and Select Server buttons became active a short time after Public Party matchmaking had started.&lt;br /&gt;
* Fixed an issue where the visual effect of the Necrotic Soulheart appeared weaker than other hearts inside dungeons.&lt;br /&gt;
* Fixed an issue where weapon effects were not displayed when a Skin Emberflame effect was replicated.&lt;br /&gt;
* Fixed an issue where the Flamefrost Spear&#039;s magical effects did not display properly.&lt;br /&gt;
&lt;br /&gt;
===Game Updates===&lt;br /&gt;
* The start date for Arena Season #2 has been changed to May 29.&lt;br /&gt;
* Ping messages have been added for in-game extraction, downed, and resurrection-related objects.&lt;br /&gt;
* Improved the organization of the Squire Base Items.&lt;br /&gt;
&lt;br /&gt;
===Balance Updates===&lt;br /&gt;
====General====&lt;br /&gt;
* Lockpicks now have a higher chance to drop from Skeleton corpses.&lt;br /&gt;
* The spawn rate of Nightmare-grade monsters in The Firedeep, Ice Cavern, Ice Abyss, and The Blue Maelstrom dungeons has been slightly increased in High-Roller mode.&lt;br /&gt;
* Sub-bosses now have a chance to drop Rings and Necklaces.&lt;br /&gt;
* The drop types for Boss Artifacts have been adjusted.&lt;br /&gt;
* The combat area within the Demon Overseer&#039;s Dominion module has been slightly reduced, and the difficulty of the Demon Overseer has been increased.&lt;br /&gt;
* The Armor Rating of plate armor has been reduced so that lower rarities provide lower Armor Rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fighter====&lt;br /&gt;
* Shield Slam animation speed has been increased, and its cooldown has been increased from 7 seconds to 8 seconds.&lt;br /&gt;
* Swift’s Move Speed Bonus against armor move speed penalty has been reduced from 30% to 20%.&lt;br /&gt;
&lt;br /&gt;
====Barbarian====&lt;br /&gt;
* Hurl Weapon impact power has been increased by 1, and its cooldown has been reduced from 28 seconds to 20 seconds.&lt;br /&gt;
* Grappling Hook cooldown has been reduced from 22 seconds to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
====Rogue====&lt;br /&gt;
* Dual Strike animation speed has been increased, reducing its attack wind-up time.&lt;br /&gt;
* A skill duration has been added to Shadowstep.&lt;br /&gt;
* Weakpoint Attack Armor Penetration has been reduced from 40% to 30%.&lt;br /&gt;
* Rupture damage has been reduced from 20 to 15, while its bonus scaling has been increased from 0.5 to 0.75.&lt;br /&gt;
* Thrust Armor Penetration has been reduced from 20% to 15%.&lt;br /&gt;
* Sneak Attack damage on successful ambush has been reduced from 20 to 10, and its cooldown has been increased from 18 seconds to 22 seconds.&lt;br /&gt;
* Trickster bonus action speed has been reduced from 25% to 20%.&lt;br /&gt;
&lt;br /&gt;
====Ranger====&lt;br /&gt;
* A skill duration has been added to Overdraw. Increased the stack gain interval while drawing the bow from 1 second to 1.25 seconds.&lt;br /&gt;
* Overdraw’s attack power bonus has been reduced from 30% to 25%, and its cooldown has been increased from 18 seconds to 22 seconds.&lt;br /&gt;
* Explosive Shot cooldown has been increased from 18 seconds to 22 seconds.&lt;br /&gt;
* First Aid interaction speed has been reduced from 200% to 150%.&lt;br /&gt;
* Windfletch projectile speed bonus has been reduced from 25% to 20%.&lt;br /&gt;
&lt;br /&gt;
====Warlock====&lt;br /&gt;
* Infernal Pledge’s Demon Damage Reduction and Undead Damage Reduction effects have been reduced from 40% to 10%, and Demon Damage Bonus and Undead Damage Bonus effects have been increased by 15%.&lt;br /&gt;
&lt;br /&gt;
====Sorcerer====&lt;br /&gt;
* Flamethrower damage has been reduced from 25 to 20.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
This hotfix continues our quest to bring more polish and balance to the game. &lt;br /&gt;
We’ve added several small QoL changes to make the game more organized and easier to navigate. &lt;br /&gt;
We’ve updated lootdrops, including the return of rings and pendants, to accentuate certain POIs within the dungeons. &lt;br /&gt;
This update also includes many class and weapon balance changes to encourage more and diverse gameplay reduce some overbearing weapons.&lt;br /&gt;
&lt;br /&gt;
Due to the excellent engagement from Arena Season 1, we’ve recently decided to expand our Arena strategy. &lt;br /&gt;
For the upcoming Arena Season 2, we will be adding a new separate ‘Solo/Duo’ Arena queue and leaderboard, along with extra rewards. &lt;br /&gt;
The Solo/Duo queue still means the Arena is fought as a 3vs3 battle, but only solo and duo parties will be able to join the random matchmaking queue. &lt;br /&gt;
The original Arena queue and leaderboard will now be known as the ‘Flex (Trio)’ Arena and will support all party size compositions up to a 3-stack for the matchmaking.&lt;br /&gt;
&lt;br /&gt;
We need some extra time to prepare this new matching queue and leaderboard, so the start of Arena Season 2 has been slightly pushed back to May 29th. &lt;br /&gt;
BOTH Arena queues will have the entrance gear limit set at ‘Epic’ grade, and all items will be retained even after a loss. &lt;br /&gt;
The Solo/Duo Arena’s will further be limited to just Solo queue once competitors reach the ‘Vanquisher 3’ rank at 2600+ MMR.&lt;br /&gt;
We apologize for the delay but believe this update will offer a more compelling Arena experience to a larger audience. &lt;br /&gt;
We thank you for your patience and look forward to seeing you in the Arenas soon!&lt;br /&gt;
&lt;br /&gt;
==Hotfix 114-1==&lt;br /&gt;
===Bugfixes===&lt;br /&gt;
* Fixed an issue where a specific pattern of the Abomination could cause a server crash.&lt;br /&gt;
* Fixed an issue where, due to Secure Option compatibility, High-Roller and Arena could not be played on Steam Deck and Linux environments.&lt;br /&gt;
* Fixed an issue where certain Quests in the Merchant&#039;s Quest Log popup could be missing or only partially displayed.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 114==&lt;br /&gt;
===Bugfixes===&lt;br /&gt;
* Fixed an issue where the previous season&#039;s Adventurer rank leaderboard was not displayed and rewards could not be claimed.&lt;br /&gt;
* Fixed an issue where Mimics could fail to spawn.&lt;br /&gt;
* Fixed an issue where the Ghost King dropped the Skull Key.&lt;br /&gt;
* Fixed an issue where the display order of Religions differed from before.&lt;br /&gt;
* Fixed an issue where firing sounds could fail to play when using Overdraw with Quickshot.&lt;br /&gt;
* Fixed an issue where the visual effect could be applied to all arrows when using Overdraw with Quickshot.&lt;br /&gt;
* Fixed an issue where the visual effect could remain when using Overdraw with Quickshot.&lt;br /&gt;
* Fixed an issue where random modifiers were not applied to Sling items.&lt;br /&gt;
* Fixed an issue where monster hit sounds could play muffled in the Inferno River module.&lt;br /&gt;
* Fixed an issue where the Legendary Status description text exceeded he UI bounds when using French.&lt;br /&gt;
* Fixed an issue where the in-game compass was rotated by 45 degrees.&lt;br /&gt;
&lt;br /&gt;
===Game Updates===&lt;br /&gt;
* The Demon Overseer&#039;s drop pool has been expanded to now include Arming Sword, Falchion, Longsword, and Rapier type artifacts.&lt;br /&gt;
* The Lethal Mark effect has been moved from above the head to the chest area.&lt;br /&gt;
* Harvestable wood types can now stack up to 2, but the merchant purchase price has been reduced by half.&lt;br /&gt;
* Added key binding options for ping-related controls. (Options - Inputs - Menu)&lt;br /&gt;
* Selecting the center of the ping radial menu now cancels the current selection.&lt;br /&gt;
* Teammate names displayed above their pings now match the color of the ping.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
This hotfix is aimed at quickly resolving several issues to ensure a proper start to this season. Other changes, including balance adjustments, will be rolled out gradually through upcoming hotfixes.&lt;br /&gt;
This hotfix fixes the ability to claim your EAS8 Adventure Rank rewards, fixes a blocking issue with the Mimic quest, and adds the missing key binding options for the newly introduced ping feature.&lt;br /&gt;
We hope you enjoy the new season to the fullest.&lt;br /&gt;
As always, thank you and see you in the dungeons!&lt;br /&gt;
&lt;br /&gt;
==Patch 11==&lt;br /&gt;
Season 9&lt;br /&gt;
===Bugfixes===&lt;br /&gt;
* Fixed an issue where the Fighter&#039;s Weapon Guard might not apply to projectiles.&lt;br /&gt;
* Fixed an issue where the Hydra summoned by the Warlock might not die to bosses monsters other than the Ghost King.&lt;br /&gt;
* Fixed an issue in the Fallen Forest module of The Forgotten Castle - Ruins where a path could be difficult for players to pass through.&lt;br /&gt;
* Fixed an issue where interacting with the portcullis in the Greathall C module of The Forgotten Castle - Ruins could cause abnormal sounds.&lt;br /&gt;
* Fixed an issue where a wall in the Wheel module of The Forgotten Castle - Crypt would appear to flicker.&lt;br /&gt;
* Fixed an issue where players could get stuck in the Barracks module of The Forgotten Castle - Crypt.&lt;br /&gt;
* Fixed an issue where interacting with the Down Stairs in the Broken Bridge module of The Forgotten Castle - Crypt could cause a Portcullis to protrude through the wall.&lt;br /&gt;
* Fixed an issue where the roots of an Ash Tree placed in the Forest Path module of The Forgotten Castle - Ruins would appear outside the ground.&lt;br /&gt;
* Fixed an issue where the VFX of a specific attack pattern of the Frozen Ghost in the Glacial Teeth module of The Frost Mountain - Ice Abyss would appear incorrectly.&lt;br /&gt;
* Fixed an issue where the minimap appears blacked out for a revived player.&lt;br /&gt;
* Fixed an issue where the lighting effect after using the Altar of Sacrifice could flicker.&lt;br /&gt;
* Fixed an issue where certain parts of a monster’s corpses might not be interactable.&lt;br /&gt;
* Fixed an issue where the Giant Centipede&#039;s corpse could fly away or get stuck on a slope after being killed.&lt;br /&gt;
* Fixed an issue where all grades of Flame Boar could have the same health and damage.&lt;br /&gt;
* Fixed an issue where the Flame Boar and Lava Turtle could become misaligned in angle depending on the terrain.&lt;br /&gt;
* Fixed an issue where the Harpy&#039;s corpse might shake abnormally.&lt;br /&gt;
* Fixed an issue where the sound and animation might not play correctly when the Living Statue dies close to the ground.&lt;br /&gt;
* Fixed an issue where certain animations of the Midnight Stag would appear awkward.&lt;br /&gt;
* Fixed an issue where the sound could be muffled when interacting with the reward room door after defeating the Spectral Knight.&lt;br /&gt;
* Fixed an issue where the Abomination might produce no sound while moving.&lt;br /&gt;
* Fixed an issue where a specific attack of the Abomination could deal damage even when the Warlock is in the Phantomize state.&lt;br /&gt;
* Fixed an issue where some monsters could preemptively attack players who are playing through Faustian Bargain.&lt;br /&gt;
* Fixed an issue where the number of random options on the Light Bringer, Brave Hunter&#039;s Pants, and Foul Boots did not match other items of the same grade.&lt;br /&gt;
* Fixed an issue where the animation after the War Maul&#039;s attack is blocked by a wall could appear interrupted.&lt;br /&gt;
* Fixed an issue where no sound would play when blocking with the Abyssal Trident.&lt;br /&gt;
* Fixed an issue where the lantern could momentarily clip inside the arm when attacking.&lt;br /&gt;
* Fixed an issue where the glowing cosmetic skin would turn off when pressing Shift while in the rest state.&lt;br /&gt;
* Fixed an issue where a glowing cosmetic skin might appear non-glowing after moving far away and back relative to the viewing player.&lt;br /&gt;
* Fixed an issue where the glowing effect on the Emberflame weapon skin might not turn off when sitting or walking.&lt;br /&gt;
* Fixed an issue where the character with the highest MMR among characters of the same class might not be correctly reflected on the Arena Leaderboard.&lt;br /&gt;
===Game Updates===&lt;br /&gt;
* The Early Access Season #9 Self Found Event will occur for the first two weeks of the season. The Marketplace and Trading Post will open on May 14th.&lt;br /&gt;
* Arena Season #2 is scheduled to begin on May 15th.&lt;br /&gt;
* Secure Boot, TPM 2.0, and HVCI must be enabled to enter High-Roller and Arena modes. Players who do not meet these requirements will see a pop-up guiding them on how to enable them.&lt;br /&gt;
* New perks and skills have been added for the Rogue and Ranger.&lt;br /&gt;
* The Forgotten Castle - Inferno has been newly revamped. Experience a fiery Inferno showcasing a more classic fantasy look populated with new demons underlings. A monstrous Demon Overseer lords over this hellish domain.&lt;br /&gt;
* Several additional doorways connecting the modules have been added to the 7x7 Ruins map.&lt;br /&gt;
* The Goblin Caves is now separated by floor names, and the dungeon campaign name has been updated to The Ashen Range.&lt;br /&gt;
* An in-game ping communication system has been added. You can now easily share item links, quest objectives, alert your party members to dangers or send simple notifications between party members by using the ping button.&lt;br /&gt;
* A party finder system has been added. Create your own custom party or browse the party list to recruit like minded adventurers.&lt;br /&gt;
* The Adventure Rank system has been overhauled. Basically play any mode (except Arena) and make progress up to Demigod.&lt;br /&gt;
* Adventure Points are now accumulated at the account level instead of per character.&lt;br /&gt;
* Removed the rank cap for earning Adventure Point for the Normal and PvE modes — players can now earn Adventure Points up to Demigod rank in these modes.&lt;br /&gt;
* Players can now earn Adventure Points through the Squire Royale mode up to Demigod.&lt;br /&gt;
* Updated the amount of Adventure Points required for each rank.&lt;br /&gt;
* Added a 50% Adventure Point boost for the High-Roller mode.&lt;br /&gt;
* The cosmetic rewards for achieving ranks &#039;Pathfinder&#039; and higher still require ‘Legendary’ account status to unlock.&lt;br /&gt;
* The &#039;Squires to Riches&#039; mode has been updated the ‘Squire Royale’ mode. The ‘Squire Royale’ mode is a quick access PvP battle mode where everyone starts out on even footing. Ready up and quickly jump into the game with a quick-purchase option for basic healing supplies and a convenient ‘Stash and Go’ option. Race to gear up and crush your opponents to be the last ones to make it out of the dungeons alive. Juiced up loot for this mode with a chance to pull an artifact by defeating the Demon Overseer or from the Skull Key hoard in the Inferno. Item extraction is possible via the Expressman between floors or by escaping through the final portal in the Inferno. The boss for the Ruins will always appear, while other bosses on deeper floors will spawn at random. Bosses in this mode do not drop any hunting loots.&lt;br /&gt;
* Improved several animations for blocked and cancelled attacks.&lt;br /&gt;
* Sounds are now occluded based on whether doors are open or closed.&lt;br /&gt;
* The intensity of landing sounds now varies based on height of the drop.&lt;br /&gt;
* Destructible objects now produce sounds to indicate damage taken.&lt;br /&gt;
* The option to allow Whispers from all players has been re-added.&lt;br /&gt;
* Potions no longer overlap each other on the utility belt.&lt;br /&gt;
* An additional default character slot has been added for Squire accounts, allowing up to 2 characters to be created. Legendary accounts also receive an additional character slot.&lt;br /&gt;
* Increased the amount of stashes you can unlock: Unlockable Stash slots 4 → 5.&lt;br /&gt;
* Increased the amount of shared stashes given to Legendary Status accounts: 1 → 2.&lt;br /&gt;
* The positions of the Training tab and the Perks &amp;amp; Skills tab within the Skills tab have been swapped.&lt;br /&gt;
* The number of default Potions and Bandages provided to Squires has increased from 2 to 3.&lt;br /&gt;
* 500 gold coins have been added to the &#039;Welcome Delivery&#039; parcel provided at the start of this season.&lt;br /&gt;
* All items — including Hunting Loot, equipment, and other types — can now be sold to any Merchant regardless of category. The Collector will purchase equipment items and the other merchants will purchase trinkets.&lt;br /&gt;
* Merchants and quests have been streamlined for player convenience.&lt;br /&gt;
* The Treasurer has been merged into the Tavern Master. The Tavern Master now handles the sales of gold containers and exchanging silver coins into gold coins. The diamond-&amp;gt;gem exchange feature has been removed.&lt;br /&gt;
* The Surgeon and the Fortune Teller have been merged into the Alchemist. The Alchemist now sells Bandages (Normal affinity 50 / Uncommon 100), Lucky Potions, Healing Potions (Normal affinity 75 / Uncommon 125), and magical items (Crystal Ball, Crystal Sword, Magic Staff, etc.).&lt;br /&gt;
* The Quick Fill feature when selling has been improved so that currency and Hunting Loot are no longer automatically included.&lt;br /&gt;
* Updated the Workshop functionality and fees.&lt;br /&gt;
* The workshop’s ‘Enhance’ service can now only service items that are “Found By” the character.&lt;br /&gt;
* The material fees required for each workshop service has been dramatically reduced.&lt;br /&gt;
* Service descriptions and requirement texts have been added.&lt;br /&gt;
* Added Portrait Frame cosmetics based on your Arena rank.&lt;br /&gt;
* Added several new cosmetics and the return of fan favorites to the Shop.&lt;br /&gt;
* The Season 9 Season DLC Pack has been released that includes the following: The New Inferno Lobby Skin (permanent), 2 Red Stones (permanent until used), 1 shared stash, 5 additional Marketplace slots, 1 gold coin pouch, Consumables bundle.&lt;br /&gt;
* The Twitch Drops campaign is scheduled to run from May 1st to May 21st. Please check our separate announcement for more details.&lt;br /&gt;
===Balance Updates===&lt;br /&gt;
====General====&lt;br /&gt;
* The number of random escape portals per game mode has been slightly decreased.&lt;br /&gt;
* The speed of raising a weapon into a guard stance has been changed to match that of a shield.&lt;br /&gt;
* The blocking hitbox area of weapons has been slightly reduced to better match the geometry.&lt;br /&gt;
* Updated Weapon Damage so that each rarity now uses the max value instead of rolling within a range. For example, a weapon that had a damage range of 46–47 will now have 47.&lt;br /&gt;
* The Sling has been changed from a weapon type to a utility type item.&lt;br /&gt;
* Equipping gear or swapping to another item is no longer possible while an item swap is in progress.&lt;br /&gt;
* The interaction time of the Altar of Sacrifice has been slightly reduced, and it can now be reused after a set amount of time.&lt;br /&gt;
* Campfire setup time has been decreased from 10 seconds to 6 seconds.&lt;br /&gt;
* The Harpy is no longer invincible when getting back up after being knocked down.&lt;br /&gt;
* The spawn frequency of Nightmare monsters has been adjusted. On High-Roller campaigns, they will appear less frequently than before, gradually increasing on lower floors. They will also appear at a very low rate in Normal campaigns and PvE campaigns.&lt;br /&gt;
* The difficulty of some monsters, including sub-bosses and bosses, have been adjusted. Previously, some were too easy relative to their rewards, while others were so difficult that players resorted to glitches instead of normal strategies. Difficulty has been rebalanced to a level where players can clear them through normal gameplay.&lt;br /&gt;
* The drop rate of Artifacts has been doubled in the High Roller campaigns.&lt;br /&gt;
* Cooldown times are now displayed for each perk and skill.&lt;br /&gt;
* The movement speed bonus granted by the Agility attribute has increased from 0.5 to 0.6 per Agility.&lt;br /&gt;
* The maximum cap for Undead Damage Reduction and Demon Damage Reduction has been decreased from 65% to 50%.&lt;br /&gt;
* Debuff Duration no longer affects the cooldown of perks.&lt;br /&gt;
* Fireball and Fire Orb now deal only direct hit damage on a direct hit, and only splash damage when the projectile misses but the splash radius connects.&lt;br /&gt;
* Buff Duration and Debuff Duration are now displayed as Buff Duration Bonus and Debuff Duration Reduction respectively.&lt;br /&gt;
* The movement speed during the Emotional Breakdown emote has been reduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fighter====&lt;br /&gt;
* Shield Mastery now grants, in addition to its movement speed bonus while in a defensive stance, +50% action speed and +10% physical damage for 1 second on a successful block (replacing the previous Reaction-based mechanism).&lt;br /&gt;
* The aggro range of Taunt has been decreased from 3x to 2x.&lt;br /&gt;
* The cooldown of Disarm has been decreased from 28 seconds to 24 seconds.&lt;br /&gt;
&lt;br /&gt;
====Rogue====&lt;br /&gt;
* A new perk, &#039;Trickster&#039;, has been added.&lt;br /&gt;
* A new perk, &#039;Veil of Shadows&#039;, has been added.&lt;br /&gt;
* A new perk, &#039;Lethal Mark&#039;, has been added.&lt;br /&gt;
* Revamped the &#039;Creep&#039; perk.&lt;br /&gt;
* A new skill, &#039;Dual Strike&#039;, has been added.&lt;br /&gt;
* A new skill, &#039;Sneak Attack&#039;, has been added.&lt;br /&gt;
* A new skill, &#039;Shadowstep&#039;, has been added.&lt;br /&gt;
&lt;br /&gt;
====Ranger====&lt;br /&gt;
* A new perk, &#039;Longshot Expert&#039;, has been added.&lt;br /&gt;
* A new perk, &#039;Point-Blank Expert&#039;, has been added.&lt;br /&gt;
* A new perk, &#039;Windfletch&#039;, has been added.&lt;br /&gt;
* A new perk, &#039;First Aid&#039;, has been added.&lt;br /&gt;
* A new skill, &#039;Overdraw&#039;, has been added.&lt;br /&gt;
* A new skill, &#039;Explosive Shot&#039;, has been added.&lt;br /&gt;
&lt;br /&gt;
====Barbarian====&lt;br /&gt;
* The health threshold for Finishing Blow has increased from 5% to 10%.&lt;br /&gt;
* Hurl Weapon damage has increased from 120% to 150%, and impact force has increased from 4 to 7.&lt;br /&gt;
* Blood Exchange health recovery rate has increased from 10% to 15%.&lt;br /&gt;
&lt;br /&gt;
====Druid====&lt;br /&gt;
* The cooldown of Dreamwalk has been decreased from 18 seconds to 12 seconds.&lt;br /&gt;
&lt;br /&gt;
====Wizard====&lt;br /&gt;
* Fireball direct hit damage has increased from 20 to 35.&lt;br /&gt;
* Zap damage has increased from 18 to 20.&lt;br /&gt;
* Explosion damage has increased from 23 to 25.&lt;br /&gt;
&lt;br /&gt;
====Sorcerer====&lt;br /&gt;
* Fire Orb direct hit damage has increased from 30 to 45.&lt;br /&gt;
&lt;br /&gt;
====Bard====&lt;br /&gt;
* Shriek of Weakness Physical Damage Reduction has increased to 6%/8%/10%, and an additional effect of reducing Armor Rating by 6/8/10 has been added.&lt;br /&gt;
&lt;br /&gt;
====Item====&lt;br /&gt;
* The random modifier values on items have been adjusted.&lt;br /&gt;
* The option on Cobalt crafted items has been changed from Armor Penetration to Projectile Damage Reduction.&lt;br /&gt;
* The option on Obsidian crafted items has been changed from Projectile Damage Reduction to Armor Penetration.&lt;br /&gt;
* Great Helm Headshot Damage Reduction has been decreased from 23% to 22%.&lt;br /&gt;
* Topfhelm Headshot Damage Reduction has been decreased from 24% to 22%.&lt;br /&gt;
* Stillmend Boots health recovery time has been decreased from 5 seconds to 2 seconds.&lt;br /&gt;
* Spellweaver Magical Damage has increased from 7 to 8, and effect (buff) duration has increased from 5 seconds to 10 seconds.&lt;br /&gt;
* Castillon Dagger damage has been decreased by 2.&lt;br /&gt;
* The movement speed reduction while reloading the Sling has been reduced.&lt;br /&gt;
* Crystal Sword Weapon Damage per rarity has increased by 1.&lt;br /&gt;
* Artifact Weapon Damage has increased by 1.&lt;br /&gt;
* Quarterstaff Armor Penetration has been decreased from 10% to 5%, and Weapon Damage has been decreased by 1.&lt;br /&gt;
* Club Armor Penetration has been decreased from 10% to 5%, and Weapon Damage has been increased by 1.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Welcome to Early Access #9. All character levels, items, stashes, inventory, reward tokens, karma, quest, affinity, and triumph levels have been reset. This season brings several large new features.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Face the Inferno&amp;lt;/b&amp;gt; – The gates to Hell have opened wide with a revamped Inferno. Enter a classic fantasy world of fire and brimstone plagued by a new demonic horde. Face the embodiment of malice as the foreboding Demon Overseer looks to seal your ultimate fate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New perks and skills for the Rogue and Ranger&amp;lt;/b&amp;gt; - The two most agile classes get brand new skills and perks including Shadowstep, Explosive Shot, Overdraw and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In-game Ping System&amp;lt;/b&amp;gt; - A new in-game ping system helps boost party communication within the dungeons. Quickly share loot info, alert your teammates to lurking dangers, or notify the location of important POIs with a single click.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Party Finder System&amp;lt;/b&amp;gt; – A new system that helps players find like-minded adventurers to fill out their parties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Squire Royale mode&amp;lt;/b&amp;gt; - A quick access PvP battle mode where everyone starts out on even footing. Ready up and quickly jump into the game. Race to gear up and crush your opponents and be the last ones to make it out of the dungeons alive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More Improved QoL&amp;lt;/b&amp;gt; - Adventure Rank points are now earned for the account instead of being tracked separately for each character. Also added an additional character slot to all accounts and included an additional shared stash for all Legendary accounts. Streamlined the merchants to make it easier to get back in the dungeons after each run.&lt;br /&gt;
&lt;br /&gt;
We have decided to start this season with a two-week ‘Solo Self Found’ event. &lt;br /&gt;
This means that the Trading Post and Marketplace will not open until May 14, 2026. &lt;br /&gt;
In the lead up to that date, we will be running a Twitch Drops Campaign from May 1 to May, 21 2026.&lt;br /&gt;
Also be sure to login and collect all your EA Season 8 rewards including the first Arena portrait borders. &lt;br /&gt;
The new Arena season 2 will also commence on May 15, 2026. &lt;br /&gt;
Please note that the Arenas will be limited to ‘Epic’ grade and you will not lose your gear upon a loss.&lt;br /&gt;
&lt;br /&gt;
Finally, be sure to collect your ‘EAS9 Welcome Delivery’ pack from the Expressman’s ‘Post Express’ service tab to help you start the season off with a bit of gold. &lt;br /&gt;
We thank you and see you in the dungeons!&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch_Notes&amp;diff=67714</id>
		<title>Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch_Notes&amp;diff=67714"/>
		<updated>2026-05-14T23:16:05Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Through HF115 added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dates are in YYYY-MM-DD format.&lt;br /&gt;
=Early Access Patch Notes=&lt;br /&gt;
==6.11==&lt;br /&gt;
* 2026/05/14 - [[Patch:6.11#Hotfix 115]]&lt;br /&gt;
* 2026/05/8 - [[Patch:6.11#Hotfix 114-1]]&lt;br /&gt;
* 2026/04/30 - [[Patch:6.11#Hotfix 114]]&lt;br /&gt;
* 2026/04/28 - [[Patch:6.11#Patch 11]] - Wipe for Season 9&lt;br /&gt;
&lt;br /&gt;
==6.10==&lt;br /&gt;
* 2026/04/16 - [[Patch:6.10#Hotfix 113]]&lt;br /&gt;
* 2026/04/09 - [[Patch:6.10#Hotfix 112-1]]&lt;br /&gt;
* 2026/04/03 - [[Patch:6.10#Hotfix 112]]&lt;br /&gt;
* 2026/03/19 - [[Patch:6.10#Hotfix 111]]&lt;br /&gt;
* 2026/03/06 - [[Patch:6.10#Hotfix 110]]&lt;br /&gt;
* 2026/02/26 - [[Patch:6.10#Hotfix 109]]&lt;br /&gt;
* 2026/02/19 - [[Patch:6.10#Hotfix 108-2]]&lt;br /&gt;
* 2026/02/13 - [[Patch:6.10#Hotfix 108-1]]&lt;br /&gt;
* 2026/02/12 - [[Patch:6.10#Hotfix 108]]&lt;br /&gt;
* 2026/02/05 - [[Patch:6.10#Hotfix 107]]&lt;br /&gt;
* 2026/01/29 - [[Patch:6.10#Patch 10]] - Wipe for Season 8&lt;br /&gt;
&lt;br /&gt;
==6.9==&lt;br /&gt;
* 2026/01/22 - [[Patch:6.9#Hotfix 106]]&lt;br /&gt;
* 2026/01/08 - [[Patch:6.9#Hotfix 105]]&lt;br /&gt;
* 2025/12/23 - [[Patch:6.9#Hotfix 104]]&lt;br /&gt;
* 2025/12/18 - [[Patch:6.9#Hotfix 103]]&lt;br /&gt;
* 2025/12/10 - [[Patch:6.9#Hotfix 102-1]]&lt;br /&gt;
* 2025/12/09 - [[Patch:6.9#Hotfix 102]]&lt;br /&gt;
* 2025/11/27 - [[Patch:6.9#Hotfix 101-1]]&lt;br /&gt;
* 2025/11/27 - [[Patch:6.9#Hotfix 101]]&lt;br /&gt;
* 2025/11/20 - [[Patch:6.9#Hotfix 100]]&lt;br /&gt;
* 2025/11/07 - [[Patch:6.9#Hotfix 99]]&lt;br /&gt;
* 2025/10/23 - [[Patch:6.9#Hotfix 98]]&lt;br /&gt;
* 2025/10/17 - [[Patch:6.9#Hotfix 97-1]]&lt;br /&gt;
* 2025/10/16 - [[Patch:6.9#Hotfix 97]]&lt;br /&gt;
* 2025/09/25 - [[Patch:6.9#Hotfix 96]]&lt;br /&gt;
* 2025/09/23 - [[Patch:6.9#Patch 9]] - Wipe for Season 7&lt;br /&gt;
&lt;br /&gt;
==6.8.9==&lt;br /&gt;
* 2025/09/03 - [[Patch:6.8.9#Hotfix 95-3]]&lt;br /&gt;
* 2025/08/29 - [[Patch:6.8.9#Hotfix 95-2]]&lt;br /&gt;
* 2025/08/28 - [[Patch:6.8.9#Hotfix 95-1]]&lt;br /&gt;
* 2025/08/28 - [[Patch:6.8.9#Hotfix 95]]&lt;br /&gt;
* 2025/08/26 - [[Patch:6.8.9#Patch 8.9]] - Semi-wipe for Season 6.9&lt;br /&gt;
&lt;br /&gt;
==6.8.5==&lt;br /&gt;
* 2025/08/06 - [[Patch:6.8.5#Hotfix 94]]&lt;br /&gt;
* 2025/07/30 - [[Patch:6.8.5#Hotfix 93]]&lt;br /&gt;
* 2025/07/25 - [[Patch:6.8.5#Hotfix 92]]&lt;br /&gt;
* 2025/07/16 - [[Patch:6.8.5#Hotfix 91]]&lt;br /&gt;
* 2025/07/10 - [[Patch:6.8.5#Hotfix 90]]&lt;br /&gt;
* 2025/07/03 - [[Patch:6.8.5#Hotfix 89-1]]&lt;br /&gt;
* 2025/07/02 - [[Patch:6.8.5#Hotfix 89]]&lt;br /&gt;
* 2025/06/26 - [[Patch:6.8.5#Hotfix 88]]&lt;br /&gt;
* 2025/06/26 - [[Patch:6.8.5#Patch 8.5]] - Semi-wipe for Season 6.5&lt;br /&gt;
&lt;br /&gt;
==6.8==&lt;br /&gt;
* 2025/06/10 - [[Patch:6.8#Hotfix 87-1]]&lt;br /&gt;
* 2025/06/05 - [[Patch:6.8#Hotfix 87]]&lt;br /&gt;
* 2025/05/23 - [[Patch:6.8#Hotfix 86]]&lt;br /&gt;
* 2025/05/15 - [[Patch:6.8#Hotfix 85-1]]&lt;br /&gt;
* 2025/05/09 - [[Patch:6.8#Hotix 85]]&lt;br /&gt;
* 2025/04/24 - [[Patch:6.8#Hotfix 84-1]]&lt;br /&gt;
* 2025/04/23 - [[Patch:6.8#Hotfix 84]]&lt;br /&gt;
* 2025/04/18 - [[Patch:6.8#Hotfix 83]]&lt;br /&gt;
* 2025/04/14 - [[Patch:6.8#Hotfix 82-2]]&lt;br /&gt;
* 2025/04/13 - [[Patch:6.8#Hotfix 82-1]]&lt;br /&gt;
* 2025/04/11 - [[Patch:6.8#Hotfix 82]] - First Seasonal pass DLC&lt;br /&gt;
* 2025/04/10 - [[Patch:6.8#Patch 8]] - Wipe for Season 6, PvE mode and boss summoning&lt;br /&gt;
&lt;br /&gt;
==6.7==&lt;br /&gt;
* 2025/03/20 - [[Patch:6.7#Hotfix 81]]&lt;br /&gt;
* 2025/03/12 - [[Patch:6.7#Hotfix 80-2]]&lt;br /&gt;
* 2025/03/09 - [[Patch:6.7#Hotfix 80-1]]&lt;br /&gt;
* 2025/03/08 - [[Patch:6.7#Hotfix 80]]&lt;br /&gt;
* 2025/02/14 - [[Patch:6.7#Hotfix 79-1]]&lt;br /&gt;
* 2025/02/13 - [[Patch:6.7#Hotfix 79]]&lt;br /&gt;
* 2025/01/24 - [[Patch:6.7#Hotfix 78]]&lt;br /&gt;
* 2025/01/21 - [[Patch:6.7#Hotfix 77-3]]&lt;br /&gt;
* 2025/01/20 - [[Patch:6.7#Hotfix 77-2]]&lt;br /&gt;
* 2025/01/17 - [[Patch:6.7#Hotfix 77-1]]&lt;br /&gt;
* 2025/01/17 - [[Patch:6.7#Hotfix 77]]&lt;br /&gt;
* 2025/01/11 - [[Patch:6.7#Hotfix 76]]&lt;br /&gt;
* 2024/12/27 - [[Patch:6.7#Hotfix 75]]&lt;br /&gt;
* 2024/12/20 - [[Patch:6.7#Hotfix 74]]&lt;br /&gt;
* 2024/12/18 - [[Patch:6.7#Patch 7]] - Wipe, [[Sorcerer]] release, random Crypts modules, Socketing&lt;br /&gt;
&lt;br /&gt;
===6.6===&lt;br /&gt;
* 2024/12/04 - [[Patch:6.6#Hotfix_73]]&lt;br /&gt;
* 2024/11/29 - [[Patch:6.6#Hotfix_72]]&lt;br /&gt;
* 2024/11/21 - [[Patch:6.6#Hotfix_71]]&lt;br /&gt;
* 2024/11/14 - [[Patch:6.6#Hotfix_70]]&lt;br /&gt;
* 2024/10/30 - [[Patch:6.6#Hotfix_69-2]]&lt;br /&gt;
* 2024/10/28 - [[Patch:6.6#Hotfix_69-1]]&lt;br /&gt;
* 2024/10/24 - [[Patch:6.6#Hotfix_69]]&lt;br /&gt;
* 2024/10/17 - [[Patch:6.6#Hotfix_68]]&lt;br /&gt;
* 2024/10/11 - [[Patch:6.6#Hotfix_67-1]]&lt;br /&gt;
* 2024/10/11 - [[Patch:6.6#Hotfix_67]]&lt;br /&gt;
* 2024/10/04 - [[Patch:6.6#Hotfix_66]]&lt;br /&gt;
* 2024/09/24 - [[Patch:6.6#Hotfix_65]]&lt;br /&gt;
* 2024/09/14 - [[Patch:6.6#Hotfix_64-1]]&lt;br /&gt;
* 2024/09/12 - [[Patch:6.6#Hotfix_64]]&lt;br /&gt;
* 2024/09/06 - [[Patch:6.6#Hotfix_63]]&lt;br /&gt;
* 2024/09/05 - [[Patch:6.6#Patch 6]] - Wipe, Ruins rework&lt;br /&gt;
&lt;br /&gt;
===6.5===&lt;br /&gt;
* 2024/08/29 - [[Patch:6.5#Hotfix_62]]&lt;br /&gt;
* 2024/08/22 - [[Patch:6.5#Hotfix_61]]&lt;br /&gt;
* 2024/08/16 - [[Patch:6.5#Hotfix_60]]&lt;br /&gt;
* 2024/08/14 - [[Patch:6.5#Hotfix_59]]&lt;br /&gt;
* 2024/08/04 - [[Patch:6.5#Hotfix_58-1]]&lt;br /&gt;
* 2024/08/02 - [[Patch:6.5#Hotfix_58]]&lt;br /&gt;
* 2024/07/26 - [[Patch:6.5#Hotfix_57-2]]&lt;br /&gt;
* 2024/07/25 - [[Patch:6.5#Hotfix_57-1]]&lt;br /&gt;
* 2024/07/18 - [[Patch:6.5#Hotfix_57]]&lt;br /&gt;
* 2024/07/12 - [[Patch:6.5#Hotfix_56]]&lt;br /&gt;
* 2024/07/05 - [[Patch:6.5#Hotfix_55-1]]&lt;br /&gt;
* 2024/07/05 - [[Patch:6.5#Hotfix_55]]&lt;br /&gt;
* 2024/06/24 - [[Patch:6.5#Hotfix_54-1]]&lt;br /&gt;
* 2024/06/21 - [[Patch:6.5#Hotfix_54]]&lt;br /&gt;
* 2024/06/16 - [[Patch:6.5#Hotfix_53-2]]&lt;br /&gt;
* 2024/06/16 - [[Patch:6.5#Hotfix_53-1]]&lt;br /&gt;
* 2024/06/14 - [[Patch:6.5#Hotfix_53]]&lt;br /&gt;
* 2024/06/10 - [[Patch:6.5#Hotfix_52-1]]&lt;br /&gt;
* 2024/06/09 - [[Patch:6.5#Hotfix_52]]&lt;br /&gt;
* 2024/06/07 - [[Patch:6.5#Patch 5]] - Wipe, Steam/Epic release, Druid release&lt;br /&gt;
&lt;br /&gt;
===6.4===&lt;br /&gt;
* 2024/06/04 - [[Patch:6.4#Hotfix_51]] - Time-to-kill rework&lt;br /&gt;
* 2024/05/28 - [[Patch:6.4#Hotfix_50]]&lt;br /&gt;
* 2024/05/25 - [[Patch:6.4#Hotfix_49]]&lt;br /&gt;
* 2024/05/24 - [[Patch:6.4#Hotfix_48]]&lt;br /&gt;
* 2024/05/23 - [[Patch:6.4#Hotfix_47-1]]&lt;br /&gt;
* 2024/05/22 - [[Patch:6.4#Hotfix_47]]&lt;br /&gt;
* 2024/05/09 - [[Patch:6.4#Hotfix_46]] - Multiclass removal&lt;br /&gt;
* 2024/05/03 - [[Patch:6.4#Hotfix_45-1]] - Emergency maintenance&lt;br /&gt;
* 2024/05/03 - [[Patch:6.4#Hotfix_45]]&lt;br /&gt;
* 2024/04/25 - [[Patch:6.4#Hotfix_44]]&lt;br /&gt;
* 2024/04/18 - [[Patch:6.4#Hotfix_43]] - Rollback and bug fixes&lt;br /&gt;
* 2024/04/17 - [[Patch:6.4#Hotfix_42]]&lt;br /&gt;
* 2024/04/12 - [[Patch:6.4#Hotfix_41]]&lt;br /&gt;
* 2024/04/04 - [[Patch:6.4#Hotfix_40]]&lt;br /&gt;
* 2024/03/29 - [[Patch:6.4#Hotfix_39]]&lt;br /&gt;
* 2024/03/28 - [[Patch:6.4#Hotfix_38]]&lt;br /&gt;
* 2024/03/20 - [[Patch:6.4#Hotfix_37]]&lt;br /&gt;
* 2024/03/15 - [[Patch:6.4#Patch 4]] - Wipe&lt;br /&gt;
&lt;br /&gt;
===6.3===&lt;br /&gt;
* 2024/03/07 - [[Patch:6.3#Hotfix_36]]&lt;br /&gt;
* 2024/03/02 - [[Patch:6.3#Hotfix_35]]&lt;br /&gt;
* 2024/02/29 - [[Patch:6.3#Hotfix_34]]&lt;br /&gt;
* 2024/02/22 - [[Patch:6.3#Hotfix_33]]&lt;br /&gt;
* 2024/02/12 - [[Patch:6.3#Hotfix_32-1]]&lt;br /&gt;
* 2024/02/11 - [[Patch:6.3#Hotfix_32]]&lt;br /&gt;
* 2024/02/08 - [[Patch:6.3#Hotfix_31]]&lt;br /&gt;
* 2024/02/01 - [[Patch:6.3#Hotfix_30]]&lt;br /&gt;
* 2024/01/31 - [[Patch:6.3#Patch 3]]&lt;br /&gt;
&lt;br /&gt;
===6.2===&lt;br /&gt;
* 2024/01/24 - [[Patch:6.2#Hotfix_29]]&lt;br /&gt;
* 2024/01/11 - [[Patch:6.2#Hotfix_28-1]]&lt;br /&gt;
* 2024/01/11 - [[Patch:6.2#Hotfix_28]]&lt;br /&gt;
* 2024/01/05 - [[Patch:6.2#Hotfix_27]]&lt;br /&gt;
* 2023/12/23 - [[Patch:6.2#Hotfix_26]]&lt;br /&gt;
* 2023/12/21 - [[Patch:6.2#Hotfix 25]]&lt;br /&gt;
* 2023/7/21 - [[Patch:6.2#Hotfix 24]] - Almost all bug fixes&lt;br /&gt;
* 2023/7/21 - [[Patch:6.2#Hotfix 23]] - Bug fixes and Evil Eye temp disable&lt;br /&gt;
* 2023/11/30 - [[Patch:6.2#Hotfix 22]]&lt;br /&gt;
* 2023/11/24 - [[Patch:6.2#Hotfix 21]]&lt;br /&gt;
* 2023/11/22 - [[Patch:6.2#Patch 2]]  - Inventory Wipe&lt;br /&gt;
&lt;br /&gt;
===6.1===&lt;br /&gt;
* 2023/11/09 - [[Patch:6.1#Hotfix 20]]&lt;br /&gt;
* 2023/11/03 - [[Patch:6.1#Hotfix 19]]&lt;br /&gt;
* 2023/10/26 - [[Patch:6.1#Hotfix 18]] - Inventory Wipe&lt;br /&gt;
* 2023/10/13 - [[Patch:6.1#Hotfix 17]]&lt;br /&gt;
* 2023/10/06 - [[Patch:6.1#Hotfix 16]]&lt;br /&gt;
* 2023/10/05 - [[Patch:6.1#Hotfix 15]]&lt;br /&gt;
* 2023/09/28 - [[Patch:6.1#Hotfix 14]]&lt;br /&gt;
* 2023/09/26 - [[Patch:6.1#Patch 1]]&lt;br /&gt;
* 2023/09/21 - [[Patch:6.1#Hotfix 13]]&lt;br /&gt;
* 2023/09/14 - [[Patch:6.1#Hotfix 12]]&lt;br /&gt;
* 2023/09/12 - [[Patch:6.1#Hotfix 11]]&lt;br /&gt;
* 2023/09/07 - [[Patch:6.1#Hotfix 10]]&lt;br /&gt;
* 2023/09/04 - [[Patch:6.1#Hotfix 9]]&lt;br /&gt;
* 2023/08/31 - [[Patch:6.1#Hotfix 8]]&lt;br /&gt;
* 2023/08/28 - [[Patch:6.1#Wipe 1]] - Inventory Wipe&lt;br /&gt;
* 2023/08/24 - [[Patch:6.1#Hotfix_7]] &lt;br /&gt;
* 2023/08/22 - [[Patch:6.1#Hotfix_6]] &lt;br /&gt;
* 2023/08/18 - [[Patch:6.1#Hotfix_5]] &lt;br /&gt;
* 2023/08/17 - [[Patch:6.1#Hotfix_4]] &lt;br /&gt;
* 2023/08/14 - [[Patch:6.1#Hotfix_3]] &lt;br /&gt;
* 2023/08/11 - [[Patch:6.1#Hotfix_2]]&lt;br /&gt;
* 2023/08/09 - [[Patch:6.1#Hotfix_1]] &lt;br /&gt;
===6.0===&lt;br /&gt;
* 2023/08/07 - [[Patch:6.0]] (There was no patch notes, written by community)&lt;br /&gt;
&lt;br /&gt;
==Alpha Patch Notes==&lt;br /&gt;
* 2023/04/17 - [[Patch:5.2]]&lt;br /&gt;
* 2023/04/16 - [[Patch:5.1]]&lt;br /&gt;
* 2023/04/14 - [[Patch:5.0]]&lt;br /&gt;
* 2023/02/14 - [[Patch:4.6]]&lt;br /&gt;
* 2023/02/13 - [[Patch:4.5]]&lt;br /&gt;
* 2023/02/11 - [[Patch:4.4]]&lt;br /&gt;
* 2023/02/09 - [[Patch:4.3]]&lt;br /&gt;
* 2023/02/08 - [[Patch:4.2]]&lt;br /&gt;
* 2023/02/06 - [[Patch:4.1]]&lt;br /&gt;
* 2022/12/23 - [[Patch:3.6]]&lt;br /&gt;
* 2022/12/22 - [[Patch:3.5]]&lt;br /&gt;
* 2022/12/10 - [[Patch:3.4]]&lt;br /&gt;
* 2022/12/09 - [[Patch:3.3]]&lt;br /&gt;
* 2022/12/07 - [[Patch:3.2]]&lt;br /&gt;
* 2022/12/16 - [[Patch:3.1]]&lt;br /&gt;
* 2022/12/16 - [[Patch:3.0]]&lt;br /&gt;
* 2022/11/01 - [[Patch:2.3]]&lt;br /&gt;
* 2022/10/31 - [[Patch:2.2]]&lt;br /&gt;
* 2022/10/29 - [[Patch:2.1]]&lt;br /&gt;
* 2022/10/28 - [[Patch:2.0]]&lt;br /&gt;
* 2022/09/27 - [[Patch:1.4]]&lt;br /&gt;
* 2022/09/26 - [[Patch:1.3]]&lt;br /&gt;
* 2022/09/25 - [[Patch:1.2]]&lt;br /&gt;
* 2022/09/24 - [[Patch:1.1]]&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Weapon.json&amp;diff=67713</id>
		<title>Data:Weapon.json</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Weapon.json&amp;diff=67713"/>
		<updated>2026-05-14T23:10:07Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: HF115&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
    &amp;quot;Polearm&amp;quot;: {&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Abyssal Trident&amp;quot;,&lt;br /&gt;
            &amp;quot;Cinder&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bardiche&amp;quot;,&lt;br /&gt;
            &amp;quot;Halberd&amp;quot;,&lt;br /&gt;
            &amp;quot;Spear&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frostlight Spear&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Bardiche&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Halberd&amp;quot;,&lt;br /&gt;
            &amp;quot;Spear of Rot&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Shield&amp;quot;: {&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Aegis&amp;quot;,&lt;br /&gt;
            &amp;quot;Delirium&amp;quot;,&lt;br /&gt;
            &amp;quot;Dryad&#039;s Wrath&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buckler&amp;quot;,&lt;br /&gt;
            &amp;quot;Heater Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;Lantern Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;Pavise&amp;quot;,&lt;br /&gt;
            &amp;quot;Round Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;Thorn Shield&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frostlight Lantern Shield&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Sword&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Arming Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Bloodsap Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;Crystal Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Cutlass&amp;quot;,&lt;br /&gt;
            &amp;quot;Falchion&amp;quot;,&lt;br /&gt;
            &amp;quot;Longsword&amp;quot;,&lt;br /&gt;
            &amp;quot;Rapier&amp;quot;,&lt;br /&gt;
            &amp;quot;Short Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Viking Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Zweihander&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Blade of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon&#039;s Glee&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Short Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Falchion of Honor&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Crystal Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Viking Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Grimslayer&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Cutlass&amp;quot;,&lt;br /&gt;
            &amp;quot;Short Sword of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Sovereign&#039;s Ghostblade&amp;quot;,&lt;br /&gt;
            &amp;quot;Spectral Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Short Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Falchion&amp;quot;,&lt;br /&gt;
            &amp;quot;Void Blade&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bloodthirst&amp;quot;,&lt;br /&gt;
            &amp;quot;Catice&amp;quot;,&lt;br /&gt;
            &amp;quot;Fulgor&amp;quot;,&lt;br /&gt;
            &amp;quot;Kuma&#039;s Claw&amp;quot;,&lt;br /&gt;
            &amp;quot;Kuma&#039;s Fang&amp;quot;,&lt;br /&gt;
            &amp;quot;Viola&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Axe&amp;quot;: {&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Axe of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Felling Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Bardiche&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Axe&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bardiche&amp;quot;,&lt;br /&gt;
            &amp;quot;Battle Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Double Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Felling Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Hatchet&amp;quot;,&lt;br /&gt;
            &amp;quot;Horseman&#039;s Axe&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Echo of Screams&amp;quot;,&lt;br /&gt;
            &amp;quot;Famine&amp;quot;,&lt;br /&gt;
            &amp;quot;Life after Death&amp;quot;,&lt;br /&gt;
            &amp;quot;Soulscraper&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Unarmed&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bare Hand One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;Bare Hand Two Handed&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;ThrowableStuff&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bolas&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Throwable&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bolas&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Throwing Knife&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Mace&amp;quot;: {&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Boneshaper&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Rod&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight War Maul&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Scripture of Solaris&amp;quot;,&lt;br /&gt;
            &amp;quot;Light Bringer&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Morningstar&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian War Hammer&amp;quot;,&lt;br /&gt;
            &amp;quot;Rod of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Staff of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Rod&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Troll&#039;s Bane&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Club&amp;quot;,&lt;br /&gt;
            &amp;quot;Flanged Mace&amp;quot;,&lt;br /&gt;
            &amp;quot;Lute&amp;quot;,&lt;br /&gt;
            &amp;quot;Morning Star&amp;quot;,&lt;br /&gt;
            &amp;quot;Quarterstaff&amp;quot;,&lt;br /&gt;
            &amp;quot;Torch&amp;quot;,&lt;br /&gt;
            &amp;quot;War Hammer&amp;quot;,&lt;br /&gt;
            &amp;quot;War Maul&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Leviathan&amp;quot;,&lt;br /&gt;
            &amp;quot;Pulverizing Prayer&amp;quot;,&lt;br /&gt;
            &amp;quot;Stinky Stick&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Bow&amp;quot;: {&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bow of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Centaur&#039;s Madness&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Bow&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Bow&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Elven Bow of Truth&amp;quot;,&lt;br /&gt;
            &amp;quot;Nipalan&amp;quot;,&lt;br /&gt;
            &amp;quot;Pestilence&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Longbow&amp;quot;,&lt;br /&gt;
            &amp;quot;Recurve Bow&amp;quot;,&lt;br /&gt;
            &amp;quot;Survival Bow&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Dagger&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Castillon Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;Haze Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;Kris Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;Rondel Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;Stiletto Dagger&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Dagger of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;Icefang&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Stiletto Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;Throwing Knife&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Kris Dagger&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Deathbloom&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;MagicStuff&amp;quot;: {&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Catice&amp;quot;,&lt;br /&gt;
            &amp;quot;Illusory&amp;quot;,&lt;br /&gt;
            &amp;quot;Spellweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;Zirkzi&#039;s Eye&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Ceremonial Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Crystal Ball&amp;quot;,&lt;br /&gt;
            &amp;quot;Crystal Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Magic Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Spellbook&amp;quot;,&lt;br /&gt;
            &amp;quot;Spellplunder Rod&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cyclops Vision Crystal&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Crystal Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Mana Sphere&amp;quot;,&lt;br /&gt;
            &amp;quot;Requiem of the Fairy&amp;quot;,&lt;br /&gt;
            &amp;quot;Sovereign&#039;s Ghostblade&amp;quot;,&lt;br /&gt;
            &amp;quot;Staff of Gluttony&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Crystal Ball&amp;quot;,&lt;br /&gt;
            &amp;quot;Tome of Sheol&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Staff&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Ceremonial Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Magic Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Quarterstaff&amp;quot;,&lt;br /&gt;
            &amp;quot;Spellplunder Rod&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Divine Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Staff of Gluttony&amp;quot;,&lt;br /&gt;
            &amp;quot;Staff of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Troll&#039;s Bane&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Illusory&amp;quot;,&lt;br /&gt;
            &amp;quot;Stinky Stick&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Crossbow&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Crossbow&amp;quot;,&lt;br /&gt;
            &amp;quot;Hand Crossbow&amp;quot;,&lt;br /&gt;
            &amp;quot;Windlass Crossbow&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Firearm&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Hand Cannon&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;MusicalInstrument&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Lute&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;String&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Lute&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;LightSource&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Torch&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Weapon&amp;quot;: {&lt;br /&gt;
        &amp;quot;Abyssal Trident&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;42&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ArtifactAddEffect&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WetArtifactHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 111.94,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.92,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.82&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Deals an additional 10 [[File:IceDamage.png|Ice|x20px|link=]] [[Spell_types#Ice|Ice]] [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]) and inflicts \u003Cspan class=\&amp;quot;ice\&amp;quot;\u003EWet\u003C/span\u003E for 3s. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\&amp;quot;ice\&amp;quot;\u003EWet\u003C/span\u003E: The target suffers -20% [[Stats#Move_Speed|Move Speed Bonus]] and jump height is reduced by 30%.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Embodying the unfulfilled desires of the Fallen King of the Sea, the sharp tip of this spear constantly drips with the frigid waters of the deep abyss.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.302,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.706,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.349,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.996,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.748,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.407,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.554,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.76,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.824,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.409,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.821,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.315&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.667,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.957,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Abyssal Trident&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Aegis&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;36~38&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-18&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;65%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueReflectionProjectileMagicActivate&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;8.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueReflectionProjectileMagicCooldown&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;12.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.4,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 29.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.82&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Can deflect projectile and hitscan spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 8 seconds, and cannot reflect again for a 12 second cooldown in the form of a debuff after the activation period.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 75&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.292,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.281,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.869,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4414&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Aegis&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Arming Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 47.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.38,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.67&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Kuma&#039;s Claw&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A thin blade with leather bindings, supporting a firm grip for hasty attacks that feel light to the hand.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.399,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.205,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.234,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.197,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4074&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.376,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.309,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.043,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.392&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.6,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.154,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.313,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.213,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3564&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.431,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.205,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.964,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4074&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Arming Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Axe of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;48&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 19.43,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.63&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Every slash carries the weight of moral certainty, a fearsome foe to any who stand in its way.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.122,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.245,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.386,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.402&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.566,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.369&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.889,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.104,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.553,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.074,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Axe of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bardiche&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;56&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 100.1,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.68,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.84&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with a light wooden base that grows wider in order to support an oversized, curved metal blade nailed to it&#039;s head.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.183,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.317,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.543,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.35,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.418&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.657,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.335,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.143,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.435&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.123,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.233,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.789,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.438,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.259,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bardiche&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bare Hand One Handed&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;BareHandsAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Unarmed&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {},&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Unarmed&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.8,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.912,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bare Hand One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bare Hand Two Handed&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.12,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.12,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Unarmed&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {},&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Unarmed&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.32&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.387&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bare Hand Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Battle Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 65.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 14.65,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.82&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Echo of Screams&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An axe with a strong wooden hilt and a single blade embedded deeply in the wood.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.93,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9915,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9845&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.293,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.506,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.108,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4235&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.993,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.535,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.014,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4645&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.72,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.141,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.415,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.007,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3434&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Battle Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Blade of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;38&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.05&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A well crafted two-handed blade, its silver edge cuts through most things with ease and grace.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Blade of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bloodsap Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Healing&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShortSwordDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShortSwordDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;ShortSwordReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;ShortSwordReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.61,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.34&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dark ritual imbued this sword with the essence of a vampire&#039;s curse. This blade not only cuts flesh but siphons the spirit, feeding its master with each drop of blood spilled.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;ShortSwordDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;ShortSwordDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.513,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.196,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.171&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.426,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.813,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.222&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.414,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.385,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.118,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.911,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3204&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.25,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.382,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.689,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bloodsap Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bloodthirst&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;54&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ArtifactGlowingTime&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueBleeding&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;5.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 80.53,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 16.92,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks have 20% Lifesteal and inflict a Bleed for 30 [[Damage#Base_Damage|Neutral Base Damage]] (100% [[Scaling]]) over 5 seconds (max stacks of 1).&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This massive sword was tempered in uncountable rivers of blood. Still insatiable, it drives its wielder to crave more until their final breath.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9542,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9472&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.929,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.242,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.334,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.47,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.028,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4422&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.795,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.238,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.567,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.478,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.1,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4382&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.518,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4332&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.352,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3184&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bloodthirst&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bolas&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-40%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;ThrowableStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 27.63,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.7,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.14&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A throwing weapon made by attaching stones to both ends of a leather cord. Upon impact, the cord wraps around the target, restricting its movement.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bolas&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Boneshaper&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;32&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;9~10%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 39.66,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.11,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted to honor the immense, in battle it brutally reshapes the bones of the wielder&#039;s enemies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.211,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.237,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.198,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.82,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.393&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.62,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.223,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.228,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.924,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.405&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.211,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.158,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.138,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.785,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.393&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.44,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.875,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Boneshaper&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bow of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 70.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This bow, adorned with silver inlay, offers an elegant balance of form and function for skilled archers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 8,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.049,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.066,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.962},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.094,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.947},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.108,\&amp;quot;y\&amp;quot;: 0.925},{\&amp;quot;x\&amp;quot;: 0.111,\&amp;quot;y\&amp;quot;: 0.919},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.913},{\&amp;quot;x\&amp;quot;: 0.116,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.13,\&amp;quot;y\&amp;quot;: 0.878},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.872},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.861},{\&amp;quot;x\&amp;quot;: 0.141,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.845},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.835},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.822},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.818},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.806},{\&amp;quot;x\&amp;quot;: 0.177,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.179,\&amp;quot;y\&amp;quot;: 0.802},{\&amp;quot;x\&amp;quot;: 0.182,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.78},{\&amp;quot;x\&amp;quot;: 0.335,\&amp;quot;y\&amp;quot;: 0.76},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.487,\&amp;quot;y\&amp;quot;: 0.721},{\&amp;quot;x\&amp;quot;: 0.563,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.639,\&amp;quot;y\&amp;quot;: 0.684},{\&amp;quot;x\&amp;quot;: 0.715,\&amp;quot;y\&amp;quot;: 0.666},{\&amp;quot;x\&amp;quot;: 0.792,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 0.869,\&amp;quot;y\&amp;quot;: 0.632},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.615},{\&amp;quot;x\&amp;quot;: 1.023,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.1,\&amp;quot;y\&amp;quot;: 0.583},{\&amp;quot;x\&amp;quot;: 1.177,\&amp;quot;y\&amp;quot;: 0.568},{\&amp;quot;x\&amp;quot;: 1.255,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 1.332,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.41,\&amp;quot;y\&amp;quot;: 0.525},{\&amp;quot;x\&amp;quot;: 1.488,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.566,\&amp;quot;y\&amp;quot;: 0.498},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.486},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.462},{\&amp;quot;x\&amp;quot;: 1.879,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.957,\&amp;quot;y\&amp;quot;: 0.439},{\&amp;quot;x\&amp;quot;: 2.036,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 2.115,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 2.193,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 2.272,\&amp;quot;y\&amp;quot;: 0.399},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.391},{\&amp;quot;x\&amp;quot;: 2.429,\&amp;quot;y\&amp;quot;: 0.382},{\&amp;quot;x\&amp;quot;: 2.508,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 2.587,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 2.666,\&amp;quot;y\&amp;quot;: 0.359},{\&amp;quot;x\&amp;quot;: 2.744,\&amp;quot;y\&amp;quot;: 0.352},{\&amp;quot;x\&amp;quot;: 2.823,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 2.902,\&amp;quot;y\&amp;quot;: 0.34},{\&amp;quot;x\&amp;quot;: 2.981,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 3.059,\&amp;quot;y\&amp;quot;: 0.329},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.325},{\&amp;quot;x\&amp;quot;: 3.217,\&amp;quot;y\&amp;quot;: 0.32},{\&amp;quot;x\&amp;quot;: 3.295,\&amp;quot;y\&amp;quot;: 0.317},{\&amp;quot;x\&amp;quot;: 3.374,\&amp;quot;y\&amp;quot;: 0.313},{\&amp;quot;x\&amp;quot;: 3.453,\&amp;quot;y\&amp;quot;: 0.31},{\&amp;quot;x\&amp;quot;: 3.531,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 3.609,\&amp;quot;y\&amp;quot;: 0.305},{\&amp;quot;x\&amp;quot;: 3.688,\&amp;quot;y\&amp;quot;: 0.303},{\&amp;quot;x\&amp;quot;: 3.766,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 3.844,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.3},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.3}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.533,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bow of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Buckler&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19~20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21~22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27~28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.67,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 25.67,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.49&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Delirium&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small shield with a handle located directly behind the boss, guarding oneself in close-quarter combat.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.259,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.26,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.269,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.29,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4624&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Buckler&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Castillon Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;140%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 27.74,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.19,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.37&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with a fine blade narrowing to a sharp point. The hilts riveted design ensuring a firm grip.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.511,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.061,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.142,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.825,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.181&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.464,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.055,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.137,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.79,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.23&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.806,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.452,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.061,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.25&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.44,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.149,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3514&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.542,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.213,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.457,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.078,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4154&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Castillon Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Catice&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;magical base weapon damage&amp;quot;: &amp;quot;21&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueReady&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;4.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueReady&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;4.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueAdditionalHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 54.87,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.57,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.42&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Upon hitting a target or object, the blade violently shatters. If the blade hits a target, shatter will deal up to 25 [[File:IceDamage.png|Ice|x20px|link=]] [[Spell_types#Ice|Ice]] [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]). The broken blade regenerates to its original state over 4 seconds, reducing shatter damage to (?) until the blade is fully reformed.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A sword forged from the shards of the Ice Queen&#039;s tears. Though fragile and prone to breaking, its fierce icy blade summons delicate whirlwinds of snowflakes, reforming itself to its original form.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.692,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.735,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.183,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.296,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.921,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.41&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.787,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.365&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4414&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Catice&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Centaur&#039;s Madness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;29&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 70.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Inlaid with fragments of a centaur&#039;s horn, harnessing pure power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 8,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.049,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.066,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.962},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.094,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.947},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.108,\&amp;quot;y\&amp;quot;: 0.925},{\&amp;quot;x\&amp;quot;: 0.111,\&amp;quot;y\&amp;quot;: 0.919},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.913},{\&amp;quot;x\&amp;quot;: 0.116,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.13,\&amp;quot;y\&amp;quot;: 0.878},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.872},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.861},{\&amp;quot;x\&amp;quot;: 0.141,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.845},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.835},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.822},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.818},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.806},{\&amp;quot;x\&amp;quot;: 0.177,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.179,\&amp;quot;y\&amp;quot;: 0.802},{\&amp;quot;x\&amp;quot;: 0.182,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.78},{\&amp;quot;x\&amp;quot;: 0.335,\&amp;quot;y\&amp;quot;: 0.76},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.487,\&amp;quot;y\&amp;quot;: 0.721},{\&amp;quot;x\&amp;quot;: 0.563,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.639,\&amp;quot;y\&amp;quot;: 0.684},{\&amp;quot;x\&amp;quot;: 0.715,\&amp;quot;y\&amp;quot;: 0.666},{\&amp;quot;x\&amp;quot;: 0.792,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 0.869,\&amp;quot;y\&amp;quot;: 0.632},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.615},{\&amp;quot;x\&amp;quot;: 1.023,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.1,\&amp;quot;y\&amp;quot;: 0.583},{\&amp;quot;x\&amp;quot;: 1.177,\&amp;quot;y\&amp;quot;: 0.568},{\&amp;quot;x\&amp;quot;: 1.255,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 1.332,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.41,\&amp;quot;y\&amp;quot;: 0.525},{\&amp;quot;x\&amp;quot;: 1.488,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.566,\&amp;quot;y\&amp;quot;: 0.498},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.486},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.462},{\&amp;quot;x\&amp;quot;: 1.879,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.957,\&amp;quot;y\&amp;quot;: 0.439},{\&amp;quot;x\&amp;quot;: 2.036,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 2.115,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 2.193,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 2.272,\&amp;quot;y\&amp;quot;: 0.399},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.391},{\&amp;quot;x\&amp;quot;: 2.429,\&amp;quot;y\&amp;quot;: 0.382},{\&amp;quot;x\&amp;quot;: 2.508,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 2.587,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 2.666,\&amp;quot;y\&amp;quot;: 0.359},{\&amp;quot;x\&amp;quot;: 2.744,\&amp;quot;y\&amp;quot;: 0.352},{\&amp;quot;x\&amp;quot;: 2.823,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 2.902,\&amp;quot;y\&amp;quot;: 0.34},{\&amp;quot;x\&amp;quot;: 2.981,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 3.059,\&amp;quot;y\&amp;quot;: 0.329},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.325},{\&amp;quot;x\&amp;quot;: 3.217,\&amp;quot;y\&amp;quot;: 0.32},{\&amp;quot;x\&amp;quot;: 3.295,\&amp;quot;y\&amp;quot;: 0.317},{\&amp;quot;x\&amp;quot;: 3.374,\&amp;quot;y\&amp;quot;: 0.313},{\&amp;quot;x\&amp;quot;: 3.453,\&amp;quot;y\&amp;quot;: 0.31},{\&amp;quot;x\&amp;quot;: 3.531,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 3.609,\&amp;quot;y\&amp;quot;: 0.305},{\&amp;quot;x\&amp;quot;: 3.688,\&amp;quot;y\&amp;quot;: 0.303},{\&amp;quot;x\&amp;quot;: 3.766,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 3.844,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.3},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.3}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.533,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Centaur&#039;s Madness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ceremonial Staff&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;outgoing magical healing add&amp;quot;: [&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Outgoing Magical Healing Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PrimaryCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 78.35,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.09,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.53&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Carved from blessed wood, its branches unfurl in a graceful mimicry of nature&#039;s own design—antlers reaching towards the heavens.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.07,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.637,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.064,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.828,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.468&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.676,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.234,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.321,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.89,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.434&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.39,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.371,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.834,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ceremonial Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cinder&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AdditionalDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Burn&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;9.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 119.7,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 15.84,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.14&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks sears the target for 10 [[File:FireDamage.png|Fire|x20px|link=]] [[Spell_types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]) and burns them for 27 [[File:FireDamage.png|Fire|x20px|link=]] [[Spell_types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]] (50% [[Scaling]]) over 9 seconds.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.702,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.063,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3285&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.818,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.251,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3485&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.113,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.353,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.02,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.343&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.703,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.204,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.184,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.993,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.936,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.698,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.251,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.575,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cinder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Club&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 39.66,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.11,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Simple and effective, this solid wood club is a go-to for those who prefer straightforward, reliable weaponry.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.211,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.237,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.198,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.82,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.393&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.62,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.223,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.228,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.924,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.405&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.211,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.158,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.138,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.785,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.393&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.44,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.875,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Club&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Crossbow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;30%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;40%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;65%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-35%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Crossbow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 9.07,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 34.63,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 47.05&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A powerful mechanical weapon, a single-shot crossbow with a crank that&#039;s very abrasive to the hand.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.27,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 40,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.081,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.095,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.11,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.124,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.128,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.143,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.963},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.157,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.161,\&amp;quot;y\&amp;quot;: 0.948},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.937},{\&amp;quot;x\&amp;quot;: 0.176,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.18,\&amp;quot;y\&amp;quot;: 0.926},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.92},{\&amp;quot;x\&amp;quot;: 0.19,\&amp;quot;y\&amp;quot;: 0.914},{\&amp;quot;x\&amp;quot;: 0.194,\&amp;quot;y\&amp;quot;: 0.908},{\&amp;quot;x\&amp;quot;: 0.199,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.204,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.208,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.213,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.218,\&amp;quot;y\&amp;quot;: 0.879},{\&amp;quot;x\&amp;quot;: 0.223,\&amp;quot;y\&amp;quot;: 0.873},{\&amp;quot;x\&amp;quot;: 0.227,\&amp;quot;y\&amp;quot;: 0.867},{\&amp;quot;x\&amp;quot;: 0.232,\&amp;quot;y\&amp;quot;: 0.862},{\&amp;quot;x\&amp;quot;: 0.237,\&amp;quot;y\&amp;quot;: 0.856},{\&amp;quot;x\&amp;quot;: 0.241,\&amp;quot;y\&amp;quot;: 0.851},{\&amp;quot;x\&amp;quot;: 0.246,\&amp;quot;y\&amp;quot;: 0.846},{\&amp;quot;x\&amp;quot;: 0.251,\&amp;quot;y\&amp;quot;: 0.841},{\&amp;quot;x\&amp;quot;: 0.255,\&amp;quot;y\&amp;quot;: 0.836},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.265,\&amp;quot;y\&amp;quot;: 0.827},{\&amp;quot;x\&amp;quot;: 0.269,\&amp;quot;y\&amp;quot;: 0.823},{\&amp;quot;x\&amp;quot;: 0.274,\&amp;quot;y\&amp;quot;: 0.819},{\&amp;quot;x\&amp;quot;: 0.279,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.283,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.288,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.293,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.297,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.302,\&amp;quot;y\&amp;quot;: 0.803},{\&amp;quot;x\&amp;quot;: 0.306,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.311,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.311,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.385,\&amp;quot;y\&amp;quot;: 0.787},{\&amp;quot;x\&amp;quot;: 0.459,\&amp;quot;y\&amp;quot;: 0.774},{\&amp;quot;x\&amp;quot;: 0.534,\&amp;quot;y\&amp;quot;: 0.761},{\&amp;quot;x\&amp;quot;: 0.608,\&amp;quot;y\&amp;quot;: 0.749},{\&amp;quot;x\&amp;quot;: 0.683,\&amp;quot;y\&amp;quot;: 0.737},{\&amp;quot;x\&amp;quot;: 0.757,\&amp;quot;y\&amp;quot;: 0.725},{\&amp;quot;x\&amp;quot;: 0.832,\&amp;quot;y\&amp;quot;: 0.714},{\&amp;quot;x\&amp;quot;: 0.906,\&amp;quot;y\&amp;quot;: 0.703},{\&amp;quot;x\&amp;quot;: 0.981,\&amp;quot;y\&amp;quot;: 0.692},{\&amp;quot;x\&amp;quot;: 1.056,\&amp;quot;y\&amp;quot;: 0.682},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.672},{\&amp;quot;x\&amp;quot;: 1.206,\&amp;quot;y\&amp;quot;: 0.662},{\&amp;quot;x\&amp;quot;: 1.281,\&amp;quot;y\&amp;quot;: 0.653},{\&amp;quot;x\&amp;quot;: 1.356,\&amp;quot;y\&amp;quot;: 0.644},{\&amp;quot;x\&amp;quot;: 1.431,\&amp;quot;y\&amp;quot;: 0.635},{\&amp;quot;x\&amp;quot;: 1.507,\&amp;quot;y\&amp;quot;: 0.627},{\&amp;quot;x\&amp;quot;: 1.582,\&amp;quot;y\&amp;quot;: 0.619},{\&amp;quot;x\&amp;quot;: 1.657,\&amp;quot;y\&amp;quot;: 0.611},{\&amp;quot;x\&amp;quot;: 1.733,\&amp;quot;y\&amp;quot;: 0.603},{\&amp;quot;x\&amp;quot;: 1.808,\&amp;quot;y\&amp;quot;: 0.596},{\&amp;quot;x\&amp;quot;: 1.884,\&amp;quot;y\&amp;quot;: 0.589},{\&amp;quot;x\&amp;quot;: 1.959,\&amp;quot;y\&amp;quot;: 0.582},{\&amp;quot;x\&amp;quot;: 2.035,\&amp;quot;y\&amp;quot;: 0.576},{\&amp;quot;x\&amp;quot;: 2.11,\&amp;quot;y\&amp;quot;: 0.57},{\&amp;quot;x\&amp;quot;: 2.186,\&amp;quot;y\&amp;quot;: 0.564},{\&amp;quot;x\&amp;quot;: 2.261,\&amp;quot;y\&amp;quot;: 0.559},{\&amp;quot;x\&amp;quot;: 2.337,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 2.413,\&amp;quot;y\&amp;quot;: 0.548},{\&amp;quot;x\&amp;quot;: 2.488,\&amp;quot;y\&amp;quot;: 0.544},{\&amp;quot;x\&amp;quot;: 2.564,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 2.64,\&amp;quot;y\&amp;quot;: 0.535},{\&amp;quot;x\&amp;quot;: 2.715,\&amp;quot;y\&amp;quot;: 0.531},{\&amp;quot;x\&amp;quot;: 2.791,\&amp;quot;y\&amp;quot;: 0.527},{\&amp;quot;x\&amp;quot;: 2.867,\&amp;quot;y\&amp;quot;: 0.524},{\&amp;quot;x\&amp;quot;: 2.943,\&amp;quot;y\&amp;quot;: 0.521},{\&amp;quot;x\&amp;quot;: 3.018,\&amp;quot;y\&amp;quot;: 0.518},{\&amp;quot;x\&amp;quot;: 3.094,\&amp;quot;y\&amp;quot;: 0.515},{\&amp;quot;x\&amp;quot;: 3.17,\&amp;quot;y\&amp;quot;: 0.513},{\&amp;quot;x\&amp;quot;: 3.245,\&amp;quot;y\&amp;quot;: 0.51},{\&amp;quot;x\&amp;quot;: 3.321,\&amp;quot;y\&amp;quot;: 0.508},{\&amp;quot;x\&amp;quot;: 3.396,\&amp;quot;y\&amp;quot;: 0.507},{\&amp;quot;x\&amp;quot;: 3.472,\&amp;quot;y\&amp;quot;: 0.505},{\&amp;quot;x\&amp;quot;: 3.548,\&amp;quot;y\&amp;quot;: 0.504},{\&amp;quot;x\&amp;quot;: 3.623,\&amp;quot;y\&amp;quot;: 0.503},{\&amp;quot;x\&amp;quot;: 3.698,\&amp;quot;y\&amp;quot;: 0.502},{\&amp;quot;x\&amp;quot;: 3.774,\&amp;quot;y\&amp;quot;: 0.501},{\&amp;quot;x\&amp;quot;: 3.849,\&amp;quot;y\&amp;quot;: 0.5},{\&amp;quot;x\&amp;quot;: 3.925,\&amp;quot;y\&amp;quot;: 0.5},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.5}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.8&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Crossbow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Crystal Ball&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.85&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Zirkzi&#039;s Eye&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dense glass ball made of mysterious origins, able to harness and focus magical energy.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Crystal Ball&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Crystal Ball for quest \&amp;quot;What Cannot Be Seen\&amp;quot; of chapter \&amp;quot;Beneath the Ice\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Crystal Ball for quest \&amp;quot;Reflections of the Cursed\&amp;quot; of chapter \&amp;quot;Guided Path\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Crystal Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 54.38,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.1,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.68&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Catice&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An enigma to what materials this blade is composed of, allowing magic to flow through it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.692,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.735,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.183,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.296,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.921,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.41&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.787,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.365&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4414&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Crystal Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cutlass&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-23&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 46.6,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.62,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A blade curved with a gentle arc, perfected for slashing. Its finely honed tip was designed to catch and turn aside an opponent&#039;s weapon in the midst of battle.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.522,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.225,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.886,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4274&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.6,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.158,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.375,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.305,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.876,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3604&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.522,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.204,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.316,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.277,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.907,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.63,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.06,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.415,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.031,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.658,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.547,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.192,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.693,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3634&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cutlass&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cyclops Vision Crystal&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.85&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Infused with the essence of a Cyclops eye, merging the undeniable strength with the mysteries of arcane magic.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cyclops Vision Crystal&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dagger of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;7%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.94,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.99&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Featuring minimalistic silver designs, is perfect for those who value subtlety and effectiveness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.365,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.093,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.582,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.23,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.336,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.18&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.396,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.173,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.618,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.266&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.11,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.315,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.668,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.83,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dagger of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Deathbloom&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;7%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueBurst&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;True Magical Base Damage&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;30.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.72,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.55,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks cause a death flower debuff to build on the target, lasting 30 seconds. At 3 stacks, the death blossom explodes dealing 30 [[File:EvilDamage.png|Evil|x20px|link=]] [[Spell_types#Evil|Evil]] [[Damage#True_Base_Damage|True Magical Base Damage]] (0% [[Scaling]]) to the target.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Thou love me, thou love me not... Thou love me, thou love me not...&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.174,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.252,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.782,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.201&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.312,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.785,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.265&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.38,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.077,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.248,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.856,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3674&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.322,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.326,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.822,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3584&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Deathbloom&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Delirium&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;27~28&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniquePassiveEffect&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Max Health Bonus&amp;quot;: &amp;quot;-5%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Unique&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;2&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.77,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 25.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;When actively wielded, lose 5% [[Health#Max_Health_Bonus|Max Health Bonus]], but regenerate 2 health per second (0% [[Scaling]]).&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Created by a mad alchemist, using dragon&#039;s blood in some of his creations. Beware, its side effects can be just as potent as they are perilous.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 75&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.259,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.26,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.269,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.29,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4624&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Delirium&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Demon&#039;s Glee&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                &amp;quot;magical base weapon damage&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 55.57,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.64&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A blade fused with unholy blood is said to become almost sentient, craving destruction.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.069,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.112,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.153,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.565,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2714&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.079,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.652,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.651,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.081,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.28,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.769,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2834&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.596,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.083,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.688,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2854&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.458,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.676,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.645,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Demon&#039;s Glee&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 19.43,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.63&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A formidable double-sided axe with silver adornments, combining raw power with a raw power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.122,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.245,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.386,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.402&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.566,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.369&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.889,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.104,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.553,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.074,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;39&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.05&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A weapon of divine retribution, its hefty weight is balanced by the precision with which it cleaves through foes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Bow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;28&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 70.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;With its silver-infused craftsmanship, this bow is as visually striking as it is effective.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 8,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.049,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.066,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.962},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.094,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.947},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.108,\&amp;quot;y\&amp;quot;: 0.925},{\&amp;quot;x\&amp;quot;: 0.111,\&amp;quot;y\&amp;quot;: 0.919},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.913},{\&amp;quot;x\&amp;quot;: 0.116,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.13,\&amp;quot;y\&amp;quot;: 0.878},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.872},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.861},{\&amp;quot;x\&amp;quot;: 0.141,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.845},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.835},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.822},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.818},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.806},{\&amp;quot;x\&amp;quot;: 0.177,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.179,\&amp;quot;y\&amp;quot;: 0.802},{\&amp;quot;x\&amp;quot;: 0.182,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.78},{\&amp;quot;x\&amp;quot;: 0.335,\&amp;quot;y\&amp;quot;: 0.76},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.487,\&amp;quot;y\&amp;quot;: 0.721},{\&amp;quot;x\&amp;quot;: 0.563,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.639,\&amp;quot;y\&amp;quot;: 0.684},{\&amp;quot;x\&amp;quot;: 0.715,\&amp;quot;y\&amp;quot;: 0.666},{\&amp;quot;x\&amp;quot;: 0.792,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 0.869,\&amp;quot;y\&amp;quot;: 0.632},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.615},{\&amp;quot;x\&amp;quot;: 1.023,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.1,\&amp;quot;y\&amp;quot;: 0.583},{\&amp;quot;x\&amp;quot;: 1.177,\&amp;quot;y\&amp;quot;: 0.568},{\&amp;quot;x\&amp;quot;: 1.255,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 1.332,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.41,\&amp;quot;y\&amp;quot;: 0.525},{\&amp;quot;x\&amp;quot;: 1.488,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.566,\&amp;quot;y\&amp;quot;: 0.498},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.486},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.462},{\&amp;quot;x\&amp;quot;: 1.879,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.957,\&amp;quot;y\&amp;quot;: 0.439},{\&amp;quot;x\&amp;quot;: 2.036,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 2.115,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 2.193,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 2.272,\&amp;quot;y\&amp;quot;: 0.399},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.391},{\&amp;quot;x\&amp;quot;: 2.429,\&amp;quot;y\&amp;quot;: 0.382},{\&amp;quot;x\&amp;quot;: 2.508,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 2.587,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 2.666,\&amp;quot;y\&amp;quot;: 0.359},{\&amp;quot;x\&amp;quot;: 2.744,\&amp;quot;y\&amp;quot;: 0.352},{\&amp;quot;x\&amp;quot;: 2.823,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 2.902,\&amp;quot;y\&amp;quot;: 0.34},{\&amp;quot;x\&amp;quot;: 2.981,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 3.059,\&amp;quot;y\&amp;quot;: 0.329},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.325},{\&amp;quot;x\&amp;quot;: 3.217,\&amp;quot;y\&amp;quot;: 0.32},{\&amp;quot;x\&amp;quot;: 3.295,\&amp;quot;y\&amp;quot;: 0.317},{\&amp;quot;x\&amp;quot;: 3.374,\&amp;quot;y\&amp;quot;: 0.313},{\&amp;quot;x\&amp;quot;: 3.453,\&amp;quot;y\&amp;quot;: 0.31},{\&amp;quot;x\&amp;quot;: 3.531,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 3.609,\&amp;quot;y\&amp;quot;: 0.305},{\&amp;quot;x\&amp;quot;: 3.688,\&amp;quot;y\&amp;quot;: 0.303},{\&amp;quot;x\&amp;quot;: 3.766,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 3.844,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.3},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.3}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.533,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Bow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;19&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;7%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.94,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.99&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The silver detailing on this dagger elevates its appeal, making it a prized possession for any skilled wielder.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.365,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.093,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.582,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.23,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.336,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.18&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.396,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.173,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.618,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.266&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.11,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.315,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.668,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.83,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Rod&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 41.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;With its simple silver inclusions, this mace is a solid choice for those facing undead opponents.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.73,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.717,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.863,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2865&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.749,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.111,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.846,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3085&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.933,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.77,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3935&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.477,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.24,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.872,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Rod&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Short Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.61,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.34&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A straightforward weapon, its silver edge makes it a dependable choice in combat against undead entities.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.513,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.196,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.171&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.426,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.813,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.222&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.414,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.385,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.118,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.911,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3204&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.25,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.382,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.689,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Short Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Staff&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;38&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 86.59,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.91,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Expertly crafted, is an ideal fusion of power and grace, suitable for both defensive and offensive maneuvers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.202,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.967&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.271,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.316&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.732,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.357,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.612,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.733,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.353&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.492,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.363,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.899,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Double Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;56&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 19.43,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.63&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Life after Death&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This heavy formidable weapon is capable of delivering devastating blows from both ends.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.93,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.122,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.245,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.386,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.402&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.566,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.369&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.889,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.104,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.553,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.074,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Double Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dryad&#039;s Wrath&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-13&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 32.32,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 32.32,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 4.29&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Gain 1 [[Impact_Power#Impact_Resistance|Impact Resistance]]. Blocking a melee attack deals 30% of the damage blocked to the opponent.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted using spirit wood by a powerful ancient Druid who received permission from the forest Dryads to imbue it with the power of nature.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 75&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.35,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.274,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.324,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.845,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3734&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dryad&#039;s Wrath&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Echo of Screams&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;58&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Unnamed Artifact Passive&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;True Magical Base Damage&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueEchoofScreamsScream&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueEchoofScreamsDeafness&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 65.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 14.71,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.79&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks deal 20 [[File:EvilDamage.png|Evil|x20px|link=]] [[Spell_types#Evil|Evil]] [[Damage#True_Base_Damage|True Magical Base Damage]] (0% [[Scaling]]) to the target and causes the victim to hear screams, deafening them for 3 seconds&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An ancient axe imbued with the screams of fallen enemies, granting its wielder a deadly strength that comes from the echoes of the past.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9915,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9845&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.293,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.506,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.108,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4235&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.993,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.535,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.014,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4645&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.72,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.141,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.415,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.007,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3434&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Echo of Screams&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Elven Bow of Truth&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-12%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-12%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueActionSpeed&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Action Speed&amp;quot;: &amp;quot;25%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-12%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 61.51,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 17.26&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Gain 25% [[Stats#Action_Speed|Action Speed]] and shot arrows fly in a straight line without being affected by gravity.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bow made by the elves by forging the branches of the tree of truth.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 25,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.054,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.065,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.073,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.076,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.084,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.095,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.099,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.103,\&amp;quot;y\&amp;quot;: 0.968},{\&amp;quot;x\&amp;quot;: 0.106,\&amp;quot;y\&amp;quot;: 0.963},{\&amp;quot;x\&amp;quot;: 0.11,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.118,\&amp;quot;y\&amp;quot;: 0.948},{\&amp;quot;x\&amp;quot;: 0.121,\&amp;quot;y\&amp;quot;: 0.943},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.937},{\&amp;quot;x\&amp;quot;: 0.129,\&amp;quot;y\&amp;quot;: 0.932},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.926},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.92},{\&amp;quot;x\&amp;quot;: 0.14,\&amp;quot;y\&amp;quot;: 0.914},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.909},{\&amp;quot;x\&amp;quot;: 0.148,\&amp;quot;y\&amp;quot;: 0.903},{\&amp;quot;x\&amp;quot;: 0.151,\&amp;quot;y\&amp;quot;: 0.897},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.891},{\&amp;quot;x\&amp;quot;: 0.159,\&amp;quot;y\&amp;quot;: 0.885},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.879},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.873},{\&amp;quot;x\&amp;quot;: 0.17,\&amp;quot;y\&amp;quot;: 0.868},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.862},{\&amp;quot;x\&amp;quot;: 0.178,\&amp;quot;y\&amp;quot;: 0.857},{\&amp;quot;x\&amp;quot;: 0.181,\&amp;quot;y\&amp;quot;: 0.851},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.846},{\&amp;quot;x\&amp;quot;: 0.189,\&amp;quot;y\&amp;quot;: 0.841},{\&amp;quot;x\&amp;quot;: 0.192,\&amp;quot;y\&amp;quot;: 0.836},{\&amp;quot;x\&amp;quot;: 0.196,\&amp;quot;y\&amp;quot;: 0.832},{\&amp;quot;x\&amp;quot;: 0.2,\&amp;quot;y\&amp;quot;: 0.827},{\&amp;quot;x\&amp;quot;: 0.204,\&amp;quot;y\&amp;quot;: 0.823},{\&amp;quot;x\&amp;quot;: 0.207,\&amp;quot;y\&amp;quot;: 0.819},{\&amp;quot;x\&amp;quot;: 0.211,\&amp;quot;y\&amp;quot;: 0.816},{\&amp;quot;x\&amp;quot;: 0.215,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.218,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.222,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.226,\&amp;quot;y\&amp;quot;: 0.805},{\&amp;quot;x\&amp;quot;: 0.229,\&amp;quot;y\&amp;quot;: 0.803},{\&amp;quot;x\&amp;quot;: 0.233,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.236,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.236,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.311,\&amp;quot;y\&amp;quot;: 0.781},{\&amp;quot;x\&amp;quot;: 0.386,\&amp;quot;y\&amp;quot;: 0.762},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.742},{\&amp;quot;x\&amp;quot;: 0.536,\&amp;quot;y\&amp;quot;: 0.722},{\&amp;quot;x\&amp;quot;: 0.611,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.686,\&amp;quot;y\&amp;quot;: 0.681},{\&amp;quot;x\&amp;quot;: 0.762,\&amp;quot;y\&amp;quot;: 0.66},{\&amp;quot;x\&amp;quot;: 0.838,\&amp;quot;y\&amp;quot;: 0.64},{\&amp;quot;x\&amp;quot;: 0.914,\&amp;quot;y\&amp;quot;: 0.619},{\&amp;quot;x\&amp;quot;: 0.99,\&amp;quot;y\&amp;quot;: 0.597},{\&amp;quot;x\&amp;quot;: 1.066,\&amp;quot;y\&amp;quot;: 0.576},{\&amp;quot;x\&amp;quot;: 1.142,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.219,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.295,\&amp;quot;y\&amp;quot;: 0.512},{\&amp;quot;x\&amp;quot;: 1.372,\&amp;quot;y\&amp;quot;: 0.491},{\&amp;quot;x\&amp;quot;: 1.448,\&amp;quot;y\&amp;quot;: 0.47},{\&amp;quot;x\&amp;quot;: 1.525,\&amp;quot;y\&amp;quot;: 0.449},{\&amp;quot;x\&amp;quot;: 1.602,\&amp;quot;y\&amp;quot;: 0.428},{\&amp;quot;x\&amp;quot;: 1.679,\&amp;quot;y\&amp;quot;: 0.407},{\&amp;quot;x\&amp;quot;: 1.756,\&amp;quot;y\&amp;quot;: 0.386},{\&amp;quot;x\&amp;quot;: 1.833,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 1.911,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 1.988,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.065,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 2.143,\&amp;quot;y\&amp;quot;: 0.288},{\&amp;quot;x\&amp;quot;: 2.22,\&amp;quot;y\&amp;quot;: 0.269},{\&amp;quot;x\&amp;quot;: 2.298,\&amp;quot;y\&amp;quot;: 0.251},{\&amp;quot;x\&amp;quot;: 2.375,\&amp;quot;y\&amp;quot;: 0.233},{\&amp;quot;x\&amp;quot;: 2.453,\&amp;quot;y\&amp;quot;: 0.216},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.199},{\&amp;quot;x\&amp;quot;: 2.608,\&amp;quot;y\&amp;quot;: 0.183},{\&amp;quot;x\&amp;quot;: 2.685,\&amp;quot;y\&amp;quot;: 0.168},{\&amp;quot;x\&amp;quot;: 2.763,\&amp;quot;y\&amp;quot;: 0.153},{\&amp;quot;x\&amp;quot;: 2.84,\&amp;quot;y\&amp;quot;: 0.139},{\&amp;quot;x\&amp;quot;: 2.918,\&amp;quot;y\&amp;quot;: 0.125},{\&amp;quot;x\&amp;quot;: 2.996,\&amp;quot;y\&amp;quot;: 0.112},{\&amp;quot;x\&amp;quot;: 3.073,\&amp;quot;y\&amp;quot;: 0.1},{\&amp;quot;x\&amp;quot;: 3.151,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.228,\&amp;quot;y\&amp;quot;: 0.078},{\&amp;quot;x\&amp;quot;: 3.306,\&amp;quot;y\&amp;quot;: 0.068},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.06},{\&amp;quot;x\&amp;quot;: 3.46,\&amp;quot;y\&amp;quot;: 0.052},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.615,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.034},{\&amp;quot;x\&amp;quot;: 3.769,\&amp;quot;y\&amp;quot;: 0.03},{\&amp;quot;x\&amp;quot;: 3.846,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.923,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 2.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.9&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Elven Bow of Truth&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Falchion of Honor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2~3%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 48.19,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.32,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;There is no question of honor or skill for those whom wield this blade. &amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.65,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.384,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.321,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.05,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.396&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.404,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.31,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.024,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.119,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.181,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.349&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.898,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Falchion of Honor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Falchion&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 48.19,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.32,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Kuma&#039;s Fang&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A curved iron blade and broad hilt, the curvature of the blade is foreign and enigmatic.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.65,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.384,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.321,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.05,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.396&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.404,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.31,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.024,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.119,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.181,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.349&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.898,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Falchion&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Famine&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;36&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueAttackHitUnhealable&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;20.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 61.72,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.36&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks render the target unable to receive any [[Healing]] effects for 20 seconds.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This enchanted axe is crafted by infusing the blood and essence from the third of the legendary Four Horsemen.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.051,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.256,\&amp;quot;y\&amp;quot;: 0.982},{\&amp;quot;x\&amp;quot;: 0.307,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.358,\&amp;quot;y\&amp;quot;: 0.966},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.956},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.513,\&amp;quot;y\&amp;quot;: 0.934},{\&amp;quot;x\&amp;quot;: 0.564,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.667,\&amp;quot;y\&amp;quot;: 0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 0.273},{\&amp;quot;x\&amp;quot;: 2.301,\&amp;quot;y\&amp;quot;: 0.257},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.241},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.227},{\&amp;quot;x\&amp;quot;: 2.45,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.193},{\&amp;quot;x\&amp;quot;: 2.56,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 2.589,\&amp;quot;y\&amp;quot;: 0.179},{\&amp;quot;x\&amp;quot;: 2.619,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.649,\&amp;quot;y\&amp;quot;: 0.165},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 2.71,\&amp;quot;y\&amp;quot;: 0.152},{\&amp;quot;x\&amp;quot;: 2.74,\&amp;quot;y\&amp;quot;: 0.146},{\&amp;quot;x\&amp;quot;: 2.77,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxe&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxe&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.595,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.094,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.705,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2986&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.154,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.067,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.675,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3216&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.714,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.786,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2996&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.482,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.184,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.791,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Famine&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Felling Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 56.37,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Soulscraper&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Forged with aged wood and sturdy metal, it&#039;s rigid blade can cut through most surface.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.26,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.904,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.897&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.7,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.844,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.306&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.983,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.17,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.509,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.252,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3724&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Felling Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Flanged Mace&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 41.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A slow and heavy mace designed with crown-shaped blunt edges, supporting even reckless swings.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.73,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.717,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.863,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2865&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.749,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.111,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.846,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3085&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.933,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.77,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3935&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.477,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.24,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.872,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Flanged Mace&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Francisca Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.7&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-35%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 18.71,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.71,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.77&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A Lightweight small throwing axe that can take out enemies from a distance.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 16,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.051,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.256,\&amp;quot;y\&amp;quot;: 0.982},{\&amp;quot;x\&amp;quot;: 0.307,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.358,\&amp;quot;y\&amp;quot;: 0.966},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.956},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.513,\&amp;quot;y\&amp;quot;: 0.934},{\&amp;quot;x\&amp;quot;: 0.564,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.667,\&amp;quot;y\&amp;quot;: 0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 0.273},{\&amp;quot;x\&amp;quot;: 2.301,\&amp;quot;y\&amp;quot;: 0.257},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.241},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.227},{\&amp;quot;x\&amp;quot;: 2.45,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.193},{\&amp;quot;x\&amp;quot;: 2.56,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 2.589,\&amp;quot;y\&amp;quot;: 0.179},{\&amp;quot;x\&amp;quot;: 2.619,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.649,\&amp;quot;y\&amp;quot;: 0.165},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 2.71,\&amp;quot;y\&amp;quot;: 0.152},{\&amp;quot;x\&amp;quot;: 2.74,\&amp;quot;y\&amp;quot;: 0.146},{\&amp;quot;x\&amp;quot;: 2.77,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Crystal Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;17&amp;quot;,&lt;br /&gt;
                &amp;quot;magical base weapon damage&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 54.38,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.1,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.68&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Skillfully crafted and imbued with the enduring cold of Froststone, this crystal sword seamlessly integrates magic, transforming into an adept vessel for arcane power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.692,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.735,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.183,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.296,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.921,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.41&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.787,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.365&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4414&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Crystal Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Lantern Shield&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-12&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LightActivate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LightDeactivate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightActivate&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightDeactivate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-12&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-12&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 29.26,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 41.49,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 17.27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This shield emanates an everlasting cold that remains steadfast even in the most intense environments. Its retractable blade and lantern offer invaluable support for combat and exploration.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.278,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.26,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.329,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.31,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.694,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4624&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LightActivate&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;LightDeactivate&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightActivate&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightDeactivate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.418,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.211,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.256,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.771,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4134&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.414,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.411,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.203,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.141,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.6134&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Lantern Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Spear&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;38&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 112.44,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.33,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.09&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This spear combines the piercing power of a traditional spear with the icy might of the frozen abyss, making each attack chillingly effective.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.302,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.706,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.349,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.996,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.748,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.407,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.554,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.76,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.824,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.409,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.821,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.315&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.667,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.957,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Spear&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight War Maul&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;20%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;WarMaulDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;WarMaulDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;WarMaulReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;WarMaulReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 61.98,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 15.94,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 4.15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A War Maul forged from refined Froststone. The frozen head is strong enough to shatter any metal, and its icy chill seeps into the wielder&#039;s hands. Thick gloves are essential to wield it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;WarMaulDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9498,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9428&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;WarMaulDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.033,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.445,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4958&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5288&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.033,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5628&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.705,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.214,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.93,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4164&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.576,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.045,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4474&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight War Maul&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Fulgor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;44&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueLightningStrike&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ElectricShockUnique&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniquePassive&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Action Speed&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 80.41,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 17.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.42&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Gain 10% [[Stats#Action Speed|Action Speed]]. Successful weapon attacks summon a thunderbolt to strike the target dealing 20 [[File:LightningDamage.png|Lightning|x20px|link=]] [[Spell_types#Lightning|Lightning]] [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]) and causing them to suffer -20% [[Stats#Move_Speed|Move Speed Bonus]] for 1 second.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Fulgor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Felling Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;46&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;magical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;FellingAxeDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FellingAxeAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FellingAxeAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;FellingAxeDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FellingAxeAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FellingAxeAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;FellingAxeReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;FellingAxeReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FellingAxeAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FellingAxeAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 56.37,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A luxuriously crafted axe with a golden sharp edge ensures practical utility alongside its ornamental value.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;FellingAxeDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.904,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.897&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;FellingAxeDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.7,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.844,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.306&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.983,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.17,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.509,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.252,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3724&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Felling Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Scripture of Solaris&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;physical gear weapon damage&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Gear Weapon Damage&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;SpellbookAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;SpellbookAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 12.4,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 21.25,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.37&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A gaudy scripture forged from a rich man&#039;s vanity, shining like the sun when it catches the light. Made entirely of solid gold, cover and pages alike, it is far too heavy to be called a book. It holds no magic despite its sacred form, but its sheer weight makes it a surprisingly dangerous weapon.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.793,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.944,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.313&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.904,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.897&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Scripture of Solaris&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Viking Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;33&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;magical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;VikingSwordDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;VikingSwordDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;VikingSwordReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;VikingSwordReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 44.34,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.65,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 0.64&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A striking blend of battle-readiness and grandeur, featuring a golden blade, symbolizing both might and wealth.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;VikingSwordDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;VikingSwordDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.636,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.228,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.765,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3306&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.699,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.175,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.726,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.363&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.779,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.145,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3106&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.142,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.825,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3444&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Viking Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Grimslayer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;47&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;physical power&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;30%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Power&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 80.56,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 17.82,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This crimson blade can cut through what cannot be seen, and even those who have long since died and forgotten all sensation writhe once more in agony beneath its edge.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9542,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9472&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.929,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.242,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.334,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.47,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.028,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4422&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.795,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.238,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.567,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.478,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.1,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4382&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.518,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4332&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.352,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3184&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Grimslayer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Halberd&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;,&lt;br /&gt;
                    &amp;quot;57&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 119.68,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 15.84,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Cinder&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A two handed pole-arm with a long reach, devised with an axe blade containing a sharp spike firmly fasted to the end.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.702,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.063,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3285&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.818,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.251,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3485&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.113,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.353,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.02,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.343&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.703,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.204,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.184,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.993,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.936,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.698,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.251,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.575,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Halberd&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hand Cannon&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;true physical damage&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;True Physical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;500&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;250&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-135&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Firearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.56,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 31.25,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 67.73&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A straight-barreled firearm forged from heavy metal. Though it takes time to reload, its firepower is strong enough to pierce even the thickest armor.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.27,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 38,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hand Cannon&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hand Crossbow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.75&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-17.5%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Crossbow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 11.71,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 19.53,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 21.26&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small crossbow that seems suitable for holding and shooting with one hand.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 40,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.034,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.038,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.043,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.047,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.056,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.065,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.979},{\&amp;quot;x\&amp;quot;: 0.078,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.97},{\&amp;quot;x\&amp;quot;: 0.087,\&amp;quot;y\&amp;quot;: 0.965},{\&amp;quot;x\&amp;quot;: 0.092,\&amp;quot;y\&amp;quot;: 0.96},{\&amp;quot;x\&amp;quot;: 0.096,\&amp;quot;y\&amp;quot;: 0.954},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.948},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.109,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.93},{\&amp;quot;x\&amp;quot;: 0.118,\&amp;quot;y\&amp;quot;: 0.923},{\&amp;quot;x\&amp;quot;: 0.123,\&amp;quot;y\&amp;quot;: 0.916},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.909},{\&amp;quot;x\&amp;quot;: 0.132,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.895},{\&amp;quot;x\&amp;quot;: 0.14,\&amp;quot;y\&amp;quot;: 0.888},{\&amp;quot;x\&amp;quot;: 0.145,\&amp;quot;y\&amp;quot;: 0.881},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.874},{\&amp;quot;x\&amp;quot;: 0.154,\&amp;quot;y\&amp;quot;: 0.867},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.853},{\&amp;quot;x\&amp;quot;: 0.167,\&amp;quot;y\&amp;quot;: 0.846},{\&amp;quot;x\&amp;quot;: 0.172,\&amp;quot;y\&amp;quot;: 0.839},{\&amp;quot;x\&amp;quot;: 0.176,\&amp;quot;y\&amp;quot;: 0.833},{\&amp;quot;x\&amp;quot;: 0.18,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.82},{\&amp;quot;x\&amp;quot;: 0.189,\&amp;quot;y\&amp;quot;: 0.814},{\&amp;quot;x\&amp;quot;: 0.194,\&amp;quot;y\&amp;quot;: 0.808},{\&amp;quot;x\&amp;quot;: 0.198,\&amp;quot;y\&amp;quot;: 0.803},{\&amp;quot;x\&amp;quot;: 0.203,\&amp;quot;y\&amp;quot;: 0.797},{\&amp;quot;x\&amp;quot;: 0.207,\&amp;quot;y\&amp;quot;: 0.792},{\&amp;quot;x\&amp;quot;: 0.211,\&amp;quot;y\&amp;quot;: 0.787},{\&amp;quot;x\&amp;quot;: 0.216,\&amp;quot;y\&amp;quot;: 0.783},{\&amp;quot;x\&amp;quot;: 0.22,\&amp;quot;y\&amp;quot;: 0.779},{\&amp;quot;x\&amp;quot;: 0.225,\&amp;quot;y\&amp;quot;: 0.775},{\&amp;quot;x\&amp;quot;: 0.229,\&amp;quot;y\&amp;quot;: 0.772},{\&amp;quot;x\&amp;quot;: 0.233,\&amp;quot;y\&amp;quot;: 0.769},{\&amp;quot;x\&amp;quot;: 0.238,\&amp;quot;y\&amp;quot;: 0.767},{\&amp;quot;x\&amp;quot;: 0.242,\&amp;quot;y\&amp;quot;: 0.765},{\&amp;quot;x\&amp;quot;: 0.247,\&amp;quot;y\&amp;quot;: 0.763},{\&amp;quot;x\&amp;quot;: 0.251,\&amp;quot;y\&amp;quot;: 0.762},{\&amp;quot;x\&amp;quot;: 0.251,\&amp;quot;y\&amp;quot;: 0.762},{\&amp;quot;x\&amp;quot;: 0.326,\&amp;quot;y\&amp;quot;: 0.751},{\&amp;quot;x\&amp;quot;: 0.401,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.477,\&amp;quot;y\&amp;quot;: 0.729},{\&amp;quot;x\&amp;quot;: 0.552,\&amp;quot;y\&amp;quot;: 0.718},{\&amp;quot;x\&amp;quot;: 0.628,\&amp;quot;y\&amp;quot;: 0.708},{\&amp;quot;x\&amp;quot;: 0.703,\&amp;quot;y\&amp;quot;: 0.697},{\&amp;quot;x\&amp;quot;: 0.779,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 0.854,\&amp;quot;y\&amp;quot;: 0.675},{\&amp;quot;x\&amp;quot;: 0.93,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.006,\&amp;quot;y\&amp;quot;: 0.654},{\&amp;quot;x\&amp;quot;: 1.081,\&amp;quot;y\&amp;quot;: 0.644},{\&amp;quot;x\&amp;quot;: 1.157,\&amp;quot;y\&amp;quot;: 0.634},{\&amp;quot;x\&amp;quot;: 1.233,\&amp;quot;y\&amp;quot;: 0.624},{\&amp;quot;x\&amp;quot;: 1.309,\&amp;quot;y\&amp;quot;: 0.614},{\&amp;quot;x\&amp;quot;: 1.385,\&amp;quot;y\&amp;quot;: 0.604},{\&amp;quot;x\&amp;quot;: 1.461,\&amp;quot;y\&amp;quot;: 0.594},{\&amp;quot;x\&amp;quot;: 1.537,\&amp;quot;y\&amp;quot;: 0.585},{\&amp;quot;x\&amp;quot;: 1.613,\&amp;quot;y\&amp;quot;: 0.575},{\&amp;quot;x\&amp;quot;: 1.689,\&amp;quot;y\&amp;quot;: 0.566},{\&amp;quot;x\&amp;quot;: 1.765,\&amp;quot;y\&amp;quot;: 0.557},{\&amp;quot;x\&amp;quot;: 1.841,\&amp;quot;y\&amp;quot;: 0.548},{\&amp;quot;x\&amp;quot;: 1.917,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.993,\&amp;quot;y\&amp;quot;: 0.531},{\&amp;quot;x\&amp;quot;: 2.07,\&amp;quot;y\&amp;quot;: 0.522},{\&amp;quot;x\&amp;quot;: 2.146,\&amp;quot;y\&amp;quot;: 0.514},{\&amp;quot;x\&amp;quot;: 2.222,\&amp;quot;y\&amp;quot;: 0.506},{\&amp;quot;x\&amp;quot;: 2.298,\&amp;quot;y\&amp;quot;: 0.499},{\&amp;quot;x\&amp;quot;: 2.374,\&amp;quot;y\&amp;quot;: 0.491},{\&amp;quot;x\&amp;quot;: 2.451,\&amp;quot;y\&amp;quot;: 0.484},{\&amp;quot;x\&amp;quot;: 2.527,\&amp;quot;y\&amp;quot;: 0.477},{\&amp;quot;x\&amp;quot;: 2.603,\&amp;quot;y\&amp;quot;: 0.47},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.464},{\&amp;quot;x\&amp;quot;: 2.756,\&amp;quot;y\&amp;quot;: 0.458},{\&amp;quot;x\&amp;quot;: 2.832,\&amp;quot;y\&amp;quot;: 0.452},{\&amp;quot;x\&amp;quot;: 2.908,\&amp;quot;y\&amp;quot;: 0.446},{\&amp;quot;x\&amp;quot;: 2.984,\&amp;quot;y\&amp;quot;: 0.441},{\&amp;quot;x\&amp;quot;: 3.061,\&amp;quot;y\&amp;quot;: 0.435},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.431},{\&amp;quot;x\&amp;quot;: 3.213,\&amp;quot;y\&amp;quot;: 0.426},{\&amp;quot;x\&amp;quot;: 3.289,\&amp;quot;y\&amp;quot;: 0.422},{\&amp;quot;x\&amp;quot;: 3.366,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 3.442,\&amp;quot;y\&amp;quot;: 0.415},{\&amp;quot;x\&amp;quot;: 3.518,\&amp;quot;y\&amp;quot;: 0.412},{\&amp;quot;x\&amp;quot;: 3.594,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 3.67,\&amp;quot;y\&amp;quot;: 0.406},{\&amp;quot;x\&amp;quot;: 3.746,\&amp;quot;y\&amp;quot;: 0.404},{\&amp;quot;x\&amp;quot;: 3.822,\&amp;quot;y\&amp;quot;: 0.402},{\&amp;quot;x\&amp;quot;: 3.898,\&amp;quot;y\&amp;quot;: 0.401},{\&amp;quot;x\&amp;quot;: 3.974,\&amp;quot;y\&amp;quot;: 0.4},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.4}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.767&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hand Crossbow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hatchet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 40.17,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Compact in size and balanced weight makes it easy to wield for both utility and combat purposes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.522,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.811,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2986&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.572,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.214,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.102,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.772,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3216&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.653,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.801,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3116&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.431,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.775,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3634&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hatchet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Haze Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;7%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HitDrunken&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;RondelDaggerDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;RondelDaggerDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RondelDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RondelDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RondelDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;RondelDaggerReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;RondelDaggerReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RondelDaggerRiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RondelDaggerRiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.94,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.99&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;In a late-night escapade, a tipsy wizard and an equally sloshed blacksmith clumsily combined their crafts, spilling enchanted ale on a blade mid-forging. The result was this bewitched sword, leaving foes as befuddled and dazed as its creators on that fateful evening.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;RondelDaggerDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;RondelDaggerDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.365,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.093,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.582,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.23,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.336,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.18&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.396,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.173,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.618,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.266&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.11,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.315,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.668,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.83,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Haze Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Heater Shield&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20~21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22~23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24~26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30~32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33~35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36~38&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-18&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;65%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.44,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 29.83,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.42&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Aegis&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.292,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.281,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.869,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4414&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Heater Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Horseman&#039;s Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 42.17,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.68,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Famine&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A nimble axe, forged with a thin hilt that makes it suitable for one hand, enabling mobility in battle.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.051,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.256,\&amp;quot;y\&amp;quot;: 0.982},{\&amp;quot;x\&amp;quot;: 0.307,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.358,\&amp;quot;y\&amp;quot;: 0.966},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.956},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.513,\&amp;quot;y\&amp;quot;: 0.934},{\&amp;quot;x\&amp;quot;: 0.564,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.667,\&amp;quot;y\&amp;quot;: 0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 0.273},{\&amp;quot;x\&amp;quot;: 2.301,\&amp;quot;y\&amp;quot;: 0.257},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.241},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.227},{\&amp;quot;x\&amp;quot;: 2.45,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.193},{\&amp;quot;x\&amp;quot;: 2.56,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 2.589,\&amp;quot;y\&amp;quot;: 0.179},{\&amp;quot;x\&amp;quot;: 2.619,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.649,\&amp;quot;y\&amp;quot;: 0.165},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 2.71,\&amp;quot;y\&amp;quot;: 0.152},{\&amp;quot;x\&amp;quot;: 2.74,\&amp;quot;y\&amp;quot;: 0.146},{\&amp;quot;x\&amp;quot;: 2.77,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxe&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxe&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.595,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.094,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.705,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2986&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.154,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.067,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.675,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3216&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.714,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.786,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2996&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.482,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.184,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.791,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Horseman&#039;s Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Icefang&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;true physical damage&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;True Physical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;140%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 27.74,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.19,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.37&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A blade born of the frozen north, its chilling touch leaves behind frostbitten wounds that are rumored to never thaw.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.511,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.061,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.142,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.825,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.181&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.464,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.055,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.137,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.79,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.23&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.806,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.452,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.061,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.25&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.44,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.149,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3514&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.542,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.213,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.457,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.078,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4154&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Icefang&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Illusory&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;11&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PrimaryCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Unique&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;4.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 81.86,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.35,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.84&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful spell casts grant invisibility for 4 seconds and leaves the user&#039;s illusion in their place temporarily.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Rumored to be crafted by a powerful yet mischievous trickster from another realm, who delighted in confusing and outsmarting their enemies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.429,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.545,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.108,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.286,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.34,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.776,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.899,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.39,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.834,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Illusory&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Kris Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 24.88,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.51&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wavy blade that causes multiple jagged wounds with every stab. It&#039;s handle, also curved for a better grip.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.495,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.141,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.114,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.664,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.221&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.333,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.579,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.155,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.599,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.235&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.025,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.209,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.724,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.245&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.472,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.841,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.232&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.415,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.117,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.658,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.176,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.797,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3634&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Kris Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Kuma&#039;s Claw&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Unnamed Artifact Passive&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 48.46,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.86,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.98&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks deal 15 [[File:DarkDamage.png|Dark|x20px|link=]] [[Spell_types#Dark|Dark]] [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]).&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Forged from the flames of a mighty black dragon, this sword claws at the target&#039;s soul, inflicting lethal damage.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.399,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.205,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.234,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.197,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4074&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.376,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.309,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.043,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.392&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.6,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.154,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.313,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.213,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3564&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.431,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.205,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.964,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4074&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Kuma&#039;s Claw&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Kuma&#039;s Fang&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;41&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Unnamed Artifact Passive&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 48.98,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.57,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks  deal 15 [[File:DarkDamage.png|Dark|x20px|link=]] [[Spell_types#Dark|Dark]] [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]).&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.65,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.384,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.321,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.05,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.396&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.404,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.31,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.024,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.119,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.181,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.349&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.898,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Kuma&#039;s Fang&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lantern Shield&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19~20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21~22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27~28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-12&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LightActivate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LightDeactivate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightActivate&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightDeactivate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-12&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-12&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 29.26,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 41.49,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 17.27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A versatile shield with a retractable blade and a built-in lantern, perfect for combat and exploring shadowy realms.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.77,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.278,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.26,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.329,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.31,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.694,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4624&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LightActivate&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;LightDeactivate&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightActivate&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightDeactivate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.418,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.211,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.256,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.771,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4134&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.414,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.411,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.203,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.141,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.6134&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lantern Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Leviathan&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;56&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;20%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ArtifactHitEnemy&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WetArtifactHitEnemy&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ArtifactHitAllyHeal&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 63.07,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 17.93,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.02&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;When swung, the weapon emits waves that follow its trajectory. These waves inflict the \u003Cspan class=\&amp;quot;ice\&amp;quot;\u003EWet\u003C/span\u003E status on targets for 2 seconds, deal 10 [[File:IceDamage.png|Ice|x20px|link=]] [[Spell_types#Ice|Ice]] [[Damage#Base_Damage|Magical Base Damage]] (0% [[Scaling]]) to enemies, and restore 10 [[Healing#Magical_Base_Healing|Magical Base Healing]] (0% [[Scaling]]) to allies over 3 seconds.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\&amp;quot;ice\&amp;quot;\u003EWet\u003C/span\u003E: The target suffers -20% [[Stats#Move_Speed|Move Speed Bonus]] and jump height is reduced by 30%.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A War Maul reinforced with the hardened hide of a ferocious beast. With a single swing, it can alter the course of currents and summon a torrent of crashing waters.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 100,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9498,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9428&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.033,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.445,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4958&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5288&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.033,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5628&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.705,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.214,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.93,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4164&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.576,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.045,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4474&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Leviathan&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Life after Death&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;59&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueImmuneAllDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueCooldown&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;12.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 19.43,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.64&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;When receiving a lethal attack, HP is set to 1 and become invincible for 3 seconds. This effect can only be triggered once during an adventure for this specific Life after Death. Any Life after Death can only be used every 12 seconds.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Death comes for us all one day...\u003Cbr\u003EIs today that day?&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.122,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.245,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.386,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.402&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.566,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.369&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.889,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.104,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.553,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.074,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Life after Death&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Light Bringer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;36&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;3~4%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 41.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Those of faith know how to combat darkness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.73,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.717,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.863,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2865&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.749,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.111,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.846,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3085&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.933,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.77,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3935&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.477,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.24,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.872,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Light Bringer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Longbow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-30%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-30%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-30%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 93.47,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.93&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Nipalan&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Carved from yew wood with reinforced leather binds for steady gripping. It strikes from long distances with accuracy.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.87,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 32.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.053,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.06,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.065,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.068,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.07,\&amp;quot;y\&amp;quot;: 0.991},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.075,\&amp;quot;y\&amp;quot;: 0.986},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.979},{\&amp;quot;x\&amp;quot;: 0.082,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.085,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.087,\&amp;quot;y\&amp;quot;: 0.968},{\&amp;quot;x\&amp;quot;: 0.09,\&amp;quot;y\&amp;quot;: 0.964},{\&amp;quot;x\&amp;quot;: 0.092,\&amp;quot;y\&amp;quot;: 0.96},{\&amp;quot;x\&amp;quot;: 0.095,\&amp;quot;y\&amp;quot;: 0.955},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.95},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.941},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.107,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.11,\&amp;quot;y\&amp;quot;: 0.926},{\&amp;quot;x\&amp;quot;: 0.112,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.115,\&amp;quot;y\&amp;quot;: 0.916},{\&amp;quot;x\&amp;quot;: 0.117,\&amp;quot;y\&amp;quot;: 0.911},{\&amp;quot;x\&amp;quot;: 0.12,\&amp;quot;y\&amp;quot;: 0.905},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.9},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.895},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.129,\&amp;quot;y\&amp;quot;: 0.885},{\&amp;quot;x\&amp;quot;: 0.132,\&amp;quot;y\&amp;quot;: 0.88},{\&amp;quot;x\&amp;quot;: 0.134,\&amp;quot;y\&amp;quot;: 0.876},{\&amp;quot;x\&amp;quot;: 0.137,\&amp;quot;y\&amp;quot;: 0.871},{\&amp;quot;x\&amp;quot;: 0.139,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.142,\&amp;quot;y\&amp;quot;: 0.862},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.858},{\&amp;quot;x\&amp;quot;: 0.146,\&amp;quot;y\&amp;quot;: 0.854},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.151,\&amp;quot;y\&amp;quot;: 0.846},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.156,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.837},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.834},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.165,\&amp;quot;y\&amp;quot;: 0.829},{\&amp;quot;x\&amp;quot;: 0.167,\&amp;quot;y\&amp;quot;: 0.828},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.172,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.172,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.244,\&amp;quot;y\&amp;quot;: 0.795},{\&amp;quot;x\&amp;quot;: 0.317,\&amp;quot;y\&amp;quot;: 0.765},{\&amp;quot;x\&amp;quot;: 0.39,\&amp;quot;y\&amp;quot;: 0.736},{\&amp;quot;x\&amp;quot;: 0.463,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 0.538,\&amp;quot;y\&amp;quot;: 0.679},{\&amp;quot;x\&amp;quot;: 0.612,\&amp;quot;y\&amp;quot;: 0.652},{\&amp;quot;x\&amp;quot;: 0.687,\&amp;quot;y\&amp;quot;: 0.624},{\&amp;quot;x\&amp;quot;: 0.762,\&amp;quot;y\&amp;quot;: 0.598},{\&amp;quot;x\&amp;quot;: 0.838,\&amp;quot;y\&amp;quot;: 0.572},{\&amp;quot;x\&amp;quot;: 0.914,\&amp;quot;y\&amp;quot;: 0.546},{\&amp;quot;x\&amp;quot;: 0.99,\&amp;quot;y\&amp;quot;: 0.521},{\&amp;quot;x\&amp;quot;: 1.067,\&amp;quot;y\&amp;quot;: 0.497},{\&amp;quot;x\&amp;quot;: 1.144,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.222,\&amp;quot;y\&amp;quot;: 0.449},{\&amp;quot;x\&amp;quot;: 1.299,\&amp;quot;y\&amp;quot;: 0.426},{\&amp;quot;x\&amp;quot;: 1.377,\&amp;quot;y\&amp;quot;: 0.404},{\&amp;quot;x\&amp;quot;: 1.455,\&amp;quot;y\&amp;quot;: 0.383},{\&amp;quot;x\&amp;quot;: 1.534,\&amp;quot;y\&amp;quot;: 0.361},{\&amp;quot;x\&amp;quot;: 1.612,\&amp;quot;y\&amp;quot;: 0.341},{\&amp;quot;x\&amp;quot;: 1.691,\&amp;quot;y\&amp;quot;: 0.321},{\&amp;quot;x\&amp;quot;: 1.77,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 1.849,\&amp;quot;y\&amp;quot;: 0.283},{\&amp;quot;x\&amp;quot;: 1.929,\&amp;quot;y\&amp;quot;: 0.265},{\&amp;quot;x\&amp;quot;: 2.008,\&amp;quot;y\&amp;quot;: 0.247},{\&amp;quot;x\&amp;quot;: 2.088,\&amp;quot;y\&amp;quot;: 0.23},{\&amp;quot;x\&amp;quot;: 2.168,\&amp;quot;y\&amp;quot;: 0.214},{\&amp;quot;x\&amp;quot;: 2.248,\&amp;quot;y\&amp;quot;: 0.199},{\&amp;quot;x\&amp;quot;: 2.328,\&amp;quot;y\&amp;quot;: 0.184},{\&amp;quot;x\&amp;quot;: 2.408,\&amp;quot;y\&amp;quot;: 0.169},{\&amp;quot;x\&amp;quot;: 2.488,\&amp;quot;y\&amp;quot;: 0.155},{\&amp;quot;x\&amp;quot;: 2.568,\&amp;quot;y\&amp;quot;: 0.142},{\&amp;quot;x\&amp;quot;: 2.648,\&amp;quot;y\&amp;quot;: 0.13},{\&amp;quot;x\&amp;quot;: 2.728,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.808,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.889,\&amp;quot;y\&amp;quot;: 0.097},{\&amp;quot;x\&amp;quot;: 2.969,\&amp;quot;y\&amp;quot;: 0.087},{\&amp;quot;x\&amp;quot;: 3.049,\&amp;quot;y\&amp;quot;: 0.078},{\&amp;quot;x\&amp;quot;: 3.129,\&amp;quot;y\&amp;quot;: 0.07},{\&amp;quot;x\&amp;quot;: 3.209,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.289,\&amp;quot;y\&amp;quot;: 0.055},{\&amp;quot;x\&amp;quot;: 3.368,\&amp;quot;y\&amp;quot;: 0.049},{\&amp;quot;x\&amp;quot;: 3.448,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.527,\&amp;quot;y\&amp;quot;: 0.038},{\&amp;quot;x\&amp;quot;: 3.607,\&amp;quot;y\&amp;quot;: 0.034},{\&amp;quot;x\&amp;quot;: 3.686,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.765,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.843,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.6,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.667&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Longbow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Longsword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.05&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Fulgor&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A very long blade crafted from durable metal with a staunch hilt, heavy yet still feels nimble in your grasp.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Longsword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lute&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;-14&amp;quot;,&lt;br /&gt;
                    &amp;quot;-13&amp;quot;,&lt;br /&gt;
                    &amp;quot;-12&amp;quot;,&lt;br /&gt;
                    &amp;quot;-11&amp;quot;,&lt;br /&gt;
                    &amp;quot;-10&amp;quot;,&lt;br /&gt;
                    &amp;quot;-9&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Play&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dissonance&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;String&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.07,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 16.53,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bard&#039;s trusty Lute, capable of soothing savage beasts with enchanting melodies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.98,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.208,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.002,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.013,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.045,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4104&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.963,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.342,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.928,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.928,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5444&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PartyMaker&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Dissonance&amp;quot;,&lt;br /&gt;
                        &amp;quot;PartyMaker&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lute&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 72,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Magic Staff&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;,&lt;br /&gt;
                    &amp;quot;10&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PrimaryCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 81.86,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.35,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.84&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Illusory&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A staff carefully crafted with spiraling branches from a magical tree that encase an enchanted orb.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.07,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.429,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.545,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.108,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.286,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.34,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.776,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.899,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.39,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.834,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Magic Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mana Sphere&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;true magical damage&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;True Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.85&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with mana flakes allowing the currents of magic to flow more freely.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mana Sphere&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Morning Star&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 42.35,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.5,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Pulverizing Prayer&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Heavy to the hand, the sharpened spikes of this morningstar are perfect for bludgeoning attacks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.683,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.665,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.847,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.371&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.812,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.742,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.379&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.761,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.419,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.806,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.367&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.474,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.199,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.755,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3734&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Morning Star&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Nipalan&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;39&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-30%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-30%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniquePassive&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Buff Weapon Damage&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueKnockback&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-30%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 93.7,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.93&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks have 3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]] and push the hit target forward.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bow crafted by a legendary tribe of warriors known as the Penobscots. So terrifyingly strong it knocks back their foes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 32.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.053,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.06,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.065,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.068,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.07,\&amp;quot;y\&amp;quot;: 0.991},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.075,\&amp;quot;y\&amp;quot;: 0.986},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.979},{\&amp;quot;x\&amp;quot;: 0.082,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.085,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.087,\&amp;quot;y\&amp;quot;: 0.968},{\&amp;quot;x\&amp;quot;: 0.09,\&amp;quot;y\&amp;quot;: 0.964},{\&amp;quot;x\&amp;quot;: 0.092,\&amp;quot;y\&amp;quot;: 0.96},{\&amp;quot;x\&amp;quot;: 0.095,\&amp;quot;y\&amp;quot;: 0.955},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.95},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.941},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.107,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.11,\&amp;quot;y\&amp;quot;: 0.926},{\&amp;quot;x\&amp;quot;: 0.112,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.115,\&amp;quot;y\&amp;quot;: 0.916},{\&amp;quot;x\&amp;quot;: 0.117,\&amp;quot;y\&amp;quot;: 0.911},{\&amp;quot;x\&amp;quot;: 0.12,\&amp;quot;y\&amp;quot;: 0.905},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.9},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.895},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.129,\&amp;quot;y\&amp;quot;: 0.885},{\&amp;quot;x\&amp;quot;: 0.132,\&amp;quot;y\&amp;quot;: 0.88},{\&amp;quot;x\&amp;quot;: 0.134,\&amp;quot;y\&amp;quot;: 0.876},{\&amp;quot;x\&amp;quot;: 0.137,\&amp;quot;y\&amp;quot;: 0.871},{\&amp;quot;x\&amp;quot;: 0.139,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.142,\&amp;quot;y\&amp;quot;: 0.862},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.858},{\&amp;quot;x\&amp;quot;: 0.146,\&amp;quot;y\&amp;quot;: 0.854},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.151,\&amp;quot;y\&amp;quot;: 0.846},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.156,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.837},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.834},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.165,\&amp;quot;y\&amp;quot;: 0.829},{\&amp;quot;x\&amp;quot;: 0.167,\&amp;quot;y\&amp;quot;: 0.828},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.172,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.172,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.244,\&amp;quot;y\&amp;quot;: 0.795},{\&amp;quot;x\&amp;quot;: 0.317,\&amp;quot;y\&amp;quot;: 0.765},{\&amp;quot;x\&amp;quot;: 0.39,\&amp;quot;y\&amp;quot;: 0.736},{\&amp;quot;x\&amp;quot;: 0.463,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 0.538,\&amp;quot;y\&amp;quot;: 0.679},{\&amp;quot;x\&amp;quot;: 0.612,\&amp;quot;y\&amp;quot;: 0.652},{\&amp;quot;x\&amp;quot;: 0.687,\&amp;quot;y\&amp;quot;: 0.624},{\&amp;quot;x\&amp;quot;: 0.762,\&amp;quot;y\&amp;quot;: 0.598},{\&amp;quot;x\&amp;quot;: 0.838,\&amp;quot;y\&amp;quot;: 0.572},{\&amp;quot;x\&amp;quot;: 0.914,\&amp;quot;y\&amp;quot;: 0.546},{\&amp;quot;x\&amp;quot;: 0.99,\&amp;quot;y\&amp;quot;: 0.521},{\&amp;quot;x\&amp;quot;: 1.067,\&amp;quot;y\&amp;quot;: 0.497},{\&amp;quot;x\&amp;quot;: 1.144,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.222,\&amp;quot;y\&amp;quot;: 0.449},{\&amp;quot;x\&amp;quot;: 1.299,\&amp;quot;y\&amp;quot;: 0.426},{\&amp;quot;x\&amp;quot;: 1.377,\&amp;quot;y\&amp;quot;: 0.404},{\&amp;quot;x\&amp;quot;: 1.455,\&amp;quot;y\&amp;quot;: 0.383},{\&amp;quot;x\&amp;quot;: 1.534,\&amp;quot;y\&amp;quot;: 0.361},{\&amp;quot;x\&amp;quot;: 1.612,\&amp;quot;y\&amp;quot;: 0.341},{\&amp;quot;x\&amp;quot;: 1.691,\&amp;quot;y\&amp;quot;: 0.321},{\&amp;quot;x\&amp;quot;: 1.77,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 1.849,\&amp;quot;y\&amp;quot;: 0.283},{\&amp;quot;x\&amp;quot;: 1.929,\&amp;quot;y\&amp;quot;: 0.265},{\&amp;quot;x\&amp;quot;: 2.008,\&amp;quot;y\&amp;quot;: 0.247},{\&amp;quot;x\&amp;quot;: 2.088,\&amp;quot;y\&amp;quot;: 0.23},{\&amp;quot;x\&amp;quot;: 2.168,\&amp;quot;y\&amp;quot;: 0.214},{\&amp;quot;x\&amp;quot;: 2.248,\&amp;quot;y\&amp;quot;: 0.199},{\&amp;quot;x\&amp;quot;: 2.328,\&amp;quot;y\&amp;quot;: 0.184},{\&amp;quot;x\&amp;quot;: 2.408,\&amp;quot;y\&amp;quot;: 0.169},{\&amp;quot;x\&amp;quot;: 2.488,\&amp;quot;y\&amp;quot;: 0.155},{\&amp;quot;x\&amp;quot;: 2.568,\&amp;quot;y\&amp;quot;: 0.142},{\&amp;quot;x\&amp;quot;: 2.648,\&amp;quot;y\&amp;quot;: 0.13},{\&amp;quot;x\&amp;quot;: 2.728,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.808,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.889,\&amp;quot;y\&amp;quot;: 0.097},{\&amp;quot;x\&amp;quot;: 2.969,\&amp;quot;y\&amp;quot;: 0.087},{\&amp;quot;x\&amp;quot;: 3.049,\&amp;quot;y\&amp;quot;: 0.078},{\&amp;quot;x\&amp;quot;: 3.129,\&amp;quot;y\&amp;quot;: 0.07},{\&amp;quot;x\&amp;quot;: 3.209,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.289,\&amp;quot;y\&amp;quot;: 0.055},{\&amp;quot;x\&amp;quot;: 3.368,\&amp;quot;y\&amp;quot;: 0.049},{\&amp;quot;x\&amp;quot;: 3.448,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.527,\&amp;quot;y\&amp;quot;: 0.038},{\&amp;quot;x\&amp;quot;: 3.607,\&amp;quot;y\&amp;quot;: 0.034},{\&amp;quot;x\&amp;quot;: 3.686,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.765,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.843,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.6,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.667&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Nipalan&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Bardiche&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;52&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;BardicheDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;BardicheAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;BardicheAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;BardicheDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;BardicheAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;BardicheAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;BardicheAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;BardicheAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;BardicheAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;BardicheAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;BardicheReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;BardicheReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;BardicheAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;BardicheAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 100.1,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.68,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.84&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A massive bardiche with a deep purple hue. Its obsidian-forged blade resists dulling, maintaining consistent striking power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;BardicheDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;BardicheDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.183,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.317,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.543,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.35,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.418&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.657,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.335,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.143,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.435&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.123,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.233,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.789,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.438,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.259,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Bardiche&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Cutlass&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;33&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-23&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;CutlassRiposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;CutlassRiposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CutlassAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CutlassAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CutlassAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CutlassAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CutlassAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CutlassAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CutlassAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CutlassAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;CutlassReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;CutlassReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CutlassAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CutlassAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CutlassAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CutlassAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 46.6,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.62,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An obsidian-forged cutlass. Its deep violet blade is finely honed, easily severing enemy flesh.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;CutlassRiposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;CutlassRiposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.522,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.225,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.886,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4274&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.6,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.158,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.375,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.305,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.876,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3604&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.522,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.204,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.316,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.277,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.907,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.63,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.06,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.415,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.031,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.658,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.547,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.192,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.693,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3634&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Cutlass&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Morningstar&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;36&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;17%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MorningStarDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;MorningStarDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;MorningStarReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;MorningStarReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 42.35,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.5,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A morningstar forged from obsidian ore. While maintaining its heavy form, the tips of its spikes are honed sharper to concentrate its impact.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;MorningStarDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;MorningStarDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.683,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.665,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.847,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.371&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.812,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.742,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.379&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.761,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.419,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.806,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.367&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.474,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.199,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.755,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3734&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Morningstar&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Stiletto Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;21&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;9%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;StilettoDaggerDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;StilettoDaggerDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;StilettoDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;StilettoDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;StilettoDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;StilettoDaggerReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;StilettoDaggerReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;StilettoDaggerRiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;StilettoDaggerRiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.67,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.44,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.14&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An obsidian stiletto dagger, carefully knapped to create a fine edge. Its slender blade is so sharp it seems capable of slicing flesh with the slightest touch.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;StilettoDaggerDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;StilettoDaggerDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.174,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.252,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.782,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.201&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.312,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.785,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.265&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.38,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.077,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.248,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.856,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3674&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.322,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.326,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.822,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3584&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Stiletto Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian War Hammer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;12%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;WarHammerDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;WarHammerDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;WarHammerReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;WarHammerReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.39,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A war hammer forged from obsidian. Its protrusions, each shaped differently, bear a deep violet hue and are smoothly refined to efficiently deliver impact.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;WarHammerDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;WarHammerDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.617,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.193,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.097,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.69,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3295&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.763,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.195,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.147,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.675,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3315&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.734,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.241,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.092,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.058,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.725,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3775&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.935,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.85,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3515&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.508,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.199,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.223,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.727,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4014&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian War Hammer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pavise&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32~33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34~35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36~37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38~39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40~41&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 69.3,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 40.29,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 11.5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An extremely large shield with a prominent ridge crafted in it&#039;s center, offering maximum protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.13,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.411,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.379,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.706,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4524&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pavise&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 72,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 360&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pestilence&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;33&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueAttackHitDisease&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;4.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;True Magical Base Damage&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 70.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks inflict a disease that deals 20 [[File:NeutralDamage.png|Neutral|x20px|link=]] [[Spell_types#Neutral|Neutral]] [[Damage#True_Base_Damage|True Magical Base Damage]] (50% [[Scaling]]) over 4 seconds.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Capable of spreading poison that will have it&#039;s victims begging for death, this cursed bow once belonged to first of the legendary Four Horseman.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 8,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.049,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.066,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.962},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.094,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.947},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.108,\&amp;quot;y\&amp;quot;: 0.925},{\&amp;quot;x\&amp;quot;: 0.111,\&amp;quot;y\&amp;quot;: 0.919},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.913},{\&amp;quot;x\&amp;quot;: 0.116,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.13,\&amp;quot;y\&amp;quot;: 0.878},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.872},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.861},{\&amp;quot;x\&amp;quot;: 0.141,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.845},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.835},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.822},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.818},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.806},{\&amp;quot;x\&amp;quot;: 0.177,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.179,\&amp;quot;y\&amp;quot;: 0.802},{\&amp;quot;x\&amp;quot;: 0.182,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.78},{\&amp;quot;x\&amp;quot;: 0.335,\&amp;quot;y\&amp;quot;: 0.76},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.487,\&amp;quot;y\&amp;quot;: 0.721},{\&amp;quot;x\&amp;quot;: 0.563,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.639,\&amp;quot;y\&amp;quot;: 0.684},{\&amp;quot;x\&amp;quot;: 0.715,\&amp;quot;y\&amp;quot;: 0.666},{\&amp;quot;x\&amp;quot;: 0.792,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 0.869,\&amp;quot;y\&amp;quot;: 0.632},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.615},{\&amp;quot;x\&amp;quot;: 1.023,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.1,\&amp;quot;y\&amp;quot;: 0.583},{\&amp;quot;x\&amp;quot;: 1.177,\&amp;quot;y\&amp;quot;: 0.568},{\&amp;quot;x\&amp;quot;: 1.255,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 1.332,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.41,\&amp;quot;y\&amp;quot;: 0.525},{\&amp;quot;x\&amp;quot;: 1.488,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.566,\&amp;quot;y\&amp;quot;: 0.498},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.486},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.462},{\&amp;quot;x\&amp;quot;: 1.879,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.957,\&amp;quot;y\&amp;quot;: 0.439},{\&amp;quot;x\&amp;quot;: 2.036,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 2.115,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 2.193,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 2.272,\&amp;quot;y\&amp;quot;: 0.399},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.391},{\&amp;quot;x\&amp;quot;: 2.429,\&amp;quot;y\&amp;quot;: 0.382},{\&amp;quot;x\&amp;quot;: 2.508,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 2.587,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 2.666,\&amp;quot;y\&amp;quot;: 0.359},{\&amp;quot;x\&amp;quot;: 2.744,\&amp;quot;y\&amp;quot;: 0.352},{\&amp;quot;x\&amp;quot;: 2.823,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 2.902,\&amp;quot;y\&amp;quot;: 0.34},{\&amp;quot;x\&amp;quot;: 2.981,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 3.059,\&amp;quot;y\&amp;quot;: 0.329},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.325},{\&amp;quot;x\&amp;quot;: 3.217,\&amp;quot;y\&amp;quot;: 0.32},{\&amp;quot;x\&amp;quot;: 3.295,\&amp;quot;y\&amp;quot;: 0.317},{\&amp;quot;x\&amp;quot;: 3.374,\&amp;quot;y\&amp;quot;: 0.313},{\&amp;quot;x\&amp;quot;: 3.453,\&amp;quot;y\&amp;quot;: 0.31},{\&amp;quot;x\&amp;quot;: 3.531,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 3.609,\&amp;quot;y\&amp;quot;: 0.305},{\&amp;quot;x\&amp;quot;: 3.688,\&amp;quot;y\&amp;quot;: 0.303},{\&amp;quot;x\&amp;quot;: 3.766,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 3.844,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.3},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.3}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.533,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pestilence&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pulverizing Prayer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniquePulverizing&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;10.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Damage Reduction&amp;quot;: &amp;quot;-25%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 42.35,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.5,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Crushes the enemy&#039;s armor with each weapon hit, causing the target to suffer -25% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] for 10 seconds, stacking up to 3 times and refreshing on each new stack.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.683,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.665,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.847,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.371&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.812,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.742,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.379&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.761,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.419,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.806,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.367&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.474,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.199,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.755,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3734&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pulverizing Prayer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Quarterstaff&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 86.59,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.91,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Stinky Stick&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from hardwood, this long shaft is a traditional and reliable weapon and tool.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.202,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.967&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.271,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.316&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.732,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.357,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.612,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.733,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.353&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.492,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.363,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.899,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Quarterstaff&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rapier&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 55.57,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.64&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Viola&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A slender but sharp blade crafted with a protective hand guard. Effective at both cutting and thrusting.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.069,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.112,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.153,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.565,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2714&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.079,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.652,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.651,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.081,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.28,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.769,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2834&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.596,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.083,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.688,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2854&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.458,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.676,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.645,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rapier&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Recurve Bow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 70.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Pestilence&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with bends, striking a balance between speed and accuracy, capable of dispatching enemies from afar.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 8,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.8,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.049,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.066,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.962},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.094,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.947},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.108,\&amp;quot;y\&amp;quot;: 0.925},{\&amp;quot;x\&amp;quot;: 0.111,\&amp;quot;y\&amp;quot;: 0.919},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.913},{\&amp;quot;x\&amp;quot;: 0.116,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.13,\&amp;quot;y\&amp;quot;: 0.878},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.872},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.861},{\&amp;quot;x\&amp;quot;: 0.141,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.845},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.835},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.822},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.818},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.806},{\&amp;quot;x\&amp;quot;: 0.177,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.179,\&amp;quot;y\&amp;quot;: 0.802},{\&amp;quot;x\&amp;quot;: 0.182,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.78},{\&amp;quot;x\&amp;quot;: 0.335,\&amp;quot;y\&amp;quot;: 0.76},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.487,\&amp;quot;y\&amp;quot;: 0.721},{\&amp;quot;x\&amp;quot;: 0.563,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.639,\&amp;quot;y\&amp;quot;: 0.684},{\&amp;quot;x\&amp;quot;: 0.715,\&amp;quot;y\&amp;quot;: 0.666},{\&amp;quot;x\&amp;quot;: 0.792,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 0.869,\&amp;quot;y\&amp;quot;: 0.632},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.615},{\&amp;quot;x\&amp;quot;: 1.023,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.1,\&amp;quot;y\&amp;quot;: 0.583},{\&amp;quot;x\&amp;quot;: 1.177,\&amp;quot;y\&amp;quot;: 0.568},{\&amp;quot;x\&amp;quot;: 1.255,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 1.332,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.41,\&amp;quot;y\&amp;quot;: 0.525},{\&amp;quot;x\&amp;quot;: 1.488,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.566,\&amp;quot;y\&amp;quot;: 0.498},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.486},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.462},{\&amp;quot;x\&amp;quot;: 1.879,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.957,\&amp;quot;y\&amp;quot;: 0.439},{\&amp;quot;x\&amp;quot;: 2.036,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 2.115,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 2.193,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 2.272,\&amp;quot;y\&amp;quot;: 0.399},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.391},{\&amp;quot;x\&amp;quot;: 2.429,\&amp;quot;y\&amp;quot;: 0.382},{\&amp;quot;x\&amp;quot;: 2.508,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 2.587,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 2.666,\&amp;quot;y\&amp;quot;: 0.359},{\&amp;quot;x\&amp;quot;: 2.744,\&amp;quot;y\&amp;quot;: 0.352},{\&amp;quot;x\&amp;quot;: 2.823,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 2.902,\&amp;quot;y\&amp;quot;: 0.34},{\&amp;quot;x\&amp;quot;: 2.981,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 3.059,\&amp;quot;y\&amp;quot;: 0.329},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.325},{\&amp;quot;x\&amp;quot;: 3.217,\&amp;quot;y\&amp;quot;: 0.32},{\&amp;quot;x\&amp;quot;: 3.295,\&amp;quot;y\&amp;quot;: 0.317},{\&amp;quot;x\&amp;quot;: 3.374,\&amp;quot;y\&amp;quot;: 0.313},{\&amp;quot;x\&amp;quot;: 3.453,\&amp;quot;y\&amp;quot;: 0.31},{\&amp;quot;x\&amp;quot;: 3.531,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 3.609,\&amp;quot;y\&amp;quot;: 0.305},{\&amp;quot;x\&amp;quot;: 3.688,\&amp;quot;y\&amp;quot;: 0.303},{\&amp;quot;x\&amp;quot;: 3.766,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 3.844,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.3},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.3}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.533,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Recurve Bow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Requiem of the Fairy&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical power bonus&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;SpellbookAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;SpellbookCasting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;SpellbookCasting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 12.4,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 21.25,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.37&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This spellbook, written in the language of the fae, is filled with a melody of sorrow. The reader instinctively understands its emotions, but must take care not to lose themselves to the book&#039;s overwhelming grief.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.793,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.944,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.313&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Requiem of the Fairy&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rod of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;34&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 41.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Designed for functionality, the silver integration in this mace subtly improves its performance against undead beings.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.73,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.717,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.863,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2865&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.749,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.111,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.846,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3085&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.933,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.77,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3935&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.477,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.24,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.872,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rod of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rondel Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;7%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.94,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.99&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An elegant weapon with one of the sharpest points that can pierce even the most sturdy armor.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.365,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.093,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.582,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.23,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.336,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.18&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.396,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.173,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.618,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.266&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.11,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.315,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.668,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.83,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rondel Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Round Shield&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22~23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24~25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26~27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30~31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-13&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 32.32,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 32.32,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 4.29&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Dryad&#039;s Wrath&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A medium sized round wooden shield with leather accents, versatile and impactful in the users hand.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.35,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.274,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.324,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.845,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3734&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Round Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Halberd&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;53&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HalberdDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;HalberdDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HalberdAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HalberdAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HalberdAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HalberdAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HalberdAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HalberdAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;HalberdReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;HalberdReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HalberdAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HalberdAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HalberdAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HalberdAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 119.68,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 15.84,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A halberd forged from refined rubysilver ingots. Its fiercely honed crimson blade never loses its original hue, no matter how much blood stains it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;HalberdDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;HalberdDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.702,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.063,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3285&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.818,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.251,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3485&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.113,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.353,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.02,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.343&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.703,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.204,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.184,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.993,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.936,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.698,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.251,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.575,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Halberd&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Short Sword of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.61,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.34&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A compact weapon, enhanced with a touch of silver, offering a small but significant edge in clashes with the undead.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.513,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.196,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.171&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.426,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.813,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.222&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.414,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.385,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.118,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.911,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3204&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.25,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.382,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.689,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Short Sword of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Short Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.61,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.34&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A short and broad blade melded to a fine point with a round pommel at it&#039;s base.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.513,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.196,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.171&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.426,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.813,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.222&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.414,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.385,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.118,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.911,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3204&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.25,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.382,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.689,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Short Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Soulscraper&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;53&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueSoulAbsorption&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;12.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vigor&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 56.51,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.29,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks absorb the opponent&#039;s soul to gain 5 [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] for 12 seconds, stacking up to 3 times and refreshing on each new stack.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Through a bond that transcended realms, a guardian of souls granted a mortal companion this enchanted axe.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.904,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.897&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.7,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.844,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.306&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.983,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.17,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.509,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.252,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3724&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Soulscraper&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sovereign&#039;s Ghostblade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;17&amp;quot;,&lt;br /&gt;
                &amp;quot;magical base weapon damage&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                &amp;quot;outgoing magical healing add&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Outgoing Magical Healing Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 54.38,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.1,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.68&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Its translucent blade dances with the shadows of fallen warriors, each strike evoking memories of its former glory and the commanding presence of its previous owner.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.692,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.735,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.183,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.296,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.921,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.41&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.787,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.365&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4414&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sovereign&#039;s Ghostblade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spear of Rot&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;38&amp;quot;,&lt;br /&gt;
                &amp;quot;true physical damage&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;True Physical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 112.44,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.33,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.09&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Spear imbued with the rotting essence of the fallen, carrying the stench of decay.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.302,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.706,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.349,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.996,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.748,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.407,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.554,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.76,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.824,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.409,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.821,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.315&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.667,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.957,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spear of Rot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spear&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 112.44,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.33,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.09&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Abyssal Trident&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Constructed by melding a piercing metal tip to a strong wooden pole, giving it a long deadly reach.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.93,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.302,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.706,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.349,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.996,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.748,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.407,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.554,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.76,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.824,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.409,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.821,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.315&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.667,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.957,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spear&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spectral Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LongswordRiposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;LongswordRiposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;LongswordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;LongswordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;LongswordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;LongswordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;LongswordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;LongswordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;LongswordReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;LongswordReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;LongswordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;LongswordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;LongswordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;LongswordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.7,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.42&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A newly forged blade crafted upon the hilt of a loyal guardian&#039;s sword. A cold aura shimmers along the center of the blade, and it is said that those who wield it for long begin to hear faint, unknown whispers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;LongswordRiposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;LongswordRiposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spectral Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spellbook&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 12.4,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 21.25,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.37&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Spellweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from engraved leather bindings and pages etched with magical ancient runes and markings.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.9,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.793,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.944,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.313&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spellbook&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spellplunder Rod&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;33&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;WizardStaffDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;WizardStaffCasting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WizardStaffCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WizardStaffPrimaryCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;WizardStaffDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;WizardStaffCasting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WizardStaffAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WizardStaffAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WizardStaffAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WizardStaffAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;WizardStaffReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;WizardStaffReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WizardStaffAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WizardStaffAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 81.86,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.35,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.84&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The final project of a sorcerer who vanished under mysterious circumstances. Imbued with forbidden magic, it not only steals spells but also echoes with the anguish of those whose magic it has seized, a grim companion thirsting for arcane power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;WizardStaffDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;WizardStaffDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.429,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.545,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.108,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.286,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.34,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.776,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.899,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.39,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.834,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spellplunder Rod&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spellweaver&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueSpellWeaver&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;10.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Spell Casting Speed&amp;quot;: &amp;quot;5%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 12.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 21.25,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.55&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful spell casts grant 10% Spell Casting Speed, up to 5 times. The effect lasts for 5 seconds and is reset on each new stack.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A rare spellbook pulsing with arcane energy, whispering ancient secrets in an unknown language. Rumored to have been taken from a mysterious land only accessible through special portals.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.793,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.944,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.313&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spellweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Staff of Gluttony&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                &amp;quot;outgoing magical healing add&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;spell casting speed&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Outgoing Magical Healing Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spell Casting Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;CeremonialStaffDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;CeremonialStaffCasting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CeremonialStaffCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CeremonialStaffPrimaryCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;CeremonialStaffDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;CeremonialStaffCasting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CeremonialStaffAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CeremonialStaffAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CeremonialStaffAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CeremonialStaffAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;CeremonialStaffReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;CeremonialStaffReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CeremonialStaffAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CeremonialStaffAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 78.35,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.09,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.53&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Forged from the antlers of a wendigo, this staff devours the life force of those it touches, hungering eternally for more.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;CeremonialStaffDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;CeremonialStaffDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.637,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.064,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.828,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.468&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.676,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.234,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.321,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.89,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.434&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.39,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.371,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.834,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Staff of Gluttony&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Staff of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 86.59,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.91,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A well-crafted staff, its balanced weight and sturdy construction make it a reliable companion for any encounter.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.202,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.967&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.271,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.316&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.732,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.357,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.612,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.733,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.353&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.492,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.363,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.899,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Staff of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;46&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 19.43,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.63&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A two-handed axe forged of silver, powerful against undead foes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.122,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.245,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.386,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.402&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.566,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.369&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.889,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.104,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.553,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.074,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.05&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A two-handed blade melded with sterling silver, used to combat the undead.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Bow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 70.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A sturdy bow made of sterling silver, deftly piercing undead foes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 8,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.049,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.066,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.962},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.094,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.947},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.108,\&amp;quot;y\&amp;quot;: 0.925},{\&amp;quot;x\&amp;quot;: 0.111,\&amp;quot;y\&amp;quot;: 0.919},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.913},{\&amp;quot;x\&amp;quot;: 0.116,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.13,\&amp;quot;y\&amp;quot;: 0.878},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.872},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.861},{\&amp;quot;x\&amp;quot;: 0.141,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.845},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.835},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.822},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.818},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.806},{\&amp;quot;x\&amp;quot;: 0.177,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.179,\&amp;quot;y\&amp;quot;: 0.802},{\&amp;quot;x\&amp;quot;: 0.182,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.78},{\&amp;quot;x\&amp;quot;: 0.335,\&amp;quot;y\&amp;quot;: 0.76},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.487,\&amp;quot;y\&amp;quot;: 0.721},{\&amp;quot;x\&amp;quot;: 0.563,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.639,\&amp;quot;y\&amp;quot;: 0.684},{\&amp;quot;x\&amp;quot;: 0.715,\&amp;quot;y\&amp;quot;: 0.666},{\&amp;quot;x\&amp;quot;: 0.792,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 0.869,\&amp;quot;y\&amp;quot;: 0.632},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.615},{\&amp;quot;x\&amp;quot;: 1.023,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.1,\&amp;quot;y\&amp;quot;: 0.583},{\&amp;quot;x\&amp;quot;: 1.177,\&amp;quot;y\&amp;quot;: 0.568},{\&amp;quot;x\&amp;quot;: 1.255,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 1.332,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.41,\&amp;quot;y\&amp;quot;: 0.525},{\&amp;quot;x\&amp;quot;: 1.488,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.566,\&amp;quot;y\&amp;quot;: 0.498},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.486},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.462},{\&amp;quot;x\&amp;quot;: 1.879,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.957,\&amp;quot;y\&amp;quot;: 0.439},{\&amp;quot;x\&amp;quot;: 2.036,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 2.115,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 2.193,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 2.272,\&amp;quot;y\&amp;quot;: 0.399},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.391},{\&amp;quot;x\&amp;quot;: 2.429,\&amp;quot;y\&amp;quot;: 0.382},{\&amp;quot;x\&amp;quot;: 2.508,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 2.587,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 2.666,\&amp;quot;y\&amp;quot;: 0.359},{\&amp;quot;x\&amp;quot;: 2.744,\&amp;quot;y\&amp;quot;: 0.352},{\&amp;quot;x\&amp;quot;: 2.823,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 2.902,\&amp;quot;y\&amp;quot;: 0.34},{\&amp;quot;x\&amp;quot;: 2.981,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 3.059,\&amp;quot;y\&amp;quot;: 0.329},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.325},{\&amp;quot;x\&amp;quot;: 3.217,\&amp;quot;y\&amp;quot;: 0.32},{\&amp;quot;x\&amp;quot;: 3.295,\&amp;quot;y\&amp;quot;: 0.317},{\&amp;quot;x\&amp;quot;: 3.374,\&amp;quot;y\&amp;quot;: 0.313},{\&amp;quot;x\&amp;quot;: 3.453,\&amp;quot;y\&amp;quot;: 0.31},{\&amp;quot;x\&amp;quot;: 3.531,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 3.609,\&amp;quot;y\&amp;quot;: 0.305},{\&amp;quot;x\&amp;quot;: 3.688,\&amp;quot;y\&amp;quot;: 0.303},{\&amp;quot;x\&amp;quot;: 3.766,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 3.844,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.3},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.3}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.533,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Bow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;17&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;7%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.94,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.99&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A sharp dagger intricately forged with silver, shaped to puncture undead enemies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.365,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.093,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.582,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.23,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.336,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.18&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.396,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.173,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.618,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.266&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.11,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.315,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.668,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.83,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Rod&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;33&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 41.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A compact mace made of sterling silver, designed for undead slaying.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.73,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.717,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.863,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2865&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.749,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.111,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.846,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3085&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.933,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.77,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3935&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.477,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.24,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.872,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Rod&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Short Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.61,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.34&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A solid silver short sword, crafted to swiftly eliminate undead.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.513,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.196,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.171&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.426,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.813,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.222&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.414,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.385,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.118,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.911,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3204&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.25,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.382,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.689,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Short Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Staff&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;36&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 86.59,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.91,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A staff fused with sterling silver, melded to combat the undead. A silent threat to any undead that dare approach.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.202,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.967&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.271,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.316&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.732,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.357,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.612,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.733,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.353&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.492,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.363,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.899,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Stiletto Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;7%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.67,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.44,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.14&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Deathbloom&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A slim and subtle assassination weapon with a thick, sturdy hilt that allows for masterful combat techniques.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.174,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.252,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.782,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.201&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.312,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.785,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.265&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.38,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.077,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.248,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.856,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3674&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.322,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.326,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.822,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3584&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Stiletto Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Stinky Stick&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;44&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;PoisonCloudDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 86.59,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.91,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks emit a poisonous cloud which lasts 12s and causes 15 [[File:NeutralDamage.png|Neutral|x20px|link=]] [[Spell_types#Neutral|Neutral]] [[Damage#Base_Damage|Magical Base Damage]] (0% [[Scaling]]) per second. Up to 3 clouds can exist at once. Holding this stick makes you immune to poison clouds.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Pee-eewh! This thing reeks....&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.202,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.967&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.271,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.316&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.732,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.357,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.612,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.733,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.353&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.492,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.363,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.899,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Stinky Stick&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Survival Bow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-12%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-12%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-12%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 61.51,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 17.26&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Elven Bow of Truth&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This fast and lightweight wooden bow was improvised by adventurers for survival.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 25,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.054,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.065,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.073,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.076,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.084,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.095,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.099,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.103,\&amp;quot;y\&amp;quot;: 0.968},{\&amp;quot;x\&amp;quot;: 0.106,\&amp;quot;y\&amp;quot;: 0.963},{\&amp;quot;x\&amp;quot;: 0.11,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.118,\&amp;quot;y\&amp;quot;: 0.948},{\&amp;quot;x\&amp;quot;: 0.121,\&amp;quot;y\&amp;quot;: 0.943},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.937},{\&amp;quot;x\&amp;quot;: 0.129,\&amp;quot;y\&amp;quot;: 0.932},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.926},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.92},{\&amp;quot;x\&amp;quot;: 0.14,\&amp;quot;y\&amp;quot;: 0.914},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.909},{\&amp;quot;x\&amp;quot;: 0.148,\&amp;quot;y\&amp;quot;: 0.903},{\&amp;quot;x\&amp;quot;: 0.151,\&amp;quot;y\&amp;quot;: 0.897},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.891},{\&amp;quot;x\&amp;quot;: 0.159,\&amp;quot;y\&amp;quot;: 0.885},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.879},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.873},{\&amp;quot;x\&amp;quot;: 0.17,\&amp;quot;y\&amp;quot;: 0.868},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.862},{\&amp;quot;x\&amp;quot;: 0.178,\&amp;quot;y\&amp;quot;: 0.857},{\&amp;quot;x\&amp;quot;: 0.181,\&amp;quot;y\&amp;quot;: 0.851},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.846},{\&amp;quot;x\&amp;quot;: 0.189,\&amp;quot;y\&amp;quot;: 0.841},{\&amp;quot;x\&amp;quot;: 0.192,\&amp;quot;y\&amp;quot;: 0.836},{\&amp;quot;x\&amp;quot;: 0.196,\&amp;quot;y\&amp;quot;: 0.832},{\&amp;quot;x\&amp;quot;: 0.2,\&amp;quot;y\&amp;quot;: 0.827},{\&amp;quot;x\&amp;quot;: 0.204,\&amp;quot;y\&amp;quot;: 0.823},{\&amp;quot;x\&amp;quot;: 0.207,\&amp;quot;y\&amp;quot;: 0.819},{\&amp;quot;x\&amp;quot;: 0.211,\&amp;quot;y\&amp;quot;: 0.816},{\&amp;quot;x\&amp;quot;: 0.215,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.218,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.222,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.226,\&amp;quot;y\&amp;quot;: 0.805},{\&amp;quot;x\&amp;quot;: 0.229,\&amp;quot;y\&amp;quot;: 0.803},{\&amp;quot;x\&amp;quot;: 0.233,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.236,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.236,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.311,\&amp;quot;y\&amp;quot;: 0.781},{\&amp;quot;x\&amp;quot;: 0.386,\&amp;quot;y\&amp;quot;: 0.762},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.742},{\&amp;quot;x\&amp;quot;: 0.536,\&amp;quot;y\&amp;quot;: 0.722},{\&amp;quot;x\&amp;quot;: 0.611,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.686,\&amp;quot;y\&amp;quot;: 0.681},{\&amp;quot;x\&amp;quot;: 0.762,\&amp;quot;y\&amp;quot;: 0.66},{\&amp;quot;x\&amp;quot;: 0.838,\&amp;quot;y\&amp;quot;: 0.64},{\&amp;quot;x\&amp;quot;: 0.914,\&amp;quot;y\&amp;quot;: 0.619},{\&amp;quot;x\&amp;quot;: 0.99,\&amp;quot;y\&amp;quot;: 0.597},{\&amp;quot;x\&amp;quot;: 1.066,\&amp;quot;y\&amp;quot;: 0.576},{\&amp;quot;x\&amp;quot;: 1.142,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.219,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.295,\&amp;quot;y\&amp;quot;: 0.512},{\&amp;quot;x\&amp;quot;: 1.372,\&amp;quot;y\&amp;quot;: 0.491},{\&amp;quot;x\&amp;quot;: 1.448,\&amp;quot;y\&amp;quot;: 0.47},{\&amp;quot;x\&amp;quot;: 1.525,\&amp;quot;y\&amp;quot;: 0.449},{\&amp;quot;x\&amp;quot;: 1.602,\&amp;quot;y\&amp;quot;: 0.428},{\&amp;quot;x\&amp;quot;: 1.679,\&amp;quot;y\&amp;quot;: 0.407},{\&amp;quot;x\&amp;quot;: 1.756,\&amp;quot;y\&amp;quot;: 0.386},{\&amp;quot;x\&amp;quot;: 1.833,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 1.911,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 1.988,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.065,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 2.143,\&amp;quot;y\&amp;quot;: 0.288},{\&amp;quot;x\&amp;quot;: 2.22,\&amp;quot;y\&amp;quot;: 0.269},{\&amp;quot;x\&amp;quot;: 2.298,\&amp;quot;y\&amp;quot;: 0.251},{\&amp;quot;x\&amp;quot;: 2.375,\&amp;quot;y\&amp;quot;: 0.233},{\&amp;quot;x\&amp;quot;: 2.453,\&amp;quot;y\&amp;quot;: 0.216},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.199},{\&amp;quot;x\&amp;quot;: 2.608,\&amp;quot;y\&amp;quot;: 0.183},{\&amp;quot;x\&amp;quot;: 2.685,\&amp;quot;y\&amp;quot;: 0.168},{\&amp;quot;x\&amp;quot;: 2.763,\&amp;quot;y\&amp;quot;: 0.153},{\&amp;quot;x\&amp;quot;: 2.84,\&amp;quot;y\&amp;quot;: 0.139},{\&amp;quot;x\&amp;quot;: 2.918,\&amp;quot;y\&amp;quot;: 0.125},{\&amp;quot;x\&amp;quot;: 2.996,\&amp;quot;y\&amp;quot;: 0.112},{\&amp;quot;x\&amp;quot;: 3.073,\&amp;quot;y\&amp;quot;: 0.1},{\&amp;quot;x\&amp;quot;: 3.151,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.228,\&amp;quot;y\&amp;quot;: 0.078},{\&amp;quot;x\&amp;quot;: 3.306,\&amp;quot;y\&amp;quot;: 0.068},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.06},{\&amp;quot;x\&amp;quot;: 3.46,\&amp;quot;y\&amp;quot;: 0.052},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.615,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.034},{\&amp;quot;x\&amp;quot;: 3.769,\&amp;quot;y\&amp;quot;: 0.03},{\&amp;quot;x\&amp;quot;: 3.846,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.923,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 2.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.9&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Survival Bow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Thorn Shield&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;BucklerGuard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;BucklerShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;BucklerShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ReflectDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;True Physical Base Damage&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;BucklerGuard&amp;quot;,&lt;br /&gt;
                        &amp;quot;BucklerShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;BucklerReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;BucklerReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 28.39,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 28.39,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.49&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Returns 5 [[Damage#True_Base_Damage|True Physical Base Damage]] to the attacker on blocking an attack.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Forged in the heart of a cursed thicket where the blood of a fallen hero was spilled, this shield harbors his vengeful spirit, eager to right ancient wrongs with every calculated parry.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;BucklerGuard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;BucklerShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.259,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.26,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.269,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.29,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4624&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;BucklerGuard&amp;quot;,&lt;br /&gt;
                        &amp;quot;BucklerShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Thorn Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Throwing Knife&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.7&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-25%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 15.21,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 0.61&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Meticulously crafted sharp knives that can be thrown from a distance and pierce through even plate armor.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 21,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.02,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.041,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.082,\&amp;quot;y\&amp;quot;: 0.986},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.979},{\&amp;quot;x\&amp;quot;: 0.123,\&amp;quot;y\&amp;quot;: 0.97},{\&amp;quot;x\&amp;quot;: 0.143,\&amp;quot;y\&amp;quot;: 0.96},{\&amp;quot;x\&amp;quot;: 0.164,\&amp;quot;y\&amp;quot;: 0.948},{\&amp;quot;x\&amp;quot;: 0.184,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.922},{\&amp;quot;x\&amp;quot;: 0.226,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.246,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.267,\&amp;quot;y\&amp;quot;: 0.873},{\&amp;quot;x\&amp;quot;: 0.287,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.308,\&amp;quot;y\&amp;quot;: 0.837},{\&amp;quot;x\&amp;quot;: 0.329,\&amp;quot;y\&amp;quot;: 0.817},{\&amp;quot;x\&amp;quot;: 0.349,\&amp;quot;y\&amp;quot;: 0.797},{\&amp;quot;x\&amp;quot;: 0.37,\&amp;quot;y\&amp;quot;: 0.776},{\&amp;quot;x\&amp;quot;: 0.39,\&amp;quot;y\&amp;quot;: 0.755},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.733},{\&amp;quot;x\&amp;quot;: 0.432,\&amp;quot;y\&amp;quot;: 0.71},{\&amp;quot;x\&amp;quot;: 0.452,\&amp;quot;y\&amp;quot;: 0.688},{\&amp;quot;x\&amp;quot;: 0.473,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 0.493,\&amp;quot;y\&amp;quot;: 0.642},{\&amp;quot;x\&amp;quot;: 0.514,\&amp;quot;y\&amp;quot;: 0.619},{\&amp;quot;x\&amp;quot;: 0.535,\&amp;quot;y\&amp;quot;: 0.595},{\&amp;quot;x\&amp;quot;: 0.555,\&amp;quot;y\&amp;quot;: 0.572},{\&amp;quot;x\&amp;quot;: 0.576,\&amp;quot;y\&amp;quot;: 0.549},{\&amp;quot;x\&amp;quot;: 0.596,\&amp;quot;y\&amp;quot;: 0.526},{\&amp;quot;x\&amp;quot;: 0.617,\&amp;quot;y\&amp;quot;: 0.503},{\&amp;quot;x\&amp;quot;: 0.637,\&amp;quot;y\&amp;quot;: 0.48},{\&amp;quot;x\&amp;quot;: 0.657,\&amp;quot;y\&amp;quot;: 0.458},{\&amp;quot;x\&amp;quot;: 0.678,\&amp;quot;y\&amp;quot;: 0.436},{\&amp;quot;x\&amp;quot;: 0.698,\&amp;quot;y\&amp;quot;: 0.415},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.394},{\&amp;quot;x\&amp;quot;: 0.739,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 0.759,\&amp;quot;y\&amp;quot;: 0.354},{\&amp;quot;x\&amp;quot;: 0.78,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 0.8,\&amp;quot;y\&amp;quot;: 0.318},{\&amp;quot;x\&amp;quot;: 0.82,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 0.84,\&amp;quot;y\&amp;quot;: 0.285},{\&amp;quot;x\&amp;quot;: 0.86,\&amp;quot;y\&amp;quot;: 0.27},{\&amp;quot;x\&amp;quot;: 0.88,\&amp;quot;y\&amp;quot;: 0.256},{\&amp;quot;x\&amp;quot;: 0.9,\&amp;quot;y\&amp;quot;: 0.243},{\&amp;quot;x\&amp;quot;: 0.92,\&amp;quot;y\&amp;quot;: 0.232},{\&amp;quot;x\&amp;quot;: 0.94,\&amp;quot;y\&amp;quot;: 0.222},{\&amp;quot;x\&amp;quot;: 0.96,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 0.98,\&amp;quot;y\&amp;quot;: 0.206},{\&amp;quot;x\&amp;quot;: 1,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 1,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 1.059,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 1.119,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 1.179,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 1.239,\&amp;quot;y\&amp;quot;: 0.147},{\&amp;quot;x\&amp;quot;: 1.299,\&amp;quot;y\&amp;quot;: 0.135},{\&amp;quot;x\&amp;quot;: 1.359,\&amp;quot;y\&amp;quot;: 0.124},{\&amp;quot;x\&amp;quot;: 1.419,\&amp;quot;y\&amp;quot;: 0.114},{\&amp;quot;x\&amp;quot;: 1.48,\&amp;quot;y\&amp;quot;: 0.105},{\&amp;quot;x\&amp;quot;: 1.54,\&amp;quot;y\&amp;quot;: 0.096},{\&amp;quot;x\&amp;quot;: 1.601,\&amp;quot;y\&amp;quot;: 0.088},{\&amp;quot;x\&amp;quot;: 1.661,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 1.783,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 1.844,\&amp;quot;y\&amp;quot;: 0.06},{\&amp;quot;x\&amp;quot;: 1.905,\&amp;quot;y\&amp;quot;: 0.054},{\&amp;quot;x\&amp;quot;: 1.966,\&amp;quot;y\&amp;quot;: 0.049},{\&amp;quot;x\&amp;quot;: 2.028,\&amp;quot;y\&amp;quot;: 0.044},{\&amp;quot;x\&amp;quot;: 2.089,\&amp;quot;y\&amp;quot;: 0.04},{\&amp;quot;x\&amp;quot;: 2.15,\&amp;quot;y\&amp;quot;: 0.036},{\&amp;quot;x\&amp;quot;: 2.212,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 2.273,\&amp;quot;y\&amp;quot;: 0.03},{\&amp;quot;x\&amp;quot;: 2.335,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 2.396,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 2.458,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 2.52,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 2.581,\&amp;quot;y\&amp;quot;: 0.02},{\&amp;quot;x\&amp;quot;: 2.643,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 2.705,\&amp;quot;y\&amp;quot;: 0.018},{\&amp;quot;x\&amp;quot;: 2.767,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.829,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.89,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.952,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.076,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.199,\&amp;quot;y\&amp;quot;: 0.018},{\&amp;quot;x\&amp;quot;: 3.261,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 3.323,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 3.385,\&amp;quot;y\&amp;quot;: 0.02},{\&amp;quot;x\&amp;quot;: 3.447,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 3.508,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 3.57,\&amp;quot;y\&amp;quot;: 0.022},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 3.693,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 3.755,\&amp;quot;y\&amp;quot;: 0.024},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.024},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Throwing Knife&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Crystal Ball&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;1.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;CrystalBallCasting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;CrystalBallDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;CrystalBallCasting&amp;quot;,&lt;br /&gt;
                        &amp;quot;CrystalBallDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;CrystalBallReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;CrystalBallReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.85&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A crystal orb refined from Tidestone. When used the orb swirls with wave-like currents of energy enhancing the caster&#039;s focus.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;CrystalBallDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;CrystalBallDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Crystal Ball&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Falchion&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;1.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;FalchionDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;FalchionDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FalchionAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FalchionAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FalchionAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FalchionAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FalchionAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FalchionAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;FalchionReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;FalchionReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FalchionAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FalchionAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 48.19,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.32,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A falchion forged from sharply honed Tidestone. Its weight remains substantial, yet it moves more smoothly underwater. The broad teal blade shimmers with an iridescent glow whenever it catches the light.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;FalchionDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;FalchionDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.65,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.384,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.321,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.05,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.396&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.404,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.31,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.024,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.119,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.181,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.349&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.898,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Falchion&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Kris Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;1.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;KrisDaggerDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;KrisDaggerDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;KrisDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;KrisDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;KrisDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;KrisDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;KrisDaggerReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;KrisDaggerReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;KrisDaggerRiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;KrisDaggerRiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 24.88,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.51&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A kris dagger forged from refined Tidestone. The pale teal blade bears the stone&#039;s distinctive wave patterns and its color lightens underwater making it hard to notice.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;KrisDaggerDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;KrisDaggerDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.495,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.141,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.114,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.664,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.221&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.333,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.579,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.155,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.599,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.235&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.025,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.209,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.724,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.245&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.472,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.841,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.232&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.415,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.117,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.658,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.176,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.797,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3634&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Kris Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tome of Sheol&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;SpellbookAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;SpellBookCasting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;SpellBookCasting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 12.4,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 21.25,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.37&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Bound from ash of the damned and inked in demon blood, this unholy tome whispers the vile language of eternal torment.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.793,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.944,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.313&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tome of Sheol&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Torch&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;9&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Throw&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;82%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;82%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 30.76,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.56,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.69&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wooden stick wrapped in a flammable substance, capable of illuminating the dark.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Throw&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.584,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.182,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.349,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.324,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.726,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.187,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.72,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Torch&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Troll&#039;s Bane&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;39&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;max health bonus&amp;quot;: &amp;quot;3~4%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 86.59,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.91,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The blood soaked wood from the mighty Troll&#039;s club whittled down to a manageable size and weight.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.202,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.967&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.271,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.316&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.732,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.357,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.612,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.733,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.353&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.492,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.363,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.899,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Troll&#039;s Bane&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Viking Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 44.34,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.65,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 0.64&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This expertly crafted Viking sword features a sharp blade and sturdy hilt.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.636,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.228,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.765,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3306&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.699,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.175,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.726,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.363&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.779,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.145,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3106&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.142,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.825,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3444&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Viking Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Viola&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Unnamed Artifact Passive&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueFrostbite&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Action Speed&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 55.58,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.92&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks deal 10 [[File:IceDamage.png|Ice|x20px|link=]] [[Spell_types#Ice|Ice]] Magical Damage (100% [[Scaling]]), and frostbites the target for 2 seconds, causing them to suffer -20% [[Stats#Move_Speed|Move Speed Bonus]] and -20% [[Stats#Action_Speed|Action Speed]]&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.069,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.112,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.153,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.565,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2714&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.079,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.652,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.651,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.081,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.28,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.769,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2834&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.596,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.083,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.688,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2854&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.458,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.676,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.645,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Viola&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Void Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;41&amp;quot;,&lt;br /&gt;
                &amp;quot;magical base weapon damage&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;true magical damage&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;True Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.05&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted of dark matter and ironstone, a blade beyond earthly limitations.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Void Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;War Hammer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.39,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Sturdy metal head with three differently shaped protrusions all useful, fastened to a sturdy wooden shaft.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.8,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.617,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.193,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.097,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.69,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3295&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.763,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.195,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.147,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.675,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3315&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.734,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.241,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.092,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.058,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.725,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3775&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.935,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.85,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3515&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.508,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.199,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.223,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.727,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4014&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;War Hammer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;War Maul&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;20%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;70%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 61.98,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 15.94,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 4.15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Leviathan&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9498,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9428&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.033,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.445,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4958&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5288&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.033,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5628&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.705,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.214,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.93,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4164&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.576,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.045,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4474&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;War Maul&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Windlass Crossbow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;40%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;0%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-45%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Crossbow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.14,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 43.89,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 72.25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with added metal around it&#039;s wooden bend for a more stable shot, requiring a bit of effort to reload.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.27,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 50,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.041,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.082,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.123,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.164,\&amp;quot;y\&amp;quot;: 0.988},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.981},{\&amp;quot;x\&amp;quot;: 0.246,\&amp;quot;y\&amp;quot;: 0.973},{\&amp;quot;x\&amp;quot;: 0.287,\&amp;quot;y\&amp;quot;: 0.964},{\&amp;quot;x\&amp;quot;: 0.328,\&amp;quot;y\&amp;quot;: 0.954},{\&amp;quot;x\&amp;quot;: 0.369,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.93},{\&amp;quot;x\&amp;quot;: 0.451,\&amp;quot;y\&amp;quot;: 0.916},{\&amp;quot;x\&amp;quot;: 0.492,\&amp;quot;y\&amp;quot;: 0.901},{\&amp;quot;x\&amp;quot;: 0.534,\&amp;quot;y\&amp;quot;: 0.886},{\&amp;quot;x\&amp;quot;: 0.575,\&amp;quot;y\&amp;quot;: 0.87},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.852},{\&amp;quot;x\&amp;quot;: 0.657,\&amp;quot;y\&amp;quot;: 0.834},{\&amp;quot;x\&amp;quot;: 0.699,\&amp;quot;y\&amp;quot;: 0.816},{\&amp;quot;x\&amp;quot;: 0.74,\&amp;quot;y\&amp;quot;: 0.797},{\&amp;quot;x\&amp;quot;: 0.781,\&amp;quot;y\&amp;quot;: 0.777},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.757},{\&amp;quot;x\&amp;quot;: 0.863,\&amp;quot;y\&amp;quot;: 0.736},{\&amp;quot;x\&amp;quot;: 0.905,\&amp;quot;y\&amp;quot;: 0.715},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.693},{\&amp;quot;x\&amp;quot;: 0.987,\&amp;quot;y\&amp;quot;: 0.671},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 1.069,\&amp;quot;y\&amp;quot;: 0.627},{\&amp;quot;x\&amp;quot;: 1.11,\&amp;quot;y\&amp;quot;: 0.605},{\&amp;quot;x\&amp;quot;: 1.151,\&amp;quot;y\&amp;quot;: 0.582},{\&amp;quot;x\&amp;quot;: 1.192,\&amp;quot;y\&amp;quot;: 0.56},{\&amp;quot;x\&amp;quot;: 1.233,\&amp;quot;y\&amp;quot;: 0.538},{\&amp;quot;x\&amp;quot;: 1.274,\&amp;quot;y\&amp;quot;: 0.516},{\&amp;quot;x\&amp;quot;: 1.315,\&amp;quot;y\&amp;quot;: 0.493},{\&amp;quot;x\&amp;quot;: 1.356,\&amp;quot;y\&amp;quot;: 0.472},{\&amp;quot;x\&amp;quot;: 1.396,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.437,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 1.478,\&amp;quot;y\&amp;quot;: 0.408},{\&amp;quot;x\&amp;quot;: 1.518,\&amp;quot;y\&amp;quot;: 0.388},{\&amp;quot;x\&amp;quot;: 1.559,\&amp;quot;y\&amp;quot;: 0.368},{\&amp;quot;x\&amp;quot;: 1.599,\&amp;quot;y\&amp;quot;: 0.349},{\&amp;quot;x\&amp;quot;: 1.64,\&amp;quot;y\&amp;quot;: 0.33},{\&amp;quot;x\&amp;quot;: 1.68,\&amp;quot;y\&amp;quot;: 0.312},{\&amp;quot;x\&amp;quot;: 1.72,\&amp;quot;y\&amp;quot;: 0.295},{\&amp;quot;x\&amp;quot;: 1.761,\&amp;quot;y\&amp;quot;: 0.279},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.263},{\&amp;quot;x\&amp;quot;: 1.841,\&amp;quot;y\&amp;quot;: 0.248},{\&amp;quot;x\&amp;quot;: 1.881,\&amp;quot;y\&amp;quot;: 0.235},{\&amp;quot;x\&amp;quot;: 1.921,\&amp;quot;y\&amp;quot;: 0.222},{\&amp;quot;x\&amp;quot;: 1.96,\&amp;quot;y\&amp;quot;: 0.21},{\&amp;quot;x\&amp;quot;: 2,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.04,\&amp;quot;y\&amp;quot;: 0.19},{\&amp;quot;x\&amp;quot;: 2.079,\&amp;quot;y\&amp;quot;: 0.181},{\&amp;quot;x\&amp;quot;: 2.119,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.159,\&amp;quot;y\&amp;quot;: 0.163},{\&amp;quot;x\&amp;quot;: 2.199,\&amp;quot;y\&amp;quot;: 0.155},{\&amp;quot;x\&amp;quot;: 2.239,\&amp;quot;y\&amp;quot;: 0.147},{\&amp;quot;x\&amp;quot;: 2.28,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.32,\&amp;quot;y\&amp;quot;: 0.132},{\&amp;quot;x\&amp;quot;: 2.36,\&amp;quot;y\&amp;quot;: 0.125},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.119},{\&amp;quot;x\&amp;quot;: 2.441,\&amp;quot;y\&amp;quot;: 0.112},{\&amp;quot;x\&amp;quot;: 2.482,\&amp;quot;y\&amp;quot;: 0.106},{\&amp;quot;x\&amp;quot;: 2.522,\&amp;quot;y\&amp;quot;: 0.1},{\&amp;quot;x\&amp;quot;: 2.563,\&amp;quot;y\&amp;quot;: 0.095},{\&amp;quot;x\&amp;quot;: 2.604,\&amp;quot;y\&amp;quot;: 0.09},{\&amp;quot;x\&amp;quot;: 2.644,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 2.685,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 2.726,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 2.767,\&amp;quot;y\&amp;quot;: 0.071},{\&amp;quot;x\&amp;quot;: 2.808,\&amp;quot;y\&amp;quot;: 0.067},{\&amp;quot;x\&amp;quot;: 2.849,\&amp;quot;y\&amp;quot;: 0.064},{\&amp;quot;x\&amp;quot;: 2.89,\&amp;quot;y\&amp;quot;: 0.06},{\&amp;quot;x\&amp;quot;: 2.931,\&amp;quot;y\&amp;quot;: 0.057},{\&amp;quot;x\&amp;quot;: 2.972,\&amp;quot;y\&amp;quot;: 0.054},{\&amp;quot;x\&amp;quot;: 3.013,\&amp;quot;y\&amp;quot;: 0.051},{\&amp;quot;x\&amp;quot;: 3.054,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.095,\&amp;quot;y\&amp;quot;: 0.046},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.178,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.219,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.301,\&amp;quot;y\&amp;quot;: 0.036},{\&amp;quot;x\&amp;quot;: 3.343,\&amp;quot;y\&amp;quot;: 0.034},{\&amp;quot;x\&amp;quot;: 3.384,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.425,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.466,\&amp;quot;y\&amp;quot;: 0.03},{\&amp;quot;x\&amp;quot;: 3.508,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.549,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.59,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.672,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.713,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.795,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.836,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.918,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.959,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Windlass Crossbow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Zirkzi&#039;s Eye&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueDeathsGaze&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;True Magical Base Damage&amp;quot;: &amp;quot;2&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueDeathsGazeCooldown&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.85&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful spell hits apply Death&#039;s Gaze, dealing 2 [[File:EvilDamage.png|Evil|x20px|link=]] [[Spell_types#Evil|Evil]] [[Damage#True_Base_Damage|True Magical Base Damage]] (0% [[Scaling]]) to the enemy. This effect has a 0.5s cooldown in the form of a debuff.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Unable to defeat a hopelessly powerful demi-god, an ancient sorcerer sacrificed his life to seal one of the demi-god&#039;s eyes in a crystal ball.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Zirkzi&#039;s Eye&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Zweihander&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 80.56,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 17.82,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Bloodthirst&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9542,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9472&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.929,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.242,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.334,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.47,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.028,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4422&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.795,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.238,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.567,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.478,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.1,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4382&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.518,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4332&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.352,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3184&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Zweihander&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Utility.json&amp;diff=67712</id>
		<title>Data:Utility.json</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Utility.json&amp;diff=67712"/>
		<updated>2026-05-14T23:10:06Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: HF115&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
    &amp;quot;Drink&amp;quot;: [&lt;br /&gt;
        &amp;quot;Ale&amp;quot;,&lt;br /&gt;
        &amp;quot;Great Potion of Luck&amp;quot;,&lt;br /&gt;
        &amp;quot;Magic Protection Potion&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Clarity&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Healing&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Invisibility&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Luck&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Protection&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Water Breathing&amp;quot;,&lt;br /&gt;
        &amp;quot;Troll&#039;s Blood&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;LightSource&amp;quot;: [&lt;br /&gt;
        &amp;quot;Aquaglow Lantern&amp;quot;,&lt;br /&gt;
        &amp;quot;Explosive Bottle&amp;quot;,&lt;br /&gt;
        &amp;quot;Lantern&amp;quot;,&lt;br /&gt;
        &amp;quot;Oil Lantern&amp;quot;,&lt;br /&gt;
        &amp;quot;Torch&amp;quot;,&lt;br /&gt;
        &amp;quot;Wanderlight Lantern&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Consumable&amp;quot;: [&lt;br /&gt;
        &amp;quot;Bandage&amp;quot;,&lt;br /&gt;
        &amp;quot;Breath of the Deceased&amp;quot;,&lt;br /&gt;
        &amp;quot;Broken War Horn&amp;quot;,&lt;br /&gt;
        &amp;quot;Captain&#039;s Corroded Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Cursed Bell&amp;quot;,&lt;br /&gt;
        &amp;quot;Ember Gem&amp;quot;,&lt;br /&gt;
        &amp;quot;Frostbitten Mallet&amp;quot;,&lt;br /&gt;
        &amp;quot;Frozen Iron Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Golden Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Hemostatic&amp;quot;,&lt;br /&gt;
        &amp;quot;Lockpick&amp;quot;,&lt;br /&gt;
        &amp;quot;Mystical Gem&amp;quot;,&lt;br /&gt;
        &amp;quot;Old Rusty Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Skull Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Surgical Kit&amp;quot;,&lt;br /&gt;
        &amp;quot;Trap Disarming Kit&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;ThrowableStuff&amp;quot;: [&lt;br /&gt;
        &amp;quot;Bolas&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Throwable&amp;quot;: [&lt;br /&gt;
        &amp;quot;Bolas&amp;quot;,&lt;br /&gt;
        &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
        &amp;quot;Ghostdust Pouch&amp;quot;,&lt;br /&gt;
        &amp;quot;Poison Vial&amp;quot;,&lt;br /&gt;
        &amp;quot;Sling&amp;quot;,&lt;br /&gt;
        &amp;quot;Sunburst Orb&amp;quot;,&lt;br /&gt;
        &amp;quot;Throwing Knife&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Installable&amp;quot;: [&lt;br /&gt;
        &amp;quot;Campfire Kit&amp;quot;,&lt;br /&gt;
        &amp;quot;Hunting Trap&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;CampfireKit&amp;quot;: [&lt;br /&gt;
        &amp;quot;Campfire Kit&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;MusicalInstrument&amp;quot;: [&lt;br /&gt;
        &amp;quot;Drum&amp;quot;,&lt;br /&gt;
        &amp;quot;Flute&amp;quot;,&lt;br /&gt;
        &amp;quot;Lute&amp;quot;,&lt;br /&gt;
        &amp;quot;Lyre&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Percussion&amp;quot;: [&lt;br /&gt;
        &amp;quot;Drum&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Wind&amp;quot;: [&lt;br /&gt;
        &amp;quot;Flute&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Axe&amp;quot;: [&lt;br /&gt;
        &amp;quot;Francisca Axe&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Trap&amp;quot;: [&lt;br /&gt;
        &amp;quot;Hunting Trap&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Mace&amp;quot;: [&lt;br /&gt;
        &amp;quot;Lute&amp;quot;,&lt;br /&gt;
        &amp;quot;Torch&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;String&amp;quot;: [&lt;br /&gt;
        &amp;quot;Lute&amp;quot;,&lt;br /&gt;
        &amp;quot;Lyre&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Mining&amp;quot;: [&lt;br /&gt;
        &amp;quot;Pickaxe&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;SoulHeart&amp;quot;: [&lt;br /&gt;
        &amp;quot;Soul Heart&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Dagger&amp;quot;: [&lt;br /&gt;
        &amp;quot;Throwing Knife&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Tool&amp;quot;: [&lt;br /&gt;
        &amp;quot;Woodsman Axe&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;WoodCutting&amp;quot;: [&lt;br /&gt;
        &amp;quot;Woodsman Axe&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Utility&amp;quot;: {&lt;br /&gt;
        &amp;quot;Ale&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeJollyTime&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Healing&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ConsumeDrunken&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;4&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;6&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;7&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;8&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;9&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ConsumeDrunkenDizziness&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ConsumeSacredWater&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;4&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;6&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;7&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;8&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;9&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.92,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.73,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.96&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A healthy ale made from the finest hops.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ale&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Ale for quest \&amp;quot;A Strange Freshness\&amp;quot; of chapter \&amp;quot;A Toast to Fate\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Ale 5 times for quest \&amp;quot;Keeping Warm\&amp;quot; of chapter \&amp;quot;Icy Oddities\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Ale for quest \&amp;quot;Silent Observer\&amp;quot; of chapter \&amp;quot;Submerged Secrets\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Ale&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Aquaglow Lantern&amp;quot;: {&lt;br /&gt;
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                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
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                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
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                &amp;quot;width&amp;quot;: 10.14,&lt;br /&gt;
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                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
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            &amp;quot;flavortext&amp;quot;: &amp;quot;This lantern emits a light that never goes out, even underwater. With a shining coral at its center, a reflector focuses the light forward, illuminating the dark waters.&amp;quot;,&lt;br /&gt;
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            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
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            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
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            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.AquaglowLantern&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bandage&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
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                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
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                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstant&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ConsumeToTarget&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstantToTarget&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
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                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
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            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 2.22,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.47&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
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            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Bandage used to fix a wound.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
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                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
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            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
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                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
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            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
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                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;interactiontime&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
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            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bandage for quest \&amp;quot;Marks of Malice\&amp;quot; of chapter \&amp;quot;Clearer Picture\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Bandage 3 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Bandage 25 times for quest \&amp;quot;Verification of Medical Supplies\&amp;quot; of chapter \&amp;quot;The Alchemist&#039;s Concern\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bandage for quest \&amp;quot;Marks of Malice\&amp;quot; of chapter \&amp;quot;Clearer Picture\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Bandage 3 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Bandage 25 times for quest \&amp;quot;Verification of Medical Supplies\&amp;quot; of chapter \&amp;quot;The Surgeon&#039;s Concern\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Bandage&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bolas&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-40%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;ThrowableStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 27.63,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.7,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.14&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A throwing weapon made by attaching stones to both ends of a leather cord. Upon impact, the cord wraps around the target, restricting its movement.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bolas&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Bolas&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Breath of the Deceased&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 13.31,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.87&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This potion disturbs the rest of the dead and awakens a longing for life once more. If poured upon the pentagram hidden somewhere in the crypt, it can summon a lich.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Breath of the Deceased&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.BreathOfTheDeceased&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broken War Horn&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 16.41,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.13&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This horn is a faithful replica of the one a warlord once used to lead his armies long ago. When blown atop the pentagram inscribed somewhere in the crypt, a deep, resonant sound echoes forth, calling the warlord from beyond.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broken War Horn&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.BrokenWarHorn&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Campfire Kit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {}&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Installable&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;CampfireKit&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 2.92,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.81,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 23.03&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A crackling campfire that you can rest near and recover.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Campfire Kit&amp;quot;,&lt;br /&gt;
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                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Campfire Kit for quest \&amp;quot;The Basics\&amp;quot; of chapter \&amp;quot;Properly Prepared\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Campfire Kit for quest \&amp;quot;The Use of a Forgotten Castle\&amp;quot; of chapter \&amp;quot;Safe Keeping\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Campfire Kit 3 times for quest \&amp;quot;Ember&#039;s Amidst Frost\&amp;quot; of chapter \&amp;quot;Lost Tribe\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.CampfireKit&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Captain&#039;s Corroded Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
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                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 4.56,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.19,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.6&lt;br /&gt;
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            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
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            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A key long submerged beneath the sea, its surface heavily rusted. It may have once belonged to one of the many shipwrecked captains.&amp;quot;,&lt;br /&gt;
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            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Captain&#039;s Corroded Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.CaptainsCorrodedKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cursed Bell&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 13.15,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.38,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.38&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;When this bell is rung, a clear chime echoes out, but faintly within it is a sound like the dying scream of the Midnight Stag. If the bell is sounded atop the pentagram drawn somewhere within the Inferno, it will summon the Ghost King.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
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                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cursed Bell&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1700&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.CursedBell&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Drum&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-29&amp;quot;,&lt;br /&gt;
                    &amp;quot;-28&amp;quot;,&lt;br /&gt;
                    &amp;quot;-27&amp;quot;,&lt;br /&gt;
                    &amp;quot;-26&amp;quot;,&lt;br /&gt;
                    &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;-24&amp;quot;,&lt;br /&gt;
                    &amp;quot;-23&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-8.5%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;Percussion&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 16.62,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 16.23,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 16.27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Assembled from a sturdy wooden frame with stretched hide over both ends, filling the air with rhythmic vibrations.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
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                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
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            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 10,&lt;br /&gt;
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0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 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2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Drum&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 32,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Drum&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ember Gem&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 5.51,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.51,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.11&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is a gem that holds a smoldering ember within. It is finely cut, as if crafted to fit perfectly somewhere.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ember Gem&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.EmberGem&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Explosive Bottle&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AoeDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 17.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.81,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.81&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bottle containing a flammable mixture that explodes when ignited and thrown.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Explosive Bottle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ExplosiveBottle&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Flute&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-13&amp;quot;,&lt;br /&gt;
                    &amp;quot;-12&amp;quot;,&lt;br /&gt;
                    &amp;quot;-11&amp;quot;,&lt;br /&gt;
                    &amp;quot;-10&amp;quot;,&lt;br /&gt;
                    &amp;quot;-9&amp;quot;,&lt;br /&gt;
                    &amp;quot;-8&amp;quot;,&lt;br /&gt;
                    &amp;quot;-7&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-13&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;Wind&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 1.67,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 1.68,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 25.13&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is carefully carved into a slender frame made of treated cedar.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Flute&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Flute&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Francisca Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.7&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-35%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 18.71,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.71,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.77&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A Lightweight small throwing axe that can take out enemies from a distance.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
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                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
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3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
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                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
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            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
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            &amp;quot;name&amp;quot;: &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
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                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
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                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
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            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.FranciscaAxe&amp;quot;&lt;br /&gt;
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        &amp;quot;Frostbitten Mallet&amp;quot;: {&lt;br /&gt;
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            },&lt;br /&gt;
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                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
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                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
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                &amp;quot;width&amp;quot;: 9.12,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.24&lt;br /&gt;
            },&lt;br /&gt;
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            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
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            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hammer forged from the essence of cold gathered from the monsters of Frost Mountain. It is the only weapon capable of shattering the sealed wyvern statue, which no ordinary weapon can break. Once the statue is destroyed, the Frost Wyvern will awaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostbitten Mallet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.FrostbittenMallet&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frozen Iron Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
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                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 3.38,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.75&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
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            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
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            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
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            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
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                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
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            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frozen Iron Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.FrozenIronKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ghostdust Pouch&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.54,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.07,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.06&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small pouch, yet within it lies dust that holds the power to uncover secrets. Throw it, and watch as the invisible become visible, bathed in golden light.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 12,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ghostdust Pouch&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.GhostdustPouch&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 3.12,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.89,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 0.98&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An intricate golden key that may lead to priceless treasure.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.GoldenKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Great Potion of Luck&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck05&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;50&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;33.33%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck10&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;100&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;33.33%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck15&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;150&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;33.33%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 9.05,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.46,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.46&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A potion said to bring good luck when drunk. The origin of the contents is unknown.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Great Potion of Luck&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.LuckPotion.Large&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hemostatic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstant&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;19&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;54&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 5.43,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.38,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.38&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Text_DesignData_Item_Flavor_Hemostatic_0001&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hemostatic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Hemostatic&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hunting Trap&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {}&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Installable&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;Trap&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 11.82,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 29.28,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 17.76&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A spring-loaded hunting trap, waiting to snap shut on unsuspecting prey.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hunting Trap&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.HuntingTrap&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lantern&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0.3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.8%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.9~1%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 16.3,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.03,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A lantern useful for lighting up dark paths, enabling for quicker traversal.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lantern&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lantern&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lockpick&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 11.33,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.95,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.22&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Lockpicks are versatile tools, capable of opening a wide variety of locks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lockpick&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lockpick&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lute&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;-14&amp;quot;,&lt;br /&gt;
                    &amp;quot;-13&amp;quot;,&lt;br /&gt;
                    &amp;quot;-12&amp;quot;,&lt;br /&gt;
                    &amp;quot;-11&amp;quot;,&lt;br /&gt;
                    &amp;quot;-10&amp;quot;,&lt;br /&gt;
                    &amp;quot;-9&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;String&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.07,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 16.53,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bard&#039;s trusty Lute, capable of soothing savage beasts with enchanting melodies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lute&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 72,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lute&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lyre&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-17&amp;quot;,&lt;br /&gt;
                    &amp;quot;-16&amp;quot;,&lt;br /&gt;
                    &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;-14&amp;quot;,&lt;br /&gt;
                    &amp;quot;-13&amp;quot;,&lt;br /&gt;
                    &amp;quot;-12&amp;quot;,&lt;br /&gt;
                    &amp;quot;-11&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;String&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 28.46,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 22.31,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.35&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The frame is made of finely polished maple wood and the strings are woven from strong silk.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lyre&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 32,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lyre&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Magic Protection Potion&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeShield&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;15&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;25&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;35&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An effective potion to help aid against magical threats.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Magic Protection Potion&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Magic Protection Potion 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.MagicProtectionPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mystical Gem&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 5.51,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.51,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.11&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mystical Gem&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.MysticalGem&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Oil Lantern&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Activate Ability&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ExplosiveBottleAoeDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 15.74,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.8,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Always reliable, the oil lantern casts a warm glow illuminating the path ahead.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 12,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Oil Lantern&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.OilLantern&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Old Rusty Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 0.66,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.01,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.69&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A rusty old key that doubts whether it will open the door.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Old Rusty Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.OldRustyKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pickaxe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;regular interaction speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;10%&amp;quot;,&lt;br /&gt;
                    &amp;quot;15%&amp;quot;,&lt;br /&gt;
                    &amp;quot;20%&amp;quot;,&lt;br /&gt;
                    &amp;quot;25%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Regular Interaction Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mining&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 40.28,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 29.24,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.11&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A trusty iron pickaxe that can chip away at most ore.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pickaxe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Pickaxe&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Poison Vial&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Damage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 9.05,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.46,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.46&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is said to contain a blend of toxins from the deadliest beasts in the realm. When broken, this vial releases a poisonous fog that lingers in the air, draining the life from those foolish enough to inhale it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Poison Vial&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.PoisonVial&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Clarity&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;4.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;6.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;8.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;10.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;12.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;14.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;16.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It clears the clouded mind and brings back forgotten memories.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Clarity&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ClarityPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Healing&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHeal&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;17.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;12.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;10.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;7.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;5.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {},&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Potion used to recover a bit of health.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Healing&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Healing 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Potion of Healing for quest \&amp;quot;Oh Brother\&amp;quot; of chapter \&amp;quot;Always Intrigued\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Healing 2 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Healing 2 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.HealingPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Invisibility&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeInvis&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;11.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;14.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;17.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;20.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;23.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;26.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;29.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Become invisible when used. The spell is broken when the target moves or performs an action.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Invisibility&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Invisibility 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Potion of Invisibility for quest \&amp;quot;Oh Brother\&amp;quot; of chapter \&amp;quot;Always Intrigued\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.InvisibilityPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Luck&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;45%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck05&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;50&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;35%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck08&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;80&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 9.05,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.46,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.46&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A potion said to bring good luck when drunk. The origin of the contents is unknown.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Luck&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Epic Potion of Luck 2 times for quest \&amp;quot;Self Made Luck\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Uncommon Potion of Luck 1 time for quest \&amp;quot;Clearing The Way\&amp;quot; of chapter \&amp;quot;The Alignment\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Epic Potion of Luck 2 times for quest \&amp;quot;Self Made Luck\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Uncommon Potion of Luck 1 time for quest \&amp;quot;Clearing The Way\&amp;quot; of chapter \&amp;quot;The Alignment\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.LuckPotion.Small&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Protection&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeShield&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;15&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;25&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;35&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Potion that gives a temporary defensive shield around the user.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Protection&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Protection 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Potion of Protection for quest \&amp;quot;Oh Brother\&amp;quot; of chapter \&amp;quot;Always Intrigued\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ProtectionPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Water Breathing&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeOxygen&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;40&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;50&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;60&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;70&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;80&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A potion that allows you to stay underwater for long periods without running out of breath.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Water Breathing&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.PotionofWaterBreathing&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Skull Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 3.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.76,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.88&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A mysterious key with an ominous skull embedded in it&#039;s core.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Skull Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SkullKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sling&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-40%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 29.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.19,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.95&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A weapon that hurls stones from a small pouch strung between leather cords. Simple in design, yet difficult to master without skill.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 7.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.051,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.256,\&amp;quot;y\&amp;quot;: 0.982},{\&amp;quot;x\&amp;quot;: 0.307,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.358,\&amp;quot;y\&amp;quot;: 0.966},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.956},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.513,\&amp;quot;y\&amp;quot;: 0.934},{\&amp;quot;x\&amp;quot;: 0.564,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.667,\&amp;quot;y\&amp;quot;: 0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 0.273},{\&amp;quot;x\&amp;quot;: 2.301,\&amp;quot;y\&amp;quot;: 0.257},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.241},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.227},{\&amp;quot;x\&amp;quot;: 2.45,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.193},{\&amp;quot;x\&amp;quot;: 2.56,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 2.589,\&amp;quot;y\&amp;quot;: 0.179},{\&amp;quot;x\&amp;quot;: 2.619,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.649,\&amp;quot;y\&amp;quot;: 0.165},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 2.71,\&amp;quot;y\&amp;quot;: 0.152},{\&amp;quot;x\&amp;quot;: 2.74,\&amp;quot;y\&amp;quot;: 0.146},{\&amp;quot;x\&amp;quot;: 2.77,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sling&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Sling&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
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            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
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                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
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                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ResurrectionHPDown&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Percent Max Health Healing&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;SoulHeart&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 6.34,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.28,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Glowing blue soul heart of a fallen adventurer.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SoulHeart&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sunburst Orb&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
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                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 4.23,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.23,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 4.23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
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                &amp;quot;3&amp;quot;,&lt;br /&gt;
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                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
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            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
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                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 12,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sunburst Orb&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SunburstOrb&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Surgical Kit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstant&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Percent Max Health Healing&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ConsumeToTarget&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstantToTarget&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Percent Max Health Healing&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 14.05,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.53&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A medical kit used to dress serious wounds.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 9,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Surgical Kit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Surgical Kit for quest \&amp;quot;Doctor&#039;s Orders\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Testing Treatment\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Critical Care\&amp;quot; of chapter \&amp;quot;Beyond The Threshold Of Darkness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 10 times for quest \&amp;quot;Verification of Medical Supplies\&amp;quot; of chapter \&amp;quot;The Alchemist&#039;s Concern\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Surgical Kit for quest \&amp;quot;Doctor&#039;s Orders\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Prepared For The Unexpected\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Critical Care\&amp;quot; of chapter \&amp;quot;Beyond The Threshold Of Darkness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 10 times for quest \&amp;quot;Verification of Medical Supplies\&amp;quot; of chapter \&amp;quot;The Surgeon&#039;s Concern\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SurgicalKit&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Throwing Knife&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.7&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-25%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 15.21,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 0.61&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Meticulously crafted sharp knives that can be thrown from a distance and pierce through even plate armor.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 21,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.02,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.041,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.082,\&amp;quot;y\&amp;quot;: 0.986},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.979},{\&amp;quot;x\&amp;quot;: 0.123,\&amp;quot;y\&amp;quot;: 0.97},{\&amp;quot;x\&amp;quot;: 0.143,\&amp;quot;y\&amp;quot;: 0.96},{\&amp;quot;x\&amp;quot;: 0.164,\&amp;quot;y\&amp;quot;: 0.948},{\&amp;quot;x\&amp;quot;: 0.184,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.922},{\&amp;quot;x\&amp;quot;: 0.226,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.246,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.267,\&amp;quot;y\&amp;quot;: 0.873},{\&amp;quot;x\&amp;quot;: 0.287,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.308,\&amp;quot;y\&amp;quot;: 0.837},{\&amp;quot;x\&amp;quot;: 0.329,\&amp;quot;y\&amp;quot;: 0.817},{\&amp;quot;x\&amp;quot;: 0.349,\&amp;quot;y\&amp;quot;: 0.797},{\&amp;quot;x\&amp;quot;: 0.37,\&amp;quot;y\&amp;quot;: 0.776},{\&amp;quot;x\&amp;quot;: 0.39,\&amp;quot;y\&amp;quot;: 0.755},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.733},{\&amp;quot;x\&amp;quot;: 0.432,\&amp;quot;y\&amp;quot;: 0.71},{\&amp;quot;x\&amp;quot;: 0.452,\&amp;quot;y\&amp;quot;: 0.688},{\&amp;quot;x\&amp;quot;: 0.473,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 0.493,\&amp;quot;y\&amp;quot;: 0.642},{\&amp;quot;x\&amp;quot;: 0.514,\&amp;quot;y\&amp;quot;: 0.619},{\&amp;quot;x\&amp;quot;: 0.535,\&amp;quot;y\&amp;quot;: 0.595},{\&amp;quot;x\&amp;quot;: 0.555,\&amp;quot;y\&amp;quot;: 0.572},{\&amp;quot;x\&amp;quot;: 0.576,\&amp;quot;y\&amp;quot;: 0.549},{\&amp;quot;x\&amp;quot;: 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0.243},{\&amp;quot;x\&amp;quot;: 0.92,\&amp;quot;y\&amp;quot;: 0.232},{\&amp;quot;x\&amp;quot;: 0.94,\&amp;quot;y\&amp;quot;: 0.222},{\&amp;quot;x\&amp;quot;: 0.96,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 0.98,\&amp;quot;y\&amp;quot;: 0.206},{\&amp;quot;x\&amp;quot;: 1,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 1,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 1.059,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 1.119,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 1.179,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 1.239,\&amp;quot;y\&amp;quot;: 0.147},{\&amp;quot;x\&amp;quot;: 1.299,\&amp;quot;y\&amp;quot;: 0.135},{\&amp;quot;x\&amp;quot;: 1.359,\&amp;quot;y\&amp;quot;: 0.124},{\&amp;quot;x\&amp;quot;: 1.419,\&amp;quot;y\&amp;quot;: 0.114},{\&amp;quot;x\&amp;quot;: 1.48,\&amp;quot;y\&amp;quot;: 0.105},{\&amp;quot;x\&amp;quot;: 1.54,\&amp;quot;y\&amp;quot;: 0.096},{\&amp;quot;x\&amp;quot;: 1.601,\&amp;quot;y\&amp;quot;: 0.088},{\&amp;quot;x\&amp;quot;: 1.661,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 1.783,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 1.844,\&amp;quot;y\&amp;quot;: 0.06},{\&amp;quot;x\&amp;quot;: 1.905,\&amp;quot;y\&amp;quot;: 0.054},{\&amp;quot;x\&amp;quot;: 1.966,\&amp;quot;y\&amp;quot;: 0.049},{\&amp;quot;x\&amp;quot;: 2.028,\&amp;quot;y\&amp;quot;: 0.044},{\&amp;quot;x\&amp;quot;: 2.089,\&amp;quot;y\&amp;quot;: 0.04},{\&amp;quot;x\&amp;quot;: 2.15,\&amp;quot;y\&amp;quot;: 0.036},{\&amp;quot;x\&amp;quot;: 2.212,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 2.273,\&amp;quot;y\&amp;quot;: 0.03},{\&amp;quot;x\&amp;quot;: 2.335,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 2.396,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 2.458,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 2.52,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 2.581,\&amp;quot;y\&amp;quot;: 0.02},{\&amp;quot;x\&amp;quot;: 2.643,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 2.705,\&amp;quot;y\&amp;quot;: 0.018},{\&amp;quot;x\&amp;quot;: 2.767,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.829,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.89,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.952,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.076,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.199,\&amp;quot;y\&amp;quot;: 0.018},{\&amp;quot;x\&amp;quot;: 3.261,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 3.323,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 3.385,\&amp;quot;y\&amp;quot;: 0.02},{\&amp;quot;x\&amp;quot;: 3.447,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 3.508,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 3.57,\&amp;quot;y\&amp;quot;: 0.022},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 3.693,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 3.755,\&amp;quot;y\&amp;quot;: 0.024},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.024},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Throwing Knife&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ThrowingKnife&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Torch&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;9&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;82%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;82%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 30.76,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.56,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.69&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wooden stick wrapped in a flammable substance, capable of illuminating the dark.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Torch&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Torch&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Trap Disarming Kit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 14.46,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.28,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.19&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A compact kit filled with an assortment of finely crafted specialized tools that make disarming even the most complex traps seem like child&#039;s play.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Trap Disarming Kit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.TrapDisarmingKit&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Troll&#039;s Blood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHeal&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;100.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.71,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.71&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Blood essence obtained from a Cave Troll, you will gain extraordinary healing capabilities with this!&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Troll&#039;s Blood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.TrollBlood&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wanderlight Lantern&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.7%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;LanternThrow&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 16.3,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.93,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;In a prosperous era, Toz, the loyal court wizard of the king, created these lanterns. Harnessing his growing powers, he equipped the elite guard with these beacons, aiming to protect against dangers that would otherwise remain unseen.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wanderlight Lantern&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.WanderlightLantern&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Woodsman Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;regular interaction speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;10%&amp;quot;,&lt;br /&gt;
                    &amp;quot;15%&amp;quot;,&lt;br /&gt;
                    &amp;quot;20%&amp;quot;,&lt;br /&gt;
                    &amp;quot;25%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Regular Interaction Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;82.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Tool&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;WoodCutting&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 40.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.78,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.89&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A common iron axe capable of chopping down most trees.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Woodsman Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.WoodsmanAxe&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:Status_Data&amp;diff=67711</id>
		<title>Template:Status Data</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:Status_Data&amp;diff=67711"/>
		<updated>2026-05-14T23:10:06Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: HF115&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|status_types=Buff,Debuff,Other&lt;br /&gt;
|source_types=Class,Item,Prop,Monster,Other&lt;br /&gt;
|buff={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|class={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|abyssal flame={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Abyssal Flame&lt;br /&gt;
			|tags_frontend=[[Damage#Health_Cost|Health Cost]]: 1%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;ShapeShift Activate&lt;br /&gt;
			|icon=Icon_Buff_AbyssalFlame&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#ShapeShifts-0|Blood Pact]]&lt;br /&gt;
			}}&lt;br /&gt;
		|accelerando granted bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Accelerando Granted Bad&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 1&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_AccelerandoGranted&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Accelerando]]&lt;br /&gt;
			}}&lt;br /&gt;
		|accelerando granted good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Accelerando Granted Good&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 3&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_AccelerandoGranted&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Accelerando]]&lt;br /&gt;
			}}&lt;br /&gt;
		|accelerando granted perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Accelerando Granted Perfect&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 5&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_AccelerandoGranted&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Accelerando]]&lt;br /&gt;
			}}&lt;br /&gt;
		|accelerando bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Accelerando Bad&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_MoveSpeed&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Accelerando]]&lt;br /&gt;
			}}&lt;br /&gt;
		|accelerando good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Accelerando Good&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_MoveSpeed&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Accelerando]]&lt;br /&gt;
			}}&lt;br /&gt;
		|accelerando perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Accelerando Perfect&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_MoveSpeed&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Accelerando]]&lt;br /&gt;
			}}&lt;br /&gt;
		|achilles strike buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Achilles Strike Buff&lt;br /&gt;
			|tags_frontend=Duration: 8s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_AchillesStrike&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Skills-0|Achilles Strike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|adrenaline rush={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Adrenaline Rush&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 5%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 15%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_AdrenalineRush&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Adrenaline Rush]]&lt;br /&gt;
			}}&lt;br /&gt;
		|adrenaline spike activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Adrenaline Spike Activated&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 3%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 15%&amp;lt;br&amp;gt;[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 30%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_AdrenalineSpike&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Adrenaline Spike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|advanced healer={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Advanced Healer&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Add|Magical Healing Add]]: 5&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_AdvancedHealer&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Advanced Healer]]&lt;br /&gt;
			}}&lt;br /&gt;
		|air mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Air Mastery&lt;br /&gt;
			|tags_frontend=[[File:AirDamage.png|Air|x20px]] [[Damage_Types#Air|Air]] [[Damage#Power_Bonus|Power Bonus]]: 50%&amp;lt;br&amp;gt;[[File:AirDamage.png|Air|x20px]] [[Damage_Types#Air|Air]] [[Movement#Knockback|Knockback Bonus]]: 25%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_AirMastery&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Air Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|allegro granted bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Allegro Granted Bad&lt;br /&gt;
			|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 3%&amp;lt;br&amp;gt;[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 3%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_Music_AllegroGranted&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Allegro]]&lt;br /&gt;
			}}&lt;br /&gt;
		|allegro granted good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Allegro Granted Good&lt;br /&gt;
			|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 4.5%&amp;lt;br&amp;gt;[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 4.5%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_Music_AllegroGranted&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Allegro]]&lt;br /&gt;
			}}&lt;br /&gt;
		|allegro granted perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Allegro Granted Perfect&lt;br /&gt;
			|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 6%&amp;lt;br&amp;gt;[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 6%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_Music_AllegroGranted&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Allegro]]&lt;br /&gt;
			}}&lt;br /&gt;
		|allegro bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Allegro Bad&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_Music_Allegro&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Allegro]]&lt;br /&gt;
			}}&lt;br /&gt;
		|allegro good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Allegro Good&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_Music_Allegro&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Allegro]]&lt;br /&gt;
			}}&lt;br /&gt;
		|allegro perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Allegro Perfect&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_Music_Allegro&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Allegro]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ambush={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ambush&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_Ambush&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Ambush]]&lt;br /&gt;
			}}&lt;br /&gt;
		|animal kinship={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Animal Kinship&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_AnimalKinship&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Animal Kinship]]&lt;br /&gt;
			}}&lt;br /&gt;
		|antimagic={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Antimagic&lt;br /&gt;
			|tags_frontend=[[Damage#Damage_Reduction|Damage Reduction]] against all [[Damage_Types#Magical_Elements|Magical Elements]] except {{Element|Divine}}, {{Element|Curse}}, and {{Element|Neutral}}: 20%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Antimagic&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Antimagic]]&lt;br /&gt;
			}}&lt;br /&gt;
		|apex of sorcery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Apex Of Sorcery&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ApexOfSorcery&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Apex of Sorcery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|apex of sorcery activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Apex Of Sorcery Activated&lt;br /&gt;
			|tags_frontend=[[Stats#Magical_Power_Bonus|Magical Power Bonus]]: 50%&amp;lt;br&amp;gt;[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ApexOfSorceryActivated&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Apex of Sorcery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|arcane feedback activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Arcane Feedback Activated&lt;br /&gt;
			|tags_frontend=Duration: 7s&amp;lt;br&amp;gt;[[File:ArcaneDamage.png|Arcane|x20px]] [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]: 3%&amp;lt;br&amp;gt;[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 3%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_ArcaneFeedback&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Arcane Feedback]]&lt;br /&gt;
			}}&lt;br /&gt;
		|arcane mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Arcane Mastery&lt;br /&gt;
			|tags_frontend=[[File:ArcaneDamage.png|Arcane|x20px]] [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ArcaneMastery&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Arcane Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|arcane shield={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Arcane Shield&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;[[Shield|Base Shield]]: 15&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Buff_ArcaneShield&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Skills-0|Arcane Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|aria of alacrity bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Aria Of Alacrity Bad&lt;br /&gt;
			|tags_frontend=Duration: 60s&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 4%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_Music_AriaOfAlacrity&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Aria of Alacrity]]&lt;br /&gt;
			}}&lt;br /&gt;
		|aria of alacrity good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Aria Of Alacrity Good&lt;br /&gt;
			|tags_frontend=Duration: 120s&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 6%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_Music_AriaOfAlacrity&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Aria of Alacrity]]&lt;br /&gt;
			}}&lt;br /&gt;
		|aria of alacrity perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Aria Of Alacrity Perfect&lt;br /&gt;
			|tags_frontend=Duration: 240s&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 8%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_Music_AriaOfAlacrity&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Aria of Alacrity]]&lt;br /&gt;
			}}&lt;br /&gt;
		|axe specialization={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Axe Specialization&lt;br /&gt;
			|tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 3&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_AxeSpecialization&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Axe Specialization]]&lt;br /&gt;
			}}&lt;br /&gt;
		|back attack={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Back Attack&lt;br /&gt;
			|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 30%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_BackAttack&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Back Attack]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ballad of courage bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ballad Of Courage Bad&lt;br /&gt;
			|tags_frontend=Duration: 60s&amp;lt;br&amp;gt;[[Stats#Physical_Power|Physical Power]]: 5&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_Music_BalladOfCourage&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Ballad of Courage]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ballad of courage good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ballad Of Courage Good&lt;br /&gt;
			|tags_frontend=Duration: 120s&amp;lt;br&amp;gt;[[Stats#Physical_Power|Physical Power]]: 7&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_Music_BalladOfCourage&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Ballad of Courage]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ballad of courage perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ballad Of Courage Perfect&lt;br /&gt;
			|tags_frontend=Duration: 240s&amp;lt;br&amp;gt;[[Stats#Physical_Power|Physical Power]]: 10&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_Music_BalladOfCourage&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Ballad of Courage]]&lt;br /&gt;
			}}&lt;br /&gt;
		|barkskin armor={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Barkskin Armor&lt;br /&gt;
			|tags_frontend=Duration: 10s&amp;lt;br&amp;gt;[[Stats#Armor_Rating|Armor Rating]]: 50&amp;lt;br&amp;gt;[[Damage#Headshot_Damage_Reduction|Headshot Damage Reduction]]: 10%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_BarkskinArmor&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Spells-0|Barkskin Armor]]&lt;br /&gt;
			}}&lt;br /&gt;
		|barricade={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Barricade&lt;br /&gt;
			|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: 75&amp;lt;br&amp;gt;[[Stats#Magical_Resistance|Magical Resistance]]: 75&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_Barricade&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Barricade]]&lt;br /&gt;
			}}&lt;br /&gt;
		|beats of alacrity bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Beats Of Alacrity Bad&lt;br /&gt;
			|tags_frontend=Duration: 60s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: 4&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_Music_BeatsOfAlacrity&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Beats of Alacrity]]&lt;br /&gt;
			}}&lt;br /&gt;
		|beats of alacrity good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Beats Of Alacrity Good&lt;br /&gt;
			|tags_frontend=Duration: 120s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: 5&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_Music_BeatsOfAlacrity&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Beats of Alacrity]]&lt;br /&gt;
			}}&lt;br /&gt;
		|beats of alacrity perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Beats Of Alacrity Perfect&lt;br /&gt;
			|tags_frontend=Duration: 240s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: 6&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_Music_BeatsOfAlacrity&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Beats of Alacrity]]&lt;br /&gt;
			}}&lt;br /&gt;
		|berserker={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Berserker&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Berserker&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Berserker]]&lt;br /&gt;
			}}&lt;br /&gt;
		|bless hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Bless Hit&lt;br /&gt;
			|tags_frontend=Duration: 30s&amp;lt;br&amp;gt;Magical Buff: True&amp;lt;br&amp;gt;[[Stats#Attributes|All Attributes]]: 2&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_Blessed&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Spells-0|Bless]]&lt;br /&gt;
			}}&lt;br /&gt;
		|blood exchange={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Blood Exchange&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 15%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_BloodExchange&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Skills-0|Blood Exchange]]&lt;br /&gt;
			}}&lt;br /&gt;
		|blood pact={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Blood Pact&lt;br /&gt;
			|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: 50&amp;lt;br&amp;gt;[[Stats#Magical_Resistance|Magical Resistance]]: 50&amp;lt;br&amp;gt;[[Health#Max_Health_Add|Max Health Add]]: 30&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;ShapeShift Activate&lt;br /&gt;
			|icon=Icon_Buff_ShapeShift_BloodPact&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Skills-0|Blood Pact]]&lt;br /&gt;
			}}&lt;br /&gt;
		|blood pact primitives={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Blood Pact Primitives&lt;br /&gt;
			|tags_frontend=[[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]: 33%&amp;lt;br&amp;gt;[[Stats#Attributes|All Attributes]]: 1&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 10&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Character DarknessShard Used&lt;br /&gt;
			|icon=Icon_Buff_BloodPactPrimitives&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Skills-0|Blood Pact]]&lt;br /&gt;
			}}&lt;br /&gt;
		|blow of corruption={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Blow Of Corruption&lt;br /&gt;
			|tags_frontend=Duration: 8s&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_BlowofCorruption&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Skills-0|Blow of Corruption]]&lt;br /&gt;
			}}&lt;br /&gt;
		|blunt weapon mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Blunt Weapon Mastery&lt;br /&gt;
			|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 10%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_BluntWeaponMastery&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Blunt Weapon Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|breakthrough={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Breakthrough&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: 7&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Breakthrough&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Breakthrough]]&lt;br /&gt;
			}}&lt;br /&gt;
		|brewmaster={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Brewmaster&lt;br /&gt;
			|tags_frontend=[[Stats#Strength|Strength]]: 10&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Brewmaster&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Brewmaster]]&lt;br /&gt;
			}}&lt;br /&gt;
		|camping mastery on activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Camping Mastery On Activated&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_CampingMastery&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Camping Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|carnage={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Carnage&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_Carnage&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Carnage]]&lt;br /&gt;
			}}&lt;br /&gt;
		|charismatic performance={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Charismatic Performance&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_CharismaticPerformance&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Charismatic Performance]]&lt;br /&gt;
			}}&lt;br /&gt;
		|chase={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Chase&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Chase&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Chase]]&lt;br /&gt;
			}}&lt;br /&gt;
		|chorale of clarity bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Chorale Of Clarity Bad&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_Music_ChoraleOfClarity&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Chorale of Clarity]]&lt;br /&gt;
			}}&lt;br /&gt;
		|chorale of clarity good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Chorale Of Clarity Good&lt;br /&gt;
			|tags_frontend=Duration: 16s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_Music_ChoraleOfClarity&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Chorale of Clarity]]&lt;br /&gt;
			}}&lt;br /&gt;
		|chorale of clarity perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Chorale Of Clarity Perfect&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_Music_ChoraleOfClarity&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Chorale of Clarity]]&lt;br /&gt;
			}}&lt;br /&gt;
		|combo attack={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Combo Attack&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 2&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_ComboAttack&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Combo Attack]]&lt;br /&gt;
			}}&lt;br /&gt;
		|counterattack={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Counterattack&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 10%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_Counterattack&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Counterattack]]&lt;br /&gt;
			}}&lt;br /&gt;
		|creep={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Creep&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_CreepPerk&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Creep]]&lt;br /&gt;
			}}&lt;br /&gt;
		|creep activate={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Creep Activate&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Bonus]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_CreepActivate&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Creep]]&lt;br /&gt;
			}}&lt;br /&gt;
		|creep pre delay={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Creep Pre Delay&lt;br /&gt;
			|tags_frontend=Duration: 0.5s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Cooldown&lt;br /&gt;
			|icon=Icon_Buff_CreepPreDelay&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Creep]]&lt;br /&gt;
			}}&lt;br /&gt;
		|crippling shot={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Crippling Shot&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_CripplingShot&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Crippling Shot]]&lt;br /&gt;
			}}&lt;br /&gt;
		|crossbow mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Crossbow Mastery&lt;br /&gt;
			|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 5%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_CrossbowMastery&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Crossbow Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|crossbow mastery reload={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Crossbow Mastery Reload&lt;br /&gt;
			|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 50%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_CrossbowMasteryReload&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Crossbow Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|crush={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Crush&lt;br /&gt;
			|tags_frontend=[[Impact_Power|Impact Power]]: 1&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Crush&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Crush]]&lt;br /&gt;
			}}&lt;br /&gt;
		|curse mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Curse Mastery&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_CurseMastery&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Curse Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|cutthroat buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Cutthroat Buff&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_CutThroat&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Skills-0|Cut Throat]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dagger mastery melee={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dagger Mastery Melee&lt;br /&gt;
			|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 10%&amp;lt;br&amp;gt;[[Damage#True_Damage|True Physical Damage]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_DaggerMastery&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Dagger Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dagger mastery ranged={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dagger Mastery Ranged&lt;br /&gt;
			|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 10%&amp;lt;br&amp;gt;[[Damage#True_Damage|True Physical Damage]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_DaggerMastery&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Dagger Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dancing feet={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dancing Feet&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_DancingFeet&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Dancing Feet]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dark enhancement={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dark Enhancement&lt;br /&gt;
			|tags_frontend=[[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]: 20%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_DarkEnhancement&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Dark Enhancement]]&lt;br /&gt;
			}}&lt;br /&gt;
		|darkness shard={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Darkness Shard&lt;br /&gt;
			|tags_frontend=[[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]: 33%&amp;lt;br&amp;gt;[[Stats#Attributes|All Attributes]]: 1&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Character DarknessShard Activate&lt;br /&gt;
			|icon=Icon_Buff_DarknessShard&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Spell Predation]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dark offering buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dark Offering Buff&lt;br /&gt;
			|tags_frontend=Duration: 60s&amp;lt;br&amp;gt;[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 5%&amp;lt;br&amp;gt;[[Stats#Magical_Power_Bonus|Magical Power Bonus]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 10&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_DarkOfferingStatus&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Skills-0|Dark Offering]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dark offering concentration={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dark Offering Concentration&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_DarkOfferingConcentration&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Skills-0|Dark Offering]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dark reflection activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dark Reflection Activated&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_DarkReflection&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Dark Reflection]]&lt;br /&gt;
			}}&lt;br /&gt;
		|defense mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Defense Mastery&lt;br /&gt;
			|tags_frontend=[[Stats#Armor_Rating|Item Armor Rating Bonus]]: 15%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_DefenseMastery&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Defense Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|demon armor buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Demon Armor Buff&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_DemonArmorPerk&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Demon Armor]]&lt;br /&gt;
			}}&lt;br /&gt;
		|disarm={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Disarm&lt;br /&gt;
			|tags_frontend=Duration: 8s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Disarm&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Disarm]]&lt;br /&gt;
			}}&lt;br /&gt;
		|divine protection={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Divine Protection&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;[[Stats#Damage_Reduction|Physical Damage Reduction]]: 30%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_DivineProtection&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Skills-0|Divine Protection]]&lt;br /&gt;
			}}&lt;br /&gt;
		|divine strike hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Divine Strike Hit&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;[[Damage#Divine_Strike_Damage|Divine Strike Damage]]: 5&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_DivineStrike&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Spells-0|Divine Strike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|double jump={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Double Jump&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_DoubleJump&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Double Jump]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dreamwalk={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dreamwalk&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Dreamwalk&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Dreamwalk]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dreamwalk buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dreamwalk Buff&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Magical_Power|Magical Power]]: 5&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_DreamwalkBuff&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Dreamwalk]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dual wield={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dual Wield&lt;br /&gt;
			|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 10%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_DualWield&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Dual Wield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|eldritch shield dark damage={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Eldritch Shield Dark Damage&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;[[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]: 30%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Buff_EldritchShield_DarkDamage&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Eldritch Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|eldritch shield hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Eldritch Shield Hit&lt;br /&gt;
			|tags_frontend=Duration: 15s&amp;lt;br&amp;gt;[[Shield|Magical Base Shield]]: 25&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_EldritchShield_Shield&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Eldritch Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|elemental fury={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Elemental Fury&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ElementalFury&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Elemental Fury]]&lt;br /&gt;
			}}&lt;br /&gt;
		|encore={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Encore&lt;br /&gt;
			|tags_frontend=[[Stats#Manual_Dexterity|Manual Dexterity]]: 10%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Encore&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Skills-0|Encore]]&lt;br /&gt;
			}}&lt;br /&gt;
		|enhanced wildness={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Enhanced Wildness&lt;br /&gt;
			|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 5%&amp;lt;br&amp;gt;[[Stats#Armor_Rating|Armor Rating]]: 20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_EnhancedWildness&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Enhanced Wildness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|executioner melee={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Executioner Melee&lt;br /&gt;
			|tags_frontend=[[Damage#Headshot_Damage_Modifier|Headshot Damage Modifier]]: 20%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Executioner&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Executioner]]&lt;br /&gt;
			}}&lt;br /&gt;
		|executioner ranged={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Executioner Ranged&lt;br /&gt;
			|tags_frontend=[[Damage#Headshot_Damage_Modifier|Headshot Damage Modifier]]: 20%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Executioner&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Executioner]]&lt;br /&gt;
			}}&lt;br /&gt;
		|exploitation strike={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Exploitation Strike&lt;br /&gt;
			|tags_frontend=Duration: 15s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_ExploitationStrike&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Skills-0|Exploitation Strike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|faithfulness={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Faithfulness&lt;br /&gt;
			|tags_frontend=[[File:DivineDamage.png|Divine|x20px]] [[Damage_Types#Divine|Divine]] [[Damage#Power_Bonus|Power Bonus]]: 15%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Faithfulness&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Faithfulness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|fermata={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fermata&lt;br /&gt;
			|tags_frontend=[[Stats#Resourcefulness|Resourcefulness]]: 5&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Fermata&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Fermata]]&lt;br /&gt;
			}}&lt;br /&gt;
		|finishing blow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Finishing Blow&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_FinishingBlow&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Skills-0|Finishing Blow]]&lt;br /&gt;
			}}&lt;br /&gt;
		|fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fire Mastery&lt;br /&gt;
			|tags_frontend=[[File:FireDamage.png|Fire|x20px]] [[Damage_Types#Fire|Fire]] [[Damage#Power_Bonus|Power Bonus]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_FireMastery&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Fire Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|first aid={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=First Aid&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_FirstAid&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|First Aid]]&lt;br /&gt;
			}}&lt;br /&gt;
		|flame walker={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flame Walker&lt;br /&gt;
			|tags_frontend=Duration: 6s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_FlameWalker&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Flame Walker]]&lt;br /&gt;
			}}&lt;br /&gt;
		|forceful shot={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Forceful Shot&lt;br /&gt;
			|tags_frontend=Duration: 10s&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_ForcefulShot&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Skills-0|Forceful Shot]]&lt;br /&gt;
			}}&lt;br /&gt;
		|force of nature={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Force Of Nature&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Physical_Power|Physical Power]]: 5&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_ForceOfNature&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Force of Nature]]&lt;br /&gt;
			}}&lt;br /&gt;
		|fortified ground={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fortified Ground&lt;br /&gt;
			|tags_frontend=[[Stats#Attributes|All Attributes]]: 3&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Buff_FortifiedGround&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Fortified Ground]]&lt;br /&gt;
			}}&lt;br /&gt;
		|frenzied={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Frenzied&lt;br /&gt;
			|tags_frontend=Duration: 2s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Frenzied&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Skills-0|Rush]]&lt;br /&gt;
			}}&lt;br /&gt;
		|glaciate hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Glaciate Hit&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_Glaciate&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Glaciate]]&lt;br /&gt;
			}}&lt;br /&gt;
		|hand crossbow mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Hand Crossbow Mastery&lt;br /&gt;
			|tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 2&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_HandCrossbowMastery&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Hand Crossbow Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|harmonic shield bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Harmonic Shield Bad&lt;br /&gt;
			|tags_frontend=Duration: 60s&amp;lt;br&amp;gt;[[Stats#Damage_Reduction|Physical Damage Reduction]]: 3%&amp;lt;br&amp;gt;[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: 3%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_Music_HarmonicShield&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Harmonic Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|harmonic shield good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Harmonic Shield Good&lt;br /&gt;
			|tags_frontend=Duration: 120s&amp;lt;br&amp;gt;[[Stats#Damage_Reduction|Physical Damage Reduction]]: 4%&amp;lt;br&amp;gt;[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: 4%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_Music_HarmonicShield&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Harmonic Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|harmonic shield perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Harmonic Shield Perfect&lt;br /&gt;
			|tags_frontend=Duration: 240s&amp;lt;br&amp;gt;[[Stats#Damage_Reduction|Physical Damage Reduction]]: 5%&amp;lt;br&amp;gt;[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: 5%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_Music_HarmonicShield&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Harmonic Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|haste hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Haste Hit&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 5%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 10%&amp;lt;br&amp;gt;[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 10%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_Haste&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Haste]]&lt;br /&gt;
			}}&lt;br /&gt;
		|heavy swing={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Heavy Swing&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_HeavySwing&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Heavy Swing]]&lt;br /&gt;
			}}&lt;br /&gt;
		|herbal sensing={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Herbal Sensing&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_HerbalSensing&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Herbal Sensing]]&lt;br /&gt;
			}}&lt;br /&gt;
		|herbal sensing buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Herbal Sensing Buff&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 150&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_Icon_HerbalSensingBuff&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Herbal Sensing]]&lt;br /&gt;
			}}&lt;br /&gt;
		|hide={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Hide&lt;br /&gt;
			|tags_frontend=Duration: 8s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 2&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Hided&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Skills-0|Hide]]&lt;br /&gt;
			}}&lt;br /&gt;
		|hide mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Hide Mastery&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_HideExpert&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Hide Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|hide steps={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Hide Steps&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 10&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_Stealth&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Veil of Shadows]]&lt;br /&gt;
			}}&lt;br /&gt;
		|holy aura={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Holy Aura&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_HolyAura&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Holy Aura]]&lt;br /&gt;
			}}&lt;br /&gt;
		|holy water={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Holy Water&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_HolyWater&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Holy Water]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ice mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ice Mastery&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_IceMastery&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Ice Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ice shield={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ice Shield&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_IceShield&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Ice Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ice shield buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ice Shield Buff&lt;br /&gt;
			|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: 20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ArmorRatingUp&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Ice Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ignite hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ignite Hit&lt;br /&gt;
			|tags_frontend=Duration: 12s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_Ignite&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Ignite]]&lt;br /&gt;
			}}&lt;br /&gt;
		|immortal lament={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Immortal Lament&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ImmortalLament&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Immortal Lament]]&lt;br /&gt;
			}}&lt;br /&gt;
		|immortal lament buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Immortal Lament Buff&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: 100%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_ImmortalLamentBuff&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Immortal Lament]]&lt;br /&gt;
			}}&lt;br /&gt;
		|infernal pledge={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Infernal Pledge&lt;br /&gt;
			|tags_frontend=[[Undead]] [[Damage#Race_Damage_Bonus|Race Damage Bonus]]: 15%&amp;lt;br&amp;gt;[[Demon]] [[Damage#Race_Damage_Bonus|Race Damage Bonus]]: 15%&amp;lt;br&amp;gt;[[Undead]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]: 10%&amp;lt;br&amp;gt;[[Demon]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_InfernalPledge&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Infernal Pledge]]&lt;br /&gt;
			}}&lt;br /&gt;
		|in light area={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=In Light Area&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 999&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Radius&lt;br /&gt;
			|icon=Icon_Buff_InLightArea&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Light Orb]]&lt;br /&gt;
			}}&lt;br /&gt;
		|innate talent={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Innate Talent&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_InnateTalent&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Innate Talent]]&lt;br /&gt;
			}}&lt;br /&gt;
		|innate talent activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Innate Talent Activated&lt;br /&gt;
			|tags_frontend=[[Stats#Magical_Power|Magical Power]]: 5&amp;lt;br&amp;gt;[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_InnateTalentActivated&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Innate Talent]]&lt;br /&gt;
			}}&lt;br /&gt;
		|intense focus={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Intense Focus&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_IntenseFocus&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Skills-0|Intense Focus]]&lt;br /&gt;
			}}&lt;br /&gt;
		|invisibility hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Invisibility Hit&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 5%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_Hided&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Invisibility]]&lt;br /&gt;
			}}&lt;br /&gt;
		|iron will={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Iron Will&lt;br /&gt;
			|tags_frontend=[[Stats#Magical_Resistance|Magical Resistance]]: 75&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_IronWill&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Iron Will]]&lt;br /&gt;
			}}&lt;br /&gt;
		|jokester={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Jokester&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Jokester&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Jokester]]&lt;br /&gt;
			}}&lt;br /&gt;
		|jolly time={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Jolly Time&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_JollyTime&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Jolly Time]]&lt;br /&gt;
			}}&lt;br /&gt;
		|jolly time buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Jolly Time Buff&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 5&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_JollyTimeBuff&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Jolly Time]]&lt;br /&gt;
			}}&lt;br /&gt;
		|kindness={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Kindness&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Kindness&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Kindness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|kinesthesia={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Kinesthesia&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_Kinesthesia&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Kinesthesia]]&lt;br /&gt;
			}}&lt;br /&gt;
		|last bastion={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Last Bastion&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Stats#Armor_Rating|Armor Rating]]: 150&amp;lt;br&amp;gt;[[Stats#Magical_Resistance|Magical Resistance]]: 50&amp;lt;br&amp;gt;[[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]: 30%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_LastBastion&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Last Bastion]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lethal mark={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lethal Mark&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_LethalMark&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Lethal Mark]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lifebloom aura={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lifebloom Aura&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_LifebloomAura&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Lifebloom Aura]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lightning mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lightning Mastery&lt;br /&gt;
			|tags_frontend=[[File:LightningDamage.png|Lightning|x20px]] [[Damage_Types#Lightning|Lightning]] [[Damage#Power_Bonus|Power Bonus]]: 25%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_LightningMastery&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Lightning Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lightning sphere={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lightning Sphere&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_LightningSphere&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Lightning Sphere]]&lt;br /&gt;
			}}&lt;br /&gt;
		|longshot expert={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Longshot Expert&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_LongshotExpert&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Longshot Expert]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lore mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lore Mastery&lt;br /&gt;
			|tags_frontend=[[Stats#Memory_Capacity|Memory Capacity Add]]: 5&amp;lt;br&amp;gt;[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 30%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_LoreMastery&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Lore Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|malice={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Malice&lt;br /&gt;
			|tags_frontend=[[Stats#Attribute_Bonus|Will Bonus]]: 15%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Malice&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Malice]]&lt;br /&gt;
			}}&lt;br /&gt;
		|mana flow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Mana Flow&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ManaFlow&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Mana Flow]]&lt;br /&gt;
			}}&lt;br /&gt;
		|mana flow activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Mana Flow Activated&lt;br /&gt;
			|tags_frontend=[[Stats#Magical_Power_Bonus|Magical Power Bonus]]: 5%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_ManaFlowActivated&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Mana Flow]]&lt;br /&gt;
			}}&lt;br /&gt;
		|mana fold={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Mana Fold&lt;br /&gt;
			|tags_frontend=[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: -15%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ManaFold&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Mana Fold]]&lt;br /&gt;
			}}&lt;br /&gt;
		|mana surge={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Mana Surge&lt;br /&gt;
			|tags_frontend=[[Stats#Magical_Power_Bonus|Magical Power Bonus]]: 10%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ManaSurge&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Mana Surge]]&lt;br /&gt;
			}}&lt;br /&gt;
		|meditation={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Meditation&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Meditation&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Skills-0|Meditation]]&lt;br /&gt;
			}}&lt;br /&gt;
		|meditation rest={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Meditation Rest&lt;br /&gt;
			|tags_frontend=[[Healing#Recoverable_Healing|Recoverable Healing]]: 1&amp;lt;br&amp;gt;[[Scaling]]: 150%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Rest Start&lt;br /&gt;
			|icon=Icon_Buff_Rest&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Skills-0|Meditation]]&lt;br /&gt;
			}}&lt;br /&gt;
		|meditation rest in campfire area={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Meditation Rest In Campfire Area&lt;br /&gt;
			|tags_frontend=[[Healing#Physical_Base_Healing|Physical Base Healing]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Rest Start&lt;br /&gt;
			|icon=Icon_Buff_RestInCampfire&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Skills-0|Meditation]]&lt;br /&gt;
			}}&lt;br /&gt;
		|melodic protection={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Melodic Protection&lt;br /&gt;
			|tags_frontend=[[Stats#Damage_Reduction|Physical Damage Reduction]]: 25%&amp;lt;br&amp;gt;[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: 25%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_MelodicProtection&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Melodic Protection]]&lt;br /&gt;
			}}&lt;br /&gt;
		|melt={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Melt&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Melt&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Melt]]&lt;br /&gt;
			}}&lt;br /&gt;
		|mending grove heal={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Mending Grove Heal&lt;br /&gt;
			|tags_frontend=[[Healing#Magical_Base_Healing|Magical Base Healing]]: 10&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Buff_MendingGrove&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Spells-0|Mending Grove]]&lt;br /&gt;
			}}&lt;br /&gt;
		|merged might={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Merged Might&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_MergedMight&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Merged Might]]&lt;br /&gt;
			}}&lt;br /&gt;
		|merged might activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Merged Might Activated&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_MergedMightActivated&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Merged Might]]&lt;br /&gt;
			}}&lt;br /&gt;
		|merged might casting activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Merged Might Casting Activated&lt;br /&gt;
			|tags_frontend=[[Stats#Magical_Power|Magical Power]]: 5&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_MergedMightActivated&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Merged Might]]&lt;br /&gt;
			}}&lt;br /&gt;
		|morale boost={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Morale Boost&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_MoraleBoost&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Morale Boost]]&lt;br /&gt;
			}}&lt;br /&gt;
		|natural healing={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Natural Healing&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_NaturalHealing&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Natural Healing]]&lt;br /&gt;
			}}&lt;br /&gt;
		|natures touch={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Natures Touch&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;[[Healing#Magical_Base_Healing|Magical Base Healing]]: 15&amp;lt;br&amp;gt;[[Scaling]]: 25%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_NaturesTouch&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Spells-0|Orb of Nature]]&lt;br /&gt;
			}}&lt;br /&gt;
		|nimble hands={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Nimble Hands&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_NimbleHands&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Nimble Hands]]&lt;br /&gt;
			}}&lt;br /&gt;
		|overdraw activate={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Overdraw Activate&lt;br /&gt;
			|tags_frontend=Duration: 12s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Overdraw&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Skills-0|Overdraw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|overdraw stack={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Overdraw Stack&lt;br /&gt;
			|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 25%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active Stack&lt;br /&gt;
			|icon=Icon_Buff_OverdrawStack&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Skills-0|Overdraw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|overhealed={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Overhealed&lt;br /&gt;
			|tags_frontend=[[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]: -2%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.5s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_OverHealed&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Over Healing]]&lt;br /&gt;
			}}&lt;br /&gt;
		|overhealing={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Overhealing&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_OverHealing&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Over Healing]]&lt;br /&gt;
			}}&lt;br /&gt;
		|party maker={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Party Maker&lt;br /&gt;
			|tags_frontend=Duration: 15s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Buff_PartyMaker&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Skills-0|Party Maker]]&lt;br /&gt;
			}}&lt;br /&gt;
		|penetrating shot={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Penetrating Shot&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Damage#Headshot_Penetration|Headshot Penetration]]: 50%&amp;lt;br&amp;gt;[[Damage#Penetration|Armor Penetration]]: 25%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_PenetratingShot&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Skills-0|Penetrating Shot]]&lt;br /&gt;
			}}&lt;br /&gt;
		|penguin dash={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Penguin Dash&lt;br /&gt;
			|tags_frontend=Duration: 3s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_PenguinDash&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Skills-0|Penguin Dash]]&lt;br /&gt;
			}}&lt;br /&gt;
		|perfect block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Perfect Block&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Impact_Power#Impact_Resistance|Impact Resistance]]: 5&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_PerfectBlock&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Perfect Block]]&lt;br /&gt;
			}}&lt;br /&gt;
		|perseverance={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Perseverance&lt;br /&gt;
			|tags_frontend=[[Damage#Absolute_Reduction|Physical Absolute Reduction]]: 2&amp;lt;br&amp;gt;[[Damage#Absolute_Reduction|Magical Absolute Reduction]]: 2&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Perseverance&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Perseverance]]&lt;br /&gt;
			}}&lt;br /&gt;
		|phantomize={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Phantomize&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: -50%&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Phantomize&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Skills-0|Phantomize]]&lt;br /&gt;
			}}&lt;br /&gt;
		|pickpocket={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Pickpocket&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Pickpocket&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Pickpocket]]&lt;br /&gt;
			}}&lt;br /&gt;
		|point blank expert={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Point Blank Expert&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_PointBlankExpert&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Point-Blank Expert]]&lt;br /&gt;
			}}&lt;br /&gt;
		|poisoned weapon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Poisoned Weapon&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_PoisonedWeapon&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Poisoned Weapon]]&lt;br /&gt;
			}}&lt;br /&gt;
		|potion chugger={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Potion Chugger&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_PotionChugger&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Potion Chugger]]&lt;br /&gt;
			}}&lt;br /&gt;
		|projectile resistance={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Projectile Resistance&lt;br /&gt;
			|tags_frontend=[[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ProjectileResistance&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Projectile Resistance]]&lt;br /&gt;
			}}&lt;br /&gt;
		|projectile resistance activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Projectile Resistance Activated&lt;br /&gt;
			|tags_frontend=[[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ProjectileResistanceActivated&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Projectile Resistance]]&lt;br /&gt;
			}}&lt;br /&gt;
		|prophecy={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Prophecy&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Prophecy&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Prophecy]]&lt;br /&gt;
			}}&lt;br /&gt;
		|protectionfrom evil={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Protectionfrom Evil&lt;br /&gt;
			|tags_frontend=[[Stats#Debuff_Duration|Debuff Duration Bonus]]: -30%&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_ProtectionfromEvil&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Protection from Evil]]&lt;br /&gt;
			}}&lt;br /&gt;
		|protection hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Protection Hit&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Shield|Physical Base Shield]]: 20&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_Protection&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Spells-0|Protection]]&lt;br /&gt;
			}}&lt;br /&gt;
		|purge shot={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Purge Shot&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_PurgeShot&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Purge Shot]]&lt;br /&gt;
			}}&lt;br /&gt;
		|quick chant={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Quick Chant&lt;br /&gt;
			|tags_frontend=[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 15%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_QuickChant&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Quick Chant]]&lt;br /&gt;
			}}&lt;br /&gt;
		|quick fire={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Quick Fire&lt;br /&gt;
			|tags_frontend=Duration: 8s&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_QuickFire&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Skills-0|Quick Fire]]&lt;br /&gt;
			}}&lt;br /&gt;
		|quick reload={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Quick Reload&lt;br /&gt;
			|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 50%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_QuickReload&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Quick Reload]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rage={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rage&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;[[Stats#Strength|Strength]]: 10&amp;lt;br&amp;gt;[[Stats#Damage_Reduction|Physical Damage Reduction]]: -5%&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 7%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Rage&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Skills-0|Rage]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ranged weapons mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ranged Weapons Mastery&lt;br /&gt;
			|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 5%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_RangedWeaponsMastery&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Ranged Weapons Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rapier mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rapier Mastery&lt;br /&gt;
			|tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 3&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 5%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_RapierMastery&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Rapier Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rapier mastery demons glee={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rapier Mastery Demons Glee&lt;br /&gt;
			|tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 3&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 5%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_RapierMastery&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Rapier Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reactive shield activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reactive Shield Activated&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Shield|Base Shield]]: 15&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_ReactiveShield&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Reactive Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reckless attack={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reckless Attack&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Stats#Armor_Rating|Armor Rating]]: -100&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_RecklessAttack&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Skills-0|Reckless Attack]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reinforced instruments melee={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reinforced Instruments Melee&lt;br /&gt;
			|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 50%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ReinforcedInstruments&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Reinforced Instruments]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reinforced instruments ranged={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reinforced Instruments Ranged&lt;br /&gt;
			|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 50%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ReinforcedInstruments&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Reinforced Instruments]]&lt;br /&gt;
			}}&lt;br /&gt;
		|requiem={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Requiem&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Requiem&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Requiem]]&lt;br /&gt;
			}}&lt;br /&gt;
		|requiem buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Requiem Buff&lt;br /&gt;
			|tags_frontend=[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 100%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_RequiemBuff&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Requiem]]&lt;br /&gt;
			}}&lt;br /&gt;
		|restore={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Restore&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;[[Healing#Magical_Base_Healing|Magical Base Healing]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 25%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_Restore&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Spells-0|Restore]]&lt;br /&gt;
			}}&lt;br /&gt;
		|robust={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Robust&lt;br /&gt;
			|tags_frontend=[[Health#Max_Health_Bonus|Max Health Bonus]]: 8%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Robust&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Robust]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rousing rhythms bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rousing Rhythms Bad&lt;br /&gt;
			|tags_frontend=Duration: 60s&amp;lt;br&amp;gt;Magical Buff: True&amp;lt;br&amp;gt;[[Stats#Attributes|All Attributes]]: 2&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_Music_RousingRhythms&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Rousing Rhythms]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rousing rhythms good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rousing Rhythms Good&lt;br /&gt;
			|tags_frontend=Duration: 120s&amp;lt;br&amp;gt;Magical Buff: True&amp;lt;br&amp;gt;[[Stats#Attributes|All Attributes]]: 2&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_Music_RousingRhythms&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Rousing Rhythms]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rousing rhythms perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rousing Rhythms Perfect&lt;br /&gt;
			|tags_frontend=Duration: 240s&amp;lt;br&amp;gt;Magical Buff: True&amp;lt;br&amp;gt;[[Stats#Attributes|All Attributes]]: 2&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_Music_RousingRhythms&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Rousing Rhythms]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rupture={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rupture&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Rupture&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Skills-0|Rupture]]&lt;br /&gt;
			}}&lt;br /&gt;
		|sage={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sage&lt;br /&gt;
			|tags_frontend=[[Stats#Attribute_Bonus|Knowledge Bonus]]: 15%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Sage&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Sage]]&lt;br /&gt;
			}}&lt;br /&gt;
		|savage={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Savage&lt;br /&gt;
			|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 10%&amp;lt;br&amp;gt;[[Impact_Power|Impact Power]]: 1&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Savage&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Savage]]&lt;br /&gt;
			}}&lt;br /&gt;
		|second wind={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Second Wind&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;[[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]: 40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_SecondWind&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Second Wind]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shadowstep buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shadowstep Buff&lt;br /&gt;
			|tags_frontend=Duration: 12s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Shadowstep&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Skills-0|Shadowstep]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shadow touch={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shadow Touch&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ShadowTouch&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Shadow Touch]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shape shift bear={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shape Shift Bear&lt;br /&gt;
			|tags_frontend=[[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]: 50%&amp;lt;br&amp;gt;[[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]: 10%&amp;lt;br&amp;gt;[[Health#Max_Health_Bonus|Max Health Bonus]]: 50%&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -30%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;ShapeShift Activate&lt;br /&gt;
			|icon=Icon_Buff_ShapeShift_Bear&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Bear]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shape shift chicken={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shape Shift Chicken&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -60%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -60%&amp;lt;br&amp;gt;[[Health#Max_Health_Bonus|Max Health Bonus]]: -60%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;ShapeShift Activate&lt;br /&gt;
			|icon=Icon_Buff_ShapeShift_Chicken&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Chicken]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shapeshift mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shapeshift Mastery&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ShapeshiftMastery&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Shapeshift Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shape shift panther={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shape Shift Panther&lt;br /&gt;
			|tags_frontend=[[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]: -30%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -10%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -10%&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: 5&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;ShapeShift Activate&lt;br /&gt;
			|icon=Icon_Buff_ShapeShift_Panther&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Panther]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shape shift penguin={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shape Shift Penguin&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -40%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -40%&amp;lt;br&amp;gt;[[Health#Max_Health_Bonus|Max Health Bonus]]: -40%&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -20&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;ShapeShift Activate&lt;br /&gt;
			|icon=Icon_Buff_ShapeShift_Penguin&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Penguin]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shape shift rat={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shape Shift Rat&lt;br /&gt;
			|tags_frontend=[[Stats#Damage_Reduction|Physical Damage Reduction]]: -100%&amp;lt;br&amp;gt;[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: -100%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -95%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -95%&amp;lt;br&amp;gt;[[Health#Max_Health_Bonus|Max Health Bonus]]: -95%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;ShapeShift Activate&lt;br /&gt;
			|icon=Icon_Buff_ShapeShift_Rat&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Rat]]&lt;br /&gt;
			}}&lt;br /&gt;
		|sharpshooter={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sharpshooter&lt;br /&gt;
			|tags_frontend=[[Damage#Headshot_Damage_Modifier|Headshot Damage Modifier]]: 15%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Sharpshooter&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Sharpshooter]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shield mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shield Mastery&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Bonus]]: 10%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_ShieldMastery&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Shield Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shield mastery block reaction={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shield Mastery Block Reaction&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 10%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_ShieldMastery&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Shield Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|slayer={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Slayer&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Slayer&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Slayer]]&lt;br /&gt;
			}}&lt;br /&gt;
		|slayer buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Slayer Buff&lt;br /&gt;
			|tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 5&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_SlayerBuff&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Slayer]]&lt;br /&gt;
			}}&lt;br /&gt;
		|smite={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Smite&lt;br /&gt;
			|tags_frontend=Duration: 7s&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Smite&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Skills-0|Smite]]&lt;br /&gt;
			}}&lt;br /&gt;
		|sneak attack buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sneak Attack Buff&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_SneakAttack&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Skills-0|Sneak Attack]]&lt;br /&gt;
			}}&lt;br /&gt;
		|song of shadow bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Song Of Shadow Bad&lt;br /&gt;
			|tags_frontend=Duration: 10s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_Music_SongOfShadow&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Song of Shadow]]&lt;br /&gt;
			}}&lt;br /&gt;
		|song of shadow good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Song Of Shadow Good&lt;br /&gt;
			|tags_frontend=Duration: 20s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_Music_SongOfShadow&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Song of Shadow]]&lt;br /&gt;
			}}&lt;br /&gt;
		|song of shadow perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Song Of Shadow Perfect&lt;br /&gt;
			|tags_frontend=Duration: 30s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_Music_SongOfShadow&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Song of Shadow]]&lt;br /&gt;
			}}&lt;br /&gt;
		|soul collector={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Soul Collector&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SoulCollector&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Soul Collector]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spear proficiency={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spear Proficiency&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_SpearProficiency&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Spear Proficiency]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spell overload={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spell Overload&lt;br /&gt;
			|tags_frontend=[[Stats#Attribute_Bonus|Knowledge Bonus]]: -20%&amp;lt;br&amp;gt;[[Stats#Max_Spell_Count|Max Spell Count Bonus]]: 60%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SpellOverload&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Spell Overload]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spell reflection activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spell Reflection Activated&lt;br /&gt;
			|tags_frontend=Duration: 5s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active Off&lt;br /&gt;
			|icon=Icon_Buff_SpellReflection&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Spell Reflection]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spell reflection hold={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spell Reflection Hold&lt;br /&gt;
			|tags_frontend=[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: 15%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_SpellReflection&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Spell Reflection]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spell sculpting={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spell Sculpting&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SpellSculpting&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Spell Sculpting]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spell stride={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spell Stride&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Bonus]]: 30%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SpellStride&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Spell Stride]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spirit bond={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spirit Bond&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SpiritBond&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Spirit Bond]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spirit bond activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spirit Bond Activated&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SpiritBondActivated&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Spirit Bond]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spirit bond granted={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spirit Bond Granted&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 2&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Detect Target&lt;br /&gt;
			|icon=Icon_Buff_SpiritBondGranted&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Spirit Bond]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spirit magic mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spirit Magic Mastery&lt;br /&gt;
			|tags_frontend=[[Stats#Magical_Power|Magical Power]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SpiritMagicMastery&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Spirit Magic Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|sprint={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sprint&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Sprint&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Sprint]]&lt;br /&gt;
			}}&lt;br /&gt;
		|staff mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Staff Mastery&lt;br /&gt;
			|tags_frontend=[[Damage#Buff_Magical_Damage|Buff Magical Damage]]: 2&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_StaffMastery&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Staff Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|stealth steps={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Stealth Steps&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 3&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 10&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_Stealth&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Stealth]]&lt;br /&gt;
			}}&lt;br /&gt;
		|stone skin={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Stone Skin&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 10%&amp;lt;br&amp;gt;[[Stats#Damage_Reduction|Physical Damage Reduction]]: 10%&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -5&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_StoneSkin&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Stone Skin]]&lt;br /&gt;
			}}&lt;br /&gt;
		|story teller={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Story Teller&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_StoryTeller&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Story Teller]]&lt;br /&gt;
			}}&lt;br /&gt;
		|summon earth elemental={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Summon Earth Elemental&lt;br /&gt;
			|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: 50&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Buff_SummonEarthElemental&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Summon Earth Elemental]]&lt;br /&gt;
			}}&lt;br /&gt;
		|sun and moon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sun And Moon&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SunAndMoon&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Sun and Moon]]&lt;br /&gt;
			}}&lt;br /&gt;
		|superior dexterity={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Superior Dexterity&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SuperiorDexterity&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Superior Dexterity]]&lt;br /&gt;
			}}&lt;br /&gt;
		|survival instinct={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Survival Instinct&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;[[Health#Max_Health_Add|Max Health Add]]: 10&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: 20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_SurvivalInstinct&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Skills-0|Survival Instinct]]&lt;br /&gt;
			}}&lt;br /&gt;
		|survivalist tongue={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Survivalist Tongue&lt;br /&gt;
			|tags_frontend=[[Stats#Utility_Effectiveness_Bonus|Utility Effectiveness Bonus]]: 100%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_SurvivalistTongue&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Survivalist Tongue]]&lt;br /&gt;
			}}&lt;br /&gt;
		|swift={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Swift&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Armor Speed Penalty Bonus]]: -20%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Swift&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Swift]]&lt;br /&gt;
			}}&lt;br /&gt;
		|sword mastery activate={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sword Mastery Activate&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SwordMasteryActivate&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Sword Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|sword mastery passive={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sword Mastery Passive&lt;br /&gt;
			|tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 2&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SwordMastery&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Sword Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|taunt={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Taunt&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Stats#Damage_Reduction|Physical Damage Reduction]]: 12%&amp;lt;br&amp;gt;[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: 12%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_Tount&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Taunt]]&lt;br /&gt;
			}}&lt;br /&gt;
		|thorn coat={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Thorn Coat&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SunAndMoon&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Thorn Coat]]&lt;br /&gt;
			}}&lt;br /&gt;
		|thrust={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Thrust&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Armor Penetration]]: 15%&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Thrust&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Thrust]]&lt;br /&gt;
			}}&lt;br /&gt;
		|time distortion={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Time Distortion&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_TimeDistortion&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Time Distortion]]&lt;br /&gt;
			}}&lt;br /&gt;
		|torture mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Torture Mastery&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_TortureMastery&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Torture Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|tranquility granted bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Tranquility Granted Bad&lt;br /&gt;
			|tags_frontend=[[Healing#Recoverable_Healing|Recoverable Healing]]: 2&amp;lt;br&amp;gt;[[Scaling]]: 25%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_Tranquility&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Tranquility]]&lt;br /&gt;
			}}&lt;br /&gt;
		|tranquility granted good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Tranquility Granted Good&lt;br /&gt;
			|tags_frontend=[[Healing#Recoverable_Healing|Recoverable Healing]]: 2&amp;lt;br&amp;gt;[[Scaling]]: 25%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_Tranquility&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Tranquility]]&lt;br /&gt;
			}}&lt;br /&gt;
		|tranquility granted perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Tranquility Granted Perfect&lt;br /&gt;
			|tags_frontend=[[Healing#Recoverable_Healing|Recoverable Healing]]: 2&amp;lt;br&amp;gt;[[Scaling]]: 25%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_Tranquility&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Tranquility]]&lt;br /&gt;
			}}&lt;br /&gt;
		|tranquility bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Tranquility Bad&lt;br /&gt;
			|tags_frontend=Duration: 10s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Buff_TranquilityGranted&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Tranquility]]&lt;br /&gt;
			}}&lt;br /&gt;
		|tranquility good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Tranquility Good&lt;br /&gt;
			|tags_frontend=Duration: 15s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Buff_TranquilityGranted&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Tranquility]]&lt;br /&gt;
			}}&lt;br /&gt;
		|tranquility perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Tranquility Perfect&lt;br /&gt;
			|tags_frontend=Duration: 20s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Buff_TranquilityGranted&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Tranquility]]&lt;br /&gt;
			}}&lt;br /&gt;
		|trap mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trap Mastery&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 1000%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_TrapMastery&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Trap Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|trapsand locks={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapsand Locks&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_TrapsandLocks&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Traps and Locks]]&lt;br /&gt;
			}}&lt;br /&gt;
		|treacherous lungs={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Treacherous Lungs&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_TreacherousLungs&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Treacherous Lungs]]&lt;br /&gt;
			}}&lt;br /&gt;
		|tree of life add recoverable health={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Tree Of Life Add Recoverable Health&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Health#Recoverable_Health|Recoverable Health]]: 20&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_TreeOfLife&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Spells-0|Tree of Life]]&lt;br /&gt;
			}}&lt;br /&gt;
		|trickster={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trickster&lt;br /&gt;
			|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 20%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Trickster&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Trickster]]&lt;br /&gt;
			}}&lt;br /&gt;
		|true shot={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=True Shot&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 8%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_TrueShot&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Skills-0|True Shot]]&lt;br /&gt;
			}}&lt;br /&gt;
		|two hander={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Two Hander&lt;br /&gt;
			|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 5%&amp;lt;br&amp;gt;[[Damage#Penetration|Armor Penetration]]: 10%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_TwoHander&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Two-Hander]]&lt;br /&gt;
			}}&lt;br /&gt;
		|undead slaying={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Undead Slaying&lt;br /&gt;
			|tags_frontend=[[Undead]] [[Damage#Race_Damage_Bonus|Race Damage Bonus]]: 20%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_UndeadSlaying&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Undead Slaying]]&lt;br /&gt;
			}}&lt;br /&gt;
		|vampirism={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Vampirism&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: 20%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Vampirism&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Vampirism]]&lt;br /&gt;
			}}&lt;br /&gt;
		|veil of shadows={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Veil Of Shadows&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_VeilOfShadows&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Veil of Shadows]]&lt;br /&gt;
			}}&lt;br /&gt;
		|veteran instinct={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Veteran Instinct&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 10%&amp;lt;br&amp;gt;[[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_VeteranInstinct&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Veteran Instinct]]&lt;br /&gt;
			}}&lt;br /&gt;
		|victory strike={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Victory Strike&lt;br /&gt;
			|tags_frontend=Duration: 10s&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_VictoryStrike&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Victory Strike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|wanderers luck={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wanderers Luck&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 100&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_WanderersLuck&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|Wanderer&#039;s Luck]]&lt;br /&gt;
			}}&lt;br /&gt;
		|war cry={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=War Cry&lt;br /&gt;
			|tags_frontend=Duration: 10s&amp;lt;br&amp;gt;[[Health#Max_Health_Bonus|Max Health Bonus]]: 20%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_WarCry&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Skills-0|War Cry]]&lt;br /&gt;
			}}&lt;br /&gt;
		|war sacrifice buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=War Sacrifice Buff&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Stats#Attributes|All Attributes]]: 8&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_WarSacrifice&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Skills-0|War Sacrifice]]&lt;br /&gt;
			}}&lt;br /&gt;
		|war song={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=War Song&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 3&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_WarSong&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Perks-0|War Song]]&lt;br /&gt;
			}}&lt;br /&gt;
		|weakpoint attack={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Weakpoint Attack&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_WeakpointAttack&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Skills-0|Weakpoint Attack]]&lt;br /&gt;
			}}&lt;br /&gt;
		|weapon guard={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Weapon Guard&lt;br /&gt;
			|tags_frontend=[[Stats#Damage_Reduction|Physical Damage Reduction]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_WeaponGuard&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Weapon Guard]]&lt;br /&gt;
			}}&lt;br /&gt;
		|weapon guard activated={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Weapon Guard Activated&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 10%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_WeaponGuardActivated&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Weapon Guard]]&lt;br /&gt;
			}}&lt;br /&gt;
		|weapon mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Weapon Mastery&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_WeaponMastery&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Weapon Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|wild fury={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wild Fury&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Stats#Damage_Reduction|Physical Damage Reduction]]: 20%&amp;lt;br&amp;gt;[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: 20%&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Buff_WildFury&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Skills-0|Wild Fury]]&lt;br /&gt;
			}}&lt;br /&gt;
		|wind fletch={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wind Fletch&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_WindFletch&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Windfletch]]&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Abyssal Flame,Accelerando Granted Bad,Accelerando Granted Good,Accelerando Granted Perfect,Accelerando Bad,Accelerando Good,Accelerando Perfect,Achilles Strike Buff,Adrenaline Rush,Adrenaline Spike Activated,Advanced Healer,Air Mastery,Allegro Granted Bad,Allegro Granted Good,Allegro Granted Perfect,Allegro Bad,Allegro Good,Allegro Perfect,Ambush,Animal Kinship,Antimagic,Apex Of Sorcery,Apex Of Sorcery Activated,Arcane Feedback Activated,Arcane Mastery,Arcane Shield,Aria Of Alacrity Bad,Aria Of Alacrity Good,Aria Of Alacrity Perfect,Axe Specialization,Back Attack,Ballad Of Courage Bad,Ballad Of Courage Good,Ballad Of Courage Perfect,Barkskin Armor,Barricade,Beats Of Alacrity Bad,Beats Of Alacrity Good,Beats Of Alacrity Perfect,Berserker,Bless Hit,Blood Exchange,Blood Pact,Blood Pact Primitives,Blow Of Corruption,Blunt Weapon Mastery,Breakthrough,Brewmaster,Camping Mastery On Activated,Carnage,Charismatic Performance,Chase,Chorale Of Clarity Bad,Chorale Of Clarity Good,Chorale Of Clarity Perfect,Combo Attack,Counterattack,Creep,Creep Activate,Creep Pre Delay,Crippling Shot,Crossbow Mastery,Crossbow Mastery Reload,Crush,Curse Mastery,Cutthroat Buff,Dagger Mastery Melee,Dagger Mastery Ranged,Dancing Feet,Dark Enhancement,Darkness Shard,Dark Offering Buff,Dark Offering Concentration,Dark Reflection Activated,Defense Mastery,Demon Armor Buff,Disarm,Divine Protection,Divine Strike Hit,Double Jump,Dreamwalk,Dreamwalk Buff,Dual Wield,Eldritch Shield Dark Damage,Eldritch Shield Hit,Elemental Fury,Encore,Enhanced Wildness,Executioner Melee,Executioner Ranged,Exploitation Strike,Faithfulness,Fermata,Finishing Blow,Fire Mastery,First Aid,Flame Walker,Forceful Shot,Force Of Nature,Fortified Ground,Frenzied,Glaciate Hit,Hand Crossbow Mastery,Harmonic Shield Bad,Harmonic Shield Good,Harmonic Shield Perfect,Haste Hit,Heavy Swing,Herbal Sensing,Herbal Sensing Buff,Hide,Hide Mastery,Hide Steps,Holy Aura,Holy Water,Ice Mastery,Ice Shield,Ice Shield Buff,Ignite Hit,Immortal Lament,Immortal Lament Buff,Infernal Pledge,In Light Area,Innate Talent,Innate Talent Activated,Intense Focus,Invisibility Hit,Iron Will,Jokester,Jolly Time,Jolly Time Buff,Kindness,Kinesthesia,Last Bastion,Lethal Mark,Lifebloom Aura,Lightning Mastery,Lightning Sphere,Longshot Expert,Lore Mastery,Malice,Mana Flow,Mana Flow Activated,Mana Fold,Mana Surge,Meditation,Meditation Rest,Meditation Rest In Campfire Area,Melodic Protection,Melt,Mending Grove Heal,Merged Might,Merged Might Activated,Merged Might Casting Activated,Morale Boost,Natural Healing,Natures Touch,Nimble Hands,Overdraw Activate,Overdraw Stack,Overhealed,Overhealing,Party Maker,Penetrating Shot,Penguin Dash,Perfect Block,Perseverance,Phantomize,Pickpocket,Point Blank Expert,Poisoned Weapon,Potion Chugger,Projectile Resistance,Projectile Resistance Activated,Prophecy,Protectionfrom Evil,Protection Hit,Purge Shot,Quick Chant,Quick Fire,Quick Reload,Rage,Ranged Weapons Mastery,Rapier Mastery,Rapier Mastery Demons Glee,Reactive Shield Activated,Reckless Attack,Reinforced Instruments Melee,Reinforced Instruments Ranged,Requiem,Requiem Buff,Restore,Robust,Rousing Rhythms Bad,Rousing Rhythms Good,Rousing Rhythms Perfect,Rupture,Sage,Savage,Second Wind,Shadowstep Buff,Shadow Touch,Shape Shift Bear,Shape Shift Chicken,Shapeshift Mastery,Shape Shift Panther,Shape Shift Penguin,Shape Shift Rat,Sharpshooter,Shield Mastery,Shield Mastery Block Reaction,Slayer,Slayer Buff,Smite,Sneak Attack Buff,Song Of Shadow Bad,Song Of Shadow Good,Song Of Shadow Perfect,Soul Collector,Spear Proficiency,Spell Overload,Spell Reflection Activated,Spell Reflection Hold,Spell Sculpting,Spell Stride,Spirit Bond,Spirit Bond Activated,Spirit Bond Granted,Spirit Magic Mastery,Sprint,Staff Mastery,Stealth Steps,Stone Skin,Story Teller,Summon Earth Elemental,Sun And Moon,Superior Dexterity,Survival Instinct,Survivalist Tongue,Swift,Sword Mastery Activate,Sword Mastery Passive,Taunt,Thorn Coat,Thrust,Time Distortion,Torture Mastery,Tranquility Granted Bad,Tranquility Granted Good,Tranquility Granted Perfect,Tranquility Bad,Tranquility Good,Tranquility Perfect,Trap Mastery,Trapsand Locks,Treacherous Lungs,Tree Of Life Add Recoverable Health,Trickster,True Shot,Two Hander,Undead Slaying,Vampirism,Veil Of Shadows,Veteran Instinct,Victory Strike,Wanderers Luck,War Cry,War Sacrifice Buff,War Song,Weakpoint Attack,Weapon Guard,Weapon Guard Activated,Weapon Mastery,Wild Fury,Wind Fletch&lt;br /&gt;
		}}&lt;br /&gt;
	|item={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|buckler unique delirium={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Buckler &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Delirium&lt;br /&gt;
			|tags_frontend=[[Healing#Magical_Base_Healing|Magical Base Healing]]: 2&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Delirium&lt;br /&gt;
			|source_character_name_frontend=[[Delirium]]&lt;br /&gt;
			|source_name_frontend=[[Delirium|Delirium]]&lt;br /&gt;
			}}&lt;br /&gt;
		|clarity potion consume poor={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Clarity Potion Consume &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_ClarityPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Clarity]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Clarity|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|clarity potion consume common={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Clarity Potion Consume &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_ClarityPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Clarity]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Clarity|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|clarity potion consume uncommon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Clarity Potion Consume &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_ClarityPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Clarity]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Clarity|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|clarity potion consume rare={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Clarity Potion Consume &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 10s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_ClarityPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Clarity]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Clarity|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|clarity potion consume epic={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Clarity Potion Consume &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_ClarityPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Clarity]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Clarity|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|clarity potion consume legend={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Clarity Potion Consume &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legend&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 14s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_ClarityPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Clarity]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Clarity|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|clarity potion consume unique={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Clarity Potion Consume &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 16s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_ClarityPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Clarity]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Clarity|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|crystal ball unique deaths gaze activate={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Crystal Ball &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Deaths Gaze Activate&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_CrystalBallUniqueActivate&lt;br /&gt;
			|source_character_name_frontend=[[Zirkzi&#039;s Eye]]&lt;br /&gt;
			|source_name_frontend=[[Zirkzi&#039;s Eye|Zirkzi&#039;s Eye]]&lt;br /&gt;
			}}&lt;br /&gt;
		|crystal sword unique completed={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Crystal Sword &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Completed&lt;br /&gt;
			|tags_frontend=Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Item Passive Ready&lt;br /&gt;
			|icon=Icon_Buff_Catice&lt;br /&gt;
			|source_character_name_frontend=[[Catice]]&lt;br /&gt;
			|source_name_frontend=[[Catice|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|double axe unique cheat death={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Double Axe &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Cheat Death&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Item Passive Ready&lt;br /&gt;
			|icon=Icon_Buff_CheatDeath&lt;br /&gt;
			|source_character_name_frontend=[[Life after Death]]&lt;br /&gt;
			|source_name_frontend=[[Life after Death|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|double axe unique immune all damage={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Double Axe &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Immune All Damage&lt;br /&gt;
			|tags_frontend=Duration: 3s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Item Passive Activate&lt;br /&gt;
			|icon=Icon_Buff_Immune&lt;br /&gt;
			|source_character_name_frontend=[[Life after Death]]&lt;br /&gt;
			|source_name_frontend=[[Life after Death|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|felling axe unique soul absorption={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Felling Axe &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Soul Absorption&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;[[Stats#Strength|Strength]]: 5&amp;lt;br&amp;gt;[[Stats#Vigor|Vigor]]: 5&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Buff_SoulAbsorption&lt;br /&gt;
			|source_character_name_frontend=[[Soulscraper]]&lt;br /&gt;
			|source_name_frontend=[[Soulscraper|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|healing potion consume heal poor={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Healing Potion Consume Heal &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 20s&amp;lt;br&amp;gt;[[Healing#Magical_Base_Healing|Magical Base Healing]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 50%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_HealingPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Healing]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Healing|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|healing potion consume heal common={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Healing Potion Consume Heal &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 17.5s&amp;lt;br&amp;gt;[[Healing#Magical_Base_Healing|Magical Base Healing]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 50%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_HealingPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Healing]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Healing|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|healing potion consume heal uncommon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Healing Potion Consume Heal &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 15s&amp;lt;br&amp;gt;[[Healing#Magical_Base_Healing|Magical Base Healing]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 50%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_HealingPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Healing]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Healing|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|healing potion consume heal rare={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Healing Potion Consume Heal &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 12.5s&amp;lt;br&amp;gt;[[Healing#Magical_Base_Healing|Magical Base Healing]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 50%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_HealingPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Healing]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Healing|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|healing potion consume heal epic={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Healing Potion Consume Heal &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 10s&amp;lt;br&amp;gt;[[Healing#Magical_Base_Healing|Magical Base Healing]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 50%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_HealingPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Healing]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Healing|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|healing potion consume heal legend={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Healing Potion Consume Heal &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legend&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 7.5s&amp;lt;br&amp;gt;[[Healing#Magical_Base_Healing|Magical Base Healing]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 50%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_HealingPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Healing]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Healing|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|healing potion consume heal unique={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Healing Potion Consume Heal &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Healing#Magical_Base_Healing|Magical Base Healing]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 50%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_HealingPotion&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Healing]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Healing|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|heater shield unique reflection projectile magic activate={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Heater Shield &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Reflection Projectile Magic Activate&lt;br /&gt;
			|tags_frontend=Duration: 8s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Item Passive Activate&lt;br /&gt;
			|icon=Icon_Buff_Reflection&lt;br /&gt;
			|source_character_name_frontend=[[Aegis]]&lt;br /&gt;
			|source_name_frontend=[[Aegis|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|heater shield unique reflection projectile magic ready={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Heater Shield &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Reflection Projectile Magic Ready&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Item Passive Ready&lt;br /&gt;
			|icon=Icon_Buff_Reflection&lt;br /&gt;
			|source_character_name_frontend=[[Aegis]]&lt;br /&gt;
			|source_name_frontend=[[Aegis|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|invisibility potion consume invis poor={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Invisibility Potion Consume Invis &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 11s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Hided&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Invisibility]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Invisibility|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|invisibility potion consume invis common={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Invisibility Potion Consume Invis &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 14s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Hided&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Invisibility]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Invisibility|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|invisibility potion consume invis uncommon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Invisibility Potion Consume Invis &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 17s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Hided&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Invisibility]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Invisibility|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|invisibility potion consume invis rare={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Invisibility Potion Consume Invis &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 20s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Hided&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Invisibility]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Invisibility|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|invisibility potion consume invis epic={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Invisibility Potion Consume Invis &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 23s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Hided&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Invisibility]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Invisibility|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|invisibility potion consume invis legend={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Invisibility Potion Consume Invis &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legend&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 26s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Hided&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Invisibility]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Invisibility|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|invisibility potion consume invis unique={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Invisibility Potion Consume Invis &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 29s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Hided&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Invisibility]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Invisibility|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|luck 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Luck 02&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 20&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Luck&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Luck]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Luck|Self]]&lt;br /&gt;
			}}&lt;br /&gt;
		|luck 05={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Luck 05&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 50&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Luck&lt;br /&gt;
			|source_character_name_frontend=[[Great Potion of Luck]]&lt;br /&gt;
			|source_name_frontend=[[Great Potion of Luck|Self]]&lt;br /&gt;
			}}&lt;br /&gt;
		|luck 08={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Luck 08&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 80&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Luck&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Luck]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Luck|Self]]&lt;br /&gt;
			}}&lt;br /&gt;
		|luck 10={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Luck 10&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 100&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Luck&lt;br /&gt;
			|source_character_name_frontend=[[Great Potion of Luck]]&lt;br /&gt;
			|source_name_frontend=[[Great Potion of Luck|Self]]&lt;br /&gt;
			}}&lt;br /&gt;
		|luck 15={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Luck 15&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 150&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Luck&lt;br /&gt;
			|source_character_name_frontend=[[Great Potion of Luck]]&lt;br /&gt;
			|source_name_frontend=[[Great Potion of Luck|Self]]&lt;br /&gt;
			}}&lt;br /&gt;
		|magic protection potion consume shield poor={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Magic Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Magical Base Shield]]: 10&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_MagicProtection&lt;br /&gt;
			|source_character_name_frontend=[[Magic Protection Potion]]&lt;br /&gt;
			|source_name_frontend=[[Magic Protection Potion|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|magic protection potion consume shield common={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Magic Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Magical Base Shield]]: 15&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_MagicProtection&lt;br /&gt;
			|source_character_name_frontend=[[Magic Protection Potion]]&lt;br /&gt;
			|source_name_frontend=[[Magic Protection Potion|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|magic protection potion consume shield uncommon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Magic Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Magical Base Shield]]: 20&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_MagicProtection&lt;br /&gt;
			|source_character_name_frontend=[[Magic Protection Potion]]&lt;br /&gt;
			|source_name_frontend=[[Magic Protection Potion|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|magic protection potion consume shield rare={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Magic Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Magical Base Shield]]: 25&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_MagicProtection&lt;br /&gt;
			|source_character_name_frontend=[[Magic Protection Potion]]&lt;br /&gt;
			|source_name_frontend=[[Magic Protection Potion|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|magic protection potion consume shield epic={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Magic Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Magical Base Shield]]: 30&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_MagicProtection&lt;br /&gt;
			|source_character_name_frontend=[[Magic Protection Potion]]&lt;br /&gt;
			|source_name_frontend=[[Magic Protection Potion|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|magic protection potion consume shield legend={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Magic Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legend&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Magical Base Shield]]: 35&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_MagicProtection&lt;br /&gt;
			|source_character_name_frontend=[[Magic Protection Potion]]&lt;br /&gt;
			|source_name_frontend=[[Magic Protection Potion|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|magic protection potion consume shield unique={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Magic Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Magical Base Shield]]: 40&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_MagicProtection&lt;br /&gt;
			|source_character_name_frontend=[[Magic Protection Potion]]&lt;br /&gt;
			|source_name_frontend=[[Magic Protection Potion|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|protection potion consume shield poor={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Physical Base Shield]]: 10&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Protection&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Protection]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Protection|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|protection potion consume shield common={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Physical Base Shield]]: 15&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Protection&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Protection]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Protection|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|protection potion consume shield uncommon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Physical Base Shield]]: 20&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Protection&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Protection]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Protection|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|protection potion consume shield rare={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Physical Base Shield]]: 25&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Protection&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Protection]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Protection|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|protection potion consume shield epic={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Physical Base Shield]]: 30&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Protection&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Protection]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Protection|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|protection potion consume shield legend={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legend&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Physical Base Shield]]: 35&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Protection&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Protection]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Protection|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|protection potion consume shield unique={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Protection Potion Consume Shield &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 24s&amp;lt;br&amp;gt;[[Shield|Physical Base Shield]]: 40&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Protection&lt;br /&gt;
			|source_character_name_frontend=[[Potion of Protection]]&lt;br /&gt;
			|source_name_frontend=[[Potion of Protection|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|quarterstaff immune poison cloud={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Quarterstaff Immune Poison Cloud&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Item Passive Activate&lt;br /&gt;
			|icon=Icon_Buff_ImmunePoisonCloud&lt;br /&gt;
			|source_character_name_frontend=[[Stinky Stick]]&lt;br /&gt;
			|source_name_frontend=[[Stinky Stick|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spellbook unique spell weaver={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spellbook &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Spell Weaver&lt;br /&gt;
			|tags_frontend=Duration: 10s&amp;lt;br&amp;gt;[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_Spellweaver&lt;br /&gt;
			|source_character_name_frontend=[[Spellweaver]]&lt;br /&gt;
			|source_name_frontend=[[Spellweaver|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|survival bow unique action speed={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Survival Bow &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Action Speed&lt;br /&gt;
			|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 25%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability ActivateOnAbilityHandleData&lt;br /&gt;
			|icon=Icon_Buff_SurvivalBowUnique&lt;br /&gt;
			|source_character_name_frontend=[[Elven Bow of Truth]]&lt;br /&gt;
			|source_name_frontend=[[Elven Bow of Truth|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|troll blood consume heal epic={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Troll Blood Consume Heal &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 100s&amp;lt;br&amp;gt;[[Healing#Magical_Base_Healing|Magical Base Healing]]: 100&amp;lt;br&amp;gt;[[Scaling]]: 50%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_TrollBlood&lt;br /&gt;
			|source_character_name_frontend=[[Troll&#039;s Blood]]&lt;br /&gt;
			|source_name_frontend=[[Troll&#039;s Blood|Consume]]&lt;br /&gt;
			}}&lt;br /&gt;
		|wanderlight lantern chasing={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wanderlight Lantern Chasing&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Item Passive Activate&lt;br /&gt;
			|icon=Icon_Buff_Chasing&lt;br /&gt;
			|source_character_name_frontend=[[Wanderlight Lantern]]&lt;br /&gt;
			|source_name_frontend=[[Wanderlight Lantern|Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|war maul artifact hit ally heal={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=War Maul Artifact Hit Ally Heal&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Healing#Magical_Base_Healing|Magical Base Healing]]: 10&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 02&lt;br /&gt;
			|icon=Icon_Buff_RestInCampfire&lt;br /&gt;
			|source_character_name_frontend=[[Leviathan]]&lt;br /&gt;
			|source_name_frontend=[[Leviathan|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|wizard staff unique illusory={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wizard Staff &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Illusory&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_Hided&lt;br /&gt;
			|source_character_name_frontend=[[Illusory]]&lt;br /&gt;
			|source_name_frontend=[[Illusory|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Buckler Unique Delirium,Clarity Potion Consume Poor,Clarity Potion Consume Common,Clarity Potion Consume Uncommon,Clarity Potion Consume Rare,Clarity Potion Consume Epic,Clarity Potion Consume Legend,Clarity Potion Consume Unique,Crystal Ball Unique Deaths Gaze Activate,Crystal Sword Unique Completed,Double Axe Unique Cheat Death,Double Axe Unique Immune All Damage,Felling Axe Unique Soul Absorption,Healing Potion Consume Heal Poor,Healing Potion Consume Heal Common,Healing Potion Consume Heal Uncommon,Healing Potion Consume Heal Rare,Healing Potion Consume Heal Epic,Healing Potion Consume Heal Legend,Healing Potion Consume Heal Unique,Heater Shield Unique Reflection Projectile Magic Activate,Heater Shield Unique Reflection Projectile Magic Ready,Invisibility Potion Consume Invis Poor,Invisibility Potion Consume Invis Common,Invisibility Potion Consume Invis Uncommon,Invisibility Potion Consume Invis Rare,Invisibility Potion Consume Invis Epic,Invisibility Potion Consume Invis Legend,Invisibility Potion Consume Invis Unique,Luck 02,Luck 05,Luck 08,Luck 10,Luck 15,Magic Protection Potion Consume Shield Poor,Magic Protection Potion Consume Shield Common,Magic Protection Potion Consume Shield Uncommon,Magic Protection Potion Consume Shield Rare,Magic Protection Potion Consume Shield Epic,Magic Protection Potion Consume Shield Legend,Magic Protection Potion Consume Shield Unique,Protection Potion Consume Shield Poor,Protection Potion Consume Shield Common,Protection Potion Consume Shield Uncommon,Protection Potion Consume Shield Rare,Protection Potion Consume Shield Epic,Protection Potion Consume Shield Legend,Protection Potion Consume Shield Unique,Quarterstaff Immune Poison Cloud,Spellbook Unique Spell Weaver,Survival Bow Unique Action Speed,Troll Blood Consume Heal Epic,Wanderlight Lantern Chasing,War Maul Artifact Hit Ally Heal,Wizard Staff Unique Illusory&lt;br /&gt;
		}}&lt;br /&gt;
	|prop={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|campfire aura={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Campfire Aura&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Buff_CampFire&lt;br /&gt;
			|source_character_name_frontend=[[Campfire]]&lt;br /&gt;
			|source_name_frontend=Campfire Aura Unique&lt;br /&gt;
			}}&lt;br /&gt;
		|statue attack power 10={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Statue Attack Power 10&lt;br /&gt;
			|tags_frontend=Duration: 60s&amp;lt;br&amp;gt;[[Stats#Physical_Power|Physical Power]]: 15&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Interact Trigger&lt;br /&gt;
			|icon=Icon_Buff_AttackPower&lt;br /&gt;
			|source_character_name_frontend=[[Shrine of Power]]&lt;br /&gt;
			|source_name_frontend=Statue Bless 3&lt;br /&gt;
			}}&lt;br /&gt;
		|statue damage reduce 200={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Statue Damage Reduce 200&lt;br /&gt;
			|tags_frontend=Duration: 60s&amp;lt;br&amp;gt;[[Stats#Damage_Reduction|Physical Damage Reduction]]: 5%&amp;lt;br&amp;gt;[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Interact Trigger&lt;br /&gt;
			|icon=Icon_Buff_DamageReduce&lt;br /&gt;
			|source_character_name_frontend=[[Shrine of Protection]]&lt;br /&gt;
			|source_name_frontend=Statue Bless 2&lt;br /&gt;
			}}&lt;br /&gt;
		|statue fire magic resistance={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Statue Fire Magic Resistance&lt;br /&gt;
			|tags_frontend=Duration: 60s&amp;lt;br&amp;gt;[[File:FireDamage.png|Fire|x20px]] [[Damage_Types#Fire|Fire]] [[Damage#Damage_Reduction|Damage Reduction]]: 50%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Interact Trigger&lt;br /&gt;
			|icon=Icon_Buff_FireResistance&lt;br /&gt;
			|source_character_name_frontend=[[Dwarven Statue]]&lt;br /&gt;
			|source_name_frontend=Statue Dwarven&lt;br /&gt;
			}}&lt;br /&gt;
		|statue move speed 50={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Statue Move Speed 50&lt;br /&gt;
			|tags_frontend=Duration: 60s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Interact Trigger&lt;br /&gt;
			|icon=Icon_Buff_MoveSpeed&lt;br /&gt;
			|source_character_name_frontend=[[Fountain of Speed]]&lt;br /&gt;
			|source_name_frontend=Statue Bless 4&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Campfire Aura,Statue Attack Power 10,Statue Damage Reduce 200,Statue Fire Magic Resistance,Statue Move Speed 50&lt;br /&gt;
		}}&lt;br /&gt;
	|monster={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|all=&lt;br /&gt;
		}}&lt;br /&gt;
	|other={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|adventure={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Adventure&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Adventure&lt;br /&gt;
			}}&lt;br /&gt;
		|adventure summon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Adventure Summon&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Adventure&lt;br /&gt;
			}}&lt;br /&gt;
		|electric dash={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Dash&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Buff_ElectricDash&lt;br /&gt;
			}}&lt;br /&gt;
		|electric dash ready={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Dash Ready&lt;br /&gt;
			|tags_frontend=Duration: 0.5s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability ActivateOnAbilityHandleData&lt;br /&gt;
			|icon=Icon_Buff_ElectricDashReady&lt;br /&gt;
			}}&lt;br /&gt;
		|entangling vines remain={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Entangling Vines Remain&lt;br /&gt;
			|tags_frontend=Duration: 1s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: NeverReset&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_EntanglingVines&lt;br /&gt;
			}}&lt;br /&gt;
		|faustian bargain={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Faustian Bargain&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_FaustianBargain&lt;br /&gt;
			}}&lt;br /&gt;
		|holy aura buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Holy Aura Buff&lt;br /&gt;
			|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: 15&amp;lt;br&amp;gt;[[Stats#Magical_Resistance|Magical Resistance]]: 15&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_HolyAuraBuff&lt;br /&gt;
			}}&lt;br /&gt;
		|ice bound={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ice Bound&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_IceBound&lt;br /&gt;
			}}&lt;br /&gt;
		|jokester buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Jokester Buff&lt;br /&gt;
			|tags_frontend=[[Stats#Attributes|All Attributes]]: 2&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_JokesterBuff&lt;br /&gt;
			}}&lt;br /&gt;
		|lifebloom aura buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lifebloom Aura Buff&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_LifebloomAuraBuff&lt;br /&gt;
			}}&lt;br /&gt;
		|luck 20={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Luck 20&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 200&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability Player Act Item Consume&lt;br /&gt;
			|icon=Icon_Buff_Luck&lt;br /&gt;
			}}&lt;br /&gt;
		|mud shield={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Mud Shield&lt;br /&gt;
			|tags_frontend=Duration: 7s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_MudShield&lt;br /&gt;
			}}&lt;br /&gt;
		|natural healing buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Natural Healing Buff&lt;br /&gt;
			|tags_frontend=Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_NaturalHealingBuff&lt;br /&gt;
			}}&lt;br /&gt;
		|plasma blast={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Plasma Blast&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 10%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Buff_PlasmaBlast&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV01&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 1&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV02&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 2&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV03&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 3&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv04={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV04&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 4&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv05={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV05&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 5&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv06={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV06&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 6&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv07={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV07&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 7&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv08={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV08&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 8&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv09={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV09&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 9&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv10={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV10&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv11={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV11&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 12&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv12={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV12&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 14&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv13={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV13&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 16&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv14={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV14&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 18&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv15={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV15&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv16={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV16&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 22&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv17={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV17&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 24&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv18={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV18&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 26&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv19={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV19&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 28&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion blythar lv20={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Blythar LV20&lt;br /&gt;
			|tags_frontend=[[Stats#Luck|Luck]]: 30&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Blythar&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV01&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 0.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV02&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 1%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV03&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 1.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv04={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV04&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 2%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv05={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV05&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 2.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv06={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV06&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 3%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv07={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV07&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 3.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv08={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV08&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 4%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv09={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV09&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 4.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv10={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV10&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv11={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV11&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 6%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv12={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV12&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 7%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv13={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV13&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 8%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv14={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV14&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 9%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv15={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV15&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv16={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV16&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 12%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv17={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV17&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 14%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv18={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV18&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 16%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv19={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV19&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 18%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion noxulon lv20={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Noxulon LV20&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 20%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Noxulon&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV01&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 0.2%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV02&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 0.4%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV03&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 0.6%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv04={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV04&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 0.8%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv05={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV05&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 1%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv06={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV06&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 1.2%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv07={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV07&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 1.4%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv08={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV08&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 1.6%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv09={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV09&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 1.8%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv10={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV10&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 2%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv11={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV11&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 2.2%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv12={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV12&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 2.4%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv13={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV13&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 2.6%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv14={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV14&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 2.8%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv15={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV15&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 3%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv16={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV16&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 3.2%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv17={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV17&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 3.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv18={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV18&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 4%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv19={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV19&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 4.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion solaris lv20={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Solaris LV20&lt;br /&gt;
			|tags_frontend=[[Stats#Cooldown_Reduction|Cooldown Reduction]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Solaris&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV01&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 0.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV02&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 1%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV03&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 1.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv04={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV04&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 2%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv05={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV05&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 2.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv06={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV06&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 3%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv07={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV07&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 3.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv08={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV08&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 4%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv09={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV09&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 4.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv10={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV10&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv11={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV11&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 5.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv12={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV12&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 6%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv13={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV13&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 6.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv14={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV14&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 7%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv15={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV15&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 7.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv16={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV16&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 8%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv17={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV17&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 8.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv18={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV18&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 9%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv19={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV19&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 9.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|religion zorin lv20={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Religion Zorin LV20&lt;br /&gt;
			|tags_frontend=[[Damage#Penetration|Magical Penetration]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_Religion_Zorin&lt;br /&gt;
			}}&lt;br /&gt;
		|rest={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rest&lt;br /&gt;
			|tags_frontend=[[Healing#Recoverable_Healing|Recoverable Healing]]: 1&amp;lt;br&amp;gt;[[Scaling]]: 150%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Rest Start&lt;br /&gt;
			|icon=Icon_Buff_Rest&lt;br /&gt;
			}}&lt;br /&gt;
		|rest in campfire area={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rest In Campfire Area&lt;br /&gt;
			|tags_frontend=[[Healing#Physical_Base_Healing|Physical Base Healing]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Rest Start&lt;br /&gt;
			|icon=Icon_Buff_RestInCampfire&lt;br /&gt;
			}}&lt;br /&gt;
		|spell merge={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spell Merge&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Buff_SpellMerge&lt;br /&gt;
			}}&lt;br /&gt;
		|story teller buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Story Teller Buff&lt;br /&gt;
			|tags_frontend=[[Stats#Will|Will]]: 5&amp;lt;br&amp;gt;[[Stats#Knowledge|Knowledge]]: 3&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_StoryTellerBuff&lt;br /&gt;
			}}&lt;br /&gt;
		|sun and moon buff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sun And Moon Buff&lt;br /&gt;
			|tags_frontend=[[Stats#Vigor|Vigor]]: 3&amp;lt;br&amp;gt;[[Stats#Magical_Power|Magical Power]]: 5&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Buff_SunAndMoonBuff&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Adventure,Adventure Summon,Electric Dash,Electric Dash Ready,Entangling Vines Remain,Faustian Bargain,Holy Aura Buff,Ice Bound,Jokester Buff,Lifebloom Aura Buff,Luck 20,Mud Shield,Natural Healing Buff,Plasma Blast,Religion Blythar LV01,Religion Blythar LV02,Religion Blythar LV03,Religion Blythar LV04,Religion Blythar LV05,Religion Blythar LV06,Religion Blythar LV07,Religion Blythar LV08,Religion Blythar LV09,Religion Blythar LV10,Religion Blythar LV11,Religion Blythar LV12,Religion Blythar LV13,Religion Blythar LV14,Religion Blythar LV15,Religion Blythar LV16,Religion Blythar LV17,Religion Blythar LV18,Religion Blythar LV19,Religion Blythar LV20,Religion Noxulon LV01,Religion Noxulon LV02,Religion Noxulon LV03,Religion Noxulon LV04,Religion Noxulon LV05,Religion Noxulon LV06,Religion Noxulon LV07,Religion Noxulon LV08,Religion Noxulon LV09,Religion Noxulon LV10,Religion Noxulon LV11,Religion Noxulon LV12,Religion Noxulon LV13,Religion Noxulon LV14,Religion Noxulon LV15,Religion Noxulon LV16,Religion Noxulon LV17,Religion Noxulon LV18,Religion Noxulon LV19,Religion Noxulon LV20,Religion Solaris LV01,Religion Solaris LV02,Religion Solaris LV03,Religion Solaris LV04,Religion Solaris LV05,Religion Solaris LV06,Religion Solaris LV07,Religion Solaris LV08,Religion Solaris LV09,Religion Solaris LV10,Religion Solaris LV11,Religion Solaris LV12,Religion Solaris LV13,Religion Solaris LV14,Religion Solaris LV15,Religion Solaris LV16,Religion Solaris LV17,Religion Solaris LV18,Religion Solaris LV19,Religion Solaris LV20,Religion Zorin LV01,Religion Zorin LV02,Religion Zorin LV03,Religion Zorin LV04,Religion Zorin LV05,Religion Zorin LV06,Religion Zorin LV07,Religion Zorin LV08,Religion Zorin LV09,Religion Zorin LV10,Religion Zorin LV11,Religion Zorin LV12,Religion Zorin LV13,Religion Zorin LV14,Religion Zorin LV15,Religion Zorin LV16,Religion Zorin LV17,Religion Zorin LV18,Religion Zorin LV19,Religion Zorin LV20,Rest,Rest In Campfire Area,Spell Merge,Story Teller Buff,Sun And Moon Buff&lt;br /&gt;
		}}&lt;br /&gt;
	|all=Class,Item,Prop,Monster,Other&lt;br /&gt;
	}}&lt;br /&gt;
|debuff={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|class={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|abyssal flame burn={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Abyssal Flame Burn&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 2&amp;lt;br&amp;gt;[[Scaling]]: 25%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#ShapeShifts-0|Blood Pact]]&lt;br /&gt;
			}}&lt;br /&gt;
		|achilles strike hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Achilles Strike Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -30%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_AchillesStrikeHitSlow&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Skills-0|Achilles Strike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|adrenaline rush debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Adrenaline Rush Debuff&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -4%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -8%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_AdrenalineRush&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Adrenaline Rush]]&lt;br /&gt;
			}}&lt;br /&gt;
		|adrenaline spike cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Adrenaline Spike Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 24s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Cooldown&lt;br /&gt;
			|icon=Icon_Debuff_AdrenalineSpikeCooldown&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Adrenaline Spike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|banshees howl bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Banshees Howl Bad&lt;br /&gt;
			|tags_frontend=Duration: 20s&amp;lt;br&amp;gt;Magical Debuff: True&amp;lt;br&amp;gt;[[Stats#Attributes|All Attributes]]: -1&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Debuff_Music_BansheesHowl&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Banshees Howl]]&lt;br /&gt;
			}}&lt;br /&gt;
		|banshees howl good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Banshees Howl Good&lt;br /&gt;
			|tags_frontend=Duration: 20s&amp;lt;br&amp;gt;Magical Debuff: True&amp;lt;br&amp;gt;[[Stats#Attributes|All Attributes]]: -2&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Debuff_Music_BansheesHowl&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Banshees Howl]]&lt;br /&gt;
			}}&lt;br /&gt;
		|banshees howl perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Banshees Howl Perfect&lt;br /&gt;
			|tags_frontend=Duration: 20s&amp;lt;br&amp;gt;Magical Debuff: True&amp;lt;br&amp;gt;[[Stats#Attributes|All Attributes]]: -3&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Debuff_Music_BansheesHowl&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Banshees Howl]]&lt;br /&gt;
			}}&lt;br /&gt;
		|bear attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Bear Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Bear]]&lt;br /&gt;
			}}&lt;br /&gt;
		|bear attack secondary hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Bear Attack Secondary Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Bear]]&lt;br /&gt;
			}}&lt;br /&gt;
		|bind evil={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Bind Evil&lt;br /&gt;
			|tags_frontend=Duration: 0.75s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_BindEvil&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Spells-0|Bind]]&lt;br /&gt;
			}}&lt;br /&gt;
		|blood pact attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Blood Pact Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#ShapeShifts-0|Blood Pact]]&lt;br /&gt;
			}}&lt;br /&gt;
		|bloodstained blade hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Bloodstained Blade Hit&lt;br /&gt;
			|tags_frontend=Duration: 20s&amp;lt;br&amp;gt;[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 5&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_BloodstainedBlade&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Bloodstained Blade]]&lt;br /&gt;
			}}&lt;br /&gt;
		|caltrop hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Caltrop Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Caltrop&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Skills-0|Caltrops]]&lt;br /&gt;
			}}&lt;br /&gt;
		|chaotic discord bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Chaotic Discord Bad&lt;br /&gt;
			|tags_frontend=Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Channeling InChannelingArea Bad&lt;br /&gt;
			|icon=Icon_Debuff_ChaoticDiscord&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Chaotic Discord]]&lt;br /&gt;
			}}&lt;br /&gt;
		|chaotic discord good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Chaotic Discord Good&lt;br /&gt;
			|tags_frontend=Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Channeling InChannelingArea Good&lt;br /&gt;
			|icon=Icon_Debuff_ChaoticDiscord&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Chaotic Discord]]&lt;br /&gt;
			}}&lt;br /&gt;
		|chaotic discord perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Chaotic Discord Perfect&lt;br /&gt;
			|tags_frontend=Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Channeling InChannelingArea Perfect&lt;br /&gt;
			|icon=Icon_Debuff_ChaoticDiscord&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Chaotic Discord]]&lt;br /&gt;
			}}&lt;br /&gt;
		|chicken attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Chicken Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Chicken]]&lt;br /&gt;
			}}&lt;br /&gt;
		|crippling shot hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Crippling Shot Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Crippling Shot]]&lt;br /&gt;
			}}&lt;br /&gt;
		|curse of pain pain={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Curse Of Pain Pain&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 15&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_CurseofPain&lt;br /&gt;
			|damage_elements=Evil,Curse&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Curse of Pain]]&lt;br /&gt;
			}}&lt;br /&gt;
		|curse of pain pain curse mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Curse Of Pain Pain Curse Mastery&lt;br /&gt;
			|tags_frontend=Duration: 10.4s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_CurseofPain&lt;br /&gt;
			|damage_elements=Evil,Curse&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Curse of Pain]]&lt;br /&gt;
			}}&lt;br /&gt;
		|curse of weakness hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Curse Of Weakness Hit&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;[[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]: -15%&amp;lt;br&amp;gt;[[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]: -15%&amp;lt;br&amp;gt;[[Stats#Attribute_Bonus|All Attributes Bonus]]: -25%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_CurseofWeakness&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Curse of Weakness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|curse of weakness hit curse mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Curse Of Weakness Hit Curse Mastery&lt;br /&gt;
			|tags_frontend=Duration: 15s&amp;lt;br&amp;gt;[[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]: -15%&amp;lt;br&amp;gt;[[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]: -15%&amp;lt;br&amp;gt;[[Stats#Attribute_Bonus|All Attributes Bonus]]: -25%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_CurseofWeakness&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Curse of Weakness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|cut throat debuff silence={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Cut Throat Debuff Silence&lt;br /&gt;
			|tags_frontend=Duration: 2s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Silence&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Skills-0|Cut Throat]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dark reflection cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dark Reflection Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 15s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Cooldown&lt;br /&gt;
			|icon=Icon_Debuff_DarkReflectionCooldown&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Dark Reflection]]&lt;br /&gt;
			}}&lt;br /&gt;
		|demon armor debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Demon Armor Debuff&lt;br /&gt;
			|tags_frontend=[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: -10%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Debuff_DemonArmor&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Demon Armor]]&lt;br /&gt;
			}}&lt;br /&gt;
		|din of darkness bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Din Of Darkness Bad&lt;br /&gt;
			|tags_frontend=Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Channeling InChannelingArea Bad&lt;br /&gt;
			|icon=Icon_Debuff_Music_DinOfDarkness&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Din of Darkness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|din of darkness good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Din Of Darkness Good&lt;br /&gt;
			|tags_frontend=Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Channeling InChannelingArea Good&lt;br /&gt;
			|icon=Icon_Debuff_Music_DinOfDarkness&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Din of Darkness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|din of darkness perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Din Of Darkness Perfect&lt;br /&gt;
			|tags_frontend=Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Channeling InChannelingArea Perfect&lt;br /&gt;
			|icon=Icon_Debuff_Music_DinOfDarkness&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Din of Darkness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|disarm hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Disarm Hit&lt;br /&gt;
			|tags_frontend=Duration: 1s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_DisarmHit&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Disarm]]&lt;br /&gt;
			}}&lt;br /&gt;
		|double jump landed={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Double Jump Landed&lt;br /&gt;
			|tags_frontend=Duration: 2s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Movement Landing DoubleJump&lt;br /&gt;
			|icon=Icon_Debuff_DoubleJumpLanded&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Double Jump]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dreamwalk cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dreamwalk Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 12s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Cooldown&lt;br /&gt;
			|icon=Icon_Debuff_DreamwalkCooldown&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Dreamwalk]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dual strike hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dual Strike Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Skills-0|Dual Strike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|earthquake slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Earthquake Slow&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Bonus]]: -50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_Earthquake&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Spells-0|Earthquake]]&lt;br /&gt;
			}}&lt;br /&gt;
		|electric shock chain lightning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Shock Chain Lightning&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 10&lt;br /&gt;
			|icon=Icon_Debuff_ElectricShock_03&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Chain Lightning]]&lt;br /&gt;
			}}&lt;br /&gt;
		|electric shock lightning bolt={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Shock Lightning Bolt&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_ElectricShock_03&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Lightning Bolt]]&lt;br /&gt;
			}}&lt;br /&gt;
		|electric shock lightning mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Shock Lightning Mastery&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_ElectricShock_03&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Lightning Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|electric shock lightning sphere={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Shock Lightning Sphere&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_ElectricShock_03&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Lightning Sphere]]&lt;br /&gt;
			}}&lt;br /&gt;
		|electric shock lightning strike={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Shock Lightning Strike&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_ElectricShock_03&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Lightning Strike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|entangling vines aura={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Entangling Vines Aura&lt;br /&gt;
			|tags_frontend=Duration: 1s&lt;br /&gt;
			|policies_frontend=[[Statuses#Refresh|Refresh]]: NeverReset&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_EntanglingVines&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Spells-0|Entangling Vines]]&lt;br /&gt;
			}}&lt;br /&gt;
		|exploitation strike exploit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Exploitation Strike Exploit&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 100%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_ExploitationStrike&lt;br /&gt;
			|damage_elements=Evil&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Skills-0|Exploitation Strike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|explosion spell burning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Explosion Spell Burning&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit DamageOverTime&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Explosion]]&lt;br /&gt;
			}}&lt;br /&gt;
		|explosion spell burning fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Explosion Spell Burning Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 4&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Explosion]]&lt;br /&gt;
			}}&lt;br /&gt;
		|explosion spell time bomb={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Explosion Spell Time Bomb&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_ExplosionTimeBomb&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Explosion]]&lt;br /&gt;
			}}&lt;br /&gt;
		|explosive shot burn={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Explosive Shot Burn&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Skills-0|Explosive Shot]]&lt;br /&gt;
			}}&lt;br /&gt;
		|faithfulness cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Faithfulness Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 3s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: NeverReset&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Cooldown&lt;br /&gt;
			|icon=Icon_Debuff_FaithfulnessCooldown&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Faithfulness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|faithfulness hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Faithfulness Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -15%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_FaithfulnessSlow&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Perks-0|Faithfulness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|fire arrow burning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fire Arrow Burning&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit DamageOverTime&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Fire Arrow]]&lt;br /&gt;
			}}&lt;br /&gt;
		|fire arrow burning fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fire Arrow Burning Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Fire Arrow]]&lt;br /&gt;
			}}&lt;br /&gt;
		|fireball remain={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fireball Remain&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit DamageOverTime&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Fireball]]&lt;br /&gt;
			}}&lt;br /&gt;
		|fireball remain fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fireball Remain Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Fireball]]&lt;br /&gt;
			}}&lt;br /&gt;
		|fire orb burning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fire Orb Burning&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit DamageOverTime&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Fire Orb]]&lt;br /&gt;
			}}&lt;br /&gt;
		|fire orb burning fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fire Orb Burning Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Fire Orb]]&lt;br /&gt;
			}}&lt;br /&gt;
		|fire orb radius={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fire Orb Radius&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Fire Orb]]&lt;br /&gt;
			}}&lt;br /&gt;
		|first aid target slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=First Aid Target Slow&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Bonus]]: -15%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Debuff_FirstAidTargetSlow&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|First Aid]]&lt;br /&gt;
			}}&lt;br /&gt;
		|flamestrike burning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flamestrike Burning&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit DamageOverTime&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Flamestrike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|flamestrike burning fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flamestrike Burning Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Flamestrike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|flamestrike hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flamestrike Hit&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 10&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Flamestrike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|flame walker hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flame Walker Hit&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 2&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Flame Walker]]&lt;br /&gt;
			}}&lt;br /&gt;
		|frostbite ice bolt={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Frostbite Ice Bolt&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_IceBolt&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Ice Bolt]]&lt;br /&gt;
			}}&lt;br /&gt;
		|frostbite ice shield={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Frostbite Ice Shield&lt;br /&gt;
			|tags_frontend=Duration: 0.5s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Frostbite&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Ice Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|frostbite ice spear hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Frostbite Ice Spear Hit&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Frostbite&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Ice Spear]]&lt;br /&gt;
			}}&lt;br /&gt;
		|glaciate frostbite={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Glaciate Frostbite&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -5%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_Frostbite&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Glaciate]]&lt;br /&gt;
			}}&lt;br /&gt;
		|grappling hook hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Grappling Hook Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 1.5s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Skills-0|Grappling Hook]]&lt;br /&gt;
			}}&lt;br /&gt;
		|hellfire streams={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Hellfire Streams&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 60&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Hellfire]]&lt;br /&gt;
			}}&lt;br /&gt;
		|holy strike blind={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Holy Strike Blind&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Blind&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Spells-0|Holy Strike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ice mastery freezing={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ice Mastery Freezing&lt;br /&gt;
			|tags_frontend=Duration: 0.5s&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Debuff_Frostbite&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Ice Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ice shield cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ice Shield Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 5s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Cooldown&lt;br /&gt;
			|icon=Icon_Debuff_IceShieldCooldown&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Ice Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ignite burning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ignite Burning&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 1&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit DamageOverTime&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Ignite]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ignite burning fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ignite Burning Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Ignite]]&lt;br /&gt;
			}}&lt;br /&gt;
		|immortal lament cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Immortal Lament Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 10s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Cooldown&lt;br /&gt;
			|icon=Icon_Debuff_ImmortalLamentCooldown&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Perks-0|Immortal Lament]]&lt;br /&gt;
			}}&lt;br /&gt;
		|infinity unable shape shift={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Infinity Unable Shape Shift&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Debuff_UnableShapeShift&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Lifebloom Aura]]&lt;br /&gt;
			}}&lt;br /&gt;
		|judgement debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Judgement Debuff&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -30%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Judgement&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Skills-0|Judgement]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lament of languor bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lament Of Languor Bad&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Debuff_Music_LamentOfLanguor&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Lament of Languor]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lament of languor good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lament Of Languor Good&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Debuff_Music_LamentOfLanguor&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Lament of Languor]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lament of languor perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lament Of Languor Perfect&lt;br /&gt;
			|tags_frontend=Duration: 18s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Debuff_Music_LamentOfLanguor&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Lament of Languor]]&lt;br /&gt;
			}}&lt;br /&gt;
		|last bastion cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Last Bastion Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 48s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Cooldown&lt;br /&gt;
			|icon=Icon_Debuff_LastBastion&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Last Bastion]]&lt;br /&gt;
			}}&lt;br /&gt;
		|last bastion pre cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Last Bastion Pre Cooldown&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk PreCooldown&lt;br /&gt;
			|icon=Icon_Debuff_LastBastion&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Last Bastion]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lazy hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lazy Hit&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -40%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Lazy&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Slow]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lethal mark hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lethal Mark Hit&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]: -15%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_LethalMarkHit&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Lethal Mark]]&lt;br /&gt;
			}}&lt;br /&gt;
		|levitation={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Levitation&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Levitation&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Levitation]]&lt;br /&gt;
			}}&lt;br /&gt;
		|levitation falling={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Levitation Falling&lt;br /&gt;
			|tags_frontend=Duration: 3s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_LevitationFalling&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Levitation]]&lt;br /&gt;
			}}&lt;br /&gt;
		|levitation ready={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Levitation Ready&lt;br /&gt;
			|tags_frontend=Duration: 1s&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability ActivateOnAbilityHandleData&lt;br /&gt;
			|icon=Icon_Debuff_Levitation&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Levitation]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lightning mastery cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lightning Mastery Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 2s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: NeverReset&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Cooldown&lt;br /&gt;
			|icon=Icon_Debuff_LightningMasteryCooldown&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Perks-0|Lightning Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|locusts swarm area={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Locusts Swarm Area&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 13&amp;lt;br&amp;gt;[[Scaling]]: 100%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_LocustsSwarm&lt;br /&gt;
			|damage_elements=Divine&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Spells-0|Locust Swarm]]&lt;br /&gt;
			}}&lt;br /&gt;
		|melted={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Melted&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Damage_Reduction|Physical Damage Reduction]]: -15%&amp;lt;br&amp;gt;[[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]: -10%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Debuff_Melted&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Melt]]&lt;br /&gt;
			}}&lt;br /&gt;
		|panther attack hit bleed={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Panther Attack Hit Bleed&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Physical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 2&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Bleeding&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Panther]]&lt;br /&gt;
			}}&lt;br /&gt;
		|panther attack hit cut throat={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Panther Attack Hit Cut Throat&lt;br /&gt;
			|tags_frontend=Duration: 0.1s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_Silence&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Panther]]&lt;br /&gt;
			}}&lt;br /&gt;
		|panther attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Panther Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Panther]]&lt;br /&gt;
			}}&lt;br /&gt;
		|panther attack secondary hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Panther Attack Secondary Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Panther]]&lt;br /&gt;
			}}&lt;br /&gt;
		|peacemaking bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Peacemaking Bad&lt;br /&gt;
			|tags_frontend=Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Channeling InChannelingArea Bad&lt;br /&gt;
			|icon=Icon_Debuff_Peacemaking&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Peacemaking]]&lt;br /&gt;
			}}&lt;br /&gt;
		|peacemaking good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Peacemaking Good&lt;br /&gt;
			|tags_frontend=Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Channeling InChannelingArea Good&lt;br /&gt;
			|icon=Icon_Debuff_Peacemaking&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Peacemaking]]&lt;br /&gt;
			}}&lt;br /&gt;
		|peacemaking perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Peacemaking Perfect&lt;br /&gt;
			|tags_frontend=Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Channeling InChannelingArea Perfect&lt;br /&gt;
			|icon=Icon_Debuff_Peacemaking&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Peacemaking]]&lt;br /&gt;
			}}&lt;br /&gt;
		|penguin attack hit bleed={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Penguin Attack Hit Bleed&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Physical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_BleedingInWater&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Penguin]]&lt;br /&gt;
			}}&lt;br /&gt;
		|penguin attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Penguin Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Penguin]]&lt;br /&gt;
			}}&lt;br /&gt;
		|piercing shrill bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Piercing Shrill Bad&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Debuff_Music_PiercingShrill&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Piercing Shrill]]&lt;br /&gt;
			}}&lt;br /&gt;
		|piercing shrill good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Piercing Shrill Good&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Debuff_Music_PiercingShrill&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Piercing Shrill]]&lt;br /&gt;
			}}&lt;br /&gt;
		|piercing shrill perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Piercing Shrill Perfect&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Debuff_Music_PiercingShrill&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Piercing Shrill]]&lt;br /&gt;
			}}&lt;br /&gt;
		|poisoned weapon debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Poisoned Weapon Debuff&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 4&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_PoisonedWeapon&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Poisoned Weapon]]&lt;br /&gt;
			}}&lt;br /&gt;
		|power of sacrifice hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Power Of Sacrifice Hit&lt;br /&gt;
			|tags_frontend=Duration: 12s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_PowerofSacrifice&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Power of Sacrifice]]&lt;br /&gt;
			}}&lt;br /&gt;
		|power of sacrifice hit curse mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Power Of Sacrifice Hit Curse Mastery&lt;br /&gt;
			|tags_frontend=Duration: 15.6s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_PowerofSacrifice&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Power of Sacrifice]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rat attack hit disease={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rat Attack Hit Disease&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Disease&lt;br /&gt;
			|damage_elements=Dark&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Rat]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rat attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rat Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Rat]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reactive shield cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reactive Shield Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 12s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Cooldown&lt;br /&gt;
			|icon=Icon_Debuff_ReactiveShield&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Perks-0|Reactive Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing blow of corruption={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Blow Of Corruption&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -80%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -80%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Skills-0|Blow of Corruption]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing explosion burn fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Explosion Burn Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Explosion]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing fire arrow burn fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Fire Arrow Burn Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Fire Arrow]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing fire ball remain fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Fire Ball Remain Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Fireball]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing fire orb burn fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Fire Orb Burn Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Fire Orb]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing flamestrike burn fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Flamestrike Burn Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Flamestrike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing ignite burn fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Ignite Burn Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Zap]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing locusts swarm={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Locusts Swarm&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Cleric]]&lt;br /&gt;
			|source_name_frontend=[[Cleric#Spells-0|Locust Swarm]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing poisoned weapon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Poisoned Weapon&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -10%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Poisoned Weapon]]&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing zap burn fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Zap Burn Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Ignite]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rupture bleeding={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rupture Bleeding&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Physical Base Damage]]: 15&amp;lt;br&amp;gt;[[Scaling]]: 75%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Bleeding&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Skills-0|Rupture]]&lt;br /&gt;
			}}&lt;br /&gt;
		|savage roar={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Savage Roar&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: -30%&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -2.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_SavageRoar&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Skills-0|Savage Roar]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shriek of weakness bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shriek Of Weakness Bad&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;[[Stats#Physical_Power|Physical Power]]: -3&amp;lt;br&amp;gt;[[Stats#Armor_Rating|Armor Rating]]: -6&amp;lt;br&amp;gt;[[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]: -6%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Debuff_Music_ShriekOfWeakness&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Shriek of Weakness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shriek of weakness good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shriek Of Weakness Good&lt;br /&gt;
			|tags_frontend=Duration: 12s&amp;lt;br&amp;gt;[[Stats#Physical_Power|Physical Power]]: -4&amp;lt;br&amp;gt;[[Stats#Armor_Rating|Armor Rating]]: -8&amp;lt;br&amp;gt;[[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]: -8%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Debuff_Music_ShriekOfWeakness&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Shriek of Weakness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shriek of weakness perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shriek Of Weakness Perfect&lt;br /&gt;
			|tags_frontend=Duration: 18s&amp;lt;br&amp;gt;[[Stats#Physical_Power|Physical Power]]: -5&amp;lt;br&amp;gt;[[Stats#Armor_Rating|Armor Rating]]: -10&amp;lt;br&amp;gt;[[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]: -10%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Debuff_Music_ShriekOfWeakness&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Shriek of Weakness]]&lt;br /&gt;
			}}&lt;br /&gt;
		|skull splitter hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Skull Splitter Hit&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Physical Base Damage]]: 12&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_SkullSplitterHit&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Perks-0|Skull Splitter]]&lt;br /&gt;
			}}&lt;br /&gt;
		|smoke pot debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Smoke Pot Debuff&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Bonus]]: -5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_SmokePot&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Skills-0|Smoke Pot]]&lt;br /&gt;
			}}&lt;br /&gt;
		|song of silence bad={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Song Of Silence Bad&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Bad&lt;br /&gt;
			|icon=Icon_Debuff_Music_SongOfSilence&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Song of Silence]]&lt;br /&gt;
			}}&lt;br /&gt;
		|song of silence good={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Song Of Silence Good&lt;br /&gt;
			|tags_frontend=Duration: 1.5s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Good&lt;br /&gt;
			|icon=Icon_Debuff_Music_SongOfSilence&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Song of Silence]]&lt;br /&gt;
			}}&lt;br /&gt;
		|song of silence perfect={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Song Of Silence Perfect&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Music Activate Perfect&lt;br /&gt;
			|icon=Icon_Debuff_Music_SongOfSilence&lt;br /&gt;
			|source_character_name_frontend=[[Bard]]&lt;br /&gt;
			|source_name_frontend=[[Bard#Musics-0|Song of Silence]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spirit bond cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spirit Bond Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 1s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Cooldown&lt;br /&gt;
			|icon=Icon_Debuff_SpiritBondCooldown&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Perks-0|Spirit Bond]]&lt;br /&gt;
			}}&lt;br /&gt;
		|survival instinct exhausted={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Survival Instinct Exhausted&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active Off&lt;br /&gt;
			|icon=Icon_Debuff_SurvivalInstinct&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Skills-0|Survival Instinct]]&lt;br /&gt;
			}}&lt;br /&gt;
		|thorn barrier hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Thorn Barrier Hit&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Physical Base Damage]]: 4&lt;br /&gt;
			|policies_frontend=[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_ThornBarrier&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Spells-0|Thorn Barrier]]&lt;br /&gt;
			}}&lt;br /&gt;
		|veil of shadows cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Veil Of Shadows Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 48s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Cooldown&lt;br /&gt;
			|icon=Icon_Debuff_VeilOfShadowsCooldown&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Veil of Shadows]]&lt;br /&gt;
			}}&lt;br /&gt;
		|veil of shadows pre cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Veil Of Shadows Pre Cooldown&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk PreCooldown&lt;br /&gt;
			|icon=Icon_Debuff_VeilOfShadowsCooldown&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Veil of Shadows]]&lt;br /&gt;
			}}&lt;br /&gt;
		|weakpoint attack debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Weakpoint Attack Debuff&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Armor_Rating|Item Armor Rating Bonus]]: -30%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_WeakpointAttack&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Skills-0|Weakpoint Attack]]&lt;br /&gt;
			}}&lt;br /&gt;
		|weapon mastery debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Weapon Mastery Debuff&lt;br /&gt;
			|policies_frontend=[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Debuff_WeaponMastery&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Weapon Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|wet water bolt hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wet Water Bolt Hit&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_Wet&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Water Bolt]]&lt;br /&gt;
			}}&lt;br /&gt;
		|zap burning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Zap Burning&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 1&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit DamageOverTime&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Zap]]&lt;br /&gt;
			}}&lt;br /&gt;
		|zap burning fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Zap Burning Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Wizard]]&lt;br /&gt;
			|source_name_frontend=[[Wizard#Spells-0|Zap]]&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Abyssal Flame Burn,Achilles Strike Hit Slow,Adrenaline Rush Debuff,Adrenaline Spike Cooldown,Banshees Howl Bad,Banshees Howl Good,Banshees Howl Perfect,Bear Attack Hit Slow,Bear Attack Secondary Hit Slow,Bind Evil,Blood Pact Attack Hit Slow,Bloodstained Blade Hit,Caltrop Hit Slow,Chaotic Discord Bad,Chaotic Discord Good,Chaotic Discord Perfect,Chicken Attack Hit Slow,Crippling Shot Hit Slow,Curse Of Pain Pain,Curse Of Pain Pain Curse Mastery,Curse Of Weakness Hit,Curse Of Weakness Hit Curse Mastery,Cut Throat Debuff Silence,Dark Reflection Cooldown,Demon Armor Debuff,Din Of Darkness Bad,Din Of Darkness Good,Din Of Darkness Perfect,Disarm Hit,Double Jump Landed,Dreamwalk Cooldown,Dual Strike Hit Slow,Earthquake Slow,Electric Shock Chain Lightning,Electric Shock Lightning Bolt,Electric Shock Lightning Mastery,Electric Shock Lightning Sphere,Electric Shock Lightning Strike,Entangling Vines Aura,Exploitation Strike Exploit,Explosion Spell Burning,Explosion Spell Burning Fire Mastery,Explosion Spell Time Bomb,Explosive Shot Burn,Faithfulness Cooldown,Faithfulness Hit Slow,Fire Arrow Burning,Fire Arrow Burning Fire Mastery,Fireball Remain,Fireball Remain Fire Mastery,Fire Orb Burning,Fire Orb Burning Fire Mastery,Fire Orb Radius,First Aid Target Slow,Flamestrike Burning,Flamestrike Burning Fire Mastery,Flamestrike Hit,Flame Walker Hit,Frostbite Ice Bolt,Frostbite Ice Shield,Frostbite Ice Spear Hit,Glaciate Frostbite,Grappling Hook Hit Slow,Hellfire Streams,Holy Strike Blind,Ice Mastery Freezing,Ice Shield Cooldown,Ignite Burning,Ignite Burning Fire Mastery,Immortal Lament Cooldown,Infinity Unable Shape Shift,Judgement Debuff,Lament Of Languor Bad,Lament Of Languor Good,Lament Of Languor Perfect,Last Bastion Cooldown,Last Bastion Pre Cooldown,Lazy Hit,Lethal Mark Hit,Levitation,Levitation Falling,Levitation Ready,Lightning Mastery Cooldown,Locusts Swarm Area,Melted,Panther Attack Hit Bleed,Panther Attack Hit Cut Throat,Panther Attack Hit Slow,Panther Attack Secondary Hit Slow,Peacemaking Bad,Peacemaking Good,Peacemaking Perfect,Penguin Attack Hit Bleed,Penguin Attack Hit Slow,Piercing Shrill Bad,Piercing Shrill Good,Piercing Shrill Perfect,Poisoned Weapon Debuff,Power Of Sacrifice Hit,Power Of Sacrifice Hit Curse Mastery,Rat Attack Hit Disease,Rat Attack Hit Slow,Reactive Shield Cooldown,Reduced Healing Blow Of Corruption,Reduced Healing Explosion Burn Fire Mastery,Reduced Healing Fire Arrow Burn Fire Mastery,Reduced Healing Fire Ball Remain Fire Mastery,Reduced Healing Fire Orb Burn Fire Mastery,Reduced Healing Flamestrike Burn Fire Mastery,Reduced Healing Ignite Burn Fire Mastery,Reduced Healing Locusts Swarm,Reduced Healing Poisoned Weapon,Reduced Healing Zap Burn Fire Mastery,Rupture Bleeding,Savage Roar,Shriek Of Weakness Bad,Shriek Of Weakness Good,Shriek Of Weakness Perfect,Skull Splitter Hit,Smoke Pot Debuff,Song Of Silence Bad,Song Of Silence Good,Song Of Silence Perfect,Spirit Bond Cooldown,Survival Instinct Exhausted,Thorn Barrier Hit,Veil Of Shadows Cooldown,Veil Of Shadows Pre Cooldown,Weakpoint Attack Debuff,Weapon Mastery Debuff,Wet Water Bolt Hit,Zap Burning,Zap Burning Fire Mastery&lt;br /&gt;
		}}&lt;br /&gt;
	|item={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|arming sword attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Arming Sword Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Kuma&#039;s Claw]]&lt;br /&gt;
			|source_name_frontend=[[Kuma&#039;s Claw|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|bardiche attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Bardiche Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -45&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Obsidian Bardiche]]&lt;br /&gt;
			|source_name_frontend=[[Obsidian Bardiche|Whirlwind]]&lt;br /&gt;
			}}&lt;br /&gt;
		|bare hands attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Bare Hands Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Bare Hand Two Handed]]&lt;br /&gt;
			|source_name_frontend=[[Bare Hand Two Handed|Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|battle axe attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Battle Axe Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Echo of Screams]]&lt;br /&gt;
			|source_name_frontend=[[Echo of Screams|Whirlwind]]&lt;br /&gt;
			}}&lt;br /&gt;
		|battle axe unique echoof screams deafness={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Battle Axe &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Echoof Screams Deafness&lt;br /&gt;
			|tags_frontend=Duration: 3s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_EchoofScream&lt;br /&gt;
			|source_character_name_frontend=[[Echo of Screams]]&lt;br /&gt;
			|source_name_frontend=[[Echo of Screams|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|battle axe unique echoof screams scream={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Battle Axe &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Echoof Screams Scream&lt;br /&gt;
			|tags_frontend=Duration: 1s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_EchoofScream&lt;br /&gt;
			|source_character_name_frontend=[[Echo of Screams]]&lt;br /&gt;
			|source_name_frontend=[[Echo of Screams|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|bolas throw hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Bolas Throw Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 1.5s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Bolas]]&lt;br /&gt;
			|source_name_frontend=[[Bolas|Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|castillon dagger attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Castillon Dagger Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Icefang]]&lt;br /&gt;
			|source_name_frontend=[[Icefang|Riposte Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|castillon dagger attack hit slow 3={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Castillon Dagger Attack Hit Slow 3&lt;br /&gt;
			|tags_frontend=Duration: 0.1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Icefang]]&lt;br /&gt;
			|source_name_frontend=[[Icefang|Attack 3]]&lt;br /&gt;
			}}&lt;br /&gt;
		|ceremonial staff attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ceremonial Staff Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -30&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Staff of Gluttony]]&lt;br /&gt;
			|source_name_frontend=[[Staff of Gluttony|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|club attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Club Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -22&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Club]]&lt;br /&gt;
			|source_name_frontend=[[Club|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|crossbow attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Crossbow Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -35%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Crossbow]]&lt;br /&gt;
			|source_name_frontend=[[Crossbow|Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|crystal ball unique deaths gaze cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Crystal Ball &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Deaths Gaze Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 0.5s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Item Passive Used&lt;br /&gt;
			|icon=Icon_Debuff_CrystalBallUniqueCooldown&lt;br /&gt;
			|source_character_name_frontend=[[Zirkzi&#039;s Eye]]&lt;br /&gt;
			|source_name_frontend=[[Zirkzi&#039;s Eye|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|crystal sword attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Crystal Sword Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -25&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Sovereign&#039;s Ghostblade]]&lt;br /&gt;
			|source_name_frontend=[[Sovereign&#039;s Ghostblade|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|crystal sword unique ready={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Crystal Sword &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Ready&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Item Passive Used&lt;br /&gt;
			|icon=Icon_Debuff_Catice&lt;br /&gt;
			|source_character_name_frontend=[[Catice]]&lt;br /&gt;
			|source_name_frontend=[[Catice|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|cutlass attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Cutlass Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -25&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Obsidian Cutlass]]&lt;br /&gt;
			|source_name_frontend=[[Obsidian Cutlass|Riposte Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|dissonance={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dissonance&lt;br /&gt;
			|tags_frontend=Duration: 2s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Silence&lt;br /&gt;
			|source_character_name_frontend=[[Lyre]]&lt;br /&gt;
			|source_name_frontend=[[Lyre|Dissonance]]&lt;br /&gt;
			}}&lt;br /&gt;
		|double axe attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Double Axe Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -35&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Sterling Axe]]&lt;br /&gt;
			|source_name_frontend=[[Sterling Axe|Whirlwind]]&lt;br /&gt;
			}}&lt;br /&gt;
		|double axe unique cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Double Axe &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 12s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Item Passive Activate&lt;br /&gt;
			|icon=Icon_Debuff_CheatDeathCooldown&lt;br /&gt;
			|source_character_name_frontend=[[Life after Death]]&lt;br /&gt;
			|source_name_frontend=[[Life after Death|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|double axe unique death is not fooled={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Double Axe &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Death Is Not Fooled&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Item Passive Used&lt;br /&gt;
			|icon=Icon_Debuff_CheatDeath&lt;br /&gt;
			|source_character_name_frontend=[[Life after Death]]&lt;br /&gt;
			|source_name_frontend=[[Life after Death|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|drum throw hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Drum Throw Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -8.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Drum]]&lt;br /&gt;
			|source_name_frontend=[[Drum|Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|electric shock longsword unique={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Shock Longsword &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_ElectricShock_03&lt;br /&gt;
			|source_character_name_frontend=[[Fulgor]]&lt;br /&gt;
			|source_name_frontend=[[Fulgor|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|explosive bottle aoe damage poor={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Explosive Bottle Aoe Damage &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 15&amp;lt;br&amp;gt;[[Scaling]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|source_character_name_frontend=[[Explosive Bottle]]&lt;br /&gt;
			|source_name_frontend=[[Explosive Bottle|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|explosive bottle aoe damage common={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Explosive Bottle Aoe Damage &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 15&amp;lt;br&amp;gt;[[Scaling]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|source_character_name_frontend=[[Oil Lantern]]&lt;br /&gt;
			|source_name_frontend=[[Oil Lantern|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|explosive bottle aoe damage uncommon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Explosive Bottle Aoe Damage &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 15&amp;lt;br&amp;gt;[[Scaling]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|source_character_name_frontend=[[Explosive Bottle]]&lt;br /&gt;
			|source_name_frontend=[[Explosive Bottle|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|explosive bottle aoe damage rare={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Explosive Bottle Aoe Damage &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 15&amp;lt;br&amp;gt;[[Scaling]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|source_character_name_frontend=[[Explosive Bottle]]&lt;br /&gt;
			|source_name_frontend=[[Explosive Bottle|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|explosive bottle aoe damage epic={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Explosive Bottle Aoe Damage &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 15&amp;lt;br&amp;gt;[[Scaling]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|source_character_name_frontend=[[Explosive Bottle]]&lt;br /&gt;
			|source_name_frontend=[[Explosive Bottle|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|explosive bottle aoe damage legend={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Explosive Bottle Aoe Damage &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legend&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 15&amp;lt;br&amp;gt;[[Scaling]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|source_character_name_frontend=[[Explosive Bottle]]&lt;br /&gt;
			|source_name_frontend=[[Explosive Bottle|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|explosive bottle aoe damage unique={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Explosive Bottle Aoe Damage &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 15&amp;lt;br&amp;gt;[[Scaling]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|source_character_name_frontend=[[Explosive Bottle]]&lt;br /&gt;
			|source_name_frontend=[[Explosive Bottle|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|falchion attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Falchion Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -25&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Tidal Falchion]]&lt;br /&gt;
			|source_name_frontend=[[Tidal Falchion|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|felling axe attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Felling Axe Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -30&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Golden Felling Axe]]&lt;br /&gt;
			|source_name_frontend=[[Golden Felling Axe|Whirlwind]]&lt;br /&gt;
			}}&lt;br /&gt;
		|flanged mace attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flanged Mace Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Sterling Rod]]&lt;br /&gt;
			|source_name_frontend=[[Sterling Rod|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|flute attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flute Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -13&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Flute]]&lt;br /&gt;
			|source_name_frontend=[[Flute|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|francisca axe throw hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Francisca Axe Throw Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.7s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -35%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Francisca Axe]]&lt;br /&gt;
			|source_name_frontend=[[Francisca Axe|Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|halberd attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Halberd Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -45&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Rubysilver Halberd]]&lt;br /&gt;
			|source_name_frontend=[[Rubysilver Halberd|Riposte Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|halberd burn={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Halberd Burn&lt;br /&gt;
			|tags_frontend=Duration: 9s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 27&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Cinder]]&lt;br /&gt;
			|source_name_frontend=[[Cinder|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|hand cannon attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Hand Cannon Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 1.5s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -135&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Hand Cannon]]&lt;br /&gt;
			|source_name_frontend=[[Hand Cannon|Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|hand crossbow attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Hand Crossbow Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.75s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -17.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Hand Crossbow]]&lt;br /&gt;
			|source_name_frontend=[[Hand Crossbow|Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|hatchet attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Hatchet Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Hatchet]]&lt;br /&gt;
			|source_name_frontend=[[Hatchet|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|haze blade hit drunken={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Haze Blade Hit Drunken&lt;br /&gt;
			|tags_frontend=Duration: 3s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Dizziness&lt;br /&gt;
			|source_character_name_frontend=[[Haze Blade]]&lt;br /&gt;
			|source_name_frontend=[[Haze Blade|Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|heater shield unique reflection projectile magic cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Heater Shield &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Reflection Projectile Magic Cooldown&lt;br /&gt;
			|tags_frontend=Duration: 12s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Item Passive Used&lt;br /&gt;
			|icon=Icon_Debuff_Reflection&lt;br /&gt;
			|source_character_name_frontend=[[Aegis]]&lt;br /&gt;
			|source_name_frontend=[[Aegis|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|horsemans axe attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Horsemans Axe Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -22&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Famine]]&lt;br /&gt;
			|source_name_frontend=[[Famine|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|horsemans axe unique attack hit unhealable={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Horsemans Axe &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Attack Hit Unhealable&lt;br /&gt;
			|tags_frontend=Duration: 20s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: NeverReset&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Unhealable&lt;br /&gt;
			|source_character_name_frontend=[[Famine]]&lt;br /&gt;
			|source_name_frontend=[[Famine|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|kris dagger attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Kris Dagger Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Tidal Kris Dagger]]&lt;br /&gt;
			|source_name_frontend=[[Tidal Kris Dagger|Riposte Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lantern shield attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lantern Shield Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -12&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Lantern Shield]]&lt;br /&gt;
			|source_name_frontend=[[Lantern Shield|Riposte Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|long bow attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Long Bow Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -30%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Nipalan]]&lt;br /&gt;
			|source_name_frontend=[[Nipalan|MultiShot]]&lt;br /&gt;
			}}&lt;br /&gt;
		|long sword attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Long Sword Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -30&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Void Blade]]&lt;br /&gt;
			|source_name_frontend=[[Void Blade|Riposte Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|lute attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lute Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -15&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Lute]]&lt;br /&gt;
			|source_name_frontend=[[Lute|Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|morning star attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Morning Star Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -25&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Obsidian Morningstar]]&lt;br /&gt;
			|source_name_frontend=[[Obsidian Morningstar|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|morning star unique pulverizing={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Morning Star &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Pulverizing&lt;br /&gt;
			|tags_frontend=Duration: 10s&amp;lt;br&amp;gt;[[Stats#Damage_Reduction|Physical Damage Reduction]]: -25%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Pulverizing&lt;br /&gt;
			|source_character_name_frontend=[[Pulverizing Prayer]]&lt;br /&gt;
			|source_name_frontend=[[Pulverizing Prayer|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|pickaxe attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Pickaxe Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -45&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Pickaxe]]&lt;br /&gt;
			|source_name_frontend=[[Pickaxe|Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|poison vial damage poor={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Poison Vial Damage &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Poison&lt;br /&gt;
			|source_character_name_frontend=[[Poison Vial]]&lt;br /&gt;
			|source_name_frontend=[[Poison Vial|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|poison vial damage common={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Poison Vial Damage &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Poison&lt;br /&gt;
			|source_character_name_frontend=[[Poison Vial]]&lt;br /&gt;
			|source_name_frontend=[[Poison Vial|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|poison vial damage uncommon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Poison Vial Damage &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Poison&lt;br /&gt;
			|source_character_name_frontend=[[Poison Vial]]&lt;br /&gt;
			|source_name_frontend=[[Poison Vial|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|poison vial damage rare={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Poison Vial Damage &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Poison&lt;br /&gt;
			|source_character_name_frontend=[[Poison Vial]]&lt;br /&gt;
			|source_name_frontend=[[Poison Vial|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|poison vial damage epic={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Poison Vial Damage &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Poison&lt;br /&gt;
			|source_character_name_frontend=[[Poison Vial]]&lt;br /&gt;
			|source_name_frontend=[[Poison Vial|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|poison vial damage legend={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Poison Vial Damage &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legend&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Poison&lt;br /&gt;
			|source_character_name_frontend=[[Poison Vial]]&lt;br /&gt;
			|source_name_frontend=[[Poison Vial|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|poison vial damage unique={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Poison Vial Damage &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Poison&lt;br /&gt;
			|source_character_name_frontend=[[Poison Vial]]&lt;br /&gt;
			|source_name_frontend=[[Poison Vial|Throw]]&lt;br /&gt;
			}}&lt;br /&gt;
		|pommel strike slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Pommel Strike Slow&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[War Hammer]]&lt;br /&gt;
			|source_name_frontend=[[War Hammer|PommelStrike]]&lt;br /&gt;
			}}&lt;br /&gt;
		|quarterstaff attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Quarterstaff Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -30&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Troll&#039;s Bane]]&lt;br /&gt;
			|source_name_frontend=[[Troll&#039;s Bane|Whirlwind]]&lt;br /&gt;
			}}&lt;br /&gt;
		|quarterstaff poison cloud damage={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Quarterstaff Poison Cloud Damage&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 15&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Poison&lt;br /&gt;
			|source_character_name_frontend=[[Stinky Stick]]&lt;br /&gt;
			|source_name_frontend=[[Stinky Stick|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rapier attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rapier Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -15&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Viola]]&lt;br /&gt;
			|source_name_frontend=[[Viola|Riposte Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rapier unique frostbite={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rapier &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Frostbite&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Frostbite&lt;br /&gt;
			|source_character_name_frontend=[[Viola]]&lt;br /&gt;
			|source_name_frontend=[[Viola|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|recurve bow attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Recurve Bow Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Sterling Bow]]&lt;br /&gt;
			|source_name_frontend=[[Sterling Bow|MultiShot]]&lt;br /&gt;
			}}&lt;br /&gt;
		|recurve bow unique attack hit disease={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Recurve Bow &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Attack Hit Disease&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;[[Damage#True_Base_Damage|True Magical Base Damage]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Disease&lt;br /&gt;
			|damage_elements=Dark&lt;br /&gt;
			|source_character_name_frontend=[[Pestilence]]&lt;br /&gt;
			|source_name_frontend=[[Pestilence|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|rondel dagger attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Rondel Dagger Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Sterling Dagger]]&lt;br /&gt;
			|source_name_frontend=[[Sterling Dagger|Riposte Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shield slam hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shield Slam Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_ShieldSlam&lt;br /&gt;
			|source_character_name_frontend=[[Thorn Shield]]&lt;br /&gt;
			|source_name_frontend=[[Thorn Shield|BucklerShieldSlam]]&lt;br /&gt;
			}}&lt;br /&gt;
		|short sword attack hit slow 1={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Short Sword Attack Hit Slow 1&lt;br /&gt;
			|tags_frontend=Duration: 0.2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -15&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Sterling Short Sword]]&lt;br /&gt;
			|source_name_frontend=[[Sterling Short Sword|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|short sword attack hit slow 2={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Short Sword Attack Hit Slow 2&lt;br /&gt;
			|tags_frontend=Duration: 0.2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -30&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Sterling Short Sword]]&lt;br /&gt;
			|source_name_frontend=[[Sterling Short Sword|Riposte Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|sling attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sling Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Sling]]&lt;br /&gt;
			|source_name_frontend=[[Sling|Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spear attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spear Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -40&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Abyssal Trident]]&lt;br /&gt;
			|source_name_frontend=[[Abyssal Trident|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spellbook attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spellbook Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Tome of Sheol]]&lt;br /&gt;
			|source_name_frontend=[[Tome of Sheol|Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|stiletto dagger attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Stiletto Dagger Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Deathbloom]]&lt;br /&gt;
			|source_name_frontend=[[Deathbloom|Riposte Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|stiletto dagger unique attack hit deathbloom={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Stiletto Dagger &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Attack Hit Deathbloom&lt;br /&gt;
			|tags_frontend=Duration: 30s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 3&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit UniqueWeapon Activate&lt;br /&gt;
			|icon=Icon_Debuff_Deathbloom&lt;br /&gt;
			|source_character_name_frontend=[[Deathbloom]]&lt;br /&gt;
			|source_name_frontend=[[Deathbloom|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|survival bow attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Survival Bow Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.5s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -12%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Elven Bow of Truth]]&lt;br /&gt;
			|source_name_frontend=[[Elven Bow of Truth|MultiShot]]&lt;br /&gt;
			}}&lt;br /&gt;
		|tanglethread trousers debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Tanglethread Trousers Debuff&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -5%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_StickyTarSlow&lt;br /&gt;
			|source_character_name_frontend=[[Tanglethread Trousers]]&lt;br /&gt;
			|source_name_frontend=[[Tanglethread Trousers|Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|throwing knife throw hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Throwing Knife Throw Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.7s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -25%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Throwing Knife]]&lt;br /&gt;
			|source_name_frontend=[[Throwing Knife|Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|torch attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Torch Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Torch]]&lt;br /&gt;
			|source_name_frontend=[[Torch|Attack 2]]&lt;br /&gt;
			}}&lt;br /&gt;
		|viking sword attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Viking Sword Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Viking Sword]]&lt;br /&gt;
			|source_name_frontend=[[Viking Sword|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|war hammer attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=War Hammer Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -25&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[War Hammer]]&lt;br /&gt;
			|source_name_frontend=[[War Hammer|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|war maul attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=War Maul Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -50&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Leviathan]]&lt;br /&gt;
			|source_name_frontend=[[Leviathan|Whirlwind]]&lt;br /&gt;
			}}&lt;br /&gt;
		|wet spear artifact hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wet Spear Artifact Hit&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Wet&lt;br /&gt;
			|source_character_name_frontend=[[Abyssal Trident]]&lt;br /&gt;
			|source_name_frontend=[[Abyssal Trident|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|wet war maul artifact hit enemy={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wet War Maul Artifact Hit Enemy&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_Wet&lt;br /&gt;
			|source_character_name_frontend=[[Leviathan]]&lt;br /&gt;
			|source_name_frontend=[[Leviathan|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|windlass crossbow attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Windlass Crossbow Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -45%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Windlass Crossbow]]&lt;br /&gt;
			|source_name_frontend=[[Windlass Crossbow|Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|wizard staff attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wizard Staff Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Illusory]]&lt;br /&gt;
			|source_name_frontend=[[Illusory|Riposte Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|woodsman axe attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Woodsman Axe Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -45&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Woodsman Axe]]&lt;br /&gt;
			|source_name_frontend=[[Woodsman Axe|Attack 1]]&lt;br /&gt;
			}}&lt;br /&gt;
		|zweihander attack hit slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Zweihander Attack Hit Slow&lt;br /&gt;
			|tags_frontend=Duration: 0.35s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -40&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			|source_character_name_frontend=[[Bloodthirst]]&lt;br /&gt;
			|source_name_frontend=[[Bloodthirst|Text_DesignData_Item_ItemAbility_Primary_Whirlwind]]&lt;br /&gt;
			}}&lt;br /&gt;
		|zweihander unique bleeding={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Zweihander &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; Bleeding&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Physical Base Damage]]: 30&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Bleeding&lt;br /&gt;
			|source_character_name_frontend=[[Bloodthirst]]&lt;br /&gt;
			|source_name_frontend=[[Bloodthirst|Unique Passive]]&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Arming Sword Attack Hit Slow,Bardiche Attack Hit Slow,Bare Hands Attack Hit Slow,Battle Axe Attack Hit Slow,Battle Axe Unique Echoof Screams Deafness,Battle Axe Unique Echoof Screams Scream,Bolas Throw Hit Slow,Castillon Dagger Attack Hit Slow,Castillon Dagger Attack Hit Slow 3,Ceremonial Staff Attack Hit Slow,Club Attack Hit Slow,Crossbow Attack Hit Slow,Crystal Ball Unique Deaths Gaze Cooldown,Crystal Sword Attack Hit Slow,Crystal Sword Unique Ready,Cutlass Attack Hit Slow,Dissonance,Double Axe Attack Hit Slow,Double Axe Unique Cooldown,Double Axe Unique Death Is Not Fooled,Drum Throw Hit Slow,Electric Shock Longsword Unique,Explosive Bottle Aoe Damage Poor,Explosive Bottle Aoe Damage Common,Explosive Bottle Aoe Damage Uncommon,Explosive Bottle Aoe Damage Rare,Explosive Bottle Aoe Damage Epic,Explosive Bottle Aoe Damage Legend,Explosive Bottle Aoe Damage Unique,Falchion Attack Hit Slow,Felling Axe Attack Hit Slow,Flanged Mace Attack Hit Slow,Flute Attack Hit Slow,Francisca Axe Throw Hit Slow,Halberd Attack Hit Slow,Halberd Burn,Hand Cannon Attack Hit Slow,Hand Crossbow Attack Hit Slow,Hatchet Attack Hit Slow,Haze Blade Hit Drunken,Heater Shield Unique Reflection Projectile Magic Cooldown,Horsemans Axe Attack Hit Slow,Horsemans Axe Unique Attack Hit Unhealable,Kris Dagger Attack Hit Slow,Lantern Shield Attack Hit Slow,Long Bow Attack Hit Slow,Long Sword Attack Hit Slow,Lute Attack Hit Slow,Morning Star Attack Hit Slow,Morning Star Unique Pulverizing,Pickaxe Attack Hit Slow,Poison Vial Damage Poor,Poison Vial Damage Common,Poison Vial Damage Uncommon,Poison Vial Damage Rare,Poison Vial Damage Epic,Poison Vial Damage Legend,Poison Vial Damage Unique,Pommel Strike Slow,Quarterstaff Attack Hit Slow,Quarterstaff Poison Cloud Damage,Rapier Attack Hit Slow,Rapier Unique Frostbite,Recurve Bow Attack Hit Slow,Recurve Bow Unique Attack Hit Disease,Rondel Dagger Attack Hit Slow,Shield Slam Hit Slow,Short Sword Attack Hit Slow 1,Short Sword Attack Hit Slow 2,Sling Attack Hit Slow,Spear Attack Hit Slow,Spellbook Attack Hit Slow,Stiletto Dagger Attack Hit Slow,Stiletto Dagger Unique Attack Hit Deathbloom,Survival Bow Attack Hit Slow,Tanglethread Trousers Debuff,Throwing Knife Throw Hit Slow,Torch Attack Hit Slow,Viking Sword Attack Hit Slow,War Hammer Attack Hit Slow,War Maul Attack Hit Slow,Wet Spear Artifact Hit,Wet War Maul Artifact Hit Enemy,Windlass Crossbow Attack Hit Slow,Wizard Staff Attack Hit Slow,Woodsman Axe Attack Hit Slow,Zweihander Attack Hit Slow,Zweihander Unique Bleeding&lt;br /&gt;
		}}&lt;br /&gt;
	|prop={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|blizzard aura 01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Blizzard Aura 01&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Blizzard_01&lt;br /&gt;
			|source_character_name_frontend=[[Blizzard]]&lt;br /&gt;
			|source_name_frontend=Aura 01&lt;br /&gt;
			}}&lt;br /&gt;
		|blizzard aura 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Blizzard Aura 02&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Blizzard_02&lt;br /&gt;
			|source_character_name_frontend=[[Blizzard]]&lt;br /&gt;
			|source_name_frontend=Aura 02&lt;br /&gt;
			}}&lt;br /&gt;
		|blizzard aura 03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Blizzard Aura 03&lt;br /&gt;
			|tags_frontend=Coldness: 1&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Blizzard_03&lt;br /&gt;
			|source_character_name_frontend=[[Blizzard]]&lt;br /&gt;
			|source_name_frontend=Aura 03&lt;br /&gt;
			}}&lt;br /&gt;
		|bloodfreeze aura anticipation={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Bloodfreeze Aura Anticipation&lt;br /&gt;
			|tags_frontend=Duration: 10s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Pre&lt;br /&gt;
			|icon=Icon_Debuff_BloodfreezeAnticipation&lt;br /&gt;
			|source_character_name_frontend=[[Bloodfreeze]]&lt;br /&gt;
			|source_name_frontend=Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|bloodfreeze aura debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Bloodfreeze Aura Debuff&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 4&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.25s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Bloodfreeze&lt;br /&gt;
			|source_character_name_frontend=[[Bloodfreeze]]&lt;br /&gt;
			|source_name_frontend=Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|cave collapse 01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Cave Collapse 01&lt;br /&gt;
			|tags_frontend=Duration: 3s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_CaveCollapse_01&lt;br /&gt;
			|source_character_name_frontend=[[Cave Collapse]]&lt;br /&gt;
			|source_name_frontend=1&lt;br /&gt;
			}}&lt;br /&gt;
		|cave collapse 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Cave Collapse 02&lt;br /&gt;
			|tags_frontend=Duration: 3s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_CaveCollapse_02&lt;br /&gt;
			|source_character_name_frontend=[[Cave Collapse]]&lt;br /&gt;
			|source_name_frontend=2&lt;br /&gt;
			}}&lt;br /&gt;
		|cave collapse 03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Cave Collapse 03&lt;br /&gt;
			|tags_frontend=[[Healing#Percent_Current_Health_Healing|Percent Current Health Healing]]: -20%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_CaveCollapse_03&lt;br /&gt;
			|source_character_name_frontend=[[Cave Collapse]]&lt;br /&gt;
			|source_name_frontend=3&lt;br /&gt;
			}}&lt;br /&gt;
		|dead sea volume aura debuff 01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dead Sea Volume Aura Debuff 01&lt;br /&gt;
			|tags_frontend=Duration: 15s&amp;lt;br&amp;gt;[[Damage#True_Base_Damage|True Magical Base Damage]]: 6&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Stack 01&lt;br /&gt;
			|icon=Icon_Debuff_DeadSea&lt;br /&gt;
			|source_character_name_frontend=[[Dead Sea]]&lt;br /&gt;
			|source_name_frontend=Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|dead sea volume aura debuff 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dead Sea Volume Aura Debuff 02&lt;br /&gt;
			|tags_frontend=Duration: 10s&amp;lt;br&amp;gt;[[Damage#True_Base_Damage|True Magical Base Damage]]: 6&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Stack 02&lt;br /&gt;
			|icon=Icon_Debuff_DeadSea&lt;br /&gt;
			|source_character_name_frontend=[[Dead Sea]]&lt;br /&gt;
			|source_name_frontend=Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|dead sea volume aura debuff 03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dead Sea Volume Aura Debuff 03&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Stack 03&lt;br /&gt;
			|icon=Icon_Debuff_DeadSeaEndLevel&lt;br /&gt;
			|source_character_name_frontend=[[Dead Sea]]&lt;br /&gt;
			|source_name_frontend=Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|dead sea volume aura warning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dead Sea Volume Aura Warning&lt;br /&gt;
			|tags_frontend=Duration: 3s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Pre&lt;br /&gt;
			|icon=Icon_Debuff_DeadSeaWarning&lt;br /&gt;
			|source_character_name_frontend=[[Dead Sea]]&lt;br /&gt;
			|source_name_frontend=Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|death beetle aura 01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Beetle Aura 01&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle01&lt;br /&gt;
			|source_character_name_frontend=[[Death Beetle]]&lt;br /&gt;
			|source_name_frontend=Aura 01&lt;br /&gt;
			}}&lt;br /&gt;
		|death beetle aura 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Beetle Aura 02&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle02&lt;br /&gt;
			|source_character_name_frontend=[[Death Beetle]]&lt;br /&gt;
			|source_name_frontend=Aura 02&lt;br /&gt;
			}}&lt;br /&gt;
		|death beetle aura 03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Beetle Aura 03&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -40%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -40%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle03&lt;br /&gt;
			|source_character_name_frontend=[[Death Beetle]]&lt;br /&gt;
			|source_name_frontend=Aura 03&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 01&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 1&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle03&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Aura 01&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 01 arena={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 01 Arena&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 1&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle03&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Death Swarm Aura 01 Arena&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 01 reduced healing arena={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 01 Reduced Healing Arena&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -75%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -75%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Death Swarm Aura 01 Arena&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 02&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 2&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle03&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Aura 02&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 02 arena={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 02 Arena&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 2&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle03&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Death Swarm Aura 02 Arena&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 02 reduced healing arena={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 02 Reduced Healing Arena&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -75%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -75%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Death Swarm Aura 02 Arena&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 03&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle03&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Aura 03&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 03 arena={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 03 Arena&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle03&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Death Swarm Aura 03 Arena&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 03 reduced healing arena={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 03 Reduced Healing Arena&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -75%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -75%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Death Swarm Aura 03 Arena&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 04={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 04&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle03&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Aura 04&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 04 arena={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 04 Arena&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 10&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle03&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Death Swarm Aura 04 Arena&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 04 reduced healing arena={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 04 Reduced Healing Arena&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -75%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -75%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Death Swarm Aura 04 Arena&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 05={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 05&lt;br /&gt;
			|tags_frontend=[[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]: -100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle03&lt;br /&gt;
			|source_character_name_frontend=[[Dark Swarm]]&lt;br /&gt;
			|source_name_frontend=Death Swarm Aura 05&lt;br /&gt;
			}}&lt;br /&gt;
		|decay volume aura={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Decay Volume Aura&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 2&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.25s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Decay&lt;br /&gt;
			|source_character_name_frontend=[[Swamp of Decay]]&lt;br /&gt;
			|source_name_frontend=Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|decay volume aura 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Decay Volume Aura 02&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 10&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.25s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Decay&lt;br /&gt;
			|source_character_name_frontend=[[Swamp of Decay]]&lt;br /&gt;
			|source_name_frontend=Decay Volume Aura 02&lt;br /&gt;
			}}&lt;br /&gt;
		|decay volume aurra remain={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Decay Volume Aurra Remain&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#True_Base_Damage|True Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Remain&lt;br /&gt;
			|icon=Icon_Debuff_Decay&lt;br /&gt;
			|source_character_name_frontend=[[Swamp of Decay]]&lt;br /&gt;
			|source_name_frontend=Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|decay volume aurra remain 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Decay Volume Aurra Remain 02&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#True_Base_Damage|True Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Remain&lt;br /&gt;
			|icon=Icon_Debuff_Decay&lt;br /&gt;
			|source_character_name_frontend=[[Swamp of Decay]]&lt;br /&gt;
			|source_name_frontend=Decay Volume Aura 02&lt;br /&gt;
			}}&lt;br /&gt;
		|dripping magma volume aura={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dripping Magma Volume Aura&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 10&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Falling Magma]]&lt;br /&gt;
			|source_name_frontend=Volume Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|dripping magma volume aura remain={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dripping Magma Volume Aura Remain&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Remain&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Falling Magma]]&lt;br /&gt;
			|source_name_frontend=Volume Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|drowned curse aura 01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Drowned Curse Aura 01&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 1&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DrownedCurse&lt;br /&gt;
			|source_character_name_frontend=[[Drowned Curse]]&lt;br /&gt;
			|source_name_frontend=Aura 01&lt;br /&gt;
			}}&lt;br /&gt;
		|drowned curse aura 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Drowned Curse Aura 02&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 2&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DrownedCurse&lt;br /&gt;
			|source_character_name_frontend=[[Drowned Curse]]&lt;br /&gt;
			|source_name_frontend=Aura 02&lt;br /&gt;
			}}&lt;br /&gt;
		|drowned curse aura 03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Drowned Curse Aura 03&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DrownedCurse&lt;br /&gt;
			|source_character_name_frontend=[[Drowned Curse]]&lt;br /&gt;
			|source_name_frontend=Aura 03&lt;br /&gt;
			}}&lt;br /&gt;
		|drowned curse aura 04={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Drowned Curse Aura 04&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 10&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DrownedCurse&lt;br /&gt;
			|source_character_name_frontend=[[Drowned Curse]]&lt;br /&gt;
			|source_name_frontend=Aura 04&lt;br /&gt;
			}}&lt;br /&gt;
		|drowned curse aura 05={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Drowned Curse Aura 05&lt;br /&gt;
			|tags_frontend=[[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]: -100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DrownedCurse&lt;br /&gt;
			|source_character_name_frontend=[[Drowned Curse]]&lt;br /&gt;
			|source_name_frontend=Aura 05&lt;br /&gt;
			}}&lt;br /&gt;
		|falling icicle frostbite={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Falling Icicle Frostbite&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -50%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Frostbite&lt;br /&gt;
			|source_character_name_frontend=[[Falling Icicle]]&lt;br /&gt;
			|source_name_frontend=Activate&lt;br /&gt;
			}}&lt;br /&gt;
		|fire deep module volume aura debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fire Deep Module Volume Aura Debuff&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Lava]]&lt;br /&gt;
			|source_name_frontend=Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|fire deep module volume aura strong debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fire Deep Module Volume Aura Strong Debuff&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 20&lt;br /&gt;
			|policies_frontend=[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Lava]]&lt;br /&gt;
			|source_name_frontend=Fire Deep Module Volume Aura Strong&lt;br /&gt;
			}}&lt;br /&gt;
		|flame spout burn={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flame Spout Burn&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 2&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: NeverReset&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Flame Spout]]&lt;br /&gt;
			|source_name_frontend=Hit&lt;br /&gt;
			}}&lt;br /&gt;
		|flame spout burn remain={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flame Spout Burn Remain&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Remain&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Flame Spout]]&lt;br /&gt;
			|source_name_frontend=Hit&lt;br /&gt;
			}}&lt;br /&gt;
		|flame thrower trap volume aura={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flame Thrower Trap Volume Aura&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Sulfur Jet Trap]]&lt;br /&gt;
			|source_name_frontend=Flame Thrower Trap Volume Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|flame thrower trap volume aura remain={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flame Thrower Trap Volume Aura Remain&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Remain&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Sulfur Jet Trap]]&lt;br /&gt;
			|source_name_frontend=Flame Thrower Trap Volume Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|ghostdust pouch aura={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ghostdust Pouch Aura&lt;br /&gt;
			|policies_frontend=[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_RevealInvisible&lt;br /&gt;
			|source_character_name_frontend=[[Ghostdust Pouch]]&lt;br /&gt;
			|source_name_frontend=Ghostdust Pouch Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|giant clam trapped debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Giant Clam Trapped Debuff&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 02&lt;br /&gt;
			|icon=Icon_Debuff_Trapped&lt;br /&gt;
			|source_character_name_frontend=[[Giant Clam]]&lt;br /&gt;
			|source_name_frontend=Giant Clam Trap Activate&lt;br /&gt;
			}}&lt;br /&gt;
		|giant clam trapped player={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Giant Clam Trapped Player&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Bonus]]: -40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_TrappChain&lt;br /&gt;
			|source_character_name_frontend=[[Giant Clam]]&lt;br /&gt;
			|source_name_frontend=Giant Clam Trap Activate&lt;br /&gt;
			}}&lt;br /&gt;
		|hydrothermal vent burn={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Hydrothermal Vent Burn&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 2&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: NeverReset&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|source_character_name_frontend=[[Hydrothermal Vent]]&lt;br /&gt;
			|source_name_frontend=Hit&lt;br /&gt;
			}}&lt;br /&gt;
		|hydrothermal vent burn remain={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Hydrothermal Vent Burn Remain&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 10&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Remain&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|source_character_name_frontend=[[Hydrothermal Vent]]&lt;br /&gt;
			|source_name_frontend=Hit&lt;br /&gt;
			}}&lt;br /&gt;
		|magma burst volume aura={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Magma Burst Volume Aura&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Sulfur Seep]]&lt;br /&gt;
			|source_name_frontend=Magma Burst Volume Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|magma burst volume aura remain={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Magma Burst Volume Aura Remain&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Remain&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			|source_character_name_frontend=[[Sulfur Seep]]&lt;br /&gt;
			|source_name_frontend=Magma Burst Volume Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|magma storm aura 01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Magma Storm Aura 01&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_MagmaStorm01&lt;br /&gt;
			|source_character_name_frontend=[[Magma Storm]]&lt;br /&gt;
			|source_name_frontend=Aura 01&lt;br /&gt;
			}}&lt;br /&gt;
		|magma storm aura 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Magma Storm Aura 02&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_MagmaStorm02&lt;br /&gt;
			|source_character_name_frontend=[[Magma Storm]]&lt;br /&gt;
			|source_name_frontend=Aura 02&lt;br /&gt;
			}}&lt;br /&gt;
		|magma storm aura 03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Magma Storm Aura 03&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_MagmaStorm03&lt;br /&gt;
			|source_character_name_frontend=[[Magma Storm]]&lt;br /&gt;
			|source_name_frontend=Aura 03&lt;br /&gt;
			}}&lt;br /&gt;
		|midnight curse 01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Midnight Curse 01&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_MidnightCurse_01&lt;br /&gt;
			|source_character_name_frontend=[[Midnight Curse]]&lt;br /&gt;
			|source_name_frontend=1&lt;br /&gt;
			}}&lt;br /&gt;
		|midnight curse 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Midnight Curse 02&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_MidnightCurse_02&lt;br /&gt;
			|source_character_name_frontend=[[Midnight Curse]]&lt;br /&gt;
			|source_name_frontend=2&lt;br /&gt;
			}}&lt;br /&gt;
		|midnight curse 03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Midnight Curse 03&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_MidnightCurse_03&lt;br /&gt;
			|source_character_name_frontend=[[Midnight Curse]]&lt;br /&gt;
			|source_name_frontend=3&lt;br /&gt;
			}}&lt;br /&gt;
		|midnight curse 04={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Midnight Curse 04&lt;br /&gt;
			|tags_frontend=[[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]: -50%&amp;lt;br&amp;gt;[[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]: -50%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_MidnightCurse_04&lt;br /&gt;
			|source_character_name_frontend=[[Midnight Curse]]&lt;br /&gt;
			|source_name_frontend=4&lt;br /&gt;
			}}&lt;br /&gt;
		|murderof crows volume aura anticipation={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Murderof Crows Volume Aura Anticipation&lt;br /&gt;
			|tags_frontend=Duration: 10s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Pre&lt;br /&gt;
			|icon=Icon_Debuff_MurderOfCrowsAnticipation&lt;br /&gt;
			|source_character_name_frontend=[[Murder of Crows]]&lt;br /&gt;
			|source_name_frontend=Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|murderof crows volume aura debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Murderof Crows Volume Aura Debuff&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 4&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.25s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_MurderOfCrows&lt;br /&gt;
			|source_character_name_frontend=[[Murder of Crows]]&lt;br /&gt;
			|source_name_frontend=Aura&lt;br /&gt;
			}}&lt;br /&gt;
		|ocean current={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ocean Current&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_OceanCurrent&lt;br /&gt;
			|source_character_name_frontend=[[]]&lt;br /&gt;
			|source_name_frontend=Ocean Current&lt;br /&gt;
			}}&lt;br /&gt;
		|ocean storm aura 01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ocean Storm Aura 01&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_OceanStorm_01&lt;br /&gt;
			|source_character_name_frontend=[[Ocean Storm]]&lt;br /&gt;
			|source_name_frontend=Aura 01&lt;br /&gt;
			}}&lt;br /&gt;
		|ocean storm aura 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ocean Storm Aura 02&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_OceanStorm_02&lt;br /&gt;
			|source_character_name_frontend=[[Ocean Storm]]&lt;br /&gt;
			|source_name_frontend=Aura 02&lt;br /&gt;
			}}&lt;br /&gt;
		|ocean storm aura 03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Ocean Storm Aura 03&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_OceanStorm_03&lt;br /&gt;
			|source_character_name_frontend=[[Ocean Storm]]&lt;br /&gt;
			|source_name_frontend=Aura 03&lt;br /&gt;
			}}&lt;br /&gt;
		|spider web slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spider Web Slow&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -35%&amp;lt;br&amp;gt;[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: -35%&amp;lt;br&amp;gt;[[Stats#Item_Swap_Speed|Item Swap Speed]]: -35%&amp;lt;br&amp;gt;[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: -35%&amp;lt;br&amp;gt;[[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]: -35%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_CobWebSlow&lt;br /&gt;
			|source_character_name_frontend=[[Spider Web]]&lt;br /&gt;
			|source_name_frontend=Activate&lt;br /&gt;
			}}&lt;br /&gt;
		|sticky tar slow={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sticky Tar Slow&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_StickyTarSlow&lt;br /&gt;
			|source_character_name_frontend=[[Sticky Tar]]&lt;br /&gt;
			|source_name_frontend=Activate&lt;br /&gt;
			}}&lt;br /&gt;
		|sulfur storm aura 01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sulfur Storm Aura 01&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_SulrfurStorm_01&lt;br /&gt;
			|source_character_name_frontend=[[Sulfur Storm]]&lt;br /&gt;
			|source_name_frontend=Aura 01&lt;br /&gt;
			}}&lt;br /&gt;
		|sulfur storm aura 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sulfur Storm Aura 02&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_SulrfurStorm_02&lt;br /&gt;
			|source_character_name_frontend=[[Sulfur Storm]]&lt;br /&gt;
			|source_name_frontend=Aura 02&lt;br /&gt;
			}}&lt;br /&gt;
		|sulfur storm aura 03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sulfur Storm Aura 03&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_SulrfurStorm_03&lt;br /&gt;
			|source_character_name_frontend=[[Sulfur Storm]]&lt;br /&gt;
			|source_name_frontend=Aura 03&lt;br /&gt;
			}}&lt;br /&gt;
		|sunburst orb blind={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Sunburst Orb Blind&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_Blind&lt;br /&gt;
			|source_character_name_frontend=[[Sunburst Orb]]&lt;br /&gt;
			|source_name_frontend=Flashbang&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped debuff poor={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Debuff &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 03&lt;br /&gt;
			|icon=Icon_Debuff_Trapped&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Poor&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped debuff common={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Debuff &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 03&lt;br /&gt;
			|icon=Icon_Debuff_Trapped&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Common&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped debuff uncommon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Debuff &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 03&lt;br /&gt;
			|icon=Icon_Debuff_Trapped&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Uncommon&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped debuff rare={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Debuff &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 03&lt;br /&gt;
			|icon=Icon_Debuff_Trapped&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Rare&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped debuff epic={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Debuff &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 03&lt;br /&gt;
			|icon=Icon_Debuff_Trapped&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Epic&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped debuff legend={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Debuff &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legend&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 03&lt;br /&gt;
			|icon=Icon_Debuff_Trapped&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Legend&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped debuff unique={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Debuff &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 03&lt;br /&gt;
			|icon=Icon_Debuff_Trapped&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Unique&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped monster={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Monster&lt;br /&gt;
			|tags_frontend=Duration: 7s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -40%&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 02&lt;br /&gt;
			|icon=Icon_Debuff_Lazy&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Unique&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped player poor={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Player &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_TrappChain&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Poor&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped player common={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Player &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 4s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_TrappChain&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Common&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped player uncommon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Player &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_TrappChain&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Uncommon&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped player rare={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Player &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_TrappChain&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Rare&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped player epic={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Player &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 7s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_TrappChain&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Epic&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped player legend={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Player &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legend&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_TrappChain&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Legend&lt;br /&gt;
			}}&lt;br /&gt;
		|trapped player unique={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Trapped Player &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
			|tags_frontend=Duration: 9s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -40%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_TrappChain&lt;br /&gt;
			|source_character_name_frontend=[[Hunting Trap]]&lt;br /&gt;
			|source_name_frontend=Hunting Trap Activate Unique&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Blizzard Aura 01,Blizzard Aura 02,Blizzard Aura 03,Bloodfreeze Aura Anticipation,Bloodfreeze Aura Debuff,Cave Collapse 01,Cave Collapse 02,Cave Collapse 03,Dead Sea Volume Aura Debuff 01,Dead Sea Volume Aura Debuff 02,Dead Sea Volume Aura Debuff 03,Dead Sea Volume Aura Warning,Death Beetle Aura 01,Death Beetle Aura 02,Death Beetle Aura 03,Death Swarm Aura 01,Death Swarm Aura 01 Arena,Death Swarm Aura 01 Reduced Healing Arena,Death Swarm Aura 02,Death Swarm Aura 02 Arena,Death Swarm Aura 02 Reduced Healing Arena,Death Swarm Aura 03,Death Swarm Aura 03 Arena,Death Swarm Aura 03 Reduced Healing Arena,Death Swarm Aura 04,Death Swarm Aura 04 Arena,Death Swarm Aura 04 Reduced Healing Arena,Death Swarm Aura 05,Decay Volume Aura,Decay Volume Aura 02,Decay Volume Aurra Remain,Decay Volume Aurra Remain 02,Dripping Magma Volume Aura,Dripping Magma Volume Aura Remain,Drowned Curse Aura 01,Drowned Curse Aura 02,Drowned Curse Aura 03,Drowned Curse Aura 04,Drowned Curse Aura 05,Falling Icicle Frostbite,Fire Deep Module Volume Aura Debuff,Fire Deep Module Volume Aura Strong Debuff,Flame Spout Burn,Flame Spout Burn Remain,Flame Thrower Trap Volume Aura,Flame Thrower Trap Volume Aura Remain,Ghostdust Pouch Aura,Giant Clam Trapped Debuff,Giant Clam Trapped Player,Hydrothermal Vent Burn,Hydrothermal Vent Burn Remain,Magma Burst Volume Aura,Magma Burst Volume Aura Remain,Magma Storm Aura 01,Magma Storm Aura 02,Magma Storm Aura 03,Midnight Curse 01,Midnight Curse 02,Midnight Curse 03,Midnight Curse 04,Murderof Crows Volume Aura Anticipation,Murderof Crows Volume Aura Debuff,Ocean Current,Ocean Storm Aura 01,Ocean Storm Aura 02,Ocean Storm Aura 03,Spider Web Slow,Sticky Tar Slow,Sulfur Storm Aura 01,Sulfur Storm Aura 02,Sulfur Storm Aura 03,Sunburst Orb Blind,Trapped Debuff Poor,Trapped Debuff Common,Trapped Debuff Uncommon,Trapped Debuff Rare,Trapped Debuff Epic,Trapped Debuff Legend,Trapped Debuff Unique,Trapped Monster,Trapped Player Poor,Trapped Player Common,Trapped Player Uncommon,Trapped Player Rare,Trapped Player Epic,Trapped Player Legend,Trapped Player Unique&lt;br /&gt;
		}}&lt;br /&gt;
	|monster={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|all=&lt;br /&gt;
		}}&lt;br /&gt;
	|other={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|airborne aqua prison={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Airborne Aqua Prison&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Levitation&lt;br /&gt;
			}}&lt;br /&gt;
		|alive combat={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Alive Combat&lt;br /&gt;
			|tags_frontend=Duration: 10s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Debuff_CombatState&lt;br /&gt;
			}}&lt;br /&gt;
		|burn volume aura={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Burn Volume Aura&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 2&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|burn volume aurra remain={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Burn Volume Aurra Remain&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Remain&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 01 reduced healing={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 01 Reduced Healing&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -75%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -75%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 02 reduced healing={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 02 Reduced Healing&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -75%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -75%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 03 reduced healing={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 03 Reduced Healing&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -75%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -75%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 04 reduced healing={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 04 Reduced Healing&lt;br /&gt;
			|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -75%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -75%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			}}&lt;br /&gt;
		|death swarm aura 05 arena={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Death Swarm Aura 05 Arena&lt;br /&gt;
			|tags_frontend=[[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]: -100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_DeathBeetle03&lt;br /&gt;
			}}&lt;br /&gt;
		|dripping magma burn={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Dripping Magma Burn&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|electric shock electric dash={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Shock Electric Dash&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 02&lt;br /&gt;
			|icon=Icon_Debuff_ElectricShock_03&lt;br /&gt;
			}}&lt;br /&gt;
		|electric shock frost lightning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Shock Frost Lightning&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_ElectricShock_03&lt;br /&gt;
			}}&lt;br /&gt;
		|electric shock lightning storm={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Shock Lightning Storm&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_ElectricShock_03&lt;br /&gt;
			}}&lt;br /&gt;
		|electric shock lightning vortex={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Shock Lightning Vortex&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_ElectricShock_03&lt;br /&gt;
			}}&lt;br /&gt;
		|electric shock plasma blast={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Electric Shock Plasma Blast&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_ElectricShock_03&lt;br /&gt;
			}}&lt;br /&gt;
		|elemental bolt burning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Elemental Bolt Burning&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit DamageOverTime&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|elemental bolt burning fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Elemental Bolt Burning Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|faustian bargain skeleton mage attack hit aoe={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Faustian Bargain Skeleton Mage Attack Hit Aoe&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 15&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Tick interval|Tick interval]]: 0.1s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|faustian bargain skeleton mage attack hit aoe elite={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Faustian Bargain Skeleton Mage Attack Hit Aoe Elite&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 20&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Tick interval|Tick interval]]: 0.1s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|faustian bargain skeleton mage attack hit aoe nightmare={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Faustian Bargain Skeleton Mage Attack Hit Aoe Nightmare&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 25&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Tick interval|Tick interval]]: 0.1s&amp;lt;br&amp;gt;[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: True&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Aoe&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|flamefrost spear burning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flamefrost Spear Burning&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit DamageOverTime&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|flamefrost spear burning fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flamefrost Spear Burning Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|flamethrower hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flamethrower Hit&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|flamethrower burning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flamethrower Burning&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit DamageOverTime&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|flamethrower burning fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Flamethrower Burning Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|frostbite elemental bolt={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Frostbite Elemental Bolt&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Frostbite&lt;br /&gt;
			}}&lt;br /&gt;
		|frostbite flamefrost spear={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Frostbite Flamefrost Spear&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Frostbite&lt;br /&gt;
			}}&lt;br /&gt;
		|frostbite frost breath={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Frostbite Frost Breath&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 02&lt;br /&gt;
			|icon=Icon_Debuff_Frostbite&lt;br /&gt;
			}}&lt;br /&gt;
		|frost breath aoe={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Frost Breath Aoe&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Bonus]]: -10%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_FrostBreath&lt;br /&gt;
			}}&lt;br /&gt;
		|frost lightning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Frost Lightning&lt;br /&gt;
			|tags_frontend=Duration: 1.5s&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 02&lt;br /&gt;
			|icon=Icon_Debuff_FrostLightning&lt;br /&gt;
			}}&lt;br /&gt;
		|helmet equip restricted debuff={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Helmet Equip Restricted Debuff&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Debuff_HelmetEquipRestricted&lt;br /&gt;
			}}&lt;br /&gt;
		|lava elemental burning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lava Elemental Burning&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit DamageOverTime&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|lava elemental burning fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lava Elemental Burning Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|lava elemental burning radius={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Lava Elemental Burning Radius&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 10&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|plasma blast burning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Plasma Blast Burning&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing elemental bolt burn fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Elemental Bolt Burn Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing flamefrost spear burn fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Flamefrost Spear Burn Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing flamethrower burn fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Flamethrower Burn Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing lava elemental burn fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Lava Elemental Burn Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			}}&lt;br /&gt;
		|reduced healing wallof fire burn fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Reduced Healing Wallof Fire Burn Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -50%&amp;lt;br&amp;gt;[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -50%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_ReducedHealing&lt;br /&gt;
			}}&lt;br /&gt;
		|stiletto dagger attack hit slow 3={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Stiletto Dagger Attack Hit Slow 3&lt;br /&gt;
			|tags_frontend=Duration: 0.1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -20&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 01&lt;br /&gt;
			|icon=Icon_Debuff_Hitslow&lt;br /&gt;
			}}&lt;br /&gt;
		|thorny bramble hit={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Thorny Bramble Hit&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.3s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_ThornyBramble&lt;br /&gt;
			}}&lt;br /&gt;
		|time distortion spell lag={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Time Distortion Spell Lag&lt;br /&gt;
			|tags_frontend=Duration: 8s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -2.5%&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -3%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 5&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk Activate&lt;br /&gt;
			|icon=Icon_Debuff_ActionSpeedDown&lt;br /&gt;
			}}&lt;br /&gt;
		|wallof fire aura={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wallof Fire Aura&lt;br /&gt;
			|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 20&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|wallof fire burning={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wallof Fire Burning&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 3&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit DamageOverTime&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|wallof fire burning fire mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wallof Fire Burning Fire Mastery&lt;br /&gt;
			|tags_frontend=Duration: 5s&amp;lt;br&amp;gt;[[Damage#Base_Damage|Magical Base Damage]]: 5&amp;lt;br&amp;gt;[[Scaling]]: 50%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Refresh|Refresh]]: Resets on Successful Application&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit Perk&lt;br /&gt;
			|icon=Icon_Debuff_Burning&lt;br /&gt;
			|damage_elements=Fire&lt;br /&gt;
			}}&lt;br /&gt;
		|wet aqua prison={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wet Aqua Prison&lt;br /&gt;
			|tags_frontend=Duration: 2s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_Wet&lt;br /&gt;
			}}&lt;br /&gt;
		|wet water cannon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Wet Water Cannon&lt;br /&gt;
			|tags_frontend=Duration: 1s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: -20%&amp;lt;br&amp;gt;Magical Debuff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_Debuff_Wet&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Airborne Aqua Prison,Alive Combat,Burn Volume Aura,Burn Volume Aurra Remain,Death Swarm Aura 01 Reduced Healing,Death Swarm Aura 02 Reduced Healing,Death Swarm Aura 03 Reduced Healing,Death Swarm Aura 04 Reduced Healing,Death Swarm Aura 05 Arena,Dripping Magma Burn,Electric Shock Electric Dash,Electric Shock Frost Lightning,Electric Shock Lightning Storm,Electric Shock Lightning Vortex,Electric Shock Plasma Blast,Elemental Bolt Burning,Elemental Bolt Burning Fire Mastery,Faustian Bargain Skeleton Mage Attack Hit Aoe,Faustian Bargain Skeleton Mage Attack Hit Aoe Elite,Faustian Bargain Skeleton Mage Attack Hit Aoe Nightmare,Flamefrost Spear Burning,Flamefrost Spear Burning Fire Mastery,Flamethrower Hit,Flamethrower Burning,Flamethrower Burning Fire Mastery,Frostbite Elemental Bolt,Frostbite Flamefrost Spear,Frostbite Frost Breath,Frost Breath Aoe,Frost Lightning,Helmet Equip Restricted Debuff,Lava Elemental Burning,Lava Elemental Burning Fire Mastery,Lava Elemental Burning Radius,Plasma Blast Burning,Reduced Healing Elemental Bolt Burn Fire Mastery,Reduced Healing Flamefrost Spear Burn Fire Mastery,Reduced Healing Flamethrower Burn Fire Mastery,Reduced Healing Lava Elemental Burn Fire Mastery,Reduced Healing Wallof Fire Burn Fire Mastery,Stiletto Dagger Attack Hit Slow 3,Thorny Bramble Hit,Time Distortion Spell Lag,Wallof Fire Aura,Wallof Fire Burning,Wallof Fire Burning Fire Mastery,Wet Aqua Prison,Wet Water Cannon&lt;br /&gt;
		}}&lt;br /&gt;
	|all=Class,Item,Prop,Monster,Other&lt;br /&gt;
	}}&lt;br /&gt;
|other={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|class={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|camping mastery={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Camping Mastery&lt;br /&gt;
			|tags_frontend=[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: 1500%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Ranger]]&lt;br /&gt;
			|source_name_frontend=[[Ranger#Perks-0|Camping Mastery]]&lt;br /&gt;
			}}&lt;br /&gt;
		|double jump start={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Double Jump Start&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 650&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;State Character Movement DoubleJump&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Rogue]]&lt;br /&gt;
			|source_name_frontend=[[Rogue#Perks-0|Double Jump]]&lt;br /&gt;
			}}&lt;br /&gt;
		|eldritch shield dark casting speed={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Eldritch Shield Dark Casting Speed&lt;br /&gt;
			|tags_frontend=Duration: 6s&amp;lt;br&amp;gt;[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 50%&amp;lt;br&amp;gt;Magical Buff: True&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Warlock]]&lt;br /&gt;
			|source_name_frontend=[[Warlock#Spells-0|Eldritch Shield]]&lt;br /&gt;
			}}&lt;br /&gt;
		|penguin dash in water={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Penguin Dash In Water&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 15%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Skills-0|Penguin Dash]]&lt;br /&gt;
			}}&lt;br /&gt;
		|penguin dash on ground={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Penguin Dash On Ground&lt;br /&gt;
			|tags_frontend=Duration: 3s&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Bonus]]: 10%&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#Skills-0|Penguin Dash]]&lt;br /&gt;
			}}&lt;br /&gt;
		|savage roar fear={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Savage Roar Fear&lt;br /&gt;
			|tags_frontend=Duration: 3s&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&amp;lt;br&amp;gt;[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack Hit 02&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Barbarian]]&lt;br /&gt;
			|source_name_frontend=[[Barbarian#Skills-0|Savage Roar]]&lt;br /&gt;
			}}&lt;br /&gt;
		|shape shift penguin water move speed={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Shape Shift Penguin Water Move Speed&lt;br /&gt;
			|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 40&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Ability ShapeShift Penguin&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Druid]]&lt;br /&gt;
			|source_name_frontend=[[Druid#ShapeShifts-0|Penguin]]&lt;br /&gt;
			}}&lt;br /&gt;
		|spell reflection={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Spell Reflection&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Skills-0|Spell Reflection]]&lt;br /&gt;
			}}&lt;br /&gt;
		|veteran instinct pre cooldown={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Veteran Instinct Pre Cooldown&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Perk PreCooldown&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Fighter]]&lt;br /&gt;
			|source_name_frontend=[[Fighter#Perks-0|Veteran Instinct]]&lt;br /&gt;
			}}&lt;br /&gt;
		|vortex ready={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Vortex Ready&lt;br /&gt;
			|tags_frontend=Duration: 1s&lt;br /&gt;
			|policies_frontend=[[Statuses#Removable|Removable]]&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Attack AdditionalHit&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Sorcerer]]&lt;br /&gt;
			|source_name_frontend=[[Sorcerer#Spells-0|Vortex]]&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Camping Mastery,Double Jump Start,Eldritch Shield Dark Casting Speed,Penguin Dash In Water,Penguin Dash On Ground,Savage Roar Fear,Shape Shift Penguin Water Move Speed,Spell Reflection,Veteran Instinct Pre Cooldown,Vortex Ready&lt;br /&gt;
		}}&lt;br /&gt;
	|item={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|all=&lt;br /&gt;
		}}&lt;br /&gt;
	|prop={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|floor rule={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Floor Rule&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Sulfur Storm]]&lt;br /&gt;
			|source_name_frontend=Floor Rule&lt;br /&gt;
			}}&lt;br /&gt;
		|midnight curse dot 01={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Midnight Curse Dot 01&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 5s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Midnight Curse]]&lt;br /&gt;
			|source_name_frontend=1&lt;br /&gt;
			}}&lt;br /&gt;
		|midnight curse dot 02={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Midnight Curse Dot 02&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 5s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Midnight Curse]]&lt;br /&gt;
			|source_name_frontend=2&lt;br /&gt;
			}}&lt;br /&gt;
		|midnight curse dot 03={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Midnight Curse Dot 03&lt;br /&gt;
			|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 5s&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Midnight Curse]]&lt;br /&gt;
			|source_name_frontend=3&lt;br /&gt;
			}}&lt;br /&gt;
		|midnight curse dot 04={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Midnight Curse Dot 04&lt;br /&gt;
			|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 4&amp;lt;br&amp;gt;[[Scaling]]: 100%&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Aura Add&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Midnight Curse]]&lt;br /&gt;
			|source_name_frontend=4&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Floor Rule,Midnight Curse Dot 01,Midnight Curse Dot 02,Midnight Curse Dot 03,Midnight Curse Dot 04&lt;br /&gt;
		}}&lt;br /&gt;
	|monster={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|camouflage={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Camouflage&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			|source_character_name_frontend=[[Mimic Small Simple]]&lt;br /&gt;
			|source_name_frontend=[[Mimic Small Simple|Mimic Small Simple]]&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Camouflage&lt;br /&gt;
		}}&lt;br /&gt;
	|other={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|alive peace={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Alive Peace&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin dark elf={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Dark Elf&lt;br /&gt;
			|tags_frontend=[[Stats#Dexterity|Dexterity]]: -1&amp;lt;br&amp;gt;[[Stats#Will|Will]]: 1&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Elf&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin elf={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Elf&lt;br /&gt;
			|tags_frontend=[[Stats#Strength|Strength]]: -1&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]: 1&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Elf&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin felidian cat={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Felidian Cat&lt;br /&gt;
			|tags_frontend=[[Stats#Strength|Strength]]: -1&amp;lt;br&amp;gt;[[Stats#Vigor|Vigor]]: -1&amp;lt;br&amp;gt;[[Stats#Dexterity|Dexterity]]: 2&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Felid&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin felidian panther={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Felidian Panther&lt;br /&gt;
			|tags_frontend=[[Stats#Strength|Strength]]: -1&amp;lt;br&amp;gt;[[Stats#Vigor|Vigor]]: -1&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]: 2&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Felid&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin frost skeleton={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Frost Skeleton&lt;br /&gt;
			|tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 1&amp;lt;br&amp;gt;[[Stats#Move_Speed|Move Speed Add]]: -3&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Skeleton&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin frost walker={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Frost Walker&lt;br /&gt;
			|tags_frontend=[[Health#Max_Health_Add|Max Health Add]]: 3&amp;lt;br&amp;gt;[[Stats#Action_Speed|Action Speed]]: -1.5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_FrostWalker&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin gilded skeleton={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Gilded Skeleton&lt;br /&gt;
			|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: -2&amp;lt;br&amp;gt;[[Stats#Magical_Resistance|Magical Resistance]]: -2&amp;lt;br&amp;gt;[[Stats#Luck|Luck]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Skeleton&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin lizardmen={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Lizardmen&lt;br /&gt;
			|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: 20&amp;lt;br&amp;gt;[[Damage#Headshot_Damage_Reduction|Headshot Damage Reduction]]: 15%&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Lizardmen&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin lycan={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Lycan&lt;br /&gt;
			|tags_frontend=[[Stats#Vigor|Vigor]]: 4&amp;lt;br&amp;gt;[[Damage#Headshot_Damage_Reduction|Headshot Damage Reduction]]: 15%&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Lycan&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin mummy={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Mummy&lt;br /&gt;
			|tags_frontend=[[Stats#Vigor|Vigor]]: 1&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]: -1&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Mummy&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin nightmare skeleton={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Nightmare Skeleton&lt;br /&gt;
			|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: 10&amp;lt;br&amp;gt;[[Stats#Magical_Resistance|Magical Resistance]]: -10&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Skeleton&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin nightmare skeleton crossbowman={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Nightmare Skeleton Crossbowman&lt;br /&gt;
			|tags_frontend=[[Stats#Strength|Strength]]: 1&amp;lt;br&amp;gt;[[Stats#Dexterity|Dexterity]]: -1&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Skeleton&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin orc={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Orc&lt;br /&gt;
			|tags_frontend=[[Stats#Strength|Strength]]: 1&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]: -1&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Orc&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin skeleton={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Skeleton&lt;br /&gt;
			|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: -10&amp;lt;br&amp;gt;[[Stats#Magical_Resistance|Magical Resistance]]: 10&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Skeleton&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin skeleton champion={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Skeleton Champion&lt;br /&gt;
			|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: 5&amp;lt;br&amp;gt;[[Stats#Magical_Resistance|Magical Resistance]]: -5&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_Skeleton&lt;br /&gt;
			}}&lt;br /&gt;
		|character skin zombie={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Character Skin Zombie&lt;br /&gt;
			|tags_frontend=[[Stats#Buff_Duration|Buff Duration Bonus]]: 5%&amp;lt;br&amp;gt;[[Stats#Debuff_Duration|Debuff Duration Bonus]]: 5%&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&amp;lt;br&amp;gt;[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_Race_FrostWalker&lt;br /&gt;
			}}&lt;br /&gt;
		|faustian bargain crossbowman reload={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Faustian Bargain Crossbowman Reload&lt;br /&gt;
			|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source&amp;lt;br&amp;gt;[[Statuses#Maximum Stacks|Maximum Stacks]]: 1&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;Skill Active On&lt;br /&gt;
			|icon=Icon_Skill_Monster_Reload&lt;br /&gt;
			}}&lt;br /&gt;
		|fortified ground duration={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|colored_name=Fortified Ground Duration&lt;br /&gt;
			|policies_frontend=[[Statuses#Duration|Duration]]: Infinite&lt;br /&gt;
			|event_frontend=&amp;lt;br&amp;gt;&lt;br /&gt;
			|icon=Icon_None&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Alive Peace,Character Skin Dark Elf,Character Skin Elf,Character Skin Felidian Cat,Character Skin Felidian Panther,Character Skin Frost Skeleton,Character Skin Frost Walker,Character Skin Gilded Skeleton,Character Skin Lizardmen,Character Skin Lycan,Character Skin Mummy,Character Skin Nightmare Skeleton,Character Skin Nightmare Skeleton Crossbowman,Character Skin Orc,Character Skin Skeleton,Character Skin Skeleton Champion,Character Skin Zombie,Faustian Bargain Crossbowman Reload,Fortified Ground Duration&lt;br /&gt;
		}}&lt;br /&gt;
	|all=Class,Item,Prop,Monster,Other&lt;br /&gt;
	}}&lt;br /&gt;
|all=Buff,Debuff,Other&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Status_Data|&amp;lt;variable1&amp;gt;|&amp;lt;variable2&amp;gt;|...}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variables==&lt;br /&gt;
*&amp;lt;Buff,Debuff,Other,all&amp;gt;&lt;br /&gt;
**&amp;lt;Class,Item,Prop,Monster,Other,all&amp;gt;&lt;br /&gt;
***&amp;lt;status name,all&amp;gt;&lt;br /&gt;
****status_type&lt;br /&gt;
****tags_frontend&lt;br /&gt;
****granted_tags_frontend&lt;br /&gt;
****asset_tags_frontend&lt;br /&gt;
****policies_frontend&lt;br /&gt;
****event_frontend&lt;br /&gt;
****icon&lt;br /&gt;
****source_type&lt;br /&gt;
****source_character_name_frontend&lt;br /&gt;
****source_name_frontend&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Example 1===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Status_Data|Buff|Class|Accelerando Perfect|event_frontend}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Status_Data|Buff|Class|Accelerando Perfect|event_frontend}}&lt;br /&gt;
===Example 2===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Status_Data|Buff|Class|Accelerando Perfect|Icon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Status_Data|Buff|Class|Accelerando Perfect|Icon}}&lt;br /&gt;
===Example 3===&lt;br /&gt;
&amp;lt;pre&amp;gt;[[File:{{Status_Data|Buff|Class|Accelerando Perfect|Icon}}.png|link=|x70px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[File:{{Status_Data|Buff|Class|Accelerando Perfect|Icon}}.png|link=|x70px]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Monster.json&amp;diff=67710</id>
		<title>Data:Monster.json</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Monster.json&amp;diff=67710"/>
		<updated>2026-05-14T23:10:05Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: HF115&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
    &amp;quot;bosses&amp;quot;: [&lt;br /&gt;
        &amp;quot;Ancient Stingray&amp;quot;,&lt;br /&gt;
        &amp;quot;Banshee&amp;quot;,&lt;br /&gt;
        &amp;quot;Bladehand&amp;quot;,&lt;br /&gt;
        &amp;quot;Cave Troll&amp;quot;,&lt;br /&gt;
        &amp;quot;Cyclops&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Overseer&amp;quot;,&lt;br /&gt;
        &amp;quot;Fire Colossus&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Wyvern&amp;quot;,&lt;br /&gt;
        &amp;quot;Ghost King&amp;quot;,&lt;br /&gt;
        &amp;quot;Lich&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Royal Guard&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Warlord Crystal&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Warlord&amp;quot;,&lt;br /&gt;
        &amp;quot;Spectral Knight&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;minibosses&amp;quot;: [&lt;br /&gt;
        &amp;quot;Abomination&amp;quot;,&lt;br /&gt;
        &amp;quot;Cerberus&amp;quot;,&lt;br /&gt;
        &amp;quot;Cockatrice&amp;quot;,&lt;br /&gt;
        &amp;quot;Crocodilian&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Berserker&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Centaur&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Executioner&amp;quot;,&lt;br /&gt;
        &amp;quot;Dreadspine&amp;quot;,&lt;br /&gt;
        &amp;quot;Dwarf Knight&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Demon&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Giant Berserker&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Giant Shielder&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Centipede&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Worm&amp;quot;,&lt;br /&gt;
        &amp;quot;Golem&amp;quot;,&lt;br /&gt;
        &amp;quot;Hell Hunter&amp;quot;,&lt;br /&gt;
        &amp;quot;Ifrit&amp;quot;,&lt;br /&gt;
        &amp;quot;Lava Golem&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Champion&amp;quot;,&lt;br /&gt;
        &amp;quot;Wendigo&amp;quot;,&lt;br /&gt;
        &amp;quot;White Shark&amp;quot;,&lt;br /&gt;
        &amp;quot;Wraith&amp;quot;,&lt;br /&gt;
        &amp;quot;Yeti&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;mimics&amp;quot;: [&lt;br /&gt;
        &amp;quot;Mimic Large Simple&amp;quot;,&lt;br /&gt;
        &amp;quot;Mimic Medium MidLevel&amp;quot;,&lt;br /&gt;
        &amp;quot;Mimic Medium Simple&amp;quot;,&lt;br /&gt;
        &amp;quot;Mimic Small Simple&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;normal&amp;quot;: [&lt;br /&gt;
        &amp;quot;Baby Turtle&amp;quot;,&lt;br /&gt;
        &amp;quot;BansheeFogMissile2&amp;quot;,&lt;br /&gt;
        &amp;quot;Black Durgon&amp;quot;,&lt;br /&gt;
        &amp;quot;Bluefin Tuna&amp;quot;,&lt;br /&gt;
        &amp;quot;Bluemarlin&amp;quot;,&lt;br /&gt;
        &amp;quot;Cuttlefish&amp;quot;,&lt;br /&gt;
        &amp;quot;Death Beetle&amp;quot;,&lt;br /&gt;
        &amp;quot;Death Skull&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Bat&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Dog&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Imp&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Scout&amp;quot;,&lt;br /&gt;
        &amp;quot;Demonfly&amp;quot;,&lt;br /&gt;
        &amp;quot;Dire Wolf&amp;quot;,&lt;br /&gt;
        &amp;quot;Dwarf Axeman&amp;quot;,&lt;br /&gt;
        &amp;quot;Dwarf Handcannoneer&amp;quot;,&lt;br /&gt;
        &amp;quot;Dwarf Mauler&amp;quot;,&lt;br /&gt;
        &amp;quot;Fiendling Chopper&amp;quot;,&lt;br /&gt;
        &amp;quot;Fiendling Crusher&amp;quot;,&lt;br /&gt;
        &amp;quot;Fiendling Slasher&amp;quot;,&lt;br /&gt;
        &amp;quot;Fire Elemental&amp;quot;,&lt;br /&gt;
        &amp;quot;Fire Lizard&amp;quot;,&lt;br /&gt;
        &amp;quot;Fire Spirit&amp;quot;,&lt;br /&gt;
        &amp;quot;Flame Boar&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Imp&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Sentinel&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Archer&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Axeman&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Footman&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Guardsman&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Halberdier&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Maceman&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Walker&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Wolf&amp;quot;,&lt;br /&gt;
        &amp;quot;Frostweaver&amp;quot;,&lt;br /&gt;
        &amp;quot;Frozen Ghost&amp;quot;,&lt;br /&gt;
        &amp;quot;Ghoul&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Bat&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Dragonfly&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Jellyfish&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Spider&amp;quot;,&lt;br /&gt;
        &amp;quot;Goblin Archer&amp;quot;,&lt;br /&gt;
        &amp;quot;Goblin Axeman&amp;quot;,&lt;br /&gt;
        &amp;quot;Goblin Bolaslinger&amp;quot;,&lt;br /&gt;
        &amp;quot;Goblin Mage&amp;quot;,&lt;br /&gt;
        &amp;quot;Goblin Warrior&amp;quot;,&lt;br /&gt;
        &amp;quot;Grimsley&amp;quot;,&lt;br /&gt;
        &amp;quot;Grottox&amp;quot;,&lt;br /&gt;
        &amp;quot;Harpy&amp;quot;,&lt;br /&gt;
        &amp;quot;Hell Maggot&amp;quot;,&lt;br /&gt;
        &amp;quot;Hermit Crab&amp;quot;,&lt;br /&gt;
        &amp;quot;Ice Giant Spider&amp;quot;,&lt;br /&gt;
        &amp;quot;Ice Harpy&amp;quot;,&lt;br /&gt;
        &amp;quot;Ice Hound&amp;quot;,&lt;br /&gt;
        &amp;quot;Ice Kobold Archer&amp;quot;,&lt;br /&gt;
        &amp;quot;Ice Kobold Axeman&amp;quot;,&lt;br /&gt;
        &amp;quot;Ice Spider&amp;quot;,&lt;br /&gt;
        &amp;quot;JellyfishLarge&amp;quot;,&lt;br /&gt;
        &amp;quot;JellyfishMedium&amp;quot;,&lt;br /&gt;
        &amp;quot;JellyfishSmall&amp;quot;,&lt;br /&gt;
        &amp;quot;JellyfishTiny&amp;quot;,&lt;br /&gt;
        &amp;quot;Lava Slime&amp;quot;,&lt;br /&gt;
        &amp;quot;Lava Turtle&amp;quot;,&lt;br /&gt;
        &amp;quot;Living Armor&amp;quot;,&lt;br /&gt;
        &amp;quot;Living Statue&amp;quot;,&lt;br /&gt;
        &amp;quot;Loot Goblin&amp;quot;,&lt;br /&gt;
        &amp;quot;Mermaid Corpse&amp;quot;,&lt;br /&gt;
        &amp;quot;Mermaid&amp;quot;,&lt;br /&gt;
        &amp;quot;Midnight Stag&amp;quot;,&lt;br /&gt;
        &amp;quot;Moray Eel&amp;quot;,&lt;br /&gt;
        &amp;quot;Mummy&amp;quot;,&lt;br /&gt;
        &amp;quot;Napoleon Wrasse&amp;quot;,&lt;br /&gt;
        &amp;quot;Ocean Sunfish&amp;quot;,&lt;br /&gt;
        &amp;quot;Octopus&amp;quot;,&lt;br /&gt;
        &amp;quot;Ozzeling&amp;quot;,&lt;br /&gt;
        &amp;quot;Pinchclaw Crab&amp;quot;,&lt;br /&gt;
        &amp;quot;Pirate Axe Thrower&amp;quot;,&lt;br /&gt;
        &amp;quot;Pirate Bowman&amp;quot;,&lt;br /&gt;
        &amp;quot;Pirate Crossbowman&amp;quot;,&lt;br /&gt;
        &amp;quot;Pirate Swiftblade&amp;quot;,&lt;br /&gt;
        &amp;quot;Pirate Swordman&amp;quot;,&lt;br /&gt;
        &amp;quot;Reefling&amp;quot;,&lt;br /&gt;
        &amp;quot;Salmon&amp;quot;,&lt;br /&gt;
        &amp;quot;Scarfang&amp;quot;,&lt;br /&gt;
        &amp;quot;Scrawled Filefish&amp;quot;,&lt;br /&gt;
        &amp;quot;Sea Harpy&amp;quot;,&lt;br /&gt;
        &amp;quot;Sea Piranha&amp;quot;,&lt;br /&gt;
        &amp;quot;Sea Urchin&amp;quot;,&lt;br /&gt;
        &amp;quot;Sheepshead&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Archer&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Axeman&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Footman&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Guardsman&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Mage&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Spearman&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Swordman&amp;quot;,&lt;br /&gt;
        &amp;quot;Slime&amp;quot;,&lt;br /&gt;
        &amp;quot;Slinkfoul&amp;quot;,&lt;br /&gt;
        &amp;quot;Spider Mummy&amp;quot;,&lt;br /&gt;
        &amp;quot;Tidewalker Boomerang&amp;quot;,&lt;br /&gt;
        &amp;quot;Tidewalker Clubfighter&amp;quot;,&lt;br /&gt;
        &amp;quot;Tidewalker Shaman&amp;quot;,&lt;br /&gt;
        &amp;quot;Tidewalker Spearer&amp;quot;,&lt;br /&gt;
        &amp;quot;Warbone&amp;quot;,&lt;br /&gt;
        &amp;quot;Wisp&amp;quot;,&lt;br /&gt;
        &amp;quot;Zombie&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;races&amp;quot;: {&lt;br /&gt;
        &amp;quot;Demon&amp;quot;: [&lt;br /&gt;
            &amp;quot;Abomination&amp;quot;,&lt;br /&gt;
            &amp;quot;Cerberus&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Bat&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Berserker&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Centaur&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Dog&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Executioner&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Imp&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Overseer&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Scout&amp;quot;,&lt;br /&gt;
            &amp;quot;Demonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Dreadspine&amp;quot;,&lt;br /&gt;
            &amp;quot;Fiendling Chopper&amp;quot;,&lt;br /&gt;
            &amp;quot;Fiendling Crusher&amp;quot;,&lt;br /&gt;
            &amp;quot;Fiendling Slasher&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Demon&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Imp&amp;quot;,&lt;br /&gt;
            &amp;quot;Grimsley&amp;quot;,&lt;br /&gt;
            &amp;quot;Hell Hunter&amp;quot;,&lt;br /&gt;
            &amp;quot;Hell Maggot&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Hound&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Aberration&amp;quot;: [&lt;br /&gt;
            &amp;quot;Abomination&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Large Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Small Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Slinkfoul&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Beast&amp;quot;: [&lt;br /&gt;
            &amp;quot;Ancient Stingray&amp;quot;,&lt;br /&gt;
            &amp;quot;Baby Turtle&amp;quot;,&lt;br /&gt;
            &amp;quot;Black Durgon&amp;quot;,&lt;br /&gt;
            &amp;quot;Bluefin Tuna&amp;quot;,&lt;br /&gt;
            &amp;quot;Bluemarlin&amp;quot;,&lt;br /&gt;
            &amp;quot;Cave Troll&amp;quot;,&lt;br /&gt;
            &amp;quot;Cerberus&amp;quot;,&lt;br /&gt;
            &amp;quot;Cockatrice&amp;quot;,&lt;br /&gt;
            &amp;quot;Crocodilian&amp;quot;,&lt;br /&gt;
            &amp;quot;Cuttlefish&amp;quot;,&lt;br /&gt;
            &amp;quot;Cyclops&amp;quot;,&lt;br /&gt;
            &amp;quot;Death Beetle&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Bat&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Centaur&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Dog&amp;quot;,&lt;br /&gt;
            &amp;quot;Demonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Dire Wolf&amp;quot;,&lt;br /&gt;
            &amp;quot;Fire Lizard&amp;quot;,&lt;br /&gt;
            &amp;quot;Flame Boar&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Wolf&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Wyvern&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Bat&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Centipede&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Dragonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Jellyfish&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Worm&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Mage&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Warrior&amp;quot;,&lt;br /&gt;
            &amp;quot;Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Hell Maggot&amp;quot;,&lt;br /&gt;
            &amp;quot;Hermit Crab&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Hound&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Kobold Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishLarge&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishMedium&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishSmall&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishTiny&amp;quot;,&lt;br /&gt;
            &amp;quot;Lava Slime&amp;quot;,&lt;br /&gt;
            &amp;quot;Lava Turtle&amp;quot;,&lt;br /&gt;
            &amp;quot;Loot Goblin&amp;quot;,&lt;br /&gt;
            &amp;quot;Mermaid Corpse&amp;quot;,&lt;br /&gt;
            &amp;quot;Mermaid&amp;quot;,&lt;br /&gt;
            &amp;quot;Midnight Stag&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Large Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Small Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Moray Eel&amp;quot;,&lt;br /&gt;
            &amp;quot;Napoleon Wrasse&amp;quot;,&lt;br /&gt;
            &amp;quot;Ocean Sunfish&amp;quot;,&lt;br /&gt;
            &amp;quot;Octopus&amp;quot;,&lt;br /&gt;
            &amp;quot;Ozzeling&amp;quot;,&lt;br /&gt;
            &amp;quot;Pinchclaw Crab&amp;quot;,&lt;br /&gt;
            &amp;quot;Reefling&amp;quot;,&lt;br /&gt;
            &amp;quot;Salmon&amp;quot;,&lt;br /&gt;
            &amp;quot;Scarfang&amp;quot;,&lt;br /&gt;
            &amp;quot;Scrawled Filefish&amp;quot;,&lt;br /&gt;
            &amp;quot;Sea Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Sea Piranha&amp;quot;,&lt;br /&gt;
            &amp;quot;Sea Urchin&amp;quot;,&lt;br /&gt;
            &amp;quot;Sheepshead&amp;quot;,&lt;br /&gt;
            &amp;quot;Slime&amp;quot;,&lt;br /&gt;
            &amp;quot;Slinkfoul&amp;quot;,&lt;br /&gt;
            &amp;quot;Spider Mummy&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Shaman&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Spearer&amp;quot;,&lt;br /&gt;
            &amp;quot;Wendigo&amp;quot;,&lt;br /&gt;
            &amp;quot;White Shark&amp;quot;,&lt;br /&gt;
            &amp;quot;Yeti&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Aquatic&amp;quot;: [&lt;br /&gt;
            &amp;quot;Ancient Stingray&amp;quot;,&lt;br /&gt;
            &amp;quot;Baby Turtle&amp;quot;,&lt;br /&gt;
            &amp;quot;Black Durgon&amp;quot;,&lt;br /&gt;
            &amp;quot;Bluefin Tuna&amp;quot;,&lt;br /&gt;
            &amp;quot;Bluemarlin&amp;quot;,&lt;br /&gt;
            &amp;quot;Crocodilian&amp;quot;,&lt;br /&gt;
            &amp;quot;Cuttlefish&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Jellyfish&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishLarge&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishMedium&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishSmall&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishTiny&amp;quot;,&lt;br /&gt;
            &amp;quot;Mermaid Corpse&amp;quot;,&lt;br /&gt;
            &amp;quot;Mermaid&amp;quot;,&lt;br /&gt;
            &amp;quot;Moray Eel&amp;quot;,&lt;br /&gt;
            &amp;quot;Napoleon Wrasse&amp;quot;,&lt;br /&gt;
            &amp;quot;Ocean Sunfish&amp;quot;,&lt;br /&gt;
            &amp;quot;Pinchclaw Crab&amp;quot;,&lt;br /&gt;
            &amp;quot;Salmon&amp;quot;,&lt;br /&gt;
            &amp;quot;Scrawled Filefish&amp;quot;,&lt;br /&gt;
            &amp;quot;Sea Urchin&amp;quot;,&lt;br /&gt;
            &amp;quot;Sheepshead&amp;quot;,&lt;br /&gt;
            &amp;quot;White Shark&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Undead&amp;quot;: [&lt;br /&gt;
            &amp;quot;Banshee&amp;quot;,&lt;br /&gt;
            &amp;quot;BansheeFogMissile2&amp;quot;,&lt;br /&gt;
            &amp;quot;Death Skull&amp;quot;,&lt;br /&gt;
            &amp;quot;Dreadspine&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Footman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Guardsman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Halberdier&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Maceman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Walker&amp;quot;,&lt;br /&gt;
            &amp;quot;Frozen Ghost&amp;quot;,&lt;br /&gt;
            &amp;quot;Ghost King&amp;quot;,&lt;br /&gt;
            &amp;quot;Ghoul&amp;quot;,&lt;br /&gt;
            &amp;quot;Grottox&amp;quot;,&lt;br /&gt;
            &amp;quot;Lich&amp;quot;,&lt;br /&gt;
            &amp;quot;Living Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Living Statue&amp;quot;,&lt;br /&gt;
            &amp;quot;Mermaid Corpse&amp;quot;,&lt;br /&gt;
            &amp;quot;Mummy&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Champion&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Footman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Guardsman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Mage&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Royal Guard&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Spearman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Swordman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Warlord&amp;quot;,&lt;br /&gt;
            &amp;quot;Spectral Knight&amp;quot;,&lt;br /&gt;
            &amp;quot;Spider Mummy&amp;quot;,&lt;br /&gt;
            &amp;quot;Warbone&amp;quot;,&lt;br /&gt;
            &amp;quot;Wraith&amp;quot;,&lt;br /&gt;
            &amp;quot;Zombie&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Ghost&amp;quot;: [&lt;br /&gt;
            &amp;quot;Banshee&amp;quot;,&lt;br /&gt;
            &amp;quot;Frozen Ghost&amp;quot;,&lt;br /&gt;
            &amp;quot;Ghost King&amp;quot;,&lt;br /&gt;
            &amp;quot;Spectral Knight&amp;quot;,&lt;br /&gt;
            &amp;quot;Wraith&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Humanoid&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bladehand&amp;quot;,&lt;br /&gt;
            &amp;quot;Cave Troll&amp;quot;,&lt;br /&gt;
            &amp;quot;Cyclops&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Overseer&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Handcannoneer&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Knight&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Mauler&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Giant Berserker&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Giant Shielder&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Mage&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Warrior&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Kobold Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Ifrit&amp;quot;,&lt;br /&gt;
            &amp;quot;Loot Goblin&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Bowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Swiftblade&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Swordman&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Human&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bladehand&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Overseer&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Giant Berserker&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Giant Shielder&amp;quot;,&lt;br /&gt;
            &amp;quot;Ifrit&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Bowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Swiftblade&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Swordman&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Troll&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cave Troll&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Mammal&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cerberus&amp;quot;,&lt;br /&gt;
            &amp;quot;Cockatrice&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Bat&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Centaur&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Dog&amp;quot;,&lt;br /&gt;
            &amp;quot;Dire Wolf&amp;quot;,&lt;br /&gt;
            &amp;quot;Flame Boar&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Wolf&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Bat&amp;quot;,&lt;br /&gt;
            &amp;quot;Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Hound&amp;quot;,&lt;br /&gt;
            &amp;quot;Midnight Stag&amp;quot;,&lt;br /&gt;
            &amp;quot;Scarfang&amp;quot;,&lt;br /&gt;
            &amp;quot;Sea Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Wendigo&amp;quot;,&lt;br /&gt;
            &amp;quot;Yeti&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Reptilian&amp;quot;: [&lt;br /&gt;
            &amp;quot;Crocodilian&amp;quot;,&lt;br /&gt;
            &amp;quot;Fire Lizard&amp;quot;,&lt;br /&gt;
            &amp;quot;Reefling&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Shaman&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Cyclops&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cyclops&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Insectoid&amp;quot;: [&lt;br /&gt;
            &amp;quot;Death Beetle&amp;quot;,&lt;br /&gt;
            &amp;quot;Demonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Centipede&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Dragonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Worm&amp;quot;,&lt;br /&gt;
            &amp;quot;Hell Maggot&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Spider Mummy&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Insect&amp;quot;: [&lt;br /&gt;
            &amp;quot;Death Beetle&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Centipede&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Dragonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Worm&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Spider&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Skeleton&amp;quot;: [&lt;br /&gt;
            &amp;quot;Death Skull&amp;quot;,&lt;br /&gt;
            &amp;quot;Dreadspine&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Footman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Guardsman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Halberdier&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Maceman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Champion&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Footman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Guardsman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Mage&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Royal Guard&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Spearman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Swordman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Warlord&amp;quot;,&lt;br /&gt;
            &amp;quot;Warbone&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Wolf&amp;quot;: [&lt;br /&gt;
            &amp;quot;Dire Wolf&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Wolf&amp;quot;,&lt;br /&gt;
            &amp;quot;Scarfang&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Dwarf&amp;quot;: [&lt;br /&gt;
            &amp;quot;Dwarf Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Handcannoneer&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Knight&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Mauler&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Fiendling&amp;quot;: [&lt;br /&gt;
            &amp;quot;Fiendling Chopper&amp;quot;,&lt;br /&gt;
            &amp;quot;Fiendling Crusher&amp;quot;,&lt;br /&gt;
            &amp;quot;Fiendling Slasher&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Construct&amp;quot;: [&lt;br /&gt;
            &amp;quot;Fire Colossus&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Sentinel&amp;quot;,&lt;br /&gt;
            &amp;quot;Golem&amp;quot;,&lt;br /&gt;
            &amp;quot;Grottox&amp;quot;,&lt;br /&gt;
            &amp;quot;Living Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Living Statue&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Golem&amp;quot;: [&lt;br /&gt;
            &amp;quot;Fire Colossus&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Sentinel&amp;quot;,&lt;br /&gt;
            &amp;quot;Golem&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Spirit&amp;quot;: [&lt;br /&gt;
            &amp;quot;Fire Colossus&amp;quot;,&lt;br /&gt;
            &amp;quot;Fire Elemental&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Sentinel&amp;quot;,&lt;br /&gt;
            &amp;quot;Wendigo&amp;quot;,&lt;br /&gt;
            &amp;quot;Wisp&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Elemental&amp;quot;: [&lt;br /&gt;
            &amp;quot;Fire Colossus&amp;quot;,&lt;br /&gt;
            &amp;quot;Fire Elemental&amp;quot;,&lt;br /&gt;
            &amp;quot;Fire Spirit&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Sentinel&amp;quot;,&lt;br /&gt;
            &amp;quot;Golem&amp;quot;,&lt;br /&gt;
            &amp;quot;Ifrit&amp;quot;,&lt;br /&gt;
            &amp;quot;Lava Golem&amp;quot;,&lt;br /&gt;
            &amp;quot;Wisp&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Giant&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frost Giant Berserker&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Giant Shielder&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Centipede&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Dragonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Worm&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Giant Spider&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Frost&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frost Giant Berserker&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Giant Shielder&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Zombie&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frost Walker&amp;quot;,&lt;br /&gt;
            &amp;quot;Mermaid Corpse&amp;quot;,&lt;br /&gt;
            &amp;quot;Zombie&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Dragon&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frost Wyvern&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Wyvern&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frost Wyvern&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Ghoul&amp;quot;: [&lt;br /&gt;
            &amp;quot;Ghoul&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Goblin&amp;quot;: [&lt;br /&gt;
            &amp;quot;Goblin Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Mage&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Warrior&amp;quot;,&lt;br /&gt;
            &amp;quot;Loot Goblin&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;LivingArmor&amp;quot;: [&lt;br /&gt;
            &amp;quot;Grottox&amp;quot;,&lt;br /&gt;
            &amp;quot;Living Armor&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Worm&amp;quot;: [&lt;br /&gt;
            &amp;quot;Hell Maggot&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Kobold&amp;quot;: [&lt;br /&gt;
            &amp;quot;Ice Kobold Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Ooze&amp;quot;: [&lt;br /&gt;
            &amp;quot;Lava Slime&amp;quot;,&lt;br /&gt;
            &amp;quot;Ozzeling&amp;quot;,&lt;br /&gt;
            &amp;quot;Slime&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Slime&amp;quot;: [&lt;br /&gt;
            &amp;quot;Lava Slime&amp;quot;,&lt;br /&gt;
            &amp;quot;Ozzeling&amp;quot;,&lt;br /&gt;
            &amp;quot;Slime&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Turtle&amp;quot;: [&lt;br /&gt;
            &amp;quot;Lava Turtle&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Lich&amp;quot;: [&lt;br /&gt;
            &amp;quot;Lich&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;LivingStatue&amp;quot;: [&lt;br /&gt;
            &amp;quot;Living Statue&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Mythic&amp;quot;: [&lt;br /&gt;
            &amp;quot;Midnight Stag&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Monstrosity&amp;quot;: [&lt;br /&gt;
            &amp;quot;Mimic Large Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Small Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Slinkfoul&amp;quot;,&lt;br /&gt;
            &amp;quot;Wendigo&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Mimic&amp;quot;: [&lt;br /&gt;
            &amp;quot;Mimic Large Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Small Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Slinkfoul&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Mummy&amp;quot;: [&lt;br /&gt;
            &amp;quot;Mummy&amp;quot;,&lt;br /&gt;
            &amp;quot;Spider Mummy&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Pirate&amp;quot;: [&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Bowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Swiftblade&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Swordman&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Tidewalker&amp;quot;: [&lt;br /&gt;
            &amp;quot;Reefling&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Shaman&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Spearer&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Fish&amp;quot;: [&lt;br /&gt;
            &amp;quot;Sea Piranha&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;policies&amp;quot;: {&lt;br /&gt;
        &amp;quot;Stacking Type: Aggregates by Target&amp;quot;: &amp;quot;AgT&amp;quot;,&lt;br /&gt;
        &amp;quot;Maximum Stacks: 1&amp;quot;: &amp;quot;1x&amp;quot;,&lt;br /&gt;
        &amp;quot;Removable&amp;quot;: &amp;quot;Rmv&amp;quot;,&lt;br /&gt;
        &amp;quot;Refresh: Resets on Successful Application&amp;quot;: &amp;quot;Ref&amp;quot;,&lt;br /&gt;
        &amp;quot;Maximum Stacks: 3&amp;quot;: &amp;quot;3x&amp;quot;,&lt;br /&gt;
        &amp;quot;Tick interval: 0.3s&amp;quot;: &amp;quot;0.3s&amp;quot;,&lt;br /&gt;
        &amp;quot;Tick interval: 0.5s&amp;quot;: &amp;quot;0.5s&amp;quot;,&lt;br /&gt;
        &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;: &amp;quot;Tmp&amp;quot;,&lt;br /&gt;
        &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;: &amp;quot;Exp&amp;quot;,&lt;br /&gt;
        &amp;quot;Tick interval: 0.2s&amp;quot;: &amp;quot;0.2s&amp;quot;,&lt;br /&gt;
        &amp;quot;Maximum Stacks: 30&amp;quot;: &amp;quot;30x&amp;quot;,&lt;br /&gt;
        &amp;quot;Refresh: NeverReset&amp;quot;: &amp;quot;Ref&amp;quot;,&lt;br /&gt;
        &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;: &amp;quot;Tmp&amp;quot;,&lt;br /&gt;
        &amp;quot;Tick interval: 1s&amp;quot;: &amp;quot;1s&amp;quot;,&lt;br /&gt;
        &amp;quot;Duration: Infinite&amp;quot;: &amp;quot;Inf&amp;quot;,&lt;br /&gt;
        &amp;quot;Tick interval: 0.1s&amp;quot;: &amp;quot;0.1s&amp;quot;,&lt;br /&gt;
        &amp;quot;Maximum Stacks: 25&amp;quot;: &amp;quot;25x&amp;quot;,&lt;br /&gt;
        &amp;quot;Maximum Stacks: 5&amp;quot;: &amp;quot;5x&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;monster&amp;quot;: {&lt;br /&gt;
        &amp;quot;localized_name&amp;quot;: {&lt;br /&gt;
            &amp;quot;Abomination&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Abomination#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Abomination#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Abomination&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ancient Stingray&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ancient Stingray#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ancient Stingray&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Baby Turtle&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Baby Turtle&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Banshee&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Banshee#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Banshee&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;BansheeFogMissile2&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;BansheeFogMissile2&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Black Durgon&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Black Durgon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bladehand&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Bladehand#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Bladehand&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bluefin Tuna&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Bluefin Tuna&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bluemarlin&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Bluemarlin&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cave Troll&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Cave Troll#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Cave Troll#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Cave Troll&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cerberus&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Cerberus#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Cerberus#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Cerberus&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cockatrice&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Cockatrice#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Cockatrice#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Cockatrice&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crocodilian&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Crocodilian#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Crocodilian#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Crocodilian&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cuttlefish&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Cuttlefish&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cyclops&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Cyclops#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Cyclops&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Beetle&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Death Beetle#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Death Beetle#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Death Beetle&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Skull&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Death Skull#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Death Skull#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Death Skull&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Bat&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Bat#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Bat#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Bat&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Berserker&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Berserker#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Berserker#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Berserker&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Centaur&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Centaur#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Centaur#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Centaur&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Dog&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Dog#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Dog#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Dog&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Executioner&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Executioner#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Executioner#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Executioner&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Imp&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Imp#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Imp#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Imp&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Overseer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Overseer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Overseer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Scout&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Scout#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Scout#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Scout&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demonfly&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demonfly#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demonfly#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demonfly&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dire Wolf&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Dire Wolf#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Dire Wolf#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Dire Wolf&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dreadspine&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Dreadspine#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Dreadspine#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Dreadspine&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Dwarf Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Dwarf Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Dwarf Axeman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Handcannoneer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Dwarf Handcannoneer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Dwarf Handcannoneer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Dwarf Handcannoneer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Knight&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Dwarf Knight#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Dwarf Knight#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Dwarf Knight&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Mauler&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Dwarf Mauler#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Dwarf Mauler#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Dwarf Mauler&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Chopper&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fiendling Chopper#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Fiendling Chopper#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fiendling Chopper&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Crusher&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fiendling Crusher#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Fiendling Crusher#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fiendling Crusher&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Slasher&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fiendling Slasher#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Fiendling Slasher#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fiendling Slasher&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Colossus&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fire Colossus#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fire Colossus&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Elemental&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fire Elemental#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Fire Elemental#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fire Elemental&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Lizard&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fire Lizard#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Fire Lizard#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fire Lizard&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Spirit&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fire Spirit#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Fire Spirit#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fire Spirit&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Flame Boar&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Flame Boar#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Flame Boar#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Flame Boar&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Demon&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Demon#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Demon#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Demon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Berserker&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Giant Berserker#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Giant Berserker#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Giant Berserker&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Shielder&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Giant Shielder#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Giant Shielder#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Giant Shielder&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Imp&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Imp#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Imp#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Imp&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Sentinel&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Sentinel#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Sentinel#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Sentinel&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Archer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Axeman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Crossbowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Crossbowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Crossbowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Crossbowman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Footman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Footman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Footman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Footman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Guardsman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Guardsman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Guardsman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Guardsman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Halberdier&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Halberdier#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Halberdier#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Halberdier&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Maceman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Maceman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Maceman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Maceman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Walker&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Walker#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Walker#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Walker&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wolf&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Wolf#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Wolf#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Wolf&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wyvern&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Wyvern#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Wyvern&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostweaver&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frostweaver&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frozen Ghost&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frozen Ghost#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frozen Ghost#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frozen Ghost&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghost King&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ghost King#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ghost King&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghoul&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ghoul#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ghoul#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ghoul&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Bat&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Giant Bat#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Giant Bat#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Giant Bat&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Centipede&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Giant Centipede#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Giant Centipede#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Giant Centipede&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Dragonfly&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Giant Dragonfly#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Giant Dragonfly#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Giant Dragonfly&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Jellyfish&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Giant Jellyfish#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Giant Jellyfish#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Giant Jellyfish&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Spider&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Giant Spider#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Giant Spider#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Giant Spider&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Worm&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Giant Worm#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Giant Worm#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Giant Worm&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Goblin Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Goblin Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Goblin Archer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Goblin Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Goblin Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Goblin Axeman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Goblin Bolaslinger#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Goblin Bolaslinger#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Goblin Bolaslinger&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Mage&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Goblin Mage#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Goblin Mage#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Goblin Mage&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Warrior&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Goblin Warrior#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Goblin Warrior#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Goblin Warrior&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golem&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Golem#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Golem#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Golem&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grimsley&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Grimsley&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grottox&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Grottox&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Harpy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Harpy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Harpy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Harpy&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Hunter&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Hell Hunter#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Hell Hunter#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Hell Hunter&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Maggot&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Hell Maggot#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Hell Maggot#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Hell Maggot&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hermit Crab&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Hermit Crab&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Giant Spider&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ice Giant Spider#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ice Giant Spider#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ice Giant Spider&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Harpy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ice Harpy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ice Harpy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ice Harpy&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Hound&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ice Hound#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ice Hound#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ice Hound&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ice Kobold Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ice Kobold Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ice Kobold Archer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ice Kobold Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ice Kobold Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ice Kobold Axeman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Spider&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ice Spider#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ice Spider#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ice Spider&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ifrit&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ifrit#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ifrit#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ifrit&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishLarge&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;JellyfishLarge&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishMedium&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;JellyfishMedium&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishSmall&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;JellyfishSmall&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishTiny&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;JellyfishTiny&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Golem&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Lava Golem#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Lava Golem#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Lava Golem&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Slime&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Lava Slime#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Lava Slime#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Lava Slime&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Turtle&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Lava Turtle#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Lava Turtle#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Lava Turtle&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lich&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Lich#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Lich&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Living Armor#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Living Armor#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Living Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Statue&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Living Statue#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Living Statue#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Living Statue&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Loot Goblin&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Loot Goblin&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid Corpse&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mermaid Corpse#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Mermaid Corpse#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mermaid Corpse&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mermaid#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Mermaid#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mermaid&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Midnight Stag&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Midnight Stag&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Flat&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Large Flat#Elite&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large MidLevel&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Large MidLevel#Elite&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Ornate&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Large Ornate#Elite&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Simple&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Large Simple#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mimic Large Simple&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Medium MidLevel#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mimic Medium MidLevel&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium Ornate&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Medium Ornate#Elite&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium Simple&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Medium Simple#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mimic Medium Simple&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small MidLevel&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Small MidLevel#Elite&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small Ornate&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Small Ornate#Elite&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small Simple&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Small Simple#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mimic Small Simple&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Moray Eel&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Moray Eel&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mummy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mummy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Mummy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mummy&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Napoleon Wrasse&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Napoleon Wrasse&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ocean Sunfish&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ocean Sunfish&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Octopus&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Octopus&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ozzeling&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ozzeling&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pinchclaw Crab&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Pinchclaw Crab#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Pinchclaw Crab#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Pinchclaw Crab&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Pirate Axe Thrower#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Pirate Axe Thrower#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Pirate Axe Thrower&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Bowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Pirate Bowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Pirate Bowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Pirate Bowman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Crossbowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Pirate Crossbowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Pirate Crossbowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Pirate Crossbowman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swiftblade&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Pirate Swiftblade#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Pirate Swiftblade#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Pirate Swiftblade&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swordman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Pirate Swordman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Pirate Swordman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Pirate Swordman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Reefling&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Reefling&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Salmon&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Salmon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scarfang&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Scarfang&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scrawled Filefish&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Scrawled Filefish&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Harpy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Sea Harpy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Sea Harpy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Sea Harpy&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Piranha&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Sea Piranha#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Sea Piranha#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Sea Piranha&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Urchin&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Sea Urchin&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sheepshead&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Sheepshead&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Archer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Axeman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Champion&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Champion#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Champion#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Champion&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Crossbowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Crossbowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Crossbowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Crossbowman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Footman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Footman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Footman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Footman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Guardsman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Guardsman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Guardsman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Guardsman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Mage&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Mage#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Mage#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Mage&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Royal Guard&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Royal Guard&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Spearman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Spearman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Spearman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Spearman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Swordman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Swordman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Swordman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Swordman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Warlord Crystal&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Warlord Crystal&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Warlord&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Warlord#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Warlord&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slime&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Slime#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Slime#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Slime&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slinkfoul&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Slinkfoul&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Knight&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Spectral Knight#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Spectral Knight&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spider Mummy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Spider Mummy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Spider Mummy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Spider Mummy&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Tidewalker Boomerang#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Tidewalker Boomerang#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Tidewalker Boomerang&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Tidewalker Clubfighter#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Tidewalker Clubfighter#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Tidewalker Clubfighter&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Shaman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Tidewalker Shaman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Tidewalker Shaman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Tidewalker Shaman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Spearer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Tidewalker Spearer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Tidewalker Spearer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Tidewalker Spearer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Warbone&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Warbone&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wendigo&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Wendigo#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Wendigo#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Wendigo&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;White Shark&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;White Shark#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;White Shark#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;White Shark&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wisp&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Wisp#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Wisp#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Wisp&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wraith&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Wraith#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Wraith#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Wraith&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Yeti&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Yeti#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Yeti#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Yeti&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Zombie&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Zombie#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Zombie#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Zombie&amp;quot;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;id&amp;quot;: {&lt;br /&gt;
            &amp;quot;Abomination#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Abomination#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 950,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Heavy Swing Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Heavy Swing Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Greedy Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;66.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Blood Vomiting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;13.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Vomiting Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Destruction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Heavy Swing Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Heavy Swing Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Greedy Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Blood Vomiting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Destruction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Vomiting Blinker&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded by dirt for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Abomination#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Abomination#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Heavy Swing Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Heavy Swing Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Greedy Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Blood Vomiting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;7.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Vomiting Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Destruction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Heavy Swing Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Heavy Swing Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Greedy Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Blood Vomiting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Destruction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Vomiting Blinker&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded by dirt for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Abomination&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Abomination&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 750,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Heavy Swing Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Heavy Swing Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Greedy Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Blood Vomiting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;12.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Vomiting Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Destruction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Heavy Swing Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Heavy Swing Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Greedy Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Blood Vomiting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Destruction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Vomiting Blinker&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded by dirt for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ancient Stingray#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ancient Stingray#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 7100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Swim L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;126.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Swim R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;126.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Short Dash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Water Arrow1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Water Arrow2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;78.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Lightning Nova&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;480.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Lightning Bubble&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lightning Bubble Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Lightning Bubble Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Pop Out&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Divine Judgment&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;180.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Swim L1500&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;126.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Swim R1500&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;126.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash End&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow2 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow2 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;114.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;114.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Slash Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;108.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;108.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Slash High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;114.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;108.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Move Spawn Location Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;102.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Lightning&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Falling Rock&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Swim L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Swim R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Short Dash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Water Arrow1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Water Arrow2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning Nova&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning Bubble&amp;quot;,&lt;br /&gt;
                        &amp;quot;Pop Out&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine Judgment&amp;quot;,&lt;br /&gt;
                        &amp;quot;Swim L1500&amp;quot;,&lt;br /&gt;
                        &amp;quot;Swim R1500&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash End&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow2 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow2 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Slash Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Slash High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Move Spawn Location Start&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Falling Rock&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lightning Bubble Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;7 Magical Damage&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Tail Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Magical Damage over 30s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ancient Stingray&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ancient Stingray&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 4100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -12,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Swim L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;79.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Swim R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;79.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Short Dash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Water Arrow1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Water Arrow2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Lightning Nova&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;304.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Lightning Bubble&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lightning Bubble Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Pop Out&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Divine Judgment&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;114.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Swim L1500&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;79.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Swim R1500&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;79.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash End&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow2 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow2 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;76.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;76.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Slash Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Slash High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Move Spawn Location Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Lightning&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Swim L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Swim R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Short Dash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Water Arrow1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Water Arrow2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning Nova&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning Bubble&amp;quot;,&lt;br /&gt;
                        &amp;quot;Pop Out&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine Judgment&amp;quot;,&lt;br /&gt;
                        &amp;quot;Swim L1500&amp;quot;,&lt;br /&gt;
                        &amp;quot;Swim R1500&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash End&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow2 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow2 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Slash Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Slash High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Move Spawn Location Start&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Lightning&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lightning Bubble Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;7 Magical Damage&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Tail Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Magical Damage over 30s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Baby Turtle&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Baby Turtle&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Banshee#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Banshee#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Fog Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fog Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Pull&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Hide Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;86.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fog Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;76.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scream Sentence&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Bombing Spawn Fog Missile&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Fog Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fog Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Pull&amp;quot;,&lt;br /&gt;
                        &amp;quot;Hide Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fog Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scream Sentence&amp;quot;,&lt;br /&gt;
                        &amp;quot;Bombing Spawn Fog Missile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Banshee&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Banshee&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Fog Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fog Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;79.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Pull&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Hide Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fog Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scream Sentence&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;10.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Bombing Spawn Fog Missile&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Fog Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fog Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Pull&amp;quot;,&lt;br /&gt;
                        &amp;quot;Hide Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fog Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scream Sentence&amp;quot;,&lt;br /&gt;
                        &amp;quot;Bombing Spawn Fog Missile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;BansheeFogMissile2&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;BansheeFogMissile2&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Banshee Fog Missile2 Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;240.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Banshee Fog Missile2 Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Black Durgon&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Black Durgon&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bladehand#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Bladehand#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 3600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Slash L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash High Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Down Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Slash Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Vertical Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Upper Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Upper Slash Cannon&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Thrust&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Overhead Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;80.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Slash High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Slash Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush End&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Down Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cannon Fire&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cannon Fire Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Fire Sparks In&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Fire Sparks Out&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ballista Falling&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ballista Shockwave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reflect Melee&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Slash L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash High Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Down Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Slash Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Vertical Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Upper Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Upper Slash Cannon&amp;quot;,&lt;br /&gt;
                        &amp;quot;Thrust&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Overhead Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Slash High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Slash Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush End&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Down Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cannon Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cannon Fire Long&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Fire Sparks In&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Fire Sparks Out&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ballista Falling&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ballista Shockwave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reflect Melee&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bladehand&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Bladehand&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Slash L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;81.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;81.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash High Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;69.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Down Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;69.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;69.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Slash Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;69.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Vertical Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;69.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Upper Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;81.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Upper Slash Cannon&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;81.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Thrust&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Overhead Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Slash High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Slash Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush End&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Down Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;81.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cannon Fire&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cannon Fire Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Fire Sparks In&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Fire Sparks Out&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ballista Falling&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ballista Shockwave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reflect Melee&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;94.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Slash L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash High Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Down Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Slash Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Vertical Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Upper Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Upper Slash Cannon&amp;quot;,&lt;br /&gt;
                        &amp;quot;Thrust&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Overhead Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Slash High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Slash Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush End&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Down Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cannon Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cannon Fire Long&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Fire Sparks In&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Fire Sparks Out&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ballista Falling&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ballista Shockwave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reflect Melee&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bluefin Tuna&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Bluefin Tuna&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bluemarlin&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Bluemarlin&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 600,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cave Troll#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cave Troll#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 3965,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Regeneration&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Regeneration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Left To Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;165.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Right To Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;121.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Head Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;198.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Spinning High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;220.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Spinning Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;220.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Debuff Shouting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Add Impact Power&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 999&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Slap&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;159.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Punch Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Punch Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Left To Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Right To Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Head Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Spinning High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Spinning Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Debuff Shouting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Add Impact Power&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Slap&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Punch Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Punch Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2 Physical Heal per 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-35% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Troll&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cave Troll#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cave Troll#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 4500,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Regeneration&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Regeneration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Left To Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;180.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Right To Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;132.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Head Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;216.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Spinning High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;240.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Spinning Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;240.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Debuff Shouting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Add Impact Power&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 999&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Slap&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;174.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Punch Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Punch Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Left To Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Right To Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Head Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Spinning High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Spinning Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Debuff Shouting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Add Impact Power&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Slap&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Punch Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Punch Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2 Physical Heal per 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-35% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Troll&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cave Troll&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cave Troll&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2975,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Regeneration&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Regeneration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Left To Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Right To Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Head Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;180.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Spinning High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Spinning Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Debuff Shouting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Add Impact Power&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 999&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Slap&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;145.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Punch Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;80.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;17.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Punch Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;80.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;17.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Left To Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Right To Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Head Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Spinning High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Spinning Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Debuff Shouting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Add Impact Power&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Slap&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Punch Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Punch Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2 Physical Heal per 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-35% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Troll&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cerberus#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cerberus#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 850,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 225,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Bite L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Hit Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;74.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;74.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Bite L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Hit Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush L&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cerberus#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cerberus#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1050,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Bite L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Hit Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;87.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Bite L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Hit Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush L&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cerberus&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cerberus&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Bite L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Hit Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Bite L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Hit Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush L&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cockatrice#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cockatrice#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chase Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chase Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Roar&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Petrification&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chase Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chase Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Roar&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Petrification&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cockatrice#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cockatrice#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 900,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chase Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chase Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Roar&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Petrification&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fire Breath&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chase Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chase Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Roar&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire Breath&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Petrification&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cockatrice&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cockatrice&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chase Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chase Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Roar&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Petrification&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chase Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chase Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Roar&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Petrification&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crocodilian#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Crocodilian#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;11.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chain Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ball Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chain Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ball Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crocodilian#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Crocodilian#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 900,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;11.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chain Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ball Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chain Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ball Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crocodilian&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Crocodilian&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;11.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chain Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ball Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chain Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ball Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cuttlefish&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cuttlefish&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cyclops#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cyclops#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 6293,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Combo1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;116.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;169.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;159.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run And Swing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;106.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;190.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spawn Falling Rock&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;21.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Stomp&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;233.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprinkle Soil&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;180.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Petrification&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Petrification&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Combo1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run And Swing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spawn Falling Rock&amp;quot;,&lt;br /&gt;
                        &amp;quot;Stomp&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprinkle Soil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Petrification&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Blinker&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded by dirt for 10s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Petrification&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Cyclops&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cyclops&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cyclops&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 4236,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Combo1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;140.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;132.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run And Swing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;158.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spawn Falling Rock&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;17.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Stomp&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;193.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprinkle Soil&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;149.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Combo1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run And Swing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spawn Falling Rock&amp;quot;,&lt;br /&gt;
                        &amp;quot;Stomp&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprinkle Soil&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Blinker&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded by dirt for 10s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Cyclops&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Beetle#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Death Beetle#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Circle Move&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Acceleration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Circle Move&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Acceleration&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Beetle#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Death Beetle#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Twice&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Circle Move&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Acceleration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Twice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Circle Move&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Acceleration&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Beetle&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Death Beetle&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Circle Move&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Acceleration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Circle Move&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Acceleration&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Skull#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Death Skull#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 45,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Skull#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Death Skull#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Skull&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Death Skull&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 26,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Bat#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Bat#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 290,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Bat#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Bat#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 340,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-40% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Bat&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Bat&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Berserker#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Berserker#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 850,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Berserker#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Berserker#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1050,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Berserker&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Berserker&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Centaur#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Centaur#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 900,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Phase&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Attack Pierce&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Low Sweep&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Phase&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Attack Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Low Sweep&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Centaur#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Centaur#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;75.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Phase&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;92.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Attack Pierce&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Low Sweep&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;75.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Phase&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Attack Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Low Sweep&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Centaur&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Centaur&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Phase&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Attack Pierce&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Low Sweep&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Phase&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Attack Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Low Sweep&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Dog#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Dog#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Dog#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Dog#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 265,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Return Dmg&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Return Dmg&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Dog&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Dog&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Executioner#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Executioner#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 900,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 High Homing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 High Homing&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Executioner#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Executioner#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 High Homing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 High Homing&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Executioner&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Executioner&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 High Homing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 High Homing&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Imp#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Imp#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 190,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 90,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Casting Heal&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Heal&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Casting Heal&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Heal&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5% Max Health&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Imp#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Imp#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 110,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Casting Heal&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Heal&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Casting Heal&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Heal&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10% Max Health&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Imp&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Imp&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 140,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Casting Heal&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Heal&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Casting Heal&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Heal&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5% Max Health&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Overseer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Overseer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 6600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Horizontal Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;99.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Reverse Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;99.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Overhead Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;118.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Wing Dive Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Wing Dive Slash Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Wing Dive Sweep&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Wing Dive Sweep Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Quick Stab&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;92.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Flame Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;85.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Flame Breath&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Flame Push&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;99.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Wing Flap Turn&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;79.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Double Overhead&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;132.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Low Sweep&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Flame Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Base Spawn Flame Wave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Flame Wave Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Flame Toss&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;85.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Horizontal Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Reverse Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Overhead Slam&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Wing Dive Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Wing Dive Slash Long&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Wing Dive Sweep&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Wing Dive Sweep Long&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Quick Stab&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Flame Slam&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Flame Breath&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Flame Push&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Wing Flap Turn&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Double Overhead&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Low Sweep&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Flame Explosion&amp;quot;,&lt;br /&gt;
                        &amp;quot;Base Spawn Flame Wave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Flame Toss&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Flame Wave Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;13 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.3s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Overseer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Overseer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 5000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Horizontal Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;93.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Reverse Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;93.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Overhead Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;111.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Wing Dive Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Wing Dive Slash Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Wing Dive Sweep&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Wing Dive Sweep Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Quick Stab&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;86.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Flame Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;80.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Flame Breath&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Flame Push&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;93.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Wing Flap Turn&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;74.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Double Overhead&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;124.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Low Sweep&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;99.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Flame Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;99.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Base Spawn Flame Wave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Flame Wave Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Flame Toss&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;80.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Horizontal Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Reverse Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Overhead Slam&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Wing Dive Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Wing Dive Slash Long&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Wing Dive Sweep&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Wing Dive Sweep Long&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Quick Stab&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Flame Slam&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Flame Breath&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Flame Push&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Wing Flap Turn&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Double Overhead&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Low Sweep&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Flame Explosion&amp;quot;,&lt;br /&gt;
                        &amp;quot;Base Spawn Flame Wave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Flame Toss&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Flame Wave Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;13 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.3s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Scout#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Scout#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Scout#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Scout#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 110,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Scout&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Scout&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;21.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demonfly#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demonfly#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon Fly Self Destruction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Self Destruction2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Poison Powder&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Powder Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Demon Fly Self Destruction&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Self Destruction2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Poison Powder&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;30 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Powder Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;6 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.5s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demonfly#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demonfly#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon Fly Self Destruction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Self Destruction2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Poison Powder&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Powder Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Demon Fly Self Destruction&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Self Destruction2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Poison Powder&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;30 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Powder Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;6 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.5s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demonfly&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demonfly&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon Fly Self Destruction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Self Destruction2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Poison Powder&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Powder Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Demon Fly Self Destruction&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Self Destruction2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Poison Powder&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;30 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Powder Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;6 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.5s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dire Wolf#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dire Wolf#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dire Wolf#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dire Wolf#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 290,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump Run&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump Run&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dire Wolf&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dire Wolf&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dreadspine#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dreadspine#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Bone Spear&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile04&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Bone Thorn Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Bone Claw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Bone Claw Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Bone Spear&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile04&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Bone Thorn Field&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Bone Claw&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Bone Claw Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dreadspine#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dreadspine#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 850,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 270,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Bone Spear&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile04&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Bone Thorn Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Bone Claw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Bone Claw Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Bone Spear&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile04&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Bone Thorn Field&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Bone Claw&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Bone Claw Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dreadspine&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dreadspine&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Bone Spear&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile04&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Bone Thorn Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Bone Claw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Bone Claw Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Bone Spear&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile04&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Bone Thorn Field&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Bone Claw&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Bone Claw Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Axeman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 310,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;12.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Axeman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 380,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Axeman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;11.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Handcannoneer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Handcannoneer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Shotgun&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Shotgun&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Handcannoneer#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Handcannoneer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Shotgun&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Shotgun&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Handcannoneer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Handcannoneer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Shotgun&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;16.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Shotgun&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Knight#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Knight#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 145,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack04&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Copy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Copy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack04&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Copy&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Copy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Knight#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Knight#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack04&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Copy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Copy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack04&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Copy&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Copy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Knight&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Knight&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack04&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Copy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Copy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack04&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Copy&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Copy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Mauler#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Mauler#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 310,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Mauler#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Mauler#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 380,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Mauler&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Mauler&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Chopper#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Chopper#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 190,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Chopper#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Chopper#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Chopper&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Chopper&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Crusher#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Crusher#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 190,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Crusher#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Crusher#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Crusher&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Crusher&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Slasher#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Slasher#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 190,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Slasher#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Slasher#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Slasher&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Slasher&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Colossus#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Colossus#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 8600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-70&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Front&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;119.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Back&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;119.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;119.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;119.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Forward Swing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Forward Swing Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Cross Swing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Cross Swing Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing60&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing60 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing120&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing120 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing180&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing180 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing60&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing60 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing120&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing120 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing180&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing180 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Foot Stomping&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;175.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;119.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Two Hands Ground Strike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;140.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;126.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Lava Eruption&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Base Ground Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Front&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Back&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Forward Swing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Forward Swing Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Cross Swing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Cross Swing Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing60&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing60 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing120&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing120 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing180&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing180 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing60&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing60 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing120&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing120 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing180&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing180 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Foot Stomping&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Two Hands Ground Strike&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Lava Eruption&amp;quot;,&lt;br /&gt;
                        &amp;quot;Base Ground Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lava Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;25 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Colossus&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Colossus&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 6100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-70&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Front&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Back&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Forward Swing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Forward Swing Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Cross Swing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Cross Swing Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing60&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing60 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing120&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing120 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing180&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing180 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing60&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing60 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing120&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing120 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing180&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing180 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Foot Stomping&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;162.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Two Hands Ground Strike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;130.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;117.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Lava Eruption&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Base Ground Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;65.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Front&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Back&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Forward Swing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Forward Swing Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Cross Swing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Cross Swing Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing60&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing60 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing120&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing120 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing180&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing180 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing60&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing60 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing120&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing120 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing180&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing180 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Foot Stomping&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Two Hands Ground Strike&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Lava Eruption&amp;quot;,&lt;br /&gt;
                        &amp;quot;Base Ground Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lava Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;25 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Elemental#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Elemental#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Elemental#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Elemental#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Elemental&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Elemental&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 140,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Lizard#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Lizard#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tongue Strike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;13.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tongue Strike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Lizard#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Lizard#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tongue Strike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;16.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tongue Strike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Lizard&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Lizard&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tongue Strike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;12.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tongue Strike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Spirit#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Spirit#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 140,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Spirit#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Spirit#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Spirit&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Spirit&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Flame Boar#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Flame Boar#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 270,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Quick Gore&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whild Charge&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;58.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Quick Gore&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whild Charge&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Flame Boar#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Flame Boar#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Quick Gore&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whild Charge&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Quick Gore&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whild Charge&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Flame Boar&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Flame Boar&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Quick Gore&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whild Charge&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Quick Gore&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whild Charge&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Demon#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Demon#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 750,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blizzard Fire Spell&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blizzard Fire Spell&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Demon#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Demon#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 950,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blizzard Fire Spell&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Self Heal&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Self Heal&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blizzard Fire Spell&amp;quot;,&lt;br /&gt;
                        &amp;quot;Self Heal&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Self Heal&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10% Max Health&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Demon&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Demon&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 75,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blizzard Fire Spell&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blizzard Fire Spell&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Berserker#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Giant Berserker#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 225,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo1 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo1 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo2 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo2 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Destroy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo1 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo1 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo2 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo2 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Destroy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Frost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Berserker#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Giant Berserker#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo1 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo1 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo2 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo2 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Destroy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;66.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo1 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo1 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo2 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo2 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Destroy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Frost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Berserker&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Giant Berserker&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo1 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo1 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo2 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo2 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Destroy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo1 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo1 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo2 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo2 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Destroy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Frost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Shielder#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Giant Shielder#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 225,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Concussion&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Concussion&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Concussion&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Concussed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Frost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Shielder#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Giant Shielder#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Concussion&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Concussion&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ice Spread&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ice Spread&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Concussion&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Concussed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed, -10% Action Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Frost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Shielder&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Giant Shielder&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Concussion&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Concussion&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Concussion&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Concussed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Frost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Imp#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Imp#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Imp#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Imp#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Wave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Wave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Imp&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Imp&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Sentinel#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Sentinel#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Nova&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cold Blast&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Nova&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cold Blast&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Sentinel#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Sentinel#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Nova&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cold Blast&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cold Blast Chain&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Nova&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cold Blast&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cold Blast Chain&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Sentinel&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Sentinel&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Nova&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cold Blast&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Nova&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cold Blast&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Archer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Firing Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Firing Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Firing Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Firing Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Archer#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Firing Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Firing Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Firing Multishot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Firing Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Firing Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Firing Multishot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Archer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Firing Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Firing Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Firing Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Firing Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Axeman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 265,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Finish&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Finish&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Axeman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Finish&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;73.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Finish&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Axeman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Finish&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Finish&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Crossbowman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Crossbowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Crossbowman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Crossbowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Crossbowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Footman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Footman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Footman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Footman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Footman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Footman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 167,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Guardsman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Guardsman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Counter&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Counter&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack6&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Guardsman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Guardsman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Combo1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Counter&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Combo1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Combo2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Counter&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack6&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Guardsman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Guardsman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 152,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Counter&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Counter&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack6&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Halberdier#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Halberdier#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Halberdier#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Halberdier#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Halberdier&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Halberdier&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Maceman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Maceman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Maceman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Maceman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Maceman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Maceman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Walker#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Walker#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Cloud&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Ice Cloud Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Cloud&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Cloud Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Walker#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Walker#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 450,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 13,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Cloud&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Ice Cloud Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Cloud&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Cloud Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Walker&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Walker&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Cloud&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Ice Cloud Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Cloud&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Cloud Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wolf#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Wolf#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wolf#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Wolf#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 340,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Dash Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Dash Bite&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wolf&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Wolf&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wyvern#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Wyvern#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 7100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 500,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Combo Tail Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;90.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Tail Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;108.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Forward Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Forward Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Two Hand Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Breath Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Breath Air&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Leap Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Leap Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Leap Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;132.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Breath Air To Side&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Leap Attack1 To Center&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Leap Attack3 To Center&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;132.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Summon Elemental&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frost Shield To Elemental&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Pushing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 999&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Breath Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Extreme Cold Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Extreme Cold Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frost Shield To Breath&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Breath Air&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Extreme Cold Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Extreme Cold Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Movespeed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1000&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Movespeed Special&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2500&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Combo Tail Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Tail Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Forward Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Forward Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Two Hand Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Breath Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Breath Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Leap Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Leap Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Leap Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Breath Air To Side&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Leap Attack1 To Center&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Leap Attack3 To Center&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Summon Elemental&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Pushing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Breath Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Breath Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Movespeed&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Movespeed Special&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Melee Attack Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Action Speed for 11s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Shield To Elemental&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Extreme Cold Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;100 Physical Damage, 100 Magical Damage over 2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Extreme Cold Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed, -20% Action Speed for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Shield To Breath&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Dragon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wyvern&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wyvern&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Wyvern&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 3600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 500,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Combo Tail Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Tail Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Forward Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Forward Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Two Hand Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;76.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Breath Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Breath Air&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Leap Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Leap Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Leap Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;83.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Breath Air To Side&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Leap Attack1 To Center&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Leap Attack3 To Center&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;83.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Summon Elemental&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frost Shield To Elemental&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Pushing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 999&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Breath Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Extreme Cold Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Extreme Cold Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frost Shield To Breath&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Breath Air&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Extreme Cold Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Extreme Cold Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Movespeed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1000&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Movespeed Special&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2500&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Combo Tail Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Tail Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Forward Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Forward Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Two Hand Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Breath Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Breath Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Leap Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Leap Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Leap Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Breath Air To Side&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Leap Attack1 To Center&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Leap Attack3 To Center&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Summon Elemental&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Pushing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Breath Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Breath Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Movespeed&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Movespeed Special&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Melee Attack Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Action Speed for 11s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Shield To Elemental&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Extreme Cold Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;50 Physical Damage, 50 Magical Damage over 2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Extreme Cold Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed, -20% Action Speed for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Shield To Breath&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Dragon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wyvern&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostweaver&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frostweaver&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ice Giant Spider Attack1 Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Giant Spider Attack2 Jumping Spider&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Giant Spider Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Giant Spider Spider Web&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ice Giant Spider Spider Web&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Ice Giant Spider Attack1 Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Giant Spider Attack2 Jumping Spider&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Giant Spider Runstate&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Giant Spider Spider Web&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Giant Spider Spider Web&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frozen Ghost#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frozen Ghost#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01 Ice Bolt&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02 Frozen Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frozen Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01 Ice Bolt&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02 Frozen Field&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frozen Field&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frozen Ghost#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frozen Ghost#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01 Ice Bolt&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02 Frozen Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frozen Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01 Ice Bolt&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02 Frozen Field&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frozen Field&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frozen Ghost&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frozen Ghost&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01 Ice Bolt&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02 Frozen Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frozen Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01 Ice Bolt&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02 Frozen Field&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frozen Field&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghost King#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ghost King#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 3631,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 270,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Curse Of Chilling&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Normal Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Normal Attack Return&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Eating Apply And Remove Shield&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Eating Shield&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Eating Snare&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Eating&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Teleport&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scream&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-45%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Earth Quake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Curse Of Chilling&amp;quot;,&lt;br /&gt;
                        &amp;quot;Normal Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Normal Attack Return&amp;quot;,&lt;br /&gt;
                        &amp;quot;Eating Apply And Remove Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;Eating Snare&amp;quot;,&lt;br /&gt;
                        &amp;quot;Teleport&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scream&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth Quake&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Curse Of Chilling&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1.6% Move Speed for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 30&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Eating Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;1000 Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Eating&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-95% Max Health, Unable to Move over 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghost King&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ghost King&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2641,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Curse Of Chilling&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Normal Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Normal Attack Return&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Eating Apply And Remove Shield&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Eating Shield&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Eating Snare&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Eating&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Teleport&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scream&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-45%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Earth Quake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Curse Of Chilling&amp;quot;,&lt;br /&gt;
                        &amp;quot;Normal Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Normal Attack Return&amp;quot;,&lt;br /&gt;
                        &amp;quot;Eating Apply And Remove Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;Eating Snare&amp;quot;,&lt;br /&gt;
                        &amp;quot;Teleport&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scream&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth Quake&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Curse Of Chilling&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1.6% Move Speed for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 30&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Eating Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;1000 Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Eating&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-95% Max Health, Unable to Move over 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghoul#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ghoul#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Rush Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Jump Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Rush Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Jump Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralysis&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-5% Move Speed, -5% Action Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghoul&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghoul#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ghoul#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Rush Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Jump Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Rush Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Jump Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralysis&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-5% Move Speed, -5% Action Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghoul&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghoul&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ghoul&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Rush Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Jump Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Rush Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Jump Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralysis&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-5% Move Speed, -5% Action Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghoul&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Bat#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Bat#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 140,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ultrasonic Wave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Dizziness&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ultrasonic Wave&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dizziness&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Dizzy for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Bat#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Bat#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 190,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ultrasonic Wave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Dizziness&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ultrasonic Wave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dizziness&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Dizzy for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Bat&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Bat&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 90,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;21.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ultrasonic Wave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Dizziness&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ultrasonic Wave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dizziness&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Dizzy for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Centipede#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Centipede#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 750,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Attack Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run Phase Spawn Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Attack Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run Phase Spawn Ao E&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Attack Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Centipede#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Centipede#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 950,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Attack Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run Phase Spawn Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Attack Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run Phase Spawn Ao E&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Attack Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Centipede&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Centipede&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;19.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Attack Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run Phase Spawn Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Attack Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run Phase Spawn Ao E&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Attack Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Dragonfly#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Dragonfly#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 44,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;25 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Dragonfly#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Dragonfly#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 66,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;35 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Dragonfly&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Dragonfly&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 22,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Jellyfish#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Jellyfish#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 72,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 185,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Jellyfish Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                            &amp;quot;Electrified&amp;quot;,&lt;br /&gt;
                            &amp;quot;Electrified&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Jellyfish Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-90% Move Speed, -5% Action Speed for 0.2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Electrified&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed, -10% Action Speed for 2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Jellyfish#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Jellyfish#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 950,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                            &amp;quot;Electrified&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spawn Jellyfish Mine&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                            &amp;quot;Electrified&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spawn Jellyfish Mine&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-90% Move Speed, -5% Action Speed for 0.2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Electrified&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed, -10% Action Speed for 2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Jellyfish&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Jellyfish&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 72,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 185,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Jellyfish Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                            &amp;quot;Electrified&amp;quot;,&lt;br /&gt;
                            &amp;quot;Electrified&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Jellyfish Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-90% Move Speed, -5% Action Speed for 0.2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Electrified&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed, -10% Action Speed for 2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Spider#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Spider#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 290,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spit Poison&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Spit Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Install Cob Web Floor&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Cob Web Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spit Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;Install Cob Web Floor&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Spit Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Physical Damage, Unable to Attack over 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Cob Web Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Spider#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Spider#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 380,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spit Poison&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Spit Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Install Cob Web Floor&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Cob Web Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Restraint&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spit Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;Install Cob Web Floor&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Spit Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Physical Damage, Unable to Attack over 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Cob Web Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 5&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Restraint&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Spider&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Spider&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spit Poison&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Spit Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Install Cob Web Floor&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Cob Web Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spit Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;Install Cob Web Floor&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Spit Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Physical Damage, Unable to Attack over 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Cob Web Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Worm#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Worm#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Swing Body&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Accid Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Acid Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack On Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sandfang&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Swing Body&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Accid Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack On Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sandfang&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Acid Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;3 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Worm#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Worm#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 950,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Swing Body&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Accid Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Acid Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack On Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sandfang&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Swing Body&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Accid Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack On Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sandfang&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Acid Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;3 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Worm&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Worm&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Swing Body&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Accid Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Acid Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack On Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sandfang&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Swing Body&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Accid Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack On Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sandfang&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Acid Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;3 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Archer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 214,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Physical Damage over 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Archer#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 284,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Quick Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Quick Shot&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Physical Damage over 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Archer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 144,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Physical Damage over 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Axeman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Axeman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Axeman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;21.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Bolaslinger#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Bolaslinger#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-25% Move Speed for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Bolaslinger&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Mage#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Mage#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 205,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Debuff&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting Buff&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Buff&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting Buff&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Debuff&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 10s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Mage#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Mage#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 275,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Debuff&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting Buff&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Buff&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting Buff&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Debuff&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 10s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Mage&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Mage&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 135,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Debuff&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting Buff&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Buff&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting Buff&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Debuff&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 10s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Warrior#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Warrior#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 214,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Warrior#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Warrior#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 284,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Counter Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Counter Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Warrior&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Warrior&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 144,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golem#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Golem#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lose Balance&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack6&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Slam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lose Balance&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-35% Move Speed, -35% Action Speed for 11s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golem#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Golem#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1400,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;66.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;66.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;62.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;62.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;74.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lose Balance&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack6&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Slam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lose Balance&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-35% Move Speed, -35% Action Speed for 11s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golem&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Golem&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lose Balance&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack6&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Slam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lose Balance&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-35% Move Speed, -35% Action Speed for 11s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grimsley&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Grimsley&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Imp Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frost Imp Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Imp Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Imp Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Imp Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Imp Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grottox&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Grottox&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Living Armor Slash Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Living Armor Slash Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Living Armor Slash Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Living Armor Slash Attack LCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Living Armor Slash Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Living Armor Slash Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Living Armor Slash Attack RCombo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Living Armor Slash Attack LCombo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingArmor&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Harpy#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Harpy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Flying&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Kick&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Feather&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;16.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Flying&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Kick&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Feather&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Harpy#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Harpy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Flying&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Kick&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Feather&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;21.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Flying&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Kick&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Feather&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Harpy&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Harpy&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Flying&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Kick&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Feather&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;12.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Flying&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Kick&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Feather&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Hunter#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hell Hunter#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 900,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralysis&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Hunter#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hell Hunter#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 End&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Start&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 End&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralysis&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Hunter&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hell Hunter&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralysis&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Maggot#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hell Maggot#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;12.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Bleeding&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Bleeding&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Worm&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Maggot#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hell Maggot#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Bleeding&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Bleeding&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Worm&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Maggot&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hell Maggot&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 110,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;10.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Bleeding&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Bleeding&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Worm&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hermit Crab&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hermit Crab&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Giant Spider#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Giant Spider#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Jumping Spider&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spider Web&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Spider Web&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Jumping Spider&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spider Web&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Spider Web&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Giant Spider#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Giant Spider#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 370,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Jumping Spider&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spider Web&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Spider Web&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Jumping Spider&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spider Web&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Spider Web&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Giant Spider&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Giant Spider&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Jumping Spider&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spider Web&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Spider Web&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Jumping Spider&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spider Web&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Spider Web&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Harpy#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Harpy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Harpy#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Harpy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Air Spin&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Air Spin&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Harpy&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Harpy&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Hound#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Hound#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Hound#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Hound#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Hound&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Hound&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Archer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Kobold Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Kobold&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Archer#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Kobold Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 235,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Multishot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Multishot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Kobold&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Kobold Archer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 115,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Kobold&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Kobold Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Kobold&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Kobold Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 235,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Sheild&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Sheild&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Kobold&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Kobold Axeman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 115,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Kobold&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Spider#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Spider#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Self Destruct&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Pool&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frost Pool Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frost Pool Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Self Destruct&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Pool&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Pool Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.5s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Pool Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Spider#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Spider#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Self Destruct&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Pool&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frost Pool Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frost Pool Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Self Destruct&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Pool&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Pool Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.5s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Pool Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Spider&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Spider&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Self Destruct&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;19.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Pool&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frost Pool Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frost Pool Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Self Destruct&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Pool&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Pool Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.5s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Pool Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ifrit#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ifrit#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 900,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fireball&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fireball Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fireball&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Sword Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fireball Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ifrit#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ifrit#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fireball&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fireball Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Sword Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fireball Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ifrit&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ifrit&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 750,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fireball&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fireball Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fireball&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Sword Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fireball Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishLarge&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;JellyfishLarge&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 21,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Jellyfish Touch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;3.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Jellyfish Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Jellyfish Touch&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Jellyfish Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishMedium&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;JellyfishMedium&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Jellyfish Touch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;3.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Jellyfish Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Jellyfish Touch&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Jellyfish Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishSmall&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;JellyfishSmall&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 17,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Jellyfish Touch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;3.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Jellyfish Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Jellyfish Touch&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Jellyfish Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishTiny&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;JellyfishTiny&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Jellyfish Touch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Jellyfish Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Jellyfish Touch&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Jellyfish Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Golem#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Golem#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0.6,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;17.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Scatter&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Scatter&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Golem#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Golem#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 1.2,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1450,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;80.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Scatter&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spawn Lava Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;99.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Scatter&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spawn Lava Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lava Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Golem&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Golem&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Scatter&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Scatter&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Slime#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Slime#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ignition&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ignition Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ignition&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ignition Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;3 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Slime#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Slime#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 270,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ignition&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ignition Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ignition&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ignition Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;3 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Slime&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Slime&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ignition&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ignition Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ignition&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ignition Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;3 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Turtle#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Turtle#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 330,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 90,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Boulder Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Magma Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Boulder Shot&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Magma Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Turtle&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Turtle#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Turtle#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 360,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 110,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Boulder Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Magma Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Burst&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Magma Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Boulder Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Burst&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Magma Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Turtle&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Turtle&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Turtle&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;62.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Boulder Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Magma Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Boulder Shot&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Magma Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Turtle&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lich#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lich#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 3000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Close Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Normal Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Strong Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Curse Of Gathering Mark&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-95%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-50%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-15%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-5%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-2%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;CoG Heal1&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal2&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal3&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal4&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Curse Of Isolation Mark&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-50%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-70%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-90%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-150%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-250%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;CoI Heal1&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal2&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal3&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal4&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Getting Soul&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Soul Shield&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frenzy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Death Swarm&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frenzy&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Close Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Normal Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Strong Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Curse Of Gathering Mark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Curse Of Isolation Mark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Getting Soul&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frenzy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal1&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;65% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal2&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;35% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal3&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal4&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal5&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal1&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;35% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal2&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;50% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal3&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;60% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal4&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;100% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal5&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;170% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Soul Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;250 Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Death Swarm&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4 True Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 5&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frenzy&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;25 Move Speed, 50% Action Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Lich&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lich&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lich&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Close Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Normal Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Strong Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Curse Of Gathering Mark&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-95%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-50%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-15%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-5%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-2%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;CoG Heal1&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal2&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal3&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal4&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Curse Of Isolation Mark&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-50%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-70%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-90%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-150%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-250%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;CoI Heal1&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal2&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal3&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal4&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Getting Soul&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Soul Shield&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Close Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Normal Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Strong Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Curse Of Gathering Mark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Curse Of Isolation Mark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Getting Soul&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal1&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;65% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal2&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;35% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal3&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal4&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal5&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal1&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;35% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal2&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;50% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal3&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;60% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal4&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;100% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal5&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;170% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Soul Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;250 Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Lich&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Armor#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Living Armor#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Slash Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack LCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Slash Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack RCombo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack LCombo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingArmor&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Armor#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Living Armor#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Slash Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack LCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack Combo R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack Combo L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Slash Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack RCombo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack LCombo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack Combo R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack Combo L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingArmor&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Living Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Slash Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack LCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Slash Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack RCombo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack LCombo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingArmor&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Statue#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Living Statue#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Move Speed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5000&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingStatue&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Statue#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Living Statue#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 360,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Move Speed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5000&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingStatue&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Statue&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Living Statue&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Move Speed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5000&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingStatue&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Loot Goblin&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Loot Goblin&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 750,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Goblin Warrior Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Goblin Warrior Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Goblin Warrior Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Goblin Warrior Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Goblin Warrior Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Goblin Warrior Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Goblin Warrior Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Goblin Warrior Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Goblin Warrior Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Goblin Warrior Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Goblin Warrior Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Goblin Warrior Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Goblin Warrior Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Goblin Warrior Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Goblin Warrior Attack5&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Goblin Warrior Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid Corpse#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mermaid Corpse#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid Corpse#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mermaid Corpse#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid Corpse&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mermaid Corpse&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mermaid#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 270,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 215,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack R&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mermaid#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 330,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack R&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mermaid&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack R&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Midnight Stag&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Midnight Stag&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Buff Move Speed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;300&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mythic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Flat#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Large Flat#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Large Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;7.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Large Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;7.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Large Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Large Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large MidLevel#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Large MidLevel#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Large Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;7.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Large Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;7.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Large Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Large Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Ornate#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Large Ornate#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Large Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;8.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Large Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;8.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Large Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Large Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Simple#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Large Simple#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Large Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Large Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Large Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Large Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Simple&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Large Simple&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -38,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Large Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Large Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Large Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Large Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Medium MidLevel#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Medium Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Medium Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Medium Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Medium Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Medium MidLevel&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -38,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Medium Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Medium Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Medium Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Medium Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium Ornate#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Medium Ornate#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Medium Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Medium Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Medium Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Medium Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium Simple#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Medium Simple#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Medium Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;4.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Medium Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;4.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Medium Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Medium Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium Simple&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Medium Simple&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -38,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Medium Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;4.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Medium Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;4.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Medium Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Medium Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small MidLevel#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Small MidLevel#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;3.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Small Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;3.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Small Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small Ornate#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Small Ornate#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;4.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Small Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;4.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Small Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small Simple#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Small Simple#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Small Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Small Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small Simple&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Small Simple&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -38,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Small Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Small Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Moray Eel&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Moray Eel&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 90,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Morayeel Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;12.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Morayeel Melee Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mummy#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mummy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Middle&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Middle&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Long&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mummy&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mummy#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mummy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 340,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;76.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Middle&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Middle&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Long&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mummy&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mummy&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mummy&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Middle&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Middle&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Long&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mummy&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Napoleon Wrasse&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Napoleon Wrasse&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 110,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ocean Sunfish&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ocean Sunfish&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Octopus&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Octopus&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Face Hug Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;3.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Face Hug Start&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ozzeling&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ozzeling&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 850,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Slime Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slime Attack Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slime Mount&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slime Mounted&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slime Poison Pools&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slime Poison Pools Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Slime Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slime Attack Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slime Mount&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slime Poison Pools&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slime Mounted&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed, 2 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slime Poison Pools Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pinchclaw Crab#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pinchclaw Crab#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pinchclaw Crab#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pinchclaw Crab#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pinchclaw Crab&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pinchclaw Crab&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;21.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Axe Thrower#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 255,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack RCombo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Axe Thrower#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 325,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack RCombo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Axe Thrower&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 185,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack RCombo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Bowman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Bowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Punch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Arrow Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Aboid Arrow&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Punch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arrow Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Aboid Arrow&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Bowman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Bowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Punch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Arrow Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Aboid Arrow&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Punch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arrow Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Aboid Arrow&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Bowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Bowman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Punch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;19.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Arrow Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Aboid Arrow&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Punch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arrow Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Aboid Arrow&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Crossbowman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Crossbowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 225,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bolt Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Smoke Bomb&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Smokebomb&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bolt Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Smoke Bomb&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Smokebomb&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Crossbowman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Crossbowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 295,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bolt Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Smoke Bomb&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Smokebomb&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bolt Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Smoke Bomb&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Smokebomb&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Crossbowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Crossbowman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 155,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bolt Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Smoke Bomb&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Smokebomb&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bolt Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Smoke Bomb&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Smokebomb&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swiftblade#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Swiftblade#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swiftblade#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Swiftblade#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swiftblade&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Swiftblade&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;23.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swordman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Swordman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swordman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Swordman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 330,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swordman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Swordman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 190,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Reefling&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Reefling&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Salmon&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Salmon&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scarfang&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Scarfang&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scrawled Filefish&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Scrawled Filefish&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Harpy#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Harpy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Harpy#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Harpy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Air Spin&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Air Spin&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Harpy&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Harpy&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Piranha#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Piranha#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 1,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;0.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 1,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fish&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Piranha#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Piranha#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 110,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 1,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 1,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fish&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Piranha&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Piranha&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 1,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;0.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 1,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;0.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fish&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Urchin&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Urchin&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sheepshead&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sheepshead&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Archer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Archer#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Archer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Axeman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 265,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Axeman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;69.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;78.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;78.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Axeman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Champion#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Champion#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1050,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2.1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2.2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo31&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo32&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2.1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2.2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo31&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo32&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Champion#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Champion#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2.1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2.2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo31&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo32&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2.1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2.2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo31&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo32&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Champion&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Champion&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 750,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2.1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2.2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo31&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo32&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2.1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2.2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo31&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo32&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Crossbowman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Crossbowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Crossbowman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Crossbowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Crossbowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Footman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Footman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Footman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Footman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Footman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Footman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 167,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Guardsman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Guardsman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combat State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Peace State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Default Setting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combat State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Peace State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Default Setting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Guardsman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Guardsman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Counter Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combat State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Peace State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Default Setting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Counter Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combat State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Peace State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Default Setting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Guardsman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Guardsman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 152,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combat State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Peace State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Default Setting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combat State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Peace State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Default Setting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Mage#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Mage#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Attack Dmg Ao E&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Barrier&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Barrier&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Barrier&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Attack Dmg Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;50 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Duration: Infinite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Tick interval: 0.1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Barrier&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Mage#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Mage#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Attack Dmg Ao E&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Barrier&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Barrier&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Barrier&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Attack Dmg Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;70 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Duration: Infinite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Tick interval: 0.1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Barrier&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Mage&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Mage&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Attack Dmg Ao E&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Barrier&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Barrier&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Barrier&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Attack Dmg Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;30 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Duration: Infinite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Tick interval: 0.1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Barrier&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Royal Guard&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Royal Guard&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 218,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Back Step&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Bombing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;108.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Soul Pass&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Skeleton Warlord Speed Up&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throwing Knife&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Back Step&amp;quot;,&lt;br /&gt;
                        &amp;quot;Bombing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Soul Pass&amp;quot;,&lt;br /&gt;
                        &amp;quot;Throwing Knife&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Skeleton Warlord Speed Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 25&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Spearman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Spearman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Spearman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Spearman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Spearman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Spearman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Swordman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Swordman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Swordman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Swordman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Swordman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Swordman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 140,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Warlord Crystal&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Warlord Crystal&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beam Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Beam Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {},&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Warlord#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Warlord#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 4344,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Combo1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;86.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throwing Knives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throwing Knives2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Shield&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Shield&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;384.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Block Explosion Dmg&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Combo1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Throwing Knives&amp;quot;,&lt;br /&gt;
                        &amp;quot;Throwing Knives2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;Explosion&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Block Explosion Dmg&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Move Speed for 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 5&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Duration: Infinite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Warlord&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Warlord&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2944,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Combo1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throwing Knives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throwing Knives2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Shield&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Shield&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Combo1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Throwing Knives&amp;quot;,&lt;br /&gt;
                        &amp;quot;Throwing Knives2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Shield&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Move Speed for 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 5&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Duration: Infinite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slime#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Slime#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Mount&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Mounted&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Pools&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Pools Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Mount&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Pools&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Mounted&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed, 2 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Pools Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slime#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Slime#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Mount&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Mounted&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Pools&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Pools Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Mount&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Pools&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Mounted&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed, 2 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Pools Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slime&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Slime&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Mount&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Mounted&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Pools&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Pools Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Mount&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Pools&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Mounted&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed, 2 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Pools Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slinkfoul&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Slinkfoul&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Small Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Small Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Knight#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Spectral Knight#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 3300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 360,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Slash11&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Slash12&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Shoulder Charge&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Front Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Front Thrust&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Rush Thrust&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;136.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Rush Thrust For Soul Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;136.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Long Range Transverse&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Long Range Vertically&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Soul Shockwave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;176.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Dead Rift Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Dead Rift Move Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Soul Slash Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;256.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Soul Slash Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;256.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Debuff Move Speed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-70&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Slash11&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Slash12&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Shoulder Charge&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Front Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Front Thrust&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Rush Thrust&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Rush Thrust For Soul Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Long Range Transverse&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Long Range Vertically&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Soul Shockwave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Soul Slash Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Soul Slash Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Debuff Move Speed&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dead Rift Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.3s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dead Rift Move Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Knight&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Spectral Knight&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2500,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Slash11&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;75.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Slash12&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;75.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Shoulder Charge&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Front Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;94.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Front Thrust&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;81.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Rush Thrust&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;107.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Rush Thrust For Soul Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;107.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Long Range Transverse&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Long Range Vertically&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Soul Shockwave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;138.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Dead Rift Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Dead Rift Move Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Soul Slash Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;201.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Soul Slash Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;201.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Debuff Move Speed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-70&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Slash11&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Slash12&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Shoulder Charge&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Front Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Front Thrust&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Rush Thrust&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Rush Thrust For Soul Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Long Range Transverse&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Long Range Vertically&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Soul Shockwave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Soul Slash Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Soul Slash Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Debuff Move Speed&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dead Rift Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.3s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dead Rift Move Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spider Mummy#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Spider Mummy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mummy&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spider Mummy#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Spider Mummy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Move Speed for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 5&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mummy&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spider Mummy&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Spider Mummy&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;19.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mummy&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Boomerang#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 225,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Land Range Attack1 Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Land Range Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tidewalker Slinger Smokebomb&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Water Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Land Range Attack1 Start&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Land Range Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Water Melee Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Slinger Smokebomb&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Boomerang#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 290,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Land Range Attack1 Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Land Range Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tidewalker Slinger Smokebomb&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Water Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Land Range Attack1 Start&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Land Range Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Water Melee Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Slinger Smokebomb&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Boomerang&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Land Range Attack1 Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Land Range Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tidewalker Slinger Smokebomb&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Water Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Land Range Attack1 Start&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Land Range Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Water Melee Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Slinger Smokebomb&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Clubfighter#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack1 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack2 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack Water&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack1 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack2 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack Water&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Clubfighter#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 305,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack1 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack2 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack3 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack Water&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack1 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack2 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack3 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack Water&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Clubfighter&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack1 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;23.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack2 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack Water&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack1 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack2 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack Water&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Shaman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Shaman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 205,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Flee Buff&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Move Speed Buff Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Flee Buff&amp;quot;,&lt;br /&gt;
                        &amp;quot;Move Speed Buff Self&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20% Move Speed, 10% Action Speed for 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Shaman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Shaman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 275,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Flee Buff&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Move Speed Buff Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Flee Buff&amp;quot;,&lt;br /&gt;
                        &amp;quot;Move Speed Buff Self&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20% Move Speed, 10% Action Speed for 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Shaman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Shaman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 135,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Flee Buff&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Move Speed Buff Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Flee Buff&amp;quot;,&lt;br /&gt;
                        &amp;quot;Move Speed Buff Self&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20% Move Speed, 10% Action Speed for 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Spearer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Spearer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack Water&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack Water&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Spearer#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Spearer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 285,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack Water&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack Water&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Spearer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Spearer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 155,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack Water&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack Water&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Warbone&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Warbone&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Skeleton Footman Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Skeleton Footman Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Skeleton Footman Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Skeleton Footman Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wendigo#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wendigo#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wendigo#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wendigo#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wendigo&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wendigo&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;White Shark#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;White Shark#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack LShake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Silence&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack RShake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Silence&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack LShake&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack RShake&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Silence&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;White Shark#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;White Shark#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack LShake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Silence&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack RShake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Silence&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack LShake&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack RShake&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Silence&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;White Shark&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;White Shark&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 550,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack LShake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Silence&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack RShake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Silence&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack LShake&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack RShake&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Silence&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wisp#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wisp#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;28*0 Armor Rating and 50% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Death&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blind&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Death&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Blind&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wisp#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wisp#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 238,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;28*0 Armor Rating and 50% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Death&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blind&amp;quot;,&lt;br /&gt;
                            &amp;quot;Buff Warning&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Death&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Blind&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff Warning&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15% Move Speed, 15% Action Speed for 10s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wisp&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wisp&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 112,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;28*0 Armor Rating and 50% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Death&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blind&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Death&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Blind&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wraith#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wraith#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Move Speed for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wraith#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wraith#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Move Speed for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wraith&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wraith&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Move Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Yeti#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Yeti#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 7.000000000000001,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 145,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 35,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;250&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Yeti#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Yeti#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 850,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 35,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;58.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;250&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Jump Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;58.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Jump Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Yeti&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Yeti&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 35,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;250&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Zombie#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Zombie#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Cloud&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Cloud Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Cloud&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Cloud Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Zombie#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Zombie#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 450,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Cloud&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Cloud Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Cloud&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Cloud Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;40 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Zombie&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Zombie&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Cloud&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Cloud Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Cloud&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Cloud Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Misc.json&amp;diff=67709</id>
		<title>Data:Misc.json</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Misc.json&amp;diff=67709"/>
		<updated>2026-05-14T23:10:04Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: HF115&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
    &amp;quot;HuntingLoot&amp;quot;: [&lt;br /&gt;
        &amp;quot;Anchor&amp;quot;,&lt;br /&gt;
        &amp;quot;Ancient Stingray Egg&amp;quot;,&lt;br /&gt;
        &amp;quot;Arcane Essence&amp;quot;,&lt;br /&gt;
        &amp;quot;Armillary Sphere&amp;quot;,&lt;br /&gt;
        &amp;quot;Armor Scrap&amp;quot;,&lt;br /&gt;
        &amp;quot;Awl&amp;quot;,&lt;br /&gt;
        &amp;quot;Banshee Sonnet&amp;quot;,&lt;br /&gt;
        &amp;quot;Barrel Hoop&amp;quot;,&lt;br /&gt;
        &amp;quot;Bat Claw&amp;quot;,&lt;br /&gt;
        &amp;quot;Bat Wing&amp;quot;,&lt;br /&gt;
        &amp;quot;Battle-Worn Armor Fragment&amp;quot;,&lt;br /&gt;
        &amp;quot;Beetle Wings&amp;quot;,&lt;br /&gt;
        &amp;quot;Bellows&amp;quot;,&lt;br /&gt;
        &amp;quot;Birdcage&amp;quot;,&lt;br /&gt;
        &amp;quot;Black Thread Spool&amp;quot;,&lt;br /&gt;
        &amp;quot;Blacksmith Tongs&amp;quot;,&lt;br /&gt;
        &amp;quot;Blazing Tail&amp;quot;,&lt;br /&gt;
        &amp;quot;Blemished Pearl&amp;quot;,&lt;br /&gt;
        &amp;quot;Blue Eyeballs&amp;quot;,&lt;br /&gt;
        &amp;quot;Blue Thread Spool&amp;quot;,&lt;br /&gt;
        &amp;quot;Bone Powder&amp;quot;,&lt;br /&gt;
        &amp;quot;Bone&amp;quot;,&lt;br /&gt;
        &amp;quot;Bowstring&amp;quot;,&lt;br /&gt;
        &amp;quot;Brand of the Subservient&amp;quot;,&lt;br /&gt;
        &amp;quot;Brimstone&amp;quot;,&lt;br /&gt;
        &amp;quot;Broken Bone Spike&amp;quot;,&lt;br /&gt;
        &amp;quot;Broken Frame&amp;quot;,&lt;br /&gt;
        &amp;quot;Broken Glasses&amp;quot;,&lt;br /&gt;
        &amp;quot;Broken Jar Shard&amp;quot;,&lt;br /&gt;
        &amp;quot;Broken Pickaxe&amp;quot;,&lt;br /&gt;
        &amp;quot;Broken Skull&amp;quot;,&lt;br /&gt;
        &amp;quot;Broken Telescope Head&amp;quot;,&lt;br /&gt;
        &amp;quot;Broken Wheel&amp;quot;,&lt;br /&gt;
        &amp;quot;Broken Wooden Barrel Fragment&amp;quot;,&lt;br /&gt;
        &amp;quot;Bronze Ladle&amp;quot;,&lt;br /&gt;
        &amp;quot;Bronze Scale&amp;quot;,&lt;br /&gt;
        &amp;quot;Broom&amp;quot;,&lt;br /&gt;
        &amp;quot;Bug Shell&amp;quot;,&lt;br /&gt;
        &amp;quot;Captured Energy Flakes&amp;quot;,&lt;br /&gt;
        &amp;quot;Captured Mana Flakes&amp;quot;,&lt;br /&gt;
        &amp;quot;Cave Trolls Precious Rock&amp;quot;,&lt;br /&gt;
        &amp;quot;Centaur Hoof&amp;quot;,&lt;br /&gt;
        &amp;quot;Centaur Horn&amp;quot;,&lt;br /&gt;
        &amp;quot;Centaur Tail&amp;quot;,&lt;br /&gt;
        &amp;quot;Charcoal&amp;quot;,&lt;br /&gt;
        &amp;quot;Charred Fang&amp;quot;,&lt;br /&gt;
        &amp;quot;Chocolate Chip Muffin&amp;quot;,&lt;br /&gt;
        &amp;quot;Chronicles of the Cursed Crown&amp;quot;,&lt;br /&gt;
        &amp;quot;Coal&amp;quot;,&lt;br /&gt;
        &amp;quot;Cockatrice&#039;s Egg&amp;quot;,&lt;br /&gt;
        &amp;quot;Cockatrice&#039;s Lucky Feather&amp;quot;,&lt;br /&gt;
        &amp;quot;Conch Shell&amp;quot;,&lt;br /&gt;
        &amp;quot;Coral Fragment&amp;quot;,&lt;br /&gt;
        &amp;quot;Core of Cinder&amp;quot;,&lt;br /&gt;
        &amp;quot;Corrupted Heart&amp;quot;,&lt;br /&gt;
        &amp;quot;Cracked Tusk&amp;quot;,&lt;br /&gt;
        &amp;quot;Crimson Thread Spool&amp;quot;,&lt;br /&gt;
        &amp;quot;Crocodilian Eyeball&amp;quot;,&lt;br /&gt;
        &amp;quot;Crown of the Midnight Stag&amp;quot;,&lt;br /&gt;
        &amp;quot;Cursed Bandage&amp;quot;,&lt;br /&gt;
        &amp;quot;Cursed Crown&amp;quot;,&lt;br /&gt;
        &amp;quot;Cuttlefish Ink Sac&amp;quot;,&lt;br /&gt;
        &amp;quot;Cyclops Eye&amp;quot;,&lt;br /&gt;
        &amp;quot;Cyclops Precious Mirror&amp;quot;,&lt;br /&gt;
        &amp;quot;Cyclops Rags&amp;quot;,&lt;br /&gt;
        &amp;quot;Cyclops&#039;s Club&amp;quot;,&lt;br /&gt;
        &amp;quot;Dark Matter&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Blood&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Dog Thorn&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Wing Membrane&amp;quot;,&lt;br /&gt;
        &amp;quot;Diary of the Toz&amp;quot;,&lt;br /&gt;
        &amp;quot;Doctor&#039;s Bag&amp;quot;,&lt;br /&gt;
        &amp;quot;Dog Collar&amp;quot;,&lt;br /&gt;
        &amp;quot;Ectoplasm&amp;quot;,&lt;br /&gt;
        &amp;quot;Enchanted Dark Fabric&amp;quot;,&lt;br /&gt;
        &amp;quot;Enchanted Eye&amp;quot;,&lt;br /&gt;
        &amp;quot;Etched Wand Fragment&amp;quot;,&lt;br /&gt;
        &amp;quot;Extra Thick Pelt&amp;quot;,&lt;br /&gt;
        &amp;quot;Eyepatch&amp;quot;,&lt;br /&gt;
        &amp;quot;Fabric Shears&amp;quot;,&lt;br /&gt;
        &amp;quot;Firefly&#039;s Abdomen&amp;quot;,&lt;br /&gt;
        &amp;quot;Flame Gas Bag&amp;quot;,&lt;br /&gt;
        &amp;quot;Flickering Ember&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Wyvern Egg&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Wyvern&#039;s Claws&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Wyvern&#039;s Hide&amp;quot;,&lt;br /&gt;
        &amp;quot;Frosted Feather&amp;quot;,&lt;br /&gt;
        &amp;quot;Frozen Claw&amp;quot;,&lt;br /&gt;
        &amp;quot;Frozen Heart&amp;quot;,&lt;br /&gt;
        &amp;quot;Ghostly Essence&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Bat Ear&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Bat Hide&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Horn&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Toe&amp;quot;,&lt;br /&gt;
        &amp;quot;Glowing Blue Ice Eyes&amp;quot;,&lt;br /&gt;
        &amp;quot;Glowing Orange Eye&amp;quot;,&lt;br /&gt;
        &amp;quot;Goat Hide Rug&amp;quot;,&lt;br /&gt;
        &amp;quot;Goblin Ear&amp;quot;,&lt;br /&gt;
        &amp;quot;Golden Teeth&amp;quot;,&lt;br /&gt;
        &amp;quot;Grave Essence&amp;quot;,&lt;br /&gt;
        &amp;quot;Green Thread Spool&amp;quot;,&lt;br /&gt;
        &amp;quot;Hard Crab Shell&amp;quot;,&lt;br /&gt;
        &amp;quot;Hardened Shell Fragment&amp;quot;,&lt;br /&gt;
        &amp;quot;Head of the Midnight Stag&amp;quot;,&lt;br /&gt;
        &amp;quot;Hell Hunter&#039;s Curved Blade&amp;quot;,&lt;br /&gt;
        &amp;quot;Herb Pouch&amp;quot;,&lt;br /&gt;
        &amp;quot;Honeybliss Pear&amp;quot;,&lt;br /&gt;
        &amp;quot;Horseshoe&amp;quot;,&lt;br /&gt;
        &amp;quot;Hourglass&amp;quot;,&lt;br /&gt;
        &amp;quot;Human Remains&amp;quot;,&lt;br /&gt;
        &amp;quot;Infected Flesh&amp;quot;,&lt;br /&gt;
        &amp;quot;Inkwell and Quill Pen&amp;quot;,&lt;br /&gt;
        &amp;quot;Intact Skull&amp;quot;,&lt;br /&gt;
        &amp;quot;Intricate Wooden Figurine&amp;quot;,&lt;br /&gt;
        &amp;quot;Iron Chain&amp;quot;,&lt;br /&gt;
        &amp;quot;Jellyfish Glow Essence&amp;quot;,&lt;br /&gt;
        &amp;quot;Knead Blood Bag&amp;quot;,&lt;br /&gt;
        &amp;quot;Kobold&#039;s Ear&amp;quot;,&lt;br /&gt;
        &amp;quot;Lava Golem Shoulder Fragment&amp;quot;,&lt;br /&gt;
        &amp;quot;Leather Boot&amp;quot;,&lt;br /&gt;
        &amp;quot;Lock&amp;quot;,&lt;br /&gt;
        &amp;quot;Long Pipe&amp;quot;,&lt;br /&gt;
        &amp;quot;Lukewarm Stew&amp;quot;,&lt;br /&gt;
        &amp;quot;Luxury Boot Rack&amp;quot;,&lt;br /&gt;
        &amp;quot;Maggots&amp;quot;,&lt;br /&gt;
        &amp;quot;Magma Essence&amp;quot;,&lt;br /&gt;
        &amp;quot;Manuscripts of the Warlord&amp;quot;,&lt;br /&gt;
        &amp;quot;Melted Pickaxe Head&amp;quot;,&lt;br /&gt;
        &amp;quot;Mermaid Scale&amp;quot;,&lt;br /&gt;
        &amp;quot;Mermaid&#039;s Tear&amp;quot;,&lt;br /&gt;
        &amp;quot;Mimic Tongue&amp;quot;,&lt;br /&gt;
        &amp;quot;Mimic Tooth&amp;quot;,&lt;br /&gt;
        &amp;quot;Misshapen Blade Shard&amp;quot;,&lt;br /&gt;
        &amp;quot;Moldy Bread&amp;quot;,&lt;br /&gt;
        &amp;quot;Mysterious Potion&amp;quot;,&lt;br /&gt;
        &amp;quot;Navigational Compass&amp;quot;,&lt;br /&gt;
        &amp;quot;Old Bloody Bandage&amp;quot;,&lt;br /&gt;
        &amp;quot;Old Cloth&amp;quot;,&lt;br /&gt;
        &amp;quot;Old Nautical Chart Fragment&amp;quot;,&lt;br /&gt;
        &amp;quot;Old Rope&amp;quot;,&lt;br /&gt;
        &amp;quot;Paperweight&amp;quot;,&lt;br /&gt;
        &amp;quot;Pebble&amp;quot;,&lt;br /&gt;
        &amp;quot;Pincushion&amp;quot;,&lt;br /&gt;
        &amp;quot;Pocket Watch&amp;quot;,&lt;br /&gt;
        &amp;quot;Primitive Bracelet&amp;quot;,&lt;br /&gt;
        &amp;quot;Red Apple&amp;quot;,&lt;br /&gt;
        &amp;quot;Reins&amp;quot;,&lt;br /&gt;
        &amp;quot;Rotten Fluids&amp;quot;,&lt;br /&gt;
        &amp;quot;Rotten Lump&amp;quot;,&lt;br /&gt;
        &amp;quot;Rusty Broken Sword&amp;quot;,&lt;br /&gt;
        &amp;quot;Saddle&amp;quot;,&lt;br /&gt;
        &amp;quot;Sailor&#039;s Journal&amp;quot;,&lt;br /&gt;
        &amp;quot;Scabbard&amp;quot;,&lt;br /&gt;
        &amp;quot;Seal of Dominion&amp;quot;,&lt;br /&gt;
        &amp;quot;Sealed Letter&amp;quot;,&lt;br /&gt;
        &amp;quot;Seared Hide&amp;quot;,&lt;br /&gt;
        &amp;quot;Seashell&amp;quot;,&lt;br /&gt;
        &amp;quot;Seaweed Necklace&amp;quot;,&lt;br /&gt;
        &amp;quot;Shackles&amp;quot;,&lt;br /&gt;
        &amp;quot;Sharp Sea Urchin Spine&amp;quot;,&lt;br /&gt;
        &amp;quot;Shining Pearl&amp;quot;,&lt;br /&gt;
        &amp;quot;Ship&#039;s Wheel&amp;quot;,&lt;br /&gt;
        &amp;quot;Skinny Finger&amp;quot;,&lt;br /&gt;
        &amp;quot;Small Fiendling Horn&amp;quot;,&lt;br /&gt;
        &amp;quot;Smelly Vomit&amp;quot;,&lt;br /&gt;
        &amp;quot;Smoky Poison Powder&amp;quot;,&lt;br /&gt;
        &amp;quot;Soap&amp;quot;,&lt;br /&gt;
        &amp;quot;Sooty Beard Hair&amp;quot;,&lt;br /&gt;
        &amp;quot;Spectral Fabric&amp;quot;,&lt;br /&gt;
        &amp;quot;Spectral Hilt&amp;quot;,&lt;br /&gt;
        &amp;quot;Spent Candle&amp;quot;,&lt;br /&gt;
        &amp;quot;Spider Silk&amp;quot;,&lt;br /&gt;
        &amp;quot;Square Cushion&amp;quot;,&lt;br /&gt;
        &amp;quot;Starfish&amp;quot;,&lt;br /&gt;
        &amp;quot;Sticky Tongue&amp;quot;,&lt;br /&gt;
        &amp;quot;Stirrups&amp;quot;,&lt;br /&gt;
        &amp;quot;Stone Fragment&amp;quot;,&lt;br /&gt;
        &amp;quot;Stone Mortar&amp;quot;,&lt;br /&gt;
        &amp;quot;Sturdy Cloth&amp;quot;,&lt;br /&gt;
        &amp;quot;Sturdy Rope&amp;quot;,&lt;br /&gt;
        &amp;quot;Sulfur Saliva&amp;quot;,&lt;br /&gt;
        &amp;quot;Tar&amp;quot;,&lt;br /&gt;
        &amp;quot;Tear of the Volcano&amp;quot;,&lt;br /&gt;
        &amp;quot;Telescope&amp;quot;,&lt;br /&gt;
        &amp;quot;Thick Forefoot&amp;quot;,&lt;br /&gt;
        &amp;quot;Tidewalker Fin&amp;quot;,&lt;br /&gt;
        &amp;quot;Token of Honor&amp;quot;,&lt;br /&gt;
        &amp;quot;Torn Bat Wing&amp;quot;,&lt;br /&gt;
        &amp;quot;Torn Sail&amp;quot;,&lt;br /&gt;
        &amp;quot;Torn Wing Fragment&amp;quot;,&lt;br /&gt;
        &amp;quot;Tracing Wheel&amp;quot;,&lt;br /&gt;
        &amp;quot;Tripod&amp;quot;,&lt;br /&gt;
        &amp;quot;Troll Pelt&amp;quot;,&lt;br /&gt;
        &amp;quot;Troll&#039;s Club&amp;quot;,&lt;br /&gt;
        &amp;quot;Twig&amp;quot;,&lt;br /&gt;
        &amp;quot;Twisted Abyss Horn&amp;quot;,&lt;br /&gt;
        &amp;quot;Volcanic Ash&amp;quot;,&lt;br /&gt;
        &amp;quot;Walking Cane&amp;quot;,&lt;br /&gt;
        &amp;quot;Wanted Poster&amp;quot;,&lt;br /&gt;
        &amp;quot;War Horn&amp;quot;,&lt;br /&gt;
        &amp;quot;Warlord&#039;s Armor Shard&amp;quot;,&lt;br /&gt;
        &amp;quot;Warlord&#039;s Broken Sword Blade&amp;quot;,&lt;br /&gt;
        &amp;quot;Warped Adamantine Shackles&amp;quot;,&lt;br /&gt;
        &amp;quot;Wendigo&#039;s Antler Fragment&amp;quot;,&lt;br /&gt;
        &amp;quot;Wendigo&#039;s Entrails&amp;quot;,&lt;br /&gt;
        &amp;quot;Wendigo&#039;s Hoof&amp;quot;,&lt;br /&gt;
        &amp;quot;Wendigo&#039;s Sharp Claws&amp;quot;,&lt;br /&gt;
        &amp;quot;White Shark Fin&amp;quot;,&lt;br /&gt;
        &amp;quot;White Shark Hide&amp;quot;,&lt;br /&gt;
        &amp;quot;White Shark Tooth&amp;quot;,&lt;br /&gt;
        &amp;quot;White Thread Spool&amp;quot;,&lt;br /&gt;
        &amp;quot;Wolf Claw&amp;quot;,&lt;br /&gt;
        &amp;quot;Wolf Fang&amp;quot;,&lt;br /&gt;
        &amp;quot;Wolf Pelt&amp;quot;,&lt;br /&gt;
        &amp;quot;Wooden Die&amp;quot;,&lt;br /&gt;
        &amp;quot;Wooden Figurine&amp;quot;,&lt;br /&gt;
        &amp;quot;Wooden Mask&amp;quot;,&lt;br /&gt;
        &amp;quot;Wooden Plank&amp;quot;,&lt;br /&gt;
        &amp;quot;Wooden Stake&amp;quot;,&lt;br /&gt;
        &amp;quot;Wooden Stick&amp;quot;,&lt;br /&gt;
        &amp;quot;Woven Rattan Bottle&amp;quot;,&lt;br /&gt;
        &amp;quot;Yellow Thread Spool&amp;quot;,&lt;br /&gt;
        &amp;quot;Yeti&#039;s Teeth&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Treasure&amp;quot;: [&lt;br /&gt;
        &amp;quot;Ancient Scroll&amp;quot;,&lt;br /&gt;
        &amp;quot;Ceremonial Dagger&amp;quot;,&lt;br /&gt;
        &amp;quot;Dotted Gold Bangle&amp;quot;,&lt;br /&gt;
        &amp;quot;Gem Necklace&amp;quot;,&lt;br /&gt;
        &amp;quot;Gem Ring&amp;quot;,&lt;br /&gt;
        &amp;quot;Glimmer Bangle&amp;quot;,&lt;br /&gt;
        &amp;quot;Goblet&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Band&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Bowl&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Candelabra&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Candle Holder&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Candle Platter&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Chalice&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Crown&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Goblet&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Waterpot&amp;quot;,&lt;br /&gt;
        &amp;quot;Leaf Gold Bangle&amp;quot;,&lt;br /&gt;
        &amp;quot;Light Gold Bangle&amp;quot;,&lt;br /&gt;
        &amp;quot;Patterned Gold Bangle&amp;quot;,&lt;br /&gt;
        &amp;quot;Pearl Necklace&amp;quot;,&lt;br /&gt;
        &amp;quot;Scroll of Faded Shadows&amp;quot;,&lt;br /&gt;
        &amp;quot;Scroll of Forgotten Knowledge&amp;quot;,&lt;br /&gt;
        &amp;quot;Scroll of Lost Names&amp;quot;,&lt;br /&gt;
        &amp;quot;Scroll of Sealed Curse&amp;quot;,&lt;br /&gt;
        &amp;quot;Scroll of Vanished Memories&amp;quot;,&lt;br /&gt;
        &amp;quot;Shine Bangle&amp;quot;,&lt;br /&gt;
        &amp;quot;Silver Chalice&amp;quot;,&lt;br /&gt;
        &amp;quot;Silver Coin&amp;quot;,&lt;br /&gt;
        &amp;quot;Simple Gold Bangle&amp;quot;,&lt;br /&gt;
        &amp;quot;Slim Bangle&amp;quot;,&lt;br /&gt;
        &amp;quot;Triple Gem Bangle&amp;quot;,&lt;br /&gt;
        &amp;quot;Turquoise Gem Bangle&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Currency&amp;quot;: [&lt;br /&gt;
        &amp;quot;Antiquated Coin&amp;quot;,&lt;br /&gt;
        &amp;quot;Candy Cane&amp;quot;,&lt;br /&gt;
        &amp;quot;Candy Corn&amp;quot;,&lt;br /&gt;
        &amp;quot;Gingerbread Cookie&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
        &amp;quot;Golden Skull Token&amp;quot;,&lt;br /&gt;
        &amp;quot;Heart Candy&amp;quot;,&lt;br /&gt;
        &amp;quot;Huntress&#039; Gold Emblem&amp;quot;,&lt;br /&gt;
        &amp;quot;Huntress&#039; Silver Emblem&amp;quot;,&lt;br /&gt;
        &amp;quot;Huntress&#039; Witness Emblem&amp;quot;,&lt;br /&gt;
        &amp;quot;Krampus&#039; Coin&amp;quot;,&lt;br /&gt;
        &amp;quot;Krampus&#039; Golden Bell&amp;quot;,&lt;br /&gt;
        &amp;quot;Krampus&#039; Silver Bell&amp;quot;,&lt;br /&gt;
        &amp;quot;Remnants&amp;quot;,&lt;br /&gt;
        &amp;quot;Scraps&amp;quot;,&lt;br /&gt;
        &amp;quot;Silver Skull Token&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Ammo&amp;quot;: [&lt;br /&gt;
        &amp;quot;Arrow&amp;quot;,&lt;br /&gt;
        &amp;quot;Ball&amp;quot;,&lt;br /&gt;
        &amp;quot;Bolt&amp;quot;,&lt;br /&gt;
        &amp;quot;Quiver&amp;quot;,&lt;br /&gt;
        &amp;quot;Sling Stone&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Arrow&amp;quot;: [&lt;br /&gt;
        &amp;quot;Arrow&amp;quot;,&lt;br /&gt;
        &amp;quot;Quiver&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Ball&amp;quot;: [&lt;br /&gt;
        &amp;quot;Ball&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Wood&amp;quot;: [&lt;br /&gt;
        &amp;quot;Bavin&amp;quot;,&lt;br /&gt;
        &amp;quot;Billet&amp;quot;,&lt;br /&gt;
        &amp;quot;Cracked Log&amp;quot;,&lt;br /&gt;
        &amp;quot;Sturdy Log&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Herb&amp;quot;: [&lt;br /&gt;
        &amp;quot;Black Rose&amp;quot;,&lt;br /&gt;
        &amp;quot;Lava Mushroom&amp;quot;,&lt;br /&gt;
        &amp;quot;Lifeleaf&amp;quot;,&lt;br /&gt;
        &amp;quot;Phantom Flower&amp;quot;,&lt;br /&gt;
        &amp;quot;Saltvine&amp;quot;,&lt;br /&gt;
        &amp;quot;Wardweed&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Gem&amp;quot;: [&lt;br /&gt;
        &amp;quot;Blue Sapphire&amp;quot;,&lt;br /&gt;
        &amp;quot;Diamond&amp;quot;,&lt;br /&gt;
        &amp;quot;Emerald&amp;quot;,&lt;br /&gt;
        &amp;quot;Ruby&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Bolt&amp;quot;: [&lt;br /&gt;
        &amp;quot;Bolt&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Ingot&amp;quot;: [&lt;br /&gt;
        &amp;quot;Cobalt Ingot&amp;quot;,&lt;br /&gt;
        &amp;quot;Copper Ingot&amp;quot;,&lt;br /&gt;
        &amp;quot;Froststone Ingot&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Ingot&amp;quot;,&lt;br /&gt;
        &amp;quot;Iron Ingot&amp;quot;,&lt;br /&gt;
        &amp;quot;Obsidian Ingot&amp;quot;,&lt;br /&gt;
        &amp;quot;Rubysilver Ingot&amp;quot;,&lt;br /&gt;
        &amp;quot;Silver Ingot&amp;quot;,&lt;br /&gt;
        &amp;quot;Tidestone Ingot&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Ore&amp;quot;: [&lt;br /&gt;
        &amp;quot;Cobalt Ore&amp;quot;,&lt;br /&gt;
        &amp;quot;Copper Ore&amp;quot;,&lt;br /&gt;
        &amp;quot;Froststone Ore&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Ore&amp;quot;,&lt;br /&gt;
        &amp;quot;Iron Ore&amp;quot;,&lt;br /&gt;
        &amp;quot;Obsidian Ore&amp;quot;,&lt;br /&gt;
        &amp;quot;Rubysilver Ore&amp;quot;,&lt;br /&gt;
        &amp;quot;Tidestone Ore&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Powder&amp;quot;: [&lt;br /&gt;
        &amp;quot;Cobalt Powder&amp;quot;,&lt;br /&gt;
        &amp;quot;Copper Powder&amp;quot;,&lt;br /&gt;
        &amp;quot;Froststone Powder&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Powder&amp;quot;,&lt;br /&gt;
        &amp;quot;Iron Powder&amp;quot;,&lt;br /&gt;
        &amp;quot;Obsidian Powder&amp;quot;,&lt;br /&gt;
        &amp;quot;Rubysilver Powder&amp;quot;,&lt;br /&gt;
        &amp;quot;Silver Powder&amp;quot;,&lt;br /&gt;
        &amp;quot;Tidestone Powder&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Container&amp;quot;: [&lt;br /&gt;
        &amp;quot;Gold Coin Bag&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Coin Chest&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Coin Pouch&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Coin Purse&amp;quot;,&lt;br /&gt;
        &amp;quot;Quiver&amp;quot;,&lt;br /&gt;
        &amp;quot;Spectral Coinbag&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Gold&amp;quot;: [&lt;br /&gt;
        &amp;quot;Gold Coin Bag&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Coin Chest&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Coin Pouch&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Coin Purse&amp;quot;,&lt;br /&gt;
        &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
        &amp;quot;Spectral Coinbag&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;SlingStone&amp;quot;: [&lt;br /&gt;
        &amp;quot;Sling Stone&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Misc&amp;quot;: {&lt;br /&gt;
        &amp;quot;Anchor&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An anchor used to moor a ship. Long submerged beneath the sea, it&#039;s now heavily rusted and worn.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Anchor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ancient Scroll&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Filled with ancient writing that may uncover the secrets of the world or might just be the recipe for old fashioned cake.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ancient Scroll&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 72,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 600,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1050&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Legend Ancient Scroll for quest \&amp;quot;Finding a New Favorite\&amp;quot; of chapter \&amp;quot;Affection and Growth\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Ancient Scroll for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Ancient Scroll for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Ancient Scroll for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Ancient Scroll for quest \&amp;quot;Collector&#039;s List\&amp;quot; of chapter \&amp;quot;Far From Finished\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ancient Stingray Egg&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An egg with a thick, leathery shell and horn-like spines jutting from its corners. Within, a fragile life still stirs faintly.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ancient Stingray Egg&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Antiquated Coin&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An ancient coin bearing the marks of time. Its surface, worn smooth by countless hands, is inscribed with letters of unknown meaning.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 20,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Antiquated Coin&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Arcane Essence&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This vivid purple essence is a residue formed when arcane energy fails to disperse into nature. When held close a faint energy can be felt.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Arcane Essence&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Armillary Sphere&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A device crafted to observe the movements of the sky. Delicately assembled rings and axes rotate slowly, predicting the passage of time and the motion of constellations.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Armillary Sphere&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Armillary Sphere for quest \&amp;quot;What Cannot Be Seen\&amp;quot; of chapter \&amp;quot;Beneath the Ice\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Armillary Sphere for quest \&amp;quot;Reflections of the Cursed\&amp;quot; of chapter \&amp;quot;Guided Path\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Armor Scrap&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A fragment of the Living Armor&#039;s tarnished armor, pulsating with the haunting energy of battles fought both in life and beyond the veil of the living.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Armor Scrap&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Armor Scrap for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Weaponsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 10 Armor Scrap for quest \&amp;quot;Gathering Progress\&amp;quot; of chapter \&amp;quot;Carving a Legacy\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Arrow&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ammo&amp;quot;: &amp;quot;Misc&amp;quot;,&lt;br /&gt;
                &amp;quot;Arrow&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An arrow that looks good at penetrating its target.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 30,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Arrow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Awl&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A pointed tool used to punch holes in leather or cloth.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Awl&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Awl for quest \&amp;quot;Always in Short Supply\&amp;quot; of chapter \&amp;quot;Preparing for Work\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ball&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ammo&amp;quot;: &amp;quot;Misc&amp;quot;,&lt;br /&gt;
                &amp;quot;Ball&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A heavy iron ball that carries lethal destruction.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ball&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Banshee Sonnet&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The faint traces of a sorrowful melody are scrawled on this water-damaged parchment, the ink smeared by rain or perhaps endless tears. The paper feels unnaturally cold, as though a tormented soul clings to it, trapped between worlds.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Banshee Sonnet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Barrel Hoop&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A metal band used to hold a wooden barrel together.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Barrel Hoop&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 36&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bat Claw&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hefty claw with an ebony black surface gleaming with a wicked luster.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bat Claw&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Bat Claw for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bat Wing&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A lightweight souvenir snatched from a startled giant bat.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bat Wing&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bat Wing for quest \&amp;quot;That&#039;s Batty\&amp;quot; of chapter \&amp;quot;Dark Omens\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Bat Wing for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Battle-Worn Armor Fragment&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A thick iron plate that once covered the Hell Hunter&#039;s massive frame. Dented and scratched across every surface, each mark a testament to the countless battles it has weathered.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Battle-Worn Armor Fragment&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 142&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Battle-Worn Armor Fragment for quest \&amp;quot;Fable or Fact\&amp;quot; of chapter \&amp;quot;What Remains Unseen\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bavin&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Wood&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A medium length of wood cut from a tree.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bavin&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Navigator]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Bavin for quest \&amp;quot;For a Sturdy Hull\&amp;quot; of chapter \&amp;quot;First Step to Set Sail\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Bavin for quest \&amp;quot;For a Sturdy Hull\&amp;quot; of chapter \&amp;quot;First Step to Set Sail\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bavin for quest \&amp;quot;The Use of a Forgotten Castle\&amp;quot; of chapter \&amp;quot;Safe Keeping\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Beetle Wings&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Delicate wings of a death beetle, emanating an aura of darkness and decay.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Beetle Wings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 36&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Beetle Wings for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bellows&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An old set of bellows used to stoke flames in forges or laboratories.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bellows&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bellows for quest \&amp;quot;Always in Short Supply\&amp;quot; of chapter \&amp;quot;Preparing for Work\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Billet&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Wood&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small length of wood cut from tree.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Billet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Navigator]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Billet for quest \&amp;quot;For a Sturdy Hull\&amp;quot; of chapter \&amp;quot;First Step to Set Sail\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Billet for quest \&amp;quot;For a Sturdy Hull\&amp;quot; of chapter \&amp;quot;First Step to Set Sail\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Birdcage&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A birdcage made of wood. Though not very durable, it is lightweight and easy to carry.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Birdcage&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Black Rose&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Herb&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The black hue appears unnatural, as though it were forcibly layered over the rose&#039;s original color. Beware of the sharp thorns along its stem.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Black Rose&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003E[[Valentine]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Black Rose for quest \&amp;quot;The First Step of Love\&amp;quot; of chapter \&amp;quot;Proof of Love\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[Valentine]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Black Rose for quest \&amp;quot;Going All In\&amp;quot; of chapter \&amp;quot;Proof of Love\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[Valentine]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 10 Black Rose for quest \&amp;quot;Bringer of Love\&amp;quot; of chapter \&amp;quot;Proof of Love\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Black Thread Spool&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bundle of black thread neatly wound around a wooden spool.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Black Thread Spool&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Blacksmith Tongs&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Tongs used for forging, now stiff with age from long neglect.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Blacksmith Tongs&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Blazing Tail&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A tail severed by a fire lizard in a moment of peril. The heat of its flames still lingers, and it writhes as if it were still alive.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Blazing Tail&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goblin Merchant]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Blazing Tail for quest \&amp;quot;An Unforgettable Taste\&amp;quot; of chapter \&amp;quot;Gobbo&#039;s Little Trick\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Blemished Pearl&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A pearl found within giant clams. Its shape is uneven and marked with small blemishes, yet it holds a subtle, distinctive beauty.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Blemished Pearl&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Blemished Pearl for quest \&amp;quot;Trying Different Approaches\&amp;quot; of chapter \&amp;quot;What It Takes to Become a Master\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Blue Eyeballs&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Enigmatic blue eyeballs plucked from the remnants of a Dire Wolf.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Blue Eyeballs&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Blue Eyeballs for quest \&amp;quot;Beasts of the Dark Forest\&amp;quot; of chapter \&amp;quot;Endless Inquiry\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Blue Eyeballs for quest \&amp;quot;Premonitions of the Unknown\&amp;quot; of chapter \&amp;quot;Echoes Of The Damned\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Blue Eyeballs for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Blue Sapphire&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Gem&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The shards of this gem shines a deep blue light.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Blue Sapphire&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Blue Sapphire for quest \&amp;quot;How to Enhance Equipment\&amp;quot; of chapter \&amp;quot;The Reason Behind the Skill\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Blue Sapphire for quest \&amp;quot;Finer Gem\&amp;quot; of chapter \&amp;quot;The Reason Behind the Skill\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rare Blue Sapphire for quest \&amp;quot;Hands of Precision\&amp;quot; of chapter \&amp;quot;The Reason Behind the Skill\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Epic Blue Sapphire for quest \&amp;quot;Reading the Differences in Gems\&amp;quot; of chapter \&amp;quot;What It Takes to Become a Master\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Legend Blue Sapphire for quest \&amp;quot;Balance and Judgment\&amp;quot; of chapter \&amp;quot;A New Challenge\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Blue Sapphire for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Blue Sapphire for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Nightmare Mummy]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rare Blue Sapphire for quest \&amp;quot;What I Truly Desired\&amp;quot; of chapter \&amp;quot;The Nightmare Awakened\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Blue Thread Spool&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bundle of blue thread neatly wound around a wooden spool.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Blue Thread Spool&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bolt&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ammo&amp;quot;: &amp;quot;Misc&amp;quot;,&lt;br /&gt;
                &amp;quot;Bolt&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bolt dedicated to crossbows that is sharp enough to pierce opponents.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 20,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bolt&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bone Powder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Bone dust left behind where a Dreadspine&#039;s body was destroyed. It has an unusually heavy texture that resists scattering, and gives off a faint sheen when exposed to light.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 28&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bone Powder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 250&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bone Powder for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bone Powder for quest \&amp;quot;Protector&#039;s Wrath\&amp;quot; of chapter \&amp;quot;Reign Of Terror\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bone&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A mundane bone.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bone&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Common Bone for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Bone for quest \&amp;quot;Frosty Encounters\&amp;quot; of chapter \&amp;quot;Learning The Truth\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Skeleton]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 30 Bone for quest \&amp;quot;Bone and Blood\&amp;quot; of chapter \&amp;quot;A Bone-A-Fide Anniversary\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Bone for quest \&amp;quot;Peculiar Collections\&amp;quot; of chapter \&amp;quot;Cold Collections\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bowstring&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Well-worn fibers that has witnessed countless arrows fly.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bowstring&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Common Bowstring for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bowstring for quest \&amp;quot;Fantasy and Reality\&amp;quot; of chapter \&amp;quot;The Child Who Dreams of Adventure\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Brand of the Subservient&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A circular leather medallion engraved with a sigil to bind a Fiendling. This brand enforces absolute obedience to a superior demon and cannot be removed as long as its wearer still lives.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Brand of the Subservient&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 42&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 8 Brand of the Subservient for quest \&amp;quot;The Binding Mark\&amp;quot; of chapter \&amp;quot;Traces of the Inferno\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Brimstone&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dirty chunk of rock streaked with pale yellow traces of sulfur.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Brimstone&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Brimstone for quest \&amp;quot;Same, Yet Different\&amp;quot; of chapter \&amp;quot;Beyond Appearances\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broken Bone Spike&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A broken fragment of a bone spike from a Dreadspine. Its sharpened tip still carries a deadly edge.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broken Bone Spike&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 75&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Weaponsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Broken Bone Spike for quest \&amp;quot;Piercing Heat\&amp;quot; of chapter \&amp;quot;Carving a Legacy\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broken Frame&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A framed painting depicting a rough sea. It appears to have been damaged during a shipwreck.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broken Frame&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broken Glasses&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A pair of glasses with no known owner. One lens is shattered, rendering them unusable.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broken Glasses&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Broken Glasses for quest \&amp;quot;Trying Different Approaches\&amp;quot; of chapter \&amp;quot;What It Takes to Become a Master\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broken Jar Shard&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small shard of pottery from a broken jar.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broken Jar Shard&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broken Pickaxe&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The blade is completely worn down, making it unusable.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broken Pickaxe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broken Skull&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An imperfect skull with visible fractures.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broken Skull&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Broken Skull for quest \&amp;quot;Hocus Pocus\&amp;quot; of chapter \&amp;quot;The Darkness Within\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broken Telescope Head&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The front end of a broken telescope. The cracked lens and scratched body hint at the years it has endured.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broken Telescope Head&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broken Wheel&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wheel fallen from a broken cart. The spokes are damaged but it could still be repaired and used.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broken Wheel&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broken Wooden Barrel Fragment&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A shattered fragment of a wooden barrel, completely unusable.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broken Wooden Barrel Fragment&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 108&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bronze Ladle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A ladle made of bronze. Used for melting metal or scooping out liquids.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bronze Ladle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bronze Scale&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A set of bronze scales used for measuring the weight of various materials.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bronze Scale&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bronze Scale for quest \&amp;quot;Stocking up\&amp;quot; of chapter \&amp;quot;Preparing for Work\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broom&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A broom crafted from trimmed, slender branches bound tightly at the base.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broom&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bug Shell&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A preserved sturdy shell from a death beetle.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bug Shell&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goblin Merchant]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bug Shell for quest \&amp;quot;Questionable Ingredients\&amp;quot; of chapter \&amp;quot;Make Them Pay\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Bug Shell for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Candy Cane&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The magic of the season is wrapped within every peppermint twist of these candy canes. They&#039;re not just a treat for the taste buds but a treasure trove of winter delight and unexpected value.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Candy Cane&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Candy Corn&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Savor the spirit of spookiness with these tri-colored candy corn treats, a sugary staple that adds a dash of fun to every ghostly gathering.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Candy Corn&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Captured Energy Flakes&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small shard of energy left behind as a Demon Imp dissipated. It holds an unstable essence of darkness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Captured Energy Flakes&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Captured Mana Flakes&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Luminescent flakes radiating a soft glow and carrying traces of otherworldly magic.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Captured Mana Flakes&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cave Trolls Precious Rock&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A smooth, round stone with no notable features beyond its shape and surface. It appears to be a treasured item to a cave troll.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cave Trolls Precious Rock&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goblin Merchant]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Cave Trolls Precious Rock for quest \&amp;quot;Reaping Without Effort\&amp;quot; of chapter \&amp;quot;Precious Things\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Centaur Hoof&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This ebony black Centaur hoof, once traversing the fiery depths of forbidden realms, still carries traces of blood in its remaining fur tufts, serving as a dark souvenir from a hellish world.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Centaur Hoof&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Centaur Horn&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Obsidian horn of a centaur demon, its ridged surface gleaming with an unearthly darkness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Centaur Horn&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Centaur Tail&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wicked extension from a centaur demon that is treasured.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Centaur Tail&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 75&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Centaur Tail for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ceremonial Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An ornate dagger with more style than substance.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ceremonial Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 350&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Ceremonial Dagger for quest \&amp;quot;Preparation for a Companion Cockatrice\&amp;quot; of chapter \&amp;quot;Nest Preparation\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Ceremonial Dagger for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Ceremonial Dagger for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Epic Ceremonial Dagger for quest \&amp;quot;A Legendary Addition\&amp;quot; of chapter \&amp;quot;Signs Within\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Treasurer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Epic Ceremonial Dagger for quest \&amp;quot;A Legendary Addition\&amp;quot; of chapter \&amp;quot;Signs Within\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Charcoal&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Partially burnt charcoal, with a faint glow still lingering beneath the ash.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Charcoal&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Charred Fang&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is a blackened fang taken from a Fire Hound. More robust than the teeth of ordinary beasts, it retains its sharpness even under intense heat.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Charred Fang&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Chocolate Chip Muffin&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A deceptively simple chocolate chip muffin with incredible taste, thanks to Jake&#039;s magical ingredient that keeps it fresh forever.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Chocolate Chip Muffin&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Chronicles of the Cursed Crown&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Deep within the Enchanted Dark Forest, a castle shadows a story where an altruistic king&#039;s ambition spiraled into darkness. Obsessed with immortality, he sought the mythical Midnight Stag to gain demigod like powers. His tragic transformation into the Ghost King unfolds as a poignant tale of noble intentions leading to ruin, echoing through the cursed halls.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Chronicles of the Cursed Crown&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Chronicles of the Cursed Crown for quest \&amp;quot;Ancient Records\&amp;quot; of chapter \&amp;quot;To Move Forward\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Coal&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dirty chunk of rock marked with black traces of coal.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Coal&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Ingot&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ingot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A highly enriched ingot of pure Cobalt.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Ingot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Cobalt Ingot for quest \&amp;quot;A Short Break\&amp;quot; of chapter \&amp;quot;Preparing for Work\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Ore&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ore&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dirty chunk of rock containing traces of shimmering blue cobalt.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Ore&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Armourer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Cobalt Ore for quest \&amp;quot;Forged from Ruin\&amp;quot; of chapter \&amp;quot;Second Chances\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Cobalt Ore for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Powder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Powder&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Powder made by finely grinding Cobalt ore.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Powder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cockatrice&#039;s Egg&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A deep amethyst egg, flecked with myriad tiny spots, lies before thee. With gentle care and tender affection, ‘tis said the egg may yet be persuaded to hatch.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cockatrice&#039;s Egg&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 250&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Cockatrice&#039;s Egg for quest \&amp;quot;Acquiring an Egg\&amp;quot; of chapter \&amp;quot;Nest Preparation\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Cockatrice&#039;s Egg for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cockatrice&#039;s Lucky Feather&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Legends speak of the Cockatrice&#039;s Lucky Feather, its vibrant crimson hue rumored to hold mysterious powers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cockatrice&#039;s Lucky Feather&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 250&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Cockatrice&#039;s Lucky Feather for quest \&amp;quot;Filling the Nest\&amp;quot; of chapter \&amp;quot;Nest Preparation\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goblin Merchant]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Cockatrice&#039;s Lucky Feather for quest \&amp;quot;Feathered Fortune\&amp;quot; of chapter \&amp;quot;Spooky Adventures\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Cockatrice&#039;s Lucky Feather for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Conch Shell&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A spiral shell that holds the sound of the sea. When held to your ear, you can hear the sound of waves.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Conch Shell&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copper Ingot&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ingot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A highly enriched ingot of pure Copper.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copper Ingot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copper Ore&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ore&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dirty chunk of rock containing traces of copper.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copper Ore&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Copper Ore for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copper Powder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Powder&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Powder made by finely grinding Copper ore.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copper Powder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Coral Fragment&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A piece of coral grown beneath the sea. Its surface is hard and has a unique texture.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Coral Fragment&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Navigator]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Coral Fragment for quest \&amp;quot;A Wish Etched in Ink\&amp;quot; of chapter \&amp;quot;In Search of the Echoes of the Past\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Coral Fragment for quest \&amp;quot;A Wish Etched in Ink\&amp;quot; of chapter \&amp;quot;In Search of the Echoes of the Past\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Core of Cinder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A core left behind after a fire elemental&#039;s death. Ash formed as its form burned during the moment of dissolution clings to it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Core of Cinder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Corrupted Heart&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The corrupted heart of the Midnight Stag, still pulsating with dark energies, is said to have once tempted the king of these lands with promises of immense power. He succumbed, and paid dearly. Beware its seductive pull, lest you too fall victim to its curse.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Corrupted Heart&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cracked Log&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Wood&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A large damaged log cut from a tree.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cracked Log&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Cracked Log for quest \&amp;quot;The Use of a Forgotten Castle\&amp;quot; of chapter \&amp;quot;Safe Keeping\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cracked Tusk&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A flame boar&#039;s tusk. Unable to withstand the intense heat, its surface is cracked in several places.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cracked Tusk&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Miner]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Cracked Tusk for quest \&amp;quot;Beasts in the Flames\&amp;quot; of chapter \&amp;quot;The Broken Remains\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Cracked Tusk for quest \&amp;quot;Beasts in the Flames\&amp;quot; of chapter \&amp;quot;The Broken Remains\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Crimson Thread Spool&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bundle of red thread neatly wound around a wooden spool.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Crimson Thread Spool&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Crocodilian Eyeball&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This yellow eye retains the reptilian trait of a vertical slit pupil, casting an unsettling sense of pressure upon those who meet its gaze.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Crocodilian Eyeball&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Navigator]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Crocodilian Eyeball for quest \&amp;quot;The Path Beyond the Map\&amp;quot; of chapter \&amp;quot;In Search of the Echoes of the Past\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Crocodilian Eyeball for quest \&amp;quot;The Path Beyond the Map\&amp;quot; of chapter \&amp;quot;In Search of the Echoes of the Past\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Crown of the Midnight Stag&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The crown of the elusive Midnight Stag exuded a sinister aura, a poignant emblem of the darkness this creature inadvertently propagated through these lands.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Crown of the Midnight Stag&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cursed Bandage&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bloodstained bandage, steeped in the pain and screams of those lost to a horrific experiment. Offer it to the Nightmare Mummy, who will cleanse it and pray for the dead.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cursed Bandage&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cursed Crown&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A majestic crown befitting the ruler of this domain, forever the eternal sovereignty over the darkness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cursed Crown&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cuttlefish Ink Sac&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A pouch filled with the jet-black ink released in moments of danger. When used as ink, it retains its deep color for a long time.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cuttlefish Ink Sac&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Cuttlefish Ink Sac for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Cuttlefish Ink Sac for quest \&amp;quot;The Potential of Ink\&amp;quot; of chapter \&amp;quot;In Search of Inspiration\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cyclops Eye&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A colossal ocular relic, a dark souvenir from the realm of one-eyed beings.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cyclops Eye&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Cyclops Eye for quest \&amp;quot;Strange Kinship\&amp;quot; of chapter \&amp;quot;Unknown Conspiracy\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cyclops Precious Mirror&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small hand mirror crafted in an antique style. One corner is broken, rendering it useless as a mirror. It appears to be a treasured item to a cyclops.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cyclops Precious Mirror&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goblin Merchant]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Cyclops Precious Mirror for quest \&amp;quot;Reaping Without Effort\&amp;quot; of chapter \&amp;quot;Precious Things\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cyclops Rags&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Frayed attire from a cyclops, made up of rough fabrics and scavenged materials.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cyclops Rags&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Cyclops Rags for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cyclops&#039;s Club&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A massive bludgeon, carved from ancient trees, embodying the might of the one-eyed behemoths.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cyclops&#039;s Club&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 400&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dark Matter&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Concentrated particles of dark matter, exuding an otherworldly energy that defies comprehension.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dark Matter&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Demon Blood&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A vial filled with the corrupted life essence of a demon, pulsating with evil energy.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Demon Blood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Demon Blood for quest \&amp;quot;Materials for Truth\&amp;quot; of chapter \&amp;quot;Into The Abyss\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Demon Dog Thorn&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Needle-like points ready to deliver a painful reminder of the creatures that bore them.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Demon Dog Thorn&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 75&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Demon Dog Thorn for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Demon Wing Membrane&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The remains of a wing once used to drift through the air. Despite its thin and stretched form, it is surprisingly tough.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Demon Wing Membrane&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 29&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Demon Wing Membrane for quest \&amp;quot;Born of the Inferno\&amp;quot; of chapter \&amp;quot;Beyond Appearances\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Diamond&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Gem&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A beautiful rock that scatters light in a vibrant ray of dancing colors.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Diamond&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Diamond for quest \&amp;quot;How to Enhance Equipment\&amp;quot; of chapter \&amp;quot;The Reason Behind the Skill\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Diamond for quest \&amp;quot;Finer Gem\&amp;quot; of chapter \&amp;quot;The Reason Behind the Skill\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rare Diamond for quest \&amp;quot;Hands of Precision\&amp;quot; of chapter \&amp;quot;The Reason Behind the Skill\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Epic Diamond for quest \&amp;quot;Getting Used to Fine Gems\&amp;quot; of chapter \&amp;quot;What It Takes to Become a Master\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Legend Diamond for quest \&amp;quot;The Beauty of Restraint\&amp;quot; of chapter \&amp;quot;Endless Craft\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Uncommon Diamond for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Diamond for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Nightmare Mummy]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rare Diamond for quest \&amp;quot;What I Truly Desired\&amp;quot; of chapter \&amp;quot;The Nightmare Awakened\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Diary of the Toz&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The king&#039;s former court wizard, composed this haunting diary detailing his descent into the darkest arcane arts to satisfy the king&#039;s sinister ambitions. His quest for forbidden knowledge turned him into a Lich, eternally chained to the castle he cursed with his master, a chilling reflection on the price of unwavering loyalty to dark magic.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Diary of the Toz&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Diary of the Toz for quest \&amp;quot;Ancient Records\&amp;quot; of chapter \&amp;quot;To Move Forward\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Doctor&#039;s Bag&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An old medical bag, now empty inside.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Doctor&#039;s Bag&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dog Collar&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Tangible proof of your triumph over the menacing beasts that roam the shadows.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dog Collar&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dotted Gold Bangle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An opulent golden bangle.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dotted Gold Bangle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Dotted Gold Bangle for quest \&amp;quot;Unusual Movements\&amp;quot; of chapter \&amp;quot;Hatching\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Dotted Gold Bangle for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Dotted Gold Bangle for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Epic Dotted Gold Bangle for quest \&amp;quot;Bangle Lord\&amp;quot; of chapter \&amp;quot;Beyond Prepared\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Treasurer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Epic Dotted Gold Bangle for quest \&amp;quot;Bangle Lord\&amp;quot; of chapter \&amp;quot;Beyond Prepared\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ectoplasm&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Emitting an otherworldly glow, this ectoplasm pulses with secrets from beyond the veil. Many are drawn to its mysterious energy and covet its elusive power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ectoplasm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Ectoplasm for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Ectoplasm for quest \&amp;quot;Collector Of Trinkets\&amp;quot; of chapter \&amp;quot;Into The Abyss\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Emerald&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Gem&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A radiant rock of mesmerizing green.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Emerald&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Emerald for quest \&amp;quot;How to Enhance Equipment\&amp;quot; of chapter \&amp;quot;The Reason Behind the Skill\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Emerald for quest \&amp;quot;Finer Gem\&amp;quot; of chapter \&amp;quot;The Reason Behind the Skill\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rare Emerald for quest \&amp;quot;Hands of Precision\&amp;quot; of chapter \&amp;quot;The Reason Behind the Skill\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Epic Emerald for quest \&amp;quot;Reading the Differences in Gems\&amp;quot; of chapter \&amp;quot;What It Takes to Become a Master\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Legend Emerald for quest \&amp;quot;The Edge of Delicacy\&amp;quot; of chapter \&amp;quot;Endless Craft\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Uncommon Emerald for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Emerald for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Nightmare Mummy]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rare Emerald for quest \&amp;quot;What I Truly Desired\&amp;quot; of chapter \&amp;quot;The Nightmare Awakened\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Enchanted Dark Fabric&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A mystical fabric woven in the depths of darkness, radiating an otherworldly aura.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Enchanted Dark Fabric&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 7 Enchanted Dark Fabric for quest \&amp;quot;The Worth of the Dungeon\&amp;quot; of chapter \&amp;quot;The Alchemist&#039;s Concern\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Enchanted Dark Fabric for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 7 Enchanted Dark Fabric for quest \&amp;quot;The Worth of the Dungeon\&amp;quot; of chapter \&amp;quot;The Surgeon&#039;s Concern\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Enchanted Dark Fabric for quest \&amp;quot;Infiltrating With Accessories\&amp;quot; of chapter \&amp;quot;Incognito\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Enchanted Eye&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An eye specialized for observing enemies from great distances. Even after its owner&#039;s death, the mana condensed within keeps it glowing faintly in the dark.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Enchanted Eye&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 38&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Enchanted Eye for quest \&amp;quot;Revealed Truth\&amp;quot; of chapter \&amp;quot;Into The Abyss\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Etched Wand Fragment&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A fragment broken from the staff of a Tidewalker shaman. Its surface is etched with indecipherable symbols and markings, and it carries a shamanic aura similar to that of the seaweed necklace.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Etched Wand Fragment&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Etched Wand Fragment for quest \&amp;quot;Traces of the Blessing\&amp;quot; of chapter \&amp;quot;Paths Whispered by the Tides\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Etched Wand Fragment for quest \&amp;quot;Traces of the Blessing\&amp;quot; of chapter \&amp;quot;Paths Whispered by the Tides\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Etched Wand Fragment for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Extra Thick Pelt&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This pelt boasts an exceptional thickness, offering unparalleled protection against the biting cold.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Extra Thick Pelt&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Extra Thick Pelt for quest \&amp;quot;Preparation for a Companion Cockatrice\&amp;quot; of chapter \&amp;quot;Nest Preparation\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Extra Thick Pelt for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Extra Thick Pelt for quest \&amp;quot;Morbid Souvenirs\&amp;quot; of chapter \&amp;quot;Frozen Assets\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Eyepatch&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An eyepatch made of leather. Used to cover a wound or protect the eye.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Eyepatch&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Fabric Shears&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Heavy shears designed for cutting large bolts of fabric. The long, weighted blades require a skilled hand to use properly.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Fabric Shears&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Firefly&#039;s Abdomen&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A preserved firefly&#039;s abdomen, emitting a radiant beacon of light.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Firefly&#039;s Abdomen&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Flame Gas Bag&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This is a specialized organ located beneath the lungs of a Cockatrice. It contains the gas once used to breathe fire.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Flame Gas Bag&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Flame Gas Bag for quest \&amp;quot;Confronting The Darkness\&amp;quot; of chapter \&amp;quot;Reign Of Terror\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Flickering Ember&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small ember left behind by a fire spirit. It does not easily go out and faint whispers can be heard if you listen closely.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Flickering Ember&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Flickering Ember for quest \&amp;quot;For Safe Experimentation\&amp;quot; of chapter \&amp;quot;Land for Alchemy\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frost Wyvern Egg&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Mystical egg, cool to the touch, encapsulating the delicate balance of fragility and resilience.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frost Wyvern Egg&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frost Wyvern&#039;s Claws&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These razor-sharp talons, forged from glacial ice, are as formidable as the beasts that wield them.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frost Wyvern&#039;s Claws&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frost Wyvern&#039;s Hide&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dense, frost-encrusted layer torn from the icy beast&#039;s form. It gleams with the frozen essence of the abyss, a testament to the Wyvern&#039;s mastery over the icy expanse.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frost Wyvern&#039;s Hide&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frosted Feather&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This feather, taken from the Ice Harpy&#039;s wings and covered in an eternal layer of frost, embodies the icy spirit of its frigid realm.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frosted Feather&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Frosted Feather for quest \&amp;quot;Dreamcatcher\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Frosted Feather for quest \&amp;quot;Dreamcatcher\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Frosted Feather for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Frosted Feather for quest \&amp;quot;Mountain&#039;s Inhabitants\&amp;quot; of chapter \&amp;quot;Icy Oddities\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Froststone Ingot&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ingot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A highly enriched ingot of pure Froststone, it maintains an unyielding cold even in the fiercest heat.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Froststone Ingot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 125&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Froststone Ore&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ore&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A chunk of raw material that pulses with the eternal cold of the frozen abyss.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Froststone Ore&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 125&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Froststone Powder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Powder&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Powder made by finely grinding Froststone ore.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Froststone Powder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 125&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frozen Claw&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A claw that fell from an Ice Hound. Though its tip is slightly chipped from the aftermath of a fierce struggle, a lingering chill still clings to it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frozen Claw&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Frozen Claw for quest \&amp;quot;Collector Of Trinkets\&amp;quot; of chapter \&amp;quot;Into The Abyss\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frozen Heart&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;From the lifeless blue heart of the already deceased Wendigo, emanates a chilling aura of ruthless death, pulsating with a faint heartbeat.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frozen Heart&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Frozen Heart for quest \&amp;quot;How to Use a Wendigo\&amp;quot; of chapter \&amp;quot;A Garment Like No Other\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gem Necklace&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This silver necklace with such a magnificent red stone was clearly made for Royalty.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gem Necklace&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Uncommon Gem Necklace for quest \&amp;quot;Preparation for a Companion Cockatrice\&amp;quot; of chapter \&amp;quot;Nest Preparation\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Gem Necklace for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Gem Necklace for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Gem Necklace for quest \&amp;quot;Wagers and Favors\&amp;quot; of chapter \&amp;quot;Ritualistic Debts\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Treasurer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Gem Necklace for quest \&amp;quot;Wagers and Favors\&amp;quot; of chapter \&amp;quot;Ritualistic Debts\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gem Ring&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This gold ring, adorned with a gleaming jade gem, is the epitome of wealth and luxury.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gem Ring&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Uncommon Gem Ring for quest \&amp;quot;Filling the Nest\&amp;quot; of chapter \&amp;quot;Nest Preparation\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Gem Ring for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Gem Ring for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Gem Ring for quest \&amp;quot;Wagers and Favors\&amp;quot; of chapter \&amp;quot;Ritualistic Debts\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Treasurer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Gem Ring for quest \&amp;quot;Wagers and Favors\&amp;quot; of chapter \&amp;quot;Ritualistic Debts\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ghostly Essence&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Spiritual residue, harvested from a powerful vanquished apparition. Its spectral hue hints at the ethereal energies pulsating within.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ghostly Essence&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Giant Bat Ear&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These tiny sensory receptors amplify sound vibrations and facilitate precise auditory processing.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Giant Bat Ear&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Giant Bat Ear for quest \&amp;quot;What Cannot Be Heard\&amp;quot; of chapter \&amp;quot;Endless Inquiry\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Giant Bat Ear for quest \&amp;quot;Voices of the Dead\&amp;quot; of chapter \&amp;quot;Echoes Of The Damned\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Giant Bat Ear for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Giant Bat Hide&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A pelt with a velvety texture.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Giant Bat Hide&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Giant Bat Hide for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Giant Horn&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This large horn is coated with sticky clumps of the Inferno&#039;s rot, so caution is needed when handling it barehanded.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 35&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Giant Horn&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Giant Horn for quest \&amp;quot;Source of Evil\&amp;quot; of chapter \&amp;quot;The Alignment\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Giant Horn for quest \&amp;quot;Source of Evil\&amp;quot; of chapter \&amp;quot;The Alignment\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Giant Toe&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A severed toe from a giant, its nail discolored and emitting a faint odor that lingers in the air.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Giant Toe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Giant Toe for quest \&amp;quot;Precise as Ice\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Giant Toe for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Giant Toe for quest \&amp;quot;Precise as Ice\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gingerbread Cookie&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;\&amp;quot;Run, run, run, fast as you can. You can&#039;t catch me, I&#039;m the Gingerbread Man!\&amp;quot;\u003Cbr\u003E- G.B.M&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gingerbread Cookie&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Glimmer Bangle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An elegant golden band of metal to be worn around the wrist.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Glimmer Bangle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Glimmer Bangle for quest \&amp;quot;Unusual Movements\&amp;quot; of chapter \&amp;quot;Hatching\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Glimmer Bangle for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Glimmer Bangle for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Glowing Blue Ice Eyes&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Shimmering with a blue glow, these eerie orbs retain the same coldness as their spectral gaze.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Glowing Blue Ice Eyes&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Glowing Blue Ice Eyes for quest \&amp;quot;Dreamcatcher\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Glowing Blue Ice Eyes for quest \&amp;quot;Dreamcatcher\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Glowing Blue Ice Eyes for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Glowing Orange Eye&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This eyeball, taken from the corpse of a Cerberus, holds an ominous orange glow.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Glowing Orange Eye&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Glowing Orange Eye for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Glowing Orange Eye for quest \&amp;quot;Revealed Truth\&amp;quot; of chapter \&amp;quot;Into The Abyss\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Goat Hide Rug&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A rug crafted from carefully treated goat hide. Its natural shape and fur texture remain largely intact.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Goat Hide Rug&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Goblet&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Has value as long as it can hold a pint of ale.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Goblet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 350&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Legend Goblet for quest \&amp;quot;Give Me Something Better!\&amp;quot; of chapter \&amp;quot;Affection and Growth\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Goblet for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Goblet for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Goblin Ear&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Goblins regard their ears as more than simple features; these appendages are revered as symbols of status and honor. The severed ears collected from fallen goblins are tangible proof of triumph.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Goblin Ear&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goblin Merchant]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 4 Goblin Ear for quest \&amp;quot;A Goblin&#039;s Pride\&amp;quot; of chapter \&amp;quot;Kin No More\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Goblin Ear for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Band&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A fancy gold band.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Band&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Uncommon Gold Band for quest \&amp;quot;Filling the Nest\&amp;quot; of chapter \&amp;quot;Nest Preparation\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Gold Band for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Gold Band for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Bowl&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dazzling work of goldsmithing.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Bowl&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 700&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Gold Bowl for quest \&amp;quot;Golden Water Bowl\&amp;quot; of chapter \&amp;quot;Hatching\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Gold Bowl for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Gold Bowl for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Epic Gold Bowl for quest \&amp;quot;Silent Observer\&amp;quot; of chapter \&amp;quot;Submerged Secrets\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Candelabra&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A splendid method to display your wealth and light up the room.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Candelabra&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 700&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Epic Gold Candelabra for quest \&amp;quot;A New Treasure Toy\&amp;quot; of chapter \&amp;quot;Hatchling Care\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Gold Candelabra for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Gold Candelabra for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rare Gold Candelabra for quest \&amp;quot;Gold-Cloaked Secrets\&amp;quot; of chapter \&amp;quot;Submerged Secrets\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Candle Holder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A fancy holder for expensive wax candles.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Candle Holder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 700&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Epic Gold Candle Holder for quest \&amp;quot;The Cockatrice&#039;s Favorite Things\&amp;quot; of chapter \&amp;quot;Hatchling Care\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Gold Candle Holder for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Gold Candle Holder for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rare Gold Candle Holder for quest \&amp;quot;Gold-Cloaked Secrets\&amp;quot; of chapter \&amp;quot;Submerged Secrets\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Candle Platter&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A fine platter used to prevent wax from dirtying the floor.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Candle Platter&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Epic Gold Candle Platter for quest \&amp;quot;How to Revitalize\&amp;quot; of chapter \&amp;quot;Hatchling Care\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Gold Candle Platter for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Gold Candle Platter for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Chalice&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A little too extravagant for just common ale.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Chalice&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 350&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Legend Gold Chalice for quest \&amp;quot;Finding a New Favorite\&amp;quot; of chapter \&amp;quot;Affection and Growth\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Gold Chalice for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Gold Chalice for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Coin Bag&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Container&amp;quot;: &amp;quot;Misc&amp;quot;,&lt;br /&gt;
                &amp;quot;Gold&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bag capable of holding a hefty amount of gold coins.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: 2500,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Coin Bag&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Coin Chest&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Container&amp;quot;: &amp;quot;Misc&amp;quot;,&lt;br /&gt;
                &amp;quot;Gold&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A chest that can hold a lot of gold coins.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: 25000,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Coin Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Coin Pouch&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Container&amp;quot;: &amp;quot;Misc&amp;quot;,&lt;br /&gt;
                &amp;quot;Gold&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A pouch that can hold quite a bit of gold coins.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: 500,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Coin Pouch&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Coin Purse&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Container&amp;quot;: &amp;quot;Misc&amp;quot;,&lt;br /&gt;
                &amp;quot;Gold&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A purse that can hold golden coins.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: 100,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Coin Purse&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Coin&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;,&lt;br /&gt;
                &amp;quot;Gold&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A gold coin that emits a beautiful golden color.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 25,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Crown&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Heavy is the head that wears this crown.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Crown&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 700&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Legend Gold Crown for quest \&amp;quot;Give Me Something Better!\&amp;quot; of chapter \&amp;quot;Affection and Growth\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Gold Crown for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Gold Crown for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Legend Gold Crown for quest \&amp;quot;The Ominous Crown\&amp;quot; of chapter \&amp;quot;Treasure Hunt\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Treasurer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Legend Gold Crown for quest \&amp;quot;The Ominous Crown\&amp;quot; of chapter \&amp;quot;Treasure Hunt\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Goblet&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wonderful container for some well balanced wine.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Goblet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 350&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Legend Gold Goblet for quest \&amp;quot;Picky Preferences\&amp;quot; of chapter \&amp;quot;Affection and Growth\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Gold Goblet for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Gold Goblet for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Treasurer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Gold Goblet for quest \&amp;quot;Ceremonial Cup\&amp;quot; of chapter \&amp;quot;Future Investments\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Ingot&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ingot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A highly enriched ingot of pure gold.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Ingot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 125&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Gold Ingot for quest \&amp;quot;Catching One&#039;s Breath\&amp;quot; of chapter \&amp;quot;A New Challenge\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Ore&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ore&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dirty chunk of rock containing traces of gleaming gold.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Ore&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 125&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Weaponsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Gold Ore for quest \&amp;quot;Farm It or Buy It\&amp;quot; of chapter \&amp;quot;Forging A Legacy\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Powder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Powder&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Powder made by finely grinding gold ore.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Powder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 125&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gold Waterpot&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Used to water very fancy plants.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gold Waterpot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 700&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Legend Gold Waterpot for quest \&amp;quot;Picky Preferences\&amp;quot; of chapter \&amp;quot;Affection and Growth\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Gold Waterpot for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Gold Waterpot for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Gold Waterpot for quest \&amp;quot;Collector&#039;s List\&amp;quot; of chapter \&amp;quot;Far From Finished\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rare Gold Waterpot for quest \&amp;quot;Gold-Cloaked Secrets\&amp;quot; of chapter \&amp;quot;Submerged Secrets\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Skull Token&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A skull token whose golden shimmer illuminates the tale of a thousand adventures.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Skull Token&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Teeth&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from pure gold, symbolizing both refinement and extravagance, a mark of distinction.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Teeth&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Golden Teeth for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Grave Essence&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The soil from the depths of the grave, holding the whispers of departed souls.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Grave Essence&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Grave Essence for quest \&amp;quot;Hocus Pocus\&amp;quot; of chapter \&amp;quot;The Darkness Within\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Uncommon Grave Essence for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Grave Essence for quest \&amp;quot;The First Trial\&amp;quot; of chapter \&amp;quot;Tavern Troubles\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Green Thread Spool&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bundle of green thread neatly wound around a wooden spool.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Green Thread Spool&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hard Crab Shell&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The shell of a pinchclaw crab, as hard as stone and difficult to damage even with most weapons.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hard Crab Shell&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Armourer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Hard Crab Shell for quest \&amp;quot;Shells and Spines\&amp;quot; of chapter \&amp;quot;Armor to Withstand the Sea\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Hard Crab Shell for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hardened Shell Fragment&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A fragment of a lava turtle&#039;s shell with a rugged uneven surface. It is as hard as aged stone and remarkably heavy for its size.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hardened Shell Fragment&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 55&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Hardened Shell Fragment for quest \&amp;quot;The First Experimental Materials\&amp;quot; of chapter \&amp;quot;Land for Alchemy\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Head of the Midnight Stag&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This head carries a dark and ominous aura. The hollow eyes of the stag devoid of light cast a somber shadow around it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Head of the Midnight Stag&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Heart Candy&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Say “I love you!” with every bite of these delicious sweet treats. Hard candy hearts with messages of endearment.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Heart Candy&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hell Hunter&#039;s Curved Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A massive blade darkened by the blood of countless prey soaked in over the years. The edge is rather dull, but its sheer weight alone is enough to crush bone.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hell Hunter&#039;s Curved Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 103&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Hell Hunter&#039;s Curved Blade for quest \&amp;quot;Remnants of Death\&amp;quot; of chapter \&amp;quot;Traces of the Inferno\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Herb Pouch&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A leather pouch made for carrying herbs. Inside are a few herbs, as if someone had gathered them but never finished.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Herb Pouch&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Honeybliss Pear&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An exquisite pear that reveals a symphony of flavors, with a burst of sweetness and a delicate hint of honeyed nectar in every bite.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Honeybliss Pear&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Horseshoe&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An iron fitting shed from a horse&#039;s hoof. Its underside is worn in many places, bearing witness to countless journeys past.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Horseshoe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hourglass&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An hourglass filled with sand inside a transparent glass tube. Time is measured by the falling grains.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hourglass&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Armourer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Hourglass for quest \&amp;quot;The Difference in Craftsmanship\&amp;quot; of chapter \&amp;quot;Tough Stuff\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Human Remains&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The unidentified remains of a human. Bones lie scattered among filthy soil. Found in the place seen by the leatherworker in his dreams.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Human Remains&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Human Remains for quest \&amp;quot;The Shadow of the Dream\&amp;quot; of chapter \&amp;quot;It&#039;s All In The Details\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Huntress&#039; Gold Emblem&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An emblem awarded to those who have endured the Huntress&#039;s most arduous assignments. Bearing the radiant brilliance of the sun, this emblem stands as a symbol of an adventurer&#039;s honor and glory.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Huntress&#039; Gold Emblem&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Huntress&#039; Gold Emblem for quest \&amp;quot;Seasonal Mission\&amp;quot; of chapter \&amp;quot;Seasonal Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 15 Huntress&#039; Gold Emblem for quest \&amp;quot;Seasonal Mission\&amp;quot; of chapter \&amp;quot;Seasonal Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 30 Huntress&#039; Gold Emblem for quest \&amp;quot;Seasonal Mission\&amp;quot; of chapter \&amp;quot;Seasonal Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Huntress&#039; Silver Emblem&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An emblem awarded to those who complete the Huntress&#039;s assignments. This silver emblem, gleaming with the cold clarity of moonlight, bears witness to an adventurer&#039;s courage and relentless resolve.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Huntress&#039; Silver Emblem&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Huntress&#039; Silver Emblem for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 2\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Huntress&#039; Silver Emblem for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 2\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 7 Huntress&#039; Silver Emblem for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 2\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Huntress&#039; Witness Emblem&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An emblem bestowed upon those who have carried out the Huntress&#039;s many assignments, great and small. Glowing softly with a mysterious violet light, this emblem commemorates the adventurer&#039;s storied journey.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Huntress&#039; Witness Emblem&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Infected Flesh&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A vile piece of flesh, tainted by insidious infection, emanating a nauseating stench.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Infected Flesh&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Armourer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 10 Infected Flesh for quest \&amp;quot;Infectious Inspection\&amp;quot; of chapter \&amp;quot;Harsh Truth\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Infected Flesh for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Inkwell and Quill Pen&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small glass inkwell paired with a feather quill. The tip glides smoothly across the page, but the ink easily smudges if left to dry too slowly.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Inkwell and Quill Pen&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Intact Skull&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A perfectly preserved skull, devoid of any blemishes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Intact Skull&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Uncommon Intact Skull for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Skeleton]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 10 Intact Skull for quest \&amp;quot;Etched in Bone\&amp;quot; of chapter \&amp;quot;A Bone-A-Fide Anniversary\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Intact Skull for quest \&amp;quot;The First Trial\&amp;quot; of chapter \&amp;quot;Tavern Troubles\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Intricate Wooden Figurine&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small wooden figurine delicately carved by hand. The sculptor&#039;s artistic spirit can still be felt.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Intricate Wooden Figurine&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Iron Chain&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A thick iron chain left untouched for years. Its rusted surface gives off a sharp, metallic stench.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Iron Chain&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Iron Ingot&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ingot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A highly enriched ingot of pure iron.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Iron Ingot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Iron Ore&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ore&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dirty chunk of rock containing traces of iron.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Iron Ore&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Iron Ore for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Iron Powder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Powder&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Powder made by finely grinding iron ore.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Iron Powder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Jellyfish Glow Essence&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A gelatinous fluid harvested from a luminous jellyfish. It emits its own light in darkness, its brightness undiminished even in the deepest seas.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Jellyfish Glow Essence&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Jellyfish Glow Essence for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Jellyfish Glow Essence for quest \&amp;quot;Luminous Cloth\&amp;quot; of chapter \&amp;quot;In Search of Inspiration\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Knead Blood Bag&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A blood bag extracted from the body of a Hell Maggot. Clumps of decay and sticky blood are mixed inside, slowly solidifying.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Knead Blood Bag&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Knead Blood Bag for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Kobold&#039;s Ear&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Leathery in texture and encased in frost, these ears bear traces of what appears to be black earwax.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Kobold&#039;s Ear&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Kobold&#039;s Ear for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Kobold&#039;s Ear for quest \&amp;quot;Frosty Encounters\&amp;quot; of chapter \&amp;quot;Learning The Truth\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 25 Kobold&#039;s Ear for quest \&amp;quot;Fantasy and Reality\&amp;quot; of chapter \&amp;quot;The Child Who Dreams of Adventure\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Krampus&#039; Coin&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A coin engraved with Krampus&#039;s face. It is a small token of his favor, given only to those who have done good.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Krampus&#039; Coin&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Krampus&#039; Golden Bell&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This small golden bell, known for its clear and gentle chime, can only be obtained by those who have truly pleased Krampus. It is said that those who ring it are granted a special blessing from him.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Krampus&#039; Golden Bell&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Krampus]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Krampus&#039; Golden Bell for quest \&amp;quot;Krampus&#039; Small Gift\&amp;quot; of chapter \&amp;quot;Krampus&#039; Gift\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Krampus]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Krampus&#039; Golden Bell for quest \&amp;quot;Krampus&#039; Decent Gift\&amp;quot; of chapter \&amp;quot;Krampus&#039; Gift\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Krampus]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 15 Krampus&#039; Golden Bell for quest \&amp;quot;Krampus&#039; Special Gift\&amp;quot; of chapter \&amp;quot;Krampus&#039; Gift\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Krampus&#039; Silver Bell&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This small silver bell, known for its clear and gentle chime, can only be found during the winter when Krampus appears. It is said that those who ring it are granted a small blessing from him.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Krampus&#039; Silver Bell&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Krampus]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 10 Krampus&#039; Silver Bell for quest \&amp;quot;Treasure Hunt\&amp;quot; of chapter \&amp;quot;Krampus&#039; Trial\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lava Golem Shoulder Fragment&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is a massive stone fragment that fell from a lava golem&#039;s shoulder. It is far heavier than it appears, requiring considerable strength to move.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lava Golem Shoulder Fragment&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lava Mushroom&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Herb&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A unique mushroom found only in the Firedeep. It grows by feeding on the heat of lava zones and has the property of storing heat within its body. Dwarves dry this mushroom over a long period and enjoy it as a snack.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lava Mushroom&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goblin Merchant]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Lava Mushroom for quest \&amp;quot;One Very Hot Bite\&amp;quot; of chapter \&amp;quot;Gobbo&#039;s Little Trick\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Leaf Gold Bangle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An elaborate and ornamented golden band.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Leaf Gold Bangle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Leaf Gold Bangle for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Leaf Gold Bangle for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Leather Boot&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Worn leather boot weathered by years of sea wind and salt. The surface is cracked and damaged in many places.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Leather Boot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lifeleaf&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Herb&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Valued for its life-bestowing qualities acquired from soil soaked in blood.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lifeleaf&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 350&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Lifeleaf for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Lifeleaf for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Lifeleaf for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Lifeleaf for quest \&amp;quot;Materials for Truth\&amp;quot; of chapter \&amp;quot;Into The Abyss\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Lifeleaf for quest \&amp;quot;Silent Observer\&amp;quot; of chapter \&amp;quot;Submerged Secrets\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Light Gold Bangle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A lavish but gaudy bracelet.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Light Gold Bangle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Light Gold Bangle for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Light Gold Bangle for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lock&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A large, heavy padlock. It looks like it could be used if the right key is found.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lock&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Long Pipe&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A long slender smoking pipe. Burn marks remain at the tip.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Long Pipe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lukewarm Stew&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A half-eaten bowl of stew. It still holds a faint lukewarm heat.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lukewarm Stew&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Lukewarm Stew for quest \&amp;quot;A Short Break\&amp;quot; of chapter \&amp;quot;Preparing for Work\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Lukewarm Stew for quest \&amp;quot;A Strange Freshness\&amp;quot; of chapter \&amp;quot;A Toast to Fate\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Luxury Boot Rack&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A sturdy boot tree made of solid wood. It helps maintain the shape of boots, preventing creases and damage.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Luxury Boot Rack&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 36&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Maggots&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Tiny creatures, tirelessly recycling the remnants of the fallen.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Maggots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Maggots for quest \&amp;quot;Hocus Pocus\&amp;quot; of chapter \&amp;quot;The Darkness Within\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Maggots for quest \&amp;quot;Critical Care\&amp;quot; of chapter \&amp;quot;Beyond The Threshold Of Darkness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Maggots for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Maggots for quest \&amp;quot;Critical Care\&amp;quot; of chapter \&amp;quot;Beyond The Threshold Of Darkness\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Magma Essence&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An essence obtained from lava slimes. It takes the form of a thick liquid and bubbles with heat like magma.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Magma Essence&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 28&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Magma Essence for quest \&amp;quot;Dangerous Applications\&amp;quot; of chapter \&amp;quot;Land for Alchemy\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Manuscripts of the Warlord&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Manuscripts of the Warlord: The legacy of the Skeleton Warlord, once a stalwart defender who watched his king succumb to darkness. Now bound as a spectral guardian, he eternally protects and commands the secrets and lingering spirits within the castle&#039;s forsaken walls—a testament to loyalty and the corrosive power of sinister magic.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Manuscripts of the Warlord&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Manuscripts of the Warlord for quest \&amp;quot;Ancient Records\&amp;quot; of chapter \&amp;quot;To Move Forward\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Melted Pickaxe Head&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A pickaxe head warped by extreme heat. The handle is gone and only the partially melted head remains.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Melted Pickaxe Head&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 45&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Weaponsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Melted Pickaxe Head for quest \&amp;quot;What the Dwarves Made\&amp;quot; of chapter \&amp;quot;Traces of the Dwarves\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mermaid Scale&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This scale, taken from the body of a dead mermaid, shimmers beautifully in many colors when it catches the light. Yet the cold aura clinging to it leaves an unsettling chill in the air.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mermaid Scale&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Mermaid Scale for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Mermaid Scale for quest \&amp;quot;Legacy of the Mermaids\&amp;quot; of chapter \&amp;quot;The Mermaid&#039;s Legend\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mermaid&#039;s Tear&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This teardrop-shaped, milky-white crystal is usually translucent but turns clear underwater. Some claim it can be taken from a living mermaid, yet most are found on the dead.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 22&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mermaid&#039;s Tear&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Mermaid&#039;s Tear for quest \&amp;quot;Legacy of the Mermaids\&amp;quot; of chapter \&amp;quot;The Mermaid&#039;s Legend\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mimic Tongue&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A grotesque and slimy elongated tongue, taken from the maw of a mimic.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mimic Tongue&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Mimic Tongue for quest \&amp;quot;Tongue Twister\&amp;quot; of chapter \&amp;quot;Echoes Of The Damned\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Mimic Tongue for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mimic Tooth&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The jagged incisor of a mimic, a twisted reminder of its ability to transform and ensnare unsuspecting adventurers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mimic Tooth&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Mimic Tooth for quest \&amp;quot;Behind the Deception\&amp;quot; of chapter \&amp;quot;Endless Inquiry\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Mimic Tooth for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Misshapen Blade Shard&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A shard of the blade formed from the grotesque mutation of a Demon Executioner&#039;s arm. Its surface resembles organic tissue at first glance, yet its hardness surpasses that of most ores.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Misshapen Blade Shard&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 87&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Misshapen Blade Shard for quest \&amp;quot;Corrupted Form\&amp;quot; of chapter \&amp;quot;Beyond Appearances\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Moldy Bread&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bread with a flourishing ecosystem of molds and fungi, a questionable delicacy for adventurous eaters.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Moldy Bread&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Moldy Bread for quest \&amp;quot;Critical Care\&amp;quot; of chapter \&amp;quot;Beyond The Threshold Of Darkness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Moldy Bread for quest \&amp;quot;Critical Care\&amp;quot; of chapter \&amp;quot;Beyond The Threshold Of Darkness\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Moldy Bread for quest \&amp;quot;Peculiar Collections\&amp;quot; of chapter \&amp;quot;Cold Collections\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mysterious Potion&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Its purpose is unclear, and it&#039;s best not to drink it without knowing what it does.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mysterious Potion&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Mysterious Potion for quest \&amp;quot;A Mysterious Mineral\&amp;quot; of chapter \&amp;quot;Endless Craft\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Navigational Compass&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A compass that shows direction anywhere. The red-painted metal needle always points north.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Navigational Compass&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Ingot&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ingot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A highly enriched ingot of pure obsidian.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Ingot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 125&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Obsidian Ingot for quest \&amp;quot;A Mysterious Mineral\&amp;quot; of chapter \&amp;quot;Endless Craft\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Ore&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ore&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dirty chunk of rock bearing traces of glassy dark-violet obsidian.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Ore&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 125&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Weaponsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Obsidian Ore for quest \&amp;quot;The Potential of Obsidian\&amp;quot; of chapter \&amp;quot;Traces of the Dwarves\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Powder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Powder&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Powder made by finely grinding obsidian ore.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Powder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 125&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Old Bloody Bandage&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Cursed mummy&#039;s eternal entombment, stained with unknown splotches of blood.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Old Bloody Bandage&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 7 Old Bloody Bandage for quest \&amp;quot;The Worth of the Dungeon\&amp;quot; of chapter \&amp;quot;The Alchemist&#039;s Concern\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Armourer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 10 Old Bloody Bandage for quest \&amp;quot;Infectious Inspection\&amp;quot; of chapter \&amp;quot;Harsh Truth\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Uncommon Old Bloody Bandage for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 7 Old Bloody Bandage for quest \&amp;quot;The Worth of the Dungeon\&amp;quot; of chapter \&amp;quot;The Surgeon&#039;s Concern\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Old Bloody Bandage for quest \&amp;quot;In Shambles\&amp;quot; of chapter \&amp;quot;A Stitch in Time\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Old Cloth&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Worn piece of fabric, its threads unraveling with age.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Old Cloth&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 10 Old Cloth for quest \&amp;quot;The Worth of the Dungeon\&amp;quot; of chapter \&amp;quot;The Alchemist&#039;s Concern\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Old Cloth for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 10 Old Cloth for quest \&amp;quot;The Worth of the Dungeon\&amp;quot; of chapter \&amp;quot;The Surgeon&#039;s Concern\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Old Nautical Chart Fragment&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A torn fragment of an old nautical chart. Worn and frayed, but if the remaining pieces are found and fitted together, its contents might be revealed.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Old Nautical Chart Fragment&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Navigator]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Old Nautical Chart Fragment for quest \&amp;quot;Pieces of a Broken Dream\&amp;quot; of chapter \&amp;quot;The Promise Left Behind\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Old Nautical Chart Fragment for quest \&amp;quot;Pieces of a Broken Dream\&amp;quot; of chapter \&amp;quot;The Promise Left Behind\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Old Rope&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An old rope that has been left unattended for a long time. Some strands are frayed, but with a bit of care, it could still be useful.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Old Rope&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Navigator]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Old Rope for quest \&amp;quot;The Knot That Binds All\&amp;quot; of chapter \&amp;quot;First Step to Set Sail\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Old Rope for quest \&amp;quot;The Knot That Binds All\&amp;quot; of chapter \&amp;quot;First Step to Set Sail\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Paperweight&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A paperweight with a silver base adorned with glass beads. When touched by light, the beads shimmer and a beautiful halo spreads across the page.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Paperweight&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Patterned Gold Bangle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A glitzy golden band.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Patterned Gold Bangle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Uncommon Patterned Gold Bangle for quest \&amp;quot;Acquiring an Egg\&amp;quot; of chapter \&amp;quot;Nest Preparation\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Patterned Gold Bangle for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Patterned Gold Bangle for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Epic Patterned Gold Bangle for quest \&amp;quot;Bangle Lord\&amp;quot; of chapter \&amp;quot;Beyond Prepared\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Treasurer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Epic Patterned Gold Bangle for quest \&amp;quot;Bangle Lord\&amp;quot; of chapter \&amp;quot;Beyond Prepared\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pearl Necklace&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A stylish necklace made from using rare snow pearls harvested from the depths of the ocean.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pearl Necklace&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Pearl Necklace for quest \&amp;quot;Golden Water Bowl\&amp;quot; of chapter \&amp;quot;Hatching\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Pearl Necklace for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Pearl Necklace for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pebble&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A smooth flat stone that&#039;s easily found on the ground.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pebble&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Phantom Flower&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Herb&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is said these flowers sprout in places where spirits are active.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Phantom Flower&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 350&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Phantom Flower for quest \&amp;quot;Test Run\&amp;quot; of chapter \&amp;quot;The Darkness Within\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Phantom Flower for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Phantom Flower for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pincushion&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small cushion holding needles of various sizes, kept ready for tailoring work.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pincushion&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Navigator]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Pincushion for quest \&amp;quot;The Cloth That Wraps the Wind\&amp;quot; of chapter \&amp;quot;First Step to Set Sail\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Pincushion for quest \&amp;quot;The Cloth That Wraps the Wind\&amp;quot; of chapter \&amp;quot;First Step to Set Sail\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pocket Watch&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A round spring-driven watch made of metal. Compact and easy to carry but its exposed face makes it vulnerable to even minor impacts.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pocket Watch&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Pocket Watch for quest \&amp;quot;A Mysterious Mineral\&amp;quot; of chapter \&amp;quot;Endless Craft\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Primitive Bracelet&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A simple adornment crafted from raw materials, its crude design belies the skill of its maker.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Primitive Bracelet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 4 Primitive Bracelet for quest \&amp;quot;The Frost Mountain Rumor\&amp;quot; of chapter \&amp;quot;Beneath the Ice\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 4 Primitive Bracelet for quest \&amp;quot;Frosty Bracelets\&amp;quot; of chapter \&amp;quot;Guided Path\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Primitive Bracelet for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Quiver&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Container&amp;quot;: &amp;quot;Misc&amp;quot;,&lt;br /&gt;
                &amp;quot;Ammo&amp;quot;: &amp;quot;Misc&amp;quot;,&lt;br /&gt;
                &amp;quot;Arrow&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A roughly crafted leather quiver. It can carry a large number of arrows.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: 100,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Quiver&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Red Apple&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A fresh red apple with a vibrant hue. It looks sweet.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Red Apple&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Red Apple for quest \&amp;quot;A Short Break\&amp;quot; of chapter \&amp;quot;Preparing for Work\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Red Apple for quest \&amp;quot;A Strange Freshness\&amp;quot; of chapter \&amp;quot;A Toast to Fate\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Reins&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crude reins cut from rope. Easy to obtain, but vulnerable to moisture and unsuitable for long use.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Reins&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Remnants&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These are small pieces of leather and fabric left behind during the equipment dismantling process. They are used in crafting new equipment.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 50,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Remnants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rotten Fluids&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A viscous fluid extracted from rotting matter, emitting a sickening odor.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rotten Fluids&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rare Rotten Fluids for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rotten Fluids for quest \&amp;quot;What Has Been Worn Away\&amp;quot; of chapter \&amp;quot;Reap What You Sew\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Weaponsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 10 Rotten Fluids for quest \&amp;quot;Gathering Progress\&amp;quot; of chapter \&amp;quot;Carving a Legacy\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rotten Lump&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A chunk of flesh torn from the body of an Abomination. Pus and rotting matter are tangled together, leaving its shape barely intact.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rotten Lump&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Rotten Lump for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ruby&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Gem&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A nice shiny ruby.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ruby&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Ruby for quest \&amp;quot;How to Enhance Equipment\&amp;quot; of chapter \&amp;quot;The Reason Behind the Skill\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Ruby for quest \&amp;quot;Finer Gem\&amp;quot; of chapter \&amp;quot;The Reason Behind the Skill\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rare Ruby for quest \&amp;quot;Hands of Precision\&amp;quot; of chapter \&amp;quot;The Reason Behind the Skill\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Epic Ruby for quest \&amp;quot;Getting Used to Fine Gems\&amp;quot; of chapter \&amp;quot;What It Takes to Become a Master\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Legend Ruby for quest \&amp;quot;Legendary Gemstones\&amp;quot; of chapter \&amp;quot;A New Challenge\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Uncommon Ruby for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Ruby for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Nightmare Mummy]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rare Ruby for quest \&amp;quot;What I Truly Desired\&amp;quot; of chapter \&amp;quot;The Nightmare Awakened\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Ingot&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ingot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A highly enriched ingot of pure Rubysilver.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Ingot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 125&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Rubysilver Ingot for quest \&amp;quot;Always in Short Supply\&amp;quot; of chapter \&amp;quot;Preparing for Work\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Ore&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ore&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dirty chunk of rock containing traces of rubysilver.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Ore&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 125&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Armourer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rubysilver Ore for quest \&amp;quot;Lobster Red\&amp;quot; of chapter \&amp;quot;Guiding Light\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Powder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Powder&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Powder made by finely grinding ruby​​silver ore.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Powder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 125&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rusty Broken Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A worn and broken sword, its rusted hilt and fractured blade tell tales of battles long past.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rusty Broken Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Rusty Broken Sword for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rusty Broken Sword for quest \&amp;quot;The First Trial\&amp;quot; of chapter \&amp;quot;Tavern Troubles\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Saddle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A leather saddle long left to fade with time. Though its color has worn away, the delicate engravings suggest it once belonged to a noble or a knight.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Saddle&amp;quot;,&lt;br /&gt;
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                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sailor&#039;s Journal&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The paper is wrinkled as if it had been soaked and dried, but the contents remain legible. It&#039;s filled with rumors about sea routes and notes from various sailors.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sailor&#039;s Journal&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Navigator]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Sailor&#039;s Journal for quest \&amp;quot;An Unforgotten Memory\&amp;quot; of chapter \&amp;quot;In Search of the Echoes of the Past\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Sailor&#039;s Journal for quest \&amp;quot;An Unforgotten Memory\&amp;quot; of chapter \&amp;quot;In Search of the Echoes of the Past\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Saltvine&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Herb&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A pale green marine plant that grows only near the Blue Maelstrom. It is a staple food for the Reeflings, but its high salinity makes it difficult for humans to consume. The Tidewalkers also use it as medicine or in rituals.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Saltvine&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 350&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Saltvine for quest \&amp;quot;Mysterious Vine\&amp;quot; of chapter \&amp;quot;Paths Whispered by the Tides\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Saltvine for quest \&amp;quot;Mysterious Vine\&amp;quot; of chapter \&amp;quot;Paths Whispered by the Tides\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Scabbard&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A scabbard used to store a sword. It protects the blade and allows for safe carrying.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Scabbard&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Scraps&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These are small metal fragments left behind during the equipment dismantling process. They are used in crafting new equipment.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 50,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Scraps&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Scroll of Faded Shadows&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A scroll bound with tarnished silver thread. Its outer surface is clean, but within, the text appears deliberately obscured, as if ink had been spilled to hide what once was written. Flakes of old ink litter the parchment, leaving it stained and unclean.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Scroll of Faded Shadows&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Scroll of Forgotten Knowledge&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Though countless years have passed, the scroll remains perfectly preserved, its form untouched by time. A strange chill creeps over the one who holds it, as if the past itself were still watching.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Scroll of Forgotten Knowledge&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Nightmare Mummy]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Epic Scroll of Forgotten Knowledge for quest \&amp;quot;The Scroll That Should Not Be\&amp;quot; of chapter \&amp;quot;The Memory of Sin\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Scroll of Lost Names&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A scroll that once bore the names of many. Most of the ink has faded beyond recognition. Faint traces remain, lines drawn through where the names once were, as if to erase them from the world.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Scroll of Lost Names&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Scroll of Sealed Curse&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A scroll inscribed with dark crimson script that shimmers with an unnatural glow. Upon closer inspection, it becomes clear the writing is not ink, but dried blood. At times, while gazing upon the faded text, faint whispers can be heard with no clear source.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Scroll of Sealed Curse&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Scroll of Vanished Memories&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A scroll worn thin by the passage of time. Its parchment is cracked and brittle in many places, as if the slightest touch might tear it apart.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Scroll of Vanished Memories&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Seal of Dominion&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A magical sigil used by a Demon Overseer to dominate lesser demons. Inscribed with indecipherable text of the inferno, its mere presence inflicts an oppressive, crushing weight upon the soul.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Seal of Dominion&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 10 Seal of Dominion for quest \&amp;quot;The Collector&#039;s Desire\&amp;quot; of chapter \&amp;quot;Hearty Haul\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sealed Letter&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An unnamed letter, sealed with wax. Its contents remain hidden within.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sealed Letter&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Seared Hide&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hide stripped from a back where flames once surged. Its fire-scorched surface is extremely rough and hardened, making it resistant to intense heat.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Seared Hide&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Seashell&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The remains of a dead clam. If you&#039;re lucky, you might find a pearl inside its shell.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Seashell&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Seaweed Necklace&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An ornament worn around the neck by a Tidewalker. Woven from various types of seaweed with intricate care, the necklace carries a faint shamanic aura.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Seaweed Necklace&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Seaweed Necklace for quest \&amp;quot;Traces of the Blessing\&amp;quot; of chapter \&amp;quot;Paths Whispered by the Tides\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Seaweed Necklace for quest \&amp;quot;Traces of the Blessing\&amp;quot; of chapter \&amp;quot;Paths Whispered by the Tides\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Seaweed Necklace for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Shackles&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An old set of shackles. The surface is rough and corroded with age.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Shackles&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Shackles for quest \&amp;quot;The Ordinary and the Extraordinary\&amp;quot; of chapter \&amp;quot;Cold Collections\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sharp Sea Urchin Spine&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A spine taken from a sea urchin. Thin yet remarkably sharp, it can pierce even tough leather.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sharp Sea Urchin Spine&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Armourer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Sharp Sea Urchin Spine for quest \&amp;quot;Shells and Spines\&amp;quot; of chapter \&amp;quot;Armor to Withstand the Sea\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Sharp Sea Urchin Spine for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Shine Bangle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A brilliant gilded band of gold.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Shine Bangle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Shine Bangle for quest \&amp;quot;What the Egg Desires\&amp;quot; of chapter \&amp;quot;Hatching\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Shine Bangle for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Shine Bangle for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Shining Pearl&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A rare pearl found in giant clams. Unlike ordinary pearls, it emits its own light, illuminating the dark depths of the sea.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Shining Pearl&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 250&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 5 Shining Pearl for quest \&amp;quot;Catching One&#039;s Breath\&amp;quot; of chapter \&amp;quot;A New Challenge\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Navigator]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Shining Pearl for quest \&amp;quot;A Wish Etched in Ink\&amp;quot; of chapter \&amp;quot;In Search of the Echoes of the Past\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Shining Pearl for quest \&amp;quot;A Wish Etched in Ink\&amp;quot; of chapter \&amp;quot;In Search of the Echoes of the Past\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ship&#039;s Wheel&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A steering wheel used to guide a ship&#039;s course. Its handles are worn smooth, bearing the marks of countless voyages.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ship&#039;s Wheel&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 450&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Silver Chalice&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A nice wine would be the perfect accomplice.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Silver Chalice&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 350&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Epic Silver Chalice for quest \&amp;quot;The Cockatrice&#039;s Favorite Things\&amp;quot; of chapter \&amp;quot;Hatchling Care\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Silver Chalice for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Silver Chalice for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Silver Chalice for quest \&amp;quot;Ceremonial Cup\&amp;quot; of chapter \&amp;quot;Future Investments\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Treasurer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Silver Chalice for quest \&amp;quot;Ceremonial Cup\&amp;quot; of chapter \&amp;quot;Future Investments\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Silver Coin&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A silver coin, slightly tarnished but still holds some value.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 30,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Silver Coin&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 10 Silver Coin for quest \&amp;quot;Easing the Burden\&amp;quot; of chapter \&amp;quot;Good Deeds\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Treasurer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 10 Silver Coin for quest \&amp;quot;Easing the Burden\&amp;quot; of chapter \&amp;quot;Good Deeds\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Silver Ingot&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ingot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A highly enriched ingot of pure silver.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Silver Ingot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Silver Ingot for quest \&amp;quot;Stocking up\&amp;quot; of chapter \&amp;quot;Preparing for Work\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Silver Powder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Powder&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Powder made by finely grinding silver ore.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Silver Powder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Silver Skull Token&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Currency&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A skull token forged of timeless silver, stained by tales of adventures long past.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Silver Skull Token&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Simple Gold Bangle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A beautiful embroidered golden bracelet.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Simple Gold Bangle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Uncommon Simple Gold Bangle for quest \&amp;quot;Acquiring an Egg\&amp;quot; of chapter \&amp;quot;Nest Preparation\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Simple Gold Bangle for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Simple Gold Bangle for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Epic Simple Gold Bangle for quest \&amp;quot;Bangle Lord\&amp;quot; of chapter \&amp;quot;Beyond Prepared\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Treasurer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Epic Simple Gold Bangle for quest \&amp;quot;Bangle Lord\&amp;quot; of chapter \&amp;quot;Beyond Prepared\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Skinny Finger&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A finger withered to the point where no flesh remains. At its tip, a sharp nail has grown long and jagged.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Skinny Finger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Skinny Finger for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Slim Bangle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A flashy and sumptuous gold bracelet.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Slim Bangle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Epic Slim Bangle for quest \&amp;quot;How to Revitalize\&amp;quot; of chapter \&amp;quot;Hatchling Care\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Slim Bangle for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Slim Bangle for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sling Stone&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ammo&amp;quot;: &amp;quot;Misc&amp;quot;,&lt;br /&gt;
                &amp;quot;SlingStone&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small, hard stone that has been smoothed into a rounded shape.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sling Stone&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Small Fiendling Horn&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small horn shed from the head of a Fiendling. It is said that the size of the horn is proportional to the strength the demon once possessed.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Small Fiendling Horn&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Smelly Vomit&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is the vomit of an Abomination, reeking more foully than the rotted entrails of a long-dead beast.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Smelly Vomit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Smelly Vomit for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Smoky Poison Powder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A green powder scattered from the wings of a Demon Fly. Infused with potent toxicity, its fine particles spread easily through the air.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Smoky Poison Powder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Smoky Poison Powder for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Weaponsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Smoky Poison Powder for quest \&amp;quot;A Weapon That Pierces All\&amp;quot; of chapter \&amp;quot;Steel and Resolve\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Soap&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made from animal fat and ash. It doesn&#039;t smell pleasant, but it still gets the job done.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Soap&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sooty Beard Hair&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dwarf&#039;s beard, dirtied and tangled with soot. Wire-stiff to the touch with a heavy smell of metal clinging to it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sooty Beard Hair&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spectral Coinbag&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Container&amp;quot;: &amp;quot;Misc&amp;quot;,&lt;br /&gt;
                &amp;quot;Gold&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This isn&#039;t your typical bag. The inclusion of spectral fabric, a rare material that straddles both realms, gives it a capacity that defies mortal understanding.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: 5000,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spectral Coinbag&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spectral Fabric&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This fabric shimmers with an ethereal sheen, holding the chill of the netherworld within its threads.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spectral Fabric&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 350&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Spectral Fabric for quest \&amp;quot;The Worth of the Dungeon\&amp;quot; of chapter \&amp;quot;The Alchemist&#039;s Concern\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Spectral Fabric for quest \&amp;quot;The Worth of the Dungeon\&amp;quot; of chapter \&amp;quot;The Surgeon&#039;s Concern\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spectral Hilt&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Once wielded by a guardian whose allegiance transcended mortality, this hilt resonates with echoes of undying loyalty. Its cold touch is a solemn reminder of a pact sealed beyond the veil of death.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spectral Hilt&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 250&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Weaponsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Spectral Hilt for quest \&amp;quot;Piercing Heat\&amp;quot; of chapter \&amp;quot;Carving a Legacy\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spent Candle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A candle with a short wick and hardened wax clinging to its sides. It still looks usable, but barely.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spent Candle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spider Silk&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A delicate yet robust fiber.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spider Silk&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Spider Silk for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Spider Silk for quest \&amp;quot;Echoes of Memory\&amp;quot; of chapter \&amp;quot;It&#039;s All In The Details\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Spider Silk for quest \&amp;quot;In Shambles\&amp;quot; of chapter \&amp;quot;A Stitch in Time\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Square Cushion&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A well-used square cushion. With some fresh stuffing, it might still be usable.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Square Cushion&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Starfish&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A marine creature that inhabits the sea. Commonly found in shallow coastal waters, among reefs, or along sandy seabeds.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Starfish&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sticky Tongue&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A tongue cut from the slobber-soaked maw of a Cerberus. Its damp, slippery texture evokes a strong sense of disgust.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 21&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sticky Tongue&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Sticky Tongue for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Stirrups&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A stirrup simply made from rope and an iron ring. Light in weight yet flimsy, lacking in sturdiness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Stirrups&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Stone Fragment&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small piece that broke off from a larger, shattered stone.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Stone Fragment&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Stone Mortar&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A compact stone mortar used to grind herbs, minerals, and other materials into fine powder.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Stone Mortar&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Stone Mortar for quest \&amp;quot;Stocking up\&amp;quot; of chapter \&amp;quot;Preparing for Work\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sturdy Cloth&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A tightly woven fabric made with thick thread. Its sturdy texture makes it suitable for various uses.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sturdy Cloth&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Sturdy Cloth for quest \&amp;quot;Echoes of Memory\&amp;quot; of chapter \&amp;quot;It&#039;s All In The Details\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Navigator]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Sturdy Cloth for quest \&amp;quot;The Cloth That Wraps the Wind\&amp;quot; of chapter \&amp;quot;First Step to Set Sail\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Sturdy Cloth for quest \&amp;quot;What Has Been Worn Away\&amp;quot; of chapter \&amp;quot;Reap What You Sew\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Sturdy Cloth for quest \&amp;quot;The Cloth That Wraps the Wind\&amp;quot; of chapter \&amp;quot;First Step to Set Sail\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sturdy Log&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Wood&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A large high quality log cut from a tree.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sturdy Log&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sturdy Rope&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A thick rope tightly woven from coarse fibers. Strong and durable, it won&#039;t break easily.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sturdy Rope&amp;quot;,&lt;br /&gt;
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                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Navigator]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Sturdy Rope for quest \&amp;quot;The Knot That Binds All\&amp;quot; of chapter \&amp;quot;First Step to Set Sail\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Sturdy Rope for quest \&amp;quot;The Knot That Binds All\&amp;quot; of chapter \&amp;quot;First Step to Set Sail\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sulfur Saliva&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
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            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
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            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
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            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sulfur Saliva&amp;quot;,&lt;br /&gt;
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            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tar&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
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            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
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            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
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            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tar&amp;quot;,&lt;br /&gt;
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                &amp;quot;2&amp;quot;: 5&lt;br /&gt;
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            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Tar for quest \&amp;quot;Tar and Textile\&amp;quot; of chapter \&amp;quot;In Search of Inspiration\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tear of the Volcano&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
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            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
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            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 500&lt;br /&gt;
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            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Telescope&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
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            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
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            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
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            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
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            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Telescope&amp;quot;,&lt;br /&gt;
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                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
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        &amp;quot;Thick Forefoot&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
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            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A forefoot lined with rock-hard muscle and menacing claws. Its sheer weight can be felt just by holding it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 32&lt;br /&gt;
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            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
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            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Thick Forefoot&amp;quot;,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
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            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Thick Forefoot for quest \&amp;quot;Remnants of the Inferno\&amp;quot; of chapter \&amp;quot;The Alignment\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Thick Forefoot for quest \&amp;quot;Remnants of the Inferno\&amp;quot; of chapter \&amp;quot;The Alignment\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidestone Ingot&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ingot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
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            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidestone Ingot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Goldsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Tidestone Ingot for quest \&amp;quot;Trying Different Approaches\&amp;quot; of chapter \&amp;quot;What It Takes to Become a Master\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidestone Ore&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ore&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dirty chunk of rock bearing traces of Tidestone with teal wave-like patterns.&amp;quot;,&lt;br /&gt;
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            &amp;quot;maxcount&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidestone Ore&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100&lt;br /&gt;
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            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
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            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Armourer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Tidestone Ore for quest \&amp;quot;Ore of the Blue Maelstrom\&amp;quot; of chapter \&amp;quot;Armor to Withstand the Sea\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidestone Powder&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Powder&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Powder made by finely grinding Tidestone ore.&amp;quot;,&lt;br /&gt;
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            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 2&lt;br /&gt;
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            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidestone Powder&amp;quot;,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 100&lt;br /&gt;
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            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidewalker Fin&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
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            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
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            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
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            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
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            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Fin&amp;quot;,&lt;br /&gt;
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                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
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            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Tidewalker Fin for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
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        &amp;quot;Token of Honor&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
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            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A medal awarded to the courageous warriors who have demonstrated exceptional bravery in battle.&amp;quot;,&lt;br /&gt;
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            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
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            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
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            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Token of Honor&amp;quot;,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 75&lt;br /&gt;
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            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
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            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
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        &amp;quot;Torn Bat Wing&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
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            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A lightweight leathery wing, it appears to be torn.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Torn Bat Wing&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Torn Bat Wing for quest \&amp;quot;That&#039;s Batty\&amp;quot; of chapter \&amp;quot;Dark Omens\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Torn Bat Wing for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Torn Sail&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A sail damaged by long voyages and raging storms. Its color has faded, and holes are scattered across its surface.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Torn Sail&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Torn Sail for quest \&amp;quot;Tar and Textile\&amp;quot; of chapter \&amp;quot;In Search of Inspiration\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Torn Wing Fragment&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A fragment torn from the wing of a Demon Overseer. Once vast enough to blot out a battlefield, nothing remains now but a shredded remnant.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Torn Wing Fragment&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 321&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Torn Wing Fragment for quest \&amp;quot;Silent Observer\&amp;quot; of chapter \&amp;quot;What Remains Unseen\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tracing Wheel&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A tailoring tool used to mark even dots on fabric or leather, guiding the cutting or sewing line.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tracing Wheel&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Triple Gem Bangle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A flamboyant bracelet for the rich.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Triple Gem Bangle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Epic Triple Gem Bangle for quest \&amp;quot;A New Treasure Toy\&amp;quot; of chapter \&amp;quot;Hatchling Care\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Triple Gem Bangle for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Triple Gem Bangle for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tripod&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A metal stand with three legs, used to hold small cauldrons or pots over a fire.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tripod&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Troll Pelt&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A massive thick pelt with an unmistakable scent.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Troll Pelt&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 350&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Troll Pelt for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Troll&#039;s Club&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A massive and crudely carved club, its weight and rough edges make it a devastating weapon in close-quarters combat.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Troll&#039;s Club&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 400&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Troll&#039;s Club for quest \&amp;quot;Strange Kinship\&amp;quot; of chapter \&amp;quot;Unknown Conspiracy\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Turquoise Gem Bangle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A beautiful crafted bangle.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Turquoise Gem Bangle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 175&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Cockatrice]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Rare Turquoise Gem Bangle for quest \&amp;quot;What the Egg Desires\&amp;quot; of chapter \&amp;quot;Hatching\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Turquoise Gem Bangle for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Turquoise Gem Bangle for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Epic Turquoise Gem Bangle for quest \&amp;quot;Bangle Lord\&amp;quot; of chapter \&amp;quot;Beyond Prepared\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Treasurer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Epic Turquoise Gem Bangle for quest \&amp;quot;Bangle Lord\&amp;quot; of chapter \&amp;quot;Beyond Prepared\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Twig&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small branch with decent length and flexibility.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Twig&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Twisted Abyss Horn&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A massive horn that erupted from the skull of a Demon Executioner. Fed on countless deaths, it grew into a grotesque twisted shape from the many forces tangled within.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Twisted Abyss Horn&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 112&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Twisted Abyss Horn for quest \&amp;quot;Gold-Cloaked Secrets\&amp;quot; of chapter \&amp;quot;What Remains Unseen\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Volcanic Ash&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A residue left behind by granules of volcanic ash.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Volcanic Ash&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Walking Cane&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An old walking cane once used by a noble. The handle is adorned with a dragon&#039;s head.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Walking Cane&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Armourer]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Walking Cane for quest \&amp;quot;The Difference in Craftsmanship\&amp;quot; of chapter \&amp;quot;Tough Stuff\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wanted Poster&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wanted poster bearing someone&#039;s face and name. It&#039;s stained and torn in places, but the details remain legible.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wanted Poster&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;War Horn&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A war horn carved from the hollowed horn of a bull. When blown, it produces a heavy sound that bolsters the morale of allies and strikes fear into the enemy.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;War Horn&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wardweed&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Herb&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is believed that this herb only grows in soil once scorched by the searing heat of a dragon&#039;s breath.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wardweed&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 350&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Wardweed for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Wardweed for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Warlord&#039;s Armor Shard&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A shard from the legendary Warlord&#039;s battle-worn armor, a relic echoing ancient conflicts. Each fragment bears the weight of innumerable battles.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Warlord&#039;s Armor Shard&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Warlord&#039;s Armor Shard for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Warlord&#039;s Broken Sword Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The legendary Warlord&#039;s riven weapon, shattered in the crucible of battle. A silent testament to the unwavering determination of its former master.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 36&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Warlord&#039;s Broken Sword Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Weaponsmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Warlord&#039;s Broken Sword Blade for quest \&amp;quot;Piercing Heat\&amp;quot; of chapter \&amp;quot;Carving a Legacy\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Warped Adamantine Shackles&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A massive chain link once forged by the ancient dwarves to bind the colossus. After the seal was broken, it was grotesquely warped by the colossus&#039;s wrath.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Warped Adamantine Shackles&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 350&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wendigo&#039;s Antler Fragment&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Wendigo&#039;s grotesquely overgrown horns bear the dried blood of countless victims.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wendigo&#039;s Antler Fragment&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Wendigo&#039;s Antler Fragment for quest \&amp;quot;How to Use a Wendigo\&amp;quot; of chapter \&amp;quot;A Garment Like No Other\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wendigo&#039;s Entrails&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Wendigo&#039;s guts, grotesquely exposed outside his body, reek of decay, deterioration, death, and contamination.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wendigo&#039;s Entrails&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Wendigo&#039;s Entrails for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Wendigo&#039;s Entrails for quest \&amp;quot;How to Use a Wendigo\&amp;quot; of chapter \&amp;quot;A Garment Like No Other\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Wendigo&#039;s Entrails for quest \&amp;quot;Collect and Deliver\&amp;quot; of chapter \&amp;quot;Growing Bolder\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wendigo&#039;s Hoof&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These are the hooves of a sturdy Wendigo as he trod the cold earth.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wendigo&#039;s Hoof&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Wendigo&#039;s Hoof for quest \&amp;quot;Self Made Luck\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Wendigo&#039;s Hoof for quest \&amp;quot;Self Made Luck\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Wendigo&#039;s Hoof for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Wendigo&#039;s Hoof for quest \&amp;quot;How to Use a Wendigo\&amp;quot; of chapter \&amp;quot;A Garment Like No Other\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wendigo&#039;s Sharp Claws&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These are the nails of Wendigo, who has slaughtered countless creatures, tearing their flesh apart.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wendigo&#039;s Sharp Claws&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon Wendigo&#039;s Sharp Claws for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Wendigo&#039;s Sharp Claws for quest \&amp;quot;Infiltrating With Accessories\&amp;quot; of chapter \&amp;quot;Incognito\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Tailor]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Wendigo&#039;s Sharp Claws for quest \&amp;quot;How to Use a Wendigo\&amp;quot; of chapter \&amp;quot;A Garment Like No Other\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;White Shark Fin&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The dorsal fin of the great white shark, known as the outlaw of the sea. Thick and tough in texture, it is regarded among gourmets as a rare delicacy.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;White Shark Fin&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 200&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 White Shark Fin for quest \&amp;quot;Judge of the Deep\&amp;quot; of chapter \&amp;quot;Paths Whispered by the Tides\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 White Shark Fin for quest \&amp;quot;Judge of the Deep\&amp;quot; of chapter \&amp;quot;Paths Whispered by the Tides\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;White Shark Hide&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The dorsal hide of a great white shark, surprisingly smooth and soft despite its ferocious owner. Its surface still holds traces of seawater, giving it a faint, lingering dampness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;White Shark Hide&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 White Shark Hide for quest \&amp;quot;Judge of the Deep\&amp;quot; of chapter \&amp;quot;Paths Whispered by the Tides\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 White Shark Hide for quest \&amp;quot;Judge of the Deep\&amp;quot; of chapter \&amp;quot;Paths Whispered by the Tides\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Uncommon White Shark Hide for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;White Shark Tooth&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A razor-sharp tooth made for rending flesh, its surface still crusted with the flesh and fresh blood of a recently bitten prey.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;White Shark Tooth&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 White Shark Tooth for quest \&amp;quot;Judge of the Deep\&amp;quot; of chapter \&amp;quot;Paths Whispered by the Tides\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 White Shark Tooth for quest \&amp;quot;Judge of the Deep\&amp;quot; of chapter \&amp;quot;Paths Whispered by the Tides\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare White Shark Tooth for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;White Thread Spool&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bundle of white thread neatly wound around a wooden spool.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;White Thread Spool&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wolf Claw&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The razor-sharp talon of a vanquished Dire Wolf.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wolf Claw&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Wolf Claw for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Wolf Claw for quest \&amp;quot;Morbid Souvenirs\&amp;quot; of chapter \&amp;quot;Frozen Assets\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wolf Fang&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A gleaming fang torn from the jaws of a Dire Wolf.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wolf Fang&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Goldsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Wolf Fang for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 2 Wolf Fang for quest \&amp;quot;Peculiar Collections\&amp;quot; of chapter \&amp;quot;Cold Collections\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wolf Pelt&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A robust hide that is covered in thick coarse fur.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wolf Pelt&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Common Wolf Pelt for quest \&amp;quot;Daily Mission\&amp;quot; of chapter \&amp;quot;Daily Quest 1\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wooden Die&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A crudely carved wooden die. Its surface has been worn smooth by countless hands.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wooden Die&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wooden Figurine&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small wooden figurine roughly carved by hand. The sculptor&#039;s unskilled but earnest touch still lingers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wooden Figurine&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wooden Mask&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A grotesquely warped mask, its surface crusted with patches of an unknown dried substance.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wooden Mask&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Wooden Mask for quest \&amp;quot;Fortune&#039;s Favor\&amp;quot; of chapter \&amp;quot;Far From Finished\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wooden Plank&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wooden plank cut into a neat rectangular shape.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wooden Plank&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 36&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wooden Stake&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wooden stake with a sharpened tip.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wooden Stake&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wooden Stick&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A straight, sturdy wooden stick.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wooden Stick&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 36&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Woven Rattan Bottle&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small decorative bottle woven from rattan. The surface retains the natural texture of the plant.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Woven Rattan Bottle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 72&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Yellow Thread Spool&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bundle of yellow thread neatly wound around a wooden spool.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Yellow Thread Spool&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Yeti&#039;s Teeth&amp;quot;: {&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;HuntingLoot&amp;quot;: &amp;quot;Misc&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Sharpened Yeti Teeth.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Yeti&#039;s Teeth&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Huntress]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Yeti&#039;s Teeth for quest \&amp;quot;Weekly Mission\&amp;quot; of chapter \&amp;quot;Weekly Quest 1\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Yeti&#039;s Teeth for quest \&amp;quot;Mountain&#039;s Inhabitants\&amp;quot; of chapter \&amp;quot;Icy Oddities\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Yeti&#039;s Teeth for quest \&amp;quot;Collect and Deliver\&amp;quot; of chapter \&amp;quot;Growing Bolder\&amp;quot;.\u003C/li\u003E&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Merchant.json&amp;diff=67708</id>
		<title>Data:Merchant.json</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Merchant.json&amp;diff=67708"/>
		<updated>2026-05-14T23:10:04Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: HF115&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
    &amp;quot;Alchemist&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Sell&amp;quot;,&lt;br /&gt;
            &amp;quot;Craft&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {&lt;br /&gt;
            &amp;quot;0/1&amp;quot;: [&lt;br /&gt;
                &amp;quot;Bandage&amp;quot;,&lt;br /&gt;
                &amp;quot;Potion of Healing&amp;quot;,&lt;br /&gt;
                &amp;quot;Potion of Protection&amp;quot;,&lt;br /&gt;
                &amp;quot;Potion of Water Breathing&amp;quot;,&lt;br /&gt;
                &amp;quot;Crystal Ball&amp;quot;,&lt;br /&gt;
                &amp;quot;Spellbook&amp;quot;,&lt;br /&gt;
                &amp;quot;Crystal Sword&amp;quot;,&lt;br /&gt;
                &amp;quot;Ceremonial Staff&amp;quot;,&lt;br /&gt;
                &amp;quot;Magic Staff&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;25/2&amp;quot;: [&lt;br /&gt;
                &amp;quot;Crystal Ball&amp;quot;,&lt;br /&gt;
                &amp;quot;Spellbook&amp;quot;,&lt;br /&gt;
                &amp;quot;Crystal Sword&amp;quot;,&lt;br /&gt;
                &amp;quot;Ceremonial Staff&amp;quot;,&lt;br /&gt;
                &amp;quot;Magic Staff&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {&lt;br /&gt;
            &amp;quot;Iron Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Iron Ore-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Iron Powder&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Need Iron powder? Just provide the ore, and I&#039;ll transform it into powder as fine as any you&#039;ve seen. Remember, quality comes at a price.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The perfect consistency! Ideal for any number of applications. You&#039;ve got yourself a premium product here.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copper Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Copper Ore-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copper Powder&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Provide me with the ore, and I&#039;ll produce a copper powder that&#039;s as fine as it is useful. You won&#039;t be disappointed.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;This batch of Copper powder turned out exceptionally well. Fine, pure, and ready for use. It&#039;s exactly what you were looking for.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Cobalt Ore-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Powder&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Cobalt ore and I&#039;ll happily transform it into a useful powder for a price.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Now that is some high quality Cobalt powder!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Rubysilver Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Powder&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Rubysilver ore and I&#039;ll happily transform it into a useful powder form for a price.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Ah I feel like a young alchemist working with that wonderful stone.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Silver Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;45-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Silver Powder&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Silver in your hands? Let&#039;s turn it into powder. The process is delicate, but the result is a wonderfully versatile product.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver powder is ready. Its quality and fine texture are unmatched, suitable for a range of uses.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Gold Powder&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Ah, your intrigues are never less than opulent. Bring me gold ore and I will gladly transform it into gold powder for you.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Some of my finest milling work. The quality can be felt in it&#039;s glimmer.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Froststone Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Froststone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Froststone Powder&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Oh, what do we have here... Shall we capture the icy essence of the Frost Mountain in it&#039;s finest form?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;An illustrious result of alchemical metallurgy. Your froststone powder is prepared.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidestone Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidestone Powder&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Tidestone ore and I&#039;ll happily transform it into a useful powder form for a price.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;An illustrious result of alchemical metallurgy. Your Tidestone powder is prepared.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Powder&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;If you bring me obsidian ore, I can reduce it to a fine, high-quality powder at a modest cost.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The obsidian powder is ready. Take a moment to feel the texture of its finely ground grains.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Potion of Healing&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Lifeleaf-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Lifeleaf-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Lifeleaf-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;5-Lifeleaf-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Potion of Healing&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The art of transformation is my domain. What shall I brew for you?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The transformation is finished. Your concoction gleams with promise.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Potion of Protection&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Phantom Flower-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Phantom Flower-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Phantom Flower-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;5-Phantom Flower-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Potion of Protection&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The art of transformation is my domain. What shall I brew for you?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The transformation is finished. Your concoction gleams with promise.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Magic Protection Potion&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Wardweed-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Wardweed-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Wardweed-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;5-Wardweed-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Magic Protection Potion&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The art of transformation is my domain. What shall I brew for you?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The transformation is finished. Your concoction gleams with promise.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Potion of Clarity&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Lifeleaf-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Wardweed-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Wardweed-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Lifeleaf-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Wardweed-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Potion of Clarity&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The art of transformation is my domain. What shall I brew for you?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The transformation is finished. Your concoction gleams with promise.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Potion of Water Breathing&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Saltvine-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Saltvine-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Saltvine-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Potion of Water Breathing&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The art of transformation is my domain. What shall I brew for you?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The transformation is finished. Your concoction gleams with promise.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghostdust Pouch&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Phantom Flower-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Blue Eyeballs-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Ghostdust Pouch&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The art of transformation is my domain. What shall I brew for you?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The transformation is finished. Your concoction gleams with promise.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Poison Vial&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Rotten Fluids-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Poison Vial&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The art of transformation is my domain. What shall I brew for you?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The transformation is finished. Your concoction gleams with promise.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostbitten Mallet&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Frozen Heart-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Glowing Blue Ice Eyes-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostbitten Mallet&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The art of transformation is my domain. What shall I brew for you?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The transformation is finished. Your concoction gleams with promise.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cursed Bell&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Demon Blood-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Armor Scrap-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cursed Bell&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The art of transformation is my domain. What shall I brew for you?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The transformation is finished. Your concoction gleams with promise.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Breath of the Deceased&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Volcanic Ash-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;6-Intact Skull-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;6-Bone-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Breath of the Deceased&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The art of transformation is my domain. What shall I brew for you?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The transformation is finished. Your concoction gleams with promise.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Broken War Horn&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Token of Honor-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;6-Rusty Broken Sword-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;6-Bone-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Broken War Horn&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The art of transformation is my domain. What shall I brew for you?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The transformation is finished. Your concoction gleams with promise.&amp;quot;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Clearer Picture&amp;quot;: {&lt;br /&gt;
                &amp;quot;Marks of Malice&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Recently, the number of patients has increased sharply, and I need more supplies immediately. Many of them have wounds carved deep into their skin. Some are remarkably clean cuts, while others are rough, as if made by an inexperienced hand. There is something unsettling about these wounds.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;While you were gone, I confirmed my hypothesis. They&#039;re not healing like they should, and I can&#039;t help but wonder if whatever was used to make those cuts was coated in some kind of poison. I need to look into something, and I&#039;ll need your help soon, so hurry back.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bandage]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bandage]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Bandage]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Surgical Kit|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Surgical Kit\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;In the Name of Progress&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;My brother is a physician, but there are things in this world that cannot be treated with a scalpel. Such cursed entities and other abnormalities exist and some have even been encountered in the Ruins. They do not behave like anything that truly lives. We alchemists must study them.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;As I have grown older, my knowledge has increased, yet there is still much left to learn in this world. The entities found in the Ruins are among them. It is time for a more thorough examination of things whose nature remains unknown.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Marks of Malice&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Living Armor]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Living Armor]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Living Armor]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Whispers of the Past&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve been investigating the Spectral Knight&#039;s chambers, and I&#039;ve found signs of recent activity. Something happened there recently, and I need you to search for traces of a ritual. It&#039;s vital we uncover what was done, as it could give us a clearer understanding of what we&#039;re up against.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;What you found in those chambers paints a clearer picture, but there&#039;s still much to unravel. The ritual is tied to the curse, and we&#039;re getting closer to understanding its source.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;In the Name of Progress&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Keep&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Keep module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Keep module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Explosive Bottle|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Explosive Bottle\u003C/span\u003E]]\u003Cbr\u003E3 [[Bandage|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Bandage\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Marks of Malice&amp;quot;,&lt;br /&gt;
                    &amp;quot;In the Name of Progress&amp;quot;,&lt;br /&gt;
                    &amp;quot;Whispers of the Past&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Endless Inquiry&amp;quot;: {&lt;br /&gt;
                &amp;quot;Behind the Deception&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;A mimic deceives by nature. It lives, yet mimics the lifeless. It exists, yet pretends it does not. But nothing is ever perfectly concealed. Everything leaves traces somewhere. Kill one and bring me one of its teeth.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Interesting. Even a creature built for deception cannot conceal its essence in death. This specimen should prove to be an invaluable subject of study. I expect the experiments will be quite enlightening.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Whispers of the Past&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Mimic Tooth]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Mimic Tooth]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Mimic Tooth]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E40 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Beasts of the Dark Forest&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Creatures able to survive in a near pitch black forest are worth studying in their own right. Of particular interest to me are the wolves known to dwell there. There must be a reason they endure in conditions like that. I find myself wondering if the answer lies in their eyes. Bring me one of those unnaturally gleaming eyes.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good... the eye still gleams, its surface slick with blood. The beast&#039;s blood has yet to dry. I must examine this immediately.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Behind the Deception&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Blue Eyeballs]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Blue Eyeballs]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Blue Eyeballs]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;What Cannot Be Heard&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Bats that dwell where no light reaches are acutely sensitive to sound. Their ears detect even the faintest vibrations, including those that ripple from beyond. Sever one ear from these shadowed predators and bring it to me.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. The ear still trembles with an unnatural resonance, as though it drinks in the silence around it. Perhaps these creatures see what we cannot see, and hear what we cannot hear. I find myself genuinely curious about what that might be...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Beasts of the Dark Forest&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Giant Bat Ear]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Giant Bat Ear]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Giant Bat Ear]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E40 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Behind the Deception&amp;quot;,&lt;br /&gt;
                    &amp;quot;Beasts of the Dark Forest&amp;quot;,&lt;br /&gt;
                    &amp;quot;What Cannot Be Heard&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pending Diagnosis&amp;quot;: {&lt;br /&gt;
                &amp;quot;Doctor&#039;s Orders&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;It seems my brother&#039;s medical supplies are running dangerously low. Expected. You should be able to find more in the crates within the Forgotten Castle.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. Exactly what my brother needed.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What Cannot Be Heard&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Surgical Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Surgical Kit]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Surgical Kit]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E6 [[Potion of Healing|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Potion of Healing\u003C/span\u003E]]\u003Cbr\u003E6 [[Bandage|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Bandage\u003C/span\u003E]]\u003Cbr\u003E125 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Undead Eradication&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;My curiosity for knowledge will not stop until the day I die. I must admit it gets the better of me at times. There are certain creatures within the castle whose inner workings interest me greatly. I need your help.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Truly remarkable. Even after a thousand years, no one could have anticipated results like these. To properly understand those creatures, one must be willing to endure rather brutal methods. My brother would despise this, but there are things in this world that simply must be done.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Doctor&#039;s Orders&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Mummy]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Mummy]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Giant Dragonfly]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Giant Dragonfly]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Mummy]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x), Kill [[Giant Dragonfly]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E125 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Testing Treatment&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;My potions are more than capable, but I will admit surgical tools might have their uses on occasion. If you are willing, would you try using them yourself and let me know how it goes?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I see. Not bad. Not quite on the level of my potions, but better than nothing.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Undead Eradication&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Surgical Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E150 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Doctor&#039;s Orders&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Eradication&amp;quot;,&lt;br /&gt;
                    &amp;quot;Testing Treatment&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dark Omens&amp;quot;: {&lt;br /&gt;
                &amp;quot;Lights Out&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Forgotten Castle appears to be well lit... well, let&#039;s change that. I need you to darken the place, and then once it is done you can use the shadows to aid you in taking care of anyone that intends to do you harm.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You truly made the shadows come alive in there... and I bet those following you couldn&#039;t even see what was coming for them!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Testing Treatment&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Torch]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Torch]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Torch]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E150 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Webs of Fate&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;When you visited the castle... Did you see them? Spiders are everywhere. I heard some rooms are so bad, you can&#039;t walk without them biting at your ankles. They crawl out from those wretched pots that have been sitting in the castle untouched for years! If you destroy enough of those pots, it might send those spiders back into hiding for good.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;That will show them! I don&#039;t expect to hear any more stories about spiders haunting the halls of that cursed castle... Thanks again for all your efforts.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Lights Out&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Spider Pot]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Destroy&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Destroy [[Spider Pot]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Destroy [[Spider Pot]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E125 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;That&#039;s Batty&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The bats in this area are completely unlike any others. Bring me their wings and I will prove it to you. But be careful. You are not the only one on this journey... If you take on this task, you must be the first to complete it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Finally! It took you long enough! I hope you kept the wings in one piece. Either way, these should do the trick.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Webs of Fate&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bat Wing]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bat Wing]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Bat Wing]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E150 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Lights Out&amp;quot;,&lt;br /&gt;
                    &amp;quot;Webs of Fate&amp;quot;,&lt;br /&gt;
                    &amp;quot;That&#039;s Batty&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Darkness Within&amp;quot;: {&lt;br /&gt;
                &amp;quot;Hidden Within The Lines&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;According to rumor, deep within the Forgotten Castle lies an altar said to summon the dead. Could you seek it out for me?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;So the rumor was not mere nonsense after all. A place that can call back and awaken souls... how fascinating. I must look into it further.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;That&#039;s Batty&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Hidden Altar&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Hidden Altar module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Hidden Altar module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Test Run&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Here, take this list and fetch me these ingredients right away! There might be something to that book you brought me... and there&#039;s only one way to find out.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;That was quick! I hope it wasn&#039;t too much trouble for you. Now, it&#039;s time to cook!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Hidden Within The Lines&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Phantom Flower]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Phantom Flower]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Phantom Flower]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Hocus Pocus&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The power contained in old texts cannot be denied. What this next one calls for is a little grim, but I believe you can handle it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Excellent! Don&#039;t bother telling me where you found all of these... Here, take these for your trouble.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Test Run&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Broken Skull]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Broken Skull]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Grave Essence]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Grave Essence]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Maggots]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Maggots]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Broken Skull]] (any rarity) (2x) (Looted/Handled), Fetch [[Grave Essence]] (any rarity) (1x) (Looted/Handled), Fetch [[Maggots]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Hidden Within The Lines&amp;quot;,&lt;br /&gt;
                    &amp;quot;Test Run&amp;quot;,&lt;br /&gt;
                    &amp;quot;Hocus Pocus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Other Solutions&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mixing Things Up&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Have you ever thought about what might happen if you used four different potions at the same time?! Well, I need you to find out! And, well... try to survive.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You really did it, and lived to tell the tale! Although... That didn&#039;t turn out quite how I expected.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Hocus Pocus&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Potion of Healing]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Potion of Healing]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Potion of Protection]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Potion of Protection]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Potion of Invisibility]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Potion of Invisibility]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Magic Protection Potion]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Magic Protection Potion]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Potion of Healing]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session), Use Item [[Potion of Protection]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session), Use Item [[Potion of Invisibility]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session), Use Item [[Magic Protection Potion]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E125 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Death In The Air&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Flying skulls of the dead have infested parts of The Forgotten Castle... I need you to get rid of as many as you can... but you only have one shot.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Not bad... once you kill enough of those flying filth it starts getting easier and easier.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Mixing Things Up&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Death Skull]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Death Skull]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Death Skull]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E150 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Death Awakens&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;It seems my experiments have not gone unnoticed... Wraiths have risen, surrounded by animated skeletons. The longer we wait, the larger the undead horde will become... I need you to get rid of as many as you can. Please, hurry before this spirals out of control!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thanks for taking care of that mess for me... I was beginning to think I might have gone too far with that last experiment. Here, these should cover any trouble I caused you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Death In The Air&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Swordman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Swordman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Axeman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Archer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Archer]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Wraith]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Wraith]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Skeleton Swordman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x), Kill [[Skeleton Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x), Kill [[Skeleton Archer]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x), Kill [[Wraith]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E150 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Mixing Things Up&amp;quot;,&lt;br /&gt;
                    &amp;quot;Death In The Air&amp;quot;,&lt;br /&gt;
                    &amp;quot;Death Awakens&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Always Intrigued&amp;quot;: {&lt;br /&gt;
                &amp;quot;Oh Brother&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;You know, my brother, the Surgeon, has never forgiven me for abandoning traditional medicine. He still believes in the old ways, as if stitching up the body can heal the soul—curses, for example. I learned that lesson too late. Our mother died in agony, and I was powerless to help. That&#039;s when alchemy called to me—its promise of real power, of true healing. I need these potions, not just for myself, but to show him the way forward. He&#039;ll see the truth eventually... even if I have to make him understand the hard way.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good. This is only the beginning, but it&#039;s a step in the right direction. My brother&#039;s methods are futile, bound by the limitations of the past. Alchemy has no such boundaries. I can feel it working already. The potions, the combinations—each one brings us closer to something greater. He may not see it now, but I will show him the power we could wield if he just opened his eyes.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Death Awakens&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Potion of Healing]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Potion of Healing]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Potion of Protection]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Potion of Protection]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Potion of Invisibility]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Potion of Invisibility]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Potion of Healing]] (any rarity) (1x), Fetch [[Potion of Protection]] (any rarity) (1x), Fetch [[Potion of Invisibility]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Kobold&#039;s Chemistry&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve always been intrigued by the Ice Kobolds. Their adaptability, their strange tenacity... it&#039;s more than mere survival—it&#039;s something we can learn from. Their biology, their resistance to the cold, could unlock new alchemical properties. What I need from you is to search their territory—there may be something in their environment, or even within their own flesh, we can use. Their blood, their marrow, perhaps even their mucus.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Excellent. What you&#039;ve uncovered is fascinating. The Kobolds are far more than just beasts—they&#039;re carriers of hidden potential. This reminds me of another experiment I need to conduct. Visit me when you have the time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Oh Brother&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ice Kobold Axeman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ice Kobold Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (7x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ice Kobold Archer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ice Kobold Archer]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (7x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Ice Kobold Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (7x), Kill [[Ice Kobold Archer]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (7x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E250 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;More Than Meets the Eye&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;You&#039;ve no doubt heard of the Frost Wolves. Rumors say they are guarding something precious, but I believe there is more to it. What I have learned through potions and alchemy is that the world is far more complex than it appears. Investigate what it is they are keeping from us. If something powerful is hidden there, it may hold the answers to many questions.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Impressive. You have uncovered more than I anticipated. Well done, but we are not finished. I will need time to study what you found. Come back when I have made some progress.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Kobold&#039;s Chemistry&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Wolf Cave&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Wolf Cave module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Wolf Cave module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Oh Brother&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Kobold&#039;s Chemistry&amp;quot;,&lt;br /&gt;
                    &amp;quot;More Than Meets the Eye&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Beneath the Ice&amp;quot;: {&lt;br /&gt;
                &amp;quot;What Cannot Be Seen&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;To truly understand alchemy, one must grasp the boundary between what exists and what does not. Finding what cannot be seen is no simple task. For that, one needs the right instruments. Bring me items that allow a glimpse of what lies hidden. But do not look into them too deeply.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Searching for what is hidden has a way of revealing what was never meant to be found. There seems to be something within the Frost Mountain. We should look into it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;More Than Meets the Eye&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Crystal Ball]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Crystal Ball]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Armillary Sphere]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Armillary Sphere]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Crystal Ball]] (any rarity) (1x) (Looted/Handled), Fetch [[Armillary Sphere]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Frost Mountain Rumor&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Recent rumors among adventurers suggest the kobolds of Frost Mountain have grown far more aggressive. It may not be simple territorial behavior. Go and see for yourself, and bring me something taken from them. The rest is my work.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;There was an altar? As I suspected. They were not merely guarding their territory. They serve something. And it appears to be connected to the altar you found. I need to look further into this.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What Cannot Be Seen&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Icicle Cave&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Icicle Cave module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 4,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Primitive Bracelet]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Primitive Bracelet]] (any rarity) (4x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Icicle Cave module (1x), Fetch [[Primitive Bracelet]] (any rarity) (4x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Altar&#039;s Secret&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The altar connected to the kobolds is no ordinary ritual structure. There are rumors spreading among adventurers of those who have returned from the threshold of death through it. If true, it must be verified. Would you use it yourself and tell me what you find?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;So it works. If the rumors are true, the kobolds may be serving the altar itself... Remarkable. Perhaps I may finally find the answer to what I have been researching for so long. Well done.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Frost Mountain Rumor&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Altar of Sacrifice]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Altar of Sacrifice]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Altar of Sacrifice]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E250 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;What Cannot Be Seen&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Frost Mountain Rumor&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Altar&#039;s Secret&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Knowing The Unknown&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dreamcatcher&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Lately I have had dreams that send chills down my spine... If only I could catch them, I might uncover their true meaning. Maybe you could help me do just that... but I will need some materials that only an adventurer like you can obtain.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;These will do the trick! Capturing these dreams is sure to unlock their secrets, and perhaps bring you great fortune as well.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Altar&#039;s Secret&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Glowing Blue Ice Eyes]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Glowing Blue Ice Eyes]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Frosted Feather]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Frosted Feather]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Glowing Blue Ice Eyes]] (any rarity) (2x) (Looted/Handled), Fetch [[Frosted Feather]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Self Made Luck&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I need one more thing... and I know it won&#039;t be easy to obtain, but with a few Luck Potions, however, you might manage it. Bring me a Wendigo Hoof, I will make it worth your time!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Yes! This is just what I needed to glimpse the other side... Oh, and here! Take this.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Dreamcatcher&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Potion of Luck\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Potion of Luck\u003C/span\u003E]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Wendigo&#039;s Hoof]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Wendigo&#039;s Hoof]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Potion of Luck\u003C/span\u003E]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x), Fetch [[Wendigo&#039;s Hoof]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Icy Fortune&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Frost Mountain is known to have piles of treasure, but only the most daring adventurers have ever laid eyes on them. That will be no problem for you though!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The treasure was yours from the start! Aren&#039;t you glad you trusted me?&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Self Made Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Treasure Hoard]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Treasure Hoard]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Treasure Hoard]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Dreamcatcher&amp;quot;,&lt;br /&gt;
                    &amp;quot;Self Made Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Icy Fortune&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Methods and Madness&amp;quot;: {&lt;br /&gt;
                &amp;quot;Frost Aid&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;An unattended injury in the bitter cold can cost you your life. My potions are the most effective treatment, but it would be wise to know basic first aid for when they are unavailable.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I hate to admit it, but my brother&#039;s methods have their uses after all. That said, my potions remain the superior option.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Icy Fortune&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Bandage]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Bandage]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Surgical Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Potion of Healing]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Potion of Healing]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Bandage]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x) (single session), Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x) (single session), Use Item [[Potion of Healing]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E250 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Sanctified Healing&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Divine power undeniably exists. Its limits, however, remain unclear to me. I have a simple experiment I would like you to undertake. Use the shrine. Experience that unknown force, even if only indirectly, and come back to me.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The power of the gods is greater than I initially thought. Interesting. I need to look further into this.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Frost Aid&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Shrine of Health]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Shrine of Health]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Shrine of Health]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Precise as Ice&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;A somewhat unusual request, I admit, but I have recently developed an interest in the physical properties of giants. I would like to run a simple experiment. Would you bring me a few of their toes for research?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I much appreciate your intrepidness. Your deeds are making valuable contributions to the advancements of knowledge.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Sanctified Healing&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Giant Toe]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Giant Toe]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Giant Toe]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Frost Aid&amp;quot;,&lt;br /&gt;
                    &amp;quot;Sanctified Healing&amp;quot;,&lt;br /&gt;
                    &amp;quot;Precise as Ice&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Land for Alchemy&amp;quot;: {&lt;br /&gt;
                &amp;quot;The First Experimental Materials&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;A place long hidden has finally revealed itself. This is truly delightful news. In lands where lava boils, rare creatures dwell that are seldom encountered. Each of them is worthy of experimentation, making it difficult to decide where to begin. Hm. For now, the shells of lava turtles will do nicely.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;As expected, it seems to possess a certain degree of resistance to fire. It is too early to draw a definitive conclusion, but further experimentation should make it clear. This should be sufficient to create a potion that prevents burns.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Precise as Ice&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Lava Turtle]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Lava Turtle]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Hardened Shell Fragment]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Hardened Shell Fragment]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Lava Turtle]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x), Fetch [[Hardened Shell Fragment]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Dangerous Applications&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;To most adventurers, slimes are little more than a nuisance, but from an alchemical perspective they are an excellent resource. Not a single part of their bodies goes to waste. They produce various essences according to their innate nature, an especially useful property. Lava slimes should contain magma essence, so bring me some.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The heat is remarkable. Mishandling this could easily cause burns. Hm, what if an explosive property were added to it. Smaller than a Smaller than an Explosive Bottle, yet far more powerful. It would certainly be worth researching.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The First Experimental Materials&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Lava Slime]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Lava Slime]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Magma Essence]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Magma Essence]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Lava Slime]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x), Fetch [[Magma Essence]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E250 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;For Safe Experimentation&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Spirits only manifest in places saturated with primal power. The appearance of a fire spirit is proof that the Firedeep is filled with intense heat. This is very good news for us. There is a pure ember that can be obtained from a fire spirit. It&#039;s known to burn much longer than what one might expect. Retrieve some for me.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. In alchemy, the temperature of fire is just as important. Maintaining a stable temperature over a long period is especially difficult. Thanks to these embers, future experiments should proceed much more smoothly. Thank you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Dangerous Applications&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fire Spirit]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fire Spirit]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Flickering Ember]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Flickering Ember]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Fire Spirit]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x), Fetch [[Flickering Ember]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The First Experimental Materials&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dangerous Applications&amp;quot;,&lt;br /&gt;
                    &amp;quot;For Safe Experimentation&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Beyond The Threshold Of Darkness&amp;quot;: {&lt;br /&gt;
                &amp;quot;Critical Care&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have discovered that maggots and mold can serve as ingredients in healing potions. Difficult to believe, I know. Bring them to me and I will show you myself.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Interesting, is it not? I cannot say exactly why, but it clearly seems to possess properties that inhibit decay. I need to look further into this.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;For Safe Experimentation&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Surgical Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Maggots]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Maggots]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Moldy Bread]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Moldy Bread]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Fetch [[Maggots]] (any rarity) (5x) (Looted/Handled), Fetch [[Moldy Bread]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Purging Darkness&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The forces of darkness grow ever stronger, and that concerns me. You are already as good as our only hope. Face them, adventurer. And if you are injured in battle, do not forget to use the potions I have made.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. I am glad what I made was able to keep you in one piece.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Critical Care&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Cockatrice]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Cockatrice]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Living Statue]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Living Statue]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Death Skull]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Death Skull]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (7x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Cockatrice]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x), Kill [[Living Statue]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x), Kill [[Death Skull]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (7x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Stone And Bones&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Alas, I have a final task to ask of you. There&#039;s a door, marked by stone or bones. Beyond this door is an ancient evil who must be vanquished.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Amazing job! Keep exploring, keep learning, and who knows what other secrets you might uncover.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Purging Darkness&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Lich]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Lich]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Lich]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Critical Care&amp;quot;,&lt;br /&gt;
                    &amp;quot;Purging Darkness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Stone And Bones&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Paths Whispered by the Tides&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mysterious Vine&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There are things that grow only in the harsh reaches of the Blue Maelstrom. Among them, the Saltvine is not consumed by the mouth, but by the mind. The Tidewalkers have known this truth since ancient days. When they perform their rites, they burn the vine and breathe its smoke. Adventurer, bring me a few strands of it as well.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Mmm... a powerful presence lingers here. The sound of waves, and faint whispers left behind... If your inner eye were open, you too might hear them one day. And now, I must do what I can with this.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Stone And Bones&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Saltvine]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Saltvine]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Saltvine]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;300 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Traces of the Blessing&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Surviving the tempestuous sea is no small matter, even for monsters. It is said the Tidewalkers place enchanted necklaces upon the warriors who return from the maelstrom, gifts woven with a shaman&#039;s blessing. The warrior protects the shaman, and the shaman shields the tribe. I wonder what truths lie hidden within such a blessing. I will need a few items, worn and weathered by their hands.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Hmm... this is a very old kind of magic. Both the necklace and the fragment carry similar traces. This enchantment protects its bearer and strengthens the bond of trust between them. It seems well-suited to bind a tribe together as one. But I will need to study it further before I can say more.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Mysterious Vine&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Seaweed Necklace]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Seaweed Necklace]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Etched Wand Fragment]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Etched Wand Fragment]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Seaweed Necklace]] (any rarity) (3x), Fetch [[Etched Wand Fragment]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;350 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Judge of the Deep&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The great white shark is both warden and judge of the sea. If you intend to keep venturing out upon the waters, you must beware of them. These beasts show no mercy to those who trespass into their domain. Strike them down before they sink their teeth into you. I know you can do it. Now go, adventurer... and bring me the spoils of your victory.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done, adventurer. The warden sleeps, and you have endured the trial of the tides. Now the sea shall remember your name...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Traces of the Blessing&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[White Shark Fin]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[White Shark Fin]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[White Shark Hide]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[White Shark Hide]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[White Shark Tooth]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[White Shark Tooth]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[White Shark Fin]] (any rarity) (1x), Fetch [[White Shark Hide]] (any rarity) (1x), Fetch [[White Shark Tooth]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;350 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Mysterious Vine&amp;quot;,&lt;br /&gt;
                    &amp;quot;Traces of the Blessing&amp;quot;,&lt;br /&gt;
                    &amp;quot;Judge of the Deep&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Alignment&amp;quot;: {&lt;br /&gt;
                &amp;quot;Clearing The Way&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The late king installed Wall Spikes throughout The Forgotten Castle to keep wanderers away. With a little luck, I believe you could disarm them for safe passage. Just remember, sometimes, you have to create your own luck.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I told you, a little luck can make anything easier! The path may seem clear now, but I can&#039;t shake an uneasy feeling about what lies ahead...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Judge of the Deep&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Wall Spike]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Wall Spike]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Potion of Luck\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Potion of Luck\u003C/span\u003E]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Wall Spike]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x), Use Item [[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Potion of Luck\u003C/span\u003E]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Remnants of the Inferno&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Demons with wicked souls and their hounds guard every corner of the Inferno... Because of them, we have yet to truly gaze into its depths... To draw even a little closer to the secrets of that dreadful place, I require an item bound to it. Could you bring me something tied to those fiends?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This aura of the demon... For an ordinary soul, merely being near it would bring peril... First, I must determine what these ominous fluids shrouding it actually are. You have done well.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Clearing The Way&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Thick Forefoot]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Thick Forefoot]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Thick Forefoot]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Source of Evil&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The item you brought last time proved most helpful. Yet to examine the depths of the Inferno more closely, I require more wicked relics bound to that place. If you aid me, we shall draw one step closer to uncovering the source of this evil. Clear away all that stands in your path.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The aura that emanates from here... it feels like evil itself. I have never encountered anything quite like it before. Yet it may be the only thread by which hope can be reclaimed.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Remnants of the Inferno&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Giant Horn]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Giant Horn]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Abomination]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Abomination]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Crossbowman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Crossbowman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Spearman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Spearman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Giant Horn]] (any rarity) (1x) (Looted/Handled), Kill [[Abomination]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x), Kill [[Skeleton Crossbowman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x), Kill [[Skeleton Spearman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Clearing The Way&amp;quot;,&lt;br /&gt;
                    &amp;quot;Remnants of the Inferno&amp;quot;,&lt;br /&gt;
                    &amp;quot;Source of Evil&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Not For The Weak&amp;quot;: {&lt;br /&gt;
                &amp;quot;Secrets and Vermin&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There are rumors that some of the statues among the Ruins can be manipulated. I would be grateful if you could investigate the secrets hidden within them. And while you&#039;re at it, could you also deal with the giant worms? Those disgusting creatures devour everything in their path, including my alchemical ingredients.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;So the rumors were true. A hidden lever, how fascinating. The Ruins still hold many secrets beyond our understanding. Ah, and thank you for dealing with the worms. Those wretched creatures are of no benefit to our lives, especially the larger ones.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Source of Evil&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Hidden Statue Lever]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Hidden Statue Lever]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Giant Worm]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Giant Worm]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Hidden Statue Lever]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Giant Worm]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Vials and Venom&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Ah, there you are! The Ruins are infested with eight-legged artisans. Time to make a mess of their nests, because their venom has been seeping into my alchemical ingredients, contaminating everything I work with. I need those pots destroyed before their poison spoils another batch of my precious brews!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done! With those spider pots destroyed, my alchemical experiments are back on track. Now I can work without the fear of toxins creeping into my concoctions.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Secrets and Vermin&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 13,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Spider Pot]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Destroy&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Destroy [[Spider Pot]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (13x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Destroy [[Spider Pot]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (13x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Endure And Prevail&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Here, amidst the darkness and chaos, your mettle will be tested as you strive to survive against the odds. During your journey do what you can to rid the area of any Skeletons in your path!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;In the damp recesses of this place, you&#039;ve emerged victorious once more. Keep your spirit ablaze, for greater challenges lie ahead.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Vials and Venom&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 6,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (6x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 44,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Undead]] [[Skeleton]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Undead]] [[Skeleton]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (44x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (6x), Kill [[Undead]] [[Skeleton]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (44x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Secrets and Vermin&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vials and Venom&amp;quot;,&lt;br /&gt;
                    &amp;quot;Endure And Prevail&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Alchemist&#039;s Concern&amp;quot;: {&lt;br /&gt;
                &amp;quot;Verification of Medical Supplies&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;More and more people are using the medical supplies found in the dungeon without hesitation. I told them not to use unverified items, but no one seems to listen. I would prefer they use my potions, but I cannot force them. At the very least, I want to ensure their safety. Help me with this. Use as many of these dungeon-sourced medical supplies as possible and report back.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;How was it? Did your condition worsen in any way? Hm, truly fine you say. That is interesting in its own way. If it is effective, I suppose I cannot stop people from using it. I will look into whether there are any other effects.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Endure And Prevail&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 25,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Bandage]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Bandage]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (25x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Surgical Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Bandage]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (25x), Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Whose Scream Is It?&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Strange rumors have been spreading recently. They say screams can be heard throughout the Forgotten Castle. Of course, that place has never been silent—I know that well. However... they claim these are the screams of a woman. Yet, there were no female adventurers present. Could you verify whether this is merely a rumor or something real?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Are you saying you heard nothing at all? ...I see. Very well. I asked you to investigate just in case, but perhaps finding nothing is actually for the best. At the very least, I hope the leathersmith never hears of these rumors.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Verification of Medical Supplies&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Square A&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Square A module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Pyramid&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Pyramid module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Brimstone Bridge&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Brimstone Bridge module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Square A module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Pyramid module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Brimstone Bridge module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Worth of the Dungeon&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I am considering ways to repurpose the fabrics recovered from the dungeon. Since many adventurers are already using dungeon-sourced medical supplies without hesitation, I wonder if other materials could also be of use. If I find something suitable, it could help compensate for the shortage of resources. I would appreciate it if you could gather as many different types of fabric as possible.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thanks to you, I&#039;ll have enough materials to experiment with for a while. I only hope that at least one of these fabrics proves useful as a resource. First, I&#039;ll need to boil them thoroughly to cleanse them.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Whose Scream Is It?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Old Cloth]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Old Cloth]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Enchanted Dark Fabric]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Enchanted Dark Fabric]] (any rarity) (7x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Old Bloody Bandage]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Old Bloody Bandage]] (any rarity) (7x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Spectral Fabric]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Spectral Fabric]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Old Cloth]] (any rarity) (10x) (Looted/Handled), Fetch [[Enchanted Dark Fabric]] (any rarity) (7x) (Looted/Handled), Fetch [[Old Bloody Bandage]] (any rarity) (7x) (Looted/Handled), Fetch [[Spectral Fabric]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Verification of Medical Supplies&amp;quot;,&lt;br /&gt;
                    &amp;quot;Whose Scream Is It?&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Worth of the Dungeon&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Path to the Inferno&amp;quot;: {&lt;br /&gt;
                &amp;quot;Expedition into the Inferno&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Many adventurers struggle to navigate the exact paths of the Inferno. The landscape constantly shifts, throwing travelers into confusion. If you could map out the paths of the Inferno, it would be of great help.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you for your efforts. The underworld is dreadful, but it is also a place where we can find things of great value. That is why we must continue our exploration.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Worth of the Dungeon&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Brimstone Falls&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Brimstone Falls module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Hellcross Bridge&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Hellcross Bridge module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Doom Cage&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Doom Cage module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Drain&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Drain module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Brimstone Falls module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Hellcross Bridge module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Doom Cage module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Drain module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Inferno Obstructors&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Great demons are obstructing my descent into the Inferno. Deal with them, if you must. All at once. That way, the path might stay safe for a while. Keep that in mind. It&#039;s important.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I have always known of your skill, but seeing you return unharmed is still a relief. Now that the demon of the Inferno has fallen, let us continue our expedition into the deeper depths.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Expedition into the Inferno&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Berserker]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Berserker]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Demon Berserker]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A King Once Past&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Echoes have been heard deep below The Forgotten Castle... I dare not believe it, but it may be the ghost of the long-lost king. Freeing his soul could finally break the demonic curse that has plagued the castle for generations.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;A triumph beyond measure! The king&#039;s soul is finally at peace, and I could feel the air itself grow lighter. You&#039;ve accomplished more than I could ever repay, but I hope this reward brings you some measure of gratitude.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Inferno Obstructors&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ghost King]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ghost King]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Ghost King]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Expedition into the Inferno&amp;quot;,&lt;br /&gt;
                    &amp;quot;Inferno Obstructors&amp;quot;,&lt;br /&gt;
                    &amp;quot;A King Once Past&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Beyond Appearances&amp;quot;: {&lt;br /&gt;
                &amp;quot;Same, Yet Different&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Even within the Inferno, there are things that can be put to use. Brimstone in particular has long served as a key material in alchemy. I would like to know if the brimstone of the Inferno shares properties with the brimstone I am familiar with. Bring me some. I will compare them myself.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You have my thanks. As expected, this differs from common brimstone. The demons of the Inferno must be destroyed, but there is no reason to discard what they leave behind. If handled properly, it will prove useful.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A King Once Past&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Brimstone]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Brimstone]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Brimstone]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Born of the Inferno&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The environment of the Inferno is harsh for any human. Yet demons have adapted to thrive within it. I suspect their bodies differ in kind from the creatures of the surface. I would see this for myself. Bring me something fit to serve as a specimen.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Intriguing. It seems the environment one endures is of great importance. Even so, each specimen may adapt in its own way. This will require further study.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Same, Yet Different&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Demon Wing Membrane]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Demon Wing Membrane]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Scout]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Scout]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Demon Wing Membrane]] (any rarity) (5x) (Looted/Handled), Kill [[Demon Scout]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Corrupted Form&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Some demons persist in a form that is grotesquely twisted. It occurred to me this may not be mere mutation, but a kind of infection. It may even be tied to the plague. Slay one of these warped creatures and bring me a piece of it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Intriguing. The tissue resembles necrosis caused by plague, yet it persists in an abnormal state. A human would have died long ago. This is worth studying. With some fortune, we may finally find a cure.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Born of the Inferno&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Misshapen Blade Shard]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Misshapen Blade Shard]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Misshapen Blade Shard]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Same, Yet Different&amp;quot;,&lt;br /&gt;
                    &amp;quot;Born of the Inferno&amp;quot;,&lt;br /&gt;
                    &amp;quot;Corrupted Form&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Traces of the Inferno&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Binding Mark&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The marks they bear have a most intriguing structure. They are not mere symbols, but something closer to a device that binds both will and body. Under its influence, fiendlings are subject to the will of higher demons. This is a forbidden art among men... which only makes it more valuable. Bring me a few. I would see them for myself.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Hm... far more refined than I expected. This is not mere control, but something closer to reshaping the consciousness itself. With a structure like this... the range of applications could be quite broad. Further experimentation will be required.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Corrupted Form&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fiendling Crusher]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fiendling Crusher]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fiendling Slasher]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fiendling Slasher]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Brand of the Subservient]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Brand of the Subservient]] (any rarity) (8x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Fiendling Crusher]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x), Kill [[Fiendling Slasher]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x), Fetch [[Brand of the Subservient]] (any rarity) (8x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Limits of Control&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;We must determine whether these marks are found only on lesser demons. To bind a stronger one, the structure would have to be far more complex. Go deeper into the Inferno and slay the more formidable kind, then confirm it for me. If any trace of the mark remains, it should not be difficult to find.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Did anything stand out? ...Nothing, I see. A pity. If complete control had already been achieved, they would have spread far beyond their current bounds. Which means the process is still incomplete. I will continue my experiments with what I have.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Binding Mark&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Hell Hunter]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Hell Hunter]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Berserker]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Berserker]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ghoul]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ghoul]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Hell Hunter]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x), Kill [[Demon Berserker]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x), Kill [[Ghoul]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Remnants of Death&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Objects that brush against death retain a great deal of residue. Those steeped in blood all the more so. Most would shun them as unsettling... to me they are specimens worth observing. I require such items. Will you bring them to me?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Excellent. This will be quite useful. Do not look at me that way. All of this is merely a necessary step toward better results. There is work that must be done. I will not forget your efforts.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Limits of Control&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Hell Hunter&#039;s Curved Blade]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Hell Hunter&#039;s Curved Blade]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Hell Hunter&#039;s Curved Blade]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E300 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Binding Mark&amp;quot;,&lt;br /&gt;
                    &amp;quot;Limits of Control&amp;quot;,&lt;br /&gt;
                    &amp;quot;Remnants of Death&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Clearer Picture&amp;quot;,&lt;br /&gt;
                &amp;quot;Endless Inquiry&amp;quot;,&lt;br /&gt;
                &amp;quot;Pending Diagnosis&amp;quot;,&lt;br /&gt;
                &amp;quot;Dark Omens&amp;quot;,&lt;br /&gt;
                &amp;quot;The Darkness Within&amp;quot;,&lt;br /&gt;
                &amp;quot;Other Solutions&amp;quot;,&lt;br /&gt;
                &amp;quot;Always Intrigued&amp;quot;,&lt;br /&gt;
                &amp;quot;Beneath the Ice&amp;quot;,&lt;br /&gt;
                &amp;quot;Knowing The Unknown&amp;quot;,&lt;br /&gt;
                &amp;quot;Methods and Madness&amp;quot;,&lt;br /&gt;
                &amp;quot;Land for Alchemy&amp;quot;,&lt;br /&gt;
                &amp;quot;Beyond The Threshold Of Darkness&amp;quot;,&lt;br /&gt;
                &amp;quot;Paths Whispered by the Tides&amp;quot;,&lt;br /&gt;
                &amp;quot;The Alignment&amp;quot;,&lt;br /&gt;
                &amp;quot;Not For The Weak&amp;quot;,&lt;br /&gt;
                &amp;quot;The Alchemist&#039;s Concern&amp;quot;,&lt;br /&gt;
                &amp;quot;The Path to the Inferno&amp;quot;,&lt;br /&gt;
                &amp;quot;Beyond Appearances&amp;quot;,&lt;br /&gt;
                &amp;quot;Traces of the Inferno&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
            &amp;quot;Heavy Leather Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Horseman&#039;s Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Armourer&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Sell&amp;quot;,&lt;br /&gt;
            &amp;quot;Craft&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {&lt;br /&gt;
            &amp;quot;0/1&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armet&amp;quot;,&lt;br /&gt;
                &amp;quot;Barbuta Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Chapel De Fer&amp;quot;,&lt;br /&gt;
                &amp;quot;Gjermundbu&amp;quot;,&lt;br /&gt;
                &amp;quot;Hounskull&amp;quot;,&lt;br /&gt;
                &amp;quot;Kettle Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;Viking Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Visored Barbuta Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Spangenhelm&amp;quot;,&lt;br /&gt;
                &amp;quot;Sallet&amp;quot;,&lt;br /&gt;
                &amp;quot;Open Sallet&amp;quot;,&lt;br /&gt;
                &amp;quot;Visored Sallet&amp;quot;,&lt;br /&gt;
                &amp;quot;Norman Nasal Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Crusader Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Topfhelm&amp;quot;,&lt;br /&gt;
                &amp;quot;Great Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Heavy Gauntlets&amp;quot;,&lt;br /&gt;
                &amp;quot;Light Gauntlets&amp;quot;,&lt;br /&gt;
                &amp;quot;Plate Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Northern Full Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Ornate Jazerant&amp;quot;,&lt;br /&gt;
                &amp;quot;Grand Brigandine&amp;quot;,&lt;br /&gt;
                &amp;quot;Heavy Gambeson&amp;quot;,&lt;br /&gt;
                &amp;quot;Crusader Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;Champion Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;Templar Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;Fine Cuirass&amp;quot;,&lt;br /&gt;
                &amp;quot;Dark Plate Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;Dark Cuirass&amp;quot;,&lt;br /&gt;
                &amp;quot;Plate Pants&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;25/2&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armet&amp;quot;,&lt;br /&gt;
                &amp;quot;Barbuta Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Chapel De Fer&amp;quot;,&lt;br /&gt;
                &amp;quot;Gjermundbu&amp;quot;,&lt;br /&gt;
                &amp;quot;Hounskull&amp;quot;,&lt;br /&gt;
                &amp;quot;Kettle Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;Viking Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Visored Barbuta Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Spangenhelm&amp;quot;,&lt;br /&gt;
                &amp;quot;Sallet&amp;quot;,&lt;br /&gt;
                &amp;quot;Open Sallet&amp;quot;,&lt;br /&gt;
                &amp;quot;Visored Sallet&amp;quot;,&lt;br /&gt;
                &amp;quot;Norman Nasal Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Crusader Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Topfhelm&amp;quot;,&lt;br /&gt;
                &amp;quot;Great Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Heavy Gauntlets&amp;quot;,&lt;br /&gt;
                &amp;quot;Light Gauntlets&amp;quot;,&lt;br /&gt;
                &amp;quot;Plate Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Northern Full Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Ornate Jazerant&amp;quot;,&lt;br /&gt;
                &amp;quot;Grand Brigandine&amp;quot;,&lt;br /&gt;
                &amp;quot;Heavy Gambeson&amp;quot;,&lt;br /&gt;
                &amp;quot;Crusader Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;Champion Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;Templar Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;Fine Cuirass&amp;quot;,&lt;br /&gt;
                &amp;quot;Dark Plate Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;Dark Cuirass&amp;quot;,&lt;br /&gt;
                &amp;quot;Plate Pants&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {&lt;br /&gt;
            &amp;quot;Cobalt Heavy Gauntlet&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Heavy Gauntlets-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Cobalt Ingot-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Heavy Gauntlet&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather me some cobalt ingots and I will Smelt, shape and craft you the most amazing wears.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Dependable and premium craftsmanship, delivered on time!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Boots-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Cobalt Ingot-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Plate Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather me some cobalt ingots and I will Smelt, shape and craft you the most amazing wears.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Dependable and premium craftsmanship, delivered on time!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Viking Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Viking Helm-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Cobalt Ingot-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Viking Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather me some cobalt ingots and I will Smelt, shape and craft you the most amazing wears.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Dependable and premium craftsmanship, delivered on time!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Chapel De Fer&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Chapel De Fer-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Cobalt Ingot-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Chapel De Fer&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather me some cobalt ingots and I will Smelt, shape and craft you the most amazing wears.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Dependable and premium craftsmanship, delivered on time!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Pants-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Cobalt Ingot-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Plate Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather me some cobalt ingots and I will Smelt, shape and craft you the most amazing wears.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Dependable and premium craftsmanship, delivered on time!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Templar Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Templar Armor-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Cobalt Ingot-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Templar Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather me some cobalt ingots and I will Smelt, shape and craft you the most amazing wears.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Dependable and premium craftsmanship, delivered on time!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Heavy Gauntlets-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Rubysilver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Gauntlets&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather me some cobalt ingots and I will Smelt, shape and craft you the most amazing wears.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Now that there is a beautiful piece of armor!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Rubysilver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Plate Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;How about I make you a brilliant crimson piece of armor!&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Now that there is a beautiful piece of armor!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Barbuta Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Barbuta Helm-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Rubysilver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Barbuta Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;How about I make you a brilliant crimson piece of armor!&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Now that there is a beautiful piece of armor!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Pants-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Rubysilver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Plate Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;How about I make you a brilliant crimson piece of armor!&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Now that there is a beautiful piece of armor!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Cuirass&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Fine Cuirass-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Rubysilver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Cuirass&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;How about I make you a brilliant crimson piece of armor!&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Now that there is a beautiful piece of armor!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Hounskull&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Hounskull-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Ruby-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Blue Sapphire-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Emerald-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Hounskull&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;With your Gold ingots, I will forge wares that weave luxury into every detail.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The Gold wares are complete, each piece reflecting luxury and artistry.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Armet&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Armet-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Ruby-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Blue Sapphire-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Emerald-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Armet&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;With your Gold ingots, I will forge wares that weave luxury into every detail.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The Gold wares are complete, each piece reflecting luxury and artistry.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Gjermundbu&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Gjermundbu-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Ruby-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Blue Sapphire-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Emerald-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Gjermundbu&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;With your Gold ingots, I will forge wares that weave luxury into every detail.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The Gold wares are complete, each piece reflecting luxury and artistry.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Plate&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Fine Cuirass-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Gold Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Ruby-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Blue Sapphire-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Emerald-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Plate&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;With your Gold ingots, I will forge wares that weave luxury into every detail.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The Gold wares are complete, each piece reflecting luxury and artistry.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Pants-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Gold Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Plate Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;With your Gold ingots, I will forge wares that weave luxury into every detail.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The Gold wares are complete, each piece reflecting luxury and artistry.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Heavy Gauntlets-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Gold Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Gauntlets&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;With your Gold ingots, I will forge wares that weave luxury into every detail.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The Gold wares are complete, each piece reflecting luxury and artistry.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Plate Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;With your Gold ingots, I will forge wares that weave luxury into every detail.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The Gold wares are complete, each piece reflecting luxury and artistry.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Kettle Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Kettle Hat-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Copper Ingot-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Kettle Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather up those Copper ingots and bring them here. I&#039;ll put my skills to work and create Copper wares that are useful.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your Copper wares are ready. Robust and finely made, they stand as a testament to premium craftsmanship.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Sanctum Plate Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Dark Plate Armor-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Copper Ingot-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Sanctum Plate Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather up those Copper ingots and bring them here. I&#039;ll put my skills to work and create Copper wares that are useful.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your Copper wares are ready. Robust and finely made, they stand as a testament to premium craftsmanship.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Pants-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Copper Ingot-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Plate Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather up those Copper ingots and bring them here. I&#039;ll put my skills to work and create Copper wares that are useful.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your Copper wares are ready. Robust and finely made, they stand as a testament to premium craftsmanship.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Heavy Gauntlets-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Copper Ingot-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Gauntlets&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather up those Copper ingots and bring them here. I&#039;ll put my skills to work and create Copper wares that are useful.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your Copper wares are ready. Robust and finely made, they stand as a testament to premium craftsmanship.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Boots-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Copper Ingot-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Plate Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather up those Copper ingots and bring them here. I&#039;ll put my skills to work and create Copper wares that are useful.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your Copper wares are ready. Robust and finely made, they stand as a testament to premium craftsmanship.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Crusader Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Crusader Helm-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Crusader Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Advance and witness the might of Froststone. Deliver your ore, and I will fashion armor as impervious as the eternal ice.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your armor is now ready. Infused with the essence of Froststone, offering icy resilience akin to the endless polar night.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Norman Nasal Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Norman Nasal Helm-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Norman Nasal Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Advance and witness the might of Froststone. Deliver your ore, and I will fashion armor as impervious as the eternal ice.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your armor is now ready. Infused with the essence of Froststone, offering icy resilience akin to the endless polar night.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Abyss Plate Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Fine Cuirass-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Abyss Plate Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Advance and witness the might of Froststone. Deliver your ore, and I will fashion armor as impervious as the eternal ice.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your armor is now ready. Infused with the essence of Froststone, offering icy resilience akin to the endless polar night.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Pants-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Plate Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Advance and witness the might of Froststone. Deliver your ore, and I will fashion armor as impervious as the eternal ice.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your armor is now ready. Infused with the essence of Froststone, offering icy resilience akin to the endless polar night.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Heavy Gauntlets-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Froststone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Gauntlets&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Advance and witness the might of Froststone. Deliver your ore, and I will fashion armor as impervious as the eternal ice.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your armor is now ready. Infused with the essence of Froststone, offering icy resilience akin to the endless polar night.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Plate Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Advance and witness the might of Froststone. Deliver your ore, and I will fashion armor as impervious as the eternal ice.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your armor is now ready. Infused with the essence of Froststone, offering icy resilience akin to the endless polar night.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spiked Gauntlet&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Heavy Gauntlets-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Dog Collar-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Bat Claw-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Iron Ingot-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Spiked Gauntlet&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, adventurer! If you need something, just let me know. I may not look it, but I&#039;m pretty good at what I do.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;All set. I think this one turned out pretty well. Don&#039;t you think?&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Spangenhelm&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Spangenhelm-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Spangenhelm&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Tidestone, and I&#039;ll make you an armor so light you&#039;ll move through the water like it&#039;s air.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here&#039;s your armor. It should hold strong, even under the pressure of the sea.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Visored Sallet&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Visored Sallet-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Visored Sallet&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Tidestone, and I&#039;ll make you an armor so light you&#039;ll move through the water like it&#039;s air.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here&#039;s your armor. It should hold strong, even under the pressure of the sea.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Scaled Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Scaled Armor-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Tidestone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Scaled Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Tidestone, and I&#039;ll make you an armor so light you&#039;ll move through the water like it&#039;s air.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here&#039;s your armor. It should hold strong, even under the pressure of the sea.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Pants-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Tidestone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Plate Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Tidestone, and I&#039;ll make you an armor so light you&#039;ll move through the water like it&#039;s air.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here&#039;s your armor. It should hold strong, even under the pressure of the sea.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Light Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Light Gauntlets-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Light Gauntlets&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Tidestone, and I&#039;ll make you an armor so light you&#039;ll move through the water like it&#039;s air.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here&#039;s your armor. It should hold strong, even under the pressure of the sea.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Plate Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Tidestone, and I&#039;ll make you an armor so light you&#039;ll move through the water like it&#039;s air.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here&#039;s your armor. It should hold strong, even under the pressure of the sea.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Chapel De Fer&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Chapel De Fer-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Chapel De Fer&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian, and I&#039;ll craft you armor that is smooth as glass, yet solid and unyielding.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here&#039;s your armor. Its deep violet hue will enhance your bearing with a refined presence.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Dark Plate Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Dark Plate Armor-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Dark Plate Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian, and I&#039;ll craft you armor that is smooth as glass, yet solid and unyielding.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here&#039;s your armor. Its deep violet hue will enhance your bearing with a refined presence.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Champion Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Champion Armor-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Champion Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian, and I&#039;ll craft you armor that is smooth as glass, yet solid and unyielding.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here&#039;s your armor. Its deep violet hue will enhance your bearing with a refined presence.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Pants-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Plate Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian, and I&#039;ll craft you armor that is smooth as glass, yet solid and unyielding.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here&#039;s your armor. Its deep violet hue will enhance your bearing with a refined presence.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Heavy Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Heavy Gauntlets-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Heavy Gauntlets&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian, and I&#039;ll craft you armor that is smooth as glass, yet solid and unyielding.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here&#039;s your armor. Its deep violet hue will enhance your bearing with a refined presence.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Plate Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Plate Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian, and I&#039;ll craft you armor that is smooth as glass, yet solid and unyielding.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here&#039;s your armor. Its deep violet hue will enhance your bearing with a refined presence.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Cobalt Ore-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;There is a familiar face! Supply me with some Cobalt ore and I will quickly turn them into pure Cobalt ingots.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Now that&#039;s a wonderful metal! There is nothing quite like shimmering Cobalt.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copper Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Copper Ore-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copper Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;In need of refined Copper? Provide me with the ore, and I&#039;ll smelt and craft it into high-quality copper ingots. Let&#039;s get started.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your copper ingots are ready. Smooth, strong, and shining. Ready for use!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Froststone Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Froststone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Froststone Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You wish to meld ice and stone into something extraordinary? Even the improbable is possible in my seasoned hands.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Ah, an exceptional meld of froststone that even the Frost Giants would respect and utilize in their crafts.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Gold Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Supply me with gold ore and with skilled hands, I will smelt you pure gold ingots, traveler.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Now there is a metal of beauty! Gleaming gold ingots, smelted in marvelous quality.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Iron Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Iron Ore-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Iron Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome back! If you have Iron ore, I can work my magic and turn it into top-quality Iron ingots. Just leave it to me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;These Iron ingots turned out perfectly! Strong, reliable, and ready for use. Iron like this is hard to come by.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Did you bring obsidian ore? If you hand it over to me, I&#039;ll refine it into a high-quality obsidian ingot by removing the impurities.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The obsidian ingot is ready. Take a look at its smooth, light-reflecting surface.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Rubysilver Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;It always amazes me that you can extract such a magical metal from such ugly stone.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Now that there is an amazing metal! There is nothing quite like pure elegant Rubysilver.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Silver Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;60-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Silver Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome! Bring me your silver coins or ore and I&#039;ll work them into pristine ingots.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here you go, beautiful right? Silver has a charm all its own.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidestone Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidestone Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;In need of refined Tidestone? Bring me the raw ore, and I will forge it into high-quality Tidestone ingots.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The Tidestone ingot is complete. Items forged from this ingot will perform especially well underwater.&amp;quot;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Second Chances&amp;quot;: {&lt;br /&gt;
                &amp;quot;Forged from Ruin&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The world doesn&#039;t give second chances. Trust me, I&#039;ve seen it take everything from people. Cobalt is a rare metal—used to forge weapons and armor that can help one survive in otherwise dire situations. Too many adventurers and warriors come to me thinking they can rely on luck, and they end up as nothing but wreckage. Bring me the ore, and we&#039;ll craft something with strength that won&#039;t break when everything else does.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Impressive. This metal is just the start. The armor I&#039;ll craft with it will be something worth relying on. It&#039;s not just about the steel—it&#039;s about what it represents. It&#039;s strength, it&#039;s survival... it&#039;s knowing what this world can do, and preparing for it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Cobalt Ore]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Cobalt Ore]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Cobalt Ore]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Damned Survivor&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;m dealing with something I wouldn&#039;t wish on my worst enemy. My wife was taken—pulled from me by a dark force that I couldn&#039;t fight. I thought I&#039;d never see her again. But she&#039;s back, though not in the way I&#039;d hoped. Things were done to her—things that should never happen to anyone. I&#039;ve spoken to someone who may have answers, but first, I need to gather certain items, things that might help us help her.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;My wife was tortured, branded like livestock, forced into rituals that I can hardly describe. They cut her, bled her, and left her for dead. When I found her, she was a shell—her body marked with symbols, her soul broken. I thought I could save her, but I&#039;m not sure anymore. The woman I married is gone, replaced by someone who looks like her, but isn&#039;t. If you can help, maybe... just maybe, I&#039;ll get her back.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Forged from Ruin&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Zombie]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Zombie]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Giant Dragonfly]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Giant Dragonfly]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Zombie]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x), Kill [[Giant Dragonfly]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Slipping Away&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I can&#039;t bear to watch her slip away. I&#039;m gathering a few of my comrades to join me, but I won&#039;t ask them to help without making sure they&#039;re ready. We need armor—armor that will hold up against what&#039;s waiting for us. The clock&#039;s ticking, and I don&#039;t think she has much time left.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This is a solid start, but we&#039;re not prepared yet. There&#039;s more to be done, and time isn&#039;t on our side. Come back later. I&#039;ve got to consult with the brothers and see if they&#039;ve discovered anything that might give us an edge.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Damned Survivor&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Armor&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Armor (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Armor (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Forged from Ruin&amp;quot;,&lt;br /&gt;
                    &amp;quot;Damned Survivor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Slipping Away&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Guiding Light&amp;quot;: {&lt;br /&gt;
                &amp;quot;Lobster Red&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Rubysilver Ore... that stuff&#039;s been known to make some of the most durable armor I&#039;ve ever seen... If you fetch me some, I might be able to make you something out of it in the future.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Yeah... this is the stuff... I&#039;ll see what I can do with this, but for now I need your help with a another matter.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Slipping Away&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Rubysilver Ore]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Rubysilver Ore]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Rubysilver Ore]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 Experience\u003Cbr\u003E75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Graveyard Shift&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;All kinds of adventurers have been buried in that old graveyard in the Ruins... Go check it out... you might even find something royal.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I hope it wasn&#039;t too dangerous out there... that place is notorious for grave robbers, But if I&#039;d told you that earlier, I doubt you would&#039;ve taken the journey.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Lobster Red&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Graveyard&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Graveyard module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Graveyard module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Something Supernatural&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Ruins have filled up with animated Slime and Wisps lately... please... can you deal with them before it gets out of hand?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I know it wasn&#039;t easy... but take this for your effort. It should be much easier to get inside the castle now.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Graveyard Shift&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Wisp]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Wisp]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Slime]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Slime]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Wisp]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x), Kill [[Slime]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Lobster Red&amp;quot;,&lt;br /&gt;
                    &amp;quot;Graveyard Shift&amp;quot;,&lt;br /&gt;
                    &amp;quot;Something Supernatural&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Armor to Withstand the Sea&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ore of the Blue Maelstrom&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There&#039;s an ore they say can only be found in the Blue Maelstrom. Could you get some for me? It&#039;s a new material, so I&#039;d love to go see it for myself... but I get awful seasickness, you see. So I&#039;ll leave it to you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You brought it back! I&#039;ve never seen ore with patterns like this before. I wonder if they&#039;ll still remain after it&#039;s been smelted. I need to get my hands on this new material. Let&#039;s see how far I can work it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Something Supernatural&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Tidestone Ore]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Tidestone Ore]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Tidestone Ore]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E175 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Shells and Spines&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I heard the creatures in the Blue Maelstrom have incredibly tough hides. Crab shells that don&#039;t even scratch under a blade, and sea urchin spines sharp enough to pierce metal armor. I suppose that&#039;s only natural, given how harsh the sea is out there. If you don&#039;t mind, could you bring me a few crab shells and urchin spines? I&#039;d like to see if they can be used to reinforce armor.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Hmm, tough, sharp... and still carrying the full scent of the sea. I can&#039;t use them as they are. I&#039;ll need to wash and dry them properly first. Still, I think I can make a decent piece of armor out of these.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Ore of the Blue Maelstrom&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Hard Crab Shell]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Hard Crab Shell]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Sharp Sea Urchin Spine]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Sharp Sea Urchin Spine]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Hard Crab Shell]] (any rarity) (2x) (Looted/Handled), Fetch [[Sharp Sea Urchin Spine]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Monsters Among the Waves&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Dangerous places tend to have dangerous monsters. The Tidewalkers may wield crude weapons, but their aggression is no joke. And since they can move between water and land, they&#039;re even more of a threat. If you want to explore the Blue Maelstrom safely, it would be best to clear them out. I can&#039;t go there myself... so please, adventurer. Take care of the Tidewalkers.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I&#039;m glad to see you&#039;ve returned in one piece. It&#039;s people like you that give meaning to the work I do. It makes me happy to know I was able to help, even just a little. I&#039;ll keep working to craft even sturdier armor from here on.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Shells and Spines&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Tidewalker Spearer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Tidewalker Spearer]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Tidewalker Clubfighter]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Tidewalker Clubfighter]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Tidewalker Shaman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Tidewalker Shaman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Tidewalker Spearer]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x), Kill [[Tidewalker Clubfighter]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x), Kill [[Tidewalker Shaman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E175 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Ore of the Blue Maelstrom&amp;quot;,&lt;br /&gt;
                    &amp;quot;Shells and Spines&amp;quot;,&lt;br /&gt;
                    &amp;quot;Monsters Among the Waves&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tough Stuff&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Difference in Craftsmanship&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Armor is not meant to be strong alone. Careful finishing is what truly matters. Small differences like that are what make armor last. Too many advanced crafting techniques have been lost, but I hear finely made items from long ago still remain in the Forgotten Castle. Could you bring me a few?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you. At a glance these may seem to have nothing to do with making armor, but they are crafted with remarkably fine and complex techniques. Examining them piece by piece will be good study for me.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Monsters Among the Waves&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Hourglass]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Hourglass]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Walking Cane]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Walking Cane]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Hourglass]] (any rarity) (2x) (Looted/Handled), Fetch [[Walking Cane]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Ale-Soaked Insights&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Last night, I had a bit too much to drink at the tavern and ended up speaking with the Fortune Teller. She gave me a cryptic message suggesting there might be something worth investigating around this location. I&#039;m not entirely convinced by her mumbo jumbo, but I figured it&#039;s worth a look. See if you can find anything unusual here.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I&#039;m glad you checked out the area. Although I&#039;m still skeptical about that fortune teller&#039;s cryptic message, it seems like there might be something to it after all.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Difference in Craftsmanship&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Stables&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Stables module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Stables module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Death&#039;s Knight&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;We stand on the brink of our greatest challenge yet, and your courage is needed more than ever. A spectral being wreaks havoc upon the Ruins, leaving destruction in its wake. I believe you are now prepared to face this evil and banish it once and for all.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You provided us with a moment&#039;s respite from the evil&#039;s reign on these lands... Thank you adventurer.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Ale-Soaked Insights&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Spectral Knight]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Spectral Knight]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Spectral Knight]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Difference in Craftsmanship&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ale-Soaked Insights&amp;quot;,&lt;br /&gt;
                    &amp;quot;Death&#039;s Knight&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Harsh Truth&amp;quot;: {&lt;br /&gt;
                &amp;quot;Infectious Inspection&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Some kind of infection is spreading rapidly, turning corpses into unspeakable horrors. If you can hunt down a few of these abominations and bring back some samples, our local surgeon might uncover the source of this plague.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;These samples are even more vile than I imagined... but they should be enough to trace the origin of this plague. If I uncover anything further, you&#039;ll be the first to know.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Death&#039;s Knight&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Infected Flesh]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Infected Flesh]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Old Bloody Bandage]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Old Bloody Bandage]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 25,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Zombie]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Zombie]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (25x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 25,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Mummy]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Mummy]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (25x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Infected Flesh]] (any rarity) (10x) (Looted/Handled), Fetch [[Old Bloody Bandage]] (any rarity) (10x) (Looted/Handled), Kill [[Zombie]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (25x), Kill [[Mummy]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (25x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Monsters and Traps&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The samples you brought back are covered in wounds. At first, I assumed they were marks of battle, but their consistent placement and size reveal them to be injuries caused by traps. Traps do not distinguish between adventurers and monsters, yet the creatures show no fear of them. Perhaps dismantling those metal constructs could provide some useful insight.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Was there nothing unusual? Ah, I see... No, never mind. It would be absurd for me to demand more from you when I haven&#039;t even set foot there myself. Still, thanks to you dismantling so many traps, others will have an easier time exploring the Crypts for a while. Thank you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Infectious Inspection&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Axe Trap]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Axe Trap]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Wall Spike]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Wall Spike]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Floor Spikes]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Floor Spikes]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Axe Trap]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x), Interact with [[Wall Spike]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x), Interact with [[Floor Spikes]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Deepening Suspicion&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;After hearing your report on the traps, a thought crossed my mind. Perhaps it&#039;s not just the traps—we might need to search the Crypts itself more thoroughly. After all, that entire place is nothing but a collection of problems. I don&#039;t have high expectations, but there&#039;s no harm in investigating further.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. Of course, I never expected to uncover the Crypts&#039; problems in a single attempt. If that were possible, the cause of this plague would have been solved long ago. Yet, I still can&#039;t shake the thought that the tomb itself is the source of the disease. Further investigation will be necessary.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Monsters and Traps&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Admirer&#039;s Room&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Admirer&#039;s Room module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Barracks&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Barracks module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Catacomb&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Catacomb module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Wheel&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Wheel module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;5&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Cliffs&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Cliffs module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;6&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Center Altar&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Center Altar module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;7&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Hallways&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Hallways module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;8&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Pyramid&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Pyramid module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;9&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Broken Bridge&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Broken Bridge module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;10&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Cistern&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Cistern module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;11&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Fishing Grounds&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Fishing Grounds module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;12&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Sewers&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Sewers module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;13&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Storeroom&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Storeroom module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;14&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Prisons B&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Prisons B module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;15&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Center Bridge&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Center Bridge module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Admirer&#039;s Room module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Barracks module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Catacomb module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Wheel module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Cliffs module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Center Altar module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Hallways module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Pyramid module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Broken Bridge module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Cistern module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Fishing Grounds module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Sewers module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Storeroom module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Prisons B module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Center Bridge module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Infectious Inspection&amp;quot;,&lt;br /&gt;
                    &amp;quot;Monsters and Traps&amp;quot;,&lt;br /&gt;
                    &amp;quot;Deepening Suspicion&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hammers, Rumors, and Blessings&amp;quot;: {&lt;br /&gt;
                &amp;quot;Armor That Stops It All&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I heard you fetched some top-quality weapons for the weaponsmith, and what&#039;s he planning to do with them, forge a blade that cuts through everything? Ha, then I can&#039;t just sit back and let him have all the fun. Adventurer, get me some fine armor pieces too, will you? I&#039;ll be the first to craft something that can block anything, yes, anything. Probably. Hopefully. Well... let&#039;s just say I&#039;ll try my best.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good heavens, these pieces are absolutely brilliant. The finish, especially, so fine and precise. Not a rough edge in sight, and the seams... you&#039;d hardly know where one piece ends and another begins unless you&#039;re squinting at it. This is going to be a real lesson for me. Thank you, truly.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Weapon That Pierces All&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic\u003C/span\u003E Armor&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic\u003C/span\u003E Armor (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic\u003C/span\u003E Armor (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Chilling Torch&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There&#039;s a rumor going around about torches in the Forgotten Castle lighting themselves. Good grief, I can understand a flame going out on its own, sure, but lighting itself? That&#039;s just nonsense. The monsters in that place are already more than enough trouble, and now it feels like the castle itself is turning into something out of a nightmare. Could you check on those torches for me? I really, really hope the rumors are just that... rumors.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You went and checked that many torches? I can&#039;t thank you enough for going above and beyond. Knowing you looked into it so thoroughly puts my mind at ease. Seems that strange little rumor really was just nonsense after all. Ha, I mean honestly, torches lighting themselves? What a thought!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Armor That Stops It All&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 50,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Torch]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Torch]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (50x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Torch]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (50x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Blessings Upon You!&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Shrines in dungeons are a good friend to any adventurer. Before the Forgotten Castle was swallowed by darkness, visitors used to stop and offer their prayers there as part of everyday life. Nowadays, those shrines are lending their strength to adventurers instead. I hope you make good use of their blessings. Sometimes, they can do more for you than even a sturdy piece of armor.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Did the shrine&#039;s blessing serve you well? Funny thing is, even folks who don&#039;t give much thought to gods and such often start believing once they&#039;ve felt the power of a shrine&#039;s blessing. I&#039;ve heard some people feel a wave of relief just from spotting one. In a dungeon crawling with enemies, having even a moment&#039;s peace like that is no small mercy.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Chilling Torch&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Shrine of Health]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Shrine of Health]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Shrine of Power]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Shrine of Power]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Fountain of Speed]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Fountain of Speed]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Shrine of Protection]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Shrine of Protection]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Shrine of Health]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x), Interact with [[Shrine of Power]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x), Interact with [[Fountain of Speed]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x), Interact with [[Shrine of Protection]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor That Stops It All&amp;quot;,&lt;br /&gt;
                    &amp;quot;Chilling Torch&amp;quot;,&lt;br /&gt;
                    &amp;quot;Blessings Upon You!&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Second Chances&amp;quot;,&lt;br /&gt;
                &amp;quot;Guiding Light&amp;quot;,&lt;br /&gt;
                &amp;quot;Armor to Withstand the Sea&amp;quot;,&lt;br /&gt;
                &amp;quot;Tough Stuff&amp;quot;,&lt;br /&gt;
                &amp;quot;Harsh Truth&amp;quot;,&lt;br /&gt;
                &amp;quot;Hammers, Rumors, and Blessings&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
            &amp;quot;Bandage&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 2&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bardiche&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 300&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Battle Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 16&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 240&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Buckler&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Campfire Kit&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 7&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 11&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 19&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Castillon Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Chaperon&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cloth Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crossbow&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crystal Ball&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crystal Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dark Plate Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Double Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 16&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 240&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Doublet&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Explosive Bottle&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 2&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 14&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 23&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Falchion&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Felling Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 16&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 240&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fine Cuirass&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Flanged Mace&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fox Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Francisca Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 2&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 14&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 23&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frock&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Amulet&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gjermundbu&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Key&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 150&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Halberd&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 300&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hatchet&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Potion of Healing&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 2&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 14&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 23&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Heater Shield&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Heavy Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Wisdom&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Vitality&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Finesse&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Owl Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bear Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Monkey Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gloves of Utility&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Watchman Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Vigilant Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mercurial Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Cockatrice&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Cockatrice&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Cockatrice&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cockatrice&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Nest Preparation&amp;quot;: {&lt;br /&gt;
                &amp;quot;Preparation for a Companion Cockatrice&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;...&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Paper and Ink&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ceremonial Dagger]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ceremonial Dagger]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gem Necklace|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Gem Necklace\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gem Necklace|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Gem Necklace\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Extra Thick Pelt]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Extra Thick Pelt]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Ceremonial Dagger]] (any rarity) (2x) (Looted/Handled), Fetch [[Gem Necklace|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Gem Necklace\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Extra Thick Pelt]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Filling the Nest&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;...&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Preparation for a Companion Cockatrice&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gem Ring|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Gem Ring\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gem Ring|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Gem Ring\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Band|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Gold Band\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Band|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Gold Band\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Cockatrice&#039;s Lucky Feather]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Cockatrice&#039;s Lucky Feather]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Gem Ring|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Gem Ring\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Gold Band|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Gold Band\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Cockatrice&#039;s Lucky Feather]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Acquiring an Egg&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;...&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Filling the Nest&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Simple Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Simple Gold Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Simple Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Simple Gold Bangle\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Patterned Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Patterned Gold Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Patterned Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Patterned Gold Bangle\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Cockatrice&#039;s Egg]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Cockatrice&#039;s Egg]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Simple Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Simple Gold Bangle\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Patterned Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Patterned Gold Bangle\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Cockatrice&#039;s Egg]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Preparation for a Companion Cockatrice&amp;quot;,&lt;br /&gt;
                    &amp;quot;Filling the Nest&amp;quot;,&lt;br /&gt;
                    &amp;quot;Acquiring an Egg&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hatching&amp;quot;: {&lt;br /&gt;
                &amp;quot;Unusual Movements&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;...!?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;...!!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Acquiring an Egg&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Dotted Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Dotted Gold Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Dotted Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Dotted Gold Bangle\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Glimmer Bangle|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Glimmer Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Glimmer Bangle|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Glimmer Bangle\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Dotted Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Dotted Gold Bangle\u003C/span\u003E]] (3x) (Looted/Handled), Fetch [[Glimmer Bangle|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Glimmer Bangle\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;What the Egg Desires&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;...!?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;...!!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Unusual Movements&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Turquoise Gem Bangle|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Turquoise Gem Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Turquoise Gem Bangle|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Turquoise Gem Bangle\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Shine Bangle|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Shine Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Shine Bangle|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Shine Bangle\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Turquoise Gem Bangle|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Turquoise Gem Bangle\u003C/span\u003E]] (3x) (Looted/Handled), Fetch [[Shine Bangle|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Shine Bangle\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Golden Water Bowl&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;...!?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Peep! Peep!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What the Egg Desires&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Pearl Necklace|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Pearl Necklace\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Pearl Necklace|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Pearl Necklace\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Bowl|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Gold Bowl\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Bowl|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Gold Bowl\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Pearl Necklace|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Pearl Necklace\u003C/span\u003E]] (3x) (Looted/Handled), Fetch [[Gold Bowl|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Gold Bowl\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Unusual Movements&amp;quot;,&lt;br /&gt;
                    &amp;quot;What the Egg Desires&amp;quot;,&lt;br /&gt;
                    &amp;quot;Golden Water Bowl&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hatchling Care&amp;quot;: {&lt;br /&gt;
                &amp;quot;A New Treasure Toy&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Peep! Pip-pip! Peep-peep!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Peep! Peep!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Golden Water Bowl&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Triple Gem Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Triple Gem Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Triple Gem Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Triple Gem Bangle\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Candelabra|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Gold Candelabra\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Candelabra|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Gold Candelabra\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Triple Gem Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Triple Gem Bangle\u003C/span\u003E]] (3x) (Looted/Handled), Fetch [[Gold Candelabra|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Gold Candelabra\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Cockatrice&#039;s Favorite Things&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Pip-pipit! Pip-pip!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Peep! Peep!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A New Treasure Toy&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Silver Chalice|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Silver Chalice\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Silver Chalice|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Silver Chalice\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Candle Holder|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Gold Candle Holder\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Candle Holder|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Gold Candle Holder\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Silver Chalice|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Silver Chalice\u003C/span\u003E]] (3x) (Looted/Handled), Fetch [[Gold Candle Holder|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Gold Candle Holder\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;How to Revitalize&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Peep... Pii... Pip-pip...&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Grrr...!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Cockatrice&#039;s Favorite Things&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Slim Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Slim Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Slim Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Slim Bangle\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Candle Platter|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Gold Candle Platter\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Candle Platter|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Gold Candle Platter\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Slim Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Slim Bangle\u003C/span\u003E]] (3x) (Looted/Handled), Fetch [[Gold Candle Platter|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Gold Candle Platter\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;A New Treasure Toy&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Cockatrice&#039;s Favorite Things&amp;quot;,&lt;br /&gt;
                    &amp;quot;How to Revitalize&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Affection and Growth&amp;quot;: {&lt;br /&gt;
                &amp;quot;Picky Preferences&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Grrr... Grrr...&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Grrr!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;How to Revitalize&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Goblet|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Goblet\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Goblet|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Goblet\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Waterpot|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Waterpot\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Waterpot|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Waterpot\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Gold Goblet|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Goblet\u003C/span\u003E]] (5x) (Looted/Handled), Fetch [[Gold Waterpot|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Waterpot\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Blue Sapphire\u003C/span\u003E]]\u003Cbr\u003E1 [[Diamond|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Diamond\u003C/span\u003E]]\u003Cbr\u003E1 [[Emerald|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Emerald\u003C/span\u003E]]\u003Cbr\u003E1 [[Ruby|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Ruby\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Finding a New Favorite&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Grrr... Grrr...&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Grrr! Grrrr...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Picky Preferences&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Chalice|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Chalice\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Chalice|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Chalice\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ancient Scroll|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Ancient Scroll\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ancient Scroll|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Ancient Scroll\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Gold Chalice|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Chalice\u003C/span\u003E]] (5x) (Looted/Handled), Fetch [[Ancient Scroll|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Ancient Scroll\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Give Me Something Better!&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Grrr... Grrr...&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Kyaaah!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Finding a New Favorite&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Crown|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Crown\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Crown|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Crown\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Goblet|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Goblet\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Goblet|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Goblet\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Gold Crown|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Crown\u003C/span\u003E]] (5x) (Looted/Handled), Fetch [[Goblet|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Goblet\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Blue Sapphire\u003C/span\u003E]]\u003Cbr\u003E1 [[Diamond|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Diamond\u003C/span\u003E]]\u003Cbr\u003E1 [[Emerald|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Emerald\u003C/span\u003E]]\u003Cbr\u003E1 [[Ruby|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Ruby\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Picky Preferences&amp;quot;,&lt;br /&gt;
                    &amp;quot;Finding a New Favorite&amp;quot;,&lt;br /&gt;
                    &amp;quot;Give Me Something Better!&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Nest Preparation&amp;quot;,&lt;br /&gt;
                &amp;quot;Hatching&amp;quot;,&lt;br /&gt;
                &amp;quot;Hatchling Care&amp;quot;,&lt;br /&gt;
                &amp;quot;Affection and Growth&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Dealmaker&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Dealmaker&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Dealmaker&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Faustian Bargain&amp;quot;: {&lt;br /&gt;
                &amp;quot;Too Good to Refuse&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;This strange experience will cause you no harm. Like a lucid dream, it will let you see the world from a new perspective. No one will ever know who you truly are, so there is no need to hesitate. Simply pay a trivial price, and savor the sweetest fruit.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Excellent. I am most curious what mark that special experience will leave upon you. May you savor its sweetness for long to come...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Damage&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 25,&lt;br /&gt;
                            &amp;quot;damage&amp;quot;: &amp;quot;players&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Deal 25 damage to players as Faustian Bargain&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Deal 25 damage to players as Faustian Bargain&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 Affinity\u003Cbr\u003E3 [[Antiquated Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Antiquated Coin\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Where the Dead Whisper&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;This strange experience will cause you no harm. Like a lucid dream, it will let you see the world from a new perspective. No one will ever know who you truly are, so there is no need to hesitate. Simply pay a trivial price, and savor the sweetest fruit.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Excellent. I am most curious what mark that special experience will leave upon you. May you savor its sweetness for long to come...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Too Good to Refuse&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Damage&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 50,&lt;br /&gt;
                            &amp;quot;damage&amp;quot;: &amp;quot;players&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Deal 50 damage to players as Faustian Bargain&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Deal 50 damage to players as Faustian Bargain&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 Affinity\u003Cbr\u003E3 [[Antiquated Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Antiquated Coin\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;What I Truly Desired&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;This strange experience will cause you no harm. Like a lucid dream, it will let you see the world from a new perspective. No one will ever know who you truly are, so there is no need to hesitate. Simply pay a trivial price, and savor the sweetest fruit.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Excellent. I am most curious what mark that special experience will leave upon you. May you savor its sweetness for long to come...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Where the Dead Whisper&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Damage&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 100,&lt;br /&gt;
                            &amp;quot;damage&amp;quot;: &amp;quot;players&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Deal 100 damage to players as Faustian Bargain&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Deal 100 damage to players as Faustian Bargain&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;2 Affinity\u003Cbr\u003E4 [[Antiquated Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Antiquated Coin\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Too Good to Refuse&amp;quot;,&lt;br /&gt;
                    &amp;quot;Where the Dead Whisper&amp;quot;,&lt;br /&gt;
                    &amp;quot;What I Truly Desired&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Faustian Bargain&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Expressman&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Expressman&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Expressman&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;DungeonExpress&amp;quot;,&lt;br /&gt;
            &amp;quot;PostExpress&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;order&amp;quot;: []&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Fortune Teller&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Fortune Teller&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Fortune Teller&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;,&lt;br /&gt;
            &amp;quot;Mindwipe&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Echoes Of The Damned&amp;quot;: {&lt;br /&gt;
                &amp;quot;Tongue Twister&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The whispers are growing louder, their cadence sharp and desperate, yet they remain beyond our grasp. The dead do not merely wish to be heard—they crave a voice to speak through. To bridge the chasm between our realm and theirs, we must bind the tangible to the ethereal. The tongue of a mimic, that vile creature born of deception, holds the power to weave words across worlds. Seek out one of these lurking horrors, wrest its tongue from its snapping maw, and bring it to me. Only then can we compel the dead to answer.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Ah, the mimic&#039;s tongue... slick with malice, yet brimming with potential. Its grotesque vitality pulses in my hands—a perfect conduit. Stand close, adventurer, and witness the veil parting. The afflicted bear runes etched into their flesh, their tongues torn from their mouths. They become husks—empty, their will consumed, and soon, they die, as though they were never truly alive. The dead have spoken. Darkness stirs, adventurer—press on, for the truth will demand its due.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Mimic Tongue]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Mimic Tongue]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Mimic Tongue]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E40 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Premonitions of the Unknown&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The threads of fate twist and knot, veiling the truths that lie beyond our sight. I have caught a faint glimpse of a formless shadow seeking to devour the fragile balance of our world. Yet my visions remain clouded. We need a catalyst to pierce the veil. Deep within the cursed woods, dire wolves roam. Their eyes glimmer with an unnatural light. Bring me one of those eyes. It is a gruesome task, but a necessary one.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Yes... the eye still gleams, its surface slick with gore. The blood of the beast has yet to dry—good. Its essence still thrums with the arcane. But as I gaze into its depths, the vision remains fractured, like shattered glass. The truth hides still, clawing at the edges of perception. Stay close, adventurer—the unknown awaits us.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Tongue Twister&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Blue Eyeballs]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Blue Eyeballs]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Blue Eyeballs]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Voices of the Dead&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The eye failed us; its vision clouded... Sight has betrayed me, adventurer, but perhaps sound will not. The voices of the dead echo faintly, yearning to be heard. Deep within the caverns, the giant bats dwell, their ears attuned to the faintest of vibrations, even those that ripple from the beyond. Sever one ear from these shadowed predators—bloodied and raw—and bring it to me. Only then may we align with the spectral murmurs that seek to guide us.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You&#039;ve done well. The ear still hums with unnatural resonance, as though it drinks in the very silence around us. Already, I feel the faint touch of voices long silenced, brushing against my thoughts. Yet, their message remains indistinct, a riddle without form. The connection must be strengthened, for the dead demand more than mere listening—they will soon seek communion. May the stars align in our favor.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Premonitions of the Unknown&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Giant Bat Ear]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Giant Bat Ear]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Giant Bat Ear]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E40 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Tongue Twister&amp;quot;,&lt;br /&gt;
                    &amp;quot;Premonitions of the Unknown&amp;quot;,&lt;br /&gt;
                    &amp;quot;Voices of the Dead&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dark Omens&amp;quot;: {&lt;br /&gt;
                &amp;quot;Lights Out&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Forgotten Castle appears to be well lit... well, let&#039;s change that. I need you to darken the place, and then once it is done you can use the shadows to aid you in taking care of anyone that intends to do you harm.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You truly made the shadows come alive in there... and I bet those following you couldn&#039;t even see what was coming for them!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Voices of the Dead&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Torch]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Torch]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Torch]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E150 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Webs of Fate&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;When you visited the castle... Did you see them? Spiders are everywhere. I heard some rooms are so bad, you can&#039;t walk without them biting at your ankles. They crawl out from those wretched pots that have been sitting in the castle untouched for years! If you destroy enough of those pots, it might send those spiders back into hiding for good.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;That will show them! I don&#039;t expect to hear any more stories about spiders haunting the halls of that cursed castle... Thanks again for all your efforts.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Lights Out&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Spider Pot]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Destroy&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Destroy [[Spider Pot]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Destroy [[Spider Pot]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E125 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;That&#039;s Batty&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The bats in this area are completely unlike any others. Bring me their wings and I will prove it to you. But be careful. You are not the only one on this journey... If you take on this task, you must be the first to complete it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Finally! It took you long enough! I hope you kept the wings in one piece. Either way, these should do the trick.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Webs of Fate&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Torn Bat Wing]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Torn Bat Wing]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Torn Bat Wing]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E150 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Lights Out&amp;quot;,&lt;br /&gt;
                    &amp;quot;Webs of Fate&amp;quot;,&lt;br /&gt;
                    &amp;quot;That&#039;s Batty&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Guided Path&amp;quot;: {&lt;br /&gt;
                &amp;quot;Reflections of the Cursed&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Those who foresaw an ill-fated future, peers of mine in their own ways, have sent you to me. They understand that this curse is no simple illness. To break it, one must look beyond the limits of human sight. Bring me the items that allow a glimpse of the truth hidden in the dark. But be warned. Do not look into them too deeply.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Hm. A disturbing sight reveals itself. A guardian bound by magical chains... the one within the frost. It seems to be watching over the vessel that sustains the curse. Adventurer, seek out that creature and uncover the truth it hides. But be wary. This cold conceals far more than you realize.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;That&#039;s Batty&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Crystal Ball]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Crystal Ball]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Armillary Sphere]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Armillary Sphere]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Crystal Ball]] (any rarity) (1x) (Looted/Handled), Fetch [[Armillary Sphere]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Frosty Bracelets&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Deep in the Icicle Cave lies a creature—not just a beast, but a sentinel tied to the curse&#039;s very essence. Those who sent you here—my peers—they suspect its existence, and they are not wrong. But this guardian won&#039;t reveal itself easily. Its servants, kobolds twisted by frost magic, will try to stop you. Bring me proof of their presence—primitive bracelets—and uncover what it is that this guardian protects. The truth is within reach, but beware: even knowledge can cut deeper than a blade.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;So, the kobolds serve a greater purpose—a chain forged in magic and cruelty. The guardian itself is not merely a creature but a force, bound to keep the curse&#039;s secrets buried in ice. This aligns with what I&#039;ve learned from others, though they, too, only grasp pieces of the puzzle. The altar you unearthed—the one marked with sacrifice—resonates with this guardian&#039;s power. There is but one step left, adventurer, and it is not one to take lightly.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Reflections of the Cursed&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Icicle Cave&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Icicle Cave module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 4,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Primitive Bracelet]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Primitive Bracelet]] (any rarity) (4x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Icicle Cave module (1x), Fetch [[Primitive Bracelet]] (any rarity) (4x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Blood for the Truth&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Now you must take the final step to uncover the secrets of the cursed and their guardian. The Altar of Sacrifice, steeped in dark rituals, is deeply bound to the power of the curse. It must be used to unravel the threads that bind this blight to our world. But remember this. Each time the altar is used, a price will be paid, and its echo will follow you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;It is done. The altars scream with what you&#039;ve torn from them—fragments of truth, drenched in blood. I see it clearly now: the curse&#039;s origins lie not in flesh or stone, but in forces that reach beyond our understanding. The answers we&#039;ve uncovered are but whispers of what&#039;s to come. You&#039;ve walked a path few dare tread, but the journey is not over. You must decide if you&#039;ll face what lies ahead. The weight of this choice will be yours alone to bear.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Frosty Bracelets&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Altar of Sacrifice]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Altar of Sacrifice]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Altar of Sacrifice]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E250 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Reflections of the Cursed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Frosty Bracelets&amp;quot;,&lt;br /&gt;
                    &amp;quot;Blood for the Truth&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Knowing The Unknown&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dreamcatcher&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Lately I have had dreams that send chills down my spine... If only I could catch them, I might uncover their true meaning. Maybe you could help me do just that... but I will need some materials that only an adventurer like you can obtain.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;These will do just the trick! Capturing these dreams is sure to unlock their secrets—and perhaps, bring you great fortune as well.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Blood for the Truth&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Glowing Blue Ice Eyes]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Glowing Blue Ice Eyes]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Frosted Feather]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Frosted Feather]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Glowing Blue Ice Eyes]] (any rarity) (2x) (Looted/Handled), Fetch [[Frosted Feather]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Self Made Luck&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I need one more thing... and I know it won&#039;t be easy to obtain, but with a few Luck Potions, however, you might manage it. Bring me a Wendigo Hoof, I will make it worth your time!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Yes! This is just what I needed to glimpse the other side... Oh, and here! Take this.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Dreamcatcher&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Potion of Luck\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Potion of Luck\u003C/span\u003E]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Wendigo&#039;s Hoof]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Wendigo&#039;s Hoof]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Potion of Luck\u003C/span\u003E]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x), Fetch [[Wendigo&#039;s Hoof]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Icy Fortune&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Frost Mountain is known to have piles of treasure, but only the most daring adventurers have ever set their sights on them. That will be no problem for you though! Trust me, I have already seen your success.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The treasure was yours from the start, aren&#039;t you glad you trusted me! You&#039;re special, and I surely wouldn&#039;t guide anyone else.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Self Made Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Treasure Hoard]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Treasure Hoard]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Treasure Hoard]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Dreamcatcher&amp;quot;,&lt;br /&gt;
                    &amp;quot;Self Made Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Icy Fortune&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Paths Whispered by the Tides&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mysterious Vine&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There are things that grow only in the harsh reaches of the Blue Maelstrom. Among them, the Saltvine... is not consumed by the mouth, but by the mind. The Tidewalkers have known this truth since ancient days. When they perform their rites, they burn the vine and breathe its smoke. Adventurer, bring me a few strands of it as well. The time has come to kindle a new smoke.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Mmm... a powerful presence lingers here. The sound of waves, and faint whispers left behind... If your inner eye were open, you too might hear them one day. And now, I must do what I can with this. Seek the paths that have yet to be revealed...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Icy Fortune&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Saltvine]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Saltvine]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Saltvine]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;300 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Traces of the Blessing&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Surviving the tempestuous sea is no small matter, even for monsters. It is said the Tidewalkers place enchanted necklaces upon the warriors who return from the maelstrom, gifts woven with a shaman&#039;s blessing. The warrior protects the shaman, and the shaman shields the tribe. I wonder what truths lie hidden within such a blessing. I will need a few items, worn and weathered by their hands.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Hmm... this is a very old kind of magic. Both the necklace and the fragment carry similar traces. This enchantment protects its bearer and strengthens the bond of trust between them. It seems well-suited to bind a tribe together as one. But I will need to study it further before I can say more.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Mysterious Vine&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Seaweed Necklace]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Seaweed Necklace]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Etched Wand Fragment]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Etched Wand Fragment]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Seaweed Necklace]] (any rarity) (3x), Fetch [[Etched Wand Fragment]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;350 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Judge of the Deep&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The great white shark is both warden and judge of the sea. If you intend to keep venturing out upon the waters, you must beware of them. These beasts show no mercy to those who trespass into their domain. Strike them down before they sink their teeth into you. I know you can do it. The stars shine upon your path. Now go, adventurer... and bring me the spoils of your victory.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done, adventurer. The warden sleeps, and you have endured the trial of the tides. Now the sea shall remember your name...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Traces of the Blessing&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[White Shark Fin]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[White Shark Fin]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[White Shark Hide]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[White Shark Hide]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[White Shark Tooth]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[White Shark Tooth]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[White Shark Fin]] (any rarity) (1x), Fetch [[White Shark Hide]] (any rarity) (1x), Fetch [[White Shark Tooth]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;350 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Mysterious Vine&amp;quot;,&lt;br /&gt;
                    &amp;quot;Traces of the Blessing&amp;quot;,&lt;br /&gt;
                    &amp;quot;Judge of the Deep&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Alignment&amp;quot;: {&lt;br /&gt;
                &amp;quot;Clearing The Way&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The late king installed Wall Spikes throughout The Forgotten Castle to keep wanderers away. With a little luck, I believe you could disarm them for safe passage. Just remember, sometimes, you have to create your own luck.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I told you, a little luck can make anything easier! The path may seem clear now, but I can&#039;t shake an uneasy feeling about what lies ahead...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Judge of the Deep&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Wall Spike]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Wall Spike]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Potion of Luck\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Potion of Luck\u003C/span\u003E]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Wall Spike]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x), Use Item [[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Potion of Luck\u003C/span\u003E]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Remnants of the Inferno&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Demons with wicked souls and their hounds guard every corner of the Inferno... Because of them, we have yet to truly gaze into its depths... To draw even a little closer to the secrets of that dreadful place, I require an item bound to it. Could you bring me something tied to those fiends?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This aura of the demon... For an ordinary soul, merely being near it would bring peril... First, we must cleanse the ominous fluids that shroud it. You have done well.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Clearing The Way&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Thick Forefoot]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Thick Forefoot]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Thick Forefoot]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Source of Evil&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The item you brought last time proved most helpful. Yet to examine the depths of the Inferno more closely, I require more wicked relics bound to that place. If you aid me, we shall draw one step closer to uncovering the source of this evil. Clear away all that stands in your path.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The aura that emanates from here... it feels like evil itself. I have never encountered anything quite like it before. Yet it may be the only thread by which hope can be reclaimed.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Remnants of the Inferno&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Giant Horn]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Giant Horn]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Abomination]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Abomination]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Crossbowman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Crossbowman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Spearman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Spearman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Giant Horn]] (any rarity) (1x) (Looted/Handled), Kill [[Abomination]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x), Kill [[Skeleton Crossbowman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x), Kill [[Skeleton Spearman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Clearing The Way&amp;quot;,&lt;br /&gt;
                    &amp;quot;Remnants of the Inferno&amp;quot;,&lt;br /&gt;
                    &amp;quot;Source of Evil&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Echoes Of The Damned&amp;quot;,&lt;br /&gt;
                &amp;quot;Dark Omens&amp;quot;,&lt;br /&gt;
                &amp;quot;Guided Path&amp;quot;,&lt;br /&gt;
                &amp;quot;Knowing The Unknown&amp;quot;,&lt;br /&gt;
                &amp;quot;Paths Whispered by the Tides&amp;quot;,&lt;br /&gt;
                &amp;quot;The Alignment&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Goblin Merchant&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Goblin Merchant&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Goblin Merchant&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;,&lt;br /&gt;
            &amp;quot;DungeonRecoveries&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Kin No More&amp;quot;: {&lt;br /&gt;
                &amp;quot;Away With The Green Skins&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Ah, my brilliant fleshy! The one who&#039;ll take care of my wretched kin! Ha! Me? I was cast out of the caves, abandoned by my own kind! Those brainless green-skins—bah! My tribe thinks I wasted my time making fleshy friends and collecting shinies. They&#039;re too stupid to see what truly matters. But me? I&#039;m smart. Hehe. Let&#039;s see how they fare without this gobbo! Now, get in that cave and give those traitors a proper beating! Don&#039;t worry, fleshy friend—I&#039;ll make sure your effort is worth it. Hehehe!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Huzzah! Well done, me fleshy friend. Those green skins didn&#039;t know what hit ‘em! Ahh, there&#039;s trouble brewin&#039;. You see, me kin be stirred up now, all riled and angry. They&#039;ll retaliate, mark me words... But with you, my fleshy friend, we boom boom bop &#039;em and they learns not to mess with Gobbo again!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Wenchless&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Goblin Axeman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Goblin Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Goblin Warrior]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Goblin Warrior]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Goblin Archer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Goblin Archer]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Goblin Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x), Kill [[Goblin Warrior]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x), Kill [[Goblin Archer]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Gobbo&#039;s Favorite Fleshy&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;No! Something is terribly wrong! After we took down the green-skins, my kin went into a frenzy, and now they&#039;ve set their sights on your kind! When I was cast out of the caves, my precious fleshies took me in, fed me, and treated me as more than just a greedy goblin—they treated me as a friend. But now... if they&#039;re no longer here... No! Get inside that wretched prison and find out what&#039;s become of them! Hurry, before it&#039;s too late!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;No, no, no, no... This isn&#039;t right. My... my precious fleshy, the one who always protected me, they&#039;re gone. Torn apart like they were nothing! Grrr... My kin will pay for this—every last one of them! Their ears will be my trophies! You hear me, fleshy? This gobbo&#039;s gonna make them regret ever laying a hand on mine! Kurikuri goblins... Remember my words!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Away With The Green Skins&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Cave Altar A&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Altar A module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Altar A module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A Goblin&#039;s Pride&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;My kin will regret touching my precious fleshy friend. Now it&#039;s time for Gobbo&#039;s revenge! Boom boom! See, ears are a goblin&#039;s pride, like a badge of honor. So let&#039;s smash those stinking green-skins and bring back lots of their ears. We&#039;ll stomp their pride into the dirt! Then those goblins will learn never to mess with this Gobbo!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good! Good! Gobbo likes this! You... you might become Gobbo&#039;s new precious fleshy... hehe. Look at that. Shiny goblin ears, stacked up nice and pretty. Hehehe, those filthy green-skins don&#039;t even know what hit &#039;em! Their pride? In my hands now. Well done, squishy friend. But this isn&#039;t the end. Oh no. My kin still have more to learn... and it&#039;ll be rough for them.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Gobbo&#039;s Favorite Fleshy&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 4,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Goblin Ear]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Goblin Ear]] (any rarity) (4x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Goblin Ear]] (any rarity) (4x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E40 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Away With The Green Skins&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gobbo&#039;s Favorite Fleshy&amp;quot;,&lt;br /&gt;
                    &amp;quot;A Goblin&#039;s Pride&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Make Them Pay&amp;quot;: {&lt;br /&gt;
                &amp;quot;Questionable Ingredients&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Ahh, fleshy! This time, it&#039;s a different kind of job. Look, all that ruckus I caused? Well, now my gambling buddies are all riled up. They think ol&#039; gobbo forgot his roots, trying to fit in with fleshy customs. So, I&#039;m gonna show them! I&#039;ll make a special stew—so good, so distracting, they won&#039;t care who I gamble with anymore! But to do that, I need the shell of a certain bug—shiny, tough! You bring me that shell, and maybe... just maybe... I&#039;ll spill a little something about that woman you&#039;re looking for. Something I heard. Hehehe.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Aha! That&#039;s the one! You did it, fleshy friend! That&#039;s the shell I needed for my glorious goblin stew. It&#039;s feast time! And as promised, here&#039;s a little secret—about the missing girl... She&#039;s not what she seems, friend. It&#039;s not just that she disappeared—there&#039;s something more. But that&#039;s all I can say for now. If you want the truth, you&#039;ll have to dig deeper yourself. For now, let&#039;s eat, and just remember—this gobbo always keeps his promises! Hehehe!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Goblin&#039;s Pride&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bug Shell]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bug Shell]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Bug Shell]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Surgical Kit|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Surgical Kit\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Gobbo&#039;s Famous Grubs&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Oh! My fleshy friend, listen up! I made a stew with my kin— ‘Gobbos Famous Grubs&#039;! But those stinking green-skins turned their noses up at it, calling it ‘disgusting&#039;! Ha! Fine, now they&#039;re gonna taste gobbo&#039;s fury at full strength! The worst of ‘em was a goblin mage—he mocked me the most. Find him and teach him a lesson! Oh, and while you&#039;re at it, bring me some centipedes and spiders. Then I&#039;ll show you how to make a legendary Famous Grubs that no one will ever forget!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Ha! That&#039;s more like it! The mage won&#039;t be talkin&#039; down on my Famous Grubs stew ever again, no sir! And with the centipedes and spiders you bopped, me next batch&#039;s gonna be fit for a gob king! Me kin will eat those words, heh-heh, next time, they&#039;ll beg for more! You did good, fleshy—me&#039;ll make sure your shiny reward just as special as me stew. Hee-hee!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Questionable Ingredients&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Goblin Mage]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Goblin Mage]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Giant Centipede]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Giant Centipede]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Giant Spider]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Giant Spider]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Goblin Mage]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (2x), Kill [[Giant Centipede]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x), Kill [[Giant Spider]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Way Out&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Ughhh! My stew! I can still hear their laughter ringing in my head! I won&#039;t let this go, never! Listen, back when I was exiled, I used a secret path to escape. But that was a long time ago, and I don&#039;t know if it&#039;s still there. I need you to head into the caves and find that escape route for me. I&#039;ve got plans, you see? Plans bigger than they can imagine... bigger than my stew... and when it&#039;s all over, they&#039;ll all say they regret ever crossing Gobbo!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Yahoo! You found the cursed escape route! We&#039;re one step closer now, fleshy friend. Look, Gobbo&#039;s been preparing something bigger than they could ever imagine. My kin will pay for every single thing they did to me. Trust Gobbo, fleshy—the time is coming soon... Gobbo&#039;s big plan is gonna be way bigger than they expect—whoosh-BOOM! Hehehe!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Gobbo&#039;s Famous Grubs&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Questionable Ingredients&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gobbo&#039;s Famous Grubs&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Way Out&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gobbo&#039;s Little Trick&amp;quot;: {&lt;br /&gt;
                &amp;quot;Easy Pickings&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;So the cave went rumble and CRASH, huh?! Hahaha! All the fools who mocked me got what they deserved! I knew it! Down there it&#039;s blazing hot, bright red water flowing everywhere. Don&#039;t touch it, fleshy. Soft meat like yours would burn right up. Those idiots are probably ash by now... so dig through what&#039;s left. Might be something useful, hehehe.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;So? Find anything good in there? Gonna give some to me? Nah, keep it all. There&#039;s something else I want anyway. Come back when you&#039;ve got time! I&#039;ll tell you what I&#039;m really looking for!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Way Out&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Ash Pile]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Ash Pile]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Ash Pile]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 Experience\u003Cbr\u003E50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;An Unforgettable Taste&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Before I was exiled, I saw it once while wandering the caves. A lizard completely on fire. Just once. It vanished so fast I thought my eyes fooled me, but they didn&#039;t. It left a burning tail behind! Haha! It saw Gobbo and ran off scared. I searched everywhere after that, never saw it again. But I know it&#039;s still out there, in the burning lands.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Yes! This is it! I knew you&#039;d bring the right thing, fleshy! Gobbo&#039;s eyes never lie! Haha! To think I get to eat this again. Gotta let it cool first. Gobbo&#039;s luck never runs out. Huh? You asking if I&#039;m eating it? Of course! Want a bite?&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Easy Pickings&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fire Lizard]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fire Lizard]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Blazing Tail]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Blazing Tail]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Fire Lizard]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x), Fetch [[Blazing Tail]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 Experience\u003Cbr\u003E50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;One Very Hot Bite&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Fleshy, bring me a few mushrooms from the burning lands. Those shrooms grow by drinking that bright red water, so they&#039;re hot. Take one bite and your belly goes up in flames. You&#039;ll be groaning for a week. Gobbo&#039;s kind hates hot stuff, see. That&#039;s why I&#039;m gonna let them have a little taste... secretly!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Oho, still nice and warm! But these one&#039;s are all black like that. Didn&#039;t it burn completely? Even better! I&#039;ll slip it right into their stew. Hehe. Eat this, you fools!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;An Unforgettable Taste&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Lava Mushroom]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Lava Mushroom]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Lava Mushroom]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Easy Pickings&amp;quot;,&lt;br /&gt;
                    &amp;quot;An Unforgettable Taste&amp;quot;,&lt;br /&gt;
                    &amp;quot;One Very Hot Bite&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Favorite Soft Skin&amp;quot;: {&lt;br /&gt;
                &amp;quot;A New Delicacy&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Hey! You heard about it? That new kind of buzzing bug in the caves! Go squash a few of them for me, will ya? I wanna see if they&#039;ll make good stew meat for this gobbo&#039;s next recipe! Heh heh... Flying skulls are no good for nothin&#039;, but these bugs? Now those are juicy little bundles of nutrition!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Oh, now that&#039;s tough. And a lot... bigger than I expected? Hrm, alright, it looks tasty. I like it, I really do! Might be better for something other than stew though... hmm, I&#039;ll have to think on it. Meat lump, once it&#039;s done, I&#039;ll let you know. I might even give you a bite, since it&#039;s you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;One Very Hot Bite&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Death Beetle]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Death Beetle]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Death Beetle]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Crate Chaos&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Me bruddas, always tryna hide me stuff from me. But I know where ta find em. Bash those boxes fer me and I reward ya real nice.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Bash! Bash! Bash! Musta been fun! Wish I coulda join in wid ya.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A New Delicacy&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Dwarven Small Wooden Crate]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Destroy&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Destroy [[Dwarven Small Wooden Crate]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Destroy [[Dwarven Small Wooden Crate]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E175 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Gobo Brawl&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Oh noes, they ain too happy I busted up their stuff. Me folk tink they smart but we show em. Send em a message that they be messin with the wrong bossman up here.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Dem gobbo heads smashed betta than those crates! Dat&#039;ll show em whos da real bossman!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Crate Chaos&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 12,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Beast]] [[Goblin]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Beast]] [[Goblin]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (12x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Beast]] [[Goblin]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (12x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Surgical Kit|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Surgical Kit\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;A New Delicacy&amp;quot;,&lt;br /&gt;
                    &amp;quot;Crate Chaos&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gobo Brawl&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Greater Threats&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shiny Secrets&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Shinies? Me think I left too many of me shinies deep in da caves. Get em out for me and I give ya sumthin.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Huzzah! How ya open them big metal boxes. Me thought all dem shinies safe in dere.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Gobo Brawl&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Lion&#039;s Head Chest]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Lion&#039;s Head Chest]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Lion&#039;s Head Chest]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Gamba&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Us green skins face a lotta dangers down in da caves. You wanna get a taste of da goblin life? Tryna dance with some of pets?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Yum! Centipede legs are crunchy delight. Here sum junk to make it a gud trade.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Shiny Secrets&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Giant Centipede]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Giant Centipede]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Cave Pit Hall&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Pit Hall module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Giant Centipede]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (2x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Pit Hall module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;One Eyed Foe&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;That stinky giant is trouble for all gobbo folk. Take em out and make it better for me and me friends!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Wowza! You a gobbo hero. Dun get comfy cuz dere be more dangers in da caves!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Gamba&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Cyclops]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Cyclops]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Cyclops]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;375 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Gold Coin Bag|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Bag\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Shiny Secrets&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gamba&amp;quot;,&lt;br /&gt;
                    &amp;quot;One Eyed Foe&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spooky Adventures&amp;quot;: {&lt;br /&gt;
                &amp;quot;Feathered Fortune&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Me be havin no luck lately. Fetch me a lucky feather from dem nasty birdies to change me luck.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Huzzah! With dis lucky feather, me fortunes sure ta change!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;One Eyed Foe&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Cockatrice&#039;s Lucky Feather]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Cockatrice&#039;s Lucky Feather]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Cockatrice]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Cockatrice]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Cockatrice&#039;s Lucky Feather]] (any rarity) (1x) (Looted/Handled), Kill [[Cockatrice]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Grave Goods&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Had some bad luck gamba. Need to replenish my stock. Graves really good for finding good items.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Ooh! Lots of shinies! Hopefully no ghoulies followed you back.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Feathered Fortune&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 20,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Stone Tomb]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Stone Tomb]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (20x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Stone Tomb]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (20x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Shaking Off Misfortune&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Fleshling! Wait, don&#039;t come any closer. Over there—take a step back! You know it too, right? My luck has been terrible lately. I asked the Fortune teller, and she said I&#039;ve been cursed by bad energy from someone nearby! And you know what? I only have one friend—you. That means you&#039;re the problem. That woman said it—you have to go back to the Ruins. If you want to shake off the misfortune clinging to your back, you have no choice. Again, again, again!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Alright, friend. You&#039;re finally looking a bit better. While you were getting rid of the bad stuff, I managed to score a little something myself. Actually, you ended up tossing out my bad luck too. Heh. So, I suppose I owe you something shiny. Not bad, right?&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Grave Goods&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Feathered Fortune&amp;quot;,&lt;br /&gt;
                    &amp;quot;Grave Goods&amp;quot;,&lt;br /&gt;
                    &amp;quot;Shaking Off Misfortune&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Precious Things&amp;quot;: {&lt;br /&gt;
                &amp;quot;Reaping Without Effort&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Those wretched green-skins stole my shinies! So, they finally understand their value, huh? But laying their filthy hands on mine—that was a very stupid mistake. Hmph, fools should be left to deal with other fools. Fleshling, go steal some junk from the giants in the cave. And leave this behind. What is it? A stinking rag from those foolish green-skins.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done! I have no idea why they treasured that junk, but now that both are gone, they&#039;ll be searching for quite some time. Just thinking about it is amusing! Now, those fools will take out their frustration on those infuriating green-skins for me!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Shaking Off Misfortune&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Cave Trolls Precious Rock]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Cave Trolls Precious Rock]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Cyclops Precious Mirror]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Cyclops Precious Mirror]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Cave Trolls Precious Rock]] (any rarity) (1x) (Looted/Handled), Fetch [[Cyclops Precious Mirror]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Blowing It All Away&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Alright. Last time, the plan was too clever. Looks like the giants just found themselves some new worthless junk to cherish. I completely forgot that those idiots don&#039;t actually think. So this time, we&#039;re going in loud and brutal. Teach those green-skins a lesson for ignoring me. There are plenty of goblin tribes out there—no one&#039;s going to miss a few if they disappear.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;That&#039;s right, fleshling! I knew I could count on you! You know what the most obvious truth in the world is? You are useful to this goblin—they are not!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Reaping Without Effort&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Goblin Archer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Goblin Archer]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 20,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Goblin Axeman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Goblin Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (20x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Goblin Bolaslinger]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Goblin Bolaslinger]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 20,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Goblin Warrior]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Goblin Warrior]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (20x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Goblin Archer]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (15x), Kill [[Goblin Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (20x), Kill [[Goblin Bolaslinger]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (15x), Kill [[Goblin Warrior]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (20x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A Strange Omen&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Even after the lesson you taught them last time, those wretches are still after my treasure! The same fools who once ignored me over a few shinies! Hey, are you sure you didn&#039;t mess something up when dealing with the green-skins? Why are they acting like this? Ugh, I can&#039;t stand not knowing! Fleshling! Ransack the entire cave! Turn it upside down and leave nothing untouched!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;What? They had a lot of weapons? How many—piled up like a stockpile? Hmm, that is strange. What are they planning...? Thanks, fleshling! I&#039;ll take it from here and dig deeper!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Blowing It All Away&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Cave Pit Hall&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Pit Hall module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Goblin Town A&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Goblin Town A module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Goblin Rooms&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Goblin Rooms module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Cavern Lake A&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cavern Lake A module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;5&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Goblin Maze A&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Goblin Maze A module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;6&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Valley B&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Valley B module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;7&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Cave Tombs&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Tombs module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;8&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Goblin Mine&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Goblin Mine module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;9&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Cave Hideout A&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Hideout A module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;10&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Valley A&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Valley A module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;11&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Ants Nest&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Ants Nest module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;12&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Mole Tunnel&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Mole Tunnel module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;13&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Stone Graves A&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Stone Graves A module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;14&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Goblin Bandits&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Goblin Bandits module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;15&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Cave Altar B&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Altar B module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Pit Hall module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Goblin Town A module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Goblin Rooms module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cavern Lake A module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Goblin Maze A module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Valley B module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Tombs module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Goblin Mine module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Hideout A module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Valley A module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Ants Nest module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Mole Tunnel module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Stone Graves A module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Goblin Bandits module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Altar B module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Reaping Without Effort&amp;quot;,&lt;br /&gt;
                    &amp;quot;Blowing It All Away&amp;quot;,&lt;br /&gt;
                    &amp;quot;A Strange Omen&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wing Man&amp;quot;: {&lt;br /&gt;
                &amp;quot;Boom Goes the Bad Ones&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Me look around, me see it real weird. Real real weird! Bad smell, bad plan! Some goblins, real nasty ones, me old tribe. They say \&amp;quot;kick him out!\&amp;quot; They say \&amp;quot;he not goblin enough!\&amp;quot; Pah! Now they bossin&#039; others like they king or something. Why need so many weapons, huh? What for? Big fight? Big boom? Maybe war? Crazy! Crazy like cave bat with fire on tail! Fleshthing, you do it. You smash bad goblins. Break traps too, all of them. Wreck the whole nasty hole!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good good, you did real good! Perfect! Shame me not see their stupid faces all squished on floor, hah! But anyway, from today, you my most precious fleshthing! Hehehe!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Strange Omen&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 25,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Beast]] [[Goblin]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Beast]] [[Goblin]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (25x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Axe Trap]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Axe Trap]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Flame Spout]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Flame Spout]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Beast]] [[Goblin]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (25x), Interact with [[Axe Trap]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (10x), Interact with [[Flame Spout]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E Emote \&amp;quot;Emotional Breakdown\&amp;quot;\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Boom Goes the Bad Ones&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Kin No More&amp;quot;,&lt;br /&gt;
                &amp;quot;Make Them Pay&amp;quot;,&lt;br /&gt;
                &amp;quot;Gobbo&#039;s Little Trick&amp;quot;,&lt;br /&gt;
                &amp;quot;Favorite Soft Skin&amp;quot;,&lt;br /&gt;
                &amp;quot;Greater Threats&amp;quot;,&lt;br /&gt;
                &amp;quot;Spooky Adventures&amp;quot;,&lt;br /&gt;
                &amp;quot;Precious Things&amp;quot;,&lt;br /&gt;
                &amp;quot;Wing Man&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Goldsmith&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Craft&amp;quot;,&lt;br /&gt;
            &amp;quot;EnchantItem&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {&lt;br /&gt;
            &amp;quot;Ox Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Ox Pendant&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bear Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Bear Pendant&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fox Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Fox Pendant&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Survival&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Intact Skull-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Intact Skull-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Cobalt Ore-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Intact Skull-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Rubysilver Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Intact Skull-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Ring of Survival&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Monkey Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Monkey Pendant&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Badger Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Badger Pendant&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Owl Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Owl Pendant&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rat Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Intact Skull-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Intact Skull-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Intact Skull-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Intact Skull-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rat Pendant&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Necklace of Peace&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Necklace of Peace&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Amulet&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frost Amulet&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Phoenix Choker&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Phoenix Choker&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wind Locket&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Wind Locket&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Torq of Soul&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Torq of Soul&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Courage&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Cobalt Ore-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Rubysilver Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Ring of Courage&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Vitality&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Cobalt Ore-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Rubysilver Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Copper Ore-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Ring of Vitality&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Quickness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Cobalt Ore-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Rubysilver Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Ring of Quickness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Finesse&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Cobalt Ore-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Rubysilver Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Lifeleaf-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Ring of Finesse&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Resolve&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Cobalt Ore-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Rubysilver Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Ring of Resolve&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Wisdom&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Cobalt Ore-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Rubysilver Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-6&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Essence-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;7-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Ring of Wisdom&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Charm of Fortune&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Cockatrice&#039;s Lucky Feather-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Frosted Feather-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Bowstring-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Charm of Fortune&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tattered Choker&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Extra Thick Pelt-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Old Bloody Bandage-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tattered Choker&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grimsmile Ring&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Gold Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Golden Teeth-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;300-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Grimsmile Ring&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crystal Frost Ring&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Frozen Heart-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Cobalt Ingot-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;300-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Crystal Frost Ring&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fangs of Death Necklace&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Bone Powder-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Wolf Fang-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Wolf Claw-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;300-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Fangs of Death Necklace&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, Adventurer. Crafting fine jewelry and accessories is my specialty. If there is a design you have in mind, please feel free to tell me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The accessory you commissioned is complete. I paid close attention to even the smallest details in the finishing, so you should be able to wear it comfortably.&amp;quot;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;The Reason Behind the Skill&amp;quot;: {&lt;br /&gt;
                &amp;quot;How to Enhance Equipment&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Well met! If you&#039;re looking to enhance your gear with gemstones, you&#039;ve come to the right place. There aren&#039;t many gemcutters who can handle both cutting and socketing like I can. Keeping my skills sharp takes constant practice. If you don&#039;t mind, bring me a few gems. A few flaws won&#039;t be a problem.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;These aren&#039;t bad. Barely good enough for gear of similar quality, perhaps, but they&#039;ll do for practice. Thanks. I&#039;ll be asking you again from time to time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Diamond|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Diamond\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Diamond|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Diamond\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ruby|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Ruby\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ruby|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Ruby\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Emerald|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Emerald\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Emerald|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Emerald\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Blue Sapphire\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Blue Sapphire\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Diamond|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Diamond\u003C/span\u003E]] (1x) (Looted/Handled), Fetch [[Ruby|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Ruby\u003C/span\u003E]] (1x) (Looted/Handled), Fetch [[Emerald|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Emerald\u003C/span\u003E]] (1x) (Looted/Handled), Fetch [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Blue Sapphire\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Finer Gem&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The quality of a gem has to match the quality of the gear it&#039;s set into. Only then can socketing truly bring out its full power. It&#039;s a demanding craft, so I&#039;m always working to refine my skills. Bring me some gems today. Just make sure they&#039;re of better quality than last time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Very good. This is quite impressive. If you bring your requests to me from now on, I can offer you work of an even higher standard. Well done.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;How to Enhance Equipment&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Diamond|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Diamond\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Diamond|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Diamond\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ruby|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Ruby\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ruby|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Ruby\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Emerald|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Emerald\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Emerald|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Emerald\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Blue Sapphire\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Blue Sapphire\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Diamond|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Diamond\u003C/span\u003E]] (1x) (Looted/Handled), Fetch [[Ruby|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Ruby\u003C/span\u003E]] (1x) (Looted/Handled), Fetch [[Emerald|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Emerald\u003C/span\u003E]] (1x) (Looted/Handled), Fetch [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Blue Sapphire\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Hands of Precision&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Gem socketing is an extremely delicate craft. Lose focus for even a moment, and the whole piece is ruined. Opportunities to work with high-grade gems are rare, which only makes me more particular. That said, do you think you could bring me a few rare gemstones, if possible?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;As expected, I knew you wouldn&#039;t disappoint me. I can&#039;t deny that you&#039;ve had a significant impact on improving my craft lately. I look forward to working with you again.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Finer Gem&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Diamond|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Diamond\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Diamond|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Diamond\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ruby|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Ruby\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ruby|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Ruby\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Emerald|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Emerald\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Emerald|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Emerald\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Blue Sapphire\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Blue Sapphire\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Diamond|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Diamond\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Ruby|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Ruby\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Emerald|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Emerald\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Blue Sapphire\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;How to Enhance Equipment&amp;quot;,&lt;br /&gt;
                    &amp;quot;Finer Gem&amp;quot;,&lt;br /&gt;
                    &amp;quot;Hands of Precision&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Preparing for Work&amp;quot;: {&lt;br /&gt;
                &amp;quot;A Short Break&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Lately, I&#039;ve been researching whether there might be ways to work with a wider variety of minerals. I knew it wouldn&#039;t be difficult, but it&#039;s proving to be no easy task. That said, after concentrating all day, I&#039;m quite hungry. Sorry to ask, but could you bring me something to eat?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Hm, this is delicious. Where did you get it? ...Somewhere I wouldn&#039;t recognize, you say? Well, as long as it tasted good, that&#039;s enough for me. I&#039;ll be counting on you again next time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Hands of Precision&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Cobalt Ingot]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Cobalt Ingot]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Lukewarm Stew]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Lukewarm Stew]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Red Apple]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Red Apple]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Cobalt Ingot]] (any rarity) (1x) (Looted/Handled), Fetch [[Lukewarm Stew]] (any rarity) (1x) (Looted/Handled), Fetch [[Red Apple]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Stocking up&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Lately, the demand for silver has been rising. It&#039;s sought after not only by the upper class, but by adventurers as well. I&#039;d like to stock up a bit before it&#039;s too late. My tools are also due for replacement, so if possible, could you bring me some silver along with them? I&#039;d appreciate it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you. This should be more than enough for my research. There&#039;s still plenty I&#039;ll need help with, so please stop by again when you have the time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Short Break&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Silver Ingot]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Silver Ingot]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Stone Mortar]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Stone Mortar]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bronze Scale]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bronze Scale]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Silver Ingot]] (any rarity) (3x) (Looted/Handled), Fetch [[Stone Mortar]] (any rarity) (1x) (Looted/Handled), Fetch [[Bronze Scale]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 Experience\u003Cbr\u003E125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Always in Short Supply&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Gemcrafting requires more tools than you might expect. The ones I use most wear out quickly. I usually keep spares on hand, but it seems I&#039;ve run through a few without noticing. I&#039;ll let you know what I need, so if possible, please bring several of each. Oh, and don&#039;t forget the Rubysilver ingots as well.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. Thanks to you, my storeroom is much better stocked now. I won&#039;t have to worry for a while. Thank you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Stocking up&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Rubysilver Ingot]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Rubysilver Ingot]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Awl]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Awl]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bellows]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bellows]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Rubysilver Ingot]] (any rarity) (2x) (Looted/Handled), Fetch [[Awl]] (any rarity) (1x) (Looted/Handled), Fetch [[Bellows]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;A Short Break&amp;quot;,&lt;br /&gt;
                    &amp;quot;Stocking up&amp;quot;,&lt;br /&gt;
                    &amp;quot;Always in Short Supply&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;What It Takes to Become a Master&amp;quot;: {&lt;br /&gt;
                &amp;quot;Getting Used to Fine Gems&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;m confident in my skills, which is why I never want to ruin a job. When I work with rare, high-grade gems, my nerves get so tight it almost makes my stomach ache. I suppose it&#039;s because I&#039;m not used to it yet. There&#039;s no choice but to practice more. For now, please bring me high-quality rubies and diamonds.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;By the stars, look at the light passing through this gem. Truly magnificent. My fingers are itching to start working on it right away. I&#039;m glad I asked you, Adventurer.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Always in Short Supply&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ruby|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Ruby\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ruby|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Ruby\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Diamond|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Diamond\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Diamond|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Diamond\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Ruby|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Ruby\u003C/span\u003E]] (3x) (Looted/Handled), Fetch [[Diamond|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Diamond\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Reading the Differences in Gems&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Did you know? Every gemstone differs subtly in hardness. Being able to read those differences precisely is one of a gemcutter&#039;s key skills. Now that we&#039;ve worked with rubies and diamonds, it&#039;s time to turn our attention to other gems. Sapphires and emeralds would be ideal. I&#039;ll leave it to you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Truly impressive. With someone like you, Adventurer, I can&#039;t help but believe you&#039;ll one day bring back even legendary gems. Well done.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Getting Used to Fine Gems&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Blue Sapphire\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Blue Sapphire\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Emerald|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Emerald\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Emerald|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Emerald\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Blue Sapphire\u003C/span\u003E]] (3x) (Looted/Handled), Fetch [[Emerald|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Emerald\u003C/span\u003E]] (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Trying Different Approaches&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Adventurer, I&#039;ve been waiting for you. This time as well, I&#039;d like you to gather some gemstones and minerals for my work. If you happen to come across anything that might be useful for reference in gemcrafting, I&#039;d appreciate it if you could bring that along too. Slightly damaged items are fine, so could you bring several if possible?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You&#039;ve brought everything I asked for, just as promised. With such a range of conditions, there&#039;s a great deal to examine. If it weren&#039;t for you, Adventurer, I wouldn&#039;t have even considered trying so many different approaches. You have my sincere thanks.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Reading the Differences in Gems&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Tidestone Ingot]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Tidestone Ingot]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Broken Glasses]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Broken Glasses]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Blemished Pearl]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Blemished Pearl]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Tidestone Ingot]] (any rarity) (1x) (Looted/Handled), Fetch [[Broken Glasses]] (any rarity) (1x) (Looted/Handled), Fetch [[Blemished Pearl]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Getting Used to Fine Gems&amp;quot;,&lt;br /&gt;
                    &amp;quot;Reading the Differences in Gems&amp;quot;,&lt;br /&gt;
                    &amp;quot;Trying Different Approaches&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;A New Challenge&amp;quot;: {&lt;br /&gt;
                &amp;quot;Legendary Gemstones&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I feel that I am ready now. Ready to work with legendary gemstones. It will not be an easy task, of course. Still, the experience I have built up should allow me to focus properly on the work. If you are willing to help me, I could not ask for more. Shall we begin with rubies?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Such a radiant crimson glow. It truly is different. I know well that chances to work with gemstones like this do not come easily. This is all thanks to you, Adventurer.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Trying Different Approaches&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ruby|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Ruby\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ruby|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Ruby\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Ruby|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Ruby\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Balance and Judgment&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Now that I have warmed up with rubies, sapphires would be a good next step. Sapphires are gemstones where subtle balance matters greatly. A single poor judgment can dull their brilliance. That is why they are well suited for this stage. Please bring me sapphires. The more you can provide, the better.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You have done well. Every sapphire you brought is in excellent condition. Their balance is already well set, so now it comes down to how carefully I handle them. I will proceed with great care.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Legendary Gemstones&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Blue Sapphire\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Blue Sapphire\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Blue Sapphire\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Catching One&#039;s Breath&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;When you work with similar materials for too long, there comes a moment when the hand grows dull. Like now. At times like this, it helps to handle materials of a different nature for a while. Gold and pearls should be suitable. Please bring ones of decent quality.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I was right to ask you, Adventurer. The materials you brought are in excellent condition. This should be enough to restore my working rhythm.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Balance and Judgment&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Ingot]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Ingot]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Shining Pearl]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Shining Pearl]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Gold Ingot]] (any rarity) (5x) (Looted/Handled), Fetch [[Shining Pearl]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 Experience\u003Cbr\u003E250 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Legendary Gemstones&amp;quot;,&lt;br /&gt;
                    &amp;quot;Balance and Judgment&amp;quot;,&lt;br /&gt;
                    &amp;quot;Catching One&#039;s Breath&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Endless Craft&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Beauty of Restraint&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Now that my sense of touch has fully returned, I am ready to resume working with legendary gemstones. This time, I would like you to bring me diamonds. Diamonds demand precise angles and restrained polishing. They will help me refine my skills further.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;If crafted properly, there are few gemstones as beautiful as diamonds. They are so hard that there is little need to worry about flaws. Now then, shall we move on to another gemstone?&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Catching One&#039;s Breath&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Diamond|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Diamond\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Diamond|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Diamond\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Diamond|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Diamond\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 Experience\u003Cbr\u003E250 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Edge of Delicacy&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Emeralds are gemstones with an unusually delicate nature among minerals. They may appear hard at first glance, but even a small lapse can leave a mark. That is why delicacy matters more than force when working with them. Could you bring me emeralds this time?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you very much. If it were not for you, I would never have had the chance to work with such a wide range of gemstones of this quality. If you ever have work you wish to entrust to me, please let me know. I will always give it my highest priority.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Beauty of Restraint&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Emerald|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Emerald\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Emerald|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Emerald\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Emerald|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Emerald\u003C/span\u003E]] (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 Experience\u003Cbr\u003E250 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A Mysterious Mineral&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I heard that obsidian can be obtained. That is truly surprising. Obsidian is so rare that it is difficult even to see it in person. If possible, could you bring me some obsidian? The more, the better. I will also need a few materials that suit it. I will write down what is required. I ask this of you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Perfect. Opportunities to work with a combination like this are rare. Thanks to you, I can finally attempt a project I had only imagined before. Thank you very much for your help.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Edge of Delicacy&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Mysterious Potion]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Mysterious Potion]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Pocket Watch]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Pocket Watch]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Obsidian Ingot]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Obsidian Ingot]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Mysterious Potion]] (any rarity) (1x) (Looted/Handled), Fetch [[Pocket Watch]] (any rarity) (1x) (Looted/Handled), Fetch [[Obsidian Ingot]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;300 Experience\u003Cbr\u003E300 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Beauty of Restraint&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Edge of Delicacy&amp;quot;,&lt;br /&gt;
                    &amp;quot;A Mysterious Mineral&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;The Reason Behind the Skill&amp;quot;,&lt;br /&gt;
                &amp;quot;Preparing for Work&amp;quot;,&lt;br /&gt;
                &amp;quot;What It Takes to Become a Master&amp;quot;,&lt;br /&gt;
                &amp;quot;A New Challenge&amp;quot;,&lt;br /&gt;
                &amp;quot;Endless Craft&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Huntress&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Huntress&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Huntress&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Daily Quest 1&amp;quot;: {&lt;br /&gt;
                &amp;quot;Daily Mission&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have a strong preference for the capable. Only those kinds of people survive in a place like this. If you&#039;re looking for work, I&#039;ve got plenty. But you&#039;d better deliver results.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Not a bad display of skill. You might be ready for something a bit more challenging. I&#039;ll be expecting your next visit.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What Matters Most&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Surgical Kit|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Surgical Kit\u003C/span\u003E]]\u003Cbr\u003E75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Huntress&#039; Silver Emblem|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Huntress&#039; Silver Emblem\u003C/span\u003E]]\u003Cbr\u003E3 [[Huntress&#039; Witness Emblem|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Huntress&#039; Witness Emblem\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Daily Mission&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Daily Quest 2&amp;quot;: {&lt;br /&gt;
                &amp;quot;Daily Mission&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have a strong preference for the capable. Only those kinds of people survive in a place like this. If you&#039;re looking for work, I&#039;ve got plenty. But you&#039;d better deliver results.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Not a bad display of skill. You might be ready for something a bit more challenging. I&#039;ll be expecting your next visit.&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic\u003C/span\u003E Accessory&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic\u003C/span\u003E Accessory (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic\u003C/span\u003E Accessory (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Random Legendary Accessory|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Accessory\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Daily Mission&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Seasonal Quest 1&amp;quot;: {&lt;br /&gt;
                &amp;quot;Seasonal Mission&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have a strong preference for the capable. Only those kinds of people survive in a place like this. If you&#039;re looking for work, I&#039;ve got plenty. But you&#039;d better deliver results.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Not a bad display of skill. You might be ready for something a bit more challenging. I&#039;ll be expecting your next visit.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What Matters Most&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 30,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Huntress&#039; Gold Emblem]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Huntress&#039; Gold Emblem]] (any rarity) (30x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Huntress&#039; Gold Emblem]] (any rarity) (30x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Gold Coin Chest|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Chest\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Seasonal Mission&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Weekly Quest 1&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weekly Mission&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have a strong preference for the capable. Only those kinds of people survive in a place like this. If you&#039;re looking for work, I&#039;ve got plenty. But you&#039;d better deliver results.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Not a bad display of skill. You might be ready for something a bit more challenging. I&#039;ll be expecting your next visit.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What Matters Most&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Huntress&#039; Gold Emblem|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Huntress&#039; Gold Emblem\u003C/span\u003E]]\u003Cbr\u003E7 [[Huntress&#039; Witness Emblem|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Huntress&#039; Witness Emblem\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Weekly Mission&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Weekly Quest 2&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weekly Mission&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have a strong preference for the capable. Only those kinds of people survive in a place like this. If you&#039;re looking for work, I&#039;ve got plenty. But you&#039;d better deliver results.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Not a bad display of skill. You might be ready for something a bit more challenging. I&#039;ll be expecting your next visit.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What Matters Most&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Huntress&#039; Silver Emblem]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Huntress&#039; Silver Emblem]] (any rarity) (7x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Huntress&#039; Silver Emblem]] (any rarity) (7x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Random Legendary Gems|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Gems\u003C/span\u003E]]\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Huntress&#039; Gold Emblem|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Huntress&#039; Gold Emblem\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Weekly Mission&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Daily Quest 1&amp;quot;,&lt;br /&gt;
                &amp;quot;Daily Quest 2&amp;quot;,&lt;br /&gt;
                &amp;quot;Seasonal Quest 1&amp;quot;,&lt;br /&gt;
                &amp;quot;Weekly Quest 1&amp;quot;,&lt;br /&gt;
                &amp;quot;Weekly Quest 2&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Jack O&#039; Lantern&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Jack O&#039; Lantern&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Jack O&#039; Lantern&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;order&amp;quot;: []&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Krampus&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Krampus&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Krampus&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Krampus&#039; Trial&amp;quot;: {&lt;br /&gt;
                &amp;quot;Treasure Hunt&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;A festival wouldn&#039;t be complete without a treasure hunt. I&#039;ve hidden my small, adorable treasures all over the place. They make a very clear sound, so they won&#039;t be too hard to find. Just bring me ten. Easy enough, right?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good. No more, no less, exactly ten. I&#039;ll take them. I&#039;m looking forward to the next time. You didn&#039;t think this was the end, did you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Krampus&#039; Silver Bell]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Krampus&#039; Silver Bell]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Krampus&#039; Silver Bell]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Krampus&#039; Golden Bell|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Krampus&#039; Golden Bell\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Rest for the Dead&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;m fair to everyone. But festivals are for the living. The dead still shambling around don&#039;t suit this happy season. Would you take care of them for me?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Alright, well done. They&#039;ve been wandering around long enough. It&#039;s time for them to rest now. For a very long time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Undead]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Undead]] (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Undead]] (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Krampus&#039; Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Krampus&#039; Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Winter&#039;s Chaos&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I like those who take action, no matter what. A life spent standing still is boring. So this time, why don&#039;t you do what you enjoy? Wreck every dungeon you can, and make it back alive.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You made it back. The places you passed through have gotten pretty noisy. I like that. Don&#039;t stop now.&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Survive [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x), Survive [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x), Survive [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;3 [[Krampus&#039; Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Krampus&#039; Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Treasure Hunt&amp;quot;,&lt;br /&gt;
                    &amp;quot;Rest for the Dead&amp;quot;,&lt;br /&gt;
                    &amp;quot;Winter&#039;s Chaos&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Krampus&#039; Gift&amp;quot;: {&lt;br /&gt;
                &amp;quot;Krampus&#039; Small Gift&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Only those who are truly enjoying this winter&#039;s festival can claim my Golden Bell. Bring me one, and I&#039;ll give you a small gift in return.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Here you go. A small, charming reward, fitting for a single Golden Bell. If you want something better, try throwing yourself into the festival a little more.&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Krampus&#039; Golden Bell]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Krampus&#039; Golden Bell]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Krampus&#039; Golden Bell]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Gold Coin Pouch|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Pouch\u003C/span\u003E]]\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Krampus&#039; Decent Gift&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Only those who are truly enjoying this winter&#039;s festival can claim my Golden Bell. Five of them means you did more than just watch, so I&#039;ll have a decent reward ready for you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Not bad. Here&#039;s a reward fitting for five Golden Bells. If you want something more special, you&#039;d better stir up the festival a bit more.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Krampus&#039; Small Gift&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Krampus&#039; Golden Bell]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Krampus&#039; Golden Bell]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Krampus&#039; Golden Bell]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Gold Coin Bag|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Bag\u003C/span\u003E]]\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Krampus&#039; Special Gift&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Only those who are truly enjoying this winter&#039;s festival can claim my Golden Bell. Fifteen of them means you&#039;ve completely taken over the festival, so you can expect something special.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Excellent. You&#039;ve had a truly remarkable winter. I can vouch for that. I&#039;ll be sure to tell Nicholas that this year, there was someone extraordinary.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Krampus&#039; Decent Gift&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Krampus&#039; Golden Bell]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Krampus&#039; Golden Bell]] (any rarity) (15x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Krampus&#039; Golden Bell]] (any rarity) (15x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Gold Coin Chest|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Chest\u003C/span\u003E]]\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Krampus&#039; Small Gift&amp;quot;,&lt;br /&gt;
                    &amp;quot;Krampus&#039; Decent Gift&amp;quot;,&lt;br /&gt;
                    &amp;quot;Krampus&#039; Special Gift&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Krampus&#039; Trial&amp;quot;,&lt;br /&gt;
                &amp;quot;Krampus&#039; Gift&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Leathersmith&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Sell&amp;quot;,&lt;br /&gt;
            &amp;quot;Craft&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {&lt;br /&gt;
            &amp;quot;0/1&amp;quot;: [&lt;br /&gt;
                &amp;quot;Feathered Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;Leather Bonnet&amp;quot;,&lt;br /&gt;
                &amp;quot;Leather Cap&amp;quot;,&lt;br /&gt;
                &amp;quot;Elkwood Crown&amp;quot;,&lt;br /&gt;
                &amp;quot;Darkgrove Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;Dryad Mask&amp;quot;,&lt;br /&gt;
                &amp;quot;Bone Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Leather Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Rawhide Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Reinforced Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Riveted Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Gloves of Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;Runestone Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Elkwood Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Bloodwoven Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Onyx Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Prowler Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Adventurer Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Heavy Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Laced Turnshoe&amp;quot;,&lt;br /&gt;
                &amp;quot;Lightfoot Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Occultist Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Rugged Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Wizard Shoes&amp;quot;,&lt;br /&gt;
                &amp;quot;Turnshoe&amp;quot;,&lt;br /&gt;
                &amp;quot;Stitched Turnshoe&amp;quot;,&lt;br /&gt;
                &amp;quot;Low Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Buckled Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Dashing Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Darkleaf Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Buttoned Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Cuffed Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Forest Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Sturdy Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Ritual Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Bloodwoven Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Darkgrove Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Marauder Outfit&amp;quot;,&lt;br /&gt;
                &amp;quot;Troubadour Outfit&amp;quot;,&lt;br /&gt;
                &amp;quot;Warden Outfit&amp;quot;,&lt;br /&gt;
                &amp;quot;Studded Leather&amp;quot;,&lt;br /&gt;
                &amp;quot;Scaled Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;Leather Lamellar&amp;quot;,&lt;br /&gt;
                &amp;quot;Northern Half Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Leather Chausses&amp;quot;,&lt;br /&gt;
                &amp;quot;Leather Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;Padded Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;Dark Leather Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;Heavy Leather Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;Sleek Hide Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;Dark Padded Hose&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;25/2&amp;quot;: [&lt;br /&gt;
                &amp;quot;Feathered Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;Leather Bonnet&amp;quot;,&lt;br /&gt;
                &amp;quot;Leather Cap&amp;quot;,&lt;br /&gt;
                &amp;quot;Elkwood Crown&amp;quot;,&lt;br /&gt;
                &amp;quot;Darkgrove Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;Dryad Mask&amp;quot;,&lt;br /&gt;
                &amp;quot;Bone Helm&amp;quot;,&lt;br /&gt;
                &amp;quot;Leather Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Rawhide Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Reinforced Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Riveted Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Gloves of Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;Runestone Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Elkwood Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Bloodwoven Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Onyx Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Prowler Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Adventurer Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Heavy Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Laced Turnshoe&amp;quot;,&lt;br /&gt;
                &amp;quot;Lightfoot Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Occultist Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Rugged Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Wizard Shoes&amp;quot;,&lt;br /&gt;
                &amp;quot;Turnshoe&amp;quot;,&lt;br /&gt;
                &amp;quot;Stitched Turnshoe&amp;quot;,&lt;br /&gt;
                &amp;quot;Low Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Buckled Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Dashing Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Darkleaf Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Buttoned Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Cuffed Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Forest Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Sturdy Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;Ritual Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Bloodwoven Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Darkgrove Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Marauder Outfit&amp;quot;,&lt;br /&gt;
                &amp;quot;Troubadour Outfit&amp;quot;,&lt;br /&gt;
                &amp;quot;Warden Outfit&amp;quot;,&lt;br /&gt;
                &amp;quot;Studded Leather&amp;quot;,&lt;br /&gt;
                &amp;quot;Scaled Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;Leather Lamellar&amp;quot;,&lt;br /&gt;
                &amp;quot;Northern Half Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Leather Chausses&amp;quot;,&lt;br /&gt;
                &amp;quot;Leather Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;Padded Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;Dark Leather Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;Heavy Leather Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;Sleek Hide Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;Dark Padded Hose&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {&lt;br /&gt;
            &amp;quot;Gold Coin Bag&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Troll Pelt-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Wolf Pelt-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Gold Coin Bag&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The scent of leather mingles with creativity. What creation shall emerge today?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The final stitch is in place and my work is done. Now, my old hands rest.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Coin Pouch&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Bowstring-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Old Cloth-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Bat Wing-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Gold Coin Pouch&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The scent of leather mingles with creativity. What creation shall emerge today?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The final stitch is in place and my work is done. Now, my old hands rest.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Leather Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Leather Gloves-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Cobalt Powder-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Leather Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Provide me with some Cobalt powder and I can produce a masterpiece I tell you!&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I always follow through, a true work of art.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Lightfoot Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Lightfoot Boots-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Cobalt Powder-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Lightfoot Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Provide me with some Cobalt powder and I can produce a masterpiece I tell you!&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I always follow through, a true work of art.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Leather Leggings-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Rubysilver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Rubysilver powder and I can create magic I tell you!&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I&#039;m no ordinary leathersmith. It was tough working in that magical powder with the leather but you can count on me!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Rawhide Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Rawhide Gloves-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Rubysilver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Rawhide Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Rubysilver powder and I can create magic I tell you!&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I&#039;m no ordinary leathersmith. It was tough working in that magical powder with the leather but you can count on me!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Adventurer Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Adventurer Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Rubysilver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Adventurer Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Rubysilver powder and I can create magic I tell you!&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I&#039;m no ordinary leathersmith. It was tough working in that magical powder with the leather but you can count on me!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Cap&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Leather Cap-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Rubysilver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Cap&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me some Rubysilver powder and I can create magic I tell you!&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I&#039;m no ordinary leathersmith. It was tough working in that magical powder with the leather but you can count on me!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wolf Hunter Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Wolf Pelt-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Wolf Hunter Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The scent of leather mingles with creativity. What creation shall emerge today?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The final stitch is in place and my work is done. Now, my old hands rest.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gravewolf Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Wolf Pelt-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Gravewolf Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The scent of leather mingles with creativity. What creation shall emerge today?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The final stitch is in place and my work is done. Now, my old hands rest.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dread Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Centaur Tail-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Broken Skull-1&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Bone-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Dread Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The scent of leather mingles with creativity. What creation shall emerge today?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The final stitch is in place and my work is done. Now, my old hands rest.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tri-Pelt Northern Full Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Troll Pelt-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Wolf Pelt-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tri-Pelt Northern Full Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The scent of leather mingles with creativity. What creation shall emerge today?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The final stitch is in place and my work is done. Now, my old hands rest.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demonclad Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Centaur Tail-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Old Cloth-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Demonclad Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The scent of leather mingles with creativity. What creation shall emerge today?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The final stitch is in place and my work is done. Now, my old hands rest.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Foul Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Centaur Tail-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Maggots-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Foul Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The scent of leather mingles with creativity. What creation shall emerge today?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The final stitch is in place and my work is done. Now, my old hands rest.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Grip Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Centaur Tail-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Bone-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Demon Grip Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The scent of leather mingles with creativity. What creation shall emerge today?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The final stitch is in place and my work is done. Now, my old hands rest.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Deathstep Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Lightfoot Boots-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Bug Shell-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Beetle Wings-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Deathstep Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The scent of leather mingles with creativity. What creation shall emerge today?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The final stitch is in place and my work is done. Now, my old hands rest.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Heavy Leather Leggings-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Gold Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather your gold materials and bring them to me. I&#039;ll shape and craft them into glorious gold wares.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Finished with your gold wares, and they are simply magnificent. Thank you for the opportunity to work with such rare materials.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Chausses&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Leather Chausses-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Gold Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Chausses&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather your gold materials and bring them to me. I&#039;ll shape and craft them into glorious gold wares.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Finished with your gold wares, and they are simply magnificent. Thank you for the opportunity to work with such rare materials.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Reinforced Gloves-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather your gold materials and bring them to me. I&#039;ll shape and craft them into glorious gold wares.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Finished with your gold wares, and they are simply magnificent. Thank you for the opportunity to work with such rare materials.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Heavy Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Gather your gold materials and bring them to me. I&#039;ll shape and craft them into glorious gold wares.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Finished with your gold wares, and they are simply magnificent. Thank you for the opportunity to work with such rare materials.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Riveted Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Riveted Gloves-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Copper Powder-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Riveted Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Supply me with the materials and I&#039;ll craft them into Copper wares that are a perfect blend of practicality and durability.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here are the Copper wares you requested. Each piece reflects a combination of durability and fine craftsmanship.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Leather Leggings-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Copper Powder-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Supply me with the materials and I&#039;ll craft them into Copper wares that are a perfect blend of practicality and durability.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here are the Copper wares you requested. Each piece reflects a combination of durability and fine craftsmanship.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Lightfoot Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Lightfoot Boots-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Copper Powder-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Lightfoot Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Supply me with the materials and I&#039;ll craft them into Copper wares that are a perfect blend of practicality and durability.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here are the Copper wares you requested. Each piece reflects a combination of durability and fine craftsmanship.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Feathered Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Feathered Hat-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Feathered Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Seeking protection with a touch of frost? Provide your Froststone, and I&#039;ll incorporate its essence into sturdy leather gear.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;All set. Crafted for comfort and robust protection, this Froststone-enhanced leather gear is a good ally for your upcoming adventures. Stay safe, friend.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Warden Outfit&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Warden Outfit-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Warden Outfit&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Seeking protection with a touch of frost? Provide your Froststone, and I&#039;ll incorporate its essence into sturdy leather gear.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;All set. Crafted for comfort and robust protection, this Froststone-enhanced leather gear is a good ally for your upcoming adventures. Stay safe, friend.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Leather Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Dark Leather Leggings-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Leather Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Seeking protection with a touch of frost? Provide your Froststone, and I&#039;ll incorporate its essence into sturdy leather gear.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;All set. Crafted for comfort and robust protection, this Froststone-enhanced leather gear is a good ally for your upcoming adventures. Stay safe, friend.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Riveted Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Riveted Gloves-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Riveted Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Seeking protection with a touch of frost? Provide your Froststone, and I&#039;ll incorporate its essence into sturdy leather gear.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;All set. Crafted for comfort and robust protection, this Froststone-enhanced leather gear is a good ally for your upcoming adventures. Stay safe, friend.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Runestone Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Runestone Gloves-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Froststone Powder-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Runestone Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Seeking protection with a touch of frost? Provide your Froststone, and I&#039;ll incorporate its essence into sturdy leather gear.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;All set. Crafted for comfort and robust protection, this Froststone-enhanced leather gear is a good ally for your upcoming adventures. Stay safe, friend.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Rugged Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Rugged Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Rugged Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Seeking protection with a touch of frost? Provide your Froststone, and I&#039;ll incorporate its essence into sturdy leather gear.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;All set. Crafted for comfort and robust protection, this Froststone-enhanced leather gear is a good ally for your upcoming adventures. Stay safe, friend.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Lightfoot Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Lightfoot Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Lightfoot Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Seeking protection with a touch of frost? Provide your Froststone, and I&#039;ll incorporate its essence into sturdy leather gear.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;All set. Crafted for comfort and robust protection, this Froststone-enhanced leather gear is a good ally for your upcoming adventures. Stay safe, friend.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Studded Wyvern Leather&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Studded Leather-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Frost Wyvern&#039;s Hide-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Extra Thick Pelt-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Studded Wyvern Leather&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The scent of leather mingles with creativity. What creation shall emerge today?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The final stitch is in place and my work is done. Now, my old hands rest.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Elkwood Crown&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Elkwood Crown-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Elkwood Crown&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Please, bring me some Tidestone. I&#039;ll see to it that the leather keeps its color, no matter how long it stays in the water.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The work is done. May this Tidestone leather carry you safely, wherever your path leads.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Sleek Hide Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Sleek Hide Pants-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Sleek Hide Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Please, bring me some Tidestone. I&#039;ll see to it that the leather keeps its color, no matter how long it stays in the water.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The work is done. May this Tidestone leather carry you safely, wherever your path leads.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Elkwood Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Elkwood Gloves-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Elkwood Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Please, bring me some Tidestone. I&#039;ll see to it that the leather keeps its color, no matter how long it stays in the water.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The work is done. May this Tidestone leather carry you safely, wherever your path leads.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Prowler Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Prowler Gloves-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Prowler Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Please, bring me some Tidestone. I&#039;ll see to it that the leather keeps its color, no matter how long it stays in the water.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The work is done. May this Tidestone leather carry you safely, wherever your path leads.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Sturdy Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Sturdy Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Sturdy Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Please, bring me some Tidestone. I&#039;ll see to it that the leather keeps its color, no matter how long it stays in the water.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The work is done. May this Tidestone leather carry you safely, wherever your path leads.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Buttoned Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Buttoned Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Buttoned Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Please, bring me some Tidestone. I&#039;ll see to it that the leather keeps its color, no matter how long it stays in the water.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The work is done. May this Tidestone leather carry you safely, wherever your path leads.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Occultist Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Occultist Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Occultist Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Please, bring me some Tidestone. I&#039;ll see to it that the leather keeps its color, no matter how long it stays in the water.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The work is done. May this Tidestone leather carry you safely, wherever your path leads.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Trapper Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Trapper Hat-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Trapper Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian. I&#039;ll work its smooth luster and toughness into the leather.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your gear is ready. Notice how the obsidian&#039;s sheen has settled into the leather and strengthened it.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Northern Full Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Northern Full Tunic-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Northern Full Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian. I&#039;ll work its smooth luster and toughness into the leather.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your gear is ready. Notice how the obsidian&#039;s sheen has settled into the leather and strengthened it.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Bloodwoven Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Bloodwoven Robe-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Bloodwoven Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian. I&#039;ll work its smooth luster and toughness into the leather.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your gear is ready. Notice how the obsidian&#039;s sheen has settled into the leather and strengthened it.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Padded Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Padded Leggings-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Padded Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian. I&#039;ll work its smooth luster and toughness into the leather.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your gear is ready. Notice how the obsidian&#039;s sheen has settled into the leather and strengthened it.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Leather Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Leather Gloves-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Leather Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian. I&#039;ll work its smooth luster and toughness into the leather.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your gear is ready. Notice how the obsidian&#039;s sheen has settled into the leather and strengthened it.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Bloodwoven Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Bloodwoven Gloves-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Bloodwoven Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian. I&#039;ll work its smooth luster and toughness into the leather.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your gear is ready. Notice how the obsidian&#039;s sheen has settled into the leather and strengthened it.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Onyx Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Onyx Gloves-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Onyx Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian. I&#039;ll work its smooth luster and toughness into the leather.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your gear is ready. Notice how the obsidian&#039;s sheen has settled into the leather and strengthened it.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Turnshoe&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Turnshoe-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Turnshoe&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian. I&#039;ll work its smooth luster and toughness into the leather.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your gear is ready. Notice how the obsidian&#039;s sheen has settled into the leather and strengthened it.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Darkleaf Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Darkleaf Boots-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Darkleaf Boots&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian. I&#039;ll work its smooth luster and toughness into the leather.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your gear is ready. Notice how the obsidian&#039;s sheen has settled into the leather and strengthened it.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Wizard Shoes&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Wizard Shoes-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Wizard Shoes&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me obsidian. I&#039;ll work its smooth luster and toughness into the leather.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your gear is ready. Notice how the obsidian&#039;s sheen has settled into the leather and strengthened it.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Coinbag&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Spectral Fabric-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Troll Pelt-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Wolf Pelt-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Spider Silk-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Giant Bat Hide-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Spectral Coinbag&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;The scent of leather mingles with creativity. What creation shall emerge today?&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The final stitch is in place and my work is done. Now, my old hands rest.&amp;quot;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Finding Hope&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cap-tivating Adventures&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Greetings, adventurer. I need leather caps—any type will do. They&#039;ll be essential for keeping our fellow adventurers warm as they help with the search. Your assistance in gathering these would be greatly appreciated.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Ah, these are perfect and will be useful in other searches as well. Thank you. She&#039;s as adventurous as they come. If you happen to hear anything, please let me know.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Leather Cap]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Leather Cap]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Leather Cap]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Time to Heal&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Ruins have long been a place of both promise and peril. It reminds me of how much my daughter always fancied the statues in that forsaken place. My searches there have yielded little, but perhaps you might discover something new.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Accept these tokens of my thanks, and be sure to return soon—I have other tasks that could benefit from your skills.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Cap-tivating Adventures&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Shrine of Health]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Shrine of Health]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Shrine of Health]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Campfire Tales&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Good to see you again. Those old campsites in the Ruins were once places of respite for us. Travelers and trappers alike knew them well. Search these areas for any hints that might shed light on my daughter&#039;s whereabouts.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Your efforts are deeply appreciated. Every day, I grow more weary, but I cannot give up hope. The woodsman has also tirelessly assisted me in this search, and I believe he harbors a special fondness for her. Thank you for persisting.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Time to Heal&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Bandit Camp&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Bandit Camp module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Bandit Camp module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Cap-tivating Adventures&amp;quot;,&lt;br /&gt;
                    &amp;quot;Time to Heal&amp;quot;,&lt;br /&gt;
                    &amp;quot;Campfire Tales&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Learning The Truth&amp;quot;: {&lt;br /&gt;
                &amp;quot;Oaken Up&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I heard you can find all sorts of things inside Oak Chests scattered throughout The Frost Mountain... Would you mind opening a few for me?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;All of this came from Oak Chests? With spoils like these, it certainly couldn&#039;t have been an easy task. You have my thanks for the effort.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Campfire Tales&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Oak Chest]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Oak Chest]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Oak Chest]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E175 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Frosty Encounters&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Frost Mountain is crawling with angry little Kobolds and animated Skeletons! If you can help clear the place up I might have something for you... also... bring back proof of your work.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Ears and bones... Not quite what I had in mind when I said &#039;proof,&#039; but I suppose they&#039;ll do!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Oaken Up&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Kobold&#039;s Ear]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Kobold&#039;s Ear]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bone]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bone]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Kobold&#039;s Ear]] (any rarity) (2x) (Looted/Handled), Fetch [[Bone]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Into The Abyss&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There&#039;s word of an Ice Abyss hidden deep with the depths of The Frost Mountain... Ice Hounds and Frost Sentinels are said to be a common sight down there... take a look for me, will ya?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You really went down there, and lived to tell the tale... I knew you were up for it. By the way... Did you hear anything unusual while you were down there?&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Frosty Encounters&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ice Hound]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ice Hound]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Sentinel]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Sentinel]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Ice Hound]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x), Kill [[Frost Sentinel]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Oaken Up&amp;quot;,&lt;br /&gt;
                    &amp;quot;Frosty Encounters&amp;quot;,&lt;br /&gt;
                    &amp;quot;Into The Abyss&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Midnight Stories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Whispers in the Ruins&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The last place my daughter went was the Ruins. After all word of her was lost, I searched that place time and again but found nothing. Now I only hope to find even the smallest trace of her, even if it is found among the monsters that roam the Ruins.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You have my thanks. It is disappointing that nothing was found, but in a way it is also a relief. It must mean there is still hope. Even so, the passing of time takes its toll. I can only hope this worn body holds out until I find my daughter.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Into The Abyss&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Undead]] [[Skeleton]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Undead]] [[Skeleton]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Harpy]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Harpy]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Undead]] [[Skeleton]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x) (single session), Kill [[Harpy]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Dukes of The Dead&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Death&#039;s lieutenants have corrupted every corner of The Forgotten Castle. Eliminating them will deliver an irreparable blow to their evil. This is just the beginning of cleansing our land.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This blow will be noticed by the warlord himself... His presence weakens with every act of justice, bringing us closer to breaking his hold over the Crypts.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Whispers in the Ruins&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Wraith]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Wraith]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Dreadspine]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Dreadspine]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Centaur]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Centaur]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Berserker]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Berserker]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Wraith]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session), Kill [[Dreadspine]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Demon Centaur]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session), Kill [[Demon Berserker]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Warlord&#039;s Bane&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;You&#039;ve proven yourself worthy of a task I once deemed unspeakable. The fallen warlord who haunts the Crypts with his deathly grip has revealed himself once more. I cannot say how much longer his presence will endure, now is the time to act!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;It is true! The souls are free, and his corrupted blade lies in pieces! This victory will echo in songs sung at the Tavern for generations! No reward could ever fully honor this deed, but I hope these weapons serve as a worthy start!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Dukes of The Dead&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Warlord]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Warlord]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Skeleton Warlord]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Whispers in the Ruins&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dukes of The Dead&amp;quot;,&lt;br /&gt;
                    &amp;quot;Warlord&#039;s Bane&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;It&#039;s All In The Details&amp;quot;: {&lt;br /&gt;
                &amp;quot;Echoes of Memory&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Not long ago, a new band of adventurers passed through here. Did you happen to see them? Strangely enough, they were made up just like the group my daughter once traveled with... It brought back memories I hadn&#039;t touched in years. I&#039;d like to offer them a small kindness, if I may. They&#039;re young still, and it shows in the state of their armor. If you could help me gather some gear and fabric, I would see it properly repaid.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you. With a bit of mending, these should do well enough. I only hope this helps keep those young ones a little safer. After all, there&#039;s nothing more important than returning home alive... to the ones waiting for you. You take care as well, adventurer. Do you understand?&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Warlord&#039;s Bane&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Sturdy Cloth]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Sturdy Cloth]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Spider Silk]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Spider Silk]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Warden Outfit|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Warden Outfit\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Warden Outfit|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Warden Outfit\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Troubadour Outfit|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Troubadour Outfit\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Troubadour Outfit|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Troubadour Outfit\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;5&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Marauder Outfit|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Marauder Outfit\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Marauder Outfit|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Marauder Outfit\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Sturdy Cloth]] (any rarity) (3x) (Looted/Handled), Fetch [[Spider Silk]] (any rarity) (3x) (Looted/Handled), Fetch [[Warden Outfit|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Warden Outfit\u003C/span\u003E]] (1x) (Looted/Handled), Fetch [[Troubadour Outfit|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Troubadour Outfit\u003C/span\u003E]] (1x) (Looted/Handled), Fetch [[Marauder Outfit|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Marauder Outfit\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Faith and Worry&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The skeletons in the Forgotten Castle are always a trouble. Especially for the inexperienced, who often panic at their strange, jerking movements and end up badly hurt. I ask that you clear out some of those creatures, for the sake of the ones who have only just begun their journey. But even for someone as seasoned as you, carelessness can be dangerous. Please, adventurer... do not let yourself be harmed.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;It brings me true relief to see you return in one piece. I had faith in your skill, of course, but the worry... it never truly leaves me. Now that I&#039;ve seen you safe, perhaps tonight, I might finally get a bit of sleep.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Echoes of Memory&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 30,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Undead]] [[Skeleton]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Undead]] [[Skeleton]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (30x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Undead]] [[Skeleton]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (30x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Shadow of the Dream&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Last night, I had a dreadful dream. My daughter was crying out from deep within the Inferno. I was frozen in place, unable to move a single step, and all I could do was watch as she suffered in the distance. Adventurer, will you go to the Inferno on my behalf? There is something there, I am certain of it. Please, find it. Please, help put an end to my daughter&#039;s tears.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This... this was found there? No, no. This is not my daughter. It cannot be. It must not be. No... Please... I cannot believe it. I will not believe it. Please, leave me now. I... I must go to the alchemist. Perhaps he can tell me whose remains these truly are...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Faith and Worry&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Human Remains]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Human Remains]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Human Remains]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Echoes of Memory&amp;quot;,&lt;br /&gt;
                    &amp;quot;Faith and Worry&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Shadow of the Dream&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Unknown Conspiracy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ominous Movements&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The goblins have taken to raiding the merchant caravans passing through these parts, and even the materials I purchased with what little coin I had have vanished in one of their attacks. I can&#039;t make sense of what&#039;s driving them, nor do I have the strength to fight back myself, but we can&#039;t simply let this go. If you find any crates in their cave, break them. Smash every last one you see. They must be made to answer for what they&#039;ve done.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you for what you&#039;ve done. They won&#039;t be thinking they can raid and plunder without consequence any longer. Still... it troubles me. I&#039;ve never seen goblins act with such coordination before. This sort of behavior... it&#039;s not like them. Not in the old days.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Shadow of the Dream&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 50,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Dwarven Small Wooden Crate]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Destroy&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Destroy [[Dwarven Small Wooden Crate]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (50x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Destroy [[Dwarven Small Wooden Crate]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (50x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Strange Kinship&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The most dangerous creatures in the goblin cave are the cyclops and the troll. Folks have long hoped the two would turn on each other, but strangely enough, some sort of bond seems to have formed between them. Friendship between monsters... I can&#039;t understand it, and truth be told, I&#039;d rather not. Take them both down, and bring back whatever spoils you find.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Truly remarkable. Your skill only seems to grow with time. You&#039;ve more than earned a reward befitting your ability. I hope it pleases you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Ominous Movements&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Cyclops Eye]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Cyclops Eye]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Troll&#039;s Club]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Troll&#039;s Club]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Cyclops Eye]] (any rarity) (1x) (Looted/Handled), Fetch [[Troll&#039;s Club]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Plundering the Plunder&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Ever since you shattered all the crates in their cave, the goblins have begun hoarding their loot in golden chests, or so I&#039;ve heard. Their senseless raids haven&#039;t stopped either. Adventurer, this time I ask you to target the golden chests. Take as many as you can.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The goblins I knew used to care for little more than food. They never fought to gather weapons or trinkets like they do now. It&#039;s strange... deeply so. I fear what might lie at the end of this unnatural behavior.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Strange Kinship&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 20,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Golden Chest]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Golden Chest]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (20x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Golden Chest]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (20x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;300 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Ominous Movements&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strange Kinship&amp;quot;,&lt;br /&gt;
                    &amp;quot;Plundering the Plunder&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Into The Abyss&amp;quot;: {&lt;br /&gt;
                &amp;quot;Materials for Truth&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The alchemist says... that to confirm whether those remains are truly my daughter, a certain material is required. I do not wish to know, and yet... the thought that I must will not leave me. But... I cannot bring myself to take that step. Would you gather what is needed in my stead?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you. If I bring this to the alchemist... I will know soon enough. Whatever the result may be, I believe it is time I faced it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Plundering the Plunder&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Demon Blood]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Demon Blood]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Lifeleaf]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Lifeleaf]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Demon Blood]] (any rarity) (3x) (Looted/Handled), Fetch [[Lifeleaf]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Revealed Truth&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The alchemist says the same trace found on her belongings was present in the remains as well. Then... it is likely that they truly are my daughter&#039;s... I must know what did this to her. There is something needed to uncover the truth. I ask this of you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You have my deepest thanks. I will return to the alchemist. If I stop here, I will never know rest. As long as this old body endures, I will see it through to the end.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Materials for Truth&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Enchanted Eye]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Enchanted Eye]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Glowing Orange Eye]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Glowing Orange Eye]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Enchanted Eye]] (any rarity) (3x) (Looted/Handled), Fetch [[Glowing Orange Eye]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;For Her&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The alchemist has named the most likely culprit. Hunters that roam the deep of the Inferno. Creatures driven by madness, preying on both man and their own kind without distinction. ...Was my daughter taken as their prey as well... Adventurer, find them and put an end to them.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I am truly grateful. I owe you a debt I cannot repay. I suppose... it is time I let my daughter go. But... I will need a little more time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Revealed Truth&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Hell Hunter]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Hell Hunter]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Hell Hunter]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E300 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Materials for Truth&amp;quot;,&lt;br /&gt;
                    &amp;quot;Revealed Truth&amp;quot;,&lt;br /&gt;
                    &amp;quot;For Her&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Finding Hope&amp;quot;,&lt;br /&gt;
                &amp;quot;Learning The Truth&amp;quot;,&lt;br /&gt;
                &amp;quot;Midnight Stories&amp;quot;,&lt;br /&gt;
                &amp;quot;It&#039;s All In The Details&amp;quot;,&lt;br /&gt;
                &amp;quot;Unknown Conspiracy&amp;quot;,&lt;br /&gt;
                &amp;quot;Into The Abyss&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Miner&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Miner&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Miner&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Into the Firedeep&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Land in Flames&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Through our misguided choices, the calamity of fire that lay dormant, Ignir, has awakened. I barely managed to escape that place, but many of my kin are still held there, bound by his control. To save them, I will need your help, Adventurer. But before I ask you to take on such danger, I must be certain that this is something you can endure.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You&#039;ve returned safely. That is a relief. Seeing you come back unharmed gives me a small measure of hope.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Wenchless&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 Experience\u003Cbr\u003E75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Land in Flames&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Broken Remains&amp;quot;: {&lt;br /&gt;
                &amp;quot;Beasts in the Flames&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Ignir has twisted not only my kin, but also the beasts of that land. They were once animals we raised, but now they wander through the flames, stripped of reason and driven to rage. If left unchecked, they will become a greater threat. Put them down and bring back what remains as proof.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. They were once companions who shared in our quiet daily lives. It seems so much was lost because of our misguided choices.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Those Bound in Fire&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Flame Boar]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Flame Boar]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Cracked Tusk]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Cracked Tusk]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Flame Boar]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x), Fetch [[Cracked Tusk]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 Experience\u003Cbr\u003E125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Unbelievable News&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Those who recently returned from my homeland say they found the bodies of our kin there. But when I escaped that place, they were still alive, though under control. I do not know what happened in the time between. Adventurer, please examine the condition of the fallen and report back to me.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I can hardly believe some of the bodies are already reduced to bone. It seems Ignir is corrupting everything in that place. We must stop him before it is too late.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Beasts in the Flames&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Fallen Dwarf]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Fallen Dwarf]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (7x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Fallen Dwarf]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (7x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 Experience\u003Cbr\u003E125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Servant of Fire&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;My kin who have been enthralled continue to dig without rest. As a result, the lava fields have spread, and a lava golem has emerged. That golem is, for all intents and purposes, a thrall of Ignir. As Ignir&#039;s influence grows, the golem&#039;s strength will grow with it. We must bring that creature down before it is too late.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You have done well. Thanks to you, Ignir&#039;s influence has been pushed back, if only for a short while. But it will not last. He can always create new servants. We must now prepare for the next step.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Unbelievable News&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Lava Golem]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Lava Golem]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Lava Golem]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Beasts in the Flames&amp;quot;,&lt;br /&gt;
                    &amp;quot;Unbelievable News&amp;quot;,&lt;br /&gt;
                    &amp;quot;Servant of Fire&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Fire That Will Not End&amp;quot;: {&lt;br /&gt;
                &amp;quot;To find an opening&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Before we confront Ignir, it would be wise to assess his current state. Please investigate the area around the great forge. Observe the condition of the flames and the flow of the lava, then report back. As Ignir is devoting his strength to expanding his control, he cannot be maintaining perfect command over everything. We must find that opening.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The instability in the flow of fire is an important sign. It likely means that Ignir&#039;s power is being spread thin as he expands his dominion. We must act quickly.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Servant of Fire&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Burning Court&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Burning Court module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Burning Court module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;300 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Final Preparations&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Fire spirits and elementals are beings that aid Ignir in restoring his strength. They act as conduits, gathering the power of fire and delivering it to him. If left alone, the scattered power will quickly come together again. To slow that process, even if only a little, we must eliminate them.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. We have now made all the preparations we can. With those who aid Ignir lying low, we must not let this opportunity slip away. When you are ready, please come to me.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;To find an opening&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fire Spirit]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fire Spirit]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fire Elemental]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fire Elemental]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Fire Spirit]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (15x), Kill [[Fire Elemental]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (15x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;350 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Incomplete Colossus&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;According to legend, a fully awakened Ignir is a being made solely of living lava. But due to the seal breaking incompletely, he now bears the form of a colossus, solid stone entwined with molten fire. We must stop him before he regains his true form. Adventurer, please put an end to him.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This will not be the end. Spirits like Ignir do not fade so easily. He is likely hiding within the lava, waiting for another chance. Before he can regain his strength, I will seek a way to seal him completely. Thank you, truly, for all the help you have given us.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Final Preparations&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fire Colossus]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fire Colossus]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Fire Colossus]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;To find an opening&amp;quot;,&lt;br /&gt;
                    &amp;quot;Final Preparations&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Incomplete Colossus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Into the Firedeep&amp;quot;,&lt;br /&gt;
                &amp;quot;The Broken Remains&amp;quot;,&lt;br /&gt;
                &amp;quot;The Fire That Will Not End&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Navigator&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Navigator&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Navigator&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;First Step to Set Sail&amp;quot;: {&lt;br /&gt;
                &amp;quot;For a Sturdy Hull&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Well met, adventurer. Might I ask for your aid in repairing this old ship? With a bit of work, she could sail again as a proper merchant vessel. Should you choose to help, you&#039;ll be fairly rewarded. For now, I&#039;ll need stout timber, strong enough to hold against the sea&#039;s fury.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This is good quality. With timber this sturdy, it shouldn&#039;t break easily. I&#039;ll begin repairs on the deck and hull with what you&#039;ve brought. There&#039;s still more work to be done, so I may ask for your help again soon.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Wenchless&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Billet]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Billet]] (any rarity) (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bavin]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bavin]] (any rarity) (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Billet]] (any rarity) (2x), Fetch [[Bavin]] (any rarity) (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 Experience\u003Cbr\u003E50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E3 [[Potion of Healing|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Potion of Healing\u003C/span\u003E]]\u003Cbr\u003E3 [[Bandage|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Bandage\u003C/span\u003E]]\u003Cbr\u003E1 [[Aquaglow Lantern|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Aquaglow Lantern\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Cloth That Wraps the Wind&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I bought this ship with the coin I earned working as a merchant navigator. I would have liked a better vessel, but this is what I could afford. Sometimes, you simply make do with what you have. Now I need a new sail. If the fabric is weak, it won&#039;t catch the wind properly. Please bring me sturdy cloth and a set of sewing tools.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The fabric is thick and sturdy. It should hold its own out on the sea. Just a bit more work and she&#039;ll be ready. I can&#039;t wait to see the sails catch the wind.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;For a Sturdy Hull&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Sturdy Cloth]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Sturdy Cloth]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Pincushion]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Pincushion]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Sturdy Cloth]] (any rarity) (1x) (Looted/Handled), Fetch [[Pincushion]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 Experience\u003Cbr\u003E50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Trap Disarming Kit|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Trap Disarming Kit\u003C/span\u003E]]\u003Cbr\u003E1 [[Ale|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Ale\u003C/span\u003E]]\u003Cbr\u003E3 [[Potion of Healing|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Potion of Healing\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Knot That Binds All&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Once you&#039;ve been aboard a ship, you&#039;ll come to see just how many ropes are used throughout. They wear down quickly, and constant maintenance is a part of life at sea. Bring me several ropes. It&#039;s all right if some are worn. I can trim away the bad sections and salvage the rest. As long as the critical lines are secured, we&#039;ll be ready to depart.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you, adventurer. Thanks to you, my ship feels reborn. Guiding a strong vessel swiftly and safely is what I do best. I may well be the one who&#039;s sailed near the Blue Maelstrom more than anyone alive. Now, at last, I can return to the sea.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Cloth That Wraps the Wind&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Old Rope]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Old Rope]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Sturdy Rope]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Sturdy Rope]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Old Rope]] (any rarity) (3x) (Looted/Handled), Fetch [[Sturdy Rope]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 Experience\u003Cbr\u003E75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;For a Sturdy Hull&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Cloth That Wraps the Wind&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Knot That Binds All&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;A Debt to Be Repaid&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shadow of the Past&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The pirates roaming the Ship Graveyard belong to the infamous Black Despair crew. They&#039;ve plundered countless vessels and left a trail of death behind them. They&#039;re the reason I walked away from my life as a merchant navigator. I cannot forgive them. Adventurer, I ask you to see that they are dealt with.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You&#039;ve done well. I can&#039;t forget what happened that day, but it feels as though a small part of the debt has been repaid. Still, this is only the beginning. For now, I simply want to thank you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Knot That Binds All&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Pirate Swordman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Pirate Swordman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Pirate Bowman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Pirate Bowman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Pirate Swordman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x), Kill [[Pirate Bowman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 Experience\u003Cbr\u003E75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Coffins Beneath the Waves&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Have you seen the large, shell-like structures scattered across the Ship Graveyard? Among sailors, they&#039;re known as mermaid coffins, though no one truly knows what lies within. My brother once studied them. It doesn&#039;t matter much anymore, but still... I&#039;d like to know the truth, if only for his sake. Please, take a look inside one of those coffins.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;There were all kinds of things inside. Likely remnants from sunken ships. In a way, I suppose you could call them keepsakes, traces of those who never made it back. Thank you for taking the time to look.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Shadow of the Past&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Mermaid Coffin]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Mermaid Coffin]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Mermaid Coffin]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Trial of Worth&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Each of us has our strengths. I know how to command a ship, but I&#039;m no fighter. That is why I&#039;ve been searching for someone who could stand in my place, someone skilled in both battle and survival. Someone who could help me see my revenge through. Adventurer, will you show me what you&#039;re capable of?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you for accepting, even though it was no simple request. I swore I would do whatever it takes to avenge my fallen crew, no matter how difficult the path. And to do that, I need the help of someone like you. I&#039;ll be counting on you from here on.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Coffins Beneath the Waves&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Shadow of the Past&amp;quot;,&lt;br /&gt;
                    &amp;quot;Coffins Beneath the Waves&amp;quot;,&lt;br /&gt;
                    &amp;quot;Trial of Worth&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Promise Left Behind&amp;quot;: {&lt;br /&gt;
                &amp;quot;Brawler of the Sea&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Tidewalkers are a troublesome foe. Once they spot an enemy, they attack without hesitation, no matter the circumstance. They&#039;re especially aggressive when accompanied by one of their shamans, so caution is advised. A scouting party I sent out recently has run into serious trouble because of them. I could use your help. Subdue them, if you can.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. Thanks to you, our scouting efforts should go more smoothly for a while. All I can do now is hope they find my brother&#039;s map. It was taken when he was captured by the pirates, so it must be somewhere in the Ship Graveyard.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Trial of Worth&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Tidewalker Clubfighter]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Tidewalker Clubfighter]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Tidewalker Boomerang]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Tidewalker Boomerang]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Tidewalker Spearer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Tidewalker Spearer]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Tidewalker Clubfighter]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x), Kill [[Tidewalker Boomerang]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x), Kill [[Tidewalker Spearer]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Pieces of a Broken Dream&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;During the last search, we were fortunate enough to recover a portion of the map I&#039;ve been looking for. But it isn&#039;t enough. We need the remaining pieces. With both the monsters and the pirates still prowling that place, continuing the search is proving too difficult. Adventurer, would you help me recover the rest of the map? I&#039;m asking for your help.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This map is a keepsake filled with my brother&#039;s passion. He was an archaeologist, and together we searched for signs of ancient ruins and forgotten sea routes. We once promised to set sail and explore them, should we ever find a promising lead. I intend to carry on that dream, even if I must do it alone. This map will be the beginning.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Brawler of the Sea&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Old Nautical Chart Fragment]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Old Nautical Chart Fragment]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Old Nautical Chart Fragment]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Where the Map Points&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Adventurer, I have a favor to ask. While examining my brother&#039;s map, I found a marked location deeper within the Ship Graveyard. It&#039;s labeled for investigation, though I don&#039;t know what he hoped to find there. Could you look into it for me? If anything stands out, please let me know.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;A fortress-like structure, you say? Then it must have been built by human hands. How intriguing. If my brother were still alive, he would have been thrilled by such a discovery. I&#039;m only a navigator, so I can&#039;t say much more, but even I can tell this is something worth studying. I&#039;ll try to find an archaeologist who might be interested. For my brother&#039;s sake.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Pieces of a Broken Dream&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Pirate Prison&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Pirate Prison module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Pirate Prison module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Brawler of the Sea&amp;quot;,&lt;br /&gt;
                    &amp;quot;Pieces of a Broken Dream&amp;quot;,&lt;br /&gt;
                    &amp;quot;Where the Map Points&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;In Search of the Echoes of the Past&amp;quot;: {&lt;br /&gt;
                &amp;quot;An Unforgotten Memory&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;When my ship was taken by pirates... I was lucky to survive, but the others weren&#039;t. Most were thrown into the sea, and that was the last I saw of them. The waters near the Blue Maelstrom are full of man-eating fish. Adventurer, please deal with them. And if you find any items that might have belonged to sailors, bring them to me. I want to know if they were people I once knew.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This... this is my crewmate&#039;s journal. He was fond of keeping records, always curious, always jotting down everything he learned. I never thought I&#039;d see this again. Thank you, adventurer. Truly.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Where the Map Points&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Moray Eel]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Moray Eel]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Sea Piranha]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Sea Piranha]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Sailor&#039;s Journal]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Sailor&#039;s Journal]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Moray Eel]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (10x), Kill [[Sea Piranha]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (10x), Fetch [[Sailor&#039;s Journal]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;300 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A Wish Etched in Ink&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;While reading through my crewmate&#039;s journal, I found something interesting. It speaks of glowing pearls and unusually shaped coral near the Blue Maelstrom. It seems he truly wished to see them with his own eyes. Adventurer, would you help me find them? I&#039;d like to fulfill his wish, even if it&#039;s a little late.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The pearl truly holds a glow within it. And the coral... it&#039;s thicker, with a strange texture unlike any I&#039;ve seen. I only wish he could have seen them himself. I&#039;ll deliver these to his family, along with the journal he left behind.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;An Unforgotten Memory&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Coral Fragment]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Coral Fragment]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Shining Pearl]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Shining Pearl]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Coral Fragment]] (any rarity) (3x), Fetch [[Shining Pearl]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;300 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Path Beyond the Map&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;My brother&#039;s research notes speak of a great river that once existed and a guardian said to dwell within it. Most of it is speculation, but the description of the guardian is hard to ignore. A beast with massive jaws, a vertical eye, and thick, leathery skin... It might be connected to the Crocodilian. Hunt them down and bring me one of their eyes. There&#039;s something I need to confirm.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;My ancient compass points to places connected to the item placed upon it. If we set the Crocodilian eye here, it should respond... Hmm. It&#039;s pointing to a land abandoned long ago. I&#039;ve heard the river there dried up, the earth turned foul, and nothing lives there now. This warrants investigation.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Wish Etched in Ink&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Crocodilian]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Crocodilian]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Crocodilian Eyeball]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Crocodilian Eyeball]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Crocodilian]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (1x), Fetch [[Crocodilian Eyeball]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;An Unforgotten Memory&amp;quot;,&lt;br /&gt;
                    &amp;quot;A Wish Etched in Ink&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Path Beyond the Map&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Blood Requital&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Pirate&#039;s Refuge&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;We&#039;ve scouted much of the Ship Graveyard, but the area where the pirates gather is beyond what our search parties can handle. Adventurer, I need you to investigate the places they frequent. We must know what kind of weapons they&#039;re hiding and whether they&#039;re preparing for something. They&#039;re not to be underestimated, so be careful.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you for checking. It seems their weapons aren&#039;t in as good a condition as I feared, and they don&#039;t appear to be hiding much either. What I need now is someone with the skill to surpass them. Someone like you, adventurer.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Path Beyond the Map&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Hanging Ship&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Hanging Ship module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Floating Village&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Floating Village module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Circle Island&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Circle Island module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Rock Island&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Rock Island module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Hanging Ship module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Floating Village module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Circle Island module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Rock Island module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;400 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Price of Loyalty&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Black Despair pirates are blindly loyal to their captain. They&#039;ve long claimed dominion over these seas, plundering and burning countless ships. Now it&#039;s time they were repaid in kind.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. They seemed unstoppable, and yet... here we are. Victory, at last. Now, only one step remains. Adventurer, I need your strength one final time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Pirate&#039;s Refuge&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Pirate Axe Thrower]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Pirate Axe Thrower]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 20,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Pirate Bowman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Pirate Bowman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (20x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 20,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Pirate Swordman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Pirate Swordman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (20x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Pirate Axe Thrower]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (10x), Kill [[Pirate Bowman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (20x), Kill [[Pirate Swordman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (20x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;400 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Despair&#039;s End&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There isn&#039;t a sailor alive who hasn&#039;t heard of Captain Bladehand. That wretched pirate has long been a scar buried deep within me. Ever since the day I survived his attack, I&#039;ve waited for the chance to take revenge. Now, everything is in place. Adventurer, I ask you to end him.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;It&#039;s truly over. I hope this means my fallen crewmates can finally rest in peace. And as for me... perhaps it&#039;s time I started living for myself. Thank you, truly.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Price of Loyalty&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Bladehand]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Bladehand]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Bladehand]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E300 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Pirate&#039;s Refuge&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Price of Loyalty&amp;quot;,&lt;br /&gt;
                    &amp;quot;Despair&#039;s End&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;First Step to Set Sail&amp;quot;,&lt;br /&gt;
                &amp;quot;A Debt to Be Repaid&amp;quot;,&lt;br /&gt;
                &amp;quot;The Promise Left Behind&amp;quot;,&lt;br /&gt;
                &amp;quot;In Search of the Echoes of the Past&amp;quot;,&lt;br /&gt;
                &amp;quot;Blood Requital&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Nicholas&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Nicholas&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Nicholas&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Winter Is Here!&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Winter Is Here!&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Nightmare Mummy&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Nightmare Mummy&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Nightmare Mummy&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;The Nightmare Awakened&amp;quot;: {&lt;br /&gt;
                &amp;quot;Awoken Without a Name&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I remember not who I am... what deeds I once performed... nor even the reason for my death... There is but one thing I recall... that I am searching for something... That yearning alone stirred me from my slumber... Perhaps, if the coffins within the catacombs were opened... some trace may yet remain... Adventurer... would you help me recover the memories I have lost...?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;There were no clear signs, I see... but it matters not... While I waited for your return... a memory came to me... I was there, in that castle... I remember writing something... and watching someone die... so many... so many deaths...&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Casket]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Casket]] (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Casket]] (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;9 [[Potion of Healing|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Potion of Healing\u003C/span\u003E]]\u003Cbr\u003E9 [[Potion of Protection|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Potion of Protection\u003C/span\u003E]]\u003Cbr\u003E9 [[Potion of Invisibility|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Potion of Invisibility\u003C/span\u003E]]\u003Cbr\u003E100 Experience\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Where the Dead Whisper&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Adventurer... I ask thee to journey to the place where others like me have begun to stir... Seek out any among them who, like myself, may have recovered fragments of their memory... If such a one exists, you may be able to speak with them... and perhaps then I shall learn what it is I am truly seeking...&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You say they were all mindless monsters... No... they were not monsters... They too were once living people... What led them to death... was magic... my magic... our magic... Ah... I have sinned...!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Awoken Without a Name&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Abandoned Sanctuary&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Abandoned Sanctuary module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Abandoned Sanctuary module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;15 [[Cursed Bandage|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Cursed Bandage\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E250 Experience\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;What I Truly Desired&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;...What is it that I so desperately longed for... Was it treasure... or jewels... such things as these... Could it be that mere filthy greed... was what led so many to their deaths by my hand... Gods, let it not be so... Adventurer... bring me the gems... If I see them with my own eyes, perhaps I shall know the truth...&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;No... it wasn&#039;t that... What I seek is not treasure... It was... yes, something terrible... something written down... Ah... my head... it feels as if it will shatter... This pain, it&#039;s too much... I cannot think... Please... make it stop... make it stop...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Where the Dead Whisper&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Diamond|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Diamond\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Diamond|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Diamond\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ruby|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Ruby\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ruby|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Ruby\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Emerald|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Emerald\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Emerald|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Emerald\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Blue Sapphire\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Blue Sapphire\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Diamond|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Diamond\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Ruby|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Ruby\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Emerald|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Emerald\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Blue Sapphire|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Blue Sapphire\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Cursed Bandage|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Cursed Bandage\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E250 Experience\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Awoken Without a Name&amp;quot;,&lt;br /&gt;
                    &amp;quot;Where the Dead Whisper&amp;quot;,&lt;br /&gt;
                    &amp;quot;What I Truly Desired&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Memory of Sin&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Scroll That Should Not Be&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;At last, I remember... What I seek is a scroll... one that holds knowledge most dangerous... It was used to draw out the essence of darkness... using people... leading them, in the end, to death... That scroll is unlike any other... it has not faded, nor has it decayed... and it still lies somewhere within the castle... Adventurer, I beg you... please, find it for me...&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Yes... this is it... At last, all has returned to me... Adventurer, I was a sorcerer of the castle... The experiments were ordered by the court mage... I believed it was a work to preserve life... but the truth was far darker... When I learned what it truly was, I tried to destroy the scroll... but I failed... and I too became one of the subjects... Now that I have it again, I can finally put it to rest... and perhaps, at last, find peace... Thank you, adventurer...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What I Truly Desired&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Scroll of Forgotten Knowledge|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Scroll of Forgotten Knowledge\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Scroll of Forgotten Knowledge|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Scroll of Forgotten Knowledge\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Scroll of Forgotten Knowledge|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Scroll of Forgotten Knowledge\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E5000 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Scroll That Should Not Be&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;The Nightmare Awakened&amp;quot;,&lt;br /&gt;
                &amp;quot;The Memory of Sin&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Skeleton&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Skeleton&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Skeleton&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;A Bone-A-Fide Anniversary&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bone and Blood&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Greetings, adventurer. I&#039;ve got a bone to pick with you. Your constant skirmishes have left some of my companions somewhat disassembled. After enduring a year of relentless battles, I&#039;m taking a well-deserved break and seeking a capable adventurer like you to aid us.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;While we&#039;re on the subject of bones, I&#039;ve amusedly listened to countless theories about our bleeding—from magical explanations to scientific fantasies. But between us? I suspect the powers that control our world simply find it visually appealing, delightfully grim.&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 30,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bone]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bone]] (any rarity) (30x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Bone]] (any rarity) (30x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;9 [[Potion of Healing|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Potion of Healing\u003C/span\u003E]]\u003Cbr\u003E9 [[Potion of Invisibility|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Potion of Invisibility\u003C/span\u003E]]\u003Cbr\u003E9 [[Potion of Protection|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Potion of Protection\u003C/span\u003E]]\u003Cbr\u003E100 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Graveyard Shifts&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Ever wonder what a skeleton&#039;s day job is like? Try surviving these places. It&#039;s not all rattling bones and eerie moans. Try surviving where we reign; it might just chill your marrow.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You&#039;ve survived! That&#039;s more than most of my acquaintances can say.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Bone and Blood&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x), Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x), Survive [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;3 [[Campfire Kit|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Campfire Kit\u003C/span\u003E]]\u003Cbr\u003E3 [[Surgical Kit|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Surgical Kit\u003C/span\u003E]]\u003Cbr\u003E6 [[Bandage|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Bandage\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Etched in Bone&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Lately, I&#039;ve heard whispers that my comrades are falling far too easily. As proud skeletons, we must show we&#039;re not just hollow-boned fools. Bring me their skulls. As many as you can. I&#039;ll make sure the lesson sticks.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good! Very good. Our skeletons will come back stronger, after some properly bone-deep training. And it&#039;s all thanks to you. If anything else comes up, we&#039;ll handle it next year. For now, let&#039;s enjoy the celebration.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Graveyard Shifts&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Intact Skull]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Intact Skull]] (any rarity) (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Intact Skull]] (any rarity) (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E1 [[Gold Coin Bag|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Bag\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Bone and Blood&amp;quot;,&lt;br /&gt;
                    &amp;quot;Graveyard Shifts&amp;quot;,&lt;br /&gt;
                    &amp;quot;Etched in Bone&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;A Bone-A-Fide Anniversary&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Squire&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Squire&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Squire&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;BaseGear&amp;quot;,&lt;br /&gt;
            &amp;quot;QuickPrepare&amp;quot;,&lt;br /&gt;
            &amp;quot;GearSets&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;The Kind Adventurer&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Squire&#039;s Request&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Hello, adventurer. Um... could I ask you for a small favor? I&#039;m helping out adventurers here for now, but it&#039;s always been my dream to go on a real adventure myself someday. My uncle, the Tavern Master, keeps saying it&#039;s too soon and won&#039;t let me go. But I just know I could do well, if I had some decent gear. If you could find me a few pieces... would you, maybe? Please?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you so much! The truth is... I&#039;m an orphan. If my uncle hadn&#039;t taken me in, I don&#039;t know where I&#039;d be now. I&#039;m truly grateful for everything he&#039;s done, I really am. But... sometimes I think he&#039;s a bit overprotective. Still, I suppose it&#039;s up to me to prove myself first. If I can do that, then even he won&#039;t be able to say no.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon\u003C/span\u003E Armor&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon\u003C/span\u003E Armor (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon\u003C/span\u003E Weapon&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon\u003C/span\u003E Weapon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon\u003C/span\u003E Armor (1x), Fetch \u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon\u003C/span\u003E Weapon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Squire&#039;s Curiosity&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I know it&#039;s just a Ruins now, but it used to be a grand castle, didn&#039;t it? It&#039;s become a lair for monsters these days... but I&#039;ve heard that many of the old statues are still standing, hidden throughout the place. I was wondering... could you look for them in my stead? I&#039;m not quite ready to go there myself, not yet. Please... would you do that for me?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Oh no... So most of the statues are broken? That&#039;s really sad to hear. Just imagining them shattered like that... it makes my heart ache a little. I wish we could bring some of the pieces back. But I suppose that would be difficult, wouldn&#039;t it? They&#039;re probably far too heavy... What a shame.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Squire&#039;s Request&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Tower Bridge&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Tower Bridge module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Tower Bridge module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Squire&#039;s Compassion&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;They say the Forgotten Castle is haunted by skeletons that walk on their own. What kind of terrible curse could force them to rise, even in death, never knowing rest? Whenever I talk like this, people tell me not to dwell on such things... but I can&#039;t help it. I think it&#039;s all so very sad. Please, adventurer, help those poor souls find peace.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I&#039;ve never met someone as kind as you, adventurer. Especially someone who actually listens to what I say, instead of just brushing it off. I&#039;ll do my best from now on to be of real help to you, too!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Squire&#039;s Curiosity&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Guardman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Guardman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Footman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Footman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Archer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Archer]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Skeleton Guardman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Skeleton Footman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Skeleton Archer]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Squire&#039;s Request&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Squire&#039;s Curiosity&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Squire&#039;s Compassion&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Ideal and the Real&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Squire&#039;s Failure&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I went to the Forgotten Castle on my own not long ago... but I barely made it past the entrance before some beast started chasing me. I ran for my life and somehow got away, but I lost my weapon and my armor&#039;s all torn to bits. Becoming an adventurer... it&#039;s not quite how I imagined. I&#039;d go back and try again, but I don&#039;t have anything to wear or wield anymore. Adventurer, could you help me find new gear? Something a little better this time... please?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you so much! I think I may have taken it all too lightly. I really believed I could handle it on my own... but now I see I wasn&#039;t ready. Next time, I&#039;m going to try finding a companion or two. If we go together, maybe we&#039;ll make it farther than just the entrance.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Squire&#039;s Compassion&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Armor&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Armor (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Weapon&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Weapon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Armor (1x), Fetch \u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Weapon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Squire&#039;s Daydream&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Adventurer, have you ever been to Frost Mountain? Just imagining a place where it&#039;s always winter feels like something out of a dream. Especially the ice caves. I&#039;m sure they&#039;re filled with crystal-clear ice, glittering like gemstones. And the ceiling must be lined with huge icicles, hanging down like frozen spears. It must be such a breathtaking sight! If you ever go there, would you tell me what it was like? If anything stands out, something truly magical, please promise you&#039;ll share it with me!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Wow, the ceiling&#039;s really that high? I can hardly imagine it! And if there&#039;s even a bridge inside... it must be huge! The whole floor made of ice too? I&#039;d probably slip the moment I stepped in. Still... I&#039;ve made up my mind! My next adventure will be to Frost Mountain! I want to see it all with my own eyes!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Squire&#039;s Failure&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Altar&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Altar module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Guardpost&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Guardpost module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Altar module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Guardpost module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Squire&#039;s Reality&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Adventurer... the skeletons were nothing like I imagined. I thought I would feel sorry for them, but I didn&#039;t. They were terrifying. I only saw them from afar, but I was so scared I couldn&#039;t even move. And the ones in Frost Mountain were even worse. Their bones were all frozen blue, like they had been trapped in ice for ages. It was awful. Please, adventurer, can you take care of them? I don&#039;t think I&#039;ll be able to sleep until they&#039;re gone.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I&#039;m so sick of skeletons now. I don&#039;t ever want to see those creaky, clattering things again... Thank you, adventurer. I think I can finally get a good night&#039;s sleep with both eyes closed. From now on, you can leave all your preparations to me. I&#039;ll make sure everything is packed just right, extra carefully, just for you!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Squire&#039;s Daydream&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Skeleton Guardman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Guardman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Skeleton Footman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Footman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Skeleton Archer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Archer]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Guardman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x), Kill [[Frost Skeleton Footman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x), Kill [[Frost Skeleton Archer]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Squire&#039;s Failure&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Squire&#039;s Daydream&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Squire&#039;s Reality&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;To Become a True Adventurer&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Squire&#039;s Sorrow&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Frost Mountain adventure was a complete disaster. I barely made it out alive, and only thanks to the companions who were with me. I lost all my gear too... the ones you worked so hard to find for me. I&#039;m such a fool... You don&#039;t have to say anything to comfort me. My uncle was right. Maybe someone like me just isn&#039;t meant to be an adventurer... What? You want to help me get new equipment again? No, please, don&#039;t trouble yourself because of me. Adventurer? Adventurer, wait!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Such a wonderful gift... There is no one else like you in the whole world, adventurer. Thank you, truly, thank you. I promise, this time I will not break it or lose it. I will treasure it with all my heart, I swear. And I will not give up until I become a real adventurer.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Squire&#039;s Reality&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare\u003C/span\u003E Armor&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare\u003C/span\u003E Armor (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare\u003C/span\u003E Weapon&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare\u003C/span\u003E Weapon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Accessory&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Accessory (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare\u003C/span\u003E Armor (2x), Fetch \u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare\u003C/span\u003E Weapon (2x), Fetch \u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Accessory (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E125 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Squire&#039;s Hesitation&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;This time, I don&#039;t want to be a burden to anyone, so I&#039;m looking for a place I can explore on my own. I heard the Goblin Caves aren&#039;t too difficult for a beginner adventurer. What do you think? Still, the thought of going alone is a bit scary... If you don&#039;t mind, could you check the caves out first? Just to see if there are any safe spots or places to hide, even just a little. Hehe... thank you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Hearing your words makes me feel a little more at ease. I&#039;ll be careful and stick to the places you mentioned. I promise! So, wish me luck, alright?&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Squire&#039;s Sorrow&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Cave Pit Hall&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Pit Hall module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Cave Tombs&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Tombs module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Goblin Mine&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Goblin Mine module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Pit Hall module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Cave Tombs module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Goblin Mine module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E125 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;For the Squire&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Well... I did make it as far as the cave entrance, but... there were a lot more goblins than I expected. With that many, I don&#039;t think I could handle even one on my own. And if they surround me, I&#039;d be in real trouble. Adventurer, would you be willing to take care of some of the goblins for me? I think I&#039;d find the courage to try again if I knew it was a little safer.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I&#039;ll never forget your kindness. I won&#039;t give up until I truly become an adventurer, no matter what. And I&#039;ll keep doing my best to help the other adventurers too. Especially you. I&#039;ll make sure everything is prepared with extra care, just for you. Thank you so much!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Squire&#039;s Hesitation&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Goblin Axeman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Goblin Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Goblin Warrior]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Goblin Warrior]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Goblin Archer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Goblin Archer]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Goblin Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (8x), Kill [[Goblin Warrior]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (8x), Kill [[Goblin Archer]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (8x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E125 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Squire&#039;s Sorrow&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Squire&#039;s Hesitation&amp;quot;,&lt;br /&gt;
                    &amp;quot;For the Squire&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;The Kind Adventurer&amp;quot;,&lt;br /&gt;
                &amp;quot;The Ideal and the Real&amp;quot;,&lt;br /&gt;
                &amp;quot;To Become a True Adventurer&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Surgeon&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Surgeon&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Surgeon&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Sell&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Clearer Picture&amp;quot;: {&lt;br /&gt;
                &amp;quot;Marks of Malice&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve had an influx of patients recently—so I need more supplies, stat. Many of them have those marks, carved deep into their skin. Some of the cuts are precise, almost surgical, while others look like they were made by a less experienced hand. There&#039;s something about these wounds that&#039;s disturbing.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;While you were gone, I confirmed my hypothesis. They&#039;re not healing like they should, and I can&#039;t help but wonder if whatever was used to make those cuts was coated in some kind of poison. I need to look into something, and I&#039;ll need your help soon, so hurry back.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Wagers and Favors&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bandage]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bandage]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Bandage]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Surgical Kit|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Surgical Kit\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;In the Name of Progress&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I am a physician, but there are things in this world that cannot be treated with a scalpel. Curses, souls, and other abnormalities. Such entities exist even within the Ruins. They do not behave like anything that truly lives. I cannot heal them, but I can study them.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;As I have grown older, my knowledge has increased, yet there is still much left to learn in this world. The entities found in the Ruins are among them. It is time for a more thorough examination of things whose nature remains unknown.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Marks of Malice&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Living Armor]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Living Armor]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Living Armor]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Whispers of the Past&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve been investigating the Spectral Knight&#039;s chambers, and I&#039;ve found signs of recent activity. Something happened there recently, and I need you to search for traces of a ritual. It&#039;s vital we uncover what was done, as it could give us a clearer understanding of what we&#039;re up against.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;What you found in those chambers paints a clearer picture, but there&#039;s still much to unravel. The ritual is tied to the curse, and we&#039;re getting closer to understanding its source.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;In the Name of Progress&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Keep&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Keep module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Keep module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Explosive Bottle|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Explosive Bottle\u003C/span\u003E]]\u003Cbr\u003E3 [[Bandage|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Bandage\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Marks of Malice&amp;quot;,&lt;br /&gt;
                    &amp;quot;In the Name of Progress&amp;quot;,&lt;br /&gt;
                    &amp;quot;Whispers of the Past&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pending Diagnosis&amp;quot;: {&lt;br /&gt;
                &amp;quot;Doctor&#039;s Orders&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Oh dear, it looks like our medical supplies are running dangerously low. You&#039;ll be able to retrieve more from the crates hidden in the Forgotten Castle.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Great job! Just what the doctor ordered!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Whispers of the Past&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Surgical Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Surgical Kit]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Surgical Kit]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E6 [[Potion of Healing|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Potion of Healing\u003C/span\u003E]]\u003Cbr\u003E6 [[Bandage|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Bandage\u003C/span\u003E]]\u003Cbr\u003E125 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Undead Eradication&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I must admit my curiosity for knowledge gets the best of me at times. I&#039;m interested with the inner workings of a couple particular creatures in the castle. Your assistance in this matter would be greatly appreciated.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Simply incredible. Not in a millennia would I have ever guessed this to be the case. Do not disclose my actions to my brother as he despises my methods. Take these for your vow of silence.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Doctor&#039;s Orders&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Mummy]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Mummy]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Giant Dragonfly]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Giant Dragonfly]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Mummy]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x), Kill [[Giant Dragonfly]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E125 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Prepared For The Unexpected&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Surgery is a delicate art that requires the proper tools. Although my current supplies are adequate I would be more comfortable with a few more at hand.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;That will do the job. Precision and reliability are important in my field of work. It&#039;s a shame my brother doesn&#039;t hold the same standards.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Undead Eradication&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Surgical Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E150 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Doctor&#039;s Orders&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Eradication&amp;quot;,&lt;br /&gt;
                    &amp;quot;Prepared For The Unexpected&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Methods and Madness&amp;quot;: {&lt;br /&gt;
                &amp;quot;Frost Aid&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Suffering an unattended injury in the unforgiving chill of the mountains can be a death call. I can explain the process but I recommend first hand practice with proper first aid to improve your survival odds. Only utilize a potion if worse comes to worse.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I hate to admit it but my brother&#039;s concoctions may have some use after all. Still, I stand by methods as the most effective.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Prepared For The Unexpected&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Bandage]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Bandage]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Surgical Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Potion of Healing]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Potion of Healing]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Bandage]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x) (single session), Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x) (single session), Use Item [[Potion of Healing]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E250 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Sanctified Healing&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Even as a man of science, I must admit that the power of the divine have their role. I am however curious as to the limits of the gods. I have a simple experiment I&#039;d like you to undertake for me.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I must admit I was a little mistaken. It seems that the gods are more powerful than I initially thought.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Frost Aid&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Shrine of Health]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Shrine of Health]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Shrine of Health]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Precise as Ice&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have a somewhat unusual request. I am quite interested in the anatomy of our giant cousins. If you could bring me some of their toes for research, I would be very grateful.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I much appreciate your intrepidness. Your deeds are making valuable contributions to the advancements of knowledge.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Sanctified Healing&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Giant Toe]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Giant Toe]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Giant Toe]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Frost Aid&amp;quot;,&lt;br /&gt;
                    &amp;quot;Sanctified Healing&amp;quot;,&lt;br /&gt;
                    &amp;quot;Precise as Ice&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Beyond The Threshold Of Darkness&amp;quot;: {&lt;br /&gt;
                &amp;quot;Critical Care&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve discovered a powerful use for maggots and mold to help heal the body. If you don&#039;t believe me here is what you need to do.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Amazing isn&#039;t it? There must be some antiseptic properties I should investigate.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Precise as Ice&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Surgical Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Maggots]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Maggots]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Moldy Bread]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Moldy Bread]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Fetch [[Maggots]] (any rarity) (5x) (Looted/Handled), Fetch [[Moldy Bread]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Purging Darkness&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I fear that the forces of darkness grow ever stronger. You must be our beacon of hope and if you should ever be injured in battle, remember what I have taught you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done, my friend! I am happy to see that my teachings were able to keep you in one piece.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Critical Care&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Cockatrice]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Cockatrice]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Living Statue]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Living Statue]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Death Skull]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Death Skull]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (7x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Cockatrice]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x), Kill [[Living Statue]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x), Kill [[Death Skull]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (7x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Stone And Bones&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Alas, I have a final task to ask of you. There&#039;s a door, marked by stone or bones. Beyond this door is an ancient evil who must be vanquished.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Amazing job! Keep exploring, keep learning, and who knows what other secrets you might uncover.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Purging Darkness&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Lich]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Lich]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Lich]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Critical Care&amp;quot;,&lt;br /&gt;
                    &amp;quot;Purging Darkness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Stone And Bones&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Surgeon&#039;s Concern&amp;quot;: {&lt;br /&gt;
                &amp;quot;Verification of Medical Supplies&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;More and more people are using the medical supplies found in the dungeon. I warned them not to use unverified items, but no one seems to listen. Do you think the same way they do? ...Adventurers, honestly. If that&#039;s the case, then at the very least, I want to ensure their safety. Please help me by testing as many of these dungeon-sourced medical supplies as possible and reporting the results.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;How was it? Did your condition worsen in any way? Or were there any side effects...? Are you saying it was truly fine? Even though the most basic hygiene must have been lacking, it still worked? ...If it&#039;s effective, I suppose I can&#039;t stop people from using it. Though I still hope they reconsider. In any case, thank you for letting me know.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Stone And Bones&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 25,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Bandage]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Bandage]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (25x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Surgical Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Bandage]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (25x), Use Item [[Surgical Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Whose Scream Is It?&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Strange rumors have been spreading recently. They say screams can be heard throughout the Forgotten Castle. Of course, that place has never been silent—I know that well. However... they claim these are the screams of a woman. Yet, there were no female adventurers present. Could you verify whether this is merely a rumor or something real?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Are you saying you heard nothing at all? ...I see. Very well. I asked you to investigate just in case, but perhaps finding nothing is actually for the best. At the very least, I hope the leathersmith never hears of these rumors. I don&#039;t wish to see that look of disappointment on his face again.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Verification of Medical Supplies&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Square A&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Square A module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Pyramid&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Pyramid module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Brimstone Bridge&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Brimstone Bridge module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Square A module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Pyramid module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Brimstone Bridge module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Worth of the Dungeon&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I am considering ways to repurpose the fabrics recovered from the dungeon. Since many adventurers are already using dungeon-sourced medical supplies without hesitation, I wonder if other materials could also be of use. If I find something suitable, it could help compensate for the shortage of resources. I would appreciate it if you could gather as many different types of fabric as possible.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thanks to you, I&#039;ll have enough materials to experiment with for a while. I only hope that at least one of these fabrics proves useful as a resource. First, I&#039;ll need to boil them thoroughly to cleanse them.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Whose Scream Is It?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Old Cloth]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Old Cloth]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Enchanted Dark Fabric]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Enchanted Dark Fabric]] (any rarity) (7x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Old Bloody Bandage]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Old Bloody Bandage]] (any rarity) (7x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Spectral Fabric]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Spectral Fabric]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Old Cloth]] (any rarity) (10x) (Looted/Handled), Fetch [[Enchanted Dark Fabric]] (any rarity) (7x) (Looted/Handled), Fetch [[Old Bloody Bandage]] (any rarity) (7x) (Looted/Handled), Fetch [[Spectral Fabric]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Verification of Medical Supplies&amp;quot;,&lt;br /&gt;
                    &amp;quot;Whose Scream Is It?&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Worth of the Dungeon&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Clearer Picture&amp;quot;,&lt;br /&gt;
                &amp;quot;Pending Diagnosis&amp;quot;,&lt;br /&gt;
                &amp;quot;Methods and Madness&amp;quot;,&lt;br /&gt;
                &amp;quot;Beyond The Threshold Of Darkness&amp;quot;,&lt;br /&gt;
                &amp;quot;The Surgeon&#039;s Concern&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
            &amp;quot;Heavy Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Heavy Leather Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Tailor&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Tailor&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Tailor&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Sell&amp;quot;,&lt;br /&gt;
            &amp;quot;Craft&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {&lt;br /&gt;
            &amp;quot;0/1&amp;quot;: [&lt;br /&gt;
                &amp;quot;Sash&amp;quot;,&lt;br /&gt;
                &amp;quot;Chaperon&amp;quot;,&lt;br /&gt;
                &amp;quot;Forest Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;Occultist Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;Ranger Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;Rogue Cowl&amp;quot;,&lt;br /&gt;
                &amp;quot;Shadow Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;Shadow Mask&amp;quot;,&lt;br /&gt;
                &amp;quot;Straw Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;Wizard Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;Ceremonial Headdress&amp;quot;,&lt;br /&gt;
                &amp;quot;Coif&amp;quot;,&lt;br /&gt;
                &amp;quot;Arcane Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;Stefan Beret&amp;quot;,&lt;br /&gt;
                &amp;quot;Jester Cap&amp;quot;,&lt;br /&gt;
                &amp;quot;Mitre&amp;quot;,&lt;br /&gt;
                &amp;quot;Regal Mitre&amp;quot;,&lt;br /&gt;
                &amp;quot;Woolen Cap&amp;quot;,&lt;br /&gt;
                &amp;quot;Trapper Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;Bycocket&amp;quot;,&lt;br /&gt;
                &amp;quot;Mystic Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Arcane Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Old Shoes&amp;quot;,&lt;br /&gt;
                &amp;quot;Pigache&amp;quot;,&lt;br /&gt;
                &amp;quot;Jester Poulaines&amp;quot;,&lt;br /&gt;
                &amp;quot;Frock&amp;quot;,&lt;br /&gt;
                &amp;quot;Mystic Vestments&amp;quot;,&lt;br /&gt;
                &amp;quot;Occultist Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Oracle Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Arcane Garb&amp;quot;,&lt;br /&gt;
                &amp;quot;Holy Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Timeworn Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Dark Cassock&amp;quot;,&lt;br /&gt;
                &amp;quot;Light Cassock&amp;quot;,&lt;br /&gt;
                &amp;quot;Adventurer Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Doublet&amp;quot;,&lt;br /&gt;
                &amp;quot;Courtly Dress&amp;quot;,&lt;br /&gt;
                &amp;quot;Lavish Shirt&amp;quot;,&lt;br /&gt;
                &amp;quot;Valiant Attire&amp;quot;,&lt;br /&gt;
                &amp;quot;Gallant Outfit&amp;quot;,&lt;br /&gt;
                &amp;quot;Rustic Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Pastoral Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Jester Outfit&amp;quot;,&lt;br /&gt;
                &amp;quot;Padded Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Regal Gambeson&amp;quot;,&lt;br /&gt;
                &amp;quot;Wanderer Attire&amp;quot;,&lt;br /&gt;
                &amp;quot;Light Aketon&amp;quot;,&lt;br /&gt;
                &amp;quot;Pourpoint&amp;quot;,&lt;br /&gt;
                &amp;quot;Occultist Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Bardic Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;Cloth Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;Loose Trousers&amp;quot;,&lt;br /&gt;
                &amp;quot;Occultist Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;Buttoned Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;Trunk Hose&amp;quot;,&lt;br /&gt;
                &amp;quot;Plunderhosen&amp;quot;,&lt;br /&gt;
                &amp;quot;Jester Pants&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;25/2&amp;quot;: [&lt;br /&gt;
                &amp;quot;Chaperon&amp;quot;,&lt;br /&gt;
                &amp;quot;Forest Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;Occultist Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;Ranger Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;Rogue Cowl&amp;quot;,&lt;br /&gt;
                &amp;quot;Shadow Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;Shadow Mask&amp;quot;,&lt;br /&gt;
                &amp;quot;Straw Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;Wizard Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;Ceremonial Headdress&amp;quot;,&lt;br /&gt;
                &amp;quot;Coif&amp;quot;,&lt;br /&gt;
                &amp;quot;Arcane Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;Stefan Beret&amp;quot;,&lt;br /&gt;
                &amp;quot;Jester Cap&amp;quot;,&lt;br /&gt;
                &amp;quot;Mitre&amp;quot;,&lt;br /&gt;
                &amp;quot;Regal Mitre&amp;quot;,&lt;br /&gt;
                &amp;quot;Woolen Cap&amp;quot;,&lt;br /&gt;
                &amp;quot;Trapper Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;Bycocket&amp;quot;,&lt;br /&gt;
                &amp;quot;Mystic Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Arcane Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;Old Shoes&amp;quot;,&lt;br /&gt;
                &amp;quot;Pigache&amp;quot;,&lt;br /&gt;
                &amp;quot;Jester Poulaines&amp;quot;,&lt;br /&gt;
                &amp;quot;Frock&amp;quot;,&lt;br /&gt;
                &amp;quot;Mystic Vestments&amp;quot;,&lt;br /&gt;
                &amp;quot;Occultist Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Oracle Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Arcane Garb&amp;quot;,&lt;br /&gt;
                &amp;quot;Holy Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Timeworn Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;Dark Cassock&amp;quot;,&lt;br /&gt;
                &amp;quot;Light Cassock&amp;quot;,&lt;br /&gt;
                &amp;quot;Adventurer Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Doublet&amp;quot;,&lt;br /&gt;
                &amp;quot;Courtly Dress&amp;quot;,&lt;br /&gt;
                &amp;quot;Lavish Shirt&amp;quot;,&lt;br /&gt;
                &amp;quot;Valiant Attire&amp;quot;,&lt;br /&gt;
                &amp;quot;Gallant Outfit&amp;quot;,&lt;br /&gt;
                &amp;quot;Rustic Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Pastoral Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Jester Outfit&amp;quot;,&lt;br /&gt;
                &amp;quot;Padded Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Regal Gambeson&amp;quot;,&lt;br /&gt;
                &amp;quot;Wanderer Attire&amp;quot;,&lt;br /&gt;
                &amp;quot;Light Aketon&amp;quot;,&lt;br /&gt;
                &amp;quot;Pourpoint&amp;quot;,&lt;br /&gt;
                &amp;quot;Occultist Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;Bardic Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;Cloth Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;Loose Trousers&amp;quot;,&lt;br /&gt;
                &amp;quot;Occultist Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;Buttoned Leggings&amp;quot;,&lt;br /&gt;
                &amp;quot;Trunk Hose&amp;quot;,&lt;br /&gt;
                &amp;quot;Plunderhosen&amp;quot;,&lt;br /&gt;
                &amp;quot;Jester Pants&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {&lt;br /&gt;
            &amp;quot;Cobalt Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Wizard Hat-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Cobalt Powder-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You&#039;re lucky I&#039;m even available to make you some enhanced Cobalt outfits.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;As expected! Perfection!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Ranger Hood-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Cobalt Powder-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You&#039;re lucky I&#039;m even available to make you some enhanced Cobalt outfits.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;As expected! Perfection!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Trousers&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Loose Trousers-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Cobalt Powder-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Trousers&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You&#039;re lucky I&#039;m even available to make you some enhanced Cobalt outfits.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;As expected! Perfection!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Regal Gambeson&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Regal Gambeson-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Cobalt Powder-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Regal Gambeson&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You&#039;re lucky I&#039;m even available to make you some enhanced Cobalt outfits.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;As expected! Perfection!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Frock&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Frock-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Cobalt Powder-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Frock&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You&#039;re lucky I&#039;m even available to make you some enhanced Cobalt outfits.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;As expected! Perfection!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Ranger Hood-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Rubysilver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Ugh, If you really need it I guess I can make you some enhanced Rubysilver outfits.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;What a dreadful experience creating a working dye with that bloody powder.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Doublet&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Doublet-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Rubysilver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Doublet&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Ugh, If you really need it I guess I can make you some enhanced Rubysilver outfits.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;What a dreadful experience creating a working dye with that bloody powder.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Vestments&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Mystic Vestments-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Rubysilver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Vestments&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Ugh, If you really need it I guess I can make you some enhanced Rubysilver outfits.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;What a dreadful experience creating a working dye with that bloody powder.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cloak of Darkness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Spider Silk-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Enchanted Dark Fabric-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;200-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cloak of Darkness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You should consider yourself fortunate I have time to craft you some superior items today.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I could not have weaved anymore brilliantly.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Robe of Darkness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Spider Silk-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Enchanted Dark Fabric-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Robe of Darkness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You should consider yourself fortunate I have time to craft you some superior items today.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I could not have weaved anymore brilliantly.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cowl of Darkness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Spider Silk-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Enchanted Dark Fabric-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cowl of Darkness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You should consider yourself fortunate I have time to craft you some superior items today.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I could not have weaved anymore brilliantly.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Shoes of Darkness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Spider Silk-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Enchanted Dark Fabric-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Shoes of Darkness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You should consider yourself fortunate I have time to craft you some superior items today.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I could not have weaved anymore brilliantly.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tri-Pelt Doublet&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Troll Pelt-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Wolf Pelt-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tri-Pelt Doublet&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You should consider yourself fortunate I have time to craft you some superior items today.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I could not have weaved anymore brilliantly.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Brave Hunter&#039;s Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Cyclops Rags-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Enchanted Dark Fabric-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Brave Hunter&#039;s Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You should consider yourself fortunate I have time to craft you some superior items today.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I could not have weaved anymore brilliantly.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dark Matter Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Adventurer Tunic-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Dark Matter-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Spider Silk-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Enchanted Dark Fabric-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;25-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Dark Matter Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You should consider yourself fortunate I have time to craft you some superior items today.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I could not have weaved anymore brilliantly.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Scarf&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Shadow Mask-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Gold Powder-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Ruby-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Blue Sapphire-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Emerald-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Scarf&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Hand over your golden materials and watch as I craft them into exquisite golden wearable treasures, worthy of kings and queens.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Each item is a masterpiece, radiating the luxury and grandeur that only gold can offer.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Leaf Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Forest Hood-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Gold Powder-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Ruby-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Blue Sapphire-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Emerald-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Leaf Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Hand over your golden materials and watch as I craft them into exquisite golden wearable treasures, worthy of kings and queens.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Each item is a masterpiece, radiating the luxury and grandeur that only gold can offer.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Occultist Robe-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Gold Powder-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Ruby-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Blue Sapphire-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Emerald-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Hand over your golden materials and watch as I craft them into exquisite golden wearable treasures, worthy of kings and queens.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Each item is a masterpiece, radiating the luxury and grandeur that only gold can offer.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Padded Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Padded Tunic-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Gold Powder-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Ruby-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Blue Sapphire-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Emerald-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Padded Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Hand over your golden materials and watch as I craft them into exquisite golden wearable treasures, worthy of kings and queens.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Each item is a masterpiece, radiating the luxury and grandeur that only gold can offer.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Splendid Cloak-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Gold Powder-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Ruby-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Blue Sapphire-7&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Emerald-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Cloak&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Hand over your golden materials and watch as I craft them into exquisite golden wearable treasures, worthy of kings and queens.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Each item is a masterpiece, radiating the luxury and grandeur that only gold can offer.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Straw Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Straw Hat-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Copper Powder-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Straw Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Should your copper materials be of a quality that meets my standards, I will consider fashioning it into apparel that&#039;s the very definition of excellence.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Delivered perfectly on time, as always.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Shadow Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Shadow Hood-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Copper Powder-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Shadow Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Should your copper materials be of a quality that meets my standards, I will consider fashioning it into apparel that&#039;s the very definition of excellence.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Delivered perfectly on time, as always.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Adventurer Tunic-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Copper Powder-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Tunic&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Should your copper materials be of a quality that meets my standards, I will consider fashioning it into apparel that&#039;s the very definition of excellence.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Delivered perfectly on time, as always.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Outfit&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Occultist Tunic-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Copper Powder-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Outfit&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Should your copper materials be of a quality that meets my standards, I will consider fashioning it into apparel that&#039;s the very definition of excellence.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Delivered perfectly on time, as always.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Attire&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Wanderer Attire-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Copper Powder-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Attire&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Should your copper materials be of a quality that meets my standards, I will consider fashioning it into apparel that&#039;s the very definition of excellence.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Delivered perfectly on time, as always.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Occultist Pants-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;4-Copper Powder-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copperlight Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Should your copper materials be of a quality that meets my standards, I will consider fashioning it into apparel that&#039;s the very definition of excellence.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Delivered perfectly on time, as always.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Wizard Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Wizard Hat-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Wizard Hat&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You&#039;re in luck today. You&#039;ve brought Froststone, a material worthy of my talents. Let&#039;s shape it into a garment that not only meets but exceeds the ordinary—crafted, of course, to my exacting standards.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Voilà, transformed and transcendent! This Froststone garment truly meets the mark—my mark, to be precise. Wear it with pride, and remember who you have to thank.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Ranger Hood-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You&#039;re in luck today. You&#039;ve brought Froststone, a material worthy of my talents. Let&#039;s shape it into a garment that not only meets but exceeds the ordinary—crafted, of course, to my exacting standards.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Voilà, transformed and transcendent! This Froststone garment truly meets the mark—my mark, to be precise. Wear it with pride, and remember who you have to thank.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Aketon&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Light Aketon-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Aketon&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You&#039;re in luck today. You&#039;ve brought Froststone, a material worthy of my talents. Let&#039;s shape it into a garment that not only meets but exceeds the ordinary—crafted, of course, to my exacting standards.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Voilà, transformed and transcendent! This Froststone garment truly meets the mark—my mark, to be precise. Wear it with pride, and remember who you have to thank.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Oracle Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Oracle Robe-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Oracle Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You&#039;re in luck today. You&#039;ve brought Froststone, a material worthy of my talents. Let&#039;s shape it into a garment that not only meets but exceeds the ordinary—crafted, of course, to my exacting standards.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Voilà, transformed and transcendent! This Froststone garment truly meets the mark—my mark, to be precise. Wear it with pride, and remember who you have to thank.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Adventurer Cloak-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Cloak&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You&#039;re in luck today. You&#039;ve brought Froststone, a material worthy of my talents. Let&#039;s shape it into a garment that not only meets but exceeds the ordinary—crafted, of course, to my exacting standards.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Voilà, transformed and transcendent! This Froststone garment truly meets the mark—my mark, to be precise. Wear it with pride, and remember who you have to thank.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Trousers&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Loose Trousers-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Trousers&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You&#039;re in luck today. You&#039;ve brought Froststone, a material worthy of my talents. Let&#039;s shape it into a garment that not only meets but exceeds the ordinary—crafted, of course, to my exacting standards.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Voilà, transformed and transcendent! This Froststone garment truly meets the mark—my mark, to be precise. Wear it with pride, and remember who you have to thank.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Mystic Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Mystic Gloves-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Mystic Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You&#039;re in luck today. You&#039;ve brought Froststone, a material worthy of my talents. Let&#039;s shape it into a garment that not only meets but exceeds the ordinary—crafted, of course, to my exacting standards.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Voilà, transformed and transcendent! This Froststone garment truly meets the mark—my mark, to be precise. Wear it with pride, and remember who you have to thank.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Spectral Fabric-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Enchanted Dark Fabric-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Sturdy Cloth-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Spectral Cloak&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You should consider yourself fortunate I have time to craft you some superior items today.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;I could not have weaved anymore brilliantly.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Coif&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Coif-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Coif&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Would you bring me some Tidestone? With my exceptional skill, I&#039;ll craft something truly to your taste.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Tell me, isn&#039;t it magnificent? No one else could achieve a shade like this but me.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Jester Cap&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Jester Cap-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Jester Cap&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Would you bring me some Tidestone? With my exceptional skill, I&#039;ll craft something truly to your taste.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Tell me, isn&#039;t it magnificent? No one else could achieve a shade like this but me.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Wanderer Attire&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Wanderer Attire-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Wanderer Attire&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Would you bring me some Tidestone? With my exceptional skill, I&#039;ll craft something truly to your taste.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Tell me, isn&#039;t it magnificent? No one else could achieve a shade like this but me.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Timeworn Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Timeworn Robe-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Timeworn Robe&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Would you bring me some Tidestone? With my exceptional skill, I&#039;ll craft something truly to your taste.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Tell me, isn&#039;t it magnificent? No one else could achieve a shade like this but me.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Regal Gambeson&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Regal Gambeson-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Regal Gambeson&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Would you bring me some Tidestone? With my exceptional skill, I&#039;ll craft something truly to your taste.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Tell me, isn&#039;t it magnificent? No one else could achieve a shade like this but me.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Vigilant Cloak-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Cloak&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Would you bring me some Tidestone? With my exceptional skill, I&#039;ll craft something truly to your taste.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Tell me, isn&#039;t it magnificent? No one else could achieve a shade like this but me.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Trunk Hose&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Trunk Hose-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Trunk Hose&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Would you bring me some Tidestone? With my exceptional skill, I&#039;ll craft something truly to your taste.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Tell me, isn&#039;t it magnificent? No one else could achieve a shade like this but me.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Arcane Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Gloves-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Tidestone Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Arcane Gloves&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Would you bring me some Tidestone? With my exceptional skill, I&#039;ll craft something truly to your taste.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Tell me, isn&#039;t it magnificent? No one else could achieve a shade like this but me.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Shadow Mask&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Shadow Mask-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Shadow Mask&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Could you bring me some obsidian? I&#039;ll bring out its distinctive purple hue and craft something that&#039;ll catch your eye.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;It&#039;s done. Just look at this elegant hue. You like it, don&#039;t you?&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Arcane Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Arcane Hood-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Arcane Hood&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Could you bring me some obsidian? I&#039;ll bring out its distinctive purple hue and craft something that&#039;ll catch your eye.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;It&#039;s done. Just look at this elegant hue. You like it, don&#039;t you?&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Stefan Beret&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Stefan Beret-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Stefan Beret&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Could you bring me some obsidian? I&#039;ll bring out its distinctive purple hue and craft something that&#039;ll catch your eye.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;It&#039;s done. Just look at this elegant hue. You like it, don&#039;t you?&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Wanderer Attire&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Wanderer Attire-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Wanderer Attire&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Could you bring me some obsidian? I&#039;ll bring out its distinctive purple hue and craft something that&#039;ll catch your eye.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;It&#039;s done. Just look at this elegant hue. You like it, don&#039;t you?&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Radiant Cloak-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Cloak&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Could you bring me some obsidian? I&#039;ll bring out its distinctive purple hue and craft something that&#039;ll catch your eye.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;It&#039;s done. Just look at this elegant hue. You like it, don&#039;t you?&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Cloth Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Cloth Pants-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Obsidian Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Cloth Pants&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Could you bring me some obsidian? I&#039;ll bring out its distinctive purple hue and craft something that&#039;ll catch your eye.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;It&#039;s done. Just look at this elegant hue. You like it, don&#039;t you?&amp;quot;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Reap What You Sew&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cutting Edge&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;You&#039;ve arrived. Good to see you still standing. I&#039;ve got a dark muse whispering in my ear and a new creation that demands to be brought to life. I need someone I can rely on for this task. Let&#039;s make sure you haven&#039;t grown lazy and soft like the cushions on my settee. We&#039;re not getting any younger, unfortunately.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You haven&#039;t lost your touch, it seems. But don&#039;t think we&#039;re done yet. This is only the beginning of something bigger, something far more intricate. We&#039;ll move on to the next phase soon enough. When you&#039;re ready, come back and we&#039;ll continue this work.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Swordman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Swordman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Archer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Archer]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Skeleton Swordman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x), Kill [[Skeleton Archer]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;35 Experience\u003Cbr\u003E35 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;What Has Been Worn Away&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Lately, I have been repairing more garments than making new ones, especially those worn by adventurers returning from their journeys. If they are damaged to this extent, the cause cannot be ordinary. If you are willing, could you look into it for me? Should you encounter anything dangerous, please take care and bring back anything that might serve as a clue.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;So it was those things that are neither dead nor alive. Where do these cursed creatures even come from? I have also heard of people returning from their expeditions in a rather peculiar state. I cannot help but wonder if there is a connection. This is something I must look into.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Cutting Edge&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Sturdy Cloth]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Sturdy Cloth]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Rotten Fluids]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Rotten Fluids]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Sturdy Cloth]] (any rarity) (1x) (Looted/Handled), Fetch [[Rotten Fluids]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;35 Experience\u003Cbr\u003E35 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Blood at the Barbican&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I looked further into the people returning in such a wretched state. Some of them were spotted near the outskirts of the Forgotten Castle. Could you go and see for yourself what is happening there? Whether it is connected to the curse or not, we need to know. If you come across any traces of slaughter or battle, bring back whatever you can.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;So it was no ordinary place after all. The clues are certainly there, but this curse is far more complicated than I expected. The Barbican was no simple defensive structure. The deeper we dig, the more tangled the truth becomes. We may need to seek advice from someone with more experience in these matters.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What Has Been Worn Away&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Barbican&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Barbican module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Barbican module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 Experience\u003Cbr\u003E50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Cutting Edge&amp;quot;,&lt;br /&gt;
                    &amp;quot;What Has Been Worn Away&amp;quot;,&lt;br /&gt;
                    &amp;quot;Blood at the Barbican&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;A Stitch in Time&amp;quot;: {&lt;br /&gt;
                &amp;quot;Beasts of Burden&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve worked with fabric all my life, weaving threads into something stronger. But now? Now the threads of this land are fraying, unraveling. These creatures, this cursed wilderness—there&#039;s something far darker at play here, and it&#039;s not just about survival. It&#039;s about control. They&#039;re being manipulated. If we can cut down the monsters and uncover what they&#039;re hiding, we might be able to stop the unraveling.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good work, but you look like you&#039;ve had your share of the wilds. This curse—it&#039;s not just an accident of nature. There&#039;s something behind it, something that keeps tightening the noose around us.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Blood at the Barbican&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ruins Golem]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ruins Golem]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Dire Wolf]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Dire Wolf]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Ruins Golem]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Dire Wolf]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Tailored Wellness&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Look at you, not quite as tattered as when you first came in, but still showing signs of wear. Don&#039;t ignore it—those ruins don&#039;t just take their toll on your body, they gnaw at your spirit, too. The Shrines of Health should do the trick for now, but you&#039;ve got to keep yourself in one piece if you want to keep moving forward.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Better, much better. You&#039;re not quite the mess you were, but we&#039;re far from done. Now, back to the task at hand. I need to have a word with someone. Meet me here later when you&#039;re ready to continue.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Beasts of Burden&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Shrine of Health]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Shrine of Health]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Shrine of Health]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;In Shambles&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Seeing you in this state takes me back to my own beginnings—digging through trash for scraps, with nothing to my name but hunger and desperation. Let&#039;s gather what&#039;s needed, and I&#039;ll help you craft something that leads to a better tomorrow.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Ah, with these materials, I can work wonders. Let me weave my magic. There, now you look like someone I wouldn&#039;t mind being seen with.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Tailored Wellness&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Spider Silk]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Spider Silk]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Old Bloody Bandage]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Old Bloody Bandage]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Spider Silk]] (any rarity) (1x) (Looted/Handled), Fetch [[Old Bloody Bandage]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Beasts of Burden&amp;quot;,&lt;br /&gt;
                    &amp;quot;Tailored Wellness&amp;quot;,&lt;br /&gt;
                    &amp;quot;In Shambles&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;In Search of Inspiration&amp;quot;: {&lt;br /&gt;
                &amp;quot;Tar and Textile&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I heard the news. So it&#039;s finally possible to reach the Blue Maelstrom, is it? Perfect timing, really. I&#039;ve been in need of new materials. Sailors, I&#039;m told, coat cloth with tar to make it waterproof. Could you bring me a sail and some tar? The condition of the sail doesn&#039;t matter. I simply want to examine the texture myself. I&#039;m counting on you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Hmm, this fabric is thick and coarse. It wouldn&#039;t be suitable for proper clothing as it is. I&#039;d need a heavy needle and thick thread just to sew it. Still, the fact that it&#039;s waterproof is quite appealing. I&#039;ll need to give some thought to how I can make use of this tar.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;In Shambles&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Torn Sail]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Torn Sail]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Tar]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Tar]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Torn Sail]] (any rarity) (3x) (Looted/Handled), Fetch [[Tar]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Potential of Ink&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Ink is hard to come by, which is why it&#039;s usually reserved for fine writing inks. But who&#039;s to say the ink of a cuttlefish from the Blue Maelstrom isn&#039;t something entirely different? If it can be used as a dye, this could be a remarkable discovery.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. It couldn&#039;t have been easy to keep it in such good condition. Thanks to you, I&#039;ll be able to run a few tests with it. I&#039;ll be counting on you again next time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Tar and Textile&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Cuttlefish]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Cuttlefish]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Cuttlefish Ink Sac]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Cuttlefish Ink Sac]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Cuttlefish]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (2x), Fetch [[Cuttlefish Ink Sac]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E175 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Luminous Cloth&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve heard rumors of jellyfish in the Blue Maelstrom that give off their own light. They say you can extract a glowing fluid from them if you manage to kill one. Could you get some for me? If I can use that fluid to create luminous fabric, I&#039;ll have the attention and admiration of the upper class in no time!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This liquid is truly fascinating. It gives off a soft glow during the day and shines even brighter at night. Even the way it feels on my fingertips is something special. I&#039;ll probably lose sleep for days just thinking about how and where to use it. Thank you so much!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Potential of Ink&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Jellyfish]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Jellyfish]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Jellyfish Glow Essence]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Jellyfish Glow Essence]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Jellyfish]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x), Fetch [[Jellyfish Glow Essence]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Tar and Textile&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Potential of Ink&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luminous Cloth&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Incognito&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cold Shoulder&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Frost Mountain offers more than just cold winds and icy peaks. It holds the promise of timeless beauty, its wintry embrace offering a chance to defy the ravages of time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The bitter cold of Frost Mountain invokes memories of a time when my survival seemed uncertain. Yet here I stand, fabulous as ever! Now, onto matters of utmost importance - securing my status at the upcoming elite soirée. Be on your way so I can focus on what I am going to wear.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Luminous Cloth&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frozen Ghost]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frozen Ghost]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x), Kill [[Frozen Ghost]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Murmurs Among The Aristocracy&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Amidst the opulent festivities of high society, I caught wind of troubling news. The rumors of some strange monstrous beasts roaming these lands. You know how most nobility are, don&#039;t you? They&#039;ll vanish to their countryside estates if we don&#039;t address this threat swiftly.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Exemplary as always! I&#039;ve worked hard to reach where I am, and I refuse to rely on any more handouts from my adopted family. So, lend your strength to make these lands safer, ensuring the wealthy continue investing here.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Cold Shoulder&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Wendigo]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Wendigo]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Demon]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Demon]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ice Hound]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ice Hound]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Wendigo]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x), Kill [[Frost Demon]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x), Kill [[Ice Hound]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Infiltrating With Accessories&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;We have an intriguing assignment today. You will be procuring materials so I can craft accessories as part of a covert operation, designed to deceive one of the dark lords. By gaining their favor, we aim to secure access and gather information.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Kudos acquiring the materials. You won&#039;t be the one making the offering, for they will know you are an imposter. I have someone in mind whom I will disguise as a potential Dark Follower to carry out this delicate task.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Murmurs Among The Aristocracy&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Wendigo&#039;s Sharp Claws]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Wendigo&#039;s Sharp Claws]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Enchanted Dark Fabric]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Enchanted Dark Fabric]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Wendigo&#039;s Sharp Claws]] (any rarity) (1x) (Looted/Handled), Fetch [[Enchanted Dark Fabric]] (any rarity) (5x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Cold Shoulder&amp;quot;,&lt;br /&gt;
                    &amp;quot;Murmurs Among The Aristocracy&amp;quot;,&lt;br /&gt;
                    &amp;quot;Infiltrating With Accessories&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Child Who Dreams of Adventure&amp;quot;: {&lt;br /&gt;
                &amp;quot;An Uncomfortable Request&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;To win the favor of the upper class, one must know plenty of entertaining stories. Young lords, in particular, are especially fond of tales of adventure. One such curious young master has made a rather troublesome request—he wants someone to slay the monsters of Frost Mountain on his behalf and then recount the adventure to him. What do you think? Are you interested? At the very least, the reward will be generous.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Alright. I&#039;ll make sure to deliver your brave tale—embellished just enough to suit the young lord&#039;s taste. What is routine for us is nothing more than a fantastical story for them.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Infiltrating With Accessories&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Skeleton Footman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Footman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Skeleton Guardman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Guardman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Skeleton Archer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Archer]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Skeleton Axeman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;5&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Skeleton Maceman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Maceman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;6&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Skeleton Crossbowman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Crossbowman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;7&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Skeleton Halberdier]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Halberdier]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Footman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (15x), Kill [[Frost Skeleton Guardman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (15x), Kill [[Frost Skeleton Archer]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (15x), Kill [[Frost Skeleton Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x), Kill [[Frost Skeleton Maceman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x), Kill [[Frost Skeleton Crossbowman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x), Kill [[Frost Skeleton Halberdier]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Tales of the Frost Mountain Expedition&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Hmm, it seems your tale was well received. This time, the young lord wants to hear about the fascinating locations in Frost Mountain. There&#039;s only so much I can make up on my own, you know. Since we&#039;ve already started this, why don&#039;t you help me out? Explore Frost Mountain thoroughly and find places that are grand, beautiful, or unique enough to make for a good story.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Oh, there are a few things worth using. With a bit of embellishment, they should make for a fine tale. Thank you. But... I couldn&#039;t help but notice, just like last time—you&#039;re not exactly gifted at storytelling.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;An Uncomfortable Request&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Four Route&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Four Route module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Pyramid&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Pyramid module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Wyvern Lair&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Wyvern Lair module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Four Route module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Pyramid module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Wyvern Lair module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Fantasy and Reality&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There&#039;s a problem. The young lord enjoyed our stories too much—so much that he now insists on becoming an adventurer! His mother, the lady of the house, is furious! If this keeps up, my connections will be ruined! No, that cannot happen. It&#039;s time to show this naïve young lord a taste of reality.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Alright, this is graphic enough—disgustingly so. Now, let&#039;s string it together and wrap it up nicely... Oh, don&#039;t worry too much. I&#039;ll only show just enough. Hopefully, this will make the young lord abandon his foolish dream.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Tales of the Frost Mountain Expedition&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bowstring]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bowstring]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 25,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Kobold&#039;s Ear]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Kobold&#039;s Ear]] (any rarity) (25x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Bowstring]] (any rarity) (1x) (Looted/Handled), Fetch [[Kobold&#039;s Ear]] (any rarity) (25x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;An Uncomfortable Request&amp;quot;,&lt;br /&gt;
                    &amp;quot;Tales of the Frost Mountain Expedition&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fantasy and Reality&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;A Garment Like No Other&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Cave of Inspiration&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Frost Mountain truly boasts a breathtaking view. I visited once, long ago, and the Ice Caverns in particular... such mystique, such atmosphere. It stirs the creative fire in artists like myself. Hmm, do you happen to know how to draw? If so, be a dear and sketch the caverns for me, will you? I have a feeling they&#039;ll spark some marvelous ideas for my next line.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well, you may not be much of a talker, but your sketches are surprisingly decent. Thank you. They&#039;ll be quite helpful for my next design.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Fantasy and Reality&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Wyvern Lair&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Wyvern Lair module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Pyramid&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Pyramid module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Maze&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Maze module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Narrow Bridge&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Narrow Bridge module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;5&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Icicle Cave&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Icicle Cave module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;6&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Wolf Cave&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Wolf Cave module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;7&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Sanctum&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Sanctum module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;8&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Altar&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Altar module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;9&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Cabin&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Cabin module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;10&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Four Route&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Four Route module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Wyvern Lair module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Pyramid module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Maze module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Narrow Bridge module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Icicle Cave module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Wolf Cave module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Sanctum module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Altar module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Cabin module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Four Route module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Stylish One&#039;s Survival Strategy&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Looking at your sketches has only confirmed it for me, I simply must see it with my own eyes. But as much as my stitching is impeccable, I must admit, combat isn&#039;t exactly my forte. I know it&#039;s dangerous, and I&#039;m not foolish enough to charge in unprepared. So how about this, you go on ahead and deal with the monsters for me. I promise the reward will be well worth your while.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you. Your talents truly shine brightest as an adventurer. Thanks to you, Frost Mountain should be safe for a while. I&#039;ll be able to visit with peace of mind now.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Cave of Inspiration&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Wendigo]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Wendigo]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Demon]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Demon]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 12,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Sentinel]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Sentinel]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (12x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ice Hound]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ice Hound]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Wendigo]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (8x), Kill [[Frost Demon]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (8x), Kill [[Frost Sentinel]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (12x), Kill [[Ice Hound]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (15x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;How to Use a Wendigo&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;When I visited Frost Mountain, I caught sight of a wendigo in the distance. I used to think all monsters were just hideous brutes, but the wendigo... there&#039;s something different about it. Striking. That peculiar form of its... it might even inspire some patterns or embellishments for a new outfit. Of course, I can&#039;t very well ask you to bring one back alive, so just collect whatever parts you can find. I&#039;ll decide later whether they&#039;re worth using.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Oh, you really did bring everything you could, didn&#039;t you... First of all, these entrails, the stench is absolutely unbearable. I need to get rid of them before the smell clings to my fabrics. Now, the rest... intriguing, really. The horns have a magnificent curve to them. And this heart, how extraordinary. Cold as carved ice, yet still faintly pulsing. I like it. Get ready. I&#039;m going to create something the world has never seen.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Stylish One&#039;s Survival Strategy&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Wendigo&#039;s Entrails]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Wendigo&#039;s Entrails]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Wendigo&#039;s Hoof]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Wendigo&#039;s Hoof]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Wendigo&#039;s Sharp Claws]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Wendigo&#039;s Sharp Claws]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Frozen Heart]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Frozen Heart]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;5&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Wendigo&#039;s Antler Fragment]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Wendigo&#039;s Antler Fragment]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Wendigo&#039;s Entrails]] (any rarity) (1x) (Looted/Handled), Fetch [[Wendigo&#039;s Hoof]] (any rarity) (1x) (Looted/Handled), Fetch [[Wendigo&#039;s Sharp Claws]] (any rarity) (1x) (Looted/Handled), Fetch [[Frozen Heart]] (any rarity) (1x) (Looted/Handled), Fetch [[Wendigo&#039;s Antler Fragment]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;300 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Cave of Inspiration&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Stylish One&#039;s Survival Strategy&amp;quot;,&lt;br /&gt;
                    &amp;quot;How to Use a Wendigo&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Reap What You Sew&amp;quot;,&lt;br /&gt;
                &amp;quot;A Stitch in Time&amp;quot;,&lt;br /&gt;
                &amp;quot;In Search of Inspiration&amp;quot;,&lt;br /&gt;
                &amp;quot;Incognito&amp;quot;,&lt;br /&gt;
                &amp;quot;The Child Who Dreams of Adventure&amp;quot;,&lt;br /&gt;
                &amp;quot;A Garment Like No Other&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Tavern Master&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Tavern Master&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Tavern Master&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {&lt;br /&gt;
            &amp;quot;0/1&amp;quot;: [&lt;br /&gt;
                &amp;quot;Drum&amp;quot;,&lt;br /&gt;
                &amp;quot;Lyre&amp;quot;,&lt;br /&gt;
                &amp;quot;Flute&amp;quot;,&lt;br /&gt;
                &amp;quot;Lute&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;25/2&amp;quot;: [&lt;br /&gt;
                &amp;quot;Drum&amp;quot;,&lt;br /&gt;
                &amp;quot;Lyre&amp;quot;,&lt;br /&gt;
                &amp;quot;Flute&amp;quot;,&lt;br /&gt;
                &amp;quot;Lute&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;A Toast to Fate&amp;quot;: {&lt;br /&gt;
                &amp;quot;Is it you?&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Once, those skeletons were men, brave warriors who swore to protect this kingdom. But the king&#039;s hunger for darkness twisted everything. Their souls were bound by a curse, left to wander without rest. There is a prophecy, they say, that a &#039;chosen one&#039; will break the curse and grant them peace. I once believed I could be that person, but it proved to be a difficult path. Regardless, someone must put an end to this curse. Whether that someone is you or not... there&#039;s no harm in trying.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;When you put them down, did you feel it? A shift in the air, like something heavy finally lifted? I have a hunch about this. Go visit the Alchemist and tell him I sent you. He might be able to tell you more about what&#039;s really going on here. I&#039;ll be heading there myself soon enough. There&#039;s something stirring in my gut... and it&#039;s not the ale.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What Matters Most&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Footman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Footman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Guardman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Guardman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Archer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Archer]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Skeleton Footman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Skeleton Guardman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Skeleton Archer]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Potion of Protection|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Potion of Protection\u003C/span\u003E]]\u003Cbr\u003E3 [[Potion of Healing|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Potion of Healing\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A Strange Freshness&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;That old castle should hold nothing but rot, yet food and drink still turn up there. Fresh fruit, even meals that are still warm, are not something to brush aside. If you find anything like that in the castle, bring it to me. And whatever you do, do not try eating it yourself.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I&#039;ve taken a look at what you brought back, and there doesn&#039;t seem to be anything wrong with it. It smells fine, and it even seems fit to eat. All the more strange. What kind of magic could be at work in that cursed castle...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ale]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ale]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Lukewarm Stew]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Lukewarm Stew]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Red Apple]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Red Apple]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Ale]] (any rarity) (1x), Fetch [[Lukewarm Stew]] (any rarity) (1x) (Looted/Handled), Fetch [[Red Apple]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E3 [[Bandage|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Bandage\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Paper and Ink&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I seem to have misplaced something important, something more than just paper and ink... a map, to be exact. It once led me to places I preferred to forget, but now I need it. The forgotten castle might still hold the answers, or perhaps more nightmares. Think you can find it in that cursed place?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This map... it&#039;s got history. Every mark on it tells of a time before everything fell apart. Maybe one day, I&#039;ll tell you all about it over a drink... or perhaps over something stronger. But for now, the map is yours.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Strange Freshness&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Greathall C&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Greathall C module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Greathall C module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Ale|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Ale\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E40 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;A Strange Freshness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Paper and Ink&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tavern Troubles&amp;quot;: {&lt;br /&gt;
                &amp;quot;The First Trial&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Ah, you&#039;ve returned. I paid a visit to our friend, but we&#039;ll need a few things before we can move forward. It&#039;s the first of many trials, if you can call them that. Gather what&#039;s needed, and we&#039;ll see where this leads. If you succeed, we&#039;ll talk about the next step—but let&#039;s not get ahead of ourselves, eh? One thing at a time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You&#039;ve done well, but don&#039;t relax just yet. There&#039;s a long road ahead, and the challenges will only grow harder. The tavern&#039;s packed at the moment—swing by later when things settle.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Paper and Ink&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Intact Skull]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Intact Skull]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Rusty Broken Sword]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Rusty Broken Sword]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Grave Essence]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Grave Essence]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Intact Skull]] (any rarity) (1x) (Looted/Handled), Fetch [[Rusty Broken Sword]] (any rarity) (1x) (Looted/Handled), Fetch [[Grave Essence]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E3 [[Bandage|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Bandage\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Bloody Fingers&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve got another task for you, and it won&#039;t be pretty. The mages—they&#039;ll tear through your defenses if you&#039;re not careful. As for the champion... well, if you make it back, you&#039;ll understand why they call it that. Take them down, and we&#039;ll have one less obstacle standing between us and the truth. Keep your head on straight—this one&#039;s going to test your patience.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. Those mages won&#039;t be casting their spells again, and the champion&#039;s fallen, as expected. But don&#039;t let your guard down just yet. Had a strange visitor the other night—he was covered in blood and wore a necklace with freshly cut, bloody fingers. When he saw me looking, he quickly covered himself with his cloak, ate, and left. We&#039;ll talk more later; never know who&#039;s listening.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The First Trial&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Mage]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Mage]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Champion]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Champion]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Skeleton Mage]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x), Kill [[Skeleton Champion]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E3 [[Potion of Invisibility|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Potion of Invisibility\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Wenchless&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Good to see you back in one piece. Things are a mess around here—my wenches have all come down with something, and I&#039;m starting to think it&#039;s not just the roasted rabbit from the other night. In times like this, it&#039;s always smart to have a backup plan. You never know when you&#039;ll need a quick exit.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good to see you back. The wenches? Still laid up with something, and I&#039;m starting to think it&#039;s more than just food poisoning. Things have quieted down for now, so I&#039;m thinking of paying the Surgeon another visit. Hopefully, he&#039;s got something that&#039;ll get them back on their feet—customers are a lot more satisfied when there are busty women to serve them.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Bloody Fingers&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Surgical Kit|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Surgical Kit\u003C/span\u003E]]\u003Cbr\u003E6 [[Bandage|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Bandage\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The First Trial&amp;quot;,&lt;br /&gt;
                    &amp;quot;Bloody Fingers&amp;quot;,&lt;br /&gt;
                    &amp;quot;Wenchless&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ritualistic Debts&amp;quot;: {&lt;br /&gt;
                &amp;quot;Wagers and Favors&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Collector lost badly in a wager with the Goblin Merchant, and now the debt has fallen to me. I suppose that is the price of an old favor I once owed him. To settle it, I&#039;ll need a few valuables. Bring them to me, and I promise a reward worthy of your effort.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Impressive! These gleaming gems will do the trick. The Collector will be satisfied, and you&#039;ve more than earned your compensation.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Wenchless&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gem Ring]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gem Ring]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gem Necklace]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gem Necklace]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Gem Ring]] (any rarity) (1x) (Looted/Handled), Fetch [[Gem Necklace]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A Legacy of Pain&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Greetings. I have been kept busy lately, tending to the belongings of adventurers who passed through the tavern and never returned. It is a task that never gets easier, no matter how much time goes by. But what troubles me more is what these poor souls endured. Branded, tortured like animals, left to perish in silence until death finally claimed them. One of my regulars has given me a lead. They believe they know where their loved one was last found. I think we should investigate.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The evidence you uncovered paints a grim picture of what&#039;s happening. The ritualistic marks, the suffering... But if the rumors are true, and someone or something is devouring their souls, I wonder... Come back soon. I need to look into something.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Wagers and Favors&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Outer Cemetery&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Outer Cemetery module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Outer Cemetery module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Whispers of the Devoured&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;You&#039;re back. Good. I&#039;ve been mulling over something—rumors of creatures that devour souls. The wraiths are the first of many, I suspect. If we slay them, perhaps the souls trapped in this cycle will find rest. And if we&#039;re lucky, those still living might snap out of whatever trance they&#039;re in. It&#039;s a long shot, but it&#039;s a start.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The wraith is gone, but sadly, no change in the living. I&#039;ll need to do some research and figure out what our next move should be. Come back soon; we&#039;ll need to plan more precisely and carefully than when I&#039;m balancing the books.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Legacy of Pain&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Wraith]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Wraith]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Wraith]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E5 [[Lockpick|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Lockpick\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E40 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Wagers and Favors&amp;quot;,&lt;br /&gt;
                    &amp;quot;A Legacy of Pain&amp;quot;,&lt;br /&gt;
                    &amp;quot;Whispers of the Devoured&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Good Deeds&amp;quot;: {&lt;br /&gt;
                &amp;quot;Buried Secrets&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Rumors suggest that the bodies within may have been among the first to be subjected to the same ritualistic torment as those more recent poor souls. Search for any clues—check if their tongues were severed or if strange markings are carved into their flesh. We can&#039;t be sure until we investigate. If there&#039;s any connection, we need to understand it before this spreads further.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;One of the bodies did indeed bear markings similar to those we&#039;ve encountered before—though they seem slightly different. This suggests a deeper, darker evolution of whatever is at play. We&#039;re not done yet, though. I&#039;ll need more time to piece these findings together. Come back soon.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Whispers of the Devoured&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Abandoned Sanctuary&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Abandoned Sanctuary module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Abandoned Sanctuary module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Easing the Burden&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;When I think of those poor souls and their families, left to bear the weight of debts they never agreed to, my heart grows heavy. It is a cruel irony that the dead leave behind not only sorrow but financial ruin. I wish to help free them, but to do so we must gather the necessary funds. Bring me some silver coins, and we can begin to ease their suffering.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good work. This is a solid start, but it won&#039;t be enough to clear all the debts left behind by the dead. We&#039;ll need more, but at least we&#039;re on the right path. For now, this will help begin the process of easing their suffering.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Buried Secrets&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Silver Coin]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Silver Coin]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Silver Coin]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Misplaced Muffin&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Nice to see you again. The families are starting to feel the weight lift, and I&#039;m hoping there&#039;s something of real value hidden inside those Mimics. Whatever we find could go a long way in easing their suffering.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good work. The families have asked me to express their gratitude. One even baked you a Chocolate Chip Muffin as a token of thanks. Unfortunately, I seem to have misplaced it... though I swear I didn&#039;t eat it. In any case, the silver and other valuables you&#039;ve brought will make a real difference.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Easing the Burden&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Mimic]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Mimic]] (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Mimic]] (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Buried Secrets&amp;quot;,&lt;br /&gt;
                    &amp;quot;Easing the Burden&amp;quot;,&lt;br /&gt;
                    &amp;quot;Misplaced Muffin&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Future Investments&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ceremonial Cup&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve heard whispers—dark rumors—of a chalice, one used in the first rituals. It&#039;s said to lie hidden in the Forgotten Castle, a relic of blood and shadows. I don&#039;t need to tell you that it&#039;s no ordinary artifact. It&#039;s something far darker. Something that could give us the answers we desperately seek, or drag us deeper into this abyss. I need you to find it before it&#039;s too late. The darkness is spreading, and we need to understand what secrets it holds before they consume us all.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The chalice you&#039;ve brought back is undeniably foul, a palpable darkness clinging to it like a stain. But is it the one we need? I&#039;ll send it to someone more skilled in these matters to confirm our findings. In the meantime, I&#039;ve been informed of other pressing issues that will require your attention sooner rather than later.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Misplaced Muffin&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Silver Chalice]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Silver Chalice]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Silver Chalice]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E3 [[Great Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Great Potion of Luck\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Purging the Path&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have been informed that there were many pieces used in the original ceremony beyond the chalice you found. My contact is still digging deeper, but some of these missing pieces may lie within the King&#039;s Treasure Room. We will need to clear out any undead protectors lingering there before we can get close to the truth. Once you have dealt with the threats inside, come see me.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The information you gathered was helpful to my contact and is leading us deeper into the mystery. We are starting to piece things together, though there is still much left to uncover. The truth is closer now, but it is going to take time to fully understand the significance of what we are dealing with. Return soon, the next step of this journey is just ahead.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Ceremonial Cup&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Treasure Room&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Treasure Room module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Champion]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Champion]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Dreadspine]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Dreadspine]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Treasure Room module (1x), Kill [[Skeleton Champion]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Dreadspine]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Arsenal of the Forsaken&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There is one more thing we must uncover. According to my contact&#039;s investigation, there is a possibility that traces of the ritual remain within the armory of the Forgotten Castle. Go and see for yourself what lies hidden there. Do not overlook any markings, symbols, or relics engraved on weapons or armor. Every detail could prove to be a vital clue.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;What was found in the armory has revealed far more than we expected. Yet this is only the beginning. What we have uncovered is merely a piece of the puzzle, and it is likely that the answers lie hidden somewhere deeper. There is a door that has been sealed for far too long. When you are ready, we must face whatever lies beyond it together.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Purging the Path&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Armory&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Armory module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Armory module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E175 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Ceremonial Cup&amp;quot;,&lt;br /&gt;
                    &amp;quot;Purging the Path&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arsenal of the Forsaken&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frosty Adventures&amp;quot;: {&lt;br /&gt;
                &amp;quot;Icy Bastards&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Word around the tavern is that some frost-bitten creatures have been roaming the outskirts, freezing everything in their path. I&#039;ve got an old friend who might know a way to deal with them, but he needs some muscle first. If you&#039;re willing to brave the cold, I&#039;ll see you&#039;re compensated properly. Just don&#039;t let those icy bastards catch you off guard.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I&#039;ll make sure word gets around that you&#039;re not someone to be trifled with. Come by for a drink sometime, you&#039;ve earned more than just the coin.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Arsenal of the Forsaken&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Walker]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Walker]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Frost Walker]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Frosty Escapes&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Now that you&#039;ve got some experience under your belt, I&#039;ve got a task that&#039;ll put your skills to the test. We need to check the escape routes—make sure they&#039;re clear and ready in case things go south. It&#039;s cold out there, though, so make sure you bundle up. Last thing I need is for you to catch a chill... or worse.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Back already? You look frozen solid! Go thaw out by the fire while I fetch you something to warm you up from the inside—my own recipe.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Icy Bastards&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Campfire Kit|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Campfire Kit\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A Giant Problem&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Ready to face some real danger? We&#039;ve got frost-covered fiends lurking in the shadows of Frost Mountain. A search party&#039;s heading up to look for that missing girl, and they could use some backup. I need you to help clear the way, make sure they&#039;re not walking into a death trap.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The search party should be in safer hands now. Come on back and take a seat. I&#039;ve got some hearty stew waiting for you—warm you up after all that cold. You&#039;ve earned it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Frosty Escapes&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Giant Berserker]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Giant Berserker]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Giant Shielder]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Giant Shielder]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Frost Giant Berserker]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x), Kill [[Frost Giant Shielder]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Icy Bastards&amp;quot;,&lt;br /&gt;
                    &amp;quot;Frosty Escapes&amp;quot;,&lt;br /&gt;
                    &amp;quot;A Giant Problem&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Puppet Master&#039;s Game&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Unraveling&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Something has been shifting in the shadows lately, and I am not the only one who has noticed. The tavern, once brimming with chatter and laughter, is growing quieter by the day. Even my staff have fallen ill with a strange sickness I cannot explain. Some say the darkness is coming from the Forgotten Castle. The brothers have suggested we investigate the matter there. Will you lend us your help?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;We&#039;ve learned what we can for now, but we can&#039;t afford to stop here. The darkness is spreading, and we need more information to understand how to break this curse. Time is slipping away. One of my wenches... she&#039;s gone. Choked on her own blood and bile. The others may not be far behind. We need to press on, gather more answers before it&#039;s too late for them—before it&#039;s too late for all of us.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Giant Problem&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 12,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Death Skull]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Death Skull]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (12x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Mummy]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Mummy]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (7x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Death Skull]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (12x), Kill [[Mummy]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (7x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E175 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Cursed Connections&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The situation is growing dire. As they were preparing the body of my deceased staff member for burial, she came back to life! But she was not the same. She attacked anyone who came near, even tearing a chunk out of one of the priests. This... this is the nightmare we are dealing with. We must continue looking into the origins of this curse and find a way to stop it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The priest who tried to help her is now infected. We had no choice but to put him down before he could do any more harm. This is no ordinary curse. I cannot help but wonder if it might be something else entirely. Regardless, your findings have given us a new lead, and that is something we can build upon.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Unraveling&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Axeman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Spearman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Spearman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Guardman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Guardman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Skeleton Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x), Kill [[Skeleton Spearman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x), Kill [[Skeleton Guardman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E175 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Dark Advisor&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;We must proceed carefully and find solid evidence before drawing conclusions. The Lich was once the king&#039;s most loyal court wizard, and from everything we have uncovered so far, it seems he may have had a much larger role in this than we first suspected. Search the Forgotten Castle and bring back anything that proves his involvement. Only then can we begin to prepare our next move.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The Lich&#039;s involvement is undeniable. He was the king&#039;s most trusted, and from the evidence you have gathered, it appears he played a much larger role in this curse than we ever imagined. However, the details remain unclear. We must dig deeper, and at the same time, focus on preparing for the battles ahead. Visit me soon, adventurer. We must inform the others of our findings and plan our next move.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Cursed Connections&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Dark Ritual Room&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Dark Ritual Room module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Dark Ritual Room module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Unraveling&amp;quot;,&lt;br /&gt;
                    &amp;quot;Cursed Connections&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark Advisor&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Signs Within&amp;quot;: {&lt;br /&gt;
                &amp;quot;Iron Tight&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Deep below The Forgotten Castle lies an iron door sealed shut. It is known to be heavily guarded... but the reason why is still unknown. I need you to go find out what that reason might be.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I didn&#039;t think you had it in you... you really do know your way around down there. Don&#039;t go too far, I will be needing your skills again soon.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Dark Advisor&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Iron Door]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Iron Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Iron Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Something Marvelous&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Rumors of a grand chest filled with blessed riches have echoed around these parts for years... but after hearing some tavern talk, I am convinced I know where it sits. If you think you have what it takes, I will guide you on your way to open it once and for all!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;That chest held everything I imagined and more! If you find yourself a few more chests like that, you might become the richest adventurer in town!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Iron Tight&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Marvelous Chest]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Marvelous Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Marvelous Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A Legendary Addition&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;It seems you have proven your ability to explore the more dangerous parts of that castle. Now I must seek an item once used in a ritual. However, its quality and condition must be excellent. The deeper you go, the easier it will be to find such a thing.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I knew you would find it, but I didn&#039;t expect you to be so quick! I hope this reward is fair compensation for your tremendous effort.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Something Marvelous&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ceremonial Dagger|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Ceremonial Dagger\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ceremonial Dagger|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Ceremonial Dagger\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Ceremonial Dagger|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Ceremonial Dagger\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Iron Tight&amp;quot;,&lt;br /&gt;
                    &amp;quot;Something Marvelous&amp;quot;,&lt;br /&gt;
                    &amp;quot;A Legendary Addition&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Into the Firedeep&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Land in Flames&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;A dwarf miner came into my tavern not long ago. Hadn&#039;t seen one of his kind in quite some time, and he was covered in wounds. Said they made a grave mistake and unleashed a calamity of fire upon their land. He managed to escape, but many of his kin are still held there, bound under its control. He&#039;s looking for someone capable of helping him. Said he needs a proven hand. Would you be willing to take the job?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I know what you&#039;re capable of, but the miner wanted to be certain. Felt bad about dragging someone like you into such dangerous business. Still, seeing you back in one piece should put his mind at ease.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Legendary Addition&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 Experience\u003Cbr\u003E75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Traces of the Scattered&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The miner says he had companions with him when he fled his homeland. They got separated in the chaos, and he&#039;s heard nothing from them since. He&#039;s looking for someone to go and search for any trace of them. Says it&#039;s a place of intense heat, but their dwarven shrines should help make things more manageable. I&#039;m asking on his behalf.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The miner&#039;s face fell when I told him nothing was found. Though if you ask me, I&#039;m relieved. At least there were no bodies to speak of. Bad news has a way of weighing on the one who delivers it, not just the one who receives it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Land in Flames&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Dwarven Statue]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Dwarven Statue]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Dwarven Statue]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 Experience\u003Cbr\u003E75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Those Bound in Fire&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The miner has asked me to pass along another request. He says Ignir, the calamity of fire, has seized control of his kin by eroding their minds. But if even one of them still has their senses, he wants them brought back. There may be fighting involved. He understands that, and so should you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Not one of them with their senses intact. I had a feeling it might come to this, but hearing it said aloud sits heavy with me. I&#039;m not sure how to break it to him.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Traces of the Scattered&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Dwarf Handcannoneer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Dwarf Handcannoneer]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Dwarf Mauler]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Dwarf Mauler]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Dwarf Axeman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Dwarf Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Dwarf Handcannoneer]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x), Kill [[Dwarf Mauler]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x), Kill [[Dwarf Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 Experience\u003Cbr\u003E75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Land in Flames&amp;quot;,&lt;br /&gt;
                    &amp;quot;Traces of the Scattered&amp;quot;,&lt;br /&gt;
                    &amp;quot;Those Bound in Fire&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Reign Of Terror&amp;quot;: {&lt;br /&gt;
                &amp;quot;Blessings Be&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The fact that you&#039;re still in one piece tells me the god&#039;s are looking out fer ya. Might be a good idea to show your appreciation and offer some blessings at the shrines.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I tell ya, that feeling of spiritual clarity after receiving a good ol&#039; blessing is hard to beat!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Those Bound in Fire&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Shrine of Health]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Shrine of Health]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Shrine of Protection]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Shrine of Protection]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Shrine of Power]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Shrine of Power]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Fountain of Speed]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Fountain of Speed]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Shrine of Health]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session), Interact with [[Shrine of Protection]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session), Interact with [[Shrine of Power]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session), Interact with [[Fountain of Speed]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Protector&#039;s Wrath&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Would it not be a waste to squander the blessings of the gods within a tavern? I know of some demons who are well deserving of divine retribution. Hunt them down and bring me the proof.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You&#039;ve returned safely. Seeing this, I know you dealt with those fiends for certain. Your skill is truly remarkable. I celebrate your victory and grant you a reward worthy of it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Blessings Be&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Dog]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Dog]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bone Powder]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bone Powder]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Executioner]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Executioner]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Imp]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Imp]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Demon Dog]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x), Fetch [[Bone Powder]] (any rarity) (1x) (Looted/Handled), Kill [[Demon Executioner]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x), Kill [[Demon Imp]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Confronting The Darkness&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The number of monsters within the Forgotten Castle continues to grow. Many adventurers strive to cleanse that place, yet it seems impossible to drive away the darkness entirely... Still, we cannot abandon this fight. Their numbers must be thinned. Defeat them and show me proof of your deeds. It will not be easy, but I ask this of you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Tonight we celebrate! Let&#039;s drink to your health and fortunes!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Protector&#039;s Wrath&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Cockatrice]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Cockatrice]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Axeman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Spearman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Spearman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Crossbowman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Crossbowman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;5&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Flame Gas Bag]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Flame Gas Bag]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Cockatrice]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x), Kill [[Skeleton Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x), Kill [[Skeleton Spearman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x), Kill [[Skeleton Crossbowman]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (8x), Fetch [[Flame Gas Bag]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 Stash\u003Cbr\u003E1000 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Blessings Be&amp;quot;,&lt;br /&gt;
                    &amp;quot;Protector&#039;s Wrath&amp;quot;,&lt;br /&gt;
                    &amp;quot;Confronting The Darkness&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;First Step to Set Sail&amp;quot;: {&lt;br /&gt;
                &amp;quot;For a Sturdy Hull&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;A sailor stopped by my tavern not long ago. Said she was a navigator, looking for someone to help her repair an old ship. Wants to get her sailing again as a merchant vessel. She asked if I knew anyone suitable, and you came to mind. If you&#039;re interested, bring her some sturdy timber and that should get things started.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The navigator stopped by to say the timber was good quality. Sturdy enough that it shouldn&#039;t break easily, and she&#039;s already started on the deck and hull. Says there&#039;s still more work to be done, so I may have another favor to ask of you soon, if you&#039;re willing.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Confronting The Darkness&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Billet]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Billet]] (any rarity) (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bavin]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bavin]] (any rarity) (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Billet]] (any rarity) (2x), Fetch [[Bavin]] (any rarity) (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 Experience\u003Cbr\u003E50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E3 [[Potion of Healing|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Potion of Healing\u003C/span\u003E]]\u003Cbr\u003E3 [[Bandage|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Bandage\u003C/span\u003E]]\u003Cbr\u003E1 [[Aquaglow Lantern|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Aquaglow Lantern\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Cloth That Wraps the Wind&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Turns out she used to sail with a large merchant fleet. Left the work behind and spent her savings on that old ship. Something happened, I reckon, though she didn&#039;t say more than that. Either way, she still needs a hand. This time it&#039;s a new sail she&#039;s after. Bring her some sturdy cloth and a set of sewing tools if you can.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;She was pleased with what you brought. Said the fabric was thick and sturdy, more than fit for the sea. Just a little more work, she says, and the ship will be ready to sail.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;For a Sturdy Hull&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Sturdy Cloth]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Sturdy Cloth]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Pincushion]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Pincushion]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Sturdy Cloth]] (any rarity) (1x) (Looted/Handled), Fetch [[Pincushion]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 Experience\u003Cbr\u003E50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Trap Disarming Kit|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Trap Disarming Kit\u003C/span\u003E]]\u003Cbr\u003E1 [[Ale|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Ale\u003C/span\u003E]]\u003Cbr\u003E3 [[Potion of Healing|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Potion of Healing\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Knot That Binds All&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;That navigator talks about ships at great length every time she comes in. Most of it goes over my head, but I make sure to remember the parts that matter. This time she needs rope. Says there&#039;s no end to how much a ship gets through, so she needs some extra on hand. I told her I knew just the person to ask.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The navigator says the ship is ready. Anyone who sails near the Blue Maelstrom must know what they&#039;re doing, so she&#039;s clearly the real thing. If you ever find yourself needing to cross the sea, she&#039;s the one to look for.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Cloth That Wraps the Wind&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Old Rope]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Old Rope]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Sturdy Rope]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Sturdy Rope]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Old Rope]] (any rarity) (3x) (Looted/Handled), Fetch [[Sturdy Rope]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 Experience\u003Cbr\u003E75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;For a Sturdy Hull&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Cloth That Wraps the Wind&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Knot That Binds All&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;A Debt to Be Repaid&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shadow of the Past&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Seems like pirates are to sailors what monsters are to adventurers. The Black Despair crew in particular have quite a reputation. Plundered countless ships and left a trail of bodies behind them. The navigator said they&#039;re the reason she left the fleet. She&#039;s looking for someone to deal with them. Adventurer, I&#039;m asking on her behalf.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I passed along the news to the navigator. She sat quietly with her drink for a while, then asked me to give you her thanks. Said it felt like a small part of an old debt had been repaid. I sense she&#039;s got something weighing on her she hasn&#039;t shared.Then again, most of the folks who walk through my door do.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Knot That Binds All&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Pirate Swordman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Pirate Swordman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Pirate Bowman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Pirate Bowman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Pirate Swordman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x), Kill [[Pirate Bowman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 Experience\u003Cbr\u003E75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Coffins Beneath the Waves&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Apparently there are large structures scattered across the Ship Graveyard, shaped like giant shells. Sailors call them mermaid coffins, though no one knows what lies inside. The navigator&#039;s brother once studied them. She wants to know the truth, if only for his sake. Would you take a look inside one for her?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I passed along what you found to the navigator. She reckoned it was likely remnants from sunken ships. Keepsakes, she called them, traces of those who never made it back. Meant more to her than she let on, I think.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Shadow of the Past&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Mermaid Coffin]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Mermaid Coffin]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Mermaid Coffin]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Trial of Worth&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The navigator opened up a little last night. Said she&#039;s been looking for someone with both the fighting skill and the survival instinct to see her through what&#039;s ahead. Someone who could help her settle a score. She asked about you, and I told her the best way to find out was to see for herself. If you&#039;re willing to help her, go show her what you&#039;re capable of.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Sounds like she means to avenge her fallen crewmates. Leaving the fleet to run her own merchant vessel seems to be part of that plan. After all, hiring someone of your skill doesn&#039;t come cheap. Adventurer, I hope you&#039;ll see her through this.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Coffins Beneath the Waves&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Shadow of the Past&amp;quot;,&lt;br /&gt;
                    &amp;quot;Coffins Beneath the Waves&amp;quot;,&lt;br /&gt;
                    &amp;quot;Trial of Worth&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Into The Abyss&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cold-Blooded Conflict&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The skeleton army has been wreaking havoc up on that snowy peak. Can you get a handle on them before they become an even greater threat?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I feel much safer now that you&#039;ve cleared out a bunch of their kind. Take a seat by the fire and take a well deserved rest.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Trial of Worth&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Skeleton Axeman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Skeleton Maceman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Maceman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Frost Skeleton Axeman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x), Kill [[Frost Skeleton Maceman]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Collector Of Trinkets&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I owe the Collector a debt but I can&#039;t just leave the tavern. Can you collect the items for me and I&#039;ll make it worth your while.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I knew I could count on you. The Collector&#039;s debt is settled, and as promised, here&#039;s something for your trouble.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Cold-Blooded Conflict&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ectoplasm]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ectoplasm]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Frozen Claw]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Frozen Claw]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Ectoplasm]] (any rarity) (3x) (Looted/Handled), Fetch [[Frozen Claw]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Frozen Terror&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Demonic forces have made their abode deep within the heart of the frost mountain. To top it off they&#039;ve captured a terrifying frost wyvern. Who knows that terrible plans they intend to use that beast for. We need to take them out before they can spring into action.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Bravo! You&#039;ve conquered the Frost Mountain&#039;s deadliest foes. Come, have a drink with me. I&#039;ve prepared a brew that&#039;s as legendary as your deeds.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Collector Of Trinkets&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Imp]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Imp]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Demon]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Demon]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Wyvern]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Wyvern]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Frost Imp]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x), Kill [[Frost Demon]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x), Kill [[Frost Wyvern]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Cold-Blooded Conflict&amp;quot;,&lt;br /&gt;
                    &amp;quot;Collector Of Trinkets&amp;quot;,&lt;br /&gt;
                    &amp;quot;Frozen Terror&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Beyond Prepared&amp;quot;: {&lt;br /&gt;
                &amp;quot;Gold Rush&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;As you prepare for the battles ahead, remember this. It is not only your weapons and armor that need strengthening, but your coffers as well! The unexpected is always part of any adventure. Having a little extra coin on hand will put your mind at ease when that time comes.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Excellent! With each haul from the chests, you grow significantly wealthier. You may soon become the richest adventurer of all.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Frozen Terror&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Golden Chest]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Golden Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Golden Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Behind The Stone&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have heard stories of a stone door deep below The Forgotten Castle... It is said to hold unimaginable legendary treasures, so, how does a hunt sound?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You&#039;ve truly found it! When I first sent you on this journey, I never believed the legends were real. Yet here you are, proving me wrong—and bringing a myth to life.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Gold Rush&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Double Stone Door]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Double Stone Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Double Stone Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Bangle Lord&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Recently, more people have been searching for bangles of exceptional quality. Do you happen to know where such things might be found? If fortune favors you, you may find them among the piles of treasure in that haunted castle. But be careful. You will not be the only one searching for them.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;These are perfect! How did you manage to find bangles in this condition? You really have a knack for getting the good stuff.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Behind The Stone&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Simple Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Simple Gold Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Simple Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Simple Gold Bangle\u003C/span\u003E]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Patterned Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Patterned Gold Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Patterned Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Patterned Gold Bangle\u003C/span\u003E]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Dotted Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Dotted Gold Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Dotted Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Dotted Gold Bangle\u003C/span\u003E]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Turquoise Gem Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Turquoise Gem Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Turquoise Gem Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Turquoise Gem Bangle\u003C/span\u003E]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Simple Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Simple Gold Bangle\u003C/span\u003E]] (1x), Fetch [[Patterned Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Patterned Gold Bangle\u003C/span\u003E]] (1x), Fetch [[Dotted Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Dotted Gold Bangle\u003C/span\u003E]] (1x), Fetch [[Turquoise Gem Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Turquoise Gem Bangle\u003C/span\u003E]] (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Gold Coin Bag|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Bag\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Gold Rush&amp;quot;,&lt;br /&gt;
                    &amp;quot;Behind The Stone&amp;quot;,&lt;br /&gt;
                    &amp;quot;Bangle Lord&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Broken Remains&amp;quot;: {&lt;br /&gt;
                &amp;quot;Beasts in the Flames&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The miner tells me Ignir has twisted not only his kin, but the beasts of that land as well. The flame boars in particular were once animals they raised themselves, but now they wander through the fires without reason, driven to rage. Leave them be and they&#039;ll become a greater threat. Put them down and bring back what remains as proof.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. Though it&#039;s a sorry state of affairs. The dwarves were once said to be the finest handlers of fire there ever were, and now they must fight it to reclaim their peace. I hope they find their way back to ordinary days soon, but I don&#039;t imagine it&#039;ll be easy.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Bangle Lord&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Flame Boar]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Flame Boar]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Cracked Tusk]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Cracked Tusk]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Flame Boar]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x), Fetch [[Cracked Tusk]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 Experience\u003Cbr\u003E125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Unbelievable News&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Word has come from those who recently passed through the miner&#039;s homeland. They found bodies of his kin there. When he escaped, they were under Ignir&#039;s control, but alive. What happened in the time between, I couldn&#039;t say. Please go and check on the condition of the fallen.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Bodies already reduced to bone. That&#039;s a strange and troubling thing. It seems Ignir is corrupting everything in that place. We must stop him before it is too late.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Beasts in the Flames&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Fallen Dwarf]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Fallen Dwarf]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (7x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Fallen Dwarf]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (7x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 Experience\u003Cbr\u003E125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Servant of Fire&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;According to the miner, his enthralled kin have been digging without rest. The lava fields have spread as a result, and a lava golem has emerged. He says it&#039;s as good as a thrall of Ignir himself. The stronger Ignir&#039;s influence grows, the stronger the golem becomes. Take it down before things get any worse.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done, truly. Thanks to you, Ignir&#039;s influence has been pushed back, if only for a short while. But the miner says he can always create new servants, so we&#039;d best start preparing for what comes next.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Unbelievable News&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Lava Golem]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Lava Golem]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Lava Golem]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Beasts in the Flames&amp;quot;,&lt;br /&gt;
                    &amp;quot;Unbelievable News&amp;quot;,&lt;br /&gt;
                    &amp;quot;Servant of Fire&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Promise Left Behind&amp;quot;: {&lt;br /&gt;
                &amp;quot;Brawler of the Sea&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Word came in from the navigator&#039;s scouting party. They&#039;ve been having trouble with the Tidewalkers near the Ship Graveyard. Apparently those creatures attack without hesitation the moment they spot an enemy, and the ones running with a shaman are even worse. Looks like they could use a hand. Would you be willing to step in?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thanks to you, the scouting should go more smoothly for a while. From what I gather, she&#039;s been looking for her brother&#039;s map. Says it was taken when the pirates captured her. Believes it&#039;s somewhere in the Ship Graveyard.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Servant of Fire&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Tidewalker Clubfighter]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Tidewalker Clubfighter]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Tidewalker Boomerang]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Tidewalker Boomerang]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Tidewalker Spearer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Tidewalker Spearer]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Tidewalker Clubfighter]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x), Kill [[Tidewalker Boomerang]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x), Kill [[Tidewalker Spearer]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Pieces of a Broken Dream&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve got good news and bad news. The good news is that part of the map she&#039;s been looking for has turned up. The bad news is that it isn&#039;t enough. She still needs the remaining pieces, but with monsters and pirates prowling that area, the search has hit a wall. Would you be willing to track down the rest of the map?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Her brother was an archaeologist, it seems. The two of them had been searching for ancient ruins and forgotten sea routes together. Promised each other to set sail and explore once they found something with potential. Now she&#039;s on her own. Some stories never get easier to hear, no matter how often they&#039;re told.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Brawler of the Sea&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Old Nautical Chart Fragment]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Old Nautical Chart Fragment]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Old Nautical Chart Fragment]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 Experience\u003Cbr\u003E125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Where the Map Points&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The navigator found a spot marked for investigation on the restored map, somewhere deeper in the Ship Graveyard. Likely her brother&#039;s doing, she thinks. She wants to know what&#039;s there. Adventurer, I&#039;m asking on her behalf.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;A fortress-like structure, you say? I&#039;ll pass that along to her. I can&#039;t say what it means, but I hope it turns out to be something worth looking into. For her sake, and her brother&#039;s.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Pieces of a Broken Dream&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Pirate Prison&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Pirate Prison module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Pirate Prison module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Brawler of the Sea&amp;quot;,&lt;br /&gt;
                    &amp;quot;Pieces of a Broken Dream&amp;quot;,&lt;br /&gt;
                    &amp;quot;Where the Map Points&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;In Search of the Echoes of the Past&amp;quot;: {&lt;br /&gt;
                &amp;quot;An Unforgotten Memory&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I heard some of her story the other day. When the pirates took her ship, most of her crew were thrown overboard. She was the only one who made it out. A sorry thing. There are tales of man-eating fish in the waters of the Blue Maelstrom. Deal with them if you can, and if you come across anything that might have belonged to a sailor, bring it back. I&#039;d like to pass it along to her, just in case.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;When I brought her the journal you found, she wept for quite some time. Said it belonged to her crewmate, sure enough. Apparently he was a curious sort, always jotting down whatever caught his interest. She asked me to pass along her thanks for bringing it back. I&#039;ll add my own as well.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Where the Map Points&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Moray Eel]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Moray Eel]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Sea Piranha]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Sea Piranha]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Sailor&#039;s Journal]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Sailor&#039;s Journal]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Moray Eel]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (10x), Kill [[Sea Piranha]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (10x), Fetch [[Sailor&#039;s Journal]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;300 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A Wish Etched in Ink&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;She&#039;s had her head in that journal every waking minute. Came to see me this morning with something she&#039;d found inside. Says there are pearls that shine without sun or torch, and coral twisted into shapes that shouldn&#039;t be. She wants to find them in memory of her lost crewmate. Adventurer, would you bring back the pearl and coral for her?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The pearl and coral from the Blue Maelstrom are something else, I&#039;ll give them that. Strange color and texture, unlike anything you&#039;d find elsewhere. From what I can tell, she means to bring these along with the journal to her crewmate&#039;s family. A decent thing to do, if you ask me.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;An Unforgotten Memory&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Coral Fragment]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Coral Fragment]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Shining Pearl]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Shining Pearl]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Coral Fragment]] (any rarity) (3x), Fetch [[Shining Pearl]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;300 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Path Beyond the Map&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The navigator showed me something from her brother&#039;s research notes yesterday. Spoke of a great river that once existed and a guardian said to dwell within it. Most of it was speculation, but the description of the guardian was hard to ignore. A beast with massive jaws, a vertical eye, and thick leathery skin. She thinks it might be connected to the Crocodilian. Hunt them down and bring back one of their eyes, if you would.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Turns out the navigator has an ancient compass of sorts. Place something on it and it points to wherever that thing is connected. She put the eye you brought on it and her expression changed. Said it was pointing to a land abandoned long ago. A place where the river dried up, the earth turned foul, and nothing lives there now. Says she means to investigate it soon.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Wish Etched in Ink&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Crocodilian]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Crocodilian]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Crocodilian Eyeball]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Crocodilian Eyeball]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Crocodilian]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (1x), Fetch [[Crocodilian Eyeball]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;An Unforgotten Memory&amp;quot;,&lt;br /&gt;
                    &amp;quot;A Wish Etched in Ink&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Path Beyond the Map&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Treasure Hunt&amp;quot;: {&lt;br /&gt;
                &amp;quot;Superior Equipment&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;What do you believe ensures safety in an adventure? Skill, of course, is essential. But when skill levels are equal, what makes the difference? Superior equipment. Unfortunately, while decent gear is easy to find here, truly exceptional equipment is rare. In truth, many such treasures lie buried deep within the Forgotten Castle, hidden among hoards of riches. You should seek them out.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I hope you found something of value. I trust in your skill, but I have seen far too many adventurers who relied solely on their abilities, only to never return. I hope to continue seeing you at my tavern, so always ensure you are well-prepared.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Path Beyond the Map&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Treasure Hoard]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Treasure Hoard]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Treasure Hoard]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;What the Alchemist Seeks&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Do you remember the stone door you opened last time? Now that we know for certain that treasures lie beyond such doors, we must investigate the rumors of other sealed passages as well. Open them and see what lies beyond. And... if you come across any treasure that carries a strange aura, be sure to let me know.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Was there nothing unusual? I see... Actually, I&#039;ve heard that an Alchemist has been searching for something lately. As you know, Alchemists will do anything in the name of their experiments—whether for good or ill, it hardly matters to them. This time, he&#039;s looking for a particular item, and I find that concerning... If I find out what exactly he seeks, I will let you know.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Superior Equipment&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Golden Door]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Golden Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Iron Door]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Iron Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Double Stone Door]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Double Stone Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Golden Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Interact with [[Iron Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Interact with [[Double Stone Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Ominous Crown&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve discovered what the Alchemist is searching for—a cursed crown. No matter what is done to it, it remains unscathed, and the gemstone at its center glows even in complete darkness. Can you find it before he does? I do not know what curse it carries, but this time, the Alchemist must not be allowed to obtain it. I have a bad feeling about this.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This seems to be the one. It&#039;s a relief that you found it first. Please keep this matter a secret from the Alchemist. I know he has accomplished remarkable things and has helped many people, but I worry that one day, he may cross a line he cannot return from. I only hope that day never comes.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What the Alchemist Seeks&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Crown|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Crown\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Crown|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Crown\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Gold Crown|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Crown\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Superior Equipment&amp;quot;,&lt;br /&gt;
                    &amp;quot;What the Alchemist Seeks&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Ominous Crown&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Blood Requital&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Pirate&#039;s Refuge&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The navigator&#039;s scouting parties have been combing through the Ship Graveyard, but it&#039;s rough out there. She needs someone to go in and take a closer look at the places the pirates frequent. Would you be willing to help? They&#039;re not to be underestimated, so watch yourself.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you for checking. Sounds like their weapons aren&#039;t in as good a shape as we&#039;d thought, and they don&#039;t appear to be hiding much either. I&#039;ll see that the navigator hears all of this.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Ominous Crown&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Hanging Ship&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Hanging Ship module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Floating Village&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Floating Village module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Circle Island&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Circle Island module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Rock Island&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Rock Island module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Hanging Ship module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Floating Village module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Circle Island module (1x), Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Rock Island module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;400 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Price of Loyalty&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;According to the navigator, the Black Despair pirates are blindly loyal to their captain. Long fancied themselves masters of the sea, plundering and burning countless ships along the way. Her ship likely met that same fate. Those wretches have a debt to pay. Adventurer, please help her see that they do.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done, truly. Hearing this should bring the navigator some measure of peace. Just one step left now. She says she still has one last thing to ask of you, so don&#039;t disappear on us.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Pirate&#039;s Refuge&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Pirate Axe Thrower]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Pirate Axe Thrower]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 20,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Pirate Bowman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Pirate Bowman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (20x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 20,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Pirate Swordman]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Pirate Swordman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (20x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Pirate Axe Thrower]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (10x), Kill [[Pirate Bowman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (20x), Kill [[Pirate Swordman]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (20x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;400 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Despair&#039;s End&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There isn&#039;t a sailor alive who hasn&#039;t heard of Captain Bladehand, or so they say. The navigator told me she&#039;s been waiting for this day ever since she survived his attack. Says everything is in place now, and she&#039;s asking you to finish it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I passed along the news to the navigator straight away. She sat quietly for a long while, then spoke. Said she hoped her fallen crewmates could finally rest in peace. Asked me to give you her sincerest thanks. I reckon she can put the past behind her now and start living for herself. Have a seat, friend. First drink&#039;s on me tonight.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Price of Loyalty&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Bladehand]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Bladehand]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Bladehand]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E300 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Pirate&#039;s Refuge&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Price of Loyalty&amp;quot;,&lt;br /&gt;
                    &amp;quot;Despair&#039;s End&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Fire That Will Not End&amp;quot;: {&lt;br /&gt;
                &amp;quot;To find an opening&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The miner wants to assess Ignir&#039;s condition before confronting him directly. He&#039;s asking you to look into the area around the great forge and observe the flames and the flow of the lava. Says that with Ignir pouring his strength into expanding his control, he can&#039;t be maintaining perfect command over everything. Find that opening.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The miner&#039;s eyes sharpened when I told him the flow of fire was unstable. Said it means Ignir&#039;s power is being spread thin. We need to move quickly, he says.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Despair&#039;s End&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Burning Court&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Burning Court module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Burning Court module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;300 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Final Preparations&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The miner says the fire spirits and elementals are what help Ignir recover his strength. They act as conduits, gathering the power of fire and delivering it to him. Leave them be and the scattered power will come together again before long. He&#039;s asking you to take them out and slow that process down. Adventurer, I&#039;m asking on his behalf.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. The miner says all the preparations that can be made have been made. With those who aid Ignir lying low, now is the time to act. Come back when you&#039;re ready.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;To find an opening&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fire Spirit]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fire Spirit]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fire Elemental]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fire Elemental]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Fire Spirit]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (15x), Kill [[Fire Elemental]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (15x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;350 Experience\u003Cbr\u003E150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Incomplete Colossus&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Dwarf legend has it that Ignir in his true form is a being made solely of living lava. But with the seal broken incompletely, he now bears the form of a fire colossus, solid stone entwined with molten fire. The miner says we must stop him before he reclaims that true form. Adventurer, please put an end to him.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done, adventurer. The miner says a spirit like Ignir doesn&#039;t fade so easily. He&#039;s likely hiding within the lava, waiting for another chance. He means to find a way to seal him completely before he can recover his strength. He also asked me to pass along his thanks. Here, drink up. Tonight&#039;s ale is on him.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Final Preparations&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fire Colossus]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fire Colossus]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Fire Colossus]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;To find an opening&amp;quot;,&lt;br /&gt;
                    &amp;quot;Final Preparations&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Incomplete Colossus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Within the Inferno&amp;quot;: {&lt;br /&gt;
                &amp;quot;No End in Sight&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The lower reaches of the Forgotten Castle have already become a den of demons. The trouble is, their numbers are not thinning but growing still. If this keeps on, they will start crawling upward soon enough. We need to act before that happens. There is no need to go too deep. Just start thinning out the ones in plain sight.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. Do not take lesser demons lightly. There is no end to them. Cut one down and another soon takes its place. Truth be told, the worst of it is that there is no time to rest. Still, thanks to you, we can catch our breath tonight.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Incomplete Colossus&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fiendling Crusher]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fiendling Crusher]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fiendling Slasher]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fiendling Slasher]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Fiendling Chopper]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Fiendling Chopper]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Fiendling Crusher]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x), Kill [[Fiendling Slasher]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x), Kill [[Fiendling Chopper]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A Different Kind&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have heard rumors of a creature unlike the common run of demons. The details are still uncertain, but one thing is clear. It is a far harsher foe than any you have faced so far. While the demons we have seen until now were little more than raging beasts, this creature operates with malicious purpose. Judge with care, and do not overreach.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You have done well. Judging by the look on your face, they were no easy prey. Still, you have returned alive. There is no better news than that.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;No End in Sight&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Executioner]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Executioner]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Demon Executioner]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The One in Command&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There is one that commands the demons. You might call it the one that governs the Inferno. Many adventurers have tried to slay the odious overseer, but all have failed. In the past, I would not have sat idle upon hearing this. But I am no longer in a body that can answer such a call. So I would entrust this to the one I trust most. Adventurer, I ask this of you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You made it back alive. That is a relief. The demons are not gone, but we have at least bought ourselves a moment to breathe. Thanks to you, we may sleep in some peace tonight. Get your rest while you can, adventurer. This fight will not end easily.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Different Kind&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Overseer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Overseer]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Demon Overseer]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E300 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Gold Coin Chest|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Chest\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;No End in Sight&amp;quot;,&lt;br /&gt;
                    &amp;quot;A Different Kind&amp;quot;,&lt;br /&gt;
                    &amp;quot;The One in Command&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Happy Hour&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Demons Below&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;More demons have appeared deep within the Forgotten Castle. And we still don&#039;t even know what&#039;s causing the plague. Things aren&#039;t looking good. If this keeps up, something far worse could be waiting for us. Adventurer, please. Put an end to those demons from the Inferno.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I knew you&#039;d pull it off. You&#039;ve done a great job, truly. More than anything, I&#039;m glad you made it back in one piece. Come now, have a seat. Let me pour you a pint of the finest ale in all the realm. Once you&#039;ve had a good swig, tell me your tale from the Inferno.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The One in Command&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 25,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Undead]] [[Skeleton]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Undead]] [[Skeleton]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (25x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Abomination]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Abomination]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Cerberus]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Cerberus]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Hell Hunter]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Hell Hunter]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Undead]] [[Skeleton]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (25x), Kill [[Abomination]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x), Kill [[Cerberus]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x), Kill [[Hell Hunter]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E Item Skin \&amp;quot;Toxic Torch\&amp;quot;\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Demons Below&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Measure of an Adventurer&amp;quot;: {&lt;br /&gt;
                &amp;quot;A Simple Test&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Welcome. If you are looking for information or companions, you have come to the right place. This is where adventurers and rumors tend to gather. But information often comes with danger. I do not give work to just anyone. If you want a contract, show me what you can do.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. You can tell at a glance whether someone is a prepared adventurer or just pretending by how they deal with the undead. You are the real thing.&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Undead]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Undead]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Undead]] (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;5 Experience\u003Cbr\u003E10 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Worth Taking&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There are more useful items in a dungeon than you might expect, including things you can obtain without having to fight every monster. If I were to offer one piece of advice, do not pass by the small chests in the old castle. Take a closer look, and you may find something better than you expected.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I hope you found something worthwhile. Those who come back with decent loot usually return here for an ale. If you have a little coin to spare, why not have a drink yourself.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Simple Test&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Small Oak Chest]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Small Oak Chest]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Small Oak Chest]] (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;10 Experience\u003Cbr\u003E20 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;What Matters Most&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;As you know, the old castle is a dangerous place. With a bit of luck, you might find valuable gear or coin. But none of it matters unless you make it back alive. Adventurer, explore the Forgotten Castle and return safely.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You made it back without injury. That is good to see. With this level of skill, I can trust you with proper contracts from here on.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Worth Taking&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;25 Experience\u003Cbr\u003E50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;A Simple Test&amp;quot;,&lt;br /&gt;
                    &amp;quot;Worth Taking&amp;quot;,&lt;br /&gt;
                    &amp;quot;What Matters Most&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;A Toast to Fate&amp;quot;,&lt;br /&gt;
                &amp;quot;Tavern Troubles&amp;quot;,&lt;br /&gt;
                &amp;quot;Ritualistic Debts&amp;quot;,&lt;br /&gt;
                &amp;quot;Good Deeds&amp;quot;,&lt;br /&gt;
                &amp;quot;Future Investments&amp;quot;,&lt;br /&gt;
                &amp;quot;Frosty Adventures&amp;quot;,&lt;br /&gt;
                &amp;quot;The Puppet Master&#039;s Game&amp;quot;,&lt;br /&gt;
                &amp;quot;Signs Within&amp;quot;,&lt;br /&gt;
                &amp;quot;Into the Firedeep&amp;quot;,&lt;br /&gt;
                &amp;quot;Reign Of Terror&amp;quot;,&lt;br /&gt;
                &amp;quot;First Step to Set Sail&amp;quot;,&lt;br /&gt;
                &amp;quot;A Debt to Be Repaid&amp;quot;,&lt;br /&gt;
                &amp;quot;Into The Abyss&amp;quot;,&lt;br /&gt;
                &amp;quot;Beyond Prepared&amp;quot;,&lt;br /&gt;
                &amp;quot;The Broken Remains&amp;quot;,&lt;br /&gt;
                &amp;quot;The Promise Left Behind&amp;quot;,&lt;br /&gt;
                &amp;quot;In Search of the Echoes of the Past&amp;quot;,&lt;br /&gt;
                &amp;quot;Treasure Hunt&amp;quot;,&lt;br /&gt;
                &amp;quot;Blood Requital&amp;quot;,&lt;br /&gt;
                &amp;quot;The Fire That Will Not End&amp;quot;,&lt;br /&gt;
                &amp;quot;Within the Inferno&amp;quot;,&lt;br /&gt;
                &amp;quot;Happy Hour&amp;quot;,&lt;br /&gt;
                &amp;quot;The Measure of an Adventurer&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
            &amp;quot;Potion of Invisibility&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 7&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 11&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 19&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 31&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Kettle Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Laced Turnshoe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Leather Cap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Leather Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Leather Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lightfoot Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lockpick&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Longbow&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Longsword&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Loose Trousers&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Marauder Outfit&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Morning Star&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mystic Vestments&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Necklace of Peace&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Northern Full Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Oil Lantern&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Old Shoes&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Oracle Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ox Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Padded Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Padded Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pavise&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 72&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 240&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 360&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Phoenix Choker&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pickaxe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Potion of Protection&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 2&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 16&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 27&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ranger Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rapier&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rat Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rawhide Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Recurve Bow&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Regal Gambeson&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Reinforced Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Courage&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Quickness&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Resolve&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ring of Survival&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Riveted Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rogue Cowl&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rondel Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Round Shield&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rugged Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skull Key&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Soul Heart&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Torq of Soul&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spear&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 150&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spellbook&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Surgical Kit&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 7&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 11&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 19&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Survival Bow&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Templar Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Throwing Knife&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 7&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 11&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 19&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 31&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Torch&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Visored Barbuta Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Warden Outfit&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;War Maul&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 16&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 240&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Windlass Crossbow&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 16&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 240&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wind Locket&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wizard Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wizard Shoes&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Magic Staff&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Zweihander&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Kris Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Stiletto Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Barbuta Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Quarterstaff&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 150&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Viking Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hand Crossbow&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Straw Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Feathered Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Leather Bonnet&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hounskull&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Shadow Mask&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Shadow Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Forest Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Troubadour Outfit&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wanderer Attire&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Adventurer Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Radiant Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Adventurer Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Splendid Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tattered Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Leather Chausses&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bardic Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lantern&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 70&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Potion of Clarity&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 2&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 16&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 27&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Viking Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Arrow&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bolt&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Chapel De Fer&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Drum&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 32&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Flute&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Great Potion of Luck&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lute&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 72&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lyre&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 32&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Occultist Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Occultist Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Occultist Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Occultist Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Occultist Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Coin Pouch&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Coin Purse&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Coin Bag&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Coinbag&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;War Hammer&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spangenhelm&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sallet&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Open Sallet&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Visored Sallet&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Norman Nasal Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crusader Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Topfhelm&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Great Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Turnshoe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Stitched Turnshoe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Low Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Buckled Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dashing Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dark Leather Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Light Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Elkwood Crown&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Darkgrove Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Darkgrove Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ritual Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ornate Jazerant&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grand Brigandine&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Studded Leather&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Light Aketon&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pourpoint&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Heavy Gambeson&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crusader Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Champion Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dark Cuirass&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Elkwood Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Runestone Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mystic Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Darkleaf Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Forest Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Magic Protection Potion&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cyclops Vision Crystal&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Brave Hunter&#039;s Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Boneshaper&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Club&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lantern Shield&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 16&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 240&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ceremonial Staff&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 16&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 240&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Centaur&#039;s Madness&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cloak of Darkness&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Chapel De Fer&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Frock&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Heavy Gauntlet&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Leather Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Lightfoot Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Regal Gambeson&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Templar Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Trousers&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Viking Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cowl of Darkness&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demonclad Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Grip Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon&#039;s Glee&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dread Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Falchion of Honor&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fangs of Death Necklace&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Foul Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gravewolf Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grimsmile Ring&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Light Bringer&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Potion of Luck&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mana Sphere&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Robe of Darkness&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Adventurer Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Barbuta Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Doublet&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Cuirass&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Cap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Vestments&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Rawhide Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Shoes of Darkness&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spear of Rot&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tri-Pelt Doublet&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tri-Pelt Northern Full Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Troll&#039;s Bane&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Troll&#039;s Blood&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Void Blade&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wolf Hunter Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Hounskull&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Armet&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Scarf&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Gjermundbu&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Leaf Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Plate&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Padded Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Chausses&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Straw Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Kettle Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Shadow Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Sanctum Plate Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Outfit&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Attire&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Riveted Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Lightfoot Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copperlight Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Staff&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Staff of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Staff&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Blade&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Blade of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Blade&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Rod&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rod of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Rod&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Short Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Short Sword of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Short Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Axe of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dagger of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Bow&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bow of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Bow&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Icefang&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sovereign&#039;s Ghostblade&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grimslayer&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Wizard Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Feathered Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Crusader Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Norman Nasal Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Aketon&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Oracle Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Warden Outfit&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Abyss Plate Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Leather Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Trousers&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Riveted Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Runestone Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Mystic Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Rugged Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Lightfoot Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Crystal Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Spear&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Lantern Shield&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dark Matter Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tanglethread Trousers&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bloodsap Blade&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Thorn Shield&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spellplunder Rod&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Haze Blade&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wanderlight Lantern&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Stillmend Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ceremonial Headdress&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Coif&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Arcane Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Arcane Garb&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bloodwoven Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bloodwoven Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Arcane Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Buttoned Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sleek Hide Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Buttoned Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cuffed Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Studded Wyvern Leather&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sash&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Staff of Gluttony&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crystal Frost Ring&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tome of Sheol&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Breath of the Deceased&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Broken War Horn&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cursed Bell&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1700&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostbitten Mallet&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Poison Vial&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 2&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 14&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 23&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghostdust Pouch&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 2&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 14&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 23&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Kuma&#039;s Claw&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Echo of Screams&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Delirium&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Zirkzi&#039;s Eye&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Life after Death&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Kuma&#039;s Fang&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Soulscraper&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cinder&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Aegis&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Famine&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Nipalan&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fulgor&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pulverizing Prayer&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Stinky Stick&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Viola&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pestilence&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dryad&#039;s Wrath&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spellweaver&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Deathbloom&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Elven Bow of Truth&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Illusory&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bloodthirst&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Catice&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Abyssal Trident&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Leviathan&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Aquaglow Lantern&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 70&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Potion of Water Breathing&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 2&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 16&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 27&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sling&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 7&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 11&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 19&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 31&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bolas&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 7&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 11&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 19&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 31&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cutlass&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Stefan Beret&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Jester Cap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mitre&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Regal Mitre&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Woolen Cap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Trapper Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bycocket&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dryad Mask&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bone Helm&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Holy Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Timeworn Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Northern Half Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scaled Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Leather Lamellar&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Jester Outfit&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dark Cassock&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Light Cassock&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Courtly Dress&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lavish Shirt&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Valiant Attire&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gallant Outfit&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rustic Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pastoral Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Onyx Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Prowler Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dark Padded Hose&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Jester Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Trunk Hose&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Plunderhosen&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Jester Poulaines&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sturdy Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pigache&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hand Cannon&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 180&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ball&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sling Stone&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Woodsman Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tattered Choker&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Charm of Fortune&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Deathstep Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spiked Gauntlet&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Scripture of Solaris&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Requiem of the Fairy&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Blade&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Halberd&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight War Maul&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Coif&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Jester Cap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Elkwood Crown&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Spangenhelm&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Visored Sallet&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Wanderer Attire&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Timeworn Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Regal Gambeson&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Scaled Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Sleek Hide Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Trunk Hose&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Light Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Elkwood Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Arcane Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Prowler Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Sturdy Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Buttoned Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Occultist Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Kris Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Crystal Ball&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Falchion&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Quiver&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Stiletto Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Cutlass&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian War Hammer&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Bardiche&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Morningstar&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Chapel De Fer&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Trapper Hat&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Shadow Mask&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Arcane Hood&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Stefan Beret&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Dark Plate Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Champion Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Northern Full Tunic&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Bloodwoven Robe&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Wanderer Attire&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Cloak&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Plate Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Padded Leggings&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Cloth Pants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Heavy Gauntlets&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Leather Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Bloodwoven Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Onyx Gloves&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Plate Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Turnshoe&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Darkleaf Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Wizard Shoes&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;The Collector&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;The Collector&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;The Collector&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Sell&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Far From Finished&amp;quot;: {&lt;br /&gt;
                &amp;quot;Frostbitten Pursuit&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;As always, I&#039;m after something valuable, but this land is plagued with these beasts—Frost Wolves. I need you to thin them out, clear the path, so I can get what I&#039;m after without being interrupted by these vile creatures.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Fantastic. You&#039;ve done well. Now, go ahead and rest up; I&#039;m sure you&#039;ve earned it. Come see me soon when you&#039;re ready to continue. We&#039;re not done yet.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Paper and Ink&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Wolf]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Wolf]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Frost Wolf]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Collector&#039;s List&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have quite a long list of curious items I&#039;m pursuing, but we&#039;ll start with these. They may not seem like much on their own, but I assure you, they will help complete my collection. Once you bring them to me, I&#039;ll entrust you with the next request.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;These are just the pieces I needed. There&#039;s still much more to gather, but go ahead and thaw out. When you&#039;re ready, come back for the next task. We&#039;re far from finished.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Frostbitten Pursuit&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ancient Scroll]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ancient Scroll]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Waterpot]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Waterpot]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Ancient Scroll]] (any rarity) (1x) (Looted/Handled), Fetch [[Gold Waterpot]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E3 [[Magic Protection Potion|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Magic Protection Potion\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Fortune&#039;s Favor&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I received a request from the Fortune Teller, but of course she asked for an item I passed on to another collector not long ago. I have a few favors to ask of her myself, and I would rather not lose her goodwill over something so trivial. I will need to acquire it again. Would you help me? It should not be too difficult to find.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good. I will see that these are delivered properly. The Fortune Teller and I sometimes seek things that may seem a little peculiar to others. But I do not concern myself with what people say. We know exactly what it is we must do.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Collector&#039;s List&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Wooden Mask]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Wooden Mask]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Wooden Mask]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E40 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Frostbitten Pursuit&amp;quot;,&lt;br /&gt;
                    &amp;quot;Collector&#039;s List&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fortune&#039;s Favor&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cold Collections&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Ordinary and the Extraordinary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Objects found within dungeons may seem common, yet they are never truly ordinary. At times, the essence of the land or its creatures seeps into them, transforming them into something entirely different. Of course, most may be discarded, but if even the slightest possibility lies within... is that not worth the attempt?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The true worth of an object shines only in the hands of one who can recognize it. This one is no different. Thanks to you, I have obtained it, and you shall have your rightful reward. You have done well.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Fortune&#039;s Favor&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Shackles]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Shackles]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Shackles]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Potion of Protection|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Potion of Protection\u003C/span\u003E]]\u003Cbr\u003E3 [[Magic Protection Potion|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Magic Protection Potion\u003C/span\u003E]]\u003Cbr\u003E3 [[Surgical Kit|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Surgical Kit\u003C/span\u003E]]\u003Cbr\u003E150 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Frost Mountain Ascent&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve been hearing of a wonderous gadgetry up on the great peak out yonder. Might you do my bidding and have a look out there?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Such curiosities! I wonder who could have built such vast structures. We&#039;ll need to prepare an expedition in the future!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Ordinary and the Extraordinary&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Four Route&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Four Route module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Four Route module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E125 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Peculiar Collections&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;You may not know it, but I place a fair amount of trust in you. I believe that, no matter how strange an item I ask for, you would see it done. This request is no different. It is no different from the tasks I have asked of you before. Now then, would you bring me a few items?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you. One of your finer qualities is that you do not ask how or where I intend to use these things. Now then, here is your compensation.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Frost Mountain Ascent&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Moldy Bread]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Moldy Bread]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Wolf Fang]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Wolf Fang]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bone]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bone]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Moldy Bread]] (any rarity) (2x) (Looted/Handled), Fetch [[Wolf Fang]] (any rarity) (2x) (Looted/Handled), Fetch [[Bone]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E150 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Ordinary and the Extraordinary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Frost Mountain Ascent&amp;quot;,&lt;br /&gt;
                    &amp;quot;Peculiar Collections&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frozen Assets&amp;quot;: {&lt;br /&gt;
                &amp;quot;Glacial Conquest&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I apologize for being so terse. I get a little antsy when working on my secret projects. Anyways, I have another task that can lead to riches. Start off by eradicating the undead in the mountains.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;My my, you&#039;ve proven your strength. I shouldn&#039;t have underestimate you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Peculiar Collections&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Undead]] [[Skeleton]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Undead]] [[Skeleton]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Undead]] [[Skeleton]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 Experience\u003Cbr\u003E75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Beast of Frost Mountain&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;This time, the task will be a bit more difficult. The yetis of Frost Mountain resemble apes, but they are far larger. Despite their massive size, they are incredibly swift and cunning. If you can bring that creature down, I&#039;ll be willing to consider a new offer.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Truly impressive. It&#039;s been some time since I&#039;ve seen an adventurer of your skill. I hope you won&#039;t take offense. This wasn&#039;t meant as a test. But after watching so many missions end in bitter failure, I&#039;m sure you can understand my caution. In any case, you&#039;ve earned my trust now, and I intend to reward you accordingly.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Glacial Conquest&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Yeti]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Yeti]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Yeti]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 Experience\u003Cbr\u003E100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Morbid Souvenirs&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;What I&#039;d give to have a trophy of those ferocious beasts up on the mountains. Get me what I need an I&#039;ll make it worthwhile.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You&#039;re proving more and more valuable to me. I&#039;ll be sure to call on you when I have another interesting deal.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Beast of Frost Mountain&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Extra Thick Pelt]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Extra Thick Pelt]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Wolf Claw]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Wolf Claw]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Extra Thick Pelt]] (any rarity) (1x) (Looted/Handled), Fetch [[Wolf Claw]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 Experience\u003Cbr\u003E100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Glacial Conquest&amp;quot;,&lt;br /&gt;
                    &amp;quot;Beast of Frost Mountain&amp;quot;,&lt;br /&gt;
                    &amp;quot;Morbid Souvenirs&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Mermaid&#039;s Legend&amp;quot;: {&lt;br /&gt;
                &amp;quot;Offerings to the Sea&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Long ago, the merfolk are said to have offered themselves as sacrifices to calm the fury of the sea after committing a great wrong. Most dismiss it as an old tale, but I do not. Did you know there were once far more merfolk than there are today? There must be a hidden truth behind it. I want you to find out whether a merfolk grave truly exists within the Blue Maelstrom.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;My word! Bound in ropes and sunk beneath the waves, you say? Remarkable. This could be compelling evidence that something from the merfolk legend truly happened. Were they truly sacrifices, just as the stories claim? Or is there another truth we&#039;ve yet to uncover? Fascinating. That place certainly deserves a closer investigation.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Morbid Souvenirs&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Mermaid Tomb&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Mermaid Tomb module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] Mermaid Tomb module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Echoes of the Sirens&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I assembled a team to investigate the Blue Maelstrom, but their progress is slower than a slug. They say the merfolk there attack without hesitation. And to make matters worse, even the ones thought to be dead have begun to move again. I need your help. Deal with those wretched things, would you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. Thanks to you, we&#039;ll be able to continue our investigation without trouble for a while. Here, take this. I hope it serves as a reward worthy of your efforts.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Offerings to the Sea&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Mermaid]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Mermaid]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Mermaid Corpse]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Mermaid Corpse]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Mermaid]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (3x), Kill [[Mermaid Corpse]] in [https://darkanddarker.map.spellsandguns.com/map/ShipGraveyard-01-N ShipGraveyard] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Legacy of the Mermaids&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;It&#039;s well known that merfolk lure people with their enchanting songs. But what fascinates me more is the merfolk themselves. Their shimmering, iridescent scales and the crystals known as mermaid&#039;s tears. The tears in particular are said to form at the very moment their breath leaves them, like a final scream. What do you say, adventurer? If you can bring these to me, I promise the reward will not disappoint.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;These scales have such a strange and mesmerizing hue. And this tear, this translucent droplet-shaped crystal, expands my view once more despite all the gems I&#039;ve collected over the years. It is truly a breathtaking beauty.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Echoes of the Sirens&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Mermaid Scale]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Mermaid Scale]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Mermaid&#039;s Tear]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Mermaid&#039;s Tear]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Mermaid Scale]] (any rarity) (3x) (Looted/Handled), Fetch [[Mermaid&#039;s Tear]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E250 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Offerings to the Sea&amp;quot;,&lt;br /&gt;
                    &amp;quot;Echoes of the Sirens&amp;quot;,&lt;br /&gt;
                    &amp;quot;Legacy of the Mermaids&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Icy Oddities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Chilled Vengeance&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Been getting reports of some terrible beasts up on the mountain harassing my kin. Can you do a favor and take them out?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;That&#039;s pretty impressive. Those beasts weren&#039;t pushovers. Hope these items make up for your time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Legacy of the Mermaids&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 8,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ice Harpy]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ice Harpy]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (8x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Yeti]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Yeti]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Ice Harpy]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (8x), Kill [[Yeti]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Keeping Warm&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Heard it&#039;s getting pretty cold up in the peaks. Nothing warms the body like a few good ales and taking out skeletons.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Hope you didn&#039;t get a hangover. Here&#039;s a few coin to help you recover.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Chilled Vengeance&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Ale]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Ale]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Undead]] [[Skeleton]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Undead]] [[Skeleton]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Ale]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x) (single session), Kill [[Undead]] [[Skeleton]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (10x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Mountain&#039;s Inhabitants&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I got another peculiar request. I need a few items that only come from the terrible creatures up on that frost mountain. Get them for me and I&#039;ll be sure to make up for your time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Hmm, some of these are a bit bloody, but no worries, I&#039;ll have them cleaned up in no time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Keeping Warm&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Yeti&#039;s Teeth]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Yeti&#039;s Teeth]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Frosted Feather]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Frosted Feather]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Yeti&#039;s Teeth]] (any rarity) (3x) (Looted/Handled), Fetch [[Frosted Feather]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Chilled Vengeance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Keeping Warm&amp;quot;,&lt;br /&gt;
                    &amp;quot;Mountain&#039;s Inhabitants&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Submerged Secrets&amp;quot;: {&lt;br /&gt;
                &amp;quot;Gold-Cloaked Secrets&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve heard on good authority that some old relics are more than what they seem. If there&#039;s one thing I can&#039;t resist, it&#039;s a good mystery.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Let&#039;s see what secrets I can uncover with these artifacts. I&#039;ll let you know if I discover anything. In the meantime, here have these items.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Mountain&#039;s Inhabitants&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Waterpot|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Gold Waterpot\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Waterpot|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Gold Waterpot\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Candle Holder|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Gold Candle Holder\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Candle Holder|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Gold Candle Holder\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Candelabra|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Gold Candelabra\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Candelabra|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Gold Candelabra\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Gold Waterpot|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Gold Waterpot\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Gold Candle Holder|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Gold Candle Holder\u003C/span\u003E]] (2x) (Looted/Handled), Fetch [[Gold Candelabra|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Gold Candelabra\u003C/span\u003E]] (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Fable or Fact&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Those pieces you brought were just the tip of the iceberg. It looks like the rarer relics hold similar secrets. Can you check some of the more valuable chests for similar relics?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Hmm I&#039;m starting to notice a pattern. I think a few more pieces and I&#039;ll have unraveled their origin.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Gold-Cloaked Secrets&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Golden Chest]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Golden Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Lion&#039;s Head Chest]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Lion&#039;s Head Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Golden Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x), Interact with [[Lion&#039;s Head Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Silent Observer&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I know this next list of items is a little strange, but trust me, I&#039;m getting close to discovering the secret of the relics.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Ah ha! That bowl was the missing link! This is all very interesting. Hmmm... a land lost to the sea. I apologize. I&#039;m getting ahead of myself.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Fable or Fact&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Lifeleaf]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Lifeleaf]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ale]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ale]] (any rarity) (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Bowl|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Gold Bowl\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Bowl|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Gold Bowl\u003C/span\u003E]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Lifeleaf]] (any rarity) (3x) (Looted/Handled), Fetch [[Ale]] (any rarity) (3x), Fetch [[Gold Bowl|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Gold Bowl\u003C/span\u003E]] (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Gold-Cloaked Secrets&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fable or Fact&amp;quot;,&lt;br /&gt;
                    &amp;quot;Silent Observer&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;What Remains Unseen&amp;quot;: {&lt;br /&gt;
                &amp;quot;Gold-Cloaked Secrets&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve heard on good authority that some old relics are more than what they seem. If there&#039;s one thing I can&#039;t resist, it&#039;s a good mystery.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Let&#039;s see what secrets I can uncover with these artifacts. I&#039;ll let you know if I discover anything. In the meantime, here have these items.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Silent Observer&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Twisted Abyss Horn]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Twisted Abyss Horn]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Twisted Abyss Horn]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Fable or Fact&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Those pieces you brought were just the tip of the iceberg. It looks like the rarer relics hold similar secrets. Can you check some of the more valuable chests for similar relics?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Hmm I&#039;m starting to notice a pattern. I think a few more pieces and I&#039;ll have unraveled their origin.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Gold-Cloaked Secrets&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Battle-Worn Armor Fragment]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Battle-Worn Armor Fragment]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Battle-Worn Armor Fragment]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;500 Experience\u003Cbr\u003E200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Silent Observer&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I know this next list of items is a little strange, but trust me, I&#039;m getting close to discovering the secret of the relics.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Ah ha! That bowl was the missing link! This is all very interesting. Hmmm... a land lost to the sea. I apologize. I&#039;m getting ahead of myself.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Fable or Fact&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Torn Wing Fragment]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Torn Wing Fragment]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Torn Wing Fragment]] (any rarity) (2x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E300 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Gold-Cloaked Secrets&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fable or Fact&amp;quot;,&lt;br /&gt;
                    &amp;quot;Silent Observer&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hearty Haul&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Collector&#039;s Desire&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Adventurer, there are many like me who seek rare and elusive relics. Such a pursuit is no mere pastime, but a noble path of inquiry. Ancient legends, hidden treasures, remnants of the past, traces of monsters... anything will do. Bring me what is truly rare, and you shall be handsomely rewarded.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Oh... this is truly of great worth. I cannot deny that not only your skill, but also your eye for rarity grows keener with each step. Since you have brought me such a treasure, I shall grant you something special in return. And should you uncover more marvels in your journey ahead, be sure to bring them to me.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Silent Observer&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Seal of Dominion]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Seal of Dominion]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Seal of Dominion]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1000 Experience\u003Cbr\u003E Action \&amp;quot;Squat Rest\&amp;quot;\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Collector&#039;s Desire&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Far From Finished&amp;quot;,&lt;br /&gt;
                &amp;quot;Cold Collections&amp;quot;,&lt;br /&gt;
                &amp;quot;Frozen Assets&amp;quot;,&lt;br /&gt;
                &amp;quot;The Mermaid&#039;s Legend&amp;quot;,&lt;br /&gt;
                &amp;quot;Icy Oddities&amp;quot;,&lt;br /&gt;
                &amp;quot;Submerged Secrets&amp;quot;,&lt;br /&gt;
                &amp;quot;What Remains Unseen&amp;quot;,&lt;br /&gt;
                &amp;quot;Hearty Haul&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
            &amp;quot;Rubysilver Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 125&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Ore&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 125&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 125&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Iron Ore&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Iron Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Iron Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copper Ore&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copper Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copper Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Silver Ore&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Silver Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Silver Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 125&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Ore&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 125&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 125&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Ore&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cobalt Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Froststone Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 125&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Froststone Ore&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 125&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Froststone Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 125&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidestone Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidestone Ore&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidestone Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 125&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Ore&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 125&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 125&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Candy Cane&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Candy Corn&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gingerbread Cookie&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Heart Candy&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Skull Token&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Silver Skull Token&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Blue Sapphire&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ceremonial Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 350&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Diamond&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Emerald&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gem Necklace&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gem Ring&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Band&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Simple Gold Bangle&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Patterned Gold Bangle&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dotted Gold Bangle&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Turquoise Gem Bangle&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Light Gold Bangle&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Triple Gem Bangle&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Leaf Gold Bangle&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slim Bangle&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Glimmer Bangle&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Shine Bangle&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Bowl&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 400&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 700&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Candelabra&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 400&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 700&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Candle Holder&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 400&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 700&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Candle Platter&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Goblet&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 350&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Chalice&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 350&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Crown&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 400&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 700&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Waterpot&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 400&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 700&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ancient Scroll&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 72&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 150&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 300&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 600&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1050&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblet&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 350&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pearl Necklace&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ruby&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Silver Chalice&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 350&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Moldy Bread&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Broken Skull&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bone&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Intact Skull&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Teeth&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rusty Broken Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Maggots&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grave Essence&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dark Matter&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mystical Gem&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Old Rusty Key&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Old Cloth&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bowstring&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Captured Mana Flakes&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Volcanic Ash&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Token of Honor&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 75&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Troll Pelt&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 350&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Troll&#039;s Club&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 400&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Blood&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Enchanted Dark Fabric&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Centaur Tail&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 75&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Centaur Horn&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Tooth&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Tongue&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wolf Claw&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wolf Fang&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wolf Pelt&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spider Silk&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Firefly&#039;s Abdomen&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rotten Fluids&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Kobold&#039;s Ear&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Toe&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Glowing Blue Ice Eyes&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wendigo&#039;s Hoof&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wendigo&#039;s Sharp Claws&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Centaur Hoof&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Ear&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Blue Eyeballs&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Infected Flesh&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lifeleaf&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 350&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Phantom Flower&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 350&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wardweed&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 350&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Saltvine&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 350&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Mushroom&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cyclops Rags&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cyclops Eye&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cyclops&#039;s Club&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 400&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frozen Heart&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bug Shell&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Beetle Wings&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cockatrice&#039;s Lucky Feather&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 250&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wyvern Egg&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghostly Essence&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wyvern&#039;s Claws&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Warlord&#039;s Broken Sword Blade&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 300&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Yeti&#039;s Teeth&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Primitive Bracelet&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Extra Thick Pelt&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cursed Crown&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bat Claw&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Torn Bat Wing&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Dog Thorn&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 75&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dog Collar&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Honeybliss Pear&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Chocolate Chip Muffin&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Chronicles of the Cursed Crown&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Manuscripts of the Warlord&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Diary of the Toz&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Banshee Sonnet&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ectoplasm&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frosted Feather&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Armor Scrap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Fabric&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 350&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Hilt&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 250&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bat Wing&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Bat Ear&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Old Bloody Bandage&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wendigo&#039;s Entrails&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Bat Hide&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wyvern&#039;s Hide&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Black Rose&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wendigo&#039;s Antler Fragment&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cave Trolls Precious Rock&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cyclops Precious Mirror&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Human Remains&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cursed Bandage&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scroll of Vanished Memories&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 300&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scroll of Forgotten Knowledge&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 300&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scroll of Lost Names&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 300&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scroll of Faded Shadows&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 300&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scroll of Sealed Curse&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 300&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tar&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Broken Bone Spike&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 75&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bone Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 250&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Horn&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Smelly Vomit&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rotten Lump&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Glowing Orange Eye&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Thick Forefoot&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sticky Tongue&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skinny Finger&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Smoky Poison Powder&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Knead Blood Bag&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Captured Energy Flakes&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Flame Gas Bag&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Warlord&#039;s Armor Shard&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crocodilian Eyeball&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cuttlefish Ink Sac&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Etched Wand Fragment&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hard Crab Shell&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Jellyfish Glow Essence&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid Scale&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid&#039;s Tear&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Seaweed Necklace&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sharp Sea Urchin Spine&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Fin&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;White Shark Fin&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 200&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;White Shark Hide&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;White Shark Tooth&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Antiquated Coin&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ancient Stingray Egg&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Krampus&#039; Silver Bell&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Anchor&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 300&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Armillary Sphere&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 150&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Awl&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Barrel Hoop&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bellows&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Birdcage&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 150&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Blacksmith Tongs&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Black Thread Spool&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Blue Thread Spool&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Brimstone&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Broken Frame&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Broken Glasses&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Broken Jar Shard&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Broken Pickaxe&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 150&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Broken Telescope Head&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Broken Wheel&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Broken Wooden Barrel Fragment&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 108&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bronze Ladle&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bronze Scale&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Broom&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Charcoal&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Coal&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Conch Shell&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Coral Fragment&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crimson Thread Spool&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Doctor&#039;s Bag&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Eyepatch&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fabric Shears&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goat Hide Rug&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 300&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Green Thread Spool&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Herb Pouch&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Horseshoe&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hourglass&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Inkwell and Quill Pen&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Intricate Wooden Figurine&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Iron Chain&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Leather Boot&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lock&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Long Pipe&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lukewarm Stew&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Luxury Boot Rack&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mysterious Potion&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Navigational Compass&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Old Nautical Chart Fragment&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Old Rope&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Paperweight&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pebble&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pincushion&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pocket Watch&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Red Apple&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Reins&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Saddle&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sailor&#039;s Journal&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scabbard&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sealed Letter&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Seashell&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Shackles&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Shining Pearl&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 250&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ship&#039;s Wheel&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 450&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Soap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spent Candle&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Square Cushion&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Starfish&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Stirrups&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Stone Fragment&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Stone Mortar&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sturdy Cloth&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sturdy Rope&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Telescope&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Torn Sail&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tracing Wheel&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tripod&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Twig&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 15&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Walking Cane&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wanted Poster&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;War Horn&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;White Thread Spool&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wooden Die&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wooden Figurine&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wooden Mask&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wooden Plank&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wooden Stake&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wooden Stick&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 36&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Woven Rattan Bottle&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 72&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Yellow Thread Spool&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cockatrice&#039;s Egg&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 250&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Blemished Pearl&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Huntress&#039; Gold Emblem&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Huntress&#039; Silver Emblem&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crown of the Midnight Stag&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Head of the Midnight Stag&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Corrupted Heart&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frozen Claw&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 54&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Charred Fang&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sulfur Saliva&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 52&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Seared Hide&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Blazing Tail&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hardened Shell Fragment&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 55&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sooty Beard Hair&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Melted Pickaxe Head&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 45&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Magma Essence&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 28&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Flickering Ember&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 48&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cracked Tusk&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Core of Cinder&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Golem Shoulder Fragment&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Warped Adamantine Shackles&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 350&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tear of the Volcano&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 500&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Arcane Essence&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scraps&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Remnants&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Small Fiendling Horn&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 23&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Brand of the Subservient&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 42&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Misshapen Blade Shard&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 87&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Twisted Abyss Horn&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 112&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Enchanted Eye&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 38&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Wing Membrane&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 29&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Hunter&#039;s Curved Blade&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 103&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Battle-Worn Armor Fragment&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 142&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Torn Wing Fragment&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 321&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Seal of Dominion&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 1000&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Huntress&#039; Witness Emblem&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Treasurer&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Treasurer&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Treasurer&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Craft&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Ritualistic Debts&amp;quot;: {&lt;br /&gt;
                &amp;quot;Wagers and Favors&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Collector lost badly in a wager with the Goblin Merchant, and now the debt has fallen to me. I suppose that is the price of an old favor I once owed him. To settle it, I&#039;ll need a few valuables. Bring them to me, and I promise a reward worthy of your effort.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Impressive! These gleaming gems will do the trick. The Collector will be satisfied, and you&#039;ve more than earned your compensation.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What Matters Most&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gem Ring]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gem Ring]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gem Necklace]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gem Necklace]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Gem Ring]] (any rarity) (1x) (Looted/Handled), Fetch [[Gem Necklace]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A Legacy of Pain&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Greetings. I&#039;ve been occupied with a few matters lately—settling the debts of those who&#039;ve passed and informing their kin of the burdens left behind. It&#039;s a task that doesn&#039;t get easier with time. But what&#039;s more unsettling is the way these poor souls have been treated. Branded, tortured like animals, only to waste away in silence until death claims them. One of my patrons has provided me with a lead. They believe they know where their loved one was found. I think we should investigate.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The evidence you uncovered paints a grim picture of what&#039;s happening. The ritualistic marks, the suffering... But if the rumors are true, and someone or something is devouring their souls, I wonder... Come back soon. I need to look into something.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Wagers and Favors&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Outer Cemetery&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Outer Cemetery module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Outer Cemetery module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Whispers of the Devoured&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;You&#039;re back. Good. I&#039;ve been mulling over something—rumors of creatures that devour souls. The wraiths are the first of many, I suspect. If we slay them, perhaps the souls trapped in this cycle will find rest. And if we&#039;re lucky, those still living might snap out of whatever trance they&#039;re in. It&#039;s a long shot, but it&#039;s a start.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The wraith is gone, but sadly, no change in the living. I&#039;ll need to do some research and figure out what our next move should be. Come back soon; we&#039;ll need to plan more precisely and carefully than when I&#039;m balancing the books.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Legacy of Pain&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Wraith]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Wraith]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Wraith]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E5 [[Lockpick|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Lockpick\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E40 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Wagers and Favors&amp;quot;,&lt;br /&gt;
                    &amp;quot;A Legacy of Pain&amp;quot;,&lt;br /&gt;
                    &amp;quot;Whispers of the Devoured&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Good Deeds&amp;quot;: {&lt;br /&gt;
                &amp;quot;Buried Secrets&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Rumors suggest that the bodies within may have been among the first to be subjected to the same ritualistic torment as those more recent poor souls. Search for any clues—check if their tongues were severed or if strange markings are carved into their flesh. We can&#039;t be sure until we investigate. If there&#039;s any connection, we need to understand it before this spreads further.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;One of the bodies did indeed bear markings similar to those we&#039;ve encountered before—though they seem slightly different. This suggests a deeper, darker evolution of whatever is at play. We&#039;re not done yet, though. I&#039;ll need more time to piece these findings together. Come back soon.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Wagers and Favors&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Abandoned Sanctuary&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Abandoned Sanctuary module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Abandoned Sanctuary module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Easing the Burden&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;When I think of those poor souls and their families, left to bear the weight of debts they never agreed to, my heart grows heavy. It is a cruel irony that the dead leave behind not only sorrow but financial ruin. I wish to help free them, but to do so we must gather the necessary funds. Bring me some silver coins, and we can begin to ease their suffering.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good work. This is a solid start, but it won&#039;t be enough to clear all the debts left behind by the dead. We&#039;ll need more, but at least we&#039;re on the right path. For now, this will help begin the process of easing their suffering.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Buried Secrets&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Silver Coin]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Silver Coin]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Silver Coin]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Misplaced Muffin&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Nice to see you again. The families are starting to feel the weight lift, and I&#039;m hoping there&#039;s something of real value hidden inside those Mimics. Whatever we find could go a long way in easing their suffering.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good work. The families have asked me to express their gratitude. One even baked you a Chocolate Chip Muffin as a token of thanks. Unfortunately, I seem to have misplaced it... though I swear I didn&#039;t eat it. In any case, the silver and other valuables you&#039;ve brought will make a real difference.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Easing the Burden&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Mimic]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Mimic]] (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Mimic]] (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E5 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Buried Secrets&amp;quot;,&lt;br /&gt;
                    &amp;quot;Easing the Burden&amp;quot;,&lt;br /&gt;
                    &amp;quot;Misplaced Muffin&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Future Investments&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ceremonial Cup&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve heard whispers—dark rumors—of a chalice, one used in the first rituals. It&#039;s said to lie hidden in the Forgotten Castle, a relic of blood and shadows. I don&#039;t need to tell you that it&#039;s no ordinary artifact. It&#039;s something far darker. Something that could give us the answers we desperately seek, or drag us deeper into this abyss. I need you to find it before it&#039;s too late. The darkness is spreading, and we need to understand what secrets it holds before they consume us all.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The chalice you&#039;ve brought back is undeniably foul, a palpable darkness clinging to it like a stain. But is it the one we need? I&#039;ll send it to someone more skilled in these matters to confirm our findings. In the meantime, I&#039;ve been informed of other pressing issues that will require your attention sooner rather than later.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Misplaced Muffin&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Silver Chalice]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Silver Chalice]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Goblet]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Goblet]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Silver Chalice]] (any rarity) (1x) (Looted/Handled), Fetch [[Gold Goblet]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E3 [[Great Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Great Potion of Luck\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Purging the Path&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There&#039;s a definite darkness to the chalice you found. While it&#039;s still being researched, I&#039;ve been informed that there were many pieces used in the original ceremony, fragments we still don&#039;t fully understand. My contact is still digging deeper, but it&#039;s suggested that the answers to some of these missing pieces may lie within the King&#039;s Treasure Room. However, we&#039;ll need to clear out any undead protectors lingering there before we can get close to the truth. Once you&#039;ve dealt with the threats inside, come see me. We may be closer than we think, but this task is far from over.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The information you gathered was helpful to my contact and is leading us deeper into the mystery. We&#039;re starting to piece things together, though there&#039;s still much left to uncover. The truth is closer now, but it&#039;s going to take time to fully understand the significance of what we&#039;re dealing with. Return soon—the next step of this journey is just ahead.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Ceremonial Cup&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Treasure Room&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Treasure Room module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Champion]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Champion]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Wraith]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Wraith]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Treasure Room module (1x), Kill [[Skeleton Champion]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Wraith]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Throne of the Forsaken&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Inferno holds many secrets, but there&#039;s one we&#039;re desperate to uncover. The fallen king&#039;s throne lies deep within its fiery depths, and you&#039;ve been chosen to find it. Your task is clear: locate the throne and examine it for any unusual markings, glyphs, or relics. Every detail could hold significance. The throne may contain clues about the ritual, or perhaps the king&#039;s true fate. We need to understand what&#039;s hidden within.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;The throne has revealed more than we expected—its markings tell a story of power, loss, and untold secrets. But this is only the beginning. What we&#039;ve uncovered is just a piece of the puzzle, and I fear the answers we seek lie deeper within the Inferno. You&#039;ve seen enough to know there&#039;s more to be found, though the path forward remains unclear. There&#039;s a door that awaits, one that has been sealed for far too long. Once you&#039;re ready, we&#039;ll need to face whatever lies beyond it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Purging the Path&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Demon Throne&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Demon Throne module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Demon Throne module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E175 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Ceremonial Cup&amp;quot;,&lt;br /&gt;
                    &amp;quot;Purging the Path&amp;quot;,&lt;br /&gt;
                    &amp;quot;Throne of the Forsaken&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Signs Within&amp;quot;: {&lt;br /&gt;
                &amp;quot;Iron Tight&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Deep below The Forgotten Castle lies an iron door sealed shut. It is known to be heavily guarded... but the reason why is still unknown. I need you to go find out what that reason might be.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I didn&#039;t think you had it in you... you really do know your way around down there. Don&#039;t go too far, I will be needing your skills again soon.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Throne of the Forsaken&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Iron Door]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Iron Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Iron Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Something Marvelous&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Rumors of a grand chest filled with blessed riches have echoed around these parts for years... but after hearing some tavern talk, I am convinced I know where it sits. If you think you have what it takes, I will guide you on your way to open it once and for all!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;That chest held everything I imagined and more! If you find yourself a few more chests like that, you might become the richest adventurer in town!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Iron Tight&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Marvelous Chest]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Marvelous Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Marvelous Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;A Legendary Addition&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;It seems you have proven your ability to explore the more dangerous parts of that castle. Now I must seek an item once used in a ritual. However, its quality and condition must be excellent. The deeper you go, the easier it will be to find such a thing.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I knew you would find it, but I didn&#039;t expect you to be so quick! I hope this reward is fair compensation for your tremendous effort.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Something Marvelous&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Ceremonial Dagger|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Ceremonial Dagger\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Ceremonial Dagger|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Ceremonial Dagger\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Ceremonial Dagger|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Ceremonial Dagger\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Iron Tight&amp;quot;,&lt;br /&gt;
                    &amp;quot;Something Marvelous&amp;quot;,&lt;br /&gt;
                    &amp;quot;A Legendary Addition&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Beyond Prepared&amp;quot;: {&lt;br /&gt;
                &amp;quot;Gold Rush&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;As we prepare for the battles ahead, remember, it&#039;s not just your weapons and armor that need upgrading. Your coffers must grow as well! Let&#039;s make some financial gains to ensure we&#039;re prepared for the unexpected.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Excellent plundering! With each haul from the chests, your riches grow evermore.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Throne of the Forsaken&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Golden Chest]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Golden Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Golden Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E10 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Behind The Stone&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have heard stories of a stone door deep below The Forgotten Castle... It is said to hold unimaginable legendary treasures, so, how does a hunt sound?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You&#039;ve truly found it! When I first sent you on this journey, I never believed the legends were real. Yet here you are, proving me wrong—and bringing a myth to life.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Gold Rush&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Double Stone Door]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Double Stone Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Double Stone Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Bangle Lord&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Recently, more people have been searching for bangles of exceptional quality. Do you happen to know where such things might be found? If fortune favors you, you may find them among the piles of treasure in that haunted castle. But be careful. You will not be the only one searching for them.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;These are perfect! How did you manage to find bangles in this condition? You really have a knack for getting the good stuff.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Behind The Stone&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Simple Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Simple Gold Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Simple Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Simple Gold Bangle\u003C/span\u003E]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Patterned Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Patterned Gold Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Patterned Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Patterned Gold Bangle\u003C/span\u003E]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Dotted Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Dotted Gold Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Dotted Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Dotted Gold Bangle\u003C/span\u003E]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Turquoise Gem Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Turquoise Gem Bangle\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Turquoise Gem Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Turquoise Gem Bangle\u003C/span\u003E]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Simple Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Simple Gold Bangle\u003C/span\u003E]] (1x), Fetch [[Patterned Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Patterned Gold Bangle\u003C/span\u003E]] (1x), Fetch [[Dotted Gold Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Dotted Gold Bangle\u003C/span\u003E]] (1x), Fetch [[Turquoise Gem Bangle|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Turquoise Gem Bangle\u003C/span\u003E]] (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Gold Coin Bag|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Bag\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E15 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Gold Rush&amp;quot;,&lt;br /&gt;
                    &amp;quot;Behind The Stone&amp;quot;,&lt;br /&gt;
                    &amp;quot;Bangle Lord&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Treasure Hunt&amp;quot;: {&lt;br /&gt;
                &amp;quot;Superior Equipment&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;What do you believe ensures safety in an adventure? Skill, of course, is essential. But when skill levels are equal, what makes the difference? Superior equipment. Unfortunately, while decent gear is easy to find here, truly exceptional equipment is rare. In truth, many such treasures lie buried deep within the Forgotten Castle, hidden among hoards of riches. You should seek them out.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I hope you found something of value. I trust in your skill, but I have seen far too many adventurers who relied solely on their abilities—only to never return. I wish to continue doing business with you, so always ensure you are well-prepared.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Bangle Lord&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Treasure Hoard]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Treasure Hoard]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Treasure Hoard]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;What the Alchemist Seeks&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Do you remember the stone door you opened last time? Now that we know for certain that treasures lie beyond such doors, we must investigate the rumors of other sealed passages as well. Open them and see what lies beyond. And... if you come across any treasure that carries a strange aura, be sure to let me know.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Was there nothing unusual? I see... Actually, I&#039;ve heard that an Alchemist has been searching for something lately. As you know, Alchemists will do anything in the name of their experiments—whether for good or ill, it hardly matters to them. This time, he&#039;s looking for a particular item, and I find that concerning... If I find out what exactly he seeks, I will let you know.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Superior Equipment&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Golden Door]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Golden Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Iron Door]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Iron Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Double Stone Door]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Double Stone Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Golden Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Interact with [[Iron Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Interact with [[Double Stone Door]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Ominous Crown&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve discovered what the Alchemist is searching for—a cursed crown. No matter what is done to it, it remains unscathed, and the gemstone at its center glows even in complete darkness. Can you find it before he does? I do not know what curse it carries, but this time, the Alchemist must not be allowed to obtain it. I have a bad feeling about this.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This seems to be the one. It&#039;s a relief that you found it first. Please keep this matter a secret from the Alchemist. I know he has accomplished remarkable things and has helped many people, but I worry that one day, he may cross a line he cannot return from. I only hope that day never comes.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What the Alchemist Seeks&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Crown|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Crown\u003C/span\u003E]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Crown|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Crown\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Gold Crown|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Gold Crown\u003C/span\u003E]] (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Gold Coin Chest|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Chest\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Superior Equipment&amp;quot;,&lt;br /&gt;
                    &amp;quot;What the Alchemist Seeks&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Ominous Crown&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Ritualistic Debts&amp;quot;,&lt;br /&gt;
                &amp;quot;Good Deeds&amp;quot;,&lt;br /&gt;
                &amp;quot;Future Investments&amp;quot;,&lt;br /&gt;
                &amp;quot;Signs Within&amp;quot;,&lt;br /&gt;
                &amp;quot;Beyond Prepared&amp;quot;,&lt;br /&gt;
                &amp;quot;Treasure Hunt&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Valentine&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Valentine&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Valentine&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {},&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {},&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;A Rose Grown in Darkness&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Trials of Love&amp;quot;: {&lt;br /&gt;
                &amp;quot;Culling For Love&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The season of love has come... yet the air is still filled with death. Skeletons, goblins, kobolds... the plague is spreading to everything that moves. For now, ending those who carry it seems to be the only way to slow its spread. I sincerely ask for your help.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;We may not be able to stop the spreading plague all at once, but if everyone lends their strength as you have, it will buy us time to restore the balance of love. Please, take this rose. It once bloomed in darkness, but through purification, it has regained its true fragrance. A living testament that, with love, anything can be restored.&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Undead]] [[Skeleton]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Undead]] [[Skeleton]] (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Beast]] [[Goblin]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Beast]] [[Goblin]] (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Beast]] [[Kobold]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Beast]] [[Kobold]] (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Undead]] [[Skeleton]] (10x), Kill [[Beast]] [[Goblin]] (10x), Kill [[Beast]] [[Kobold]] (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Black Rose|\u003Cspan class=\&amp;quot;colorrarity1\&amp;quot;\u003EPoor Black Rose\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Leading The Charge&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Even the strongest creatures are not immune to this plague. Many adventurers avoid the riskiest encounters, but someone must face them. If you lead the way, I will make sure the risk is worth it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I know it wasn&#039;t easy, but your courage will pave the way forward. Sometimes, love spreads through the most unexpected paths.&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Champion]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Champion]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Yeti]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Yeti]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Giant Centipede]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Giant Centipede]] (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Skeleton Champion]] (1x), Kill [[Yeti]] (1x), Kill [[Giant Centipede]] (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;3 [[Heart Candy|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Heart Candy\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Plague Watch&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have yet to measure the true extent of this rot. Search everywhere you can. We must continue to monitor the situation.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;This is exactly what I needed to know. Our combined efforts are working. If we keep this up, love will surely prevail.&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Survive [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (1x), Survive [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;3 [[Heart Candy|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Heart Candy\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Culling For Love&amp;quot;,&lt;br /&gt;
                    &amp;quot;Leading The Charge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Plague Watch&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Proof of Love&amp;quot;: {&lt;br /&gt;
                &amp;quot;The First Step of Love&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The Black Rose has become a symbol of resistance against this plague. Once steeped in darkness, it has now been fully purified, bearing a new kind of beauty and fragrance. Bring me one, and I will reward you for your effort.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;It may not be a grand reward, but if you continue to help keep this plague at bay, I will find a way to offer you something better.&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Black Rose]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Black Rose]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Black Rose]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Gold Coin Pouch|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Pouch\u003C/span\u003E]]\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Going All In&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;You are clearly making a difference, Adventurer. As more people join you in purpose, we will be able to overcome this trial all the sooner. As a token of that journey, would you bring me three Black Roses?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I know it was no easy task, but I hope this reward brings you some small comfort. As long as we do not give up, we will surely see this through.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The First Step of Love&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Black Rose]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Black Rose]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Black Rose]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Gold Coin Bag|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Bag\u003C/span\u003E]]\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Bringer of Love&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There is no defeat for the power of love. If you can gather ten Black Roses, that alone will stand as a great sign of encouragement in this arduous fight. It may take time, but I ask that you see it through to the very end.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You have taken the lead in restoring the balance of love through your efforts. You are truly a Bringer of Love. I hope this gift can repay you for all that you have done.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Going All In&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Black Rose]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Black Rose]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Black Rose]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;3 [[Gold Coin Bag|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin Bag\u003C/span\u003E]]\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The First Step of Love&amp;quot;,&lt;br /&gt;
                    &amp;quot;Going All In&amp;quot;,&lt;br /&gt;
                    &amp;quot;Bringer of Love&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;A Rose Grown in Darkness&amp;quot;,&lt;br /&gt;
                &amp;quot;Trials of Love&amp;quot;,&lt;br /&gt;
                &amp;quot;Proof of Love&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {}&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Weaponsmith&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Weaponsmith&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Weaponsmith&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Sell&amp;quot;,&lt;br /&gt;
            &amp;quot;Craft&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {&lt;br /&gt;
            &amp;quot;0/1&amp;quot;: [&lt;br /&gt;
                &amp;quot;Castillon Dagger&amp;quot;,&lt;br /&gt;
                &amp;quot;Kris Dagger&amp;quot;,&lt;br /&gt;
                &amp;quot;Rondel Dagger&amp;quot;,&lt;br /&gt;
                &amp;quot;Stiletto Dagger&amp;quot;,&lt;br /&gt;
                &amp;quot;Arming Sword&amp;quot;,&lt;br /&gt;
                &amp;quot;Falchion&amp;quot;,&lt;br /&gt;
                &amp;quot;Cutlass&amp;quot;,&lt;br /&gt;
                &amp;quot;Rapier&amp;quot;,&lt;br /&gt;
                &amp;quot;Short Sword&amp;quot;,&lt;br /&gt;
                &amp;quot;Viking Sword&amp;quot;,&lt;br /&gt;
                &amp;quot;Flanged Mace&amp;quot;,&lt;br /&gt;
                &amp;quot;Morning Star&amp;quot;,&lt;br /&gt;
                &amp;quot;Horseman&#039;s Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;War Hammer&amp;quot;,&lt;br /&gt;
                &amp;quot;Hatchet&amp;quot;,&lt;br /&gt;
                &amp;quot;Club&amp;quot;,&lt;br /&gt;
                &amp;quot;Longsword&amp;quot;,&lt;br /&gt;
                &amp;quot;Zweihander&amp;quot;,&lt;br /&gt;
                &amp;quot;Battle Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;Double Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;Felling Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;War Maul&amp;quot;,&lt;br /&gt;
                &amp;quot;Spear&amp;quot;,&lt;br /&gt;
                &amp;quot;Hand Cannon&amp;quot;,&lt;br /&gt;
                &amp;quot;Quarterstaff&amp;quot;,&lt;br /&gt;
                &amp;quot;Bardiche&amp;quot;,&lt;br /&gt;
                &amp;quot;Halberd&amp;quot;,&lt;br /&gt;
                &amp;quot;Buckler&amp;quot;,&lt;br /&gt;
                &amp;quot;Heater Shield&amp;quot;,&lt;br /&gt;
                &amp;quot;Round Shield&amp;quot;,&lt;br /&gt;
                &amp;quot;Lantern Shield&amp;quot;,&lt;br /&gt;
                &amp;quot;Pavise&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;25/2&amp;quot;: [&lt;br /&gt;
                &amp;quot;Castillon Dagger&amp;quot;,&lt;br /&gt;
                &amp;quot;Kris Dagger&amp;quot;,&lt;br /&gt;
                &amp;quot;Rondel Dagger&amp;quot;,&lt;br /&gt;
                &amp;quot;Stiletto Dagger&amp;quot;,&lt;br /&gt;
                &amp;quot;Arming Sword&amp;quot;,&lt;br /&gt;
                &amp;quot;Falchion&amp;quot;,&lt;br /&gt;
                &amp;quot;Cutlass&amp;quot;,&lt;br /&gt;
                &amp;quot;Rapier&amp;quot;,&lt;br /&gt;
                &amp;quot;Short Sword&amp;quot;,&lt;br /&gt;
                &amp;quot;Viking Sword&amp;quot;,&lt;br /&gt;
                &amp;quot;Flanged Mace&amp;quot;,&lt;br /&gt;
                &amp;quot;Morning Star&amp;quot;,&lt;br /&gt;
                &amp;quot;Horseman&#039;s Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;War Hammer&amp;quot;,&lt;br /&gt;
                &amp;quot;Hatchet&amp;quot;,&lt;br /&gt;
                &amp;quot;Club&amp;quot;,&lt;br /&gt;
                &amp;quot;Longsword&amp;quot;,&lt;br /&gt;
                &amp;quot;Zweihander&amp;quot;,&lt;br /&gt;
                &amp;quot;Battle Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;Double Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;Felling Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;War Maul&amp;quot;,&lt;br /&gt;
                &amp;quot;Spear&amp;quot;,&lt;br /&gt;
                &amp;quot;Hand Cannon&amp;quot;,&lt;br /&gt;
                &amp;quot;Quarterstaff&amp;quot;,&lt;br /&gt;
                &amp;quot;Bardiche&amp;quot;,&lt;br /&gt;
                &amp;quot;Halberd&amp;quot;,&lt;br /&gt;
                &amp;quot;Buckler&amp;quot;,&lt;br /&gt;
                &amp;quot;Heater Shield&amp;quot;,&lt;br /&gt;
                &amp;quot;Round Shield&amp;quot;,&lt;br /&gt;
                &amp;quot;Lantern Shield&amp;quot;,&lt;br /&gt;
                &amp;quot;Pavise&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {&lt;br /&gt;
            &amp;quot;Cobalt Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Cobalt Ore-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cobalt Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;There is a familiar face! Supply me with some Cobalt ore and I will quickly turn them into pure Cobalt ingots.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Now that&#039;s a wonderful metal! There is nothing quite like shimmering Cobalt.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Copper Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Copper Ore-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Copper Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;In need of refined Copper? Provide me with the ore, and I&#039;ll smelt and craft it into high-quality copper ingots. Let&#039;s get started.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your copper ingots are ready. Smooth, strong, and shining. Ready for use!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Froststone Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Froststone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Froststone Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;You wish to meld ice and stone into something extraordinary? Even the improbable is possible in my seasoned hands.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Ah, an exceptional meld of froststone that even the Frost Giants would respect and utilize in their crafts.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Gold Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Gold Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Gold Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Supply me with gold ore and with skilled hands, I will smelt you pure gold ingots, traveler.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Now there is a metal of beauty! Gleaming gold ingots, smelted in marvelous quality.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Iron Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Iron Ore-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Iron Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome back! If you have Iron ore, I can work my magic and turn it into top-quality Iron ingots. Just leave it to me.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;These Iron ingots turned out perfectly! Strong, reliable, and ready for use. Iron like this is hard to come by.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Obsidian Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Did you bring obsidian ore? If you hand it over to me, I&#039;ll refine it into a high-quality obsidian ingot by removing the impurities.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The obsidian ingot is ready. Take a look at its smooth, light-reflecting surface.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Rubysilver Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;It always amazes me that you can extract such a magical metal from such ugly stone.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Now that there is an amazing metal! There is nothing quite like pure elegant Rubysilver.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Silver Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;60-Silver Coin-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Silver Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome! Bring me your silver coins or ore and I&#039;ll work them into pristine ingots.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Here you go, beautiful right? Silver has a charm all its own.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidestone Ingot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Tidestone Ore-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidestone Ingot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;In need of refined Tidestone? Bring me the raw ore, and I will forge it into high-quality Tidestone ingots.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The Tidestone ingot is complete. Items forged from this ingot will perform especially well underwater.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Void Blade&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Longsword-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Dark Matter-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Void Blade&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Troll&#039;s Bane&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Troll&#039;s Club-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Wolf Claw-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Bone-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Troll&#039;s Bane&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spear of Rot&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Spear-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Rotten Fluids-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Moldy Bread-1&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Spear of Rot&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon&#039;s Glee&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Rapier-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Demon Blood-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Bone-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Demon&#039;s Glee&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mana Sphere&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Crystal Ball-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Captured Mana Flakes-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Intact Skull-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Mana Sphere&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Falchion of Honor&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Falchion-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Token of Honor-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Rusty Broken Sword-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Falchion of Honor&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Light Bringer&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Flanged Mace-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Firefly&#039;s Abdomen-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Broken Skull-1&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Gold Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Light Bringer&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Centaur&#039;s Madness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Recurve Bow-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Centaur Horn-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;5-Bowstring-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Centaur&#039;s Madness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cyclops Vision Crystal&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Crystal Ball-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Cyclops Eye-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Cyclops Vision Crystal&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Boneshaper&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Club-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Cyclops&#039;s Club-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Bone-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Boneshaper&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hunting Trap&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Iron Ingot-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Hunting Trap&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Good to see you. Iron is a reliable choice. Let me turn it into weapons that are both practical and sturdy.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The forging is complete. These Iron weapons should prove dependable.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Francisca Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Iron Ingot-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Iron Ingot-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Good to see you. Iron is a reliable choice. Let me turn it into weapons that are both practical and sturdy.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The forging is complete. These Iron weapons should prove dependable.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Throwing Knife&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Iron Ingot-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Iron Ingot-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Throwing Knife&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Good to see you. Iron is a reliable choice. Let me turn it into weapons that are both practical and sturdy.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The forging is complete. These Iron weapons should prove dependable.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pickaxe&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Iron Ingot-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Iron Ingot-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Bavin-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Pickaxe&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Good to see you. Iron is a reliable choice. Let me turn it into weapons that are both practical and sturdy.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The forging is complete. These Iron weapons should prove dependable.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lockpick&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Iron Ingot-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Lockpick&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Good to see you. Iron is a reliable choice. Let me turn it into weapons that are both practical and sturdy.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The forging is complete. These Iron weapons should prove dependable.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Trap Disarming Kit&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Iron Ingot-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Trap Disarming Kit&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Good to see you. Iron is a reliable choice. Let me turn it into weapons that are both practical and sturdy.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The forging is complete. These Iron weapons should prove dependable.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ball&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Iron Ingot-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Ball&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Good to see you. Iron is a reliable choice. Let me turn it into weapons that are both practical and sturdy.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The forging is complete. These Iron weapons should prove dependable.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Aquaglow Lantern&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;2-Coral Fragment-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Iron Ingot-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Aquaglow Lantern&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Good to see you. Iron is a reliable choice. Let me turn it into weapons that are both practical and sturdy.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The forging is complete. These Iron weapons should prove dependable.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Staff&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Silver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Sterling Staff&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Staff of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Sterling Staff-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Staff of Righteousness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Staff&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Staff of Righteousness-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Divine Staff&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Blade&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Silver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Sterling Blade&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Blade of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Sterling Blade-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Blade of Righteousness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Blade&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Blade of Righteousness-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Divine Blade&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Rod&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Silver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Sterling Rod&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rod of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Sterling Rod-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rod of Righteousness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Rod&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Rod of Righteousness-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Divine Rod&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Short Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Silver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Sterling Short Sword&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Short Sword of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Sterling Short Sword-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Short Sword of Righteousness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Short Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Short Sword of Righteousness-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Divine Short Sword&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Silver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Sterling Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Axe of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Sterling Axe-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Axe of Righteousness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Axe of Righteousness-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Divine Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Silver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Sterling Dagger&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dagger of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Sterling Dagger-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Dagger of Righteousness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Dagger of Righteousness-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Divine Dagger&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sterling Bow&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Silver Powder-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Sterling Bow&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bow of Righteousness&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Sterling Bow-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Bow of Righteousness&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Divine Bow&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Bow of Righteousness-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Silver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Divine Bow&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome, you wish to wield silver? Bring me the material and I&#039;ll craft weapons that blend lethality with the appeal of silver.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your silver weapons are ready. Each one is a perfect balance of form and function, crafted to the highest standard.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Felling Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Felling Axe-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Gold Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Felling Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Working with gold always brings a smile to my face.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;What a masterpiece if I do say myself!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Viking Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Viking Sword-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Gold Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Viking Sword&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Working with gold always brings a smile to my face.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;What a masterpiece if I do say myself!&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Icefang&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Castillon Dagger-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Frost Wyvern&#039;s Claws-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Froststone Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Icefang&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sovereign&#039;s Ghostblade&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Crystal Sword-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Ghostly Essence-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Rubysilver Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Grave Essence-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Sovereign&#039;s Ghostblade&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grimslayer&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Zweihander-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Warlord&#039;s Broken Sword Blade-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Rubysilver Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Silver Ingot-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Grimslayer&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Crystal Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Crystal Sword-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Froststone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Crystal Sword&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Ah, you&#039;ve ventured into the cold? Supply Froststone, and I&#039;ll create weapons as piercing and cold as the frostbite wind.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your weapons stand ready, their Froststone edges sharp enough to carve through bone and blizzard alike.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Spear&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Spear-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Froststone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Spear&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Ah, you&#039;ve ventured into the cold? Supply Froststone, and I&#039;ll create weapons as piercing and cold as the frostbite wind.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your weapons stand ready, their Froststone edges sharp enough to carve through bone and blizzard alike.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight Lantern Shield&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Lantern Shield-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Froststone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight Lantern Shield&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Ah, you&#039;ve ventured into the cold? Supply Froststone, and I&#039;ll create weapons as piercing and cold as the frostbite wind.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your weapons stand ready, their Froststone edges sharp enough to carve through bone and blizzard alike.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Staff of Gluttony&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Wendigo&#039;s Antler Fragment-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Mimic Tongue-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Maggots-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Staff of Gluttony&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tome of Sheol&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Spellbook-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Volcanic Ash-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Demon Blood-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tome of Sheol&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Scripture of Solaris&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Spellbook-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Gold Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Golden Scripture of Solaris&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Requiem of the Fairy&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Spellbook-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Banshee Sonnet-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Broken Skull-1&amp;quot;,&lt;br /&gt;
                            &amp;quot;6-Intact Skull-3&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Requiem of the Fairy&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Blade&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Longsword-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Spectral Hilt-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Cobalt Ingot-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;3-Iron Ingot-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;50-Gold Coin-7&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Spectral Blade&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;For a reasonable fee, I shall assemble an impactful weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;A fair exchange. Let my work become an extension of your will.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Rubysilver Halberd&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Halberd-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Rubysilver Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Rubysilver Halberd&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome. Have you brought the Rubysilver? Entrust it to me and I&#039;ll forge a keen, formidable weapon.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The weapon is complete. This RubySilver weapon will make your skill shine even brighter.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostlight War Maul&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-War Maul-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Froststone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Frostlight War Maul&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Ah, you&#039;ve ventured into the cold? Supply Froststone, and I&#039;ll create weapons as piercing and cold as the frostbite wind.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;Your weapons stand ready, their Froststone edges sharp enough to carve through bone and blizzard alike.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Kris Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Kris Dagger-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Kris Dagger&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome. Have you brought the Tidestone? Hand it over and I&#039;ll forge a weapon that will not rust, even beneath the waves.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The weapon is complete. Forged from Tidestone, it will never dull, even in the depths of the sea.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Crystal Ball&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Crystal Ball-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Crystal Ball&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome. Have you brought the Tidestone? Hand it over and I&#039;ll forge a weapon that will not rust, even beneath the waves.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The weapon is complete. Forged from Tidestone, it will never dull, even in the depths of the sea.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidal Falchion&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Falchion-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Tidestone Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Tidal Falchion&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome. Have you brought the Tidestone? Hand it over and I&#039;ll forge a weapon that will not rust, even beneath the waves.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The weapon is complete. Forged from Tidestone, it will never dull, even in the depths of the sea.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Stiletto Dagger&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Stiletto Dagger-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Stiletto Dagger&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome. Have you brought the obsidian? Leave it with me, and I&#039;ll forge it into a finely honed weapon, sharp enough to cut at the slightest touch.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The weapon is complete. It is honed to a fine edge and may wound with the slightest touch, so handle it with care.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Cutlass&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Cutlass-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Cutlass&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome. Have you brought the obsidian? Leave it with me, and I&#039;ll forge it into a finely honed weapon, sharp enough to cut at the slightest touch.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The weapon is complete. It is honed to a fine edge and may wound with the slightest touch, so handle it with care.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian War Hammer&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-War Hammer-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian War Hammer&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome. Have you brought the obsidian? Leave it with me, and I&#039;ll forge it into a finely honed weapon, sharp enough to cut at the slightest touch.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The weapon is complete. It is honed to a fine edge and may wound with the slightest touch, so handle it with care.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Bardiche&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Bardiche-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Obsidian Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Bardiche&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome. Have you brought the obsidian? Leave it with me, and I&#039;ll forge it into a finely honed weapon, sharp enough to cut at the slightest touch.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The weapon is complete. It is honed to a fine edge and may wound with the slightest touch, so handle it with care.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Obsidian Morningstar&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Morning Star-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Obsidian Ingot-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Obsidian Morningstar&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Welcome. Have you brought the obsidian? Leave it with me, and I&#039;ll forge it into a finely honed weapon, sharp enough to cut at the slightest touch.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The weapon is complete. It is honed to a fine edge and may wound with the slightest touch, so handle it with care.&amp;quot;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Forging A Legacy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Tombstone&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Stone tombs, and coffins... The Forgotten Castle has an abundance of them... I bet some of them have never even been opened, but you might have to fight to be the first. What do you say?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Your hands tell the story... so don&#039;t bother telling it to me. Here, these might make it easier for you next time!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Stone Tomb]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Stone Tomb]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Casket]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Casket]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Stone Tomb]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Interact with [[Casket]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Statues Are Alive&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Some fool came into the Tavern last night speaking of “Living Statues” flying around the Ruins... I haven&#039;t ever seen such a thing, but would you mind taking a look?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Wow... and here I was thinking how ridiculous that sounded. Those Ruins are getting more dangerous by the day.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Tombstone&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Living Statue]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Living Statue]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Living Statue]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Trap Disarming Kit|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Trap Disarming Kit\u003C/span\u003E]]\u003Cbr\u003E3 [[Potion of Protection|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Potion of Protection\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Farm It or Buy It&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I am in urgent need of Gold Ore. I am not sure how you will obtain it, but if you do, I will make it worth your while!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You brought these a lot faster than I expected... I guess you were prepared. If you come back later I might be able to craft something special for you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Statues Are Alive&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Gold Ore]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Gold Ore]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Gold Ore]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Tombstone&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Statues Are Alive&amp;quot;,&lt;br /&gt;
                    &amp;quot;Farm It or Buy It&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Remember Your Heritage&amp;quot;: {&lt;br /&gt;
                &amp;quot;Forbidden Craft&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;My great-grandfather was a master craftsman. Long ago he learned the forging techniques of the dwarves, but that knowledge led him down the wrong path. Using forbidden methods, he forged enchanted daggers and paid a heavy price. I intend to set right the mistakes of the past and forge a weapon that surpasses them through honest skill. For now, bring me a few fine weapons. Examining them will be the first step.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;These weapons will work. With them, I can begin the real work, but there&#039;s more to this story. My great-grandfather spoke of an ancient sword hidden in Frost Mountain—crafted by the Dwarves who taught him... Well need to investigate this soon, but let&#039;s rest for now.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Farm It or Buy It&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Weapon&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Weapon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon\u003C/span\u003E Weapon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Tales of Power&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Let me tell you more. My great-grandfather once ventured into Frost Mountain, drawn by tales of a sword of great power. It was said to be forged by the same Dwarves who taught him their craft. If this sword is real, it could be the key to completing his legacy—and mine. Find it, and I&#039;ll finally understand what he couldn&#039;t.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You&#039;ve found it. This sword... it&#039;s more than I expected. I can feel its power, but it&#039;s not just a weapon—it&#039;s tied to something darker... We”ll have to travel back to the swords resting place and unveil its tainted history. Maybe those forsaken frost spiders guarding it that have plagued my lineage for centuries will give us a clue.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Forbidden Craft&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Pyramid&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Pyramid module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Pyramid module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Growing Whispers&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Those spiders are not mere creatures. They are part of the curse that has followed my family for generations. My great-grandfather fought them as well and nearly lost his life in the process. If you could slay those wretched spiders, I would be able to study the sword in peace. I would be grateful for your help.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;They&#039;re dead, but something isn&#039;t right. I can feel the sword changing me, just like it did my great-grandfather...The whispers are growing louder. I&#039;m not sure how much longer I can resist... But we can&#039;t stop now. I&#039;ll need more from you soon...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Tales of Power&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ice Giant Spider]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ice Giant Spider]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Ice Giant Spider]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E175 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Forbidden Craft&amp;quot;,&lt;br /&gt;
                    &amp;quot;Tales of Power&amp;quot;,&lt;br /&gt;
                    &amp;quot;Growing Whispers&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Traces of the Dwarves&amp;quot;: {&lt;br /&gt;
                &amp;quot;In Search of the Dwarven Land&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I never imagined the dwarves&#039; ancient homeland would lie beneath the mountain range, connected to the Goblin Caves. There was a reason we could not find even the slightest trace, no matter how thoroughly we searched Frost Mountain. At last, we can investigate the proper place. Adventurer, please confirm the dwarves&#039; land.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Molten lava cascading like a waterfall... Their forges must be boiling at unimaginable heat. Now I see why dwarven craftsmanship advanced so far. No matter the effort, there are limits to how hot a fire can burn. But the land they lived in already provided perfect conditions.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Growing Whispers&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Magma Falls&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Magma Falls module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] Magma Falls module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Potential of Obsidian&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Obsidian is so rare that it is usually traded only as expensive jewelry. But weapons forged from obsidian are said to be sharper than those made from any other material. If you can bring me a small amount of obsidian, I will try forging one myself.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. This is the first time I have seen an obsidian ore of this size. The dwarves must have refined their craft by working with many different minerals since long ago. For a craftsman like me, this is like a dream come true.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;In Search of the Dwarven Land&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Obsidian Ore]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Obsidian Ore]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Obsidian Ore]] (any rarity) (3x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E200 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;What the Dwarves Made&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;My great-grandfather even learned his craft from the dwarves, yet now we cannot communicate with them at all... If that is the case, conflict seems inevitable. If I cannot ask them directly, then I would like to examine the tools they have made instead. Their condition does not matter, so please bring me as many as you can.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Even though most of it has melted beyond recognition the condition of what remains intact is astonishing. This durability and smoothness... the dwarves are not called master craftsmen without reason. Yet I sense no unusual magic here. Then where exactly was the dagger I inherited made...&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Potential of Obsidian&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Dwarf Handcannoneer]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Dwarf Handcannoneer]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Dwarf Mauler]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Dwarf Mauler]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Melted Pickaxe Head]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Melted Pickaxe Head]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Dwarf Handcannoneer]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x), Kill [[Dwarf Mauler]] in [https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave] dungeon (5x), Fetch [[Melted Pickaxe Head]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E3 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E250 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;In Search of the Dwarven Land&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Potential of Obsidian&amp;quot;,&lt;br /&gt;
                    &amp;quot;What the Dwarves Made&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Iron In Blood&amp;quot;: {&lt;br /&gt;
                &amp;quot;A Lot of Pots&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;That castle is filled with old pots, I once found a legendary Falchion inside one. Why not shatter a few and see what fortune awaits? It&#039;s tradition around these parts.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You might not have found anything legendary, but at least have these weapons for your trouble.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;What the Dwarves Made&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;Pot&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Destroy&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Destroy Pot in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Destroy Pot in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (10x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Something Good In Something Small&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Those pots might not have held what you&#039;re looking for... but surely the chests scattered throughout the castle grounds will. Why don&#039;t you open up a few and report back what you find?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I know that was a lot of work, but here! Hopefully, this makes it worth your time.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Lot of Pots&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 25,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Small Oak Chest]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Small Oak Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (25x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Small Oak Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (25x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Golden Dreams&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;If you are willing to push the limits of your safety, I can make it worth your time! I just need you to open a few Golden Chests, they are plentiful inside The Forgotten Castle. By the way, you&#039;ll need to bring lockpicks to open those chests!&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I knew you wouldn&#039;t regret it! Just look at all the valuables you brought back... and you get to keep this gift from me!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Something Good In Something Small&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Props&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;props&amp;quot;: &amp;quot;[[Golden Chest]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;propstype&amp;quot;: &amp;quot;Interact&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Interact with [[Golden Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Interact with [[Golden Chest]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;A Lot of Pots&amp;quot;,&lt;br /&gt;
                    &amp;quot;Something Good In Something Small&amp;quot;,&lt;br /&gt;
                    &amp;quot;Golden Dreams&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Carving a Legacy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Culling the Enemy&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Good timing. Unfortunately, we&#039;ll have to put our side mission on hold. A surge in monsters is wreaking havoc, and I&#039;m almost certain it&#039;s tied to what we were investigating. It feels like something doesn&#039;t want us getting any closer. Even my trade routes are overrun by these beasts, so the sooner you help me clear them out, the sooner we can get back on track.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done, adventurer. With those beasts cleared out, my trade routes are safe again, and we can finally get back on track. I have a feeling we&#039;re closer to uncovering the truth than ever before. Hopefully, nothing else slows us down.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Golden Dreams&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Harpy]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Harpy]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 20,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Living Armor]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Living Armor]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (20x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 9,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ruins Golem]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ruins Golem]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (9x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Harpy]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x), Kill [[Living Armor]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (20x), Kill [[Ruins Golem]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (9x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Gathering Progress&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Remember that list I mentioned earlier with the glowing bug parts? There are a few more items we need to gather: some rotten fluids, high quality weapons, and ten armor scraps. It&#039;s not a pleasant task, but I know you can handle it.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Excellent work. While my wife&#039;s health remains unchanged, the presence of family has lifted my spirits. These items should help us make progress, and I&#039;m grateful for your dedication.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Culling the Enemy&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Rotten Fluids]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Rotten Fluids]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Armor Scrap]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Armor Scrap]] (any rarity) (10x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 10,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare\u003C/span\u003E Weapon&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare\u003C/span\u003E Weapon (10x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Rotten Fluids]] (any rarity) (10x) (Looted/Handled), Fetch [[Armor Scrap]] (any rarity) (10x) (Looted/Handled), Fetch \u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare\u003C/span\u003E Weapon (10x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Piercing Heat&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I have been racking my brain lately, trying to forge a weapon with greater power. Yet with the materials I possess, I cannot bring my idea to life. There are a few things I require, rare and not easily found. Will you help me?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you. If this turns out as I envision, it will be a weapon unlike any other. When that time comes, I shall craft one for you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Gathering Progress&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Broken Bone Spike]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Broken Bone Spike]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Spectral Hilt]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Spectral Hilt]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Warlord&#039;s Broken Sword Blade]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Warlord&#039;s Broken Sword Blade]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Broken Bone Spike]] (any rarity) (1x) (Looted/Handled), Fetch [[Spectral Hilt]] (any rarity) (1x) (Looted/Handled), Fetch [[Warlord&#039;s Broken Sword Blade]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E50 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Culling the Enemy&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gathering Progress&amp;quot;,&lt;br /&gt;
                    &amp;quot;Piercing Heat&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Steel and Resolve&amp;quot;: {&lt;br /&gt;
                &amp;quot;A Weapon That Pierces All&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Adventurer, bring me a few weapons that are not easily found. My goal is to forge a blade that can pierce through anything. Though I am still far from completing such a work, I refuse to give up and continue my attempts. This time I intend to test materials that are dangerous to handle. I must study them closely and discover how they might be used.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;These weapons look like the work of dwarves. They&#039;re the kind of craftsmen who can forge fine weapons without ever needing to rely on magic. But I suppose that wasn&#039;t enough for them. To go even further, they must&#039;ve reached for forbidden techniques. That hunger to make something better... I think I understand it now.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Piercing Heat&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic\u003C/span\u003E Weapon&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic\u003C/span\u003E Weapon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Smoky Poison Powder]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Smoky Poison Powder]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic\u003C/span\u003E Weapon (5x), Fetch [[Smoky Poison Powder]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;225 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Vile Ones&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve heard rumors that new demons have begun to appear in the Inferno. They&#039;re stronger, and they hunt adventurers with ruthless precision. It would be ideal to drive them back into the darkness before they fully settle in... but at the very least, we can&#039;t just let them grow comfortable. Take them down. I believe if anyone can do it, it&#039;s you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thanks to you, things should quiet down for a while. I appreciate it. Those creatures... they&#039;re born of malice itself. No matter how many you cut down, they just keep coming, like vermin. Until we deal with the source, this fight won&#039;t truly be over.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Weapon That Pierces All&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Centaur]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Centaur]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (7x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Cerberus]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Cerberus]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (7x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 7,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Executioner]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Executioner]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (7x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Demon Centaur]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (7x), Kill [[Cerberus]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (7x), Kill [[Demon Executioner]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (7x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Out of the Dark&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The masters of the dungeon have grown more cunning. Those beasts have slithered into deeper shadows than ever before. Luckily, if you bring the right materials to the alchemist, he says he can craft something to draw them out. I trust his skill well enough, but I prefer certainty over guesswork. Take what he gives you, see if it truly summons those monsters, and if it does, make sure they don&#039;t walk away.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;By the gods, you mean they actually appeared? I can&#039;t tell if that&#039;s a blessing or a curse. Still, the fact that you brought them down is news worth hearing. Thank you for risking yourself to uncover the truth.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Vile Ones&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ghost King]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ghost King]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Skeleton Warlord]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Skeleton Warlord]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Lich]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Lich]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Ghost King]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Skeleton Warlord]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Lich]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;250 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Legendary Armor|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;A Weapon That Pierces All&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Vile Ones&amp;quot;,&lt;br /&gt;
                    &amp;quot;Out of the Dark&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;The Path of the Craftsman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Teachings of Arms&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;You cannot hope to forge a fine weapon by relying on luck. It takes constant practice, much experience, and even failure to shape something greater. Studying weapons already completed is of great value as well. If you bring me a few good ones, I shall exchange them for a better piece of my own making.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you for your efforts. These are quite serviceable weapons. If I examine them carefully, I am sure I will learn something from them. Now, as promised, I will give you the weapon I forged. May it serve you well.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare\u003C/span\u003E Weapon&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare\u003C/span\u003E Weapon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare\u003C/span\u003E Weapon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E25 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Refinement of Craft&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Forging ordinary weapons is not particularly difficult. But producing an exceptional weapon is an entirely different matter. The strength and balance a fine weapon must possess can never be fully learned by study alone. So if you bring me weapons that are a step above the last batch, I will use them as the basis to craft an even finer piece.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. All of this will serve as the foundation for me to make better weapons. Here, I present a new piece I recently completed. May it be of service to you, adventurer.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Teachings of Arms&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic\u003C/span\u003E Weapon&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic\u003C/span\u003E Weapon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic\u003C/span\u003E Weapon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Random Legendary Weapon|\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ERandom Legendary Weapon\u003C/span\u003E]]\u003Cbr\u003E50 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Craftsman&#039;s Fruit&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Adventurer, the time has come to take on a new tier. Drawing on the experience I have amassed, I intend to forge a weapon surpassing anything I have made so far. To complete it properly I require your aid. If you would procure for me several rare weapons not easily obtained, I shall present to you the fruit of my labour.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. Thanks to you I have gained much insight and was able to complete this weapon. For now, this is the best my craft can achieve, but I will continue to strive ceaselessly to create something more perfect. For I know that effort will never betray me.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Refinement of Craft&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;\u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend\u003C/span\u003E Weapon&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend\u003C/span\u003E Weapon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch \u003Cspan class=\&amp;quot;colorrarity6\&amp;quot;\u003ELegend\u003C/span\u003E Weapon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;1 [[Random Unique Weapon|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003ERandom Unique Weapon\u003C/span\u003E]]\u003Cbr\u003E100 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Teachings of Arms&amp;quot;,&lt;br /&gt;
                    &amp;quot;Refinement of Craft&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Craftsman&#039;s Fruit&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Forging A Legacy&amp;quot;,&lt;br /&gt;
                &amp;quot;Remember Your Heritage&amp;quot;,&lt;br /&gt;
                &amp;quot;Traces of the Dwarves&amp;quot;,&lt;br /&gt;
                &amp;quot;Iron In Blood&amp;quot;,&lt;br /&gt;
                &amp;quot;Carving a Legacy&amp;quot;,&lt;br /&gt;
                &amp;quot;Steel and Resolve&amp;quot;,&lt;br /&gt;
                &amp;quot;The Path of the Craftsman&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
            &amp;quot;Adventurer Boots&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ale&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 3&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 5&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 20&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Armet&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 8&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 24&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 40&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 80&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 120&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Arming Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Badger Pendant&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 12&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 25&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 50&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 100&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 175&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Felling Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 160&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golden Viking Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frozen Iron Key&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 150&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Short Sword&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 9&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 18&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 30&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 60&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 90&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Woodsman&amp;quot;: {&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Woodsman&amp;quot;,&lt;br /&gt;
        &amp;quot;name&amp;quot;: &amp;quot;Woodsman&amp;quot;,&lt;br /&gt;
        &amp;quot;greetingtext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
        &amp;quot;servicetypes&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buy&amp;quot;,&lt;br /&gt;
            &amp;quot;Sell&amp;quot;,&lt;br /&gt;
            &amp;quot;Craft&amp;quot;,&lt;br /&gt;
            &amp;quot;Quest&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;squireoffers&amp;quot;: {&lt;br /&gt;
            &amp;quot;0/1&amp;quot;: [&lt;br /&gt;
                &amp;quot;Torch&amp;quot;,&lt;br /&gt;
                &amp;quot;Campfire Kit&amp;quot;,&lt;br /&gt;
                &amp;quot;Lantern&amp;quot;,&lt;br /&gt;
                &amp;quot;Hunting Trap&amp;quot;,&lt;br /&gt;
                &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwing Knife&amp;quot;,&lt;br /&gt;
                &amp;quot;Sling&amp;quot;,&lt;br /&gt;
                &amp;quot;Hand Crossbow&amp;quot;,&lt;br /&gt;
                &amp;quot;Crossbow&amp;quot;,&lt;br /&gt;
                &amp;quot;Recurve Bow&amp;quot;,&lt;br /&gt;
                &amp;quot;Survival Bow&amp;quot;,&lt;br /&gt;
                &amp;quot;Longbow&amp;quot;,&lt;br /&gt;
                &amp;quot;Windlass Crossbow&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;25/2&amp;quot;: [&lt;br /&gt;
                &amp;quot;Sling&amp;quot;,&lt;br /&gt;
                &amp;quot;Hand Crossbow&amp;quot;,&lt;br /&gt;
                &amp;quot;Crossbow&amp;quot;,&lt;br /&gt;
                &amp;quot;Recurve Bow&amp;quot;,&lt;br /&gt;
                &amp;quot;Survival Bow&amp;quot;,&lt;br /&gt;
                &amp;quot;Longbow&amp;quot;,&lt;br /&gt;
                &amp;quot;Windlass Crossbow&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;crafts&amp;quot;: {&lt;br /&gt;
            &amp;quot;Campfire Kit&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;3-Bavin-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Cracked Log-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Bavin-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Sturdy Log-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Cracked Log-4&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Campfire Kit&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me a few logs of any size, and I&#039;ll craft the supplies you need for your journey.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The item you requested is ready. May it aid you in your adventure.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Woodsman Axe&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Iron Ingot-2&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;1-Iron Ingot-2&amp;quot;,&lt;br /&gt;
                            &amp;quot;2-Bavin-3&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Woodsman Axe&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me a few logs of any size, and I&#039;ll craft the supplies you need for your journey.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The item you requested is ready. May it aid you in your adventure.&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Intricate Wooden Figurine&amp;quot;: {&lt;br /&gt;
                &amp;quot;rarities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;ingredients&amp;quot;: [&lt;br /&gt;
                            &amp;quot;10-Sturdy Log-5&amp;quot;,&lt;br /&gt;
                            &amp;quot;10-Cracked Log-4&amp;quot;,&lt;br /&gt;
                            &amp;quot;1-Cursed Crown-5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;itemname&amp;quot;: &amp;quot;Intricate Wooden Figurine&amp;quot;,&lt;br /&gt;
                &amp;quot;conversationtext&amp;quot;: &amp;quot;Bring me a few logs of any size, and I&#039;ll craft the supplies you need for your journey.&amp;quot;,&lt;br /&gt;
                &amp;quot;craftcompletetext&amp;quot;: &amp;quot;The item you requested is ready. May it aid you in your adventure.&amp;quot;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;questchapters&amp;quot;: {&lt;br /&gt;
            &amp;quot;Properly Prepared&amp;quot;: {&lt;br /&gt;
                &amp;quot;The Basics&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;People think it&#039;s the beasts that get you in this land, but it&#039;s not. It&#039;s the cold. The hunger. It gets into your skin, your bones, and slowly, you&#039;re dead before you even know it. I&#039;ve seen too many inexperienced fools wander into the wilderness, too proud to listen to warnings, and they end up like the others. No one dies in their sleep out here unless they&#039;re already dead. If you&#039;re not careful, hunger and frost will do their work long before the claws of any creature ever get the chance. So it&#039;s important to always cover your basics before any adventure.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Those supplies you gathered will keep us from being another casualty of the cold. I know this lesson all too well. There was a time, not long ago, when I lost some of my closest companions to the freezing winter. I wanted to bury them, to give them the peace they deserved, but the earth was locked in ice, cold as death itself. When I finally returned to bury them properly, their bodies had vanished.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Is it you?&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Campfire Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Campfire Kit]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Campfire Kit]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Surgical Kit|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Surgical Kit\u003C/span\u003E]]\u003Cbr\u003E3 [[Explosive Bottle|\u003Cspan class=\&amp;quot;colorrarity2\&amp;quot;\u003ECommon Explosive Bottle\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Invasive Species&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;A lot of people are helping in the search for the Leathersmith&#039;s lost daughter, but not all of them are as capable as you. There&#039;s plenty of inexperienced souls stumbling into the wilderness, thinking they can handle it. It&#039;s up to us to clear the path and make it safer for those who don&#039;t have the skills. We don&#039;t want them getting in the way or becoming another burden.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Nice job. The path is clearer now, and those less prepared have a better shot at staying alive. It won&#039;t be easy, but you&#039;ve given them a damn good chance. I appreciate the help—stay sharp; we&#039;ve still got a long way to go.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Basics&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Dire Wolf]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Dire Wolf]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Dire Wolf]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Potion of Luck|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003EUncommon Potion of Luck\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E40 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Fortune&#039;s Guidance&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Glad to see you made it back in one piece. The search for the Leathersmith&#039;s daughter has turned up nothing, but I&#039;ve been digging around... got desperate enough to visit that damn fortune teller. She gave me a place to check—let&#039;s see if there&#039;s any truth to her cryptic ramblings.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well, I&#039;ll be damned. She was right... I don&#039;t know how, but it seems we&#039;re on the right path. It&#039;s a sliver of hope, but it&#039;s enough for now. And between you and me, that fortune teller lady freaks me out—she eats bloody eyeballs and all sorts of strange things.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Invasive Species&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Square A&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Square A module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Square A module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;30 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E25 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;The Basics&amp;quot;,&lt;br /&gt;
                    &amp;quot;Invasive Species&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fortune&#039;s Guidance&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Safe Keeping&amp;quot;: {&lt;br /&gt;
                &amp;quot;Vexfly&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The insects of the Forgotten Castle are truly a nuisance. The giant dragonflies in particular spit venom at their targets and follow them relentlessly, constantly hindering their movement. We must deal with these filthy pests before they spread any further.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Well done. This should keep things under control for a while. But since we still don&#039;t know the source of those creatures, all we can do is clear them out from time to time. I&#039;ll be counting on you again when the time comes.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Fortune&#039;s Guidance&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Giant Dragonfly]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Giant Dragonfly]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Giant Dragonfly]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;The Use of a Forgotten Castle&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The cursed castle is full of terrible things, but it sits in a forest long left untouched where good timber can still be found. Sometimes I go there to cut wood and salvage usable pieces from broken remains. If you go to the castle and find good timber, could you bring some back for me?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You found some good usable pieces. Wood is heavy, so it is hard for me to carry much on my own. Thanks to you, my work will be much easier. Thank you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Vexfly&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Bavin]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Bavin]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Cracked Log]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Cracked Log]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Campfire Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Campfire Kit]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Bavin]] (any rarity) (1x) (Looted/Handled), Fetch [[Cracked Log]] (any rarity) (1x) (Looted/Handled), Fetch [[Campfire Kit]] (any rarity) (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E50 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Absolutely Batty&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Demon bats are the bane of my existence. Every blue moon one of those bastards make it out of their god forsaken hole and wreck havoc on plot. Do me a favor and help me locate where they come from.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Ew, that place sounds just as disgusting as I&#039;d imagine. I&#039;d suggest you take a bath to get some of that stench off you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;The Use of a Forgotten Castle&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Bat Roost&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Bat Roost module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Bat Roost module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;75 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Armor|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Armor\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Uncommon Weapon|\u003Cspan class=\&amp;quot;colorrarity3\&amp;quot;\u003ERandom Uncommon Weapon\u003C/span\u003E]]\u003Cbr\u003E75 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Vexfly&amp;quot;,&lt;br /&gt;
                    &amp;quot;The Use of a Forgotten Castle&amp;quot;,&lt;br /&gt;
                    &amp;quot;Absolutely Batty&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Keeping Faith&amp;quot;: {&lt;br /&gt;
                &amp;quot;Haunting Presence&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I used to have a keen sense to detect demonic auras in my youth. Alas, these days that skill has gone to waste. I am curious if you can replicate my odd abilities.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Your skills are impressive as always. Unfortunately your report seems to indicate that darkness has overtaken the castle.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Absolutely Batty&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Brimstone River&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Brimstone River module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Brimstone River module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E250 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Amidst Peril&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;That forsaken castle has become the final resting ground for too many overconfident adventurers. I&#039;m not saying you&#039;re the same as the rest but I&#039;d be surprised if you could survive more than once.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;I was a fool for ever doubting your skills. Here, take these items as a token of my apology.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Haunting Presence&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Survive&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Survive [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E250 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Infernal Champions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The demonic aura coming from the depths of the castle are so powerful that even my waning abilities can sense them. We need a hero to cleanse the air.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;By the gods! You&#039;ve done it. I haven&#039;t felt this calm in years. Unfortunately, I&#039;m not sure how long this will last.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Amidst Peril&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Centaur]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Centaur]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Berserker]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Berserker]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Bat]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Bat]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Demon Dog]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Demon Dog]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Demon Centaur]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Demon Berserker]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Demon Bat]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (2x), Kill [[Demon Dog]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;125 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Rare Armor|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Armor\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Haunting Presence&amp;quot;,&lt;br /&gt;
                    &amp;quot;Amidst Peril&amp;quot;,&lt;br /&gt;
                    &amp;quot;Infernal Champions&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lost Tribe&amp;quot;: {&lt;br /&gt;
                &amp;quot;Ember&#039;s Amidst Frost&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Nothing better to test your fire making skills in the most inhospitable environment known to man. Get to it! Practice makes perfect.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Ah, nothing more comforting than a crackling campfire amidst the chill of the frost.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Infernal Champions&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Use Item&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;use item&amp;quot;: &amp;quot;[[Campfire Kit]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Use Item [[Campfire Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Use Item [[Campfire Kit]] (any rarity) in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Rare Weapon|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERandom Rare Weapon\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity4\&amp;quot;\u003ERare Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Frostbound Carnage&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;The giant folk have been making trouble on the peaks. Clear the way for other adventurers and search parties by showing them who&#039;s boss.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Impressive! Those giants are renown for their strength and you made it look easy!&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Ember&#039;s Amidst Frost&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Giant Berserker]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Giant Berserker]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Giant Shielder]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Giant Shielder]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Frost Giant Berserker]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x), Kill [[Frost Giant Shielder]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Frostborn Beasts&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Something has gotten into the beasts on the frozen peaks. They have been exhibiting more aggression than before. It&#039;s time to put an end to their menace.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You&#039;ve done good work here, but always remember—the mountain never rests.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Frostbound Carnage&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Yeti]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Yeti]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 9,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Wolf]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Wolf]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (9x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Yeti]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x), Kill [[Frost Wolf]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (9x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E4 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Ember&#039;s Amidst Frost&amp;quot;,&lt;br /&gt;
                    &amp;quot;Frostbound Carnage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Frostborn Beasts&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Growing Bolder&amp;quot;: {&lt;br /&gt;
                &amp;quot;Frozen Enigmas&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve heard that the depths of the Frost Mountain hold a dangerous secret. Can you explore it and let me know what you find?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;A frost wyvern?! My dear, what could have compelled the demons to capture such a terrifying beast?&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Frostborn Beasts&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Explore&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Wyvern Lair&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Wyvern Lair module (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Explore [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] Wyvern Lair module (1x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E2 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E300 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Arctic Invaders&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;It&#039;s time to make those ghastly beasts pay for the chaos they&#039;ve unleashed on the mountains.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;A fine job in thinning out the forces of evil.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Frozen Enigmas&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Ice Harpy]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Ice Harpy]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Imp]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Imp]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 3,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frozen Ghost]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frozen Ghost]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 2,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Frost Demon]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Frost Demon]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Ice Harpy]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (5x), Kill [[Frost Imp]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x), Kill [[Frozen Ghost]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (3x), Kill [[Frost Demon]] in [https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern] dungeon (2x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E350 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Collect and Deliver&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I&#039;ve heard that the frost demons have enlisted even more legendary creatures to do their biddings. Bring me proof of their existence.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Good job. I know that taking out those beasts were no easy task. I only hope we put a dent in the plans of the frost demons.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Arctic Invaders&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Wendigo&#039;s Entrails]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Wendigo&#039;s Entrails]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Yeti&#039;s Teeth]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Yeti&#039;s Teeth]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Wendigo&#039;s Entrails]] (any rarity) (1x) (Looted/Handled), Fetch [[Yeti&#039;s Teeth]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;150 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E25 Affinity\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Frozen Enigmas&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arctic Invaders&amp;quot;,&lt;br /&gt;
                    &amp;quot;Collect and Deliver&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;To Move Forward&amp;quot;: {&lt;br /&gt;
                &amp;quot;A Dire Request&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;Please investigate the bridges of the Forgotten Castle and the site where the ritual, tainted by darkness, was once performed. I&#039;ve heard rumors that if one lingers there for too long, the screams of someone unseen can be heard. I need to know whether this is truth or mere superstition.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;You truly heard nothing? Truly...? That can&#039;t be... Another lead, ending in nothing... Sometimes, it feels suffocating, unbearable. When I think of her, suffering even at this very moment... Haa... Haa... No, this won&#039;t do. I need to rest. Please, leave me be for now.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Collect and Deliver&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Tower Bridge&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Tower Bridge module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Center Bridge&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Center Bridge module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Hold&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;module&amp;quot;: &amp;quot;Dark Ritual Room&amp;quot;,&lt;br /&gt;
                            &amp;quot;singlesession&amp;quot;: true,&lt;br /&gt;
                            &amp;quot;holdtime&amp;quot;: 60,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Dark Ritual Room module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Tower Bridge module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Center Bridge module for 60 seconds (1x) (single session), Hold [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] Dark Ritual Room module for 60 seconds (1x) (single session)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Into the Darkness&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;There is something I need to find in the Forgotten Castle. But first, the path must be cleared. Beasts and vermin tainted by darkness block the way, and my strength alone is not enough to handle them... Could you eliminate these creatures for me?&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you. Traveling through the area has become much easier—at least for now. I hope to find what I&#039;m looking for before those creatures swarm back again... Ah, it&#039;s a book. According to the Alchemist, these books could aid his research. Wish me luck.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;A Dire Request&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Dire Wolf]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Dire Wolf]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 15,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Giant Bat]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Giant Bat]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Giant Spider]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Giant Spider]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;4&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Kill&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 5,&lt;br /&gt;
                            &amp;quot;killtarget&amp;quot;: &amp;quot;[[Cockatrice]]&amp;quot;,&lt;br /&gt;
                            &amp;quot;dungeon&amp;quot;: &amp;quot;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt]&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Kill [[Cockatrice]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Kill [[Dire Wolf]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x), Kill [[Giant Bat]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (15x), Kill [[Giant Spider]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (1x), Kill [[Cockatrice]] in [https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypt] dungeon (5x)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E500 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Ancient Records&amp;quot;: {&lt;br /&gt;
                    &amp;quot;greetingtext&amp;quot;: &amp;quot;I searched through every bookshelf in the Ruins, but with my dull senses, I couldn&#039;t find a single thing. This isn&#039;t good... I was promised something in exchange for retrieving those books for the Alchemist, something I must obtain. Could you search for the books in my stead? Please, I&#039;m counting on you.&amp;quot;,&lt;br /&gt;
                    &amp;quot;completetext&amp;quot;: &amp;quot;Thank you so much. I won&#039;t forget your help. Now, I just need to bring this to the Alchemist, and I&#039;ll receive a new potion. The effects? ...I&#039;ll tell you about them later.&amp;quot;,&lt;br /&gt;
                    &amp;quot;requiredquest&amp;quot;: &amp;quot;Into the Darkness&amp;quot;,&lt;br /&gt;
                    &amp;quot;objectives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;1&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Diary of the Toz]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Diary of the Toz]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;2&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Chronicles of the Cursed Crown]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Chronicles of the Cursed Crown]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;3&amp;quot;: {&lt;br /&gt;
                            &amp;quot;type&amp;quot;: &amp;quot;Fetch&amp;quot;,&lt;br /&gt;
                            &amp;quot;quantity&amp;quot;: 1,&lt;br /&gt;
                            &amp;quot;fetch&amp;quot;: &amp;quot;[[Manuscripts of the Warlord]] (any rarity)&amp;quot;,&lt;br /&gt;
                            &amp;quot;lootstate&amp;quot;: &amp;quot; (Looted/Handled)&amp;quot;,&lt;br /&gt;
                            &amp;quot;summary&amp;quot;: &amp;quot;Fetch [[Manuscripts of the Warlord]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;objectivessummary&amp;quot;: &amp;quot;Fetch [[Diary of the Toz]] (any rarity) (1x) (Looted/Handled), Fetch [[Chronicles of the Cursed Crown]] (any rarity) (1x) (Looted/Handled), Fetch [[Manuscripts of the Warlord]] (any rarity) (1x) (Looted/Handled)&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;rewards&amp;quot;: &amp;quot;200 [[Gold Coin|\u003Cspan class=\&amp;quot;colorrarity7\&amp;quot;\u003EUnique Gold Coin\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Weapon|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Weapon\u003C/span\u003E]]\u003Cbr\u003E1 [[Random Epic Armor|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003ERandom Epic Armor\u003C/span\u003E]]\u003Cbr\u003E2 [[Arcane Essence|\u003Cspan class=\&amp;quot;colorrarity5\&amp;quot;\u003EEpic Arcane Essence\u003C/span\u003E]]\u003Cbr\u003E1000 Experience\u003Cbr\u003E&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;A Dire Request&amp;quot;,&lt;br /&gt;
                    &amp;quot;Into the Darkness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ancient Records&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;order&amp;quot;: [&lt;br /&gt;
                &amp;quot;Properly Prepared&amp;quot;,&lt;br /&gt;
                &amp;quot;Safe Keeping&amp;quot;,&lt;br /&gt;
                &amp;quot;Keeping Faith&amp;quot;,&lt;br /&gt;
                &amp;quot;Lost Tribe&amp;quot;,&lt;br /&gt;
                &amp;quot;Growing Bolder&amp;quot;,&lt;br /&gt;
                &amp;quot;To Move Forward&amp;quot;&lt;br /&gt;
            ]&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
            &amp;quot;Hunting Trap&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;2&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 2&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 2&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;4&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 4&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;5&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 6&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;6&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 10&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;7&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 16&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Potion of Invisibility&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 0&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Trap Disarming Kit&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: {&lt;br /&gt;
                    &amp;quot;reward&amp;quot;: &amp;quot;Gold Coin&amp;quot;,&lt;br /&gt;
                    &amp;quot;quantity&amp;quot;: 7&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;craft_order&amp;quot;: [&lt;br /&gt;
        &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
        &amp;quot;Armourer&amp;quot;,&lt;br /&gt;
        &amp;quot;Goldsmith&amp;quot;,&lt;br /&gt;
        &amp;quot;Leathersmith&amp;quot;,&lt;br /&gt;
        &amp;quot;Tailor&amp;quot;,&lt;br /&gt;
        &amp;quot;Weaponsmith&amp;quot;,&lt;br /&gt;
        &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
    ]&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Armor.json&amp;diff=67707</id>
		<title>Data:Armor.json</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Armor.json&amp;diff=67707"/>
		<updated>2026-05-14T23:10:02Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: HF115&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
    &amp;quot;Foot&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Adventurer Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Buckled Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Buttoned Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Cuffed Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Darkleaf Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Dashing Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Forest Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Heavy Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Jester Poulaines&amp;quot;,&lt;br /&gt;
            &amp;quot;Laced Turnshoe&amp;quot;,&lt;br /&gt;
            &amp;quot;Lightfoot Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Low Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Occultist Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Old Shoes&amp;quot;,&lt;br /&gt;
            &amp;quot;Pigache&amp;quot;,&lt;br /&gt;
            &amp;quot;Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Rugged Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Stillmend Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Stitched Turnshoe&amp;quot;,&lt;br /&gt;
            &amp;quot;Sturdy Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Turnshoe&amp;quot;,&lt;br /&gt;
            &amp;quot;Wizard Shoes&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cobalt Lightfoot Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Cobalt Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Lightfoot Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Deathstep Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Foul Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Lightfoot Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Rugged Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Darkleaf Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Turnshoe&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Wizard Shoes&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Adventurer Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Shoes of Darkness&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Buttoned Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Occultist Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Sturdy Boots&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Back&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Adventurer Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;Mercurial Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;Radiant Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;Splendid Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;Tattered Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;Vigilant Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;Watchman Cloak&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cloak of Darkness&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;Spectral Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Cloak&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Chest&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Adventurer Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;Arcane Garb&amp;quot;,&lt;br /&gt;
            &amp;quot;Bloodwoven Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;Champion Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Courtly Dress&amp;quot;,&lt;br /&gt;
            &amp;quot;Crusader Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Dark Cassock&amp;quot;,&lt;br /&gt;
            &amp;quot;Dark Cuirass&amp;quot;,&lt;br /&gt;
            &amp;quot;Dark Plate Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Darkgrove Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;Doublet&amp;quot;,&lt;br /&gt;
            &amp;quot;Fine Cuirass&amp;quot;,&lt;br /&gt;
            &amp;quot;Frock&amp;quot;,&lt;br /&gt;
            &amp;quot;Gallant Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;Grand Brigandine&amp;quot;,&lt;br /&gt;
            &amp;quot;Heavy Gambeson&amp;quot;,&lt;br /&gt;
            &amp;quot;Holy Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;Jester Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;Lavish Shirt&amp;quot;,&lt;br /&gt;
            &amp;quot;Leather Lamellar&amp;quot;,&lt;br /&gt;
            &amp;quot;Light Aketon&amp;quot;,&lt;br /&gt;
            &amp;quot;Light Cassock&amp;quot;,&lt;br /&gt;
            &amp;quot;Marauder Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;Mystic Vestments&amp;quot;,&lt;br /&gt;
            &amp;quot;Northern Full Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;Northern Half Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;Occultist Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;Occultist Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;Oracle Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;Ornate Jazerant&amp;quot;,&lt;br /&gt;
            &amp;quot;Padded Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;Pastoral Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;Pourpoint&amp;quot;,&lt;br /&gt;
            &amp;quot;Regal Gambeson&amp;quot;,&lt;br /&gt;
            &amp;quot;Ritual Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;Rustic Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;Scaled Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Studded Leather&amp;quot;,&lt;br /&gt;
            &amp;quot;Templar Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Timeworn Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;Troubadour Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;Valiant Attire&amp;quot;,&lt;br /&gt;
            &amp;quot;Wanderer Attire&amp;quot;,&lt;br /&gt;
            &amp;quot;Warden Outfit&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cobalt Frock&amp;quot;,&lt;br /&gt;
            &amp;quot;Cobalt Regal Gambeson&amp;quot;,&lt;br /&gt;
            &amp;quot;Cobalt Templar Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Attire&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Sanctum Plate Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;Dark Matter Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Abyss Plate Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Aketon&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Oracle Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Warden Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Padded Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Plate&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Bloodwoven Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Champion Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Dark Plate Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Northern Full Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Wanderer Attire&amp;quot;,&lt;br /&gt;
            &amp;quot;Robe of Darkness&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Cuirass&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Doublet&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Vestments&amp;quot;,&lt;br /&gt;
            &amp;quot;Studded Wyvern Leather&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Regal Gambeson&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Scaled Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Timeworn Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Wanderer Attire&amp;quot;,&lt;br /&gt;
            &amp;quot;Tri-Pelt Doublet&amp;quot;,&lt;br /&gt;
            &amp;quot;Tri-Pelt Northern Full Tunic&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Hands&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Arcane Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Bloodwoven Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Elkwood Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Gloves of Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;Heavy Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;Leather Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Light Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;Mystic Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Onyx Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Prowler Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Rawhide Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Reinforced Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Riveted Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Runestone Gloves&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cobalt Heavy Gauntlet&amp;quot;,&lt;br /&gt;
            &amp;quot;Cobalt Leather Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Riveted Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Grip Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Mystic Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Riveted Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Runestone Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Gravewolf Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Bloodwoven Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Heavy Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Leather Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Onyx Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Rawhide Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Spiked Gauntlet&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Arcane Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Elkwood Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Light Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Prowler Gloves&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Head&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Arcane Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Armet&amp;quot;,&lt;br /&gt;
            &amp;quot;Barbuta Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;Bone Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;Bycocket&amp;quot;,&lt;br /&gt;
            &amp;quot;Ceremonial Headdress&amp;quot;,&lt;br /&gt;
            &amp;quot;Chapel De Fer&amp;quot;,&lt;br /&gt;
            &amp;quot;Chaperon&amp;quot;,&lt;br /&gt;
            &amp;quot;Coif&amp;quot;,&lt;br /&gt;
            &amp;quot;Crusader Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;Darkgrove Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Dryad Mask&amp;quot;,&lt;br /&gt;
            &amp;quot;Elkwood Crown&amp;quot;,&lt;br /&gt;
            &amp;quot;Feathered Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;Forest Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Gjermundbu&amp;quot;,&lt;br /&gt;
            &amp;quot;Great Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;Hounskull&amp;quot;,&lt;br /&gt;
            &amp;quot;Jester Cap&amp;quot;,&lt;br /&gt;
            &amp;quot;Kettle Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;Leather Bonnet&amp;quot;,&lt;br /&gt;
            &amp;quot;Leather Cap&amp;quot;,&lt;br /&gt;
            &amp;quot;Mitre&amp;quot;,&lt;br /&gt;
            &amp;quot;Norman Nasal Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;Occultist Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Open Sallet&amp;quot;,&lt;br /&gt;
            &amp;quot;Ranger Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Regal Mitre&amp;quot;,&lt;br /&gt;
            &amp;quot;Rogue Cowl&amp;quot;,&lt;br /&gt;
            &amp;quot;Sallet&amp;quot;,&lt;br /&gt;
            &amp;quot;Shadow Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Shadow Mask&amp;quot;,&lt;br /&gt;
            &amp;quot;Spangenhelm&amp;quot;,&lt;br /&gt;
            &amp;quot;Stefan Beret&amp;quot;,&lt;br /&gt;
            &amp;quot;Straw Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;Topfhelm&amp;quot;,&lt;br /&gt;
            &amp;quot;Trapper Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;Viking Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;Visored Barbuta Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;Visored Sallet&amp;quot;,&lt;br /&gt;
            &amp;quot;Wizard Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;Woolen Cap&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cobalt Chapel De Fer&amp;quot;,&lt;br /&gt;
            &amp;quot;Cobalt Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;Cobalt Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Cobalt Viking Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Kettle Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Shadow Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Straw Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;Cowl of Darkness&amp;quot;,&lt;br /&gt;
            &amp;quot;Dread Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Crusader Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Feathered Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Norman Nasal Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Wizard Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Armet&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Gjermundbu&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Hounskull&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Leaf Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Scarf&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Arcane Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Chapel De Fer&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Shadow Mask&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Stefan Beret&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Trapper Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Barbuta Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Cap&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Coif&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Elkwood Crown&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Jester Cap&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Spangenhelm&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Visored Sallet&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Legs&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bardic Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Buttoned Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;Cloth Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Dark Leather Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;Dark Padded Hose&amp;quot;,&lt;br /&gt;
            &amp;quot;Heavy Leather Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;Jester Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Leather Chausses&amp;quot;,&lt;br /&gt;
            &amp;quot;Leather Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;Loose Trousers&amp;quot;,&lt;br /&gt;
            &amp;quot;Occultist Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Padded Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Plunderhosen&amp;quot;,&lt;br /&gt;
            &amp;quot;Sleek Hide Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Tanglethread Trousers&amp;quot;,&lt;br /&gt;
            &amp;quot;Trunk Hose&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Brave Hunter&#039;s Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Cobalt Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Cobalt Trousers&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Copperlight Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Demonclad Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Leather Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Trousers&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Chausses&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Cloth Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Padded Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Sleek Hide Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Trunk Hose&amp;quot;,&lt;br /&gt;
            &amp;quot;Wolf Hunter Leggings&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Sash&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Sash&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Armor&amp;quot;: {&lt;br /&gt;
        &amp;quot;Adventurer Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26~27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Hardy leather boots, coated with a waterproof wax, sealing in quality and craftsmanship that will last many seasons.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Adventurer Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Adventurer Cloak&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;,&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;11&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A cloak worn by a veteran adventurer who has experienced all sorts of hardships.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Adventurer Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Adventurer Tunic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35~36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37~38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39~40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;max health add&amp;quot;: [&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An old tunic from those who have gone through a rough adventure.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Adventurer Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Arcane Garb&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;,&lt;br /&gt;
                    &amp;quot;52~53&amp;quot;,&lt;br /&gt;
                    &amp;quot;54~55&amp;quot;,&lt;br /&gt;
                    &amp;quot;56~57&amp;quot;,&lt;br /&gt;
                    &amp;quot;58&amp;quot;,&lt;br /&gt;
                    &amp;quot;59&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Intricate runes etched along the seams, rumored to be tailored from cloth infused with whispers of forgotten incantations.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Arcane Garb&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Arcane Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;,&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;11&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These gloves were stitched from thin yet durable sections of flax and leather, featuring a vibrant blue polished stone whose purpose remains a subject of quiet speculation.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Arcane Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Arcane Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24~25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26~27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Its material bears a texture both smooth and unyielding, rumored to be spun from frost-touched silk harvested deep within Frost Mountain.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Arcane Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Armet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;57&amp;quot;,&lt;br /&gt;
                    &amp;quot;60&amp;quot;,&lt;br /&gt;
                    &amp;quot;63&amp;quot;,&lt;br /&gt;
                    &amp;quot;66&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.1%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;23%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Molded heavy movable face and cheek plate armor, fully protecting the head from blows.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Armet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Barbuta Helm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;1.2%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The helm forged from a single plate of steel, showing off the craftsman skills.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Barbuta Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bardic Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41~42&amp;quot;,&lt;br /&gt;
                    &amp;quot;43~44&amp;quot;,&lt;br /&gt;
                    &amp;quot;45~46&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A stylish pair of pants that are sure to attract attention at social gatherings.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bardic Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bloodwoven Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from durable leather, these gloves were soaked in the blood of beasts to achieve their deep crimson color and lasting flexibility.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bloodwoven Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bloodwoven Robe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;56&amp;quot;,&lt;br /&gt;
                    &amp;quot;57&amp;quot;,&lt;br /&gt;
                    &amp;quot;58~59&amp;quot;,&lt;br /&gt;
                    &amp;quot;60~61&amp;quot;,&lt;br /&gt;
                    &amp;quot;62~63&amp;quot;,&lt;br /&gt;
                    &amp;quot;64&amp;quot;,&lt;br /&gt;
                    &amp;quot;65&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Rumored to be stitched with threads soaked in the lifeblood of ancient beasts, its crimson tones carry an unsettling warmth.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bloodwoven Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bone Helm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;1.8%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: [&lt;br /&gt;
                    &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bone helm favored by warlocks. Its imposing skull visage strikes deep fear into enemies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bone Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Brave Hunter&#039;s Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;33~34&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted using both rugged components and mystical textiles, capturing both durability and mystique.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Brave Hunter&#039;s Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Buckled Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34~35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36~37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;max health add&amp;quot;: [&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Featuring sturdy leather construction and ornate metal buckles and fastenings for a secure and adjustable fit.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Buckled Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Buttoned Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27~28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29~30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Reinforced with heavy stitching, these boots feature a slight heel for balance and a row of decorative buttons along the sides.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Buttoned Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Buttoned Leggings&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22~23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24~25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Woven for comfort and practicality, the buttons at the bottom suggest a design meant to allow flexibility or fit adjustments.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Buttoned Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bycocket&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: [&lt;br /&gt;
                    &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bycocket made famous by a renowned ranger. Its sharp brim and decorative feather lend it a stylish and refined look.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bycocket&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ceremonial Headdress&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24~25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26~27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Meticulously designed with sorcerers in mind, this piece is crafted from lightweight yet durable fabric and adorned with intricate gold embroidery.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ceremonial Headdress&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Champion Armor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;86&amp;quot;,&lt;br /&gt;
                    &amp;quot;91&amp;quot;,&lt;br /&gt;
                    &amp;quot;96&amp;quot;,&lt;br /&gt;
                    &amp;quot;101&amp;quot;,&lt;br /&gt;
                    &amp;quot;106&amp;quot;,&lt;br /&gt;
                    &amp;quot;111&amp;quot;,&lt;br /&gt;
                    &amp;quot;116&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is said, good armor on your back is sometimes better and more reliable than the companions you adventure with.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Champion Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Chapel De Fer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;0.6%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;13%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with reinforced metals showcasing a broad rimmed style helmet with an open face.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Chapel De Fer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Chaperon&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26~27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made from wool, nice and thick to keep your head warm while adventuring.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Chaperon&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cloak of Darkness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;11&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;spell casting speed&amp;quot;: &amp;quot;3%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spell Casting Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A cloak crafted using enchanted materials tainted with darkness. &amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cloak of Darkness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cloth Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33~34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35~36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Comfy cloth pants, not offering much as far as protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cloth Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Chapel De Fer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;42&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.6%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;13%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Beautiful craftsmanship, shaping Cobalt steel into a broad rimmed style helmet with an open face.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Chapel De Fer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Frock&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;46~47&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A frock shimmering with a mesmerizing blue glow that adds a Cobalt layer of protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Frock&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Hat&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical power&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;memory capacity add&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power&amp;quot;,&lt;br /&gt;
                    &amp;quot;Memory Capacity Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A shimmering blue hat that was made from fusing Cobalt into the materials for added strength.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Heavy Gauntlet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;4.2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Sturdy and advanced hand armor crafted from Cobalt plated steel.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Heavy Gauntlet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;21~22&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hood cut from blue fabric made with Cobalt.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Leather Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Thick durable leather gloves crafted from mixing Cobalt infused materials in the dye.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Leather Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Lightfoot Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;9&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made with light durable leather coated in cobalt, enabling swift movements.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Lightfoot Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Plate Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;51&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;4.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Heavy plate boots forged with Cobalt that provide complete foot protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Plate Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;90&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;5.3%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-8&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These plate pants made of Cobalt infused steel are like a fortress for the legs.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Regal Gambeson&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;84~85&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-8&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A beautifully assembled padded chest of armor made from combining Cobalt dyes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Regal Gambeson&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Templar Armor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;96&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-9&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A high-quality Templar chest, made with a mix of Cobalt ingots and fabrics infused with Cobalt dyes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Templar Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Trousers&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Cobalt coated woven wool trousers, offering a strong yet flexible fit.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Trousers&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cobalt Viking Helm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;4%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Reinforced Cobalt steel covering the face and leather overlaid with a tight knit Cobalt chainmail.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cobalt Viking Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Coif&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20~21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22~23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A simple coif of supple fabric, its faint gold trim a quiet nod to its wearer&#039;s refined mastery of the arcane arts.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Coif&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Attire&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;39~40&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Blending functionality with a touch of wanderlust, this attire incorporates copper elements for durability, perfect for those who travel far and wide.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Attire&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Gauntlets&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Sturdy gauntlets made of solid copper, providing excellent protection and a gleaming, battle-ready appearance.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Kettle Hat&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;36&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;0.6%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;13%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This Copper Kettle Hat, with its polished, rounded design, resembles a classic kettle, offering a practical headwear choice.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Kettle Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Leggings&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;45~46&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from supple leather with embedded copper fibers, provide a perfect fusion of durability and style.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Lightfoot Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These boots combine the lightness needed for rapid movement with the added resilience of copper.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Lightfoot Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Outfit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;60~61&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A mystical tunic interwoven with copper, designed for those who delve into the arcane. It resonates with an aura of mystery and occult power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;29&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These pants blend the conductivity of copper with a comfortable fit, ideal for rituals and mystical explorations.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Plate Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;48&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.3%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Boots that are reinforced with solid copper plates, offering exceptional protection for demanding terrains and battles.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Plate Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;85&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;3%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-8&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Reinforced with copper plates, offer exceptional protection, ideal for adventurers seeking both safety and style.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Riveted Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;19&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted for resilience, these gloves feature copper rivets, suitable for various demanding tasks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Riveted Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Sanctum Plate Armor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;111&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;36&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-11&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This fashionable copper plate armor is heavy and strong, good against physical as well as magical attacks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Sanctum Plate Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Shadow Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Designed for the stealthy and stylish, this hood is made with copper-woven fabric, giving it a mysterious, shadowy look with a hint of shimmer.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Shadow Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Straw Hat&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;28&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from straw melded with copper, it&#039;s a sturdy, stylish choice for outdoor wear.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Straw Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Copperlight Tunic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;35~36&amp;quot;,&lt;br /&gt;
                &amp;quot;max health add&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A durable and versatile tunic, infused with copper fibers. Adventurous style suitable for any journey.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Copperlight Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Courtly Dress&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An attire crafted from fine, soft fabric. Accented with a leather vest and an embroidered shoulder cape, it completes the dignified air befitting the court.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Courtly Dress&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cowl of Darkness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;21~22&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;magical power bonus&amp;quot;: &amp;quot;1.5~3%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted using forbidden fibers, the cowl&#039;s material holds the unsettling after touch of darkness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cowl of Darkness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Crusader Armor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;96&amp;quot;,&lt;br /&gt;
                    &amp;quot;101&amp;quot;,&lt;br /&gt;
                    &amp;quot;106&amp;quot;,&lt;br /&gt;
                    &amp;quot;111&amp;quot;,&lt;br /&gt;
                    &amp;quot;116&amp;quot;,&lt;br /&gt;
                    &amp;quot;121&amp;quot;,&lt;br /&gt;
                    &amp;quot;126&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-11&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Armor that allows for defensive and offensive movements. Protection against physical and magical attacks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Crusader Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Crusader Helm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;,&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;,&lt;br /&gt;
                    &amp;quot;58&amp;quot;,&lt;br /&gt;
                    &amp;quot;61&amp;quot;,&lt;br /&gt;
                    &amp;quot;64&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;1.8%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;20%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A distinctive helmet adorned with a cross-shaped visor, a symbol of unwavering faith.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Crusader Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cuffed Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21~22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Constructed from sturdy leather, these boots feature a folded cuff at the top, designed for added flexibility and style.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cuffed Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dark Cassock&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;,&lt;br /&gt;
                    &amp;quot;56&amp;quot;,&lt;br /&gt;
                    &amp;quot;57&amp;quot;,&lt;br /&gt;
                    &amp;quot;58&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;demon race damage reduction&amp;quot;: [&lt;br /&gt;
                    &amp;quot;5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;8%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Demon Race Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A cassock reserved for the high clergy. Dark in hue, it is adorned with a crimson stole edged in gold, a symbol of authority.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dark Cassock&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dark Cuirass&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;115&amp;quot;,&lt;br /&gt;
                    &amp;quot;120&amp;quot;,&lt;br /&gt;
                    &amp;quot;125&amp;quot;,&lt;br /&gt;
                    &amp;quot;130&amp;quot;,&lt;br /&gt;
                    &amp;quot;135&amp;quot;,&lt;br /&gt;
                    &amp;quot;140&amp;quot;,&lt;br /&gt;
                    &amp;quot;145&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-12&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Forged from obsidian-infused steel offering exceptional protection, shielding its wearer from devastating blows.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dark Cuirass&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dark Leather Leggings&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;,&lt;br /&gt;
                    &amp;quot;52~53&amp;quot;,&lt;br /&gt;
                    &amp;quot;54~55&amp;quot;,&lt;br /&gt;
                    &amp;quot;56~57&amp;quot;,&lt;br /&gt;
                    &amp;quot;58&amp;quot;,&lt;br /&gt;
                    &amp;quot;59&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: [&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from supple, dark leather that melds seamlessly with the night.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dark Leather Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dark Matter Tunic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;39~40&amp;quot;,&lt;br /&gt;
                &amp;quot;max health add&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Interwoven with arcane materials, this garment harnesses its core strength from dark matter derived from malevolent sources—don it with caution.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dark Matter Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dark Padded Hose&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17~18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19~20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21~22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27~28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29~30&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Dark-colored hose, lightly padded for warmth and impact absorption.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dark Padded Hose&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dark Plate Armor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;101&amp;quot;,&lt;br /&gt;
                    &amp;quot;106&amp;quot;,&lt;br /&gt;
                    &amp;quot;111&amp;quot;,&lt;br /&gt;
                    &amp;quot;116&amp;quot;,&lt;br /&gt;
                    &amp;quot;121&amp;quot;,&lt;br /&gt;
                    &amp;quot;126&amp;quot;,&lt;br /&gt;
                    &amp;quot;131&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: [&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-11&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This fashionable dark plate armor is heavy and strong, good against physical as well as magical attacks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dark Plate Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Darkgrove Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27~28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29~30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made from treated leather, designed for durability and resilience in outdoor environments, its design subtly inspired by nature.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Darkgrove Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Darkgrove Robe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;,&lt;br /&gt;
                    &amp;quot;54~55&amp;quot;,&lt;br /&gt;
                    &amp;quot;56~57&amp;quot;,&lt;br /&gt;
                    &amp;quot;58~59&amp;quot;,&lt;br /&gt;
                    &amp;quot;60&amp;quot;,&lt;br /&gt;
                    &amp;quot;61&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A robe crafted from natural fibers, imbued with the essence of the forest. Its earthy tones and soft texture resonate with the tranquility of nature.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Darkgrove Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Darkleaf Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26~27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Renowned for their unique blend of flexibility and durability, a testament to the craftsmanship of woodland artisans.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Darkleaf Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dashing Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29~30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31~32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: [&lt;br /&gt;
                    &amp;quot;11&amp;quot;,&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with sleek lines and a polished finish, providing a comfortable and glove-like fit that allows for effortless movement.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dashing Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Deathstep Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;9&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed add&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;max health add&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Add&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Boots designed solely for speed. The sole uses the light, springy shell of an insect, while the outer layer is lined with delicate wings. When worn, the wearer moves with a gliding swiftness, but the boots offer no protection. Taking even a single hit can be crippling. Suited for those who must move fast, even at great risk.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Deathstep Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Demon Grip Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;16~17&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;outgoing magical healing add&amp;quot;: &amp;quot;2~3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Outgoing Magical Healing Add&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with high-tensile materials, augmented by demonic fragments, exhibiting near-sentient tendencies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Demon Grip Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Demonclad Leggings&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;64~65&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;outgoing magical healing add&amp;quot;: &amp;quot;2~3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Outgoing Magical Healing Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted using demonic remnants, granting it a malevolent sentience.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Demonclad Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Doublet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;46~47&amp;quot;,&lt;br /&gt;
                    &amp;quot;48~49&amp;quot;,&lt;br /&gt;
                    &amp;quot;50~51&amp;quot;,&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Lightweight and breathable. Typically favored by those who prefer to blend in.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Doublet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dread Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;21~22&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;buff duration bonus&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;physical power&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Buff Duration Bonus&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Power&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted using the remnants of the demonic, imbuing it with a thirst for devastation.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dread Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dryad Mask&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29~30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31~32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wooden mask carved in the image of a dryad. It is used in forest rites to pray for a successful hunt.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dryad Mask&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Elkwood Crown&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33~34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35~36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37~38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;11%&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Combining the durability of leather with the elegance of nature, this hat, adorned with branch-like antlers, is a stylish nod to the wilderness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Elkwood Crown&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Elkwood Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;11&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These gloves feature antler embellishments, a mark of the forest&#039;s blessing.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Elkwood Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Feathered Hat&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31~32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33~34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;9%&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A fashionable hat crafted with soft, silky feathers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Feathered Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Fine Cuirass&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;135&amp;quot;,&lt;br /&gt;
                    &amp;quot;140&amp;quot;,&lt;br /&gt;
                    &amp;quot;145&amp;quot;,&lt;br /&gt;
                    &amp;quot;150&amp;quot;,&lt;br /&gt;
                    &amp;quot;155&amp;quot;,&lt;br /&gt;
                    &amp;quot;160&amp;quot;,&lt;br /&gt;
                    &amp;quot;165&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: [&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;5.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-14&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Fine Cuirass&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Forest Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27~28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The boots&#039; color palette is designed to blend harmoniously with forest surroundings.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Forest Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Forest Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hood that looks like it can hide well in the leaves.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Forest Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Foul Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;18~19&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;physical power&amp;quot;: &amp;quot;1~3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Power&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Assembled from the tail fibers of a centaur, augmented with maggots, and activated by demonic elements.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Foul Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frock&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;44~45&amp;quot;,&lt;br /&gt;
                    &amp;quot;46~47&amp;quot;,&lt;br /&gt;
                    &amp;quot;48~49&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made with broadcloth, a much heavier wool. Humble and modest.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frock&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Abyss Plate Armor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;155&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;5.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-14&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A striking set of plate armor forged from a rare ore that pulses with eternal frost, providing both a stalwart defense and an intimidating presence.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Abyss Plate Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Aketon&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;61~62&amp;quot;,&lt;br /&gt;
                &amp;quot;max health add&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A quilted armor pulsing with the cold of the frozen abyss, offering flexible protection that adapts to the wearer&#039;s movements.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Aketon&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Cloak&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from fabrics touched by the eternal chill, this cloak offers a serene yet powerful presence, echoing the quiet strength of ancient ice.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Crusader Helm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;58&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;1.8%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;20%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An imposing crusader helm crafted from Froststone Ingots, intertwining the chilling touch of the frozen abyss with the enduring might of the noble and the devout.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Crusader Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Feathered Hat&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;33~34&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;9%&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A charming hat infused with Froststone Powder, merging the perpetual frost of the frozen abyss with the quick-witted finesse of the nimble and clever.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Feathered Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Gauntlets&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;43&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Forged from mystical Froststone, these gauntlets meld the biting chill of eternal ice with a rugged, battle-ready construction.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A sleek hood crafted from Froststone Powder, intertwining the frigid touch of the frozen abyss with dark allure.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Leather Leggings&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;56~57&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;21&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from reinforced leather and suffused with timeless cold, these leggings offer agile movement with the glacial strength of the abyss.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Leather Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Lightfoot Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Light and durable, these leather boots are imbued with the arcane resilience of froststone, ensuring swift movement through diverse challenges.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Lightfoot Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Mystic Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;11&amp;quot;,&lt;br /&gt;
                &amp;quot;outgoing magical healing add&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;magical power&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Outgoing Magical Healing Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Exquisitely crafted and intricately designed, these gloves draw from the frozen abyss, allowing spellcasters to wield their magic with finesse.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Mystic Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Norman Nasal Helm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;43&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;0.9%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;13%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A fierce helm wrought from Froststone Ingots, merging the glacial force of the frozen abyss with the primal fury of its bearer.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Norman Nasal Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Oracle Robe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;53~54&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A flowing robe imbued with the frost of ancient realms, enhancing the wearer&#039;s mystical presence with an ethereal chill.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Oracle Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Plate Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;54&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Provides formidable protection, powered by the icy essence of the frozen abyss, though their clunkiness might slow you down a bit.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Plate Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;95&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;4%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-8&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Sturdy plate pants forged from froststone ore, integrating the icy resilience of the frozen abyss into every plate and rivet.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Riveted Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;22~23&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Riveted with enchanted froststone, these gloves offer a seamless blend of the abyss&#039;s icy power and rugged durability.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Riveted Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Rugged Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Combining thick leather and compact fur lining, these boots are infused with froststone&#039;s chilling essence, offering both warmth and formidable durability.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Rugged Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Runestone Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These leather gloves, inlaid with froststone facets, offer a perfect blend of flexibility and the frigid power of mystical frozen ice.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Runestone Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Trousers&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Woven from light, enchanted fabric, these trousers are permeated with infinite freeze, offering both dexterity and the relentless chill of the glacial depths.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Trousers&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Warden Outfit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;74~75&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An ensemble that blends the resilience of the frozen abyss with the natural agility of the wilderness, offering a balance of strength and flexibility.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Warden Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Wizard Hat&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical power&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;memory capacity add&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power&amp;quot;,&lt;br /&gt;
                    &amp;quot;Memory Capacity Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An exquisite creation fashioned from Froststone Powder, combining the chilling power of the frozen abyss with arcane elegance.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Wizard Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gallant Outfit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;,&lt;br /&gt;
                    &amp;quot;54~55&amp;quot;,&lt;br /&gt;
                    &amp;quot;56~57&amp;quot;,&lt;br /&gt;
                    &amp;quot;58~59&amp;quot;,&lt;br /&gt;
                    &amp;quot;60&amp;quot;,&lt;br /&gt;
                    &amp;quot;61&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An attire crafted for courtly feasts and ceremonies. With puffed sleeves and tooled leather decorations, it gives a more splendid impression.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gallant Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gjermundbu&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;1.2%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Reinforced metal that cover most of the head and face, transitioning to flexible chainmail for lower half.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gjermundbu&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gloves of Utility&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;regular interaction speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;11~12%&amp;quot;,&lt;br /&gt;
                    &amp;quot;12.1~13%&amp;quot;,&lt;br /&gt;
                    &amp;quot;13.1~14%&amp;quot;,&lt;br /&gt;
                    &amp;quot;14.1~15%&amp;quot;,&lt;br /&gt;
                    &amp;quot;15.1~16%&amp;quot;,&lt;br /&gt;
                    &amp;quot;16.1~18%&amp;quot;,&lt;br /&gt;
                    &amp;quot;18.1~20%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Regular Interaction Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Sturdy utilitarian gloves allowing for good grip and quick interaction with objects.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gloves of Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Armet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.1%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;23%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;all attributes&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;All Attributes&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Molded from gold with movable face and cheek armor, fully protecting the head from blows.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Armet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;38~39&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;magical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Heavy-duty boots crafted from robust gold, lined with dense, golden woolly fur, offering both unparalleled durability and luxurious warmth.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Chausses&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;41~42&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;magical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Golden leather pants that provide flexible protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Chausses&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Cloak&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                &amp;quot;all attributes&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;All Attributes&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from fine golden fibers, this luxurious cloak is a mark of high status.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Gauntlets&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;43&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.2%&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;magical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made from fine gold plates offering maximum protection for your digits.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Gjermundbu&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;47&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;1.2%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;all attributes&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;All Attributes&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Reinforced with gold that covers most of the head and face, transitioning to flexible golden chainmail.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Gjermundbu&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;magical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made with thick yet flexible golden hide. Adjustable wrist bracing offering extra support and reinforcement.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Hounskull&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;64&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;1.1%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;24%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;all attributes&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;All Attributes&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A gold helmet that provides extensive protection for the face.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Hounskull&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Leaf Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;all attributes&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;All Attributes&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with golden fabrics helping you blend into your environment with ease.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Leaf Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Leggings&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;66~67&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-6&amp;quot;,&lt;br /&gt;
                &amp;quot;magical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made using a much thicker, heavier golden infused leather. Added protection over the knees.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Padded Tunic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;64~65&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;all attributes&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;All Attributes&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made from quilting golden materials, offering flexible soft armor that allows for mobility with ease.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Padded Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Plate Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;54&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;magical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Provides physical protection made from heavy golden plates however, definitely harder to sneak around in.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Plate Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;95&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;3.3%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-8&amp;quot;,&lt;br /&gt;
                &amp;quot;magical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Extremely heavy gold plate pants, compromising speed for extra protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Plate&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;155&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-14&amp;quot;,&lt;br /&gt;
                &amp;quot;all attributes&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;All Attributes&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Golden Plate armor, extremely strong however, uncomfortable to wear and quite heavy.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Plate&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Robe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;53~54&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;all attributes&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;All Attributes&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bewitching garment crafted using materials derived from gold that weaves together style and sorcery.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Scarf&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;9&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;all attributes&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;All Attributes&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A facemask woven using golden materials, making the wearer appear mysterious.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Scarf&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Grand Brigandine&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;92&amp;quot;,&lt;br /&gt;
                    &amp;quot;93&amp;quot;,&lt;br /&gt;
                    &amp;quot;94~95&amp;quot;,&lt;br /&gt;
                    &amp;quot;96~97&amp;quot;,&lt;br /&gt;
                    &amp;quot;98~99&amp;quot;,&lt;br /&gt;
                    &amp;quot;100&amp;quot;,&lt;br /&gt;
                    &amp;quot;101~102&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-9&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Featuring crafted combination of metal and padded fabric segments.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Grand Brigandine&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Gravewolf Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;12~13&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;max health add&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;regular interaction speed&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Regular Interaction Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Woven from the pelts of wolves, these gloves resonate with the fierce energy of the wild.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Gravewolf Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Great Helm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;49&amp;quot;,&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;,&lt;br /&gt;
                    &amp;quot;58&amp;quot;,&lt;br /&gt;
                    &amp;quot;61&amp;quot;,&lt;br /&gt;
                    &amp;quot;64&amp;quot;,&lt;br /&gt;
                    &amp;quot;67&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.1%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;22%&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This heavy helm offers a significant amount of protection against head attacks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Great Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Heavy Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36~37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38~39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Heavy duty boots lined with thick wooly fur, that can help the wearer overcome hurdles or stand firm and strong.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Heavy Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Heavy Gambeson&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;85&amp;quot;,&lt;br /&gt;
                    &amp;quot;86&amp;quot;,&lt;br /&gt;
                    &amp;quot;87~88&amp;quot;,&lt;br /&gt;
                    &amp;quot;89~90&amp;quot;,&lt;br /&gt;
                    &amp;quot;91~92&amp;quot;,&lt;br /&gt;
                    &amp;quot;93&amp;quot;,&lt;br /&gt;
                    &amp;quot;94~95&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-8&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Robust padded armor garment, with layers of thick, quilted fabric, offering formidable protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Heavy Gambeson&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Heavy Gauntlets&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;1.7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;2%&amp;quot;,&lt;br /&gt;
                    &amp;quot;2.2%&amp;quot;,&lt;br /&gt;
                    &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;2.7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;2.7%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made from fine plate steel offering maximum protection for your digits.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Heavy Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Heavy Leather Leggings&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;60&amp;quot;,&lt;br /&gt;
                    &amp;quot;61&amp;quot;,&lt;br /&gt;
                    &amp;quot;62~63&amp;quot;,&lt;br /&gt;
                    &amp;quot;64~65&amp;quot;,&lt;br /&gt;
                    &amp;quot;66~67&amp;quot;,&lt;br /&gt;
                    &amp;quot;68&amp;quot;,&lt;br /&gt;
                    &amp;quot;69&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made using a much thicker, heavier leather. Added protection over the knees.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Heavy Leather Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Holy Robe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;outgoing magical healing add&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Outgoing Magical Healing Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A common wool robe made for those of faith. It may be itchy against the skin but at least you will be warm.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Holy Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hounskull&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;,&lt;br /&gt;
                    &amp;quot;58&amp;quot;,&lt;br /&gt;
                    &amp;quot;61&amp;quot;,&lt;br /&gt;
                    &amp;quot;64&amp;quot;,&lt;br /&gt;
                    &amp;quot;67&amp;quot;,&lt;br /&gt;
                    &amp;quot;70&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.1%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;24%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A sheet metal helmet that provides extensive protection for the face.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hounskull&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Jester Cap&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: [&lt;br /&gt;
                    &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A comical jester&#039;s hat with crooked horns, each tipped with a small bauble that jingles noisily with every move.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Jester Cap&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Jester Outfit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;55&amp;quot;,&lt;br /&gt;
                    &amp;quot;56&amp;quot;,&lt;br /&gt;
                    &amp;quot;57&amp;quot;,&lt;br /&gt;
                    &amp;quot;58&amp;quot;,&lt;br /&gt;
                    &amp;quot;59&amp;quot;,&lt;br /&gt;
                    &amp;quot;60&amp;quot;,&lt;br /&gt;
                    &amp;quot;61&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: [&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;5%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An outfit of glossy fabric adorned with exaggerated trims. Its comical appearance shines especially in festivals and performances.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Jester Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Jester Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: [&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;5%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Pants with different colors on each leg, standing out all the more. With every step, they exude a playful charm.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Jester Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Jester Poulaines&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: [&lt;br /&gt;
                    &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Shoes with elongated toes and exaggerated ankle adornments, sure to draw the eyes of others wherever you go.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Jester Poulaines&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Kettle Hat&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;0.6%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;13%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Strong and functional, not only offering protection against head attacks but from bad hair days.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Kettle Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Laced Turnshoe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Thick hide shoes, topped with a blend of cotton and wool laces to ensure a good fit.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Laced Turnshoe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lavish Shirt&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A shirt made from subtly lustrous fabric. A patterned scarf draped around it adds a touch of refined style.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lavish Shirt&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Leather Bonnet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32~33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34~35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A fancy leather hat with feathers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Leather Bonnet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Leather Cap&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33~34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35~36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37~38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;11%&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Doubled layered leather cap with reinforced stitching.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Leather Cap&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Leather Cap for quest \&amp;quot;Cap-tivating Adventures\&amp;quot; of chapter \&amp;quot;Finding Hope\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Leather Chausses&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37~38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39~40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41~42&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Leather pants that provide flexible protection effective against slashing weapons.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Leather Chausses&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Leather Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Good quality leather with double stitching for reinforcement, nice and snug.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Leather Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Leather Lamellar&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;58&amp;quot;,&lt;br /&gt;
                    &amp;quot;59&amp;quot;,&lt;br /&gt;
                    &amp;quot;60&amp;quot;,&lt;br /&gt;
                    &amp;quot;61&amp;quot;,&lt;br /&gt;
                    &amp;quot;62&amp;quot;,&lt;br /&gt;
                    &amp;quot;63&amp;quot;,&lt;br /&gt;
                    &amp;quot;64&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from interlaced leather plates, its scale-like structure offers both protection and flexibility.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Leather Lamellar&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Leather Leggings&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;45~46&amp;quot;,&lt;br /&gt;
                    &amp;quot;47~48&amp;quot;,&lt;br /&gt;
                    &amp;quot;49~50&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;,&lt;br /&gt;
                    &amp;quot;52&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted using rough leathers, shaped and sewn to fit the body comfortably.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Leather Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Light Aketon&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;55&amp;quot;,&lt;br /&gt;
                    &amp;quot;56&amp;quot;,&lt;br /&gt;
                    &amp;quot;57~58&amp;quot;,&lt;br /&gt;
                    &amp;quot;59~60&amp;quot;,&lt;br /&gt;
                    &amp;quot;61~62&amp;quot;,&lt;br /&gt;
                    &amp;quot;63&amp;quot;,&lt;br /&gt;
                    &amp;quot;64&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;max health add&amp;quot;: [&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from fabrics and reinforced with strategic padding, providing optimal balance between defense and agility.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Light Aketon&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Light Cassock&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;,&lt;br /&gt;
                    &amp;quot;56&amp;quot;,&lt;br /&gt;
                    &amp;quot;57&amp;quot;,&lt;br /&gt;
                    &amp;quot;58&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;undead race damage reduction&amp;quot;: [&lt;br /&gt;
                    &amp;quot;5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;8%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A plain cassock worn by ordinary clergy and monks. Made from coarse, light-colored fabric, it conveys a sense of humility and simplicity.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Light Cassock&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Light Gauntlets&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;0.7%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Forged from lightweight alloys, offer exceptional hand protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Light Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lightfoot Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;,&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;11&amp;quot;,&lt;br /&gt;
                    &amp;quot;11&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made with light durable leather, allowing one to move swiftly through a variety of obstacles.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lightfoot Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Loose Trousers&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Extremely light, soft breathable canvas cotton trousers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Loose Trousers&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Low Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24~25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26~27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Featuring reinforced seams and double-stitched panels for enhanced durability.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Low Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Marauder Outfit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;67&amp;quot;,&lt;br /&gt;
                    &amp;quot;68&amp;quot;,&lt;br /&gt;
                    &amp;quot;69~70&amp;quot;,&lt;br /&gt;
                    &amp;quot;71~72&amp;quot;,&lt;br /&gt;
                    &amp;quot;73~74&amp;quot;,&lt;br /&gt;
                    &amp;quot;75&amp;quot;,&lt;br /&gt;
                    &amp;quot;76~77&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A mix of soft padding for comfort, leather for movability and plate armor for added protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Marauder Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Marauder Outfit for quest \&amp;quot;Echoes of Memory\&amp;quot; of chapter \&amp;quot;It&#039;s All In The Details\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mercurial Cloak&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;,&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;11&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This cloak&#039;s deep navy shade allows one to easily vanish into the shadows, a perfect companion for the stealthy and mysterious.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mercurial Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mitre&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;11%&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: [&lt;br /&gt;
                    &amp;quot;5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;8%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hat worn by high clergy, adorned with gilded leather and amethysts that enhance its splendor.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mitre&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mystic Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;,&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;11&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;13&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;outgoing magical healing add&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical power&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Outgoing Magical Healing Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Delicate and adorned with intricate designs, allowing spellcasters to maintain precise control over their magical energies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mystic Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mystic Vestments&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;48~49&amp;quot;,&lt;br /&gt;
                    &amp;quot;50~51&amp;quot;,&lt;br /&gt;
                    &amp;quot;52~53&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Perfect attire for any mystic, cozy and functional, all while maintaining the mysterious vibe.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mystic Vestments&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Norman Nasal Helm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;0.9%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;13%&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with a distinctive nasal guard, this helm allows for better airflow, keeping you cool and collected during intense combat.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Norman Nasal Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Northern Full Tunic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;100&amp;quot;,&lt;br /&gt;
                    &amp;quot;101&amp;quot;,&lt;br /&gt;
                    &amp;quot;102~103&amp;quot;,&lt;br /&gt;
                    &amp;quot;104~105&amp;quot;,&lt;br /&gt;
                    &amp;quot;106~107&amp;quot;,&lt;br /&gt;
                    &amp;quot;108~109&amp;quot;,&lt;br /&gt;
                    &amp;quot;110~111&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;When functionality meets comfort you get a soft tunic with closely weaved chainmail vest on top.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Northern Full Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Northern Half Tunic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;68&amp;quot;,&lt;br /&gt;
                    &amp;quot;69&amp;quot;,&lt;br /&gt;
                    &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;71&amp;quot;,&lt;br /&gt;
                    &amp;quot;72&amp;quot;,&lt;br /&gt;
                    &amp;quot;73&amp;quot;,&lt;br /&gt;
                    &amp;quot;74&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-7&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Woven from wool, with an added layer of chain mail protection, maintaining a comfortable and breathable feel.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Northern Half Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Arcane Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;26~27&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hood woven from the finest silk infused with obsidian powder. Dark violet like a piece of the night itself, the soft fabric conceals an unexpected resilience.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Arcane Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Bloodwoven Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Sturdy leather gloves dyed with beast blood and obsidian powder, bearing a deep violet hue and a calm, subtle sheen.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Bloodwoven Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Bloodwoven Robe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;62~63&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A robe finished with thread dyed in beast blood and obsidian powder. The deep violet that envelops the body lends it an air of dark luxury.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Bloodwoven Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Champion Armor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;106&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Smelted from obsidian ore, this armor boasts exceptional durability and holds firm against the harshest of blows.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Champion Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Chapel De Fer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;0.6%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;13%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wide-brimmed helmet forged from obsidian ore. Its refined violet surface is smooth yet unyielding.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Chapel De Fer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Cloak&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;13&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Infused with obsidian powder, this cloak bears a deep violet hue, its rich sheen revealed with grace when caught in the light.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Cloth Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;35~36&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Trousers made from plain cloth infused with obsidian powder. Light and comfortable, though offering little protection against impact.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Cloth Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Dark Plate Armor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;121&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;41&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-11&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A plate armor forged from obsidian ore, smelted into thin panels and fitted together. Exceptionally sturdy, its polished surface carries the subtle sheen unique to obsidian.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Dark Plate Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Darkleaf Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Boots refined to a craftsman&#039;s standard and enhanced with obsidian powder. Flexible in fit, yet dependably durable.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Darkleaf Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Heavy Gauntlets&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;43&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Gauntlets forged from thin obsidian steel plates. Smooth and unyielding, they offer steady protection for the hands.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Heavy Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Leather Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;19&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Basic leather gloves dyed with obsidian powder. Thick and sturdy, with a smooth, even surface.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Leather Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Northern Full Tunic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;106~107&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A soft tunic layered with chainmail of woven obsidian ore. It fits naturally against the body, offering comfort without sacrificing protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Northern Full Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Onyx Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Leather gloves tinted deep violet with obsidian powder. They wrap naturally around the hands, feeling almost as though nothing is worn at all.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Onyx Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Padded Leggings&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;34~35&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Leggings crafted with obsidian powder. They can withstand light blows, but won&#039;t hold up for long.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Padded Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Plate Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;54&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Boots forged from smelted obsidian. Their surfaces gleam like glass, yet offer exceptional protection for the feet.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Plate Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;95&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;4%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-8&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This obsidian plate leg armor shimmers with a subtle violet glow, its smooth exterior belying a formidable defense.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Shadow Mask&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;9&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A mask crafted from cloth woven with obsidian powder. The deep violet fabric veils the face, lending an air of dark mystery.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Shadow Mask&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Stefan Beret&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A decorative hat finely embroidered with obsidian powder-infused thread. Delicate violet stitching and feather trim lend it a refined charm.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Stefan Beret&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Trapper Hat&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;11%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hunter&#039;s hat crafted from thick leather infused with obsidian powder. Built to endure, it holds its shape through long hours in the field and keeps your head well protected.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Trapper Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Turnshoe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;19&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Shoes crafted from fine cowhide infused with obsidian powder. A deep, subtle sheen lingers across their polished surface.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Turnshoe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Wanderer Attire&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;43~44&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Worn and tattered, this obsidian powder-infused garment still carries a faint violet sheen across its surface.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Wanderer Attire&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Wizard Shoes&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
                &amp;quot;magical power&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Shoes crafted from soft leather infused with obsidian powder. They conform naturally to the feet, allowing for easy, comfortable movement.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Wizard Shoes&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Occultist Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from supple yet durable materials, always a comfortable fit.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Occultist Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Occultist Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;outgoing magical healing add&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;magical power&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Outgoing Magical Healing Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This hood is revered among practitioners of the mystic arts for its exceptional discreet allure.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Occultist Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Occultist Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32~33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Tailored with precision, offering a comfortable yet form-fitting silhouette.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Occultist Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Occultist Robe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;48~49&amp;quot;,&lt;br /&gt;
                    &amp;quot;50~51&amp;quot;,&lt;br /&gt;
                    &amp;quot;52~53&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1~2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bewitching garment that weaves together style and sorcery.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Occultist Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Occultist Tunic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;75&amp;quot;,&lt;br /&gt;
                    &amp;quot;76&amp;quot;,&lt;br /&gt;
                    &amp;quot;77~78&amp;quot;,&lt;br /&gt;
                    &amp;quot;79~80&amp;quot;,&lt;br /&gt;
                    &amp;quot;81~82&amp;quot;,&lt;br /&gt;
                    &amp;quot;83&amp;quot;,&lt;br /&gt;
                    &amp;quot;84~85&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-7&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A garment woven with dark materials and fabrics, a top choice for rituals.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Occultist Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Old Shoes&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19~20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21~22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;If the shoe fits wear it, unless it stinks... Then you should probably wash it before putting it on.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Old Shoes&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Onyx Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: [&lt;br /&gt;
                    &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Leather gloves of pitch-black shade. They fit tightly to the fingers, without hindering movement.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Onyx Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Open Sallet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;0.9%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;14%&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The sturdy construction of this helm ensures reliable defense against both direct and glancing blows.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Open Sallet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Oracle Robe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;49~50&amp;quot;,&lt;br /&gt;
                    &amp;quot;51~52&amp;quot;,&lt;br /&gt;
                    &amp;quot;53~54&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;,&lt;br /&gt;
                    &amp;quot;56&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Layers of light delicate fabrics, some dyed others embordered with intricate gold designs, wrapped in a silk sash.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Oracle Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ornate Jazerant&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;72&amp;quot;,&lt;br /&gt;
                    &amp;quot;73&amp;quot;,&lt;br /&gt;
                    &amp;quot;74~75&amp;quot;,&lt;br /&gt;
                    &amp;quot;76~77&amp;quot;,&lt;br /&gt;
                    &amp;quot;78~79&amp;quot;,&lt;br /&gt;
                    &amp;quot;80&amp;quot;,&lt;br /&gt;
                    &amp;quot;81~82&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: [&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-7&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted consisting of chain mail between layers of fabric or leather, designed to add protection against slashing and piercing attacks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ornate Jazerant&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Padded Leggings&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32~33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34~35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A little protection is better than no protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Padded Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Padded Tunic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;58&amp;quot;,&lt;br /&gt;
                    &amp;quot;59&amp;quot;,&lt;br /&gt;
                    &amp;quot;60~61&amp;quot;,&lt;br /&gt;
                    &amp;quot;62~63&amp;quot;,&lt;br /&gt;
                    &amp;quot;64~65&amp;quot;,&lt;br /&gt;
                    &amp;quot;66&amp;quot;,&lt;br /&gt;
                    &amp;quot;67&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made from quilting wool, offering padded layers of protection. The flexible soft armor allows for mobility with ease.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Padded Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pastoral Tunic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A tunic made from coarse yet sturdy fabric. Its simplicity grants comfort and freedom of movement.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pastoral Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pigache&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Shoes with sharply pointed toes, crafted from supple leather that comfortably wraps around the instep.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pigache&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Plate Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;57&amp;quot;,&lt;br /&gt;
                    &amp;quot;60&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1.8%&amp;quot;,&lt;br /&gt;
                    &amp;quot;2%&amp;quot;,&lt;br /&gt;
                    &amp;quot;2.3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;2.8%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Provides heavy physical protection, but definitely harder to sneak around in.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Plate Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;75&amp;quot;,&lt;br /&gt;
                    &amp;quot;80&amp;quot;,&lt;br /&gt;
                    &amp;quot;85&amp;quot;,&lt;br /&gt;
                    &amp;quot;90&amp;quot;,&lt;br /&gt;
                    &amp;quot;95&amp;quot;,&lt;br /&gt;
                    &amp;quot;100&amp;quot;,&lt;br /&gt;
                    &amp;quot;105&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: [&lt;br /&gt;
                    &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;2.8%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4.3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4.3%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-8&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Extremely heavy, compromising speed for extra protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Plunderhosen&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: [&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;5%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Patterned fabric trousers with decorative slashes. Their puffed thighs give them a noble look.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Plunderhosen&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pourpoint&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;62&amp;quot;,&lt;br /&gt;
                    &amp;quot;63&amp;quot;,&lt;br /&gt;
                    &amp;quot;64~65&amp;quot;,&lt;br /&gt;
                    &amp;quot;66~67&amp;quot;,&lt;br /&gt;
                    &amp;quot;68~69&amp;quot;,&lt;br /&gt;
                    &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;71~72&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-6&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A padded doublet design to help absorb impact and provide added defense with adjustable straps.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pourpoint&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Prowler Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;11&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: [&lt;br /&gt;
                    &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Leather gloves made for those who seek stealthy movement. Light and flexible, they minimize sound.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Prowler Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Radiant Cloak&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;9&amp;quot;,&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;11&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A formal cloak that shows off the elegance of the wearer.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Radiant Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ranger Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Lightweight and breathable, cut to hug the head and protect from the elements.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ranger Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rawhide Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Buttery soft lambskin leather, toasty warm all while leaving no fingerprints behind.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rawhide Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Regal Gambeson&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;80&amp;quot;,&lt;br /&gt;
                    &amp;quot;81&amp;quot;,&lt;br /&gt;
                    &amp;quot;82~83&amp;quot;,&lt;br /&gt;
                    &amp;quot;84~85&amp;quot;,&lt;br /&gt;
                    &amp;quot;86~87&amp;quot;,&lt;br /&gt;
                    &amp;quot;88&amp;quot;,&lt;br /&gt;
                    &amp;quot;89~90&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-8&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Beautifully dyed quilting wool with smooth leather straps ensuring a good fit.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Regal Gambeson&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Regal Mitre&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;11%&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;demon race damage bonus&amp;quot;: [&lt;br /&gt;
                    &amp;quot;5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;8%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Demon Race Damage Bonus&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A mitre reserved for the highest clergy. Dyed deep crimson leather and long decorative bands at its sides reveal the wearer&#039;s supreme authority and sacred presence.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Regal Mitre&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Reinforced Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21~22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made with thick yet flexible hide. Adjustable wrist bracing offering extra support and reinforcement.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Reinforced Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ritual Robe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;,&lt;br /&gt;
                    &amp;quot;56~57&amp;quot;,&lt;br /&gt;
                    &amp;quot;58~59&amp;quot;,&lt;br /&gt;
                    &amp;quot;60~61&amp;quot;,&lt;br /&gt;
                    &amp;quot;62&amp;quot;,&lt;br /&gt;
                    &amp;quot;63&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This robe, designed for the guardians of nature, is made from organic materials.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ritual Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Riveted Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20~21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22~23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Gloves lined with the softest mink fur, reinforced leather with wrist bracing to ensure a steady grip.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Riveted Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Robe of Darkness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;51~52&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;magical power&amp;quot;: &amp;quot;2~3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An oracle robe crafted using enchanted materials tainted with darkness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Robe of Darkness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rogue Cowl&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with dark fabrics helping you blend into your environment with ease.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rogue Cowl&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Adventurer Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;High-end adventurer&#039;s leather boots coated with Ruby​silver.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Adventurer Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Barbuta Helm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;32&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;1.2%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The helm forged from a single plate of Rubysilver, showing off the craftsman skills.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Barbuta Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Cap&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;37~38&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;11%&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A cap that is further strengthened by boiling thick leather with Rubysilver dye.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Cap&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Cuirass&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;155&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;5.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-14&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A high-quality cuirass made with a large amount of Rubysilver ingots. It has considerable durability.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Cuirass&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Doublet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;50~51&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Light and breathable clothing made of two layers of Rubysilver fabric.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Doublet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Gauntlets&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;43&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Sophisticated hand armor crafted from Rubysilver steel plate.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hood cut from red fabric made with Rubysilver.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Leggings&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;49~50&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Rubysilver coated leather leggings with specially reinforced knee pads.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Plate Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;54&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Plate boots forged in Ruby​silver that provide complete toe protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Plate Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;95&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;4%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-8&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Leggings made of ruby​silver steel. It doesn&#039;t break easily.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Rawhide Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Gloves woven from sheepskin dyed with Rubysilver dye. More durable.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Rawhide Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Vestments&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;52~53&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A gorgeous robe that adds mystery to the beautiful red glow of Rubysilver.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Vestments&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rugged Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with thick leather and lined with warm compact fur.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rugged Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Runestone Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: [&lt;br /&gt;
                    &amp;quot;11&amp;quot;,&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Smooth runes on these gloves create a subtle, yet captivating style.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Runestone Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rustic Tunic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;max health add&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A tunic made from coarse fabric. Though without adornments, it is practical and often worn by farmers and travelers in daily life.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rustic Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sallet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;0.9%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;13%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with a distinctive curved design, providing excellent head coverage without hindering vision or mobility.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sallet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sash&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Sash&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A simple shoulder sash made of sturdy cloth.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sash&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Scaled Armor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;74&amp;quot;,&lt;br /&gt;
                    &amp;quot;79&amp;quot;,&lt;br /&gt;
                    &amp;quot;84&amp;quot;,&lt;br /&gt;
                    &amp;quot;89&amp;quot;,&lt;br /&gt;
                    &amp;quot;94&amp;quot;,&lt;br /&gt;
                    &amp;quot;99&amp;quot;,&lt;br /&gt;
                    &amp;quot;104&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: [&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;5%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-9&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with overlapping metal scales, it provides exceptional defense without compromising mobility, ideal for agile warriors seeking both protection and flexibility.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Scaled Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Shadow Hood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21~22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hood worn by those who hide in the shadows.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Shadow Hood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Shadow Mask&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;,&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;11&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A mask that can make you look like a villain.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Shadow Mask&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Shoes of Darkness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;11&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;magical power bonus&amp;quot;: &amp;quot;1.5~3%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with rare fabric, carrying the complex patina of darkness and power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Shoes of Darkness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sleek Hide Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35~36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37~38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39~40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from thin yet sturdy leather, their surface has been treated with oils to achieve a faint, glossy sheen.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sleek Hide Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spangenhelm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;,&lt;br /&gt;
                    &amp;quot;52&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;1.2%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;16%&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Features a distinctive construction of overlapping metal plates for enhanced protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spangenhelm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spectral Cloak&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;19&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A cloak woven from the hem of a Spectral Knight&#039;s garment and fabric imbued with magic. The torn parts return to their original state no matter how many times they are patched, making repairs impossible. Though it appears worn, a cold magical energy flows along the cloak&#039;s weave.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spectral Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spiked Gauntlet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;43&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;true physical damage&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;True Physical Damage&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A heavy metal gauntlet lined with sharp spikes, intimidating enough to make onlookers flinch. The spikes running from the back of the hand to the forearm are not mere decoration, but meant to deal real damage in combat. As much a weapon as it is armor, this gauntlet must be worn with care. A single misstep can injure the wearer just as easily as the enemy.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spiked Gauntlet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Splendid Cloak&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;9&amp;quot;,&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;11&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A splendid cloak tinged with red that seemed to move at any moment.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Splendid Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Stefan Beret&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A decorative hat for a bard&#039;s performance. Embellished with embroidery and feathers, it radiates an old-fashioned elegance as its rich folds cascade gracefully to the back.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Stefan Beret&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Stillmend Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from the hide of the mythical Earthwalker, these boots carry the creature&#039;s regenerative magic. They mend wounds with the stillness of ancient magic, restoring vitality with each rooted pause.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Stillmend Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Stitched Turnshoe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22~23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24~25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Designed with superior flexibility and comfort, allowing for swift and agile movements on any terrain.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Stitched Turnshoe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Straw Hat&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29~30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31~32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A straw hat that a certain farmer often wore.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Straw Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Studded Leather&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;77&amp;quot;,&lt;br /&gt;
                    &amp;quot;78&amp;quot;,&lt;br /&gt;
                    &amp;quot;79~80&amp;quot;,&lt;br /&gt;
                    &amp;quot;81~82&amp;quot;,&lt;br /&gt;
                    &amp;quot;83~84&amp;quot;,&lt;br /&gt;
                    &amp;quot;85&amp;quot;,&lt;br /&gt;
                    &amp;quot;86~87&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-7&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Armor with a network of metal studs meticulously embedded into supple leather, offering reliable defense without sacrificing mobility or comfort.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Studded Leather&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Studded Wyvern Leather&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;83~84&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-7&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Expertly stitched together using a frost-encrusted hide combined with rare pelts for extra comfort.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Studded Wyvern Leather&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sturdy Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27~28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29~30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Boots made of thick leather. Though coarse in appearance, their durability keeps them from wearing out easily.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sturdy Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tanglethread Trousers&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;66~67&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted by a renowned tailor, commissioned by beings of both shadow and light, these trousers rank among his most coveted creations. Highly prized by collectors and adventurers alike, they feature a unique thread pattern—his signature, marking the work of a tailor with unparalleled skill.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tanglethread Trousers&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tattered Cloak&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;,&lt;br /&gt;
                    &amp;quot;10&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A cloak worn out after many adventures, but familiar to the body.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tattered Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Templar Armor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;81&amp;quot;,&lt;br /&gt;
                    &amp;quot;86&amp;quot;,&lt;br /&gt;
                    &amp;quot;91&amp;quot;,&lt;br /&gt;
                    &amp;quot;96&amp;quot;,&lt;br /&gt;
                    &amp;quot;101&amp;quot;,&lt;br /&gt;
                    &amp;quot;106&amp;quot;,&lt;br /&gt;
                    &amp;quot;111&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-9&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A brilliant blend of plate and cloth armor, helping to protect against physical and magic attacks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Templar Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Arcane Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Gloves crafted with added essence of Tidestone. They enhance the wearer&#039;s spell power but are vulnerable to heat and can be easily damaged by fire.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Arcane Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Buttoned Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;29~30&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Boots distinguished by finely crafted Tidestone buttons. They wrap the ankles firmly, highlighting a sleek and stylish line.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Buttoned Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Cloak&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This cloak woven with Tidestone powder bears subtle wave-like patterns. Underwater it moves with the flow and does not hinder the wearer&#039;s movements.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Coif&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;22~23&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-1&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A coif woven with powdered Tidestone. It bears a soft teal hue, allowing the wearer to retain clarity even in the depths of the sea.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Coif&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Elkwood Crown&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;37~38&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;11%&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A crown of sturdy leather infused with the spirit of the sea. Its delicate Tidestone horn adornments shine with a blue, watery light.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Elkwood Crown&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Elkwood Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Vambraces reinforced with rivets sharply cut from Tidestone. Underwater, the rivets blend with the surrounding hues, yet glimmer softly like fish scales when touched by light.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Elkwood Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Jester Cap&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;28&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A whimsical jester&#039;s cap. The Tidestone beads at the tips of its horns shimmer with a gentle light even beneath the water.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Jester Cap&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Light Gauntlets&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;38&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;0.7%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Gauntlets crafted from a lightweight alloy infused with Tidestone. Designed for effortless movement even underwater.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Light Gauntlets&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Occultist Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Boots finished with a coating of Tidestone powder over sturdy fabric. With each step, a faint teal glow shimmers across their surface, evoking a sense of quiet mystique.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Occultist Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Plate Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;54&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Boots forged from refined Tidestone. Their weight allows steady movement underwater, though they offer little speed.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Plate Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Plate Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;95&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;4%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-8&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These plate leggings forged from Tidestone possess formidable defense equal to their heavy weight and allow somewhat smoother movement underwater.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Plate Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Prowler Gloves&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Hands&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Leather gloves treated with Tidestone powder. They are less affected by water currents, allowing agile and precise movement even underwater.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Prowler Gloves&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Regal Gambeson&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;86~87&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-8&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This garment enhanced with Tidestone powder offers a comfortable fit along with excellent water resistance and keeps the wearer comfortable even when wet.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Regal Gambeson&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Scaled Armor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;94&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: &amp;quot;4.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-9&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This armor made from thinly forged Tidestone scales possesses sturdy defense and allows natural movement even in rough currents.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Scaled Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Sleek Hide Pants&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;39~40&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Leather pants polished with Tidestone powder. They bear a teal sheen and resist discoloration even when wet.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Sleek Hide Pants&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Spangenhelm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;46&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;1.2%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;16%&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A helmet crafted from layered plates forged out of refined Tidestone ingots. Faint traces of wave-like patterns remain upon its surface.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Spangenhelm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Sturdy Boots&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;29~30&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Boots enhanced with Tidestone powder for slight water resistance. The thick lining offers protection but adds extra weight.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Sturdy Boots&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Timeworn Robe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This robe is adorned with turquoise patterns embroidered in Tidestone threads. It is sturdily crafted to withstand the passage of time without fraying.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Timeworn Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Trunk Hose&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;44&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;These pants made with added Tidestone powder dry quickly when wet, and their puffed silhouette naturally restores itself, providing a consistently fresh and comfortable wear.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Trunk Hose&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Visored Sallet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;56&amp;quot;,&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.1%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;18%&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Forged from Tidestone, this sallet endures the roughest currents, steadfastly shielding the wearer&#039;s head.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Visored Sallet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Wanderer Attire&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;43~44&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This worn outfit, enhanced with Tidestone powder, possesses a slight degree of water resistance.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Wanderer Attire&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Timeworn Robe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Designed to be lightweight yet resilient, grants freedom of movement and adorned with intricate patterns.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Timeworn Robe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Topfhelm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;51&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;57&amp;quot;,&lt;br /&gt;
                    &amp;quot;60&amp;quot;,&lt;br /&gt;
                    &amp;quot;63&amp;quot;,&lt;br /&gt;
                    &amp;quot;66&amp;quot;,&lt;br /&gt;
                    &amp;quot;69&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.1%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;22%&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with an unconventional shape allowing for optimal ventilation, preventing overheating during intense combat.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Topfhelm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Trapper Hat&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;11%&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: [&lt;br /&gt;
                    &amp;quot;2.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;4%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hunter&#039;s hat made of thick leather. With ear flaps for warmth, it protects the head during long hours outdoors.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Trapper Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tri-Pelt Doublet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;48~49&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;max health bonus&amp;quot;: &amp;quot;3~5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted using a combination of pelts that bridges the gap between the cunning predator and a hardy brute.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tri-Pelt Doublet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tri-Pelt Northern Full Tunic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;104~105&amp;quot;,&lt;br /&gt;
                &amp;quot;magical resistance&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;max health bonus&amp;quot;: &amp;quot;3~5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Resistance&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from a menagerie of leathers, this tunic features pelts from creatures both mundane and rare.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tri-Pelt Northern Full Tunic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Troubadour Outfit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;,&lt;br /&gt;
                    &amp;quot;54~55&amp;quot;,&lt;br /&gt;
                    &amp;quot;56~57&amp;quot;,&lt;br /&gt;
                    &amp;quot;58~59&amp;quot;,&lt;br /&gt;
                    &amp;quot;60&amp;quot;,&lt;br /&gt;
                    &amp;quot;61&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A stylish outfit that storytellers would love to wear.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Troubadour Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Troubadour Outfit for quest \&amp;quot;Echoes of Memory\&amp;quot; of chapter \&amp;quot;It&#039;s All In The Details\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Trunk Hose&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Hose padded at the thighs to create volume. Below the calves, they fit tightly to the legs without hindering movement.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Trunk Hose&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Turnshoe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made from quality bovine hide and firm stitching. Named due to it being crafted inside out.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Turnshoe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Valiant Attire&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;68&amp;quot;,&lt;br /&gt;
                    &amp;quot;69&amp;quot;,&lt;br /&gt;
                    &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;71&amp;quot;,&lt;br /&gt;
                    &amp;quot;72&amp;quot;,&lt;br /&gt;
                    &amp;quot;73&amp;quot;,&lt;br /&gt;
                    &amp;quot;74&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-7&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An attire of fine silk, lavishly embroidered with intricate patterns, seamlessly joined with a polished leather vest that accentuates the wearer&#039;s dignity.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Valiant Attire&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Vigilant Cloak&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;,&lt;br /&gt;
                    &amp;quot;10&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The vibrant blue of the cloak is believed to be the result of an ancient dyeing technique that involves sapphire crystals, worn by those of prestige.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Vigilant Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Viking Helm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A reliable iron helmet that transitions to thick leather pieces, overlaid with tightly knit chainmail.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Viking Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Visored Barbuta Helm&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;57&amp;quot;,&lt;br /&gt;
                    &amp;quot;60&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;1.8%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;16%&amp;quot;,&lt;br /&gt;
                &amp;quot;will&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-4&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1.4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;1.4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;1.4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;1.6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;1.8%&amp;quot;,&lt;br /&gt;
                    &amp;quot;2%&amp;quot;,&lt;br /&gt;
                    &amp;quot;2.2%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The inside of this intimidating helm is lined with a soft padding to help protect against head focused attacks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Visored Barbuta Helm&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Visored Sallet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;,&lt;br /&gt;
                    &amp;quot;56&amp;quot;,&lt;br /&gt;
                    &amp;quot;59&amp;quot;,&lt;br /&gt;
                    &amp;quot;62&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;projectile damage reduction&amp;quot;: &amp;quot;2.1%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;18%&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Plate&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;With its sturdy construction and broad brim, this helm ensures your head remains safe in the heat of battle.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Visored Sallet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Armourer&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wanderer Attire&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39~40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41~42&amp;quot;,&lt;br /&gt;
                    &amp;quot;43~44&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-3&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Old clothes worn out in a long wandering life.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wanderer Attire&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Warden Outfit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;68&amp;quot;,&lt;br /&gt;
                    &amp;quot;69&amp;quot;,&lt;br /&gt;
                    &amp;quot;70~71&amp;quot;,&lt;br /&gt;
                    &amp;quot;72~73&amp;quot;,&lt;br /&gt;
                    &amp;quot;74~75&amp;quot;,&lt;br /&gt;
                    &amp;quot;76&amp;quot;,&lt;br /&gt;
                    &amp;quot;77~78&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-6&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Chest&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with extra layers of hardened leather, supplying body and neck protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Warden Outfit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Leathersmith]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Rare Warden Outfit for quest \&amp;quot;Echoes of Memory\&amp;quot; of chapter \&amp;quot;It&#039;s All In The Details\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Watchman Cloak&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Back&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This forest green cloak is often the preferred choice of those who wish to blend seamlessly with nature.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Watchman Cloak&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wizard Hat&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical power&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;memory capacity add&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power&amp;quot;,&lt;br /&gt;
                    &amp;quot;Memory Capacity Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;“The taller the wizard hat the more superior the wizard.” - Wizard in the Sky.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wizard Hat&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Tailor&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wizard Shoes&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical power&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Foot&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted using some the softest leathers to accommodate the delicate feet.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wizard Shoes&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wolf Hunter Leggings&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;64~65&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;max health add&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-6&amp;quot;,&lt;br /&gt;
                &amp;quot;cooldown reduction bonus&amp;quot;: &amp;quot;4%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Cooldown Reduction Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Leather&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Legs&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Heavy Leather Leggings using the pelts acquired from powerful beasts.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.25,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Leathersmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wolf Hunter Leggings&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Woolen Cap&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;headshot damage reduction&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-2&amp;quot;,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Reduction&amp;quot;,&lt;br /&gt;
                    &amp;quot;Vigor&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Cloth&amp;quot;: &amp;quot;Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Head&amp;quot;,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A practical cap easily found by anyone. Knitted from wool, it is not thick but offers minimal warmth.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.5,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Woolen Cap&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:Ability_Data&amp;diff=67706</id>
		<title>Template:Ability Data</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:Ability_Data&amp;diff=67706"/>
		<updated>2026-05-14T23:10:00Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: HF115&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
&amp;lt;!-- Class=Bard --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Bard, Category=Music --&amp;gt;&lt;br /&gt;
|accelerando={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.94s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.78 &amp;gt; 0.78 &amp;gt; 0.78 &amp;gt; 0.78 &amp;gt; 1.04 &amp;gt; 0.78&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|accelerandostackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|accelerandomaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|accelerandoremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;1/3/5 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|totalactioncount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebetweenactions=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,AccelerandoStackingType,AccelerandoMaximumStacks,Refresh,AccelerandoRemovable,GrantedStackingType,GrantedMaximumStacks,GrantedRemovable,MoveSpeedAdd,TotalActionCount,TimeBetweenActions,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|allegro={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1 &amp;gt; 1 &amp;gt; 1 &amp;gt; 0.75 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allegrostackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allegromaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allegroremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;3%/4.5%/6% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;3%/4.5%/6% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|totalactioncount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebetweenactions=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,AllegroStackingType,AllegroMaximumStacks,Refresh,AllegroRemovable,GrantedStackingType,GrantedMaximumStacks,GrantedRemovable,ActionSpeed,SpellCastingSpeed,TotalActionCount,TimeBetweenActions,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|ariaofalacrity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.33s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.83 &amp;gt; 1 &amp;gt; 1 &amp;gt; 1 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;4%/6%/8% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|balladofcourage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;3.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;5/7/10 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,PhysicalPower&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bansheeshowl={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;5.4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.2 &amp;gt; 0.6 &amp;gt; 1.2 &amp;gt; 0.6 &amp;gt; 0.6 &amp;gt; 1.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;-1/-2/-3 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,StackingType,MaximumStacks,Removable,PersuasivenessScaling,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|beatsofalacrity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;3.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.2 &amp;gt; 0.6 &amp;gt; 0.3 &amp;gt; 0.3 &amp;gt; 1.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;4/5/6 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,MoveSpeedAdd&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chaoticdiscord={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;5.92s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,ChannelingDuration,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|choraleofclarity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.68s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.04 &amp;gt; 1.04 &amp;gt; 1.04 &amp;gt; 0.52 &amp;gt; 1.04&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s/16s/24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargeconst=&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargeintervalconst=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargechoraleofclarityamount=&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,SpellRechargeConst,SpellRechargeIntervalConst,SpellRechargeChoraleofClarityAmount&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dinofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.36s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;1/3/5 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;16%/33%/50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|harmonicshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.84s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;3%/4%/5% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;3%/4%/5% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,PhysicalDamageReduction,MagicalDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lamentoflanguor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;3.55s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.71 &amp;gt; 0.71 &amp;gt; 0.71 &amp;gt; 0.71 &amp;gt; 0.71&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;-10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s/12s/18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,MoveSpeedAdd,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|peacemaking={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all characters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;6.42s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.48 &amp;gt; 1.48 &amp;gt; 1.48 &amp;gt; 1.48 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,ChannelingDuration,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|piercingshrill={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.21s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;20/25/30 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;10%/30%/50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,StackingType,MaximumStacks,Removable,PhysicalBaseDamage,Scaling,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rousingrhythms={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shriekofweakness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.6 &amp;gt; 0.8 &amp;gt; 0.6 &amp;gt; 1.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s/12s/18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;-3/-4/-5 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;-6/-8/-10 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;-6%/-8%/-10% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,PhysicalPower,ArmorRating,PhysicalDamageReductionMod&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|songofshadow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;6.19s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.63 &amp;gt; 0.63 &amp;gt; 0.63 &amp;gt; 0.95 &amp;gt; 0.95 &amp;gt; 0.95 &amp;gt; 0.95 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s/20s/30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,Duration,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|songofsilence={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.56s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.88 &amp;gt; 1.06 &amp;gt; 1.06 &amp;gt; 1.06 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s/1.5s/2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,Duration,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|tranquility={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.88s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.75 &amp;gt; 0.38 &amp;gt; 0.75 &amp;gt; 0.38 &amp;gt; 1.12 &amp;gt; 1.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perfectpersuasivenessinaccuratenote=&amp;lt;b&amp;gt;Song played with the Perfect quality is described in game to last 20s but actually lasts 30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|goodpersuasivenessinaccuratenote=&amp;lt;b&amp;gt;Song played with the Good quality is described in game to last 15s but actually lasts 19.995s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tranquilitystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tranquilitymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s/20.0s/30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablebasehealing=&amp;lt;b&amp;gt;2 [[Healing#Recoverable_Healing|Recoverable Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perfectstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Tranquility.Perfect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|goodstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Tranquility.Good&amp;lt;/b&amp;gt;&lt;br /&gt;
	|badstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Tranquility.Bad&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,PerfectPersuasivenessInaccurateNote,GoodPersuasivenessInaccurateNote,Range,TranquilityStackingType,TranquilityMaximumStacks,Removable,PersuasivenessScaling,Duration,RecoverableBaseHealing,Scaling,GrantedStackingType,GrantedMaximumStacks,Refresh,PerfectStateTag,GoodStateTag,BadStateTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|unchainedharmony={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.92s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.22 &amp;gt; 1.22 &amp;gt; 0.61 &amp;gt; 1.84 &amp;gt; 1.22 &amp;gt; 0.61 &amp;gt; 1.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|triggertag=&amp;lt;b&amp;gt;Event.Interact.Trigger.Special&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MusicTier,MusicPlaytime,MusicIntervals,Range,TriggerTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Bard, Category=Perk --&amp;gt;&lt;br /&gt;
|charismaticperformance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dancingfeet={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedAdd,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fermata={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|resourcefulness=&amp;lt;b&amp;gt;5 [[Stats#Resourcefulness|Resourcefulness]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Resourcefulness&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|jollytime={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;5 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|jollytimestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|jollytimemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;5 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedAdd,BuffStackingType,BuffMaximumStacks,Removable,JollyTimeStackingType,JollyTimeMaximumStacks,PhysicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|loremastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|memorycapacityadd=&amp;lt;b&amp;gt;5 [[Stats#Memory_Capacity|Memory Capacity Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;30% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MemoryCapacityAdd,RegularInteractionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|melodicprotection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;25% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;25% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalDamageReduction,MagicalDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rapiermastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rapiermasteryphysicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rapiermasteryactionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonsgleephysicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonsgleeactionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RapierMasteryPhysicalBuffWeaponDamage,RapierMasteryActionSpeed,DemonsGleePhysicalBuffWeaponDamage,DemonsGleeActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|reinforcedinstruments={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|meleephysicalpowerbonus=&amp;lt;b&amp;gt;50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedphysicalpowerbonus=&amp;lt;b&amp;gt;50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MeleePhysicalPowerBonus,RangedPhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|storyteller={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|will=&amp;lt;b&amp;gt;5 [[Stats#Will|Will]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|knowledge=&amp;lt;b&amp;gt;3 [[Stats#Knowledge|Knowledge]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,Will,Knowledge&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|superiordexterity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|equipspeedbonus=&amp;lt;b&amp;gt;50%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks,EquipSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|wanderer&#039;sluck={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|luck=&amp;lt;b&amp;gt;100 [[Stats#Luck|Luck]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Luck&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|warsong={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,Duration,PhysicalBuffWeaponDamage,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Bard, Category=Skill --&amp;gt;&lt;br /&gt;
|dissonance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemweapontypetag=&amp;lt;b&amp;gt;Type.Item.Utility.MusicalInstrument&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemWeaponTypeTag,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|encore={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;40s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|manualdexterity=&amp;lt;b&amp;gt;100% [[Stats#Manual_Dexterity|Manual Dexterity]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;40s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,ManualDexterity,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|musicmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|musicmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|partymaker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;40s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemweapontypetag=&amp;lt;b&amp;gt;Type.Item.Utility.MusicalInstrument&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;5 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable,ItemWeaponTypeTag,PhysicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Barbarian --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Barbarian, Category=Skill --&amp;gt;&lt;br /&gt;
|achillesstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-30% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;1 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bloodexchange={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;15% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inconstantid=&amp;lt;b&amp;gt;15%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healratio=&amp;lt;b&amp;gt;15%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActionSpeed,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing,InConstantId,HealRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|finishingblow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|truephysicalbasedamage=&amp;lt;b&amp;gt;5 [[Damage#True_Base_Damage|True Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|threshold=&amp;lt;b&amp;gt;10%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,TruePhysicalBaseDamage,Threshold,StackingType,MaximumStacks,Removable,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|grapplinghook={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bisnotapplycooldownwhencanceled=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;-600&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-50% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycuecranktag=&amp;lt;b&amp;gt;GameplayCue.Skill.Activate.GrapplingHook.Crank&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycueropetag=&amp;lt;b&amp;gt;GameplayCue.Skill.Activate.GrapplingHook.Rope&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycueprojectiletag=&amp;lt;b&amp;gt;GameplayCue.Skill.Activate.GrapplingHook.Projectile&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firesocketname=&amp;lt;b&amp;gt;SpellSocket&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bplaypullonanimationactivation=&amp;lt;b&amp;gt;False&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,bIsNotApplyCooldownWhenCanceled,HorizontalKnockback,VerticalKnockback,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,GameplayCueCrankTag,GameplayCueRopeTag,GameplayCueProjectileTag,FireSocketName,bPlayPullOnAnimationActivation&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hurlweapon={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemweapontypetag=&amp;lt;b&amp;gt;Type.Item.Weapon.Axe&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemslottypetag=&amp;lt;b&amp;gt;Type.Item.Slot.Primary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bisnotapplycooldownwhencanceled=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|damageratio=&amp;lt;b&amp;gt;150%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemWeaponTypeTag,ItemSlotTypeTag,bIsNotApplyCooldownWhenCanceled,Duration,DamageRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;10 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;-5% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;7% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|recklessattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;50% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;-100 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,Duration,ArmorRating,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|savageroar={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playerduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-2.5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playerstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playerremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monsterduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monsterstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monstermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monsterremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,MoveSpeedBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|warcry={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;20% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|warsacrifice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;8 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|whirlwind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;32s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemhandtypetag=&amp;lt;b&amp;gt;Type.Item.Hand.TwoHanded&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemslottypetag=&amp;lt;b&amp;gt;Type.Item.Slot.Primary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;32s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|damageratio=&amp;lt;b&amp;gt;80%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemHandTypeTag,ItemSlotTypeTag,Duration,DamageRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Barbarian, Category=Perk --&amp;gt;&lt;br /&gt;
|axespecialization={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|berserker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|carnage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;40% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|crush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;1 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ImpactPower,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|executioner={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|meleeheadshotdamagemodifier=&amp;lt;b&amp;gt;20% [[Damage#Headshot_Damage_Modifier|Headshot Damage Modifier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedheadshotdamagemodifier=&amp;lt;b&amp;gt;20% [[Damage#Headshot_Damage_Modifier|Headshot Damage Modifier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MeleeHeadshotDamageModifier,RangedHeadshotDamageModifier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|heavyswing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;0x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|ironwill={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;75 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|attribute_maxmagicaldamagereduction=&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalResistance,Attribute_MaxMagicalDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|moraleboost={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;25% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PercentMaxHealthHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|potionchugger={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;1.2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbaseshield=&amp;lt;b&amp;gt;1.2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbaseshield=&amp;lt;b&amp;gt;1.2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MagicalBaseHealing,PhysicalBaseShield,MagicalBaseShield&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|robust={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;8% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaxHealthBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|savage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;1 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus,ImpactPower,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|skullsplitter={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;12 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalBaseDamage,StackingType,MaximumStacks,Refresh,Removable,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|treacherouslungs={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1.5x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownreduction=&amp;lt;b&amp;gt;10% [[Stats#Cooldown_Reduction|Cooldown Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,CooldownReduction,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|two-hander={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;10% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus,ArmorPenetration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Fighter --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Fighter, Category=Skill --&amp;gt;&lt;br /&gt;
|adrenalinerush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemovespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeactionspeed=&amp;lt;b&amp;gt;15% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffmovespeedbonus=&amp;lt;b&amp;gt;-4% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffactionspeed=&amp;lt;b&amp;gt;-8% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveMoveSpeedBonus,ActiveActionSpeed,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,DebuffDuration,DebuffMoveSpeedBonus,DebuffActionSpeed,DebuffStackingType,DebuffMaximumStacks,DebuffRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|breakthrough={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;7 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|disarm={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveStackingType,ActiveMaximumStacks,Removable,HitDuration,HitStackingType,HitMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fortifiedground={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;3 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|perfectblock={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactresistance=&amp;lt;b&amp;gt;5 [[Impact_Power#Impact_Resistance|Impact Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ImpactResistance&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|pommelstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemhandtypetag=&amp;lt;b&amp;gt;Type.Item.Hand.OneHanded&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemslottypetag=&amp;lt;b&amp;gt;Type.Item.Slot.Primary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;15 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-50% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemHandTypeTag,ItemSlotTypeTag,PhysicalBaseDamage,Scaling,Duration,MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|secondwind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|canrecharge=&amp;lt;b&amp;gt;Can be [[Spell_Restoration|Recharged]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;40% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,Duration,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shieldslam={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemweapontypetag=&amp;lt;b&amp;gt;Type.Item.Weapon.Shield&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;30 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemWeaponTypeTag,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellreflection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;15% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|holdstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|holdmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,MagicalDamageReduction,HoldStackingType,HoldMaximumStacks,ActivatedDuration,ActivatedStackingType,ActivatedMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sprint={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|expiration=&amp;lt;b&amp;gt;Removes Single Stack and Refreshes Duration&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Expiration,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|taunt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;12% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;12% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|victorystrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;40% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Fighter, Category=Perk --&amp;gt;&lt;br /&gt;
|adrenalinespike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|activatedduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;3% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;15% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;30% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatehealthvalue=&amp;lt;b&amp;gt;40%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ActivatedDuration,MoveSpeedBonus,ActionSpeed,RegularInteractionSpeed,StackingType,MaximumStacks,Removable,CooldownDuration,ActivateHealthValue&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|barricade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;75 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;75 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorRating,MagicalResistance&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|comboattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|counterattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;10% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|defensemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|itemarmorratingbonus=&amp;lt;b&amp;gt;15% [[Stats#Armor_Rating|Item Armor Rating Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|attribute_maxphysicaldamagereduction=&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ItemArmorRatingBonus,Attribute_MaxPhysicalDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dualwield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;10% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lastbastion={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|startduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;150 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;50 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|projectiledamagereduction=&amp;lt;b&amp;gt;30% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|startstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|startmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;48s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|precooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|precooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lastbastionconstantid=&amp;lt;b&amp;gt;33%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthratio=&amp;lt;b&amp;gt;33%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StartDuration,ArmorRating,MagicalResistance,ProjectileDamageReduction,StartStackingType,StartMaximumStacks,CooldownDuration,CooldownStackingType,CooldownMaximumStacks,PreCooldownStackingType,PreCooldownMaximumStacks,LastBastionConstantId,HealthRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|projectileresistance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|projectileresistanceprojectiledamagereduction=&amp;lt;b&amp;gt;10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|projectileresistanceduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedprojectiledamagereduction=&amp;lt;b&amp;gt;10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ProjectileResistanceProjectileDamageReduction,ProjectileResistanceDuration,ActivatedProjectileDamageReduction,ActivatedDuration,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shieldmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPowerBonus,ActionSpeed,StackingType,MaximumStacks,MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|slayer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|slayerstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|slayermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage,MoveSpeedAdd,BuffStackingType,BuffMaximumStacks,SlayerStackingType,SlayerMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|survivalisttongue={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|utilityeffectivenessbonus=&amp;lt;b&amp;gt;100% [[Stats#Utility_Effectiveness_Bonus|Utility Effectiveness Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UtilityEffectivenessBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|swift={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorspeedpenaltybonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorSpeedPenaltyBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|swordmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|passivestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|passivemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage,ActionSpeed,PassiveStackingType,PassiveMaximumStacks,MoveSpeedAdd,ActivateStackingType,ActivateMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|veteraninstinct={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;10% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|startstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|startmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|precooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|precooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPowerBonus,PhysicalDamageReductionMod,StartStackingType,StartMaximumStacks,PreCooldownStackingType,PreCooldownMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|weaponguard={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;5% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|weaponguardstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|weaponguardmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPowerBonus,ActionSpeed,ActivatedStackingType,ActivatedMaximumStacks,Removable,PhysicalDamageReduction,WeaponGuardStackingType,WeaponGuardMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|weaponmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|expiration=&amp;lt;b&amp;gt;Removes Single Stack and Refreshes Duration&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Expiration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Cleric --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Cleric, Category=Perk --&amp;gt;&lt;br /&gt;
|advancedhealer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|outgoingmagicalhealingadd=&amp;lt;b&amp;gt;5 [[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Add|Magical Healing Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=OutgoingMagicalHealingAdd&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bluntweaponmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|brewmaster={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1.5x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;10 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,Strength&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|faithfulness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-15% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;NeverReset&amp;lt;/b&amp;gt;&lt;br /&gt;
	|divinepowerbonus=&amp;lt;b&amp;gt;15% [[File:DivineDamage.png|Divine|x20px]] [[Damage_Types#Divine|Divine]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|faithfulnessstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|faithfulnessmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,Removable,Duration,CooldownStackingType,CooldownMaximumStacks,Refresh,DivinePowerBonus,FaithfulnessStackingType,FaithfulnessMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holyaura={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;15 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;15 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,ArmorRating,MagicalResistance&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holywater={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|blesshitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|blesshitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|holywaterstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|holywatermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycueholywatertag=&amp;lt;b&amp;gt;GameplayCue.Perk.Execute.HolyWater&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,BlessHitStackingType,BlessHitMaximumStacks,Removable,HolyWaterStackingType,HolyWaterMaximumStacks,GameplayCueHolyWaterTag,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|kindness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|selfhealratio=&amp;lt;b&amp;gt;30%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SelfHealRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|overhealing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-2% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxoverhealedhealthratio=&amp;lt;b&amp;gt;20%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PercentMaxHealthHealing,Tickinterval,OverhealedStackingType,OverhealedMaximumStacks,OverhealingStackingType,OverhealingMaximumStacks,MaxOverhealedHealthRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|perseverance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalabsolutereduction=&amp;lt;b&amp;gt;2 [[Damage#Absolute_Reduction|Physical Absolute Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalabsolutereduction=&amp;lt;b&amp;gt;2 [[Damage#Absolute_Reduction|Magical Absolute Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalAbsoluteReduction,MagicalAbsoluteReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|protectionfromevil={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|debuffdurationbonus=&amp;lt;b&amp;gt;-30% [[Stats#Debuff_Duration|Debuff Duration Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DebuffDurationBonus,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|requiem={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;100% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|requiem=&amp;lt;b&amp;gt;-50%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed,Requiem&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|undeadslaying={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|undeadracedamagebonus=&amp;lt;b&amp;gt;20% [[Undead]] [[Damage#Race_Damage_Bonus|Race Damage Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UndeadRaceDamageBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Cleric, Category=Spell --&amp;gt;&lt;br /&gt;
|bind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bless={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cleanse={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|divinestrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|divinestrikedamage=&amp;lt;b&amp;gt;5 [[Damage#Divine_Strike_Damage|Divine Strike Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,DivineStrikeDamage,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|earthquake={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;2.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-50% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;7 {{Element|Earth}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoelifetime=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MoveSpeedBonus,StackingType,MaximumStacks,MagicalBaseDamage,Scaling,AoELifetime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holylight={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;100 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitundeadscaling=&amp;lt;b&amp;gt;80% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;35 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitallyscaling=&amp;lt;b&amp;gt;80% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,HitUndeadScaling,MagicalBaseHealing,HitAllyScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holystrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|delaytime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,Scaling,Duration,StackingType,MaximumStacks,Removable,DelayTime,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lesserheal={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;20 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;80% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseHealing,Scaling,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|locustswarm={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;13 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bexecuteperiodiceffectonapplication=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|locustsswarmareastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|locustsswarmareamaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglocustsswarmstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglocustsswarmmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoelifetime=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,Scaling,Tickinterval,bExecutePeriodicEffectOnApplication,LocustsSwarmAreaStackingType,LocustsSwarmAreaMaximumStacks,Refresh,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingLocustsSwarmStackingType,ReducedHealingLocustsSwarmMaximumStacks,AoELifetime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|protection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbaseshield=&amp;lt;b&amp;gt;20 [[Shield|Physical Base Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,PhysicalBaseShield,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|resurrection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-99% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,PercentMaxHealthHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sanctuary={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;5 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitallyscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;14 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitundeadscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,AreaRadius,MagicalBaseHealing,HitAllyScaling,MagicalBaseDamage,HitUndeadScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Cleric, Category=Skill --&amp;gt;&lt;br /&gt;
|divineprotection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;30% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holypurification={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Casting&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;100 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,Range,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|judgement={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Casting&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-30% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillaimradiusconstantid=&amp;lt;b&amp;gt;0.04m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,Range,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,SkillAimRadiusConstantId&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|smite={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Sorcerer --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Sorcerer, Category=Perk --&amp;gt;&lt;br /&gt;
|airmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|airmagicaldamagebonus=&amp;lt;b&amp;gt;50% [[File:AirDamage.png|Air|x20px]] [[Damage_Types#Air|Air]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|airmagicknockbackpowerbonus=&amp;lt;b&amp;gt;25% [[File:AirDamage.png|Air|x20px]] [[Damage_Types#Air|Air]] [[Movement#Knockback|Knockback Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AirMagicalDamageBonus,AirMagicKnockbackPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|apexofsorcery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;1%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|apexofsorcerystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|apexofsorcerymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;50% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;50% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MovementMultiplier,ApexofSorceryStackingType,ApexofSorceryMaximumStacks,MagicalPowerBonus,SpellCastingSpeed,ActivatedStackingType,ActivatedMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|elementalfury={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|innatetalent={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|innatetalentstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|innatetalentmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;5 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=InnateTalentStackingType,InnateTalentMaximumStacks,MagicalPower,SpellCastingSpeed,ActivatedStackingType,ActivatedMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightningmagicalpowerbonus=&amp;lt;b&amp;gt;25% [[File:LightningDamage.png|Lightning|x20px]] [[Damage_Types#Lightning|Lightning]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;0x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;NeverReset&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,MagicalBaseDamage,LightningMagicalPowerBonus,HitStackingType,HitMaximumStacks,ElectricShockDuration,MoveSpeedBonus,ElectricShockStackingType,ElectricShockMaximumStacks,Removable,CooldownDuration,CooldownStackingType,CooldownMaximumStacks,Refresh,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|manaflow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|manaflowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|manaflowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalPowerBonus,ActivatedStackingType,ActivatedMaximumStacks,Removable,ManaFlowStackingType,ManaFlowMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|manafold={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.75x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;-15% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,SpellCastingSpeed,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|mergedmight={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|mergedmightstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|mergedmightmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;5 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingactivatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingactivatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,ActivatedStackingType,ActivatedMaximumStacks,MergedMightStackingType,MergedMightMaximumStacks,MagicalPower,CastingActivatedStackingType,CastingActivatedMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellsculpting={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1.25x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangeextentmultiply=&amp;lt;b&amp;gt;125%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadiusextentmultiply=&amp;lt;b&amp;gt;1.25&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,StackingType,MaximumStacks,RangeExtentMultiply,AreaRadiusExtentMultiply&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellstride={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;30% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|timedistortion={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-2.5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-3% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|casttimereducepercent=&amp;lt;b&amp;gt;50%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,StackingType,MaximumStacks,MoveSpeedBonus,ActionSpeed,CastTimeReducePercent&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Sorcerer, Category=Spell --&amp;gt;&lt;br /&gt;
|aquaprison={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;6m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,Duration,StackingType,MaximumStacks,Removable,MagicalBaseDamage,Scaling,InitialSpeed,MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|electricdash={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;1.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellbufftag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.ElectricDash&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readyduration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit1stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit1maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|finalehitmagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|finalehitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|speedconstantid=&amp;lt;b&amp;gt;125000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|collisionprofilename=&amp;lt;b&amp;gt;DCCharacterOverlap&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inconstantid=&amp;lt;b&amp;gt;80000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,IsAreaInstall,AreaInstallHeight,SpellBuffTag,ReadyDuration,ReadyStackingType,ReadyMaximumStacks,Hit1StackingType,Hit1MaximumStacks,ElectricShockDuration,MoveSpeedBonus,ElectricShockStackingType,ElectricShockMaximumStacks,HitMagicalBaseDamage,HitScaling,FinaleHitMagicalBaseDamage,FinaleHitScaling,SpeedConstantId,CollisionProfileName,InConstantId&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|elementalbolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;50 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[File:FireDamage.png|Fire|x20px]]/[[File:IceDamage.png|Ice|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingelementalboltburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingelementalboltburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingelementalboltburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingelementalboltburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;16.5m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingElementalBoltBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingElementalBoltBurnFireMasteryStackingType,ReducedHealingElementalBoltBurnFireMasteryMaximumStacks,ReducedHealingElementalBoltBurnFireMasteryRemovable,FrostbiteDuration,MoveSpeedBonus,ActionSpeed,FrostbiteStackingType,FrostbiteMaximumStacks,FrostbiteRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|eruption={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Earth}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|airborneheight=&amp;lt;b&amp;gt;1000&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|collisionheight=&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,ImpactPower,Scaling,AirborneHeight,IntervalTime,CollisionHeight&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|firearrow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;0.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;7 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfirearrowburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfirearrowburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfirearrowburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfirearrowburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;10m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,CooldownDuration,Range,UseMoving,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFireArrowBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFireArrowBurnFireMasteryStackingType,ReducedHealingFireArrowBurnFireMasteryMaximumStacks,ReducedHealingFireArrowBurnFireMasteryRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fireorb={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;45 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitimpactpower=&amp;lt;b&amp;gt;12 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitradiusmagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitradiusimpactpower=&amp;lt;b&amp;gt;12 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitradiusscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radiusmagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radiusscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radiusstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radiusmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfireorbburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfireorbburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfireorbburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfireorbburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;3m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,HitMagicalBaseDamage,HitImpactPower,HitScaling,HitRadiusMagicalBaseDamage,HitRadiusImpactPower,HitRadiusScaling,RadiusMagicalBaseDamage,RadiusScaling,Tickinterval,RadiusStackingType,RadiusMaximumStacks,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFireOrbBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFireOrbBurnFireMasteryStackingType,ReducedHealingFireOrbBurnFireMasteryMaximumStacks,ReducedHealingFireOrbBurnFireMasteryRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamefrostspear={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitfiredamagemagicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitfiredamagescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hiticedamagemagicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hiticedamagescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamefrostspearburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamefrostspearburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamefrostspearburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamefrostspearburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;16.5m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,HitFireDamageMagicalBaseDamage,ImpactPower,HitFireDamageScaling,HitIceDamageMagicalBaseDamage,HitIceDamageScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFlamefrostSpearBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFlamefrostSpearBurnFireMasteryStackingType,ReducedHealingFlamefrostSpearBurnFireMasteryMaximumStacks,ReducedHealingFlamefrostSpearBurnFireMasteryRemovable,FrostbiteDuration,MoveSpeedBonus,ActionSpeed,FrostbiteStackingType,FrostbiteMaximumStacks,FrostbiteRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamestrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamestrikeburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamestrikeburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamestrikeburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamestrikeburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoelifetime=&amp;lt;b&amp;gt;3.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|collisionheight=&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,HitMagicalBaseDamage,ImpactPower,HitScaling,Tickinterval,HitStackingType,HitMaximumStacks,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFlamestrikeBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFlamestrikeBurnFireMasteryStackingType,ReducedHealingFlamestrikeBurnFireMasteryMaximumStacks,ReducedHealingFlamestrikeBurnFireMasteryRemovable,AoELifetime,IntervalTime,CollisionHeight&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamethrower={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamethrowerburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamethrowerburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamethrowerburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamethrowerburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|halfangleconstantid=&amp;lt;b&amp;gt;1000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|homingangleconstantid=&amp;lt;b&amp;gt;1500%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ChannelingDuration,ChannelingInterval,Range,UseMoving,HitMagicalBaseDamage,HitScaling,Tickinterval,HitStackingType,HitMaximumStacks,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFlamethrowerBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFlamethrowerBurnFireMasteryStackingType,ReducedHealingFlamethrowerBurnFireMasteryMaximumStacks,ReducedHealingFlamethrowerBurnFireMasteryRemovable,HalfAngleConstantId,HomingAngleConstantId&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|frostbreath={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitemovespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoemovespeedbonus=&amp;lt;b&amp;gt;-10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firegameplaycuetag=&amp;lt;b&amp;gt;GameplayCue.Magic.FrostBreath&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firecount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fireangledegree=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;10m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,UseMoving,MagicalBaseDamage,Scaling,Duration,FrostbiteMoveSpeedBonus,ActionSpeed,Removable,AoeMoveSpeedBonus,FireGameplayCueTag,FireCount,FireAngleDegree,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|frostlightning={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightninghitmagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightninghitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|icehitmagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|icehitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit2duration=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit2removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,LightningHitMagicalBaseDamage,LightningHitScaling,IceHitMagicalBaseDamage,IceHitScaling,Hit2Duration,Hit2Removable,ElectricShockDuration,MoveSpeedBonus,StackingType,MaximumStacks,ElectricShockRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|glaciate={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellbufftag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Glaciate&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,HitDuration,HitStackingType,HitMaximumStacks,HitRemovable,SpellBuffTag,MagicalBaseDamage,Scaling,FrostbiteDuration,MoveSpeedBonus,ActionSpeed,FrostbiteStackingType,FrostbiteMaximumStacks,FrostbiteRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icespear={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;16.5m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,MagicalBaseDamage,ImpactPower,Scaling,Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icebound={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownreduction=&amp;lt;b&amp;gt;50% [[Stats#Cooldown_Reduction|Cooldown Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellbufftag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.IceBound&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,Duration,CooldownReduction,StackingType,MaximumStacks,SpellBuffTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|levitation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;21s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readyduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readyremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;0%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|launchvelocityconstantid=&amp;lt;b&amp;gt;70000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingtag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.LevitationFalling&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,bCastToSelfIfTargetNonCharacter,ReadyDuration,ReadyRemovable,HitStackingType,HitMaximumStacks,HitRemovable,FallingDuration,FallingStackingType,FallingMaximumStacks,FallingRemovable,MovementMultiplier,LaunchVelocityConstantId,FallingTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningbolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;7 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|halfangleconstantid=&amp;lt;b&amp;gt;1500%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,CooldownDuration,Range,UseMoving,MagicalBaseDamage,Scaling,MoveSpeedBonus,StackingType,MaximumStacks,HalfAngleConstantId&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningsphere={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;21s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,HitDuration,HitStackingType,HitMaximumStacks,HitRemovable,MagicalBaseDamage,Scaling,ElectricShockDuration,MoveSpeedBonus,ElectricShockStackingType,ElectricShockMaximumStacks,ElectricShockRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningstorm={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|height=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ChannelingDuration,ChannelingInterval,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,Height&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningvortex={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 [[File:LightningDamage.png|Lightning|x20px]]/[[File:AirDamage.png|Air|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AreaRadius,MagicalBaseDamage,Scaling,HorizontalKnockback,VerticalKnockback,Duration,MoveSpeedBonus,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|mudshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.55m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spawndistance=&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
	|insocketname=&amp;lt;b&amp;gt;ik_hand_gun&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,Duration,StackingType,MaximumStacks,Removable,SpawnDistance,InSocketName&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|plasmablast={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmovespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;50 [[File:FireDamage.png|Fire|x20px]]/[[File:LightningDamage.png|Lightning|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmovespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,HitDuration,HitMoveSpeedBonus,HitStackingType,HitMaximumStacks,HitRemovable,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,Refresh,BurningRemovable,ElectricShockDuration,ElectricShockMoveSpeedBonus,ElectricShockStackingType,ElectricShockMaximumStacks,ElectricShockRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|stoneskin={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;10% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;-5 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellbufftag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.StoneSkin&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,Duration,PhysicalPowerBonus,PhysicalDamageReduction,MoveSpeedAdd,StackingType,MaximumStacks,Removable,SpellBuffTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summonearthelemental={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;40 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,PhysicalBaseDamage,Scaling,ArmorRating,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summonlavaelemental={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningradiusmagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningradiusscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningradiusstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningradiusmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglavaelementalburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglavaelementalburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglavaelementalburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglavaelementalburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,IsAreaInstall,AreaInstallHeight,LavaElementalBurningRadiusMagicalBaseDamage,LavaElementalBurningRadiusScaling,Tickinterval,LavaElementalBurningRadiusStackingType,LavaElementalBurningRadiusMaximumStacks,LavaElementalBurningDuration,LavaElementalBurningMagicalBaseDamage,LavaElementalBurningScaling,LavaElementalBurningStackingType,LavaElementalBurningMaximumStacks,LavaElementalBurningRefresh,LavaElementalBurningRemovable,LavaElementalBurningFireMasteryDuration,LavaElementalBurningFireMasteryMagicalBaseDamage,LavaElementalBurningFireMasteryScaling,LavaElementalBurningFireMasteryStackingType,LavaElementalBurningFireMasteryMaximumStacks,LavaElementalBurningFireMasteryRefresh,LavaElementalBurningFireMasteryRemovable,ReducedHealingLavaElementalBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingLavaElementalBurnFireMasteryStackingType,ReducedHealingLavaElementalBurnFireMasteryMaximumStacks,ReducedHealingLavaElementalBurnFireMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thornofearth={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 {{Element|Earth}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inconstantid=&amp;lt;b&amp;gt;30000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,ImpactPower,Scaling,InConstantId,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|vortex={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;21s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Air}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,AreaRadius,MagicalBaseDamage,Scaling,HorizontalKnockback,VerticalKnockback,Duration,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|walloffire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;10 [[File:FireDamage.png|Fire|x20px]]/[[File:EarthDamage.png|Earth|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|auramagicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aurascaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aurastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|auramaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingwalloffireburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingwalloffireburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingwalloffireburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingwalloffireburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,IsAreaInstall,AreaInstallHeight,HitMagicalBaseDamage,ImpactPower,HitScaling,AuraMagicalBaseDamage,AuraScaling,Tickinterval,AuraStackingType,AuraMaximumStacks,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingWallofFireBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingWallofFireBurnFireMasteryStackingType,ReducedHealingWallofFireBurnFireMasteryMaximumStacks,ReducedHealingWallofFireBurnFireMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|waterbolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryassetid=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;6m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,MagicalBaseDamage,ImpactPower,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PrimaryAssetId,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|watercannon={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Will|Will]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Magical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;8m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,Primitive,MagicalShapeShiftBaseDamage,MagicalBaseDamage,Scaling,PrimitiveMultiplier,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|windblast={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;0.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Air}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycueready=&amp;lt;b&amp;gt;GameplayCue.Magic.WindBlast.Ready&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycuefire=&amp;lt;b&amp;gt;GameplayCue.Magic.WindBlast.Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,CooldownDuration,Range,UseMoving,MagicalBaseDamage,Scaling,HorizontalKnockback,VerticalKnockback,GameplayCueReady,GameplayCueFire&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Sorcerer, Category=Skill --&amp;gt;&lt;br /&gt;
|sorceryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SorcerySelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SorcerySelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sorceryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SorcerySelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SorcerySelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Rogue --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Rogue, Category=Perk --&amp;gt;&lt;br /&gt;
|ambush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;25% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|backattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|creep={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|predelaystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|predelaymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|creepstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|creepmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|sightdetectionreduction=&amp;lt;b&amp;gt;50%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedBonus,ActivateStackingType,ActivateMaximumStacks,Duration,PreDelayStackingType,PreDelayMaximumStacks,CreepStackingType,CreepMaximumStacks,SightDetectionReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|daggermastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|meleephysicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|meleetruephysicaldamage=&amp;lt;b&amp;gt;1 [[Damage#True_Damage|True Physical Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedphysicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedtruephysicaldamage=&amp;lt;b&amp;gt;1 [[Damage#True_Damage|True Physical Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MeleePhysicalPowerBonus,MeleeTruePhysicalDamage,RangedPhysicalPowerBonus,RangedTruePhysicalDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|doublejump={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|landedduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;650 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|startduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=LandedDuration,StackingType,MaximumStacks,MoveSpeedAdd,StartDuration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|handcrossbowmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hidemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.7x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|jokester={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lethalmark={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|throwingknifeitemtag=&amp;lt;b&amp;gt;Id.Item.ThrowingKnife&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalDamageReductionMod,StackingType,MaximumStacks,Removable,ThrowingKnifeItemTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|pickpocket={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|poisonedweapon={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|debuffduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;4 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffmaximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-10% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-10% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DebuffDuration,MagicalBaseDamage,Scaling,StackingType,DebuffMaximumStacks,DebuffRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingMaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|stealth={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;3 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|steps=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedAdd,StackingType,MaximumStacks,Steps&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thrust={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;15% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorPenetration,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trapsandlocks={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trickster={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ActionSpeed,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|veilofshadows={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|startduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|startstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|startmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hidestepsstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hidestepsmaximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;48s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|precooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|precooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|veilofshadowshealthconstantid=&amp;lt;b&amp;gt;30%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inrevealinvisibleareatag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.RevealInvisible&amp;lt;/b&amp;gt;&lt;br /&gt;
	|characterstopthresholdconstantid=&amp;lt;b&amp;gt;1000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|helathratio=&amp;lt;b&amp;gt;30%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StartDuration,MoveSpeedBonus,StartStackingType,StartMaximumStacks,Removable,HideStepsStackingType,HideStepsMaximumStacks,CooldownDuration,CooldownStackingType,CooldownMaximumStacks,PreCooldownStackingType,PreCooldownMaximumStacks,VeilOfShadowsHealthConstantId,InRevealInvisibleAreaTag,CharacterStopThresholdConstantId,HelathRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Rogue, Category=Skill --&amp;gt;&lt;br /&gt;
|caltrops={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;1.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-50% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|caltroplifetime=&amp;lt;b&amp;gt;60s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|charges=&amp;lt;b&amp;gt;3 Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,CaltropLifeTime,Charges&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cutthroat={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dualstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemweapontypetag=&amp;lt;b&amp;gt;Type.Item.Weapon.Dagger&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemslottypetag=&amp;lt;b&amp;gt;Type.Item.Slot.Primary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bhasbothhand=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|weapontype=&amp;lt;b&amp;gt;Type.Item.Weapon.Dagger&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactzonemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Impact_Zone_Multiplier|Impact Zone Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;1 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.35s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;-20 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemWeaponTypeTag,ItemSlotTypeTag,bHasBothHand,WeaponType,ImpactZoneMultiplier,ImpactPower,Scaling,HitSlowDuration,MoveSpeedAdd,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hide={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;32s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stepsstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stepsmaximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inrevealinvisibleareatag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.RevealInvisible&amp;lt;/b&amp;gt;&lt;br /&gt;
	|characterstopthresholdconstantid=&amp;lt;b&amp;gt;1000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|charges=&amp;lt;b&amp;gt;2 Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActiveStackingType,ActiveMaximumStacks,Removable,StepsStackingType,StepsMaximumStacks,InRevealInvisibleAreaTag,CharacterStopThresholdConstantId,Charges&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rupture={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;15 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bleedingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bleedingmaximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bleedingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,Duration,PhysicalBaseDamage,Scaling,BleedingStackingType,BleedingMaximumStacks,Refresh,BleedingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shadowstep={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|throwingknifeitemtag=&amp;lt;b&amp;gt;Id.Item.ThrowingKnife&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ThrowingKnifeItemTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|smokepot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;60s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoelifetime=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,MoveSpeedBonus,StackingType,MaximumStacks,AoELifetime,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sneakattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitdamagephysicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|additionalhitdamagephysicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|sneakattackhitgameplaycuetag=&amp;lt;b&amp;gt;GameplayCue.Hit.SneakAttack&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,HitDamagePhysicalBaseDamage,AdditionalHitDamagePhysicalBaseDamage,SneakAttackHitGameplayCueTag,Duration,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|tumbling={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|weakpointattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemarmorratingbonus=&amp;lt;b&amp;gt;-30% [[Stats#Armor_Rating|Item Armor Rating Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveRemovable,Duration,ItemArmorRatingBonus,StackingType,MaximumStacks,DebuffRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Druid --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Druid, Category=Perk --&amp;gt;&lt;br /&gt;
|animalkinship={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dreamwalk={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|buffduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;5 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dreamwalkmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=BuffDuration,MagicalPower,CooldownDuration,StackingType,CooldownMaximumStacks,DreamwalkMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|enhancedwildness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;20 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus,ArmorRating,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|forceofnature={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;5 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPower,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|herbalsensing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|herbalsensingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|luck=&amp;lt;b&amp;gt;150 [[Stats#Luck|Luck]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,HerbalSensingMaximumStacks,Luck,BuffMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lifebloomaura={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lifebloomaurastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lifebloomauramaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|infinityunablestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|infinityunablemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healvalue=&amp;lt;b&amp;gt;100%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,LifebloomAuraStackingType,LifebloomAuraMaximumStacks,InfinityUnableStackingType,InfinityUnableMaximumStacks,HealValue&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|naturalhealing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;1 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;10% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,MaximumStacks,MagicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|prophecy={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shapeshiftmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshift_casttimereducepercent=&amp;lt;b&amp;gt;25%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MaximumStacks,Shapeshift_CastTimeReducePercent&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spiritbond={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spiritbondstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spiritbondmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|transferpercent=&amp;lt;b&amp;gt;20%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxspiritbondtransferdamage=&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,GrantedStackingType,GrantedMaximumStacks,Duration,CooldownStackingType,CooldownMaximumStacks,SpiritBondStackingType,SpiritBondMaximumStacks,ActivatedStackingType,ActivatedMaximumStacks,TransferPercent,MaxSpiritBondTransferDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spiritmagicmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;10 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalPower,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sunandmoon={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;3 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;5 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,MaximumStacks,Vigor,MagicalPower&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thorncoat={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truephysicalbasedamage=&amp;lt;b&amp;gt;5 [[Damage#True_Base_Damage|True Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TruePhysicalBaseDamage,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Druid, Category=Spell --&amp;gt;&lt;br /&gt;
|barkskinarmor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|headshotdamagereduction=&amp;lt;b&amp;gt;10% [[Damage#Headshot_Damage_Reduction|Headshot Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,ArmorRating,HeadshotDamageReduction,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dreamfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Spirit}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|enemyscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;10 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allyscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,EnemyScaling,MagicalBaseHealing,AllyScaling,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|entanglingvines={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;NeverReset&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,Duration,Refresh,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|mendinggrove={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;10 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;10% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoelifetime=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseHealing,StackingType,MaximumStacks,MaxHealthBonus,AoELifetime,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|nature&#039;stouch={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablehealth=&amp;lt;b&amp;gt;15 [[Health#Recoverable_Health|Recoverable Health]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,RecoverableHealth,Duration,MagicalBaseHealing,Scaling,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|orbofnature={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Spirit}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablehealth=&amp;lt;b&amp;gt;15 [[Health#Recoverable_Health|Recoverable Health]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|naturestouchscaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;14m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,HitScaling,RecoverableHealth,Duration,MagicalBaseHealing,NaturesTouchScaling,StackingType,MaximumStacks,Removable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|restore={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;20 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,Duration,MagicalBaseHealing,Scaling,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summontreant={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,PhysicalBaseDamage,Scaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thornbarrier={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;4 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bexecuteperiodiceffectonapplication=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,PhysicalBaseDamage,bExecutePeriodicEffectOnApplication,StackingType,MaximumStacks,Duration,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|treeoflife={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|addrecoverablehealthduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablehealth=&amp;lt;b&amp;gt;20 [[Health#Recoverable_Health|Recoverable Health]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healovertimeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;3 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AddRecoverableHealthDuration,RecoverableHealth,StackingType,MaximumStacks,Removable,HealOverTimeDuration,MagicalBaseHealing,Scaling,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Druid, Category=ShapeShift --&amp;gt;&lt;br /&gt;
|bear={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitive=&amp;lt;b&amp;gt;[[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;5 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitiveadd=&amp;lt;b&amp;gt;27 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryhorizontalknockback=&amp;lt;b&amp;gt;350&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryverticalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.35s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeedadd=&amp;lt;b&amp;gt;-10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;85%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|changecrosshairangle=&amp;lt;b&amp;gt;-132&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitive=&amp;lt;b&amp;gt;[[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryimpactpower=&amp;lt;b&amp;gt;10 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitiveadd=&amp;lt;b&amp;gt;41 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryhorizontalknockback=&amp;lt;b&amp;gt;350&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryverticalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.35s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarymovespeedadd=&amp;lt;b&amp;gt;-20 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;50% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|projectiledamagereduction=&amp;lt;b&amp;gt;10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;50% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-30% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;20% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,PrimaryHorizontalKnockback,PrimaryVerticalKnockback,HitSlowDuration,HitSlowMoveSpeedAdd,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,ChangeCrosshairAngle,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveAdd,SecondaryPrimitiveMultiplier,SecondaryHorizontalKnockback,SecondaryVerticalKnockback,Duration,SecondaryMoveSpeedAdd,SecondaryStackingType,SecondaryMaximumStacks,SecondaryRemovable,PhysicalDamageReductionMod,ProjectileDamageReduction,MaxHealthBonus,MoveSpeedBonus,ActionSpeed,PhysicalShapeShiftBaseDamage,MagicalDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chicken={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;30% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitiveadd=&amp;lt;b&amp;gt;23 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.35s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;-10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;85%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|changecrosshairangle=&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-60% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|chickenrandomcacklemintimeconstant=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|chickenrandomcacklemaxtimeconstant=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasehealing=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,Primitive,PhysicalShapeShiftBaseDamage,ArmorPenetration,ImpactPower,Scaling,PrimitiveAdd,PrimitiveMultiplier,HitSlowDuration,MoveSpeedAdd,StackingType,MaximumStacks,Removable,MovementMultiplier,ChangeCrosshairAngle,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,ChickenRandomCackleMinTimeConstant,ChickenRandomCackleMaxTimeConstant,PhysicalShapeShiftBaseHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|human={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|panther={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitive=&amp;lt;b&amp;gt;[[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitiveadd=&amp;lt;b&amp;gt;23 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedphysicalbasedamage=&amp;lt;b&amp;gt;5 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeedadd=&amp;lt;b&amp;gt;-10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;85%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|changecrosshairangle=&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitive=&amp;lt;b&amp;gt;[[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryimpactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitiveadd=&amp;lt;b&amp;gt;25 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilenceduration=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilencestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilencemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilenceremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryduration=&amp;lt;b&amp;gt;0.35s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarymovespeedadd=&amp;lt;b&amp;gt;-20 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;-30% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-10% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-10% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmovespeedadd=&amp;lt;b&amp;gt;5 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,PrimaryBleedDuration,PrimaryBleedPhysicalBaseDamage,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,PrimaryBleedRefresh,PrimaryBleedRemovable,HitSlowDuration,HitSlowMoveSpeedAdd,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,ChangeCrosshairAngle,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveAdd,SecondaryPrimitiveMultiplier,PrimarySilenceDuration,PrimarySilenceStackingType,PrimarySilenceMaximumStacks,PrimarySilenceRemovable,SecondaryDuration,SecondaryMoveSpeedAdd,SecondaryStackingType,SecondaryMaximumStacks,SecondaryRemovable,PhysicalDamageReductionMod,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ShapeShiftMoveSpeedAdd,PhysicalShapeShiftBaseDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|penguin={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Will|Will]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitiveadd=&amp;lt;b&amp;gt;17 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;3 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.35s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeedadd=&amp;lt;b&amp;gt;-10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;65%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|changecrosshairangle=&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
	|oxygen=&amp;lt;b&amp;gt;-10 [[Stats#Oxygen|Oxygen]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firesocketname=&amp;lt;b&amp;gt;SpellSocket&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-40% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmovespeedadd=&amp;lt;b&amp;gt;-20 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|watermovespeedmovespeedadd=&amp;lt;b&amp;gt;40 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|watermovespeedduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|watermovespeedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|watermovespeedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Magical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;15% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,Primitive,PhysicalShapeShiftBaseDamage,ImpactPower,PrimaryScaling,PrimitiveAdd,PrimitiveMultiplier,PrimaryBleedDuration,PhysicalBaseDamage,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,PrimaryBleedRemovable,HitSlowDuration,HitSlowMoveSpeedAdd,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,ChangeCrosshairAngle,Oxygen,FireSocketName,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,ShapeShiftMoveSpeedAdd,WaterMoveSpeedMoveSpeedAdd,WaterMoveSpeedDuration,WaterMoveSpeedStackingType,WaterMoveSpeedMaximumStacks,MagicalShapeShiftBaseDamage,MagicalBaseDamage,MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rat={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryphysicalbasedamage=&amp;lt;b&amp;gt;1 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;2 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.35s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeedadd=&amp;lt;b&amp;gt;-10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseasescaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseasestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseasemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|expiration=&amp;lt;b&amp;gt;Removes Single Stack and Refreshes Duration&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseaseremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;85%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|changecrosshairangle=&amp;lt;b&amp;gt;-155&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;-100% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;-100% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-95% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ratrandomsqueakmintimeconstant=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ratrandomsqueakmaxtimeconstant=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthadd=&amp;lt;b&amp;gt;10 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,PrimaryPhysicalBaseDamage,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeedAdd,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,Duration,MagicalBaseDamage,PrimaryDiseaseScaling,PrimaryDiseaseStackingType,PrimaryDiseaseMaximumStacks,Expiration,PrimaryDiseaseRemovable,MovementMultiplier,ChangeCrosshairAngle,PhysicalDamageReduction,MagicalDamageReduction,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,RatRandomSqueakMinTimeConstant,RatRandomSqueakMaxTimeConstant,MaxHealthAdd,MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Druid, Category=Skill --&amp;gt;&lt;br /&gt;
|insectpredation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;32s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasehealing=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;400% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Primitive,PhysicalShapeShiftBaseHealing,Scaling,PrimitiveMultiplier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|penguindash={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwaterduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwatermovespeedbonus=&amp;lt;b&amp;gt;15% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwaterstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwatermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwaterremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundmovespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveStackingType,ActiveMaximumStacks,InWaterDuration,InWaterMoveSpeedBonus,InWaterStackingType,InWaterMaximumStacks,InWaterRemovable,OnGroundDuration,OnGroundMoveSpeedBonus,OnGroundStackingType,OnGroundMaximumStacks,OnGroundRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|charges=&amp;lt;b&amp;gt;2 Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable,Charges&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shapeshiftmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::ShapeShiftSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::ShapeShiftSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shapeshiftmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::ShapeShiftSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::ShapeShiftSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|survivalinstinct={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthadd=&amp;lt;b&amp;gt;10 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;20 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,MaxHealthAdd,MoveSpeedAdd,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,EndDuration,MoveSpeedBonus,EndStackingType,EndMaximumStacks,EndRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|wildfury={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;32s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;20% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;20% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,MagicalDamageReduction,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Warlock --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Warlock, Category=Perk --&amp;gt;&lt;br /&gt;
|antimagic={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|antimagicdamagereduction=&amp;lt;b&amp;gt;20% [[Damage#Damage_Reduction|Damage Reduction]] against all [[Damage_Types#Magical_Elements|Magical Elements]] except {{Element|Divine}}, {{Element|Curse}}, and {{Element|Neutral}}&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AntimagicDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cursemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkenhancement={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;20% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DarkPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkreflection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|demonarmor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;-10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|immortallament={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|outgoingmagicalhealmod=&amp;lt;b&amp;gt;100% [[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatehealthvalue=&amp;lt;b&amp;gt;5%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CooldownDuration,BuffDuration,OutgoingMagicalHealMod,ActivateHealthValue&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|infernalpledge={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|undeadracedamagebonus=&amp;lt;b&amp;gt;15% [[Undead]] [[Damage#Race_Damage_Bonus|Race Damage Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonracedamagebonus=&amp;lt;b&amp;gt;15% [[Demon]] [[Damage#Race_Damage_Bonus|Race Damage Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|undeadracedamagereduction=&amp;lt;b&amp;gt;10% [[Undead]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonracedamagereduction=&amp;lt;b&amp;gt;10% [[Demon]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UndeadRaceDamageBonus,DemonRaceDamageBonus,UndeadRaceDamageReduction,DemonRaceDamageReduction,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|malice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|willbonus=&amp;lt;b&amp;gt;15% [[Stats#Attribute_Bonus|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=WillBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shadowtouch={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truemagicalbasedamage=&amp;lt;b&amp;gt;2 {{Element|Dark}} [[Damage#True_Base_Damage|True Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;2 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TrueMagicalBaseDamage,MagicalBaseHealing,StackingType,MaximumStacks,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|soulcollector={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;33% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|soulcollectorstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|soulcollectorremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardmaxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;1 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DarkPowerBonus,DarknessShardStackingType,MaximumStacks,DarknessShardRemovable,SoulCollectorStackingType,SoulCollectorRemovable,DarknessShardMaxCount,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|torturemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|recoverablebasehealing=&amp;lt;b&amp;gt;2 [[Healing#Recoverable_Healing|Recoverable Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;15% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RecoverableBaseHealing,Scaling,HealthCost&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|vampirism={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|outgoingmagicalhealmod=&amp;lt;b&amp;gt;20% [[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=OutgoingMagicalHealMod,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Warlock, Category=ShapeShift --&amp;gt;&lt;br /&gt;
|bloodpact={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;50 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthadd=&amp;lt;b&amp;gt;30 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;33% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesmaximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthcost=&amp;lt;b&amp;gt;1% [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;2 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;1 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftarmorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmagicalresistance=&amp;lt;b&amp;gt;50 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmaxhealthadd=&amp;lt;b&amp;gt;30 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesstrength=&amp;lt;b&amp;gt;1 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesvigor=&amp;lt;b&amp;gt;1 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesagility=&amp;lt;b&amp;gt;1 [[Stats#Agility|Agility]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesdexterity=&amp;lt;b&amp;gt;1 [[Stats#Dexterity|Dexterity]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitiveswill=&amp;lt;b&amp;gt;1 [[Stats#Will|Will]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesknowledge=&amp;lt;b&amp;gt;1 [[Stats#Knowledge|Knowledge]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesresourcefulness=&amp;lt;b&amp;gt;1 [[Stats#Resourcefulness|Resourcefulness]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesdarkpowerbonus=&amp;lt;b&amp;gt;33% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|withoutpitch=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rotationstarteventtag=&amp;lt;b&amp;gt;Event.Movement.Homing.Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rotationendeventtag=&amp;lt;b&amp;gt;Event.Movement.Homing&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactzonemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Impact_Zone_Multiplier|Impact Zone Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.35s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeedadd=&amp;lt;b&amp;gt;-10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|changecrosshairangle=&amp;lt;b&amp;gt;-100&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firesocketname=&amp;lt;b&amp;gt;SpellSocket&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotscaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflameradiusconstant=&amp;lt;b&amp;gt;0.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorRating,MagicalResistance,MaxHealthAdd,ShapeShiftStackingType,ShapeShiftMaximumStacks,DarkPowerBonus,PrimitivesStackingType,PrimitivesMaximumStacks,PercentMaxHealthCost,MagicalBaseDamage,Scaling,Duration,AllAttributes,ShapeShiftArmorRating,ShapeShiftMagicalResistance,ShapeShiftMaxHealthAdd,PrimitivesStrength,PrimitivesVigor,PrimitivesAgility,PrimitivesDexterity,PrimitivesWill,PrimitivesKnowledge,PrimitivesResourcefulness,PrimitivesDarkPowerBonus,WithoutPitch,RotationStartEventTag,RotationEndEventTag,PrimaryImpactZoneMultiplier,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeedAdd,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,ChangeCrosshairAngle,FireSocketName,AbyssalFlameDoTScaling,Tickinterval,AbyssalFlameDoTStackingType,AbyssalFlameDoTMaximumStacks,AbyssalFlameRadiusConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Warlock, Category=Spell --&amp;gt;&lt;br /&gt;
|bloodstainedblade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,PhysicalBuffWeaponDamage,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|boltofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;16m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcostconsumedhealthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhealthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhitmagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,MagicalBaseDamage,Scaling,InitialSpeed,SpellCostConsumedHealthCost,DarkArrowHealthCost,HitMagicalBaseDamage,HitScaling,DarkArrowHitMagicalBaseDamage,DarkArrowHitScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|curseofpain={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasteryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;15 [[File:EvilDamage.png|Evil|x20px]]/[[File:CurseDamage.png|Curse|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryduration=&amp;lt;b&amp;gt;10.4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:EvilDamage.png|Evil|x20px]]/[[File:CurseDamage.png|Curse|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitMagicalBaseDamage,HitScaling,HitCurseMasteryMagicalBaseDamage,HitCurseMasteryScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,StackingType,MaximumStacks,Refresh,DoTRemovable,DoTCurseMasteryDuration,DoTCurseMasteryMagicalBaseDamage,DoTCurseMasteryScaling,DoTCurseMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|curseofweakness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystrengthbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Strength Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryvigorbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Vigor Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryagilitybonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Agility Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterydexteritybonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Dexterity Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterywillbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryknowledgebonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryresourcefulnessbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Resourcefulness Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryphysicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymagicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributesbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|All Attributes Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,PhysicalDamageReductionMod,MagicalDamageReductionMod,StackingType,MaximumStacks,Removable,CurseMasteryDuration,CurseMasteryStrengthBonus,CurseMasteryVigorBonus,CurseMasteryAgilityBonus,CurseMasteryDexterityBonus,CurseMasteryWillBonus,CurseMasteryKnowledgeBonus,CurseMasteryResourcefulnessBonus,CurseMasteryPhysicalDamageReductionMod,CurseMasteryMagicalDamageReductionMod,CurseMasteryStackingType,CurseMasteryMaximumStacks,CurseMasteryRemovable,AllAttributesBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|eldritchshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbaseshield=&amp;lt;b&amp;gt;25 [[Shield|Magical Base Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamageduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;30% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamagestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamagemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamageremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkcastingspeedduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;50% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkcastingspeedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkcastingspeedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkcastingspeedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitDuration,MagicalBaseShield,HitStackingType,HitMaximumStacks,HitRemovable,bCastToSelfIfTargetNonCharacter,DarkDamageDuration,DarkPowerBonus,DarkDamageStackingType,DarkDamageMaximumStacks,DarkDamageRemovable,DarkCastingSpeedDuration,SpellCastingSpeed,DarkCastingSpeedStackingType,DarkCastingSpeedMaximumStacks,DarkCastingSpeedRemovable,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|evileye={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;50m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;100 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,Range,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamewalker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,HitStackingType,HitMaximumStacks,Removable,MagicalBaseDamage,Scaling,Tickinterval&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hellfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;12 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;60 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,ImpactPower,MagicalBaseDamage,Scaling,Tickinterval,Refresh&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lifedrain={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;7.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,Range,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|powerofsacrifice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryduration=&amp;lt;b&amp;gt;15.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;3 [[File:CurseDamage.png|Curse|x20px]]/[[File:EvilDamage.png|Evil|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;3 [[File:CurseDamage.png|Curse|x20px]]/[[File:EvilDamage.png|Evil|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;15 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;15 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,StackingType,MaximumStacks,Removable,CurseMasteryDuration,CurseMasteryStackingType,CurseMasteryMaximumStacks,CurseMasteryRemovable,DOTMagicalBaseDamage,DOTCurseMasteryMagicalBaseDamage,bCastToSelfIfTargetNonCharacter,Strength,Vigor,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rayofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;12 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,Range,UseMoving,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellpredation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;33% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxremovalcountconstant=&amp;lt;b&amp;gt;999&amp;lt;/b&amp;gt;&lt;br /&gt;
	|soulcollector_darknessshardmaxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;1 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,DarkPowerBonus,StackingType,MaximumStacks,Removable,MagicalBaseDamage,Scaling,MaxRemovalCountConstant,SoulCollector_DarknessShardMaxCount,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summonhydra={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,HealthCost,MagicalBaseDamage,ImpactPower,Scaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Warlock, Category=Skill --&amp;gt;&lt;br /&gt;
|blowofcorruption={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;12 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-80% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-80% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling,ActiveDuration,ActiveRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,StackingType,MaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkoffering={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Channeling&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|concentrationstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|concentrationmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,ChannelingDuration,ChannelingInterval,SkillCooldownTrigger,SkillCooldown,PercentMaxHealthHealing,ConcentrationStackingType,ConcentrationMaximumStacks,Duration,PhysicalPowerBonus,MagicalPowerBonus,BuffStackingType,BuffMaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|exploitationstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|exploitduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healpercentconstant=&amp;lt;b&amp;gt;10%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealconstant=&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ExploitDuration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable,HealPercentConstant,MaxHealConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|phantomize={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;-50% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MagicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|unbind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Wizard --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Wizard, Category=Perk --&amp;gt;&lt;br /&gt;
|arcanefeedback={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arcanepowerbonus=&amp;lt;b&amp;gt;3% [[File:ArcaneDamage.png|Arcane|x20px]] [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;3% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,ArcanePowerBonus,SpellCastingSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|arcanemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|arcanepowerbonus=&amp;lt;b&amp;gt;5% [[File:ArcaneDamage.png|Arcane|x20px]] [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducecasttime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArcanePowerBonus,StackingType,MaximumStacks,ReduceCastTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|firemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|firepowerbonus=&amp;lt;b&amp;gt;5% [[File:FireDamage.png|Fire|x20px]] [[Damage_Types#Fire|Fire]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=FirePowerBonus,StackingType,MaximumStacks,Duration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,Removable,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|iceshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteduration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|iceshieldstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|iceshieldmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;20 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CooldownDuration,CooldownStackingType,CooldownMaximumStacks,FrostbiteDuration,MoveSpeedBonus,ActionSpeed,Removable,IceShieldStackingType,IceShieldMaximumStacks,ArmorRating,BuffStackingType,BuffMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|manasurge={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|melt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;-15% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|projectiledamagereduction=&amp;lt;b&amp;gt;-10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|edstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|edmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|meltstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|meltmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalDamageReduction,ProjectileDamageReduction,edStackingType,edMaximumStacks,Removable,MeltStackingType,MeltMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickchant={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;15% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|reactiveshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|activatedduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|baseshield=&amp;lt;b&amp;gt;15 [[Shield|Base Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ActivatedDuration,BaseShield,Removable,CooldownDuration,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|knowledgebonus=&amp;lt;b&amp;gt;15% [[Stats#Attribute_Bonus|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=KnowledgeBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spelloverload={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|knowledgebonus=&amp;lt;b&amp;gt;-20% [[Stats#Attribute_Bonus|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxspellcountbonus=&amp;lt;b&amp;gt;60% [[Stats#Max_Spell_Count|Max Spell Count Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=KnowledgeBonus,MaxSpellCountBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|staffmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|buffmagicalweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Magical_Damage|Buff Magical Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=BuffMagicalWeaponDamage,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Wizard, Category=Skill --&amp;gt;&lt;br /&gt;
|arcaneshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|baseshield=&amp;lt;b&amp;gt;15 [[Shield|Base Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit1scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Arcane}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|damagescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,BaseShield,Hit1Scaling,Removable,MagicalBaseDamage,DamageScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|intensefocus={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcasttime=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,StackingType,MaximumStacks,Duration,SpellCastTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|meditation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Channeling&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablebasehealing=&amp;lt;b&amp;gt;1 [[Healing#Recoverable_Healing|Recoverable Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restscaling=&amp;lt;b&amp;gt;150% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reststackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;3 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restincampfireareascaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restincampfireareastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restincampfireareamaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcooldownreduceconstant=&amp;lt;b&amp;gt;100%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldownreduceconstant=&amp;lt;b&amp;gt;100%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargemeditationamount=&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,ChannelingDuration,ChannelingInterval,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,RecoverableBaseHealing,RestScaling,Tickinterval,RestStackingType,RestMaximumStacks,PhysicalBaseHealing,RestInCampfireAreaScaling,RestInCampfireAreaStackingType,RestInCampfireAreaMaximumStacks,SpellCooldownReduceConstant,SkillCooldownReduceConstant,SpellRechargeMeditationAmount&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Memory&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Wizard, Category=Spell --&amp;gt;&lt;br /&gt;
|chainlightning={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;30 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce1magicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce1scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce2magicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce2scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce3magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce3scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitScaling,Bounce1MagicalBaseDamage,Bounce1Scaling,Bounce2MagicalBaseDamage,Bounce2Scaling,Bounce3MagicalBaseDamage,Bounce3Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|explosion={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebombstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebombmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;4 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,TimeBombStackingType,TimeBombMaximumStacks,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fireball={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;35 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitimpactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hithorizontalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitverticalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoemagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoeimpactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoehorizontalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoeverticalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;12m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitImpactPower,HitScaling,HitHorizontalKnockback,HitVerticalKnockback,AoEMagicalBaseDamage,AoEImpactPower,AoEScaling,AoEHorizontalKnockback,AoEVerticalKnockback,DoTDuration,DoTMagicalBaseDamage,DoTScaling,DoTStackingType,DoTMaximumStacks,DoTRefresh,DoTRemovable,DoTFireMasteryDuration,DoTFireMasteryMagicalBaseDamage,DoTFireMasteryScaling,DoTFireMasteryStackingType,DoTFireMasteryMaximumStacks,DoTFireMasteryRefresh,DoTFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|haste={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;10% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,ActionSpeed,SpellCastingSpeed,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icebolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;14m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,ImpactPower,Scaling,Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|ignite={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;1 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitDuration,HitStackingType,HitMaximumStacks,HitRemovable,bCastToSelfIfTargetNonCharacter,HitMagicalBaseDamage,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingZapBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingZapBurnFireMasteryStackingType,ReducedHealingZapBurnFireMasteryMaximumStacks,ReducedHealingZapBurnFireMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|invisibility={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightorb={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;999&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;3m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,StackingType,MaximumStacks,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|magiclock={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|magicmissile={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Arcane}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;2 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;7m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,MagicalBaseDamage,ImpactPower,Scaling,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|slow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-40% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|zap={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Light}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;1 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,DoTStackingType,DoTMaximumStacks,DoTRefresh,DoTRemovable,DoTFireMasteryDuration,DoTFireMasteryMagicalBaseDamage,DoTFireMasteryScaling,DoTFireMasteryStackingType,DoTFireMasteryMaximumStacks,DoTFireMasteryRefresh,DoTFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Ranger --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Ranger, Category=Skill --&amp;gt;&lt;br /&gt;
|backstep={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|explosiveshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;7 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burnduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burnmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burnscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cuetag=&amp;lt;b&amp;gt;GameplayCue.Aoe.ExplosiveShot&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,HitMagicalBaseDamage,ImpactPower,HitScaling,BurnDuration,BurnMagicalBaseDamage,BurnScaling,StackingType,MaximumStacks,Refresh,Removable,CueTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fieldration={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|canrecharge=&amp;lt;b&amp;gt;Can be [[Spell_Restoration|Recharged]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;40 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseHealing,Scaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|forcefulshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;250&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;250&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,HorizontalKnockback,VerticalKnockback&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|multishot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemweapontypetag=&amp;lt;b&amp;gt;Type.Item.Weapon.Bow&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemWeaponTypeTag,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|overdraw={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamageweaponmod=&amp;lt;b&amp;gt;25% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|chargestackintervalconstantid=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackcuetag=&amp;lt;b&amp;gt;GameplayCue.Skill.Activate.Overdraw.Stack&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageWeaponMod,StackingType,MaximumStacks,ChargeStackIntervalConstantId,StackCueTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|penetratingshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|headshotpenetration=&amp;lt;b&amp;gt;50% [[Damage#Headshot_Penetration|Headshot Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;25% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,HeadshotPenetration,ArmorPenetration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemweapontypetag=&amp;lt;b&amp;gt;Type.Item.Weapon.Bow&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemWeaponTypeTag,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trueshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;8% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Ranger, Category=Perk --&amp;gt;&lt;br /&gt;
|campingmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;1500% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|campingmasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|campingmasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|onactivatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|onactivatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RegularInteractionSpeed,CampingMasteryStackingType,CampingMasteryMaximumStacks,OnActivatedStackingType,OnActivatedMaximumStacks,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chase={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;5.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cripplingshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-40% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|crossbowmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;150%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus,ActionSpeed,MovementMultiplier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|firstaid={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|firstaidstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firstaidmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-15% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|targetslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|targetslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|totargetconsumeinteractspeedbonusratio=&amp;lt;b&amp;gt;150000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=FirstAidStackingType,FirstAidMaximumStacks,MoveSpeedBonus,TargetSlowStackingType,TargetSlowMaximumStacks,ToTargetConsumeInteractSpeedBonusRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|kinesthesia={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;115%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MovementMultiplier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|longshotexpert={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|longshotexpertconstantminid=&amp;lt;b&amp;gt;65000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|longshotexpertconstantmaxid=&amp;lt;b&amp;gt;250000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBaseDamage,LongshotExpertConstantMinId,LongshotExpertConstantMaxId,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|nimblehands={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|point-blankexpert={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truephysicalbasedamage=&amp;lt;b&amp;gt;3 [[Damage#True_Base_Damage|True Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|pointblankconstantid=&amp;lt;b&amp;gt;45000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|pointblankexpertmin=&amp;lt;b&amp;gt;45000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TruePhysicalBaseDamage,PointBlankConstantId,PointBlankExpertMin&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|purgeshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truemagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickreload={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rangedweaponsmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sharpshooter={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|headshotdamagemodifier=&amp;lt;b&amp;gt;15% [[Damage#Headshot_Damage_Modifier|Headshot Damage Modifier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=HeadshotDamageModifier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spearproficiency={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trapmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;1000% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RegularInteractionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|windfletch={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|windfletch=&amp;lt;b&amp;gt;20%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=WindFletch&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Ability_Data|&amp;lt;variable1&amp;gt;|&amp;lt;variable2&amp;gt;|...}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variables==&lt;br /&gt;
*&amp;lt;ability name&amp;gt;&lt;br /&gt;
**&amp;lt;tag name&amp;gt;&lt;br /&gt;
*all&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Example 1===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Ability_Data|AchillesStrike|PhysicalBaseDamage}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Ability_Data|AchillesStrike|PhysicalBaseDamage}}&lt;br /&gt;
===Example 2===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Ability_Data|AchillesStrike|SkillCooldown}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Ability_Data|AchillesStrike|SkillCooldown}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Droprates&amp;diff=67211</id>
		<title>Droprates</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Droprates&amp;diff=67211"/>
		<updated>2026-05-14T00:52:56Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Demon Overseer BT fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; position: relative; padding:5px;&amp;quot;&amp;gt;&lt;br /&gt;
		[[File:CoinPurse_Empty_White.png|x150px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Drop Rate Information==&lt;br /&gt;
&lt;br /&gt;
This is a temporary page to aggregate some more common drop rates while the wiki doesn&#039;t have full loot drops working.&lt;br /&gt;
&lt;br /&gt;
Squire to Riches quest drops are the same as Normals.&lt;br /&gt;
&lt;br /&gt;
==Drop Rates==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Drop !! HR Rate !! Normals !! PvE Rate !! Squire to Riches Rate !! Extra Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Tear of the Volcano|Tear of the Valcano]] || 10% || 5% || 0% ||&lt;br /&gt;
|Drops from Fire Colossus Boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Stingray Egg]] || 2.5% || 1.25% || 0.25%&lt;br /&gt;
|&lt;br /&gt;
|Spawns In the middle of all eggs after opening boss loot room&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Wyvern Egg]] || 2.5% || 0% || 0% ||&lt;br /&gt;
|Spawns under the ice in the middle of Wyvern Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Fabric]] || 20% || 10% || 5% || &lt;br /&gt;
| Drops from Spectral Knight&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Pelt]] || 20% || 10% || 5% ||&lt;br /&gt;
| Drops from Troll Boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Cockatrice&#039;s Lucky Feather]] || 10% || 5% || 2.5% ||&lt;br /&gt;
| Drops from Cockatrice &lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Crab Shell]] || 10% || 10% || 10% ||&lt;br /&gt;
| Drops from Crabs on Blue Maelstrom&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HR Boss Drops + Rates==&lt;br /&gt;
Overall % is an approximation. In reality, it is a bit less than this, so the Overall % is an overestimate by a small amount.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Drop !! HR Rate !! Boss !! Map !! Overall % !! Weapon Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinder]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Echo of Screams]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Battle Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Famine]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Horseman&#039;s Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Life after Death]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Double Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulscraper]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Felling Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Catice]]|| 0.75% || [[Lich]] || Crypts || 3%&lt;br /&gt;
| [[Crystal Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Illusory]]|| 0.75% || [[Lich]] || Crypts || 3%&lt;br /&gt;
| [[Magic Staff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellweaver]] || 0.75% || [[Lich]] || Crypts || 3%&lt;br /&gt;
| [[Spellbook]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zirkzi&#039;s Eye]] || 0.75% || [[Lich]] || Crypts || 3%&lt;br /&gt;
| [[Crystal Ball]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Claw]] || 0.75% || [[Skeleton Warlord|Warlord]] || Crypts || 3%&lt;br /&gt;
| [[Arming Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Fang]] || 0.75% || [[Skeleton Warlord|Warlord]] || Crypts || 3%&lt;br /&gt;
| [[Falchion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulgor]] || 0.75% || [[Skeleton Warlord|Warlord]] || Crypts || 3%&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Viola]] || 0.75% || [[Skeleton Warlord|Warlord]] || Crypts || 3%&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathbloom]] || 0.75% || [[Ghost King]] || Inferno || 3%&lt;br /&gt;
| [[Stiletto Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulverizing Prayer]] || 0.75% || [[Ghost King]] || Inferno || 3%&lt;br /&gt;
| [[Morning Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinky Stick]] || 0.75% || [[Ghost King]] || Inferno || 3%&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]] || 0.75% || [[Ghost King]] || Inferno || 3%&lt;br /&gt;
| [[Zweihander]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dryad&#039;s Wrath]] || 1% || Bladehand || Blue Maelstrom || 3%&lt;br /&gt;
| [[Round Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Delirium]] || 1% || Bladehand || Blue Maelstrom || 3%&lt;br /&gt;
| [[Buckler]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis]] || 1% || Bladehand || Blue Maelstrom || 3%&lt;br /&gt;
| [[Heater Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Trident]] || 1.5% || Stingray || Blue Maelstrom || 3%&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leviathan]] || 1.5% || Stingray || Blue Maelstrom || 3%&lt;br /&gt;
| [[War Maul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nipalan]] || 3% || [[Frost Wyvern|Wyvern]] || Ice Abyss || 9%&lt;br /&gt;
| [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pestilence]] || 3% || [[Frost Wyvern|Wyvern]] || Ice Abyss || 9%&lt;br /&gt;
| [[Recurve Bow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elven Bow of Truth]] || 3% || [[Frost Wyvern|Wyvern]] || Ice Abyss || 9%&lt;br /&gt;
| [[Survival Bow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Claw]] || 1.125% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Arming Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Fang]] || 1.125% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Falchion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulgor]] || 1.125% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulverizing Prayer]] || 1.125% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Morning Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinky Stick]] || 1.125% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Viola]] || 1.125% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathbloom]] || 1.125% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Stiletto Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]] || 1.125% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Zweihander]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DualBoss/KeyRoom Pile Artifact % (Per pull)==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Map !! HR Rate !! Squire to Riches Rate&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Caves || 0.1% || NA&lt;br /&gt;
|-&lt;br /&gt;
| Ruins || 0.1% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Crypts || 0.2% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Blue Maelstrom || 0.2% || NA&lt;br /&gt;
|-&lt;br /&gt;
| Firedeep || 0.3% || NA&lt;br /&gt;
|-&lt;br /&gt;
| Ice Abyss || 0.6% || NA&lt;br /&gt;
|-&lt;br /&gt;
| Inferno ||0.6% || 0.3%&lt;br /&gt;
|}&lt;br /&gt;
==Key Drop % ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Type!!Drop Rate&lt;br /&gt;
!100 Luck&lt;br /&gt;
!250 Luck&lt;br /&gt;
!350 Luck&lt;br /&gt;
!500 Luck&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cave Troll.png|center|frameless|100x100px]][[Bosses]]||50%&lt;br /&gt;
|~63%&lt;br /&gt;
|~74%&lt;br /&gt;
|~78%&lt;br /&gt;
|~83%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold Chest.png|center|frameless|115x115px]]Golden Chest||25%&lt;br /&gt;
|~36%&lt;br /&gt;
|~49%&lt;br /&gt;
|~55%&lt;br /&gt;
|~63%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Small Coffer.png|95x95px|center|frameless]]Small Coffer&lt;br /&gt;
| 25%&lt;br /&gt;
|~36%&lt;br /&gt;
|~49%&lt;br /&gt;
|~55%&lt;br /&gt;
|~63%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lion&#039;s Head Chest.png|100x100px|Lion&#039;s Head Chest|center|frameless]]Lion&#039;s Head Chest&lt;br /&gt;
|3%&lt;br /&gt;
|~5%&lt;br /&gt;
|~8%&lt;br /&gt;
|~10%&lt;br /&gt;
|~13%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavy Ornate Chest.png|100x100px|Heavy Ornate Chest|center|frameless]]Heavy Ornate Chest&lt;br /&gt;
|0.5% &lt;br /&gt;
|~0.858%&lt;br /&gt;
|~1.445%&lt;br /&gt;
|~1.845%&lt;br /&gt;
|~2.531%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bronze Ornate Chest.png|100x100px|Bronze Ornate Chest|center|frameless]]Ornate Chest&lt;br /&gt;
|0.5% &lt;br /&gt;
|~0.858%&lt;br /&gt;
|~1.445%&lt;br /&gt;
|~1.845%&lt;br /&gt;
|~2.531%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Midnight Stag]]==&lt;br /&gt;
{| class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Module||Spawn Chance + %||Drops||Sell Price&lt;br /&gt;
|-&lt;br /&gt;
|Forest B||1/10000 (0.01%)||[[Crown of the Midnight Stag]]||10K Gold&lt;br /&gt;
|-&lt;br /&gt;
|Forest B||1/10000 (0.01%)||[[Head of the Midnight Stag]]||20K Gold&lt;br /&gt;
|-&lt;br /&gt;
|Forest B||1/10000 (0.01%)||[[Corrupted Heart]]||30K Gold&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Forest B Module [[File:Ruins Forest 02.png|300px|left|Ruins Forest B]]&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=67204</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=67204"/>
		<updated>2026-05-08T21:53:02Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
	|currentpatch  ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}} &amp;lt;!--Always leave this one Green--&amp;gt;&lt;br /&gt;
	|patchnotes    ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|cosmetics     ={{StatusMarkup|Orange|Patch:6.7#Hotfix 75}}&lt;br /&gt;
&lt;br /&gt;
	|accessory data&lt;br /&gt;
	|accessories&lt;br /&gt;
	|armor data&lt;br /&gt;
    |armors&lt;br /&gt;
    |weapon data&lt;br /&gt;
	|weapons       ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
    &lt;br /&gt;
	|class data&lt;br /&gt;
	|classes       ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}} &amp;lt;!--after class &amp;amp; ability data are uploaded, if the balance changes still need to be reviewed, leave it orange, but you can update the patch to latest--&amp;gt;&lt;br /&gt;
	|enchantment data&lt;br /&gt;
	|enchantments  ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|gear score&lt;br /&gt;
	|gearscore     ={{StatusMarkup|Red|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|quest data&lt;br /&gt;
	|quests&lt;br /&gt;
	|crafting data&lt;br /&gt;
	|merchant data&lt;br /&gt;
	|merchants     ={{StatusMarkup|Orange|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|misc data&lt;br /&gt;
	|misc          ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|monster data&lt;br /&gt;
	|monsters&lt;br /&gt;
	|boss          ={{StatusMarkup|Orange|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|container data&lt;br /&gt;
	|prop data&lt;br /&gt;
	|props         ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|stats data&lt;br /&gt;
	|stats         ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|utility data&lt;br /&gt;
	|utility       ={{StatusMarkup|Red|Patch:6.10#Hotfix 108}}&lt;br /&gt;
&lt;br /&gt;
	|loottables&lt;br /&gt;
	|drop source tables&lt;br /&gt;
	|droptables    ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
&lt;br /&gt;
	|portals&lt;br /&gt;
	|portal data&lt;br /&gt;
	|floorrule     ={{StatusMarkup|Red|Patch:6.5#Hotfix 56}}&lt;br /&gt;
	|map           ={{StatusMarkup|Red|Patch:6.6#Hotfix 72}}&lt;br /&gt;
&lt;br /&gt;
	|movement      ={{StatusMarkup|Red|Patch:6.6#Hotfix_73}}&lt;br /&gt;
	|wip           ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|sticky        =False&lt;br /&gt;
	|#default=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[TODO]] couldn&#039;t find {{{1}}}&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Update list:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Patch Notes]] - {{#explode:{{:TODO|PatchNotes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Classes]]     - {{#explode:{{:TODO|Classes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Merchants]]   - {{#explode:{{:TODO|Merchants}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Quests]]      - {{#explode:{{:TODO|Quests}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Crafting]]    - {{#explode:{{:TODO|Crafting Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Gear Score]]  - {{#explode:{{:TODO|GearScore}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Cosmetics]]   - {{#explode:{{:TODO|Cosmetics}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Stats]]       - {{#explode:{{:TODO|Stats}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Enchantments]] - {{#explode:{{:TODO|Enchantments}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Weapons]]     - {{#explode:{{:TODO|Weapons}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Armors]]      - {{#explode:{{:TODO|Armors}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Accessories ]]- {{#explode:{{:TODO|Accessories }}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Utilities]]   - {{#explode:{{:TODO|Utility}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Misc]]        - {{#explode:{{:TODO|Misc}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Floor Rule      - {{#explode:{{:TODO|FloorRule}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[https://darkanddarker.map.spellsandguns.com/ Map] - &lt;br /&gt;
                              {{#explode:{{:TODO|Map}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Containers]]  - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Props]]       - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Loot Tables     - {{#explode:{{:TODO|LootTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Drop Tables     - {{#explode:{{:TODO|DropTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Monsters]]    - {{#explode:{{:TODO|Monsters}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Boss]]        - {{#explode:{{:TODO|Boss}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Movement]]    - {{#explode:{{:TODO|Movement}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:top; display:inline-block; border-left:20px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Color Legend:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;Green: Automated data is up to date.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Orange: Some automated data is outdated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red: Automated data is outdated and needs to be updated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Grey: Work is in progress. Formatting issues and other bugs are to be expected.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO list:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Loot and Drop Source templates have been disabled.  Most of them are misleading on multiple counts.  There is no ETA for when this will be fixed.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Improve traders&#039; individual pages&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Move speed page [[Movement Speed]] needs more details, some details in discord todo page https://discord.com/channels/985003634632851536/1166103552540803102&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;s&amp;gt;need Channeling info/description for [[Channel]]&amp;lt;/s&amp;gt; A basic Channeling section has been added to [[Spells#Channeling]], but advanced details may need to be added&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see all recent changes [[Special:RecentChanges|here.]]&lt;br /&gt;
&lt;br /&gt;
Comment things you would like to see in the TODO list&lt;br /&gt;
&lt;br /&gt;
Would you like to help contribute? Join us in helping update the wiki on our [https://discord.com/invite/wqRBSytTmP/ discord!]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=67203</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=67203"/>
		<updated>2026-05-08T21:41:12Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Added needs testing to overdraw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;An Astute Hunter&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Any long-ranged weapons&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Quick with the bow.&lt;br /&gt;
**Track enemy players. (Chase perk)&lt;br /&gt;
**Set traps.&lt;br /&gt;
**Quickly start a campfire. (Camping Mastery perk)&lt;br /&gt;
**High burst healing. (Field Ration skill)&lt;br /&gt;
*Cons&lt;br /&gt;
**Cannot equip most melee weapons.&lt;br /&gt;
**Low damage with melee weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:CampingMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Camping Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CampingMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Tracking.png|link=|x96px]] &amp;lt;br&amp;gt; Chase &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Chase}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Crippling_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Crippling Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CripplingShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Crossbow Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CrossbowMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk FirstAid.png|link=|x96px]] &amp;lt;br&amp;gt; First Aid &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=FirstAid}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kinesthesia.png|link=|x96px]] &amp;lt;br&amp;gt; Kinesthesia &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Kinesthesia}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk LongshotExpert.png|link=|x96px]] &amp;lt;br&amp;gt; Longshot Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=LongshotExpert}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Nimble Hands.png|link=|x96px]] &amp;lt;br&amp;gt; Nimble Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=NimbleHands}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk PointBlankExpert.png|link=|x96px]] &amp;lt;br&amp;gt; Point-Blank Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Point-BlankExpert}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk PurgeShot.png|link=|x96px]] &amp;lt;!--file is still labeled skill but its a perk--&amp;gt;&amp;lt;br&amp;gt; Purge Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=PurgeShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Quick_Reload.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Reload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=QuickReload}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ranged Weapons Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Ranged Weapons Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=RangedWeaponsMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sharpshooter.png|link=|x96px]] &amp;lt;br&amp;gt; Sharpshooter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Sharpshooter}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spear Proficiency.png|link=|x96px]] &amp;lt;br&amp;gt; Spear Proficiency &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=SpearProficiency}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Windfletch.png|link=|x96px]] &amp;lt;br&amp;gt; Windfletch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Windfletch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_BackStep.png|link=|x96px]] &amp;lt;br&amp;gt; Back Step &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=BackStep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Backstep|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Field Ration.png|link=|x96px]] &amp;lt;br&amp;gt; Field Ration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=FieldRation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FieldRation|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FieldRation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill ExplosiveShot.png|link=|x96px]] &amp;lt;br&amp;gt; Explosive Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=ExplosiveShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ExplosiveShot|HitScaling}} / {{Ability_Data|ExplosiveShot|BurnScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ExplosiveShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Forceful_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Forceful Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=ForcefulShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ForcefulShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Multishot.png|link=|x96px]] &amp;lt;br&amp;gt; Multishot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Multishot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Multishot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Overdraw.png|link=|x96px]] &amp;lt;br&amp;gt; Overdraw &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Overdraw}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Overdraw|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Penetrating_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Penetrating Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=PenetratingShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PenetratingShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quick Fire.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Fire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=QuickFire}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|QuickFire|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quickshot.png|link=|x96px]] &amp;lt;br&amp;gt; Quickshot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Quickshot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Quickshot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill True Shot.png|link=|x96px]] &amp;lt;br&amp;gt; True Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=TrueShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TrueShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- You excel in group fights, if you have a front line to distract enemies and protect you.&lt;br /&gt;
&lt;br /&gt;
- Remember to retrieve arrows from enemy corpses.&lt;br /&gt;
&lt;br /&gt;
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an &amp;quot;instant reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air.&lt;br /&gt;
&lt;br /&gt;
|campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away.&lt;br /&gt;
&lt;br /&gt;
|cripplingshot=Hitting the target&#039;s leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading.&lt;br /&gt;
&lt;br /&gt;
|explosiveshot=For {{Ability_Data|ExplosiveShot|ActiveDuration}}, attacks made with bows or crossbows cause fired projectiles to explode after 3 seconds, dealing {{Ability_Data|ExplosiveShot|HitMagicalBaseDamage}} with {{Ability_Data|ExplosiveShot|ImpactPower}} to nearby enemies and applying &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; for {{Ability_Data|ExplosiveShot|BurnDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|ExplosiveShot|BurnMagicalBaseDamage}} every second.&lt;br /&gt;
&lt;br /&gt;
|fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. &amp;lt;br&amp;gt; ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill)&lt;br /&gt;
&lt;br /&gt;
|firstaid=Increases the use speed of Bandages and Surgical Kits by &amp;lt;!--{{Ability_Data|FirstAid|ToTargetConsumeInteractSpeedBonusRatio}}--&amp;gt; 200%, and allows them to be used on allies.&lt;br /&gt;
&lt;br /&gt;
|forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of &amp;lt;!--{{Ability_Data|Kinesthesia|MovementMultiplier}}--&amp;gt; 15%.&lt;br /&gt;
&lt;br /&gt;
|longshotexpert=Deals additional damage as the distance to the target increases, up to {{Ability_Data|LongshotExpert|PhysicalBaseDamage}} ({{Ability_Data|LongshotExpert|Scaling}}). &amp;lt;br&amp;gt; (Damage increase starts at 6.5m and reaches maximum at 25m)&lt;br /&gt;
&lt;br /&gt;
|multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. &amp;lt;br&amp;gt; All 5 arrows deal 100% damage.&lt;br /&gt;
&lt;br /&gt;
|nimblehands=When using a [[Weapons#Bows|bow]], increases the animation&#039;s base draw speed by 15%.&lt;br /&gt;
&lt;br /&gt;
|overdraw=When using [[Weapons#Bows|bow-type]] weapons, maintaining a fully drawn bow increases weapon damage by {{Ability_Data|Overdraw|PhysicalDamageWeaponMod}} per {{Ability_Data|Overdraw|ChargeStackIntervalConstantId}}, stacking for up to {{Ability_Data|Overdraw|MaximumStacks}} seconds. {{NeedsTesting| The physical power bonus actually shows up as PhysicalDamageWeaponMod, is this just physical power or does it actually modify base weapon damage?}}&lt;br /&gt;
&lt;br /&gt;
|penetratingshot=Gain {{Ability_Data|PenetratingShot|HeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. &amp;lt;br&amp;gt; Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons.&lt;br /&gt;
&lt;br /&gt;
|point-blankexpert=Deals an additional {{Ability_Data|Point-BlankExpert|TruePhysicalBaseDamage}} (0% Scaling) to targets within 4.5m.&lt;br /&gt;
&lt;br /&gt;
|purgeshot=Removes a random magical [[Buff]]s from a target on each successful hit with a ranged weapon. When a buff is removed, you additionally deal {{Ability_Data|PurgeShot|TrueMagicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}). {{NeedsTesting|This is the first instance of True &amp;lt;b&amp;gt;Base&amp;lt;/b&amp;gt; Damage that has [[Scaling]]. Need confirmation that this is only increased by the +True damage [[Enchantment]]. Also supposedly does not remove all magical buffs. Troll&#039;s Blood is said not to be removed, are there others?}}&lt;br /&gt;
&lt;br /&gt;
|quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons.&lt;br /&gt;
&lt;br /&gt;
|quickreload=When reloading a [[Weapons#Bows|bow-type]] or [[Weapons#Firearms|firearm-type]] weapon gain {{Ability_Data|QuickReload|ActionSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. &amp;lt;br&amp;gt; (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)&lt;br /&gt;
&lt;br /&gt;
|rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|HeadshotDamageModifier}}.&lt;br /&gt;
&lt;br /&gt;
|spearproficiency=Gain the ability to equip [[Spear|spears]].&lt;br /&gt;
&lt;br /&gt;
|trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed.&lt;br /&gt;
&lt;br /&gt;
|trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|windfletch=Increases projectile speed of arrows and bolts by {{Ability_Data|Windfletch|Windfletch}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=67202</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=67202"/>
		<updated>2026-05-08T00:49:31Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Base health value in note now automated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{UpdateStatus|Stats Data}}&lt;br /&gt;
{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Stats are primarily modified through the gear your character has equipped. [[Weapons]]/[[utilities]] only modify your character while held. For example, holding a Main-Hand and Off-Hand weapon in the first weapon slot will give each other weapon their stats, but neither will benefit from the stats of the weapon(s) in the second slot. Similarly, the bonuses from a [[Flute]] are only granted while wielding the Flute. Stats from these sources will not be reflected in the Lobby.&lt;br /&gt;
&lt;br /&gt;
Stats may also be modified by perks, [[buffs]], and [[debuffs]]. Stats from perks will be reflected in the Lobby only if those stats are applied unconditionally. Stats from conditional perks (as well as buffs and debuffs) will not be viewable from the Lobby.&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Main stats that affect multiple other stats. Each [[class]] has varying base attributes, but they sum up to 105 for each class. Can be found as primary stats (stats which are always present on an item of the same name regardless of rarity or instance such as Strength on a [[Padded Tunic]]) as well as [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
{{Stats Data|physicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Physical Damage Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Physical Damage Bonus, Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
{{Stats Data|physicalpowerbonus}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lower limit of -100%.&lt;br /&gt;
&lt;br /&gt;
===Base Health from Strength===&lt;br /&gt;
Base Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Base_Health|Base Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Base Health from Vigor===&lt;br /&gt;
Base Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Base_Health|Base Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|healthrecovery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character runs or walks. Every 3 points in Move Speed is equal to 1% movement speed. There are many factors which can affect Move Speed, see [[Movement Speed]] for details.&lt;br /&gt;
&lt;br /&gt;
To calculate total Move Speed, add the baseline 300 Move Speed to the appropriate value below.&lt;br /&gt;
{{Stats Data|movespeed}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard capped to 330 Move Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|manualdexterity}}&lt;br /&gt;
&lt;br /&gt;
Capped to 50%.&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed adjusts the speed at which you equip all Armors, Ranged Weapons, and Throwable/Percussion/&amp;quot;explosive Light Source&amp;quot; Utility items. &lt;br /&gt;
&lt;br /&gt;
All other items such as Jewelry, Melee Weapons, Shields, and Consumable/Drink/&amp;quot;non-exploding Light Source&amp;quot; Utility items are instantly equipped.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|itemequipspeed}}&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Dexterity===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magical Power===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Power&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Magic Power, Magical Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Stats Data|magicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magical Damage Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Magical Damage Bonus, though contrary to this alternative name, it affects [[Healing]] too.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magical Power Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
{{Stats Data|magicalpowerbonus}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical Resistance===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Resistance&amp;quot;&amp;gt;&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
{{Stats Data|magicresistance}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Damage Reduction&amp;quot;&amp;gt;Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
{{Stats Data|magicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Magical Damage Reduction is capped to 65%&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buff Duration ===&lt;br /&gt;
Buff Duration modifies the duration of any temporary beneficial status effects you have.&lt;br /&gt;
&lt;br /&gt;
Buff Duration does not modify buffs you apply to others.&lt;br /&gt;
{{Stats Data|buffduration}}&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration modifies the duration of temporary negative status effects; a negative value will shorten the duration, which is beneficial, and vise versa. &lt;br /&gt;
&lt;br /&gt;
Debuff Duration does not modify debuffs you apply to others.&lt;br /&gt;
{{Stats Data|debuffduration}}&lt;br /&gt;
&lt;br /&gt;
Debuff Duration has a lower cap of -95%, meaning at minimum a debuff can last 1/20th of its base duration.&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed ===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Interaction Speed&amp;quot;&amp;gt;&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
{{Stats Data|magicalinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge ==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|spellcastingspeed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A Spell Casting Speed of 50% results in the casting time lasting for only 67% of the base casting time.&lt;br /&gt;
* A Spell Casting Speed of 100% results in the casting time lasting for only 50% of the base casting time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
{{Stats Data|memorycapacity}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, 7.7% Memory Cap Bonus, and +8 Add Memory Cap, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- class=&amp;quot;nowrap&amp;quot; will not work for me no matter what I attempt --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |Knowledge vs Memory Capacity Bonus&amp;lt;!--Formula = RoundUP( ((0.5 + n-1) / Knowledge (-6))*1000) /1000 --&amp;gt;&lt;br /&gt;
!Classes!!Knowledge (-6)!!(+1)!!(+2) !! (+3)!!(+4)!!(+5)!! (+6)!!(+7)!!(+8)!! (+9)!!(+10)!!(+11)!!(+12)&lt;br /&gt;
|-&lt;br /&gt;
| Warlock || &amp;lt;small&amp;gt;15&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(9)&amp;lt;/big&amp;gt;|| 5.6%||16.7%||27.8%||38.9%||50.0%||61.2%|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;lt;small&amp;gt;16&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(10)&amp;lt;/big&amp;gt;||5.0%||15.0%||25.0%||35.0%||45.0%||55.0%||65.0%|| || || ||N/A||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;17&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(11)&amp;lt;/big&amp;gt;||4.6%|| 13.7%|| 22.8%|| 31.9%|| 41.0% || 50.0%&lt;br /&gt;
|59.1%||68.2%|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;18&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(12)&amp;lt;/big&amp;gt;||4.2%|| 12.5%|| 20.9%|| 29.2%|| 37.5%|| 45.9% ||54.2%||62.5%|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;19&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(13)&amp;lt;/big&amp;gt;||3.9% || 11.6% || 19.3% || 27.0% || 34.7% || 42.4% || 50.0% || 57.7% || 65.4% || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Bard/Cleric/Druid||&amp;lt;small&amp;gt;20&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(14)&amp;lt;/big&amp;gt;||3.6%||10.8%||17.9%||25.0%||32.2%||39.3%||46.5%||53.6%||60.8%||67.9%|| ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;21&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(15)&amp;lt;/big&amp;gt;||3.4%|| 10.0%|| 16.7%|| 23.4%|| 30.0%|| 36.7%|| 43.4%|| 50.0%|| 56.7%|| 63.4%|| 70.0%||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;22&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(16)&amp;lt;/big&amp;gt;||3.2%||9.4%|| 15.7%|| 21.9%|| 28.2%|| 34.4%|| 40.7%|| 46.9%|| 53.2%|| 59.4%||65.7%||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;23&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(17)&amp;lt;/big&amp;gt;||3.0%||8.9%||14.8%||20.6%||26.5%||32.4%||38.3%||44.2%||50.0%||55.9%||61.8%||67.7%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;24&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(18)&amp;lt;/big&amp;gt;||2.8% ||8.4% ||13.9% ||19.5% ||25.0% ||30.6% ||36.2% ||41.7% ||47.3% ||52.8% ||58.4% ||63.9%&lt;br /&gt;
|-&lt;br /&gt;
| Wizard||&amp;lt;small&amp;gt;25&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(19)&amp;lt;/big&amp;gt;||2.7%||7.9%||13.2%||18.5%||23.7%||29.0%||34.3%||39.5%||44.8%||50.0%||55.3%||60.6%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;26&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(20)&amp;lt;/big&amp;gt;||2.5%||7.5%||12.5%||17.5%||22.5%||27.5%||32.5%||37.5%||42.5%||47.5%||52.5%||57.5%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;27&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(21)&amp;lt;/big&amp;gt;||2.4%||7.2%||12.0%||16.7%||21.5%||26.2%||31.0%||35.8%||40.5%||45.3%||50.0%||54.8%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;28&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(22)&amp;lt;/big&amp;gt;||2.3%||6.9%||12.5%||16.0%||20.5%||25.0%||29.6%||34.1%||38.7%||43.2%||47.8%||52.3%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;29&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(23)&amp;lt;/big&amp;gt;||2.2%||6.6%||10.9%||15.3%||19.6%||24.0%||28.3%||32.7%||37.0%||41.4%||45.7%||50.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;30&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(24)&amp;lt;/big&amp;gt;||2.1%||6.3%||10.5%||14.6%||18.8%||23.0%||27.1%||31.3%||35.5%||39.6%||43.8%||48.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;31&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(25)&amp;lt;/big&amp;gt;||2.0%||6.0%||10.0%||14.0%||18.0%||22.0%||26.0%||30.0%||34.0%||38.0%||42.0%||46.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;32&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(26)&amp;lt;/big&amp;gt;||2.0%||5.8%||9.7%||13.5%||17.4%||21.2%||25.0%||28.9%||32.7%||36.6%||40.4%||44.3%&lt;br /&gt;
|- &lt;br /&gt;
| ||&amp;lt;small&amp;gt;33&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(27)&amp;lt;/big&amp;gt;||1.9% ||5.6% ||9.3%||13.0%||16.7%||20.4%||24.1%||27.8%||31.5%||35.2%||38.9%|| 42.6%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;34&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(28)&amp;lt;/big&amp;gt;||1.8% ||5.4% ||9.0%||12.5%||16.1%||19.7%||23.3%||26.8%||30.4%||34.0%||37.5%|| 41.1%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;35&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(29)&amp;lt;/big&amp;gt;||1.8% ||5.2% ||8.7%||12.1%||15.6%||19.0%||22.5%||25.9%||29.4%||32.8%||36.3%||39.7%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;36&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(30)&amp;lt;/big&amp;gt;||1.7%||5.0%||8.4%||11.7%||15.0%||18.4%||21.7%||25.0%&lt;br /&gt;
|28.4% ||31.7%||35.0%||38.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Memory Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
Despite also being referred to as Spell Recovery Bonus, this also applies to Bard songs.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|memoryrecovery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Memory Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Cooldown Reduction===&lt;br /&gt;
Cooldown Reduction reduces the cooldowns of skills/perks, this includes spells such as [[Sorcerer]] spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Reduced cooldown length = Base Cooldown * (1 - Cooldown Reduction)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that perk cooldowns are in the form of a debuff and are additionally affected by [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff Duration]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Reduced cooldown length = Base cooldown time * (1 - (-Debuff duration bonus + cooldown reduction bonus))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats_Data|cooldownreduction}}&lt;br /&gt;
&lt;br /&gt;
In addition to the curve above capping at 65%, the final Cooldown Reduction Bonus (after adding other sources), is also capped to 65%.&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
{{Stats Data|persuasiveness}}&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Duration x (Persuasiveness/Base Persuasiveness) x Persuasiveness Scaling&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Base Persuasiveness is currently 15 due to [[Bard]]&#039;s 15 Resourcefulness.&lt;br /&gt;
&lt;br /&gt;
Each point in Persuasiveness over the base of 15 grants a 6.66% longer base duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The duration listed both in game and in a song&#039;s description at [[Bard]] represent the duration of the song at the base of 15 Persuasiveness. Some songs are noted as 0% Persuasiveness Scaling, meaning they always last the listed amount, before Buff/Debuff duration. Some songs technically apply no duration or their affect lasts only while Channeling, like Peacemaking and Chaotic Discord.&lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms has a 90s duration (as of writing this) there if Bard has 20 Persuasiveness, outgoing base buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;90 x 20/15 x 100% = 120 seconds&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will also then get multiplied by the receiver&#039;s [[Stats#Buff_Duration|Buff Duration]]/[[Stats#Debuff_Duration|Debuff Duration]]&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/ouiuljvzua Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus==&lt;br /&gt;
Attributes can be multiplied by sources such as [[Warlock]]&#039;s Curse of Weakness, or [[Wizard]]&#039;s Sage perk. These multipliers are applied after all other sources of additional attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Attribute = Attribute * (1 + Attribute Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, with 30 Strength, and 15% Strength Bonus, final strength would be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Strength = 30 * (1 + 0.15) = 34.5 Strength&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that attributes can have decimals, though in the in game details page they will be rounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Not to be confused with Attribute Bonus Ratio ([[Scaling]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
Hybrid stats are calculated by first using separate weights to combine the relevant attributes into a Rating (which is not displayed in the Details screen), and then converting that Rating into the value displayed in the Details screen. This intermediate Rating can be fractional and is not rounded before being converted to the appropriate stat.&lt;br /&gt;
&lt;br /&gt;
==Base Health==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Max Health&amp;quot;&amp;gt;Base Health partially determines your characters maximum [[Health]].&amp;lt;span&amp;gt; &amp;lt;!--Hyperlink redirect from Stats#Max Health]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: All character classes (not monsters) have an additional {{Class_Data|Barbarian|Attributes|MaxHealthAdd}} health on top of what is listed below.  &amp;lt;!--Class have the same added base health currently, Barbarian is arbitrary--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|basehealth}}&lt;br /&gt;
&lt;br /&gt;
Final Health formula with examples can be found on the [[Health#Formula|Health page]].&lt;br /&gt;
&lt;br /&gt;
== Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|actionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{NeedsTesting|Regular Interaction Speed was recently changed from 40% Agility + 60% Resourcefulness to 25% Dexterity + 75% Resourcefulness. &amp;lt;br&amp;gt; For now, the below chart lists 40% Dex and 60% Res. Need testing to confirm if this assumption is correct or not.}}&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|regularinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, an Interaction Speed of 100% results in the interaction time lasting for only 50% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
[[Surgical Kit|Surgical Kits]] and [[Bandage|Bandages]] have 50% [[Scaling]] on regular interaction speed, therefore, their formula looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed * .5) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Armor Rating==&lt;br /&gt;
Armor Rating (AR) is determined from the armor your wearing, but can also be increased in some ways such as [[Fighter]]&#039;s Barricade (Armor Rating) or [[Fighter]]&#039;s Defense Mastery (Armor Rating Bonus).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula can be simplified as:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating * (1 + Armor Rating Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that [[Fighter]]&#039;s Defense Mastery and [[Rogue]]&#039;s Weakpoint Attack are specifically Item Armor Rating Bonus, meaning they only affect the AR from Items (excluding enchants), where the following formula should be applied.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating from armor * (1 + Item Armor Rating Bonus) + other Armor Rating * (1 + Armor Rating Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that only Item Armor Rating Bonus exists currently, and not Armor Rating Bonus. Therefore, the shortest form of this expanded formula can be written as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating from armor * (1 + Item Armor Rating bonus) + other Armor Rating&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example using the last formula:&amp;lt;br&amp;gt;&lt;br /&gt;
With 100 AR from equipped Items, 20 from [[Enchantments]], and -40% Item Armor Rating Bonus, the player would result in&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;100 * (1 + -0.4) + 20 = 80 Armor Rating&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
{{Stats Data|physicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Physical Damage Reduction is capped to 65%&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear (aside from the base values for each weapon) and is not affected by other stats.&lt;br /&gt;
&lt;br /&gt;
==Item Swap Speed==&lt;br /&gt;
Speed at which items are swapped as the current active item. Note that this is separate from Wearing Time Speed.&lt;br /&gt;
&lt;br /&gt;
Affected by [[#Action Speed|Action Speed]].&lt;br /&gt;
&lt;br /&gt;
==Wearing Time Speed==&lt;br /&gt;
Speed at which items are worn by equipping them from the inventory. Note that this is separate from Item Swap Speed.&lt;br /&gt;
&lt;br /&gt;
Affected by [[#Item Equip Speed|Item Equip Speed]].&lt;br /&gt;
&lt;br /&gt;
==ShapeShift Primitive based==&lt;br /&gt;
Shapeshift damage/healing that is Strength based, Agility based, etc. utilize a portion of that stat (such as Strength) to determine the base damage/heal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;It is referred to below as Primitive Calc Value. Primitive Calc refers to the amount of the primitive attribute, such as 15 Strength. In this case, the curve starts at 0 Strength, and ends at 100 Strength, dealing anywhere from ~-3 to ~17 damage/heal (PMC). This curve applies the same to all attributes, and is affected by [[Damage#Primitive Multiplier|Primitive Multiplier]]. For more information on ShapeShift damage/healing, see [[Damage#Sha[eshift]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats_Data|primitivecalcvalue}}&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck affects the Loot that is rolled when you open a [[Containers|container]] or kill a [[monster]].&lt;br /&gt;
&lt;br /&gt;
Whoever opens the container first or lands the killing blow on the monster is the character whose Luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck is capped at 500.&lt;br /&gt;
&lt;br /&gt;
It is possible to reach the Luck cap:&lt;br /&gt;
*50 from [[Bard#Perks-0|Bard&#039;s Wanderer&#039;s Luck]]&lt;br /&gt;
*150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece&lt;br /&gt;
*40 from [[Golden Cloak]]&lt;br /&gt;
*250 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] &#039;&#039;on other gear&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{NeedsTesting|It is not confirmed if [[Bard#Songs-0|Bard&#039;s Unchained Harmony]] applies the Bard&#039;s Luck when it opens containers.}}&lt;br /&gt;
{{NeedsTesting|Which character&#039;s Luck is used if a monster or the environment kills a monster? Do monsters/traps have Luck? Is loot instead rolled when the monster is first looted?}}&lt;br /&gt;
&lt;br /&gt;
===Luck Scalar ===&lt;br /&gt;
{{#lsth:Luck|Luck Scalar}}&lt;br /&gt;
&amp;lt;i&amp;gt;Note that Luck &amp;lt;b&amp;gt;does&amp;lt;/b&amp;gt; work at all amounts, not just in intervals of 50.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Max Spell Count==&lt;br /&gt;
Determines the number of spells that can be stored at once. For example, at base, [[Wizard]] can store up to 5 Fireballs. This can be increased with Max Spell Count Bonus multiplicatively&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear and is not affected by other stats.&lt;br /&gt;
&lt;br /&gt;
==Oxygen==&lt;br /&gt;
Description of oxygen&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness Bonus==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:Class_Data&amp;diff=67201</id>
		<title>Template:Class Data</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:Class_Data&amp;diff=67201"/>
		<updated>2026-05-08T00:41:52Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: Characters Health fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1}}}}}&lt;br /&gt;
|all_classes=Barbarian,Bard,Cleric,Druid,Fighter,Ranger,Rogue,Sorcerer,Warlock,Wizard&lt;br /&gt;
|all_attributes=Strength,Vigor,Agility,Dexterity,Knowledge,Will,Resourcefulness&lt;br /&gt;
|barbarian={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|name=Barbarian&lt;br /&gt;
	|attributes={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|strength=20&lt;br /&gt;
		|vigor=25&lt;br /&gt;
		|agility=13&lt;br /&gt;
		|dexterity=12&lt;br /&gt;
		|will=18&lt;br /&gt;
		|knowledge=5&lt;br /&gt;
		|resourcefulness=12&lt;br /&gt;
		|maxhealthadd=25&lt;br /&gt;
		|actionspeed=-0.035&lt;br /&gt;
		|buffduration=0.03&lt;br /&gt;
		|cooldownreduction=-0.06&lt;br /&gt;
		|debuffduration=-0.029&lt;br /&gt;
		|healthrecovery=0.7&lt;br /&gt;
		|itemequipspeed=-0.21&lt;br /&gt;
		|magicresistance=42&lt;br /&gt;
		|magicaldamagereduction=0.117&lt;br /&gt;
		|magicalinteractionspeed=0.21&lt;br /&gt;
		|magicalpower=18&lt;br /&gt;
		|magicalpowerbonus=0.03&lt;br /&gt;
		|manualdexterity=-0.03&lt;br /&gt;
		|basehealth=139.625&lt;br /&gt;
		|memorycapacity=0&lt;br /&gt;
		|memoryrecovery=0.505&lt;br /&gt;
		|movespeed=-2&lt;br /&gt;
		|persuasiveness=12&lt;br /&gt;
		|physicaldamagereduction=-0.22&lt;br /&gt;
		|physicalpower=20&lt;br /&gt;
		|physicalpowerbonus=0.05&lt;br /&gt;
		|regularinteractionspeed=-0.045&lt;br /&gt;
		|spellcastingspeed=-0.35&lt;br /&gt;
		|all=Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,MaxHealthAdd,ActionSpeed,BuffDuration,CooldownReduction,DebuffDuration,HealthRecovery,ItemEquipSpeed,MagicResistance,MagicalDamageReduction,MagicalInteractionSpeed,MagicalPower,MagicalPowerBonus,ManualDexterity,BaseHealth,MemoryCapacity,MemoryRecovery,MoveSpeed,Persuasiveness,PhysicalDamageReduction,PhysicalPower,PhysicalPowerBonus,RegularInteractionSpeed,SpellCastingSpeed&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|bard={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|name=Bard&lt;br /&gt;
	|attributes={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|strength=13&lt;br /&gt;
		|vigor=13&lt;br /&gt;
		|agility=13&lt;br /&gt;
		|dexterity=20&lt;br /&gt;
		|will=11&lt;br /&gt;
		|knowledge=20&lt;br /&gt;
		|resourcefulness=15&lt;br /&gt;
		|maxhealthadd=25&lt;br /&gt;
		|actionspeed=0.040625&lt;br /&gt;
		|buffduration=-0.08&lt;br /&gt;
		|cooldownreduction=0&lt;br /&gt;
		|debuffduration=0.087&lt;br /&gt;
		|healthrecovery=-0.06&lt;br /&gt;
		|itemequipspeed=0.25&lt;br /&gt;
		|magicresistance=18&lt;br /&gt;
		|magicaldamagereduction=0.03&lt;br /&gt;
		|magicalinteractionspeed=-0.2&lt;br /&gt;
		|magicalpower=11&lt;br /&gt;
		|magicalpowerbonus=-0.08&lt;br /&gt;
		|manualdexterity=0.15&lt;br /&gt;
		|basehealth=121&lt;br /&gt;
		|memorycapacity=14&lt;br /&gt;
		|memoryrecovery=0.73&lt;br /&gt;
		|movespeed=-2&lt;br /&gt;
		|persuasiveness=15&lt;br /&gt;
		|physicaldamagereduction=-0.22&lt;br /&gt;
		|physicalpower=13&lt;br /&gt;
		|physicalpowerbonus=-0.04&lt;br /&gt;
		|regularinteractionspeed=0.07&lt;br /&gt;
		|spellcastingspeed=0.105&lt;br /&gt;
		|all=Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,MaxHealthAdd,ActionSpeed,BuffDuration,CooldownReduction,DebuffDuration,HealthRecovery,ItemEquipSpeed,MagicResistance,MagicalDamageReduction,MagicalInteractionSpeed,MagicalPower,MagicalPowerBonus,ManualDexterity,BaseHealth,MemoryCapacity,MemoryRecovery,MoveSpeed,Persuasiveness,PhysicalDamageReduction,PhysicalPower,PhysicalPowerBonus,RegularInteractionSpeed,SpellCastingSpeed&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|cleric={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|name=Cleric&lt;br /&gt;
	|attributes={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|strength=11&lt;br /&gt;
		|vigor=13&lt;br /&gt;
		|agility=12&lt;br /&gt;
		|dexterity=14&lt;br /&gt;
		|will=23&lt;br /&gt;
		|knowledge=20&lt;br /&gt;
		|resourcefulness=12&lt;br /&gt;
		|maxhealthadd=25&lt;br /&gt;
		|actionspeed=-0.015&lt;br /&gt;
		|buffduration=0.08&lt;br /&gt;
		|cooldownreduction=-0.06&lt;br /&gt;
		|debuffduration=-0.074&lt;br /&gt;
		|healthrecovery=-0.06&lt;br /&gt;
		|itemequipspeed=-0.07&lt;br /&gt;
		|magicresistance=62&lt;br /&gt;
		|magicaldamagereduction=0.1725&lt;br /&gt;
		|magicalinteractionspeed=0.56&lt;br /&gt;
		|magicalpower=23&lt;br /&gt;
		|magicalpowerbonus=0.08&lt;br /&gt;
		|manualdexterity=-0.01&lt;br /&gt;
		|basehealth=120&lt;br /&gt;
		|memorycapacity=14&lt;br /&gt;
		|memoryrecovery=0.73&lt;br /&gt;
		|movespeed=-3&lt;br /&gt;
		|persuasiveness=12&lt;br /&gt;
		|physicaldamagereduction=-0.22&lt;br /&gt;
		|physicalpower=11&lt;br /&gt;
		|physicalpowerbonus=-0.08&lt;br /&gt;
		|regularinteractionspeed=-0.0375&lt;br /&gt;
		|spellcastingspeed=0.105&lt;br /&gt;
		|all=Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,MaxHealthAdd,ActionSpeed,BuffDuration,CooldownReduction,DebuffDuration,HealthRecovery,ItemEquipSpeed,MagicResistance,MagicalDamageReduction,MagicalInteractionSpeed,MagicalPower,MagicalPowerBonus,ManualDexterity,BaseHealth,MemoryCapacity,MemoryRecovery,MoveSpeed,Persuasiveness,PhysicalDamageReduction,PhysicalPower,PhysicalPowerBonus,RegularInteractionSpeed,SpellCastingSpeed&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|druid={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|name=Druid&lt;br /&gt;
	|attributes={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|strength=12&lt;br /&gt;
		|vigor=13&lt;br /&gt;
		|agility=12&lt;br /&gt;
		|dexterity=12&lt;br /&gt;
		|will=18&lt;br /&gt;
		|knowledge=20&lt;br /&gt;
		|resourcefulness=18&lt;br /&gt;
		|maxhealthadd=25&lt;br /&gt;
		|actionspeed=-0.04&lt;br /&gt;
		|buffduration=0.03&lt;br /&gt;
		|cooldownreduction=0.06&lt;br /&gt;
		|debuffduration=-0.029&lt;br /&gt;
		|healthrecovery=-0.06&lt;br /&gt;
		|itemequipspeed=-0.21&lt;br /&gt;
		|magicresistance=42&lt;br /&gt;
		|magicaldamagereduction=0.117&lt;br /&gt;
		|magicalinteractionspeed=0.21&lt;br /&gt;
		|magicalpower=18&lt;br /&gt;
		|magicalpowerbonus=0.03&lt;br /&gt;
		|manualdexterity=-0.03&lt;br /&gt;
		|basehealth=120.5&lt;br /&gt;
		|memorycapacity=14&lt;br /&gt;
		|memoryrecovery=0.73&lt;br /&gt;
		|movespeed=-3&lt;br /&gt;
		|persuasiveness=18&lt;br /&gt;
		|physicaldamagereduction=-0.22&lt;br /&gt;
		|physicalpower=12&lt;br /&gt;
		|physicalpowerbonus=-0.06&lt;br /&gt;
		|regularinteractionspeed=0.084&lt;br /&gt;
		|spellcastingspeed=0.105&lt;br /&gt;
		|all=Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,MaxHealthAdd,ActionSpeed,BuffDuration,CooldownReduction,DebuffDuration,HealthRecovery,ItemEquipSpeed,MagicResistance,MagicalDamageReduction,MagicalInteractionSpeed,MagicalPower,MagicalPowerBonus,ManualDexterity,BaseHealth,MemoryCapacity,MemoryRecovery,MoveSpeed,Persuasiveness,PhysicalDamageReduction,PhysicalPower,PhysicalPowerBonus,RegularInteractionSpeed,SpellCastingSpeed&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|fighter={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|name=Fighter&lt;br /&gt;
	|attributes={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|strength=15&lt;br /&gt;
		|vigor=15&lt;br /&gt;
		|agility=15&lt;br /&gt;
		|dexterity=15&lt;br /&gt;
		|will=15&lt;br /&gt;
		|knowledge=15&lt;br /&gt;
		|resourcefulness=15&lt;br /&gt;
		|maxhealthadd=25&lt;br /&gt;
		|actionspeed=0&lt;br /&gt;
		|buffduration=0&lt;br /&gt;
		|cooldownreduction=0&lt;br /&gt;
		|debuffduration=0&lt;br /&gt;
		|healthrecovery=0&lt;br /&gt;
		|itemequipspeed=0&lt;br /&gt;
		|magicresistance=30&lt;br /&gt;
		|magicaldamagereduction=0.078&lt;br /&gt;
		|magicalinteractionspeed=0&lt;br /&gt;
		|magicalpower=15&lt;br /&gt;
		|magicalpowerbonus=0&lt;br /&gt;
		|manualdexterity=0&lt;br /&gt;
		|basehealth=125&lt;br /&gt;
		|memorycapacity=9&lt;br /&gt;
		|memoryrecovery=0.655&lt;br /&gt;
		|movespeed=0&lt;br /&gt;
		|persuasiveness=15&lt;br /&gt;
		|physicaldamagereduction=-0.22&lt;br /&gt;
		|physicalpower=15&lt;br /&gt;
		|physicalpowerbonus=0&lt;br /&gt;
		|regularinteractionspeed=0&lt;br /&gt;
		|spellcastingspeed=0&lt;br /&gt;
		|all=Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,MaxHealthAdd,ActionSpeed,BuffDuration,CooldownReduction,DebuffDuration,HealthRecovery,ItemEquipSpeed,MagicResistance,MagicalDamageReduction,MagicalInteractionSpeed,MagicalPower,MagicalPowerBonus,ManualDexterity,BaseHealth,MemoryCapacity,MemoryRecovery,MoveSpeed,Persuasiveness,PhysicalDamageReduction,PhysicalPower,PhysicalPowerBonus,RegularInteractionSpeed,SpellCastingSpeed&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|ranger={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|name=Ranger&lt;br /&gt;
	|attributes={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|strength=12&lt;br /&gt;
		|vigor=10&lt;br /&gt;
		|agility=20&lt;br /&gt;
		|dexterity=18&lt;br /&gt;
		|will=10&lt;br /&gt;
		|knowledge=12&lt;br /&gt;
		|resourcefulness=23&lt;br /&gt;
		|maxhealthadd=25&lt;br /&gt;
		|actionspeed=0.04375&lt;br /&gt;
		|buffduration=-0.11&lt;br /&gt;
		|cooldownreduction=0.13&lt;br /&gt;
		|debuffduration=0.124&lt;br /&gt;
		|healthrecovery=-0.15&lt;br /&gt;
		|itemequipspeed=0.15&lt;br /&gt;
		|magicresistance=15&lt;br /&gt;
		|magicaldamagereduction=0.015&lt;br /&gt;
		|magicalinteractionspeed=-0.25&lt;br /&gt;
		|magicalpower=10&lt;br /&gt;
		|magicalpowerbonus=-0.11&lt;br /&gt;
		|manualdexterity=0.09&lt;br /&gt;
		|basehealth=116&lt;br /&gt;
		|memorycapacity=6&lt;br /&gt;
		|memoryrecovery=0.61&lt;br /&gt;
		|movespeed=3&lt;br /&gt;
		|persuasiveness=23&lt;br /&gt;
		|physicaldamagereduction=-0.22&lt;br /&gt;
		|physicalpower=12&lt;br /&gt;
		|physicalpowerbonus=-0.06&lt;br /&gt;
		|regularinteractionspeed=0.364&lt;br /&gt;
		|spellcastingspeed=-0.09&lt;br /&gt;
		|all=Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,MaxHealthAdd,ActionSpeed,BuffDuration,CooldownReduction,DebuffDuration,HealthRecovery,ItemEquipSpeed,MagicResistance,MagicalDamageReduction,MagicalInteractionSpeed,MagicalPower,MagicalPowerBonus,ManualDexterity,BaseHealth,MemoryCapacity,MemoryRecovery,MoveSpeed,Persuasiveness,PhysicalDamageReduction,PhysicalPower,PhysicalPowerBonus,RegularInteractionSpeed,SpellCastingSpeed&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|rogue={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|name=Rogue&lt;br /&gt;
	|attributes={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|strength=9&lt;br /&gt;
		|vigor=6&lt;br /&gt;
		|agility=25&lt;br /&gt;
		|dexterity=20&lt;br /&gt;
		|will=10&lt;br /&gt;
		|knowledge=10&lt;br /&gt;
		|resourcefulness=25&lt;br /&gt;
		|maxhealthadd=25&lt;br /&gt;
		|actionspeed=0.078125&lt;br /&gt;
		|buffduration=-0.11&lt;br /&gt;
		|cooldownreduction=0.15&lt;br /&gt;
		|debuffduration=0.124&lt;br /&gt;
		|healthrecovery=-0.27&lt;br /&gt;
		|itemequipspeed=0.25&lt;br /&gt;
		|magicresistance=15&lt;br /&gt;
		|magicaldamagereduction=0.015&lt;br /&gt;
		|magicalinteractionspeed=-0.25&lt;br /&gt;
		|magicalpower=10&lt;br /&gt;
		|magicalpowerbonus=-0.11&lt;br /&gt;
		|manualdexterity=0.15&lt;br /&gt;
		|basehealth=108.5&lt;br /&gt;
		|memorycapacity=4&lt;br /&gt;
		|memoryrecovery=0.58&lt;br /&gt;
		|movespeed=6&lt;br /&gt;
		|persuasiveness=25&lt;br /&gt;
		|physicaldamagereduction=-0.22&lt;br /&gt;
		|physicalpower=9&lt;br /&gt;
		|physicalpowerbonus=-0.14&lt;br /&gt;
		|regularinteractionspeed=0.46&lt;br /&gt;
		|spellcastingspeed=-0.15&lt;br /&gt;
		|all=Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,MaxHealthAdd,ActionSpeed,BuffDuration,CooldownReduction,DebuffDuration,HealthRecovery,ItemEquipSpeed,MagicResistance,MagicalDamageReduction,MagicalInteractionSpeed,MagicalPower,MagicalPowerBonus,ManualDexterity,BaseHealth,MemoryCapacity,MemoryRecovery,MoveSpeed,Persuasiveness,PhysicalDamageReduction,PhysicalPower,PhysicalPowerBonus,RegularInteractionSpeed,SpellCastingSpeed&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|sorcerer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|name=Sorcerer&lt;br /&gt;
	|attributes={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|strength=10&lt;br /&gt;
		|vigor=10&lt;br /&gt;
		|agility=10&lt;br /&gt;
		|dexterity=18&lt;br /&gt;
		|will=25&lt;br /&gt;
		|knowledge=20&lt;br /&gt;
		|resourcefulness=12&lt;br /&gt;
		|maxhealthadd=25&lt;br /&gt;
		|actionspeed=0.0125&lt;br /&gt;
		|buffduration=0.1&lt;br /&gt;
		|cooldownreduction=-0.06&lt;br /&gt;
		|debuffduration=-0.091&lt;br /&gt;
		|healthrecovery=-0.15&lt;br /&gt;
		|itemequipspeed=0.15&lt;br /&gt;
		|magicresistance=70&lt;br /&gt;
		|magicaldamagereduction=0.1925&lt;br /&gt;
		|magicalinteractionspeed=0.7&lt;br /&gt;
		|magicalpower=25&lt;br /&gt;
		|magicalpowerbonus=0.1&lt;br /&gt;
		|manualdexterity=0.09&lt;br /&gt;
		|basehealth=115&lt;br /&gt;
		|memorycapacity=14&lt;br /&gt;
		|memoryrecovery=0.73&lt;br /&gt;
		|movespeed=-5&lt;br /&gt;
		|persuasiveness=12&lt;br /&gt;
		|physicaldamagereduction=-0.22&lt;br /&gt;
		|physicalpower=10&lt;br /&gt;
		|physicalpowerbonus=-0.11&lt;br /&gt;
		|regularinteractionspeed=-0.0225&lt;br /&gt;
		|spellcastingspeed=0.105&lt;br /&gt;
		|all=Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,MaxHealthAdd,ActionSpeed,BuffDuration,CooldownReduction,DebuffDuration,HealthRecovery,ItemEquipSpeed,MagicResistance,MagicalDamageReduction,MagicalInteractionSpeed,MagicalPower,MagicalPowerBonus,ManualDexterity,BaseHealth,MemoryCapacity,MemoryRecovery,MoveSpeed,Persuasiveness,PhysicalDamageReduction,PhysicalPower,PhysicalPowerBonus,RegularInteractionSpeed,SpellCastingSpeed&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|warlock={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|name=Warlock&lt;br /&gt;
	|attributes={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|strength=11&lt;br /&gt;
		|vigor=14&lt;br /&gt;
		|agility=14&lt;br /&gt;
		|dexterity=15&lt;br /&gt;
		|will=22&lt;br /&gt;
		|knowledge=15&lt;br /&gt;
		|resourcefulness=14&lt;br /&gt;
		|maxhealthadd=25&lt;br /&gt;
		|actionspeed=-0.0025&lt;br /&gt;
		|buffduration=0.07&lt;br /&gt;
		|cooldownreduction=-0.02&lt;br /&gt;
		|debuffduration=-0.065&lt;br /&gt;
		|healthrecovery=-0.03&lt;br /&gt;
		|itemequipspeed=0&lt;br /&gt;
		|magicresistance=58&lt;br /&gt;
		|magicaldamagereduction=0.1625&lt;br /&gt;
		|magicalinteractionspeed=0.49&lt;br /&gt;
		|magicalpower=22&lt;br /&gt;
		|magicalpowerbonus=0.07&lt;br /&gt;
		|manualdexterity=0&lt;br /&gt;
		|basehealth=121.5&lt;br /&gt;
		|memorycapacity=9&lt;br /&gt;
		|memoryrecovery=0.655&lt;br /&gt;
		|movespeed=-1&lt;br /&gt;
		|persuasiveness=14&lt;br /&gt;
		|physicaldamagereduction=-0.22&lt;br /&gt;
		|physicalpower=11&lt;br /&gt;
		|physicalpowerbonus=-0.08&lt;br /&gt;
		|regularinteractionspeed=-0.01125&lt;br /&gt;
		|spellcastingspeed=0&lt;br /&gt;
		|all=Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,MaxHealthAdd,ActionSpeed,BuffDuration,CooldownReduction,DebuffDuration,HealthRecovery,ItemEquipSpeed,MagicResistance,MagicalDamageReduction,MagicalInteractionSpeed,MagicalPower,MagicalPowerBonus,ManualDexterity,BaseHealth,MemoryCapacity,MemoryRecovery,MoveSpeed,Persuasiveness,PhysicalDamageReduction,PhysicalPower,PhysicalPowerBonus,RegularInteractionSpeed,SpellCastingSpeed&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|wizard={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|name=Wizard&lt;br /&gt;
	|attributes={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|strength=6&lt;br /&gt;
		|vigor=7&lt;br /&gt;
		|agility=15&lt;br /&gt;
		|dexterity=17&lt;br /&gt;
		|will=20&lt;br /&gt;
		|knowledge=25&lt;br /&gt;
		|resourcefulness=15&lt;br /&gt;
		|maxhealthadd=25&lt;br /&gt;
		|actionspeed=0.01875&lt;br /&gt;
		|buffduration=0.05&lt;br /&gt;
		|cooldownreduction=0&lt;br /&gt;
		|debuffduration=-0.048&lt;br /&gt;
		|healthrecovery=-0.24&lt;br /&gt;
		|itemequipspeed=0.1&lt;br /&gt;
		|magicresistance=50&lt;br /&gt;
		|magicaldamagereduction=0.141&lt;br /&gt;
		|magicalinteractionspeed=0.35&lt;br /&gt;
		|magicalpower=20&lt;br /&gt;
		|magicalpowerbonus=0.05&lt;br /&gt;
		|manualdexterity=0.06&lt;br /&gt;
		|basehealth=108.5&lt;br /&gt;
		|memorycapacity=19&lt;br /&gt;
		|memoryrecovery=0.805&lt;br /&gt;
		|movespeed=0&lt;br /&gt;
		|persuasiveness=15&lt;br /&gt;
		|physicaldamagereduction=-0.22&lt;br /&gt;
		|physicalpower=6&lt;br /&gt;
		|physicalpowerbonus=-0.25&lt;br /&gt;
		|regularinteractionspeed=0.028&lt;br /&gt;
		|spellcastingspeed=0.21&lt;br /&gt;
		|all=Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,MaxHealthAdd,ActionSpeed,BuffDuration,CooldownReduction,DebuffDuration,HealthRecovery,ItemEquipSpeed,MagicResistance,MagicalDamageReduction,MagicalInteractionSpeed,MagicalPower,MagicalPowerBonus,ManualDexterity,BaseHealth,MemoryCapacity,MemoryRecovery,MoveSpeed,Persuasiveness,PhysicalDamageReduction,PhysicalPower,PhysicalPowerBonus,RegularInteractionSpeed,SpellCastingSpeed&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|all=Barbarian,Bard,Cleric,Druid,Fighter,Ranger,Rogue,Sorcerer,Warlock,Wizard&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Class_Data|&amp;lt;variable1&amp;gt;|&amp;lt;variable2&amp;gt;|...}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variables==&lt;br /&gt;
*all_classes&lt;br /&gt;
*all_attributes&lt;br /&gt;
*&amp;lt;class name&amp;gt;&lt;br /&gt;
**attributes&lt;br /&gt;
***&amp;lt;attribute name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Example 1===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Class_Data|fighter|attributes|strength}} &amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Class_Data|fighter|attributes|strength}}&lt;br /&gt;
===Example 2===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Class_Data|all_classes}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Class_Data|all_classes}}&lt;br /&gt;
===Example 3===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Class_Data|all_attributes}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Class_Data|all_attributes}}&amp;quot;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Weapon.json&amp;diff=66459</id>
		<title>Data:Weapon.json</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Weapon.json&amp;diff=66459"/>
		<updated>2026-05-06T00:21:23Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: Durations fixed, wdiget call only on stats now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
    &amp;quot;Polearm&amp;quot;: {&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Abyssal Trident&amp;quot;,&lt;br /&gt;
            &amp;quot;Cinder&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bardiche&amp;quot;,&lt;br /&gt;
            &amp;quot;Halberd&amp;quot;,&lt;br /&gt;
            &amp;quot;Spear&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frostlight Spear&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Bardiche&amp;quot;,&lt;br /&gt;
            &amp;quot;Rubysilver Halberd&amp;quot;,&lt;br /&gt;
            &amp;quot;Spear of Rot&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Shield&amp;quot;: {&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Aegis&amp;quot;,&lt;br /&gt;
            &amp;quot;Delirium&amp;quot;,&lt;br /&gt;
            &amp;quot;Dryad&#039;s Wrath&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Buckler&amp;quot;,&lt;br /&gt;
            &amp;quot;Heater Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;Lantern Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;Pavise&amp;quot;,&lt;br /&gt;
            &amp;quot;Round Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;Thorn Shield&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frostlight Lantern Shield&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Sword&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Arming Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Bloodsap Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;Crystal Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Cutlass&amp;quot;,&lt;br /&gt;
            &amp;quot;Falchion&amp;quot;,&lt;br /&gt;
            &amp;quot;Longsword&amp;quot;,&lt;br /&gt;
            &amp;quot;Rapier&amp;quot;,&lt;br /&gt;
            &amp;quot;Short Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Viking Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Zweihander&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Blade of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon&#039;s Glee&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Short Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Falchion of Honor&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Crystal Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Viking Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Grimslayer&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Cutlass&amp;quot;,&lt;br /&gt;
            &amp;quot;Short Sword of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Sovereign&#039;s Ghostblade&amp;quot;,&lt;br /&gt;
            &amp;quot;Spectral Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Short Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Falchion&amp;quot;,&lt;br /&gt;
            &amp;quot;Void Blade&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bloodthirst&amp;quot;,&lt;br /&gt;
            &amp;quot;Catice&amp;quot;,&lt;br /&gt;
            &amp;quot;Fulgor&amp;quot;,&lt;br /&gt;
            &amp;quot;Kuma&#039;s Claw&amp;quot;,&lt;br /&gt;
            &amp;quot;Kuma&#039;s Fang&amp;quot;,&lt;br /&gt;
            &amp;quot;Viola&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Axe&amp;quot;: {&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Axe of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Felling Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Bardiche&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Axe&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bardiche&amp;quot;,&lt;br /&gt;
            &amp;quot;Battle Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Double Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Felling Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Hatchet&amp;quot;,&lt;br /&gt;
            &amp;quot;Horseman&#039;s Axe&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Echo of Screams&amp;quot;,&lt;br /&gt;
            &amp;quot;Famine&amp;quot;,&lt;br /&gt;
            &amp;quot;Life after Death&amp;quot;,&lt;br /&gt;
            &amp;quot;Soulscraper&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Unarmed&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bare Hand One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;Bare Hand Two Handed&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;ThrowableStuff&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bolas&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Throwable&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bolas&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;Throwing Knife&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Mace&amp;quot;: {&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Boneshaper&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Rod&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight War Maul&amp;quot;,&lt;br /&gt;
            &amp;quot;Golden Scripture of Solaris&amp;quot;,&lt;br /&gt;
            &amp;quot;Light Bringer&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Morningstar&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian War Hammer&amp;quot;,&lt;br /&gt;
            &amp;quot;Rod of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Staff of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Rod&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Troll&#039;s Bane&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Club&amp;quot;,&lt;br /&gt;
            &amp;quot;Flanged Mace&amp;quot;,&lt;br /&gt;
            &amp;quot;Lute&amp;quot;,&lt;br /&gt;
            &amp;quot;Morning Star&amp;quot;,&lt;br /&gt;
            &amp;quot;Quarterstaff&amp;quot;,&lt;br /&gt;
            &amp;quot;Torch&amp;quot;,&lt;br /&gt;
            &amp;quot;War Hammer&amp;quot;,&lt;br /&gt;
            &amp;quot;War Maul&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Leviathan&amp;quot;,&lt;br /&gt;
            &amp;quot;Pulverizing Prayer&amp;quot;,&lt;br /&gt;
            &amp;quot;Stinky Stick&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Bow&amp;quot;: {&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bow of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Centaur&#039;s Madness&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Bow&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Bow&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Elven Bow of Truth&amp;quot;,&lt;br /&gt;
            &amp;quot;Nipalan&amp;quot;,&lt;br /&gt;
            &amp;quot;Pestilence&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Longbow&amp;quot;,&lt;br /&gt;
            &amp;quot;Recurve Bow&amp;quot;,&lt;br /&gt;
            &amp;quot;Survival Bow&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Dagger&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Castillon Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;Haze Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;Kris Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;Rondel Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;Stiletto Dagger&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Dagger of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Divine Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;Icefang&amp;quot;,&lt;br /&gt;
            &amp;quot;Obsidian Stiletto Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;Throwing Knife&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Kris Dagger&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Deathbloom&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;MagicStuff&amp;quot;: {&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Catice&amp;quot;,&lt;br /&gt;
            &amp;quot;Illusory&amp;quot;,&lt;br /&gt;
            &amp;quot;Spellweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;Zirkzi&#039;s Eye&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Ceremonial Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Crystal Ball&amp;quot;,&lt;br /&gt;
            &amp;quot;Crystal Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Magic Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Spellbook&amp;quot;,&lt;br /&gt;
            &amp;quot;Spellplunder Rod&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cyclops Vision Crystal&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostlight Crystal Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;Mana Sphere&amp;quot;,&lt;br /&gt;
            &amp;quot;Requiem of the Fairy&amp;quot;,&lt;br /&gt;
            &amp;quot;Sovereign&#039;s Ghostblade&amp;quot;,&lt;br /&gt;
            &amp;quot;Staff of Gluttony&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidal Crystal Ball&amp;quot;,&lt;br /&gt;
            &amp;quot;Tome of Sheol&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Staff&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Ceremonial Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Magic Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Quarterstaff&amp;quot;,&lt;br /&gt;
            &amp;quot;Spellplunder Rod&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Craftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Divine Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Staff of Gluttony&amp;quot;,&lt;br /&gt;
            &amp;quot;Staff of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;Sterling Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;Troll&#039;s Bane&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Artifact&amp;quot;: [&lt;br /&gt;
            &amp;quot;Illusory&amp;quot;,&lt;br /&gt;
            &amp;quot;Stinky Stick&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Crossbow&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Crossbow&amp;quot;,&lt;br /&gt;
            &amp;quot;Hand Crossbow&amp;quot;,&lt;br /&gt;
            &amp;quot;Windlass Crossbow&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Firearm&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Hand Cannon&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;MusicalInstrument&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Lute&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;String&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Lute&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;LightSource&amp;quot;: {&lt;br /&gt;
        &amp;quot;Uncraftable&amp;quot;: [&lt;br /&gt;
            &amp;quot;Torch&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;Weapon&amp;quot;: {&lt;br /&gt;
        &amp;quot;Abyssal Trident&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;42&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ArtifactAddEffect&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WetArtifactHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 111.94,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.92,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.82&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Deals an additional 10 [[File:IceDamage.png|Ice|x20px|link=]] [[Spell_types#Ice|Ice]] [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]) and inflicts \u003Cspan class=\&amp;quot;ice\&amp;quot;\u003EWet\u003C/span\u003E for 3s. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\&amp;quot;ice\&amp;quot;\u003EWet\u003C/span\u003E: The target suffers -20% [[Stats#Move_Speed|Move Speed Bonus]] and jump height is reduced by 30%.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Embodying the unfulfilled desires of the Fallen King of the Sea, the sharp tip of this spear constantly drips with the frigid waters of the deep abyss.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.302,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.706,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.349,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.996,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.748,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.407,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.554,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.76,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.824,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.409,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.821,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.315&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.667,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.957,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Abyssal Trident&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Aegis&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;36~38&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-18&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;65%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueReflectionProjectileMagicActivate&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;8.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueReflectionProjectileMagicCooldown&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;12.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.4,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 29.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.82&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Can deflect projectile and hitscan spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 8 seconds, and cannot reflect again for a 12 second cooldown in the form of a debuff after the activation period.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 75&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.489,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.228,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.323,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.296,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.883,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4304&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Aegis&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Arming Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 47.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.38,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.67&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Kuma&#039;s Claw&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A thin blade with leather bindings, supporting a firm grip for hasty attacks that feel light to the hand.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.399,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.205,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.234,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.197,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4074&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.376,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.309,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.043,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.392&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.6,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.154,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.313,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.213,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3564&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.431,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.205,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.964,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4074&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Arming Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Axe of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;48&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 19.43,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.63&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Every slash carries the weight of moral certainty, a fearsome foe to any who stand in its way.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.122,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.245,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.386,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.402&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.566,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.369&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.889,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.104,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.553,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.074,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Axe of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bardiche&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;,&lt;br /&gt;
                    &amp;quot;57&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 100.1,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.68,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.84&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with a light wooden base that grows wider in order to support an oversized, curved metal blade nailed to it&#039;s head.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.183,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.317,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.543,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.35,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.418&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.657,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.335,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.143,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.435&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.123,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.233,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.789,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.438,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.259,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bardiche&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bare Hand One Handed&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;BareHandsAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Unarmed&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {},&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Unarmed&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.8,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.912,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bare Hand One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bare Hand Two Handed&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.12,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.12,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Unarmed&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {},&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Unarmed&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.32&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.387&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bare Hand Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Battle Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 65.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 14.65,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.82&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Echo of Screams&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An axe with a strong wooden hilt and a single blade embedded deeply in the wood.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.93,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9915,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9845&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.293,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.506,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.108,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4235&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.993,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.535,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.014,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4645&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.72,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.141,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.415,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.007,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3434&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Battle Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Blade of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;38&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.05&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A well crafted two-handed blade, its silver edge cuts through most things with ease and grace.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Blade of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bloodsap Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Healing&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShortSwordDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShortSwordDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;ShortSwordReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;ShortSwordReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShortSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.61,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.34&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dark ritual imbued this sword with the essence of a vampire&#039;s curse. This blade not only cuts flesh but siphons the spirit, feeding its master with each drop of blood spilled.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;ShortSwordDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;ShortSwordDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.513,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.196,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.171&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.426,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.813,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.222&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.414,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.385,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.118,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.911,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3204&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.25,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.382,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.689,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bloodsap Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bloodthirst&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;53&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ArtifactGlowingTime&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueBleeding&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;5.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 80.53,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 16.92,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks have 20% Lifesteal and inflict a Bleed for 30 [[Damage#Base_Damage|Neutral Base Damage]] (100% [[Scaling]]) over 5 seconds (max stacks of 1).&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This massive sword was tempered in uncountable rivers of blood. Still insatiable, it drives its wielder to crave more until their final breath.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9542,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9472&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.929,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.242,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.334,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.47,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.028,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4422&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.795,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.238,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.567,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.478,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.1,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4382&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.518,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4332&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.352,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3184&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bloodthirst&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bolas&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-40%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;ThrowableStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 27.63,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.7,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.14&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A throwing weapon made by attaching stones to both ends of a leather cord. Upon impact, the cord wraps around the target, restricting its movement.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bolas&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Boneshaper&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;32&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;9~10%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 39.66,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.11,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted to honor the immense, in battle it brutally reshapes the bones of the wielder&#039;s enemies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.211,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.237,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.198,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.82,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.393&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.62,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.223,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.228,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.924,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.405&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.211,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.158,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.138,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.785,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.393&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.44,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.875,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Boneshaper&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bow of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 70.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This bow, adorned with silver inlay, offers an elegant balance of form and function for skilled archers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 8,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.049,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.066,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.962},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.094,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.947},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.108,\&amp;quot;y\&amp;quot;: 0.925},{\&amp;quot;x\&amp;quot;: 0.111,\&amp;quot;y\&amp;quot;: 0.919},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.913},{\&amp;quot;x\&amp;quot;: 0.116,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.13,\&amp;quot;y\&amp;quot;: 0.878},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.872},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.861},{\&amp;quot;x\&amp;quot;: 0.141,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.845},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.835},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.822},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.818},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.806},{\&amp;quot;x\&amp;quot;: 0.177,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.179,\&amp;quot;y\&amp;quot;: 0.802},{\&amp;quot;x\&amp;quot;: 0.182,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.78},{\&amp;quot;x\&amp;quot;: 0.335,\&amp;quot;y\&amp;quot;: 0.76},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.487,\&amp;quot;y\&amp;quot;: 0.721},{\&amp;quot;x\&amp;quot;: 0.563,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.639,\&amp;quot;y\&amp;quot;: 0.684},{\&amp;quot;x\&amp;quot;: 0.715,\&amp;quot;y\&amp;quot;: 0.666},{\&amp;quot;x\&amp;quot;: 0.792,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 0.869,\&amp;quot;y\&amp;quot;: 0.632},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.615},{\&amp;quot;x\&amp;quot;: 1.023,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.1,\&amp;quot;y\&amp;quot;: 0.583},{\&amp;quot;x\&amp;quot;: 1.177,\&amp;quot;y\&amp;quot;: 0.568},{\&amp;quot;x\&amp;quot;: 1.255,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 1.332,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.41,\&amp;quot;y\&amp;quot;: 0.525},{\&amp;quot;x\&amp;quot;: 1.488,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.566,\&amp;quot;y\&amp;quot;: 0.498},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.486},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.462},{\&amp;quot;x\&amp;quot;: 1.879,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.957,\&amp;quot;y\&amp;quot;: 0.439},{\&amp;quot;x\&amp;quot;: 2.036,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 2.115,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 2.193,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 2.272,\&amp;quot;y\&amp;quot;: 0.399},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.391},{\&amp;quot;x\&amp;quot;: 2.429,\&amp;quot;y\&amp;quot;: 0.382},{\&amp;quot;x\&amp;quot;: 2.508,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 2.587,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 2.666,\&amp;quot;y\&amp;quot;: 0.359},{\&amp;quot;x\&amp;quot;: 2.744,\&amp;quot;y\&amp;quot;: 0.352},{\&amp;quot;x\&amp;quot;: 2.823,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 2.902,\&amp;quot;y\&amp;quot;: 0.34},{\&amp;quot;x\&amp;quot;: 2.981,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 3.059,\&amp;quot;y\&amp;quot;: 0.329},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.325},{\&amp;quot;x\&amp;quot;: 3.217,\&amp;quot;y\&amp;quot;: 0.32},{\&amp;quot;x\&amp;quot;: 3.295,\&amp;quot;y\&amp;quot;: 0.317},{\&amp;quot;x\&amp;quot;: 3.374,\&amp;quot;y\&amp;quot;: 0.313},{\&amp;quot;x\&amp;quot;: 3.453,\&amp;quot;y\&amp;quot;: 0.31},{\&amp;quot;x\&amp;quot;: 3.531,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 3.609,\&amp;quot;y\&amp;quot;: 0.305},{\&amp;quot;x\&amp;quot;: 3.688,\&amp;quot;y\&amp;quot;: 0.303},{\&amp;quot;x\&amp;quot;: 3.766,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 3.844,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.3},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.3}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.533,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bow of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Buckler&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19~20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21~22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27~28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.67,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 25.67,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.49&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Delirium&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small shield with a handle located directly behind the boss, guarding oneself in close-quarter combat.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.419,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.26,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.281,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.331,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.787,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4624&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Buckler&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Castillon Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;140%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 27.74,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.19,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.37&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with a fine blade narrowing to a sharp point. The hilts riveted design ensuring a firm grip.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.511,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.061,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.142,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.825,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.181&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.464,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.055,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.137,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.79,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.23&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.806,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.452,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.061,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.25&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.44,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.149,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3514&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.542,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.213,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.457,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.078,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4154&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Castillon Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Catice&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;magical base weapon damage&amp;quot;: &amp;quot;21&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueReady&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;4.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueReady&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;4.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueAdditionalHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 54.87,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.57,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.42&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Upon hitting a target or object, the blade violently shatters. If the blade hits a target, shatter will deal up to 25 [[File:IceDamage.png|Ice|x20px|link=]] [[Spell_types#Ice|Ice]] [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]). The broken blade regenerates to its original state over 4 seconds, reducing shatter damage to (?) until the blade is fully reformed.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A sword forged from the shards of the Ice Queen&#039;s tears. Though fragile and prone to breaking, its fierce icy blade summons delicate whirlwinds of snowflakes, reforming itself to its original form.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.692,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.735,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.183,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.296,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.921,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.41&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.787,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.365&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4414&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Catice&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Centaur&#039;s Madness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;29&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 70.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Inlaid with fragments of a centaur&#039;s horn, harnessing pure power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 8,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
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0.967},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.962},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.094,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.947},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.108,\&amp;quot;y\&amp;quot;: 0.925},{\&amp;quot;x\&amp;quot;: 0.111,\&amp;quot;y\&amp;quot;: 0.919},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.913},{\&amp;quot;x\&amp;quot;: 0.116,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.13,\&amp;quot;y\&amp;quot;: 0.878},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.872},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.861},{\&amp;quot;x\&amp;quot;: 0.141,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.845},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.835},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.822},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.818},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.806},{\&amp;quot;x\&amp;quot;: 0.177,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.179,\&amp;quot;y\&amp;quot;: 0.802},{\&amp;quot;x\&amp;quot;: 0.182,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.78},{\&amp;quot;x\&amp;quot;: 0.335,\&amp;quot;y\&amp;quot;: 0.76},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.487,\&amp;quot;y\&amp;quot;: 0.721},{\&amp;quot;x\&amp;quot;: 0.563,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.639,\&amp;quot;y\&amp;quot;: 0.684},{\&amp;quot;x\&amp;quot;: 0.715,\&amp;quot;y\&amp;quot;: 0.666},{\&amp;quot;x\&amp;quot;: 0.792,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 0.869,\&amp;quot;y\&amp;quot;: 0.632},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.615},{\&amp;quot;x\&amp;quot;: 1.023,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.1,\&amp;quot;y\&amp;quot;: 0.583},{\&amp;quot;x\&amp;quot;: 1.177,\&amp;quot;y\&amp;quot;: 0.568},{\&amp;quot;x\&amp;quot;: 1.255,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 1.332,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.41,\&amp;quot;y\&amp;quot;: 0.525},{\&amp;quot;x\&amp;quot;: 1.488,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.566,\&amp;quot;y\&amp;quot;: 0.498},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.486},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.462},{\&amp;quot;x\&amp;quot;: 1.879,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.957,\&amp;quot;y\&amp;quot;: 0.439},{\&amp;quot;x\&amp;quot;: 2.036,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 2.115,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 2.193,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 2.272,\&amp;quot;y\&amp;quot;: 0.399},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.391},{\&amp;quot;x\&amp;quot;: 2.429,\&amp;quot;y\&amp;quot;: 0.382},{\&amp;quot;x\&amp;quot;: 2.508,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 2.587,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 2.666,\&amp;quot;y\&amp;quot;: 0.359},{\&amp;quot;x\&amp;quot;: 2.744,\&amp;quot;y\&amp;quot;: 0.352},{\&amp;quot;x\&amp;quot;: 2.823,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 2.902,\&amp;quot;y\&amp;quot;: 0.34},{\&amp;quot;x\&amp;quot;: 2.981,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 3.059,\&amp;quot;y\&amp;quot;: 0.329},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.325},{\&amp;quot;x\&amp;quot;: 3.217,\&amp;quot;y\&amp;quot;: 0.32},{\&amp;quot;x\&amp;quot;: 3.295,\&amp;quot;y\&amp;quot;: 0.317},{\&amp;quot;x\&amp;quot;: 3.374,\&amp;quot;y\&amp;quot;: 0.313},{\&amp;quot;x\&amp;quot;: 3.453,\&amp;quot;y\&amp;quot;: 0.31},{\&amp;quot;x\&amp;quot;: 3.531,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 3.609,\&amp;quot;y\&amp;quot;: 0.305},{\&amp;quot;x\&amp;quot;: 3.688,\&amp;quot;y\&amp;quot;: 0.303},{\&amp;quot;x\&amp;quot;: 3.766,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 3.844,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.3},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.3}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.533,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Centaur&#039;s Madness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ceremonial Staff&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;outgoing magical healing add&amp;quot;: [&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Outgoing Magical Healing Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PrimaryCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 78.35,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.09,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.53&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Carved from blessed wood, its branches unfurl in a graceful mimicry of nature&#039;s own design—antlers reaching towards the heavens.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.07,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.637,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.064,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.828,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.468&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.676,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.234,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.321,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.89,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.434&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.39,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.371,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.834,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ceremonial Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cinder&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;62&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AdditionalDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Burn&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;9.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 119.7,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 15.84,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.14&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks sears the target for 10 [[File:FireDamage.png|Fire|x20px|link=]] [[Spell_types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]) and burns them for 27 [[File:FireDamage.png|Fire|x20px|link=]] [[Spell_types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]] (50% [[Scaling]]) over 9 seconds.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.702,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.063,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3285&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.818,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.251,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3485&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.113,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.353,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.02,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.343&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.703,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.204,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.184,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.993,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.936,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.698,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.251,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.575,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cinder&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Club&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 39.66,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.11,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Simple and effective, this solid wood club is a go-to for those who prefer straightforward, reliable weaponry.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.211,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.237,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.198,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.82,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.393&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.62,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.223,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.228,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.924,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.405&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.211,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.158,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.138,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.785,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.393&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.44,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.875,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Club&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Crossbow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;30%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;40%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;65%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-35%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Crossbow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 9.07,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 34.63,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 47.05&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A powerful mechanical weapon, a single-shot crossbow with a crank that&#039;s very abrasive to the hand.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.27,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 40,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.081,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.095,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.11,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.124,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.128,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.143,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.963},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.157,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.161,\&amp;quot;y\&amp;quot;: 0.948},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.937},{\&amp;quot;x\&amp;quot;: 0.176,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.18,\&amp;quot;y\&amp;quot;: 0.926},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.92},{\&amp;quot;x\&amp;quot;: 0.19,\&amp;quot;y\&amp;quot;: 0.914},{\&amp;quot;x\&amp;quot;: 0.194,\&amp;quot;y\&amp;quot;: 0.908},{\&amp;quot;x\&amp;quot;: 0.199,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.204,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.208,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.213,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.218,\&amp;quot;y\&amp;quot;: 0.879},{\&amp;quot;x\&amp;quot;: 0.223,\&amp;quot;y\&amp;quot;: 0.873},{\&amp;quot;x\&amp;quot;: 0.227,\&amp;quot;y\&amp;quot;: 0.867},{\&amp;quot;x\&amp;quot;: 0.232,\&amp;quot;y\&amp;quot;: 0.862},{\&amp;quot;x\&amp;quot;: 0.237,\&amp;quot;y\&amp;quot;: 0.856},{\&amp;quot;x\&amp;quot;: 0.241,\&amp;quot;y\&amp;quot;: 0.851},{\&amp;quot;x\&amp;quot;: 0.246,\&amp;quot;y\&amp;quot;: 0.846},{\&amp;quot;x\&amp;quot;: 0.251,\&amp;quot;y\&amp;quot;: 0.841},{\&amp;quot;x\&amp;quot;: 0.255,\&amp;quot;y\&amp;quot;: 0.836},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.265,\&amp;quot;y\&amp;quot;: 0.827},{\&amp;quot;x\&amp;quot;: 0.269,\&amp;quot;y\&amp;quot;: 0.823},{\&amp;quot;x\&amp;quot;: 0.274,\&amp;quot;y\&amp;quot;: 0.819},{\&amp;quot;x\&amp;quot;: 0.279,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.283,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.288,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.293,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.297,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.302,\&amp;quot;y\&amp;quot;: 0.803},{\&amp;quot;x\&amp;quot;: 0.306,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.311,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.311,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.385,\&amp;quot;y\&amp;quot;: 0.787},{\&amp;quot;x\&amp;quot;: 0.459,\&amp;quot;y\&amp;quot;: 0.774},{\&amp;quot;x\&amp;quot;: 0.534,\&amp;quot;y\&amp;quot;: 0.761},{\&amp;quot;x\&amp;quot;: 0.608,\&amp;quot;y\&amp;quot;: 0.749},{\&amp;quot;x\&amp;quot;: 0.683,\&amp;quot;y\&amp;quot;: 0.737},{\&amp;quot;x\&amp;quot;: 0.757,\&amp;quot;y\&amp;quot;: 0.725},{\&amp;quot;x\&amp;quot;: 0.832,\&amp;quot;y\&amp;quot;: 0.714},{\&amp;quot;x\&amp;quot;: 0.906,\&amp;quot;y\&amp;quot;: 0.703},{\&amp;quot;x\&amp;quot;: 0.981,\&amp;quot;y\&amp;quot;: 0.692},{\&amp;quot;x\&amp;quot;: 1.056,\&amp;quot;y\&amp;quot;: 0.682},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.672},{\&amp;quot;x\&amp;quot;: 1.206,\&amp;quot;y\&amp;quot;: 0.662},{\&amp;quot;x\&amp;quot;: 1.281,\&amp;quot;y\&amp;quot;: 0.653},{\&amp;quot;x\&amp;quot;: 1.356,\&amp;quot;y\&amp;quot;: 0.644},{\&amp;quot;x\&amp;quot;: 1.431,\&amp;quot;y\&amp;quot;: 0.635},{\&amp;quot;x\&amp;quot;: 1.507,\&amp;quot;y\&amp;quot;: 0.627},{\&amp;quot;x\&amp;quot;: 1.582,\&amp;quot;y\&amp;quot;: 0.619},{\&amp;quot;x\&amp;quot;: 1.657,\&amp;quot;y\&amp;quot;: 0.611},{\&amp;quot;x\&amp;quot;: 1.733,\&amp;quot;y\&amp;quot;: 0.603},{\&amp;quot;x\&amp;quot;: 1.808,\&amp;quot;y\&amp;quot;: 0.596},{\&amp;quot;x\&amp;quot;: 1.884,\&amp;quot;y\&amp;quot;: 0.589},{\&amp;quot;x\&amp;quot;: 1.959,\&amp;quot;y\&amp;quot;: 0.582},{\&amp;quot;x\&amp;quot;: 2.035,\&amp;quot;y\&amp;quot;: 0.576},{\&amp;quot;x\&amp;quot;: 2.11,\&amp;quot;y\&amp;quot;: 0.57},{\&amp;quot;x\&amp;quot;: 2.186,\&amp;quot;y\&amp;quot;: 0.564},{\&amp;quot;x\&amp;quot;: 2.261,\&amp;quot;y\&amp;quot;: 0.559},{\&amp;quot;x\&amp;quot;: 2.337,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 2.413,\&amp;quot;y\&amp;quot;: 0.548},{\&amp;quot;x\&amp;quot;: 2.488,\&amp;quot;y\&amp;quot;: 0.544},{\&amp;quot;x\&amp;quot;: 2.564,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 2.64,\&amp;quot;y\&amp;quot;: 0.535},{\&amp;quot;x\&amp;quot;: 2.715,\&amp;quot;y\&amp;quot;: 0.531},{\&amp;quot;x\&amp;quot;: 2.791,\&amp;quot;y\&amp;quot;: 0.527},{\&amp;quot;x\&amp;quot;: 2.867,\&amp;quot;y\&amp;quot;: 0.524},{\&amp;quot;x\&amp;quot;: 2.943,\&amp;quot;y\&amp;quot;: 0.521},{\&amp;quot;x\&amp;quot;: 3.018,\&amp;quot;y\&amp;quot;: 0.518},{\&amp;quot;x\&amp;quot;: 3.094,\&amp;quot;y\&amp;quot;: 0.515},{\&amp;quot;x\&amp;quot;: 3.17,\&amp;quot;y\&amp;quot;: 0.513},{\&amp;quot;x\&amp;quot;: 3.245,\&amp;quot;y\&amp;quot;: 0.51},{\&amp;quot;x\&amp;quot;: 3.321,\&amp;quot;y\&amp;quot;: 0.508},{\&amp;quot;x\&amp;quot;: 3.396,\&amp;quot;y\&amp;quot;: 0.507},{\&amp;quot;x\&amp;quot;: 3.472,\&amp;quot;y\&amp;quot;: 0.505},{\&amp;quot;x\&amp;quot;: 3.548,\&amp;quot;y\&amp;quot;: 0.504},{\&amp;quot;x\&amp;quot;: 3.623,\&amp;quot;y\&amp;quot;: 0.503},{\&amp;quot;x\&amp;quot;: 3.698,\&amp;quot;y\&amp;quot;: 0.502},{\&amp;quot;x\&amp;quot;: 3.774,\&amp;quot;y\&amp;quot;: 0.501},{\&amp;quot;x\&amp;quot;: 3.849,\&amp;quot;y\&amp;quot;: 0.5},{\&amp;quot;x\&amp;quot;: 3.925,\&amp;quot;y\&amp;quot;: 0.5},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.5}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.8&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Crossbow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Crystal Ball&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.85&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Zirkzi&#039;s Eye&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A dense glass ball made of mysterious origins, able to harness and focus magical energy.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Crystal Ball&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Crystal Ball for quest \&amp;quot;What Cannot Be Seen\&amp;quot; of chapter \&amp;quot;Beneath the Ice\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Crystal Ball for quest \&amp;quot;Reflections of the Cursed\&amp;quot; of chapter \&amp;quot;Guided Path\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Crystal Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;13&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;magical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 54.38,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.1,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.68&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Catice&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An enigma to what materials this blade is composed of, allowing magic to flow through it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.692,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.735,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.183,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.296,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.921,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.41&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.787,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.365&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4414&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Crystal Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cutlass&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-23&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 46.6,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.62,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A blade curved with a gentle arc, perfected for slashing. Its finely honed tip was designed to catch and turn aside an opponent&#039;s weapon in the midst of battle.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.522,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.225,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.886,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4274&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.6,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.158,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.375,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.305,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.876,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3604&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.522,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.204,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.316,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.277,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.907,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.63,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.06,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.415,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.031,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.658,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.547,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.192,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.693,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3634&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cutlass&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cyclops Vision Crystal&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Strength&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.85&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Infused with the essence of a Cyclops eye, merging the undeniable strength with the mysteries of arcane magic.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cyclops Vision Crystal&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dagger of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.94,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.99&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Featuring minimalistic silver designs, is perfect for those who value subtlety and effectiveness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.365,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.093,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.582,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.23,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.336,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.18&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.396,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.173,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.618,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.266&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.11,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.315,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.668,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.83,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dagger of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Deathbloom&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueBurst&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;True Magical Base Damage&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;30.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.72,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.55,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks cause a death flower debuff to build on the target, lasting 30 seconds. At 3 stacks, the death blossom explodes dealing 30 [[File:EvilDamage.png|Evil|x20px|link=]] [[Spell_types#Evil|Evil]] [[Damage#True_Base_Damage|True Magical Base Damage]] (0% [[Scaling]]) to the target.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Thou love me, thou love me not... Thou love me, thou love me not...&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.174,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.252,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.782,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.201&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.312,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.785,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.265&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.38,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.077,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.248,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.856,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3674&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.322,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.326,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.822,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3584&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Deathbloom&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Delirium&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;27~28&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniquePassiveEffect&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Max Health Bonus&amp;quot;: &amp;quot;-5%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Unique&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;2&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.77,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 25.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;When actively wielded, lose 5% [[Health#Max_Health_Bonus|Max Health Bonus]], but regenerate 2 health per second (0% [[Scaling]]).&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Created by a mad alchemist, using dragon&#039;s blood in some of his creations. Beware, its side effects can be just as potent as they are perilous.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 75&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.419,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.26,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.281,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.331,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.787,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4624&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Delirium&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Demon&#039;s Glee&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                &amp;quot;magical base weapon damage&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 55.57,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.64&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A blade fused with unholy blood is said to become almost sentient, craving destruction.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.069,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.112,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.153,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.565,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2714&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.079,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.652,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.651,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.081,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.28,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.769,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2834&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.596,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.083,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.688,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2854&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.458,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.676,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.645,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Demon&#039;s Glee&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 19.43,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.63&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A formidable double-sided axe with silver adornments, combining raw power with a raw power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.122,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.245,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.386,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.402&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.566,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.369&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.889,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.104,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.553,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.074,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;39&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.05&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A weapon of divine retribution, its hefty weight is balanced by the precision with which it cleaves through foes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Bow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;28&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 70.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;With its silver-infused craftsmanship, this bow is as visually striking as it is effective.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 8,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.049,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.066,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.962},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.094,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.947},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.108,\&amp;quot;y\&amp;quot;: 0.925},{\&amp;quot;x\&amp;quot;: 0.111,\&amp;quot;y\&amp;quot;: 0.919},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.913},{\&amp;quot;x\&amp;quot;: 0.116,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.13,\&amp;quot;y\&amp;quot;: 0.878},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.872},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.861},{\&amp;quot;x\&amp;quot;: 0.141,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.845},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.835},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.822},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.818},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.806},{\&amp;quot;x\&amp;quot;: 0.177,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.179,\&amp;quot;y\&amp;quot;: 0.802},{\&amp;quot;x\&amp;quot;: 0.182,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.78},{\&amp;quot;x\&amp;quot;: 0.335,\&amp;quot;y\&amp;quot;: 0.76},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.487,\&amp;quot;y\&amp;quot;: 0.721},{\&amp;quot;x\&amp;quot;: 0.563,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.639,\&amp;quot;y\&amp;quot;: 0.684},{\&amp;quot;x\&amp;quot;: 0.715,\&amp;quot;y\&amp;quot;: 0.666},{\&amp;quot;x\&amp;quot;: 0.792,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 0.869,\&amp;quot;y\&amp;quot;: 0.632},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.615},{\&amp;quot;x\&amp;quot;: 1.023,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.1,\&amp;quot;y\&amp;quot;: 0.583},{\&amp;quot;x\&amp;quot;: 1.177,\&amp;quot;y\&amp;quot;: 0.568},{\&amp;quot;x\&amp;quot;: 1.255,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 1.332,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.41,\&amp;quot;y\&amp;quot;: 0.525},{\&amp;quot;x\&amp;quot;: 1.488,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.566,\&amp;quot;y\&amp;quot;: 0.498},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.486},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.462},{\&amp;quot;x\&amp;quot;: 1.879,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.957,\&amp;quot;y\&amp;quot;: 0.439},{\&amp;quot;x\&amp;quot;: 2.036,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 2.115,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 2.193,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 2.272,\&amp;quot;y\&amp;quot;: 0.399},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.391},{\&amp;quot;x\&amp;quot;: 2.429,\&amp;quot;y\&amp;quot;: 0.382},{\&amp;quot;x\&amp;quot;: 2.508,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 2.587,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 2.666,\&amp;quot;y\&amp;quot;: 0.359},{\&amp;quot;x\&amp;quot;: 2.744,\&amp;quot;y\&amp;quot;: 0.352},{\&amp;quot;x\&amp;quot;: 2.823,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 2.902,\&amp;quot;y\&amp;quot;: 0.34},{\&amp;quot;x\&amp;quot;: 2.981,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 3.059,\&amp;quot;y\&amp;quot;: 0.329},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.325},{\&amp;quot;x\&amp;quot;: 3.217,\&amp;quot;y\&amp;quot;: 0.32},{\&amp;quot;x\&amp;quot;: 3.295,\&amp;quot;y\&amp;quot;: 0.317},{\&amp;quot;x\&amp;quot;: 3.374,\&amp;quot;y\&amp;quot;: 0.313},{\&amp;quot;x\&amp;quot;: 3.453,\&amp;quot;y\&amp;quot;: 0.31},{\&amp;quot;x\&amp;quot;: 3.531,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 3.609,\&amp;quot;y\&amp;quot;: 0.305},{\&amp;quot;x\&amp;quot;: 3.688,\&amp;quot;y\&amp;quot;: 0.303},{\&amp;quot;x\&amp;quot;: 3.766,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 3.844,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.3},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.3}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.533,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Bow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;19&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.94,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.99&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The silver detailing on this dagger elevates its appeal, making it a prized possession for any skilled wielder.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.365,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.093,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.582,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.23,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.336,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.18&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.396,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.173,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.618,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.266&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.11,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.315,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.668,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.83,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Rod&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 41.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;With its simple silver inclusions, this mace is a solid choice for those facing undead opponents.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.73,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.717,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.863,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2865&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.749,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.111,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.846,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3085&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.933,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.77,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3935&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.477,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.24,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.872,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Rod&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Short Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.61,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.34&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A straightforward weapon, its silver edge makes it a dependable choice in combat against undead entities.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.513,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.196,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.171&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.426,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.813,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.222&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.414,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.385,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.118,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.911,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3204&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.25,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.382,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.689,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Short Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Divine Staff&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 86.59,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.91,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;4&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Expertly crafted, is an ideal fusion of power and grace, suitable for both defensive and offensive maneuvers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.202,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.967&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.271,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.316&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.732,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.357,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.612,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.733,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.353&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.492,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.363,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.899,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Divine Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Double Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;56&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 19.43,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.63&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Life after Death&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This heavy formidable weapon is capable of delivering devastating blows from both ends.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.93,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.122,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.245,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.386,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.402&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.566,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.369&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.889,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.104,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.553,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.074,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Double Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Dryad&#039;s Wrath&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;30~31&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-13&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 32.32,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 32.32,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 4.29&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Gain 1 [[Impact_Power#Impact_Resistance|Impact Resistance]]. Blocking a melee attack deals 30% of the damage blocked to the opponent.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted using spirit wood by a powerful ancient Druid who received permission from the forest Dryads to imbue it with the power of nature.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 75&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.546,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.312,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.383,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.894,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Dryad&#039;s Wrath&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Echo of Screams&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;58&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Unnamed Artifact Passive&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;True Magical Base Damage&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueEchoofScreamsScream&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueEchoofScreamsDeafness&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 65.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 14.71,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.79&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks deal 20 [[File:EvilDamage.png|Evil|x20px|link=]] [[Spell_types#Evil|Evil]] [[Damage#True_Base_Damage|True Magical Base Damage]] (0% [[Scaling]]) to the target and causes the victim to hear screams, deafening them for 3 seconds&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An ancient axe imbued with the screams of fallen enemies, granting its wielder a deadly strength that comes from the echoes of the past.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9915,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9845&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.293,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.506,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.108,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4235&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.993,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.535,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.014,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4645&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.72,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.141,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.415,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.007,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3434&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Echo of Screams&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Elven Bow of Truth&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-12%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-12%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueActionSpeed&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Action Speed&amp;quot;: &amp;quot;25%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-12%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 61.51,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 17.26&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Gain 25% [[Stats#Action_Speed|Action Speed]] and shot arrows fly in a straight line without being affected by gravity.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bow made by the elves by forging the branches of the tree of truth.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 25,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.054,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.065,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.073,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.076,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.084,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.095,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.099,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.103,\&amp;quot;y\&amp;quot;: 0.968},{\&amp;quot;x\&amp;quot;: 0.106,\&amp;quot;y\&amp;quot;: 0.963},{\&amp;quot;x\&amp;quot;: 0.11,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.118,\&amp;quot;y\&amp;quot;: 0.948},{\&amp;quot;x\&amp;quot;: 0.121,\&amp;quot;y\&amp;quot;: 0.943},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.937},{\&amp;quot;x\&amp;quot;: 0.129,\&amp;quot;y\&amp;quot;: 0.932},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.926},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.92},{\&amp;quot;x\&amp;quot;: 0.14,\&amp;quot;y\&amp;quot;: 0.914},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.909},{\&amp;quot;x\&amp;quot;: 0.148,\&amp;quot;y\&amp;quot;: 0.903},{\&amp;quot;x\&amp;quot;: 0.151,\&amp;quot;y\&amp;quot;: 0.897},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.891},{\&amp;quot;x\&amp;quot;: 0.159,\&amp;quot;y\&amp;quot;: 0.885},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.879},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.873},{\&amp;quot;x\&amp;quot;: 0.17,\&amp;quot;y\&amp;quot;: 0.868},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.862},{\&amp;quot;x\&amp;quot;: 0.178,\&amp;quot;y\&amp;quot;: 0.857},{\&amp;quot;x\&amp;quot;: 0.181,\&amp;quot;y\&amp;quot;: 0.851},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.846},{\&amp;quot;x\&amp;quot;: 0.189,\&amp;quot;y\&amp;quot;: 0.841},{\&amp;quot;x\&amp;quot;: 0.192,\&amp;quot;y\&amp;quot;: 0.836},{\&amp;quot;x\&amp;quot;: 0.196,\&amp;quot;y\&amp;quot;: 0.832},{\&amp;quot;x\&amp;quot;: 0.2,\&amp;quot;y\&amp;quot;: 0.827},{\&amp;quot;x\&amp;quot;: 0.204,\&amp;quot;y\&amp;quot;: 0.823},{\&amp;quot;x\&amp;quot;: 0.207,\&amp;quot;y\&amp;quot;: 0.819},{\&amp;quot;x\&amp;quot;: 0.211,\&amp;quot;y\&amp;quot;: 0.816},{\&amp;quot;x\&amp;quot;: 0.215,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.218,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.222,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.226,\&amp;quot;y\&amp;quot;: 0.805},{\&amp;quot;x\&amp;quot;: 0.229,\&amp;quot;y\&amp;quot;: 0.803},{\&amp;quot;x\&amp;quot;: 0.233,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.236,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.236,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.311,\&amp;quot;y\&amp;quot;: 0.781},{\&amp;quot;x\&amp;quot;: 0.386,\&amp;quot;y\&amp;quot;: 0.762},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.742},{\&amp;quot;x\&amp;quot;: 0.536,\&amp;quot;y\&amp;quot;: 0.722},{\&amp;quot;x\&amp;quot;: 0.611,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.686,\&amp;quot;y\&amp;quot;: 0.681},{\&amp;quot;x\&amp;quot;: 0.762,\&amp;quot;y\&amp;quot;: 0.66},{\&amp;quot;x\&amp;quot;: 0.838,\&amp;quot;y\&amp;quot;: 0.64},{\&amp;quot;x\&amp;quot;: 0.914,\&amp;quot;y\&amp;quot;: 0.619},{\&amp;quot;x\&amp;quot;: 0.99,\&amp;quot;y\&amp;quot;: 0.597},{\&amp;quot;x\&amp;quot;: 1.066,\&amp;quot;y\&amp;quot;: 0.576},{\&amp;quot;x\&amp;quot;: 1.142,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.219,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.295,\&amp;quot;y\&amp;quot;: 0.512},{\&amp;quot;x\&amp;quot;: 1.372,\&amp;quot;y\&amp;quot;: 0.491},{\&amp;quot;x\&amp;quot;: 1.448,\&amp;quot;y\&amp;quot;: 0.47},{\&amp;quot;x\&amp;quot;: 1.525,\&amp;quot;y\&amp;quot;: 0.449},{\&amp;quot;x\&amp;quot;: 1.602,\&amp;quot;y\&amp;quot;: 0.428},{\&amp;quot;x\&amp;quot;: 1.679,\&amp;quot;y\&amp;quot;: 0.407},{\&amp;quot;x\&amp;quot;: 1.756,\&amp;quot;y\&amp;quot;: 0.386},{\&amp;quot;x\&amp;quot;: 1.833,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 1.911,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 1.988,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.065,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 2.143,\&amp;quot;y\&amp;quot;: 0.288},{\&amp;quot;x\&amp;quot;: 2.22,\&amp;quot;y\&amp;quot;: 0.269},{\&amp;quot;x\&amp;quot;: 2.298,\&amp;quot;y\&amp;quot;: 0.251},{\&amp;quot;x\&amp;quot;: 2.375,\&amp;quot;y\&amp;quot;: 0.233},{\&amp;quot;x\&amp;quot;: 2.453,\&amp;quot;y\&amp;quot;: 0.216},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.199},{\&amp;quot;x\&amp;quot;: 2.608,\&amp;quot;y\&amp;quot;: 0.183},{\&amp;quot;x\&amp;quot;: 2.685,\&amp;quot;y\&amp;quot;: 0.168},{\&amp;quot;x\&amp;quot;: 2.763,\&amp;quot;y\&amp;quot;: 0.153},{\&amp;quot;x\&amp;quot;: 2.84,\&amp;quot;y\&amp;quot;: 0.139},{\&amp;quot;x\&amp;quot;: 2.918,\&amp;quot;y\&amp;quot;: 0.125},{\&amp;quot;x\&amp;quot;: 2.996,\&amp;quot;y\&amp;quot;: 0.112},{\&amp;quot;x\&amp;quot;: 3.073,\&amp;quot;y\&amp;quot;: 0.1},{\&amp;quot;x\&amp;quot;: 3.151,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.228,\&amp;quot;y\&amp;quot;: 0.078},{\&amp;quot;x\&amp;quot;: 3.306,\&amp;quot;y\&amp;quot;: 0.068},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.06},{\&amp;quot;x\&amp;quot;: 3.46,\&amp;quot;y\&amp;quot;: 0.052},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.615,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.034},{\&amp;quot;x\&amp;quot;: 3.769,\&amp;quot;y\&amp;quot;: 0.03},{\&amp;quot;x\&amp;quot;: 3.846,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.923,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 2.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.9&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Elven Bow of Truth&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Falchion of Honor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;2~3%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 48.19,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.32,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;There is no question of honor or skill for those whom wield this blade. &amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.65,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.384,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.321,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.05,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.396&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.404,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.31,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.024,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.119,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.181,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.349&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.898,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Falchion of Honor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Falchion&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 48.19,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.32,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Kuma&#039;s Fang&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A curved iron blade and broad hilt, the curvature of the blade is foreign and enigmatic.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.65,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.384,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.321,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.05,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.396&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.404,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.31,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.024,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.119,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.181,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.349&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.898,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Falchion&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Famine&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;36&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueAttackHitUnhealable&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;20.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 61.72,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.36&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks render the target unable to receive any [[Healing]] effects for 20 seconds.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This enchanted axe is crafted by infusing the blood and essence from the third of the legendary Four Horsemen.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.051,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.256,\&amp;quot;y\&amp;quot;: 0.982},{\&amp;quot;x\&amp;quot;: 0.307,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.358,\&amp;quot;y\&amp;quot;: 0.966},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.956},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.513,\&amp;quot;y\&amp;quot;: 0.934},{\&amp;quot;x\&amp;quot;: 0.564,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.667,\&amp;quot;y\&amp;quot;: 0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 0.273},{\&amp;quot;x\&amp;quot;: 2.301,\&amp;quot;y\&amp;quot;: 0.257},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.241},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.227},{\&amp;quot;x\&amp;quot;: 2.45,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.193},{\&amp;quot;x\&amp;quot;: 2.56,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 2.589,\&amp;quot;y\&amp;quot;: 0.179},{\&amp;quot;x\&amp;quot;: 2.619,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.649,\&amp;quot;y\&amp;quot;: 0.165},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 2.71,\&amp;quot;y\&amp;quot;: 0.152},{\&amp;quot;x\&amp;quot;: 2.74,\&amp;quot;y\&amp;quot;: 0.146},{\&amp;quot;x\&amp;quot;: 2.77,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxe&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxe&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.595,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.094,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.705,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2986&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.154,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.067,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.675,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3216&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.714,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.786,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2996&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.482,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.184,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.791,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Famine&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Felling Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 56.37,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Soulscraper&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Forged with aged wood and sturdy metal, it&#039;s rigid blade can cut through most surface.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.26,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.904,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.897&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.7,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.844,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.306&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.983,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.17,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.509,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.252,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3724&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Felling Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Flanged Mace&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 41.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A slow and heavy mace designed with crown-shaped blunt edges, supporting even reckless swings.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.73,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.717,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.863,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2865&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.749,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.111,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.846,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3085&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.933,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.77,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3935&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.477,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.24,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.872,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Flanged Mace&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Francisca Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.7&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-35%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 18.71,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.71,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.77&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A Lightweight small throwing axe that can take out enemies from a distance.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 16,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.051,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.256,\&amp;quot;y\&amp;quot;: 0.982},{\&amp;quot;x\&amp;quot;: 0.307,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.358,\&amp;quot;y\&amp;quot;: 0.966},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.956},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.513,\&amp;quot;y\&amp;quot;: 0.934},{\&amp;quot;x\&amp;quot;: 0.564,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.667,\&amp;quot;y\&amp;quot;: 0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 0.273},{\&amp;quot;x\&amp;quot;: 2.301,\&amp;quot;y\&amp;quot;: 0.257},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.241},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.227},{\&amp;quot;x\&amp;quot;: 2.45,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.193},{\&amp;quot;x\&amp;quot;: 2.56,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 2.589,\&amp;quot;y\&amp;quot;: 0.179},{\&amp;quot;x\&amp;quot;: 2.619,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.649,\&amp;quot;y\&amp;quot;: 0.165},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 2.71,\&amp;quot;y\&amp;quot;: 0.152},{\&amp;quot;x\&amp;quot;: 2.74,\&amp;quot;y\&amp;quot;: 0.146},{\&amp;quot;x\&amp;quot;: 2.77,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Crystal Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;17&amp;quot;,&lt;br /&gt;
                &amp;quot;magical base weapon damage&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 54.38,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.1,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.68&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Skillfully crafted and imbued with the enduring cold of Froststone, this crystal sword seamlessly integrates magic, transforming into an adept vessel for arcane power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.692,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.735,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.183,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.296,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.921,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.41&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.787,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.365&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4414&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Crystal Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Lantern Shield&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-12&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;1%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LightActivate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LightDeactivate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightActivate&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightDeactivate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-12&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-12&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 29.26,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 41.49,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 17.27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This shield emanates an everlasting cold that remains steadfast even in the most intense environments. Its retractable blade and lantern offer invaluable support for combat and exploration.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.502,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.26,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.241,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.27,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.671,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4624&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LightActivate&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;LightDeactivate&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightActivate&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightDeactivate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.418,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.211,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.256,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.771,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4134&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.414,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.411,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.203,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.141,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.6134&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Lantern Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight Spear&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;38&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 112.44,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.33,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.09&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This spear combines the piercing power of a traditional spear with the icy might of the frozen abyss, making each attack chillingly effective.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.302,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.706,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.349,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.996,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.748,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.407,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.554,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.76,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.824,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.409,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.821,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.315&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.667,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.957,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight Spear&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostlight War Maul&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;20%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;WarMaulDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;WarMaulDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;WarMaulReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;WarMaulReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarMaulAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 61.98,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 15.94,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 4.15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A War Maul forged from refined Froststone. The frozen head is strong enough to shatter any metal, and its icy chill seeps into the wielder&#039;s hands. Thick gloves are essential to wield it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;WarMaulDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9498,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9428&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;WarMaulDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.033,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.445,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4958&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5288&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.033,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5628&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.705,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.214,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.93,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4164&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.576,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.045,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4474&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostlight War Maul&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Fulgor&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;44&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueLightningStrike&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ElectricShockUnique&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniquePassive&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Action Speed&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 80.41,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 17.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.42&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Gain 10% [[Stats#Action Speed|Action Speed]]. Successful weapon attacks summon a thunderbolt to strike the target dealing 20 [[File:LightningDamage.png|Lightning|x20px|link=]] [[Spell_types#Lightning|Lightning]] [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]) and causing them to suffer -20% [[Stats#Move_Speed|Move Speed Bonus]] for 1 second.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Fulgor&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Felling Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;46&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;magical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;FellingAxeDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FellingAxeAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FellingAxeAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;FellingAxeDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FellingAxeAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FellingAxeAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;FellingAxeReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;FellingAxeReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FellingAxeAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FellingAxeAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 56.37,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A luxuriously crafted axe with a golden sharp edge ensures practical utility alongside its ornamental value.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;FellingAxeDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.904,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.897&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;FellingAxeDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.7,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.844,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.306&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.983,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.17,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.509,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.252,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3724&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Felling Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Scripture of Solaris&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;physical gear weapon damage&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Gear Weapon Damage&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;SpellbookAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;SpellbookAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 12.4,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 21.25,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.37&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A gaudy scripture forged from a rich man&#039;s vanity, shining like the sun when it catches the light. Made entirely of solid gold, cover and pages alike, it is far too heavy to be called a book. It holds no magic despite its sacred form, but its sheer weight makes it a surprisingly dangerous weapon.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.793,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.944,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.313&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.904,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.897&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Scripture of Solaris&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Viking Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;33&amp;quot;,&lt;br /&gt;
                &amp;quot;luck&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;magical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Luck&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;VikingSwordDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;VikingSwordDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;VikingSwordReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;VikingSwordReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;VikingSwordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 44.34,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.65,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 0.64&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A striking blend of battle-readiness and grandeur, featuring a golden blade, symbolizing both might and wealth.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;VikingSwordDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;VikingSwordDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.636,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.228,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.765,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3306&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.699,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.175,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.726,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.363&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.779,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.145,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3106&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.142,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.825,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3444&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Viking Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Grimslayer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;46&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;physical power&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;30%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Power&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 80.56,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 17.82,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This crimson blade can cut through what cannot be seen, and even those who have long since died and forgotten all sensation writhe once more in agony beneath its edge.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9542,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9472&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.929,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.242,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.334,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.47,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.028,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4422&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.795,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.238,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.567,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.478,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.1,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4382&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.518,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4332&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.352,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3184&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Grimslayer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Halberd&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;,&lt;br /&gt;
                    &amp;quot;51&amp;quot;,&lt;br /&gt;
                    &amp;quot;53&amp;quot;,&lt;br /&gt;
                    &amp;quot;55&amp;quot;,&lt;br /&gt;
                    &amp;quot;57&amp;quot;,&lt;br /&gt;
                    &amp;quot;59&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 119.68,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 15.84,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Cinder&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A two handed pole-arm with a long reach, devised with an axe blade containing a sharp spike firmly fasted to the end.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.702,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.063,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3285&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.818,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.251,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3485&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.113,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.353,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.02,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.343&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.703,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.204,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.184,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.993,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.936,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.698,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.251,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.575,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Halberd&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 300&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hand Cannon&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;,&lt;br /&gt;
                    &amp;quot;56&amp;quot;,&lt;br /&gt;
                    &amp;quot;58&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;true physical damage&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;True Physical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;500&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;250&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-135&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Firearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.56,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 31.25,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 67.73&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A straight-barreled firearm forged from heavy metal. Though it takes time to reload, its firepower is strong enough to pierce even the thickest armor.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.27,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 38,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hand Cannon&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hand Crossbow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.75&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-17.5%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Crossbow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 11.71,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 19.53,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 21.26&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small crossbow that seems suitable for holding and shooting with one hand.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 40,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.034,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.038,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.043,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.047,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.056,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.065,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.979},{\&amp;quot;x\&amp;quot;: 0.078,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.97},{\&amp;quot;x\&amp;quot;: 0.087,\&amp;quot;y\&amp;quot;: 0.965},{\&amp;quot;x\&amp;quot;: 0.092,\&amp;quot;y\&amp;quot;: 0.96},{\&amp;quot;x\&amp;quot;: 0.096,\&amp;quot;y\&amp;quot;: 0.954},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.948},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.109,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.93},{\&amp;quot;x\&amp;quot;: 0.118,\&amp;quot;y\&amp;quot;: 0.923},{\&amp;quot;x\&amp;quot;: 0.123,\&amp;quot;y\&amp;quot;: 0.916},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.909},{\&amp;quot;x\&amp;quot;: 0.132,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.895},{\&amp;quot;x\&amp;quot;: 0.14,\&amp;quot;y\&amp;quot;: 0.888},{\&amp;quot;x\&amp;quot;: 0.145,\&amp;quot;y\&amp;quot;: 0.881},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.874},{\&amp;quot;x\&amp;quot;: 0.154,\&amp;quot;y\&amp;quot;: 0.867},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.853},{\&amp;quot;x\&amp;quot;: 0.167,\&amp;quot;y\&amp;quot;: 0.846},{\&amp;quot;x\&amp;quot;: 0.172,\&amp;quot;y\&amp;quot;: 0.839},{\&amp;quot;x\&amp;quot;: 0.176,\&amp;quot;y\&amp;quot;: 0.833},{\&amp;quot;x\&amp;quot;: 0.18,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.82},{\&amp;quot;x\&amp;quot;: 0.189,\&amp;quot;y\&amp;quot;: 0.814},{\&amp;quot;x\&amp;quot;: 0.194,\&amp;quot;y\&amp;quot;: 0.808},{\&amp;quot;x\&amp;quot;: 0.198,\&amp;quot;y\&amp;quot;: 0.803},{\&amp;quot;x\&amp;quot;: 0.203,\&amp;quot;y\&amp;quot;: 0.797},{\&amp;quot;x\&amp;quot;: 0.207,\&amp;quot;y\&amp;quot;: 0.792},{\&amp;quot;x\&amp;quot;: 0.211,\&amp;quot;y\&amp;quot;: 0.787},{\&amp;quot;x\&amp;quot;: 0.216,\&amp;quot;y\&amp;quot;: 0.783},{\&amp;quot;x\&amp;quot;: 0.22,\&amp;quot;y\&amp;quot;: 0.779},{\&amp;quot;x\&amp;quot;: 0.225,\&amp;quot;y\&amp;quot;: 0.775},{\&amp;quot;x\&amp;quot;: 0.229,\&amp;quot;y\&amp;quot;: 0.772},{\&amp;quot;x\&amp;quot;: 0.233,\&amp;quot;y\&amp;quot;: 0.769},{\&amp;quot;x\&amp;quot;: 0.238,\&amp;quot;y\&amp;quot;: 0.767},{\&amp;quot;x\&amp;quot;: 0.242,\&amp;quot;y\&amp;quot;: 0.765},{\&amp;quot;x\&amp;quot;: 0.247,\&amp;quot;y\&amp;quot;: 0.763},{\&amp;quot;x\&amp;quot;: 0.251,\&amp;quot;y\&amp;quot;: 0.762},{\&amp;quot;x\&amp;quot;: 0.251,\&amp;quot;y\&amp;quot;: 0.762},{\&amp;quot;x\&amp;quot;: 0.326,\&amp;quot;y\&amp;quot;: 0.751},{\&amp;quot;x\&amp;quot;: 0.401,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.477,\&amp;quot;y\&amp;quot;: 0.729},{\&amp;quot;x\&amp;quot;: 0.552,\&amp;quot;y\&amp;quot;: 0.718},{\&amp;quot;x\&amp;quot;: 0.628,\&amp;quot;y\&amp;quot;: 0.708},{\&amp;quot;x\&amp;quot;: 0.703,\&amp;quot;y\&amp;quot;: 0.697},{\&amp;quot;x\&amp;quot;: 0.779,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 0.854,\&amp;quot;y\&amp;quot;: 0.675},{\&amp;quot;x\&amp;quot;: 0.93,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.006,\&amp;quot;y\&amp;quot;: 0.654},{\&amp;quot;x\&amp;quot;: 1.081,\&amp;quot;y\&amp;quot;: 0.644},{\&amp;quot;x\&amp;quot;: 1.157,\&amp;quot;y\&amp;quot;: 0.634},{\&amp;quot;x\&amp;quot;: 1.233,\&amp;quot;y\&amp;quot;: 0.624},{\&amp;quot;x\&amp;quot;: 1.309,\&amp;quot;y\&amp;quot;: 0.614},{\&amp;quot;x\&amp;quot;: 1.385,\&amp;quot;y\&amp;quot;: 0.604},{\&amp;quot;x\&amp;quot;: 1.461,\&amp;quot;y\&amp;quot;: 0.594},{\&amp;quot;x\&amp;quot;: 1.537,\&amp;quot;y\&amp;quot;: 0.585},{\&amp;quot;x\&amp;quot;: 1.613,\&amp;quot;y\&amp;quot;: 0.575},{\&amp;quot;x\&amp;quot;: 1.689,\&amp;quot;y\&amp;quot;: 0.566},{\&amp;quot;x\&amp;quot;: 1.765,\&amp;quot;y\&amp;quot;: 0.557},{\&amp;quot;x\&amp;quot;: 1.841,\&amp;quot;y\&amp;quot;: 0.548},{\&amp;quot;x\&amp;quot;: 1.917,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.993,\&amp;quot;y\&amp;quot;: 0.531},{\&amp;quot;x\&amp;quot;: 2.07,\&amp;quot;y\&amp;quot;: 0.522},{\&amp;quot;x\&amp;quot;: 2.146,\&amp;quot;y\&amp;quot;: 0.514},{\&amp;quot;x\&amp;quot;: 2.222,\&amp;quot;y\&amp;quot;: 0.506},{\&amp;quot;x\&amp;quot;: 2.298,\&amp;quot;y\&amp;quot;: 0.499},{\&amp;quot;x\&amp;quot;: 2.374,\&amp;quot;y\&amp;quot;: 0.491},{\&amp;quot;x\&amp;quot;: 2.451,\&amp;quot;y\&amp;quot;: 0.484},{\&amp;quot;x\&amp;quot;: 2.527,\&amp;quot;y\&amp;quot;: 0.477},{\&amp;quot;x\&amp;quot;: 2.603,\&amp;quot;y\&amp;quot;: 0.47},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.464},{\&amp;quot;x\&amp;quot;: 2.756,\&amp;quot;y\&amp;quot;: 0.458},{\&amp;quot;x\&amp;quot;: 2.832,\&amp;quot;y\&amp;quot;: 0.452},{\&amp;quot;x\&amp;quot;: 2.908,\&amp;quot;y\&amp;quot;: 0.446},{\&amp;quot;x\&amp;quot;: 2.984,\&amp;quot;y\&amp;quot;: 0.441},{\&amp;quot;x\&amp;quot;: 3.061,\&amp;quot;y\&amp;quot;: 0.435},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.431},{\&amp;quot;x\&amp;quot;: 3.213,\&amp;quot;y\&amp;quot;: 0.426},{\&amp;quot;x\&amp;quot;: 3.289,\&amp;quot;y\&amp;quot;: 0.422},{\&amp;quot;x\&amp;quot;: 3.366,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 3.442,\&amp;quot;y\&amp;quot;: 0.415},{\&amp;quot;x\&amp;quot;: 3.518,\&amp;quot;y\&amp;quot;: 0.412},{\&amp;quot;x\&amp;quot;: 3.594,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 3.67,\&amp;quot;y\&amp;quot;: 0.406},{\&amp;quot;x\&amp;quot;: 3.746,\&amp;quot;y\&amp;quot;: 0.404},{\&amp;quot;x\&amp;quot;: 3.822,\&amp;quot;y\&amp;quot;: 0.402},{\&amp;quot;x\&amp;quot;: 3.898,\&amp;quot;y\&amp;quot;: 0.401},{\&amp;quot;x\&amp;quot;: 3.974,\&amp;quot;y\&amp;quot;: 0.4},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.4}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.767&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hand Crossbow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hatchet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 40.17,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Compact in size and balanced weight makes it easy to wield for both utility and combat purposes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.522,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.811,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2986&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.572,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.214,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.102,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.772,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3216&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.653,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.801,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3116&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.431,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.775,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3634&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hatchet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Haze Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HitDrunken&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;RondelDaggerDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;RondelDaggerDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RondelDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RondelDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RondelDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;RondelDaggerReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;RondelDaggerReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RondelDaggerRiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RondelDaggerRiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.94,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.99&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;In a late-night escapade, a tipsy wizard and an equally sloshed blacksmith clumsily combined their crafts, spilling enchanted ale on a blade mid-forging. The result was this bewitched sword, leaving foes as befuddled and dazed as its creators on that fateful evening.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;RondelDaggerDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;RondelDaggerDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.365,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.093,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.582,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.23,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.336,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.18&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.396,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.173,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.618,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.266&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.11,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.315,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.668,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.83,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Haze Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Heater Shield&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20~21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22~23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24~26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30~32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33~35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36~38&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-18&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;65%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.44,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 29.83,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.42&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Aegis&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.489,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.228,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.323,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.296,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.883,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4304&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Heater Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Horseman&#039;s Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-22&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 42.17,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.68,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Famine&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A nimble axe, forged with a thin hilt that makes it suitable for one hand, enabling mobility in battle.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.051,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.256,\&amp;quot;y\&amp;quot;: 0.982},{\&amp;quot;x\&amp;quot;: 0.307,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.358,\&amp;quot;y\&amp;quot;: 0.966},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.956},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.513,\&amp;quot;y\&amp;quot;: 0.934},{\&amp;quot;x\&amp;quot;: 0.564,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.667,\&amp;quot;y\&amp;quot;: 0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 0.273},{\&amp;quot;x\&amp;quot;: 2.301,\&amp;quot;y\&amp;quot;: 0.257},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.241},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.227},{\&amp;quot;x\&amp;quot;: 2.45,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.193},{\&amp;quot;x\&amp;quot;: 2.56,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 2.589,\&amp;quot;y\&amp;quot;: 0.179},{\&amp;quot;x\&amp;quot;: 2.619,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.649,\&amp;quot;y\&amp;quot;: 0.165},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 2.71,\&amp;quot;y\&amp;quot;: 0.152},{\&amp;quot;x\&amp;quot;: 2.74,\&amp;quot;y\&amp;quot;: 0.146},{\&amp;quot;x\&amp;quot;: 2.77,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxe&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxe&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.595,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.094,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.705,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2986&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.154,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.067,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.675,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3216&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.714,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.786,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2996&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.482,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.184,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.791,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Horseman&#039;s Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Icefang&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;true physical damage&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;True Physical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;140%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 27.74,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.19,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.37&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A blade born of the frozen north, its chilling touch leaves behind frostbitten wounds that are rumored to never thaw.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.511,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.061,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.142,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.825,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.181&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.464,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.055,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.137,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.79,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.23&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.806,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.452,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.061,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.25&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.44,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.149,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3514&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.542,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.213,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.457,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.078,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4154&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Icefang&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Illusory&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;11&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PrimaryCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Unique&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;4.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 81.86,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.35,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.84&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful spell casts grant invisibility for 4 seconds and leaves the user&#039;s illusion in their place temporarily.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Rumored to be crafted by a powerful yet mischievous trickster from another realm, who delighted in confusing and outsmarting their enemies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.429,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.545,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.108,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.286,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.34,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.776,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.899,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.39,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.834,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Illusory&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Kris Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 24.88,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.51&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wavy blade that causes multiple jagged wounds with every stab. It&#039;s handle, also curved for a better grip.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.495,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.141,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.114,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.664,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.221&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.333,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.579,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.155,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.599,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.235&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.025,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.209,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.724,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.245&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.472,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.841,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.232&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.415,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.117,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.658,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.176,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.797,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3634&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Kris Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Kuma&#039;s Claw&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Unnamed Artifact Passive&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 48.46,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.86,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.98&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks deal 15 [[File:DarkDamage.png|Dark|x20px|link=]] [[Spell_types#Dark|Dark]] [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]).&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Forged from the flames of a mighty black dragon, this sword claws at the target&#039;s soul, inflicting lethal damage.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.399,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.205,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.234,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.197,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4074&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.376,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.309,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.043,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.392&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.6,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.154,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.313,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.213,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3564&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.431,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.205,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.964,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4074&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Kuma&#039;s Claw&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Kuma&#039;s Fang&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;41&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Unnamed Artifact Passive&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 48.98,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.57,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks  deal 15 [[File:DarkDamage.png|Dark|x20px|link=]] [[Spell_types#Dark|Dark]] [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]).&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.65,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.384,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.321,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.05,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.396&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.404,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.31,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.024,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.119,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.181,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.349&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.898,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Kuma&#039;s Fang&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lantern Shield&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19~20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21~22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23~24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27~28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-12&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LightActivate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LightDeactivate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightActivate&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightDeactivate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-12&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-12&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 29.26,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 41.49,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 17.27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A versatile shield with a retractable blade and a built-in lantern, perfect for combat and exploring shadowy realms.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.77,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.502,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.26,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.241,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.27,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.671,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4624&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LightActivate&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;LightDeactivate&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightActivate&amp;quot;,&lt;br /&gt;
                        &amp;quot;LightDeactivate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.418,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.211,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.256,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.771,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4134&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.414,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.411,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.203,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.141,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.6134&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lantern Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Leviathan&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;56&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;20%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ArtifactHitEnemy&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WetArtifactHitEnemy&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ArtifactHitAllyHeal&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 63.07,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 17.93,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.02&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;When swung, the weapon emits waves that follow its trajectory. These waves inflict the \u003Cspan class=\&amp;quot;ice\&amp;quot;\u003EWet\u003C/span\u003E status on targets for 2 seconds, deal 10 [[File:IceDamage.png|Ice|x20px|link=]] [[Spell_types#Ice|Ice]] [[Damage#Base_Damage|Magical Base Damage]] (0% [[Scaling]]) to enemies, and restore 10 [[Healing#Magical_Base_Healing|Magical Base Healing]] (0% [[Scaling]]) to allies over 3 seconds.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\&amp;quot;ice\&amp;quot;\u003EWet\u003C/span\u003E: The target suffers -20% [[Stats#Move_Speed|Move Speed Bonus]] and jump height is reduced by 30%.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A War Maul reinforced with the hardened hide of a ferocious beast. With a single swing, it can alter the course of currents and summon a torrent of crashing waters.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 100,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9498,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9428&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.033,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.445,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4958&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5288&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.033,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5628&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.705,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.214,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.93,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4164&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.576,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.045,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4474&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Leviathan&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Life after Death&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;59&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueImmuneAllDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueCooldown&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;12.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 19.43,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.64&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;When receiving a lethal attack, HP is set to 1 and become invincible for 3 seconds. This effect can only be triggered once during an adventure for this specific Life after Death. Any Life after Death can only be used every 12 seconds.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Death comes for us all one day...\u003Cbr\u003EIs today that day?&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.122,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.245,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.386,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.402&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.566,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.369&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.889,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.104,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.553,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.074,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Life after Death&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Light Bringer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;36&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;3~4%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 41.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Those of faith know how to combat darkness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.73,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.717,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.863,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2865&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.749,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.111,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.846,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3085&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.933,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.77,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3935&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.477,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.24,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.872,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Light Bringer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Longbow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-30%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-30%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-30%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 93.47,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.93&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Nipalan&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Carved from yew wood with reinforced leather binds for steady gripping. It strikes from long distances with accuracy.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.87,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 32.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.053,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.06,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.065,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.068,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.07,\&amp;quot;y\&amp;quot;: 0.991},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.075,\&amp;quot;y\&amp;quot;: 0.986},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.979},{\&amp;quot;x\&amp;quot;: 0.082,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.085,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.087,\&amp;quot;y\&amp;quot;: 0.968},{\&amp;quot;x\&amp;quot;: 0.09,\&amp;quot;y\&amp;quot;: 0.964},{\&amp;quot;x\&amp;quot;: 0.092,\&amp;quot;y\&amp;quot;: 0.96},{\&amp;quot;x\&amp;quot;: 0.095,\&amp;quot;y\&amp;quot;: 0.955},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.95},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.941},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.107,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.11,\&amp;quot;y\&amp;quot;: 0.926},{\&amp;quot;x\&amp;quot;: 0.112,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.115,\&amp;quot;y\&amp;quot;: 0.916},{\&amp;quot;x\&amp;quot;: 0.117,\&amp;quot;y\&amp;quot;: 0.911},{\&amp;quot;x\&amp;quot;: 0.12,\&amp;quot;y\&amp;quot;: 0.905},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.9},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.895},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.129,\&amp;quot;y\&amp;quot;: 0.885},{\&amp;quot;x\&amp;quot;: 0.132,\&amp;quot;y\&amp;quot;: 0.88},{\&amp;quot;x\&amp;quot;: 0.134,\&amp;quot;y\&amp;quot;: 0.876},{\&amp;quot;x\&amp;quot;: 0.137,\&amp;quot;y\&amp;quot;: 0.871},{\&amp;quot;x\&amp;quot;: 0.139,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.142,\&amp;quot;y\&amp;quot;: 0.862},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.858},{\&amp;quot;x\&amp;quot;: 0.146,\&amp;quot;y\&amp;quot;: 0.854},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.151,\&amp;quot;y\&amp;quot;: 0.846},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.156,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.837},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.834},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.165,\&amp;quot;y\&amp;quot;: 0.829},{\&amp;quot;x\&amp;quot;: 0.167,\&amp;quot;y\&amp;quot;: 0.828},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.172,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.172,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.244,\&amp;quot;y\&amp;quot;: 0.795},{\&amp;quot;x\&amp;quot;: 0.317,\&amp;quot;y\&amp;quot;: 0.765},{\&amp;quot;x\&amp;quot;: 0.39,\&amp;quot;y\&amp;quot;: 0.736},{\&amp;quot;x\&amp;quot;: 0.463,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 0.538,\&amp;quot;y\&amp;quot;: 0.679},{\&amp;quot;x\&amp;quot;: 0.612,\&amp;quot;y\&amp;quot;: 0.652},{\&amp;quot;x\&amp;quot;: 0.687,\&amp;quot;y\&amp;quot;: 0.624},{\&amp;quot;x\&amp;quot;: 0.762,\&amp;quot;y\&amp;quot;: 0.598},{\&amp;quot;x\&amp;quot;: 0.838,\&amp;quot;y\&amp;quot;: 0.572},{\&amp;quot;x\&amp;quot;: 0.914,\&amp;quot;y\&amp;quot;: 0.546},{\&amp;quot;x\&amp;quot;: 0.99,\&amp;quot;y\&amp;quot;: 0.521},{\&amp;quot;x\&amp;quot;: 1.067,\&amp;quot;y\&amp;quot;: 0.497},{\&amp;quot;x\&amp;quot;: 1.144,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.222,\&amp;quot;y\&amp;quot;: 0.449},{\&amp;quot;x\&amp;quot;: 1.299,\&amp;quot;y\&amp;quot;: 0.426},{\&amp;quot;x\&amp;quot;: 1.377,\&amp;quot;y\&amp;quot;: 0.404},{\&amp;quot;x\&amp;quot;: 1.455,\&amp;quot;y\&amp;quot;: 0.383},{\&amp;quot;x\&amp;quot;: 1.534,\&amp;quot;y\&amp;quot;: 0.361},{\&amp;quot;x\&amp;quot;: 1.612,\&amp;quot;y\&amp;quot;: 0.341},{\&amp;quot;x\&amp;quot;: 1.691,\&amp;quot;y\&amp;quot;: 0.321},{\&amp;quot;x\&amp;quot;: 1.77,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 1.849,\&amp;quot;y\&amp;quot;: 0.283},{\&amp;quot;x\&amp;quot;: 1.929,\&amp;quot;y\&amp;quot;: 0.265},{\&amp;quot;x\&amp;quot;: 2.008,\&amp;quot;y\&amp;quot;: 0.247},{\&amp;quot;x\&amp;quot;: 2.088,\&amp;quot;y\&amp;quot;: 0.23},{\&amp;quot;x\&amp;quot;: 2.168,\&amp;quot;y\&amp;quot;: 0.214},{\&amp;quot;x\&amp;quot;: 2.248,\&amp;quot;y\&amp;quot;: 0.199},{\&amp;quot;x\&amp;quot;: 2.328,\&amp;quot;y\&amp;quot;: 0.184},{\&amp;quot;x\&amp;quot;: 2.408,\&amp;quot;y\&amp;quot;: 0.169},{\&amp;quot;x\&amp;quot;: 2.488,\&amp;quot;y\&amp;quot;: 0.155},{\&amp;quot;x\&amp;quot;: 2.568,\&amp;quot;y\&amp;quot;: 0.142},{\&amp;quot;x\&amp;quot;: 2.648,\&amp;quot;y\&amp;quot;: 0.13},{\&amp;quot;x\&amp;quot;: 2.728,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.808,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.889,\&amp;quot;y\&amp;quot;: 0.097},{\&amp;quot;x\&amp;quot;: 2.969,\&amp;quot;y\&amp;quot;: 0.087},{\&amp;quot;x\&amp;quot;: 3.049,\&amp;quot;y\&amp;quot;: 0.078},{\&amp;quot;x\&amp;quot;: 3.129,\&amp;quot;y\&amp;quot;: 0.07},{\&amp;quot;x\&amp;quot;: 3.209,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.289,\&amp;quot;y\&amp;quot;: 0.055},{\&amp;quot;x\&amp;quot;: 3.368,\&amp;quot;y\&amp;quot;: 0.049},{\&amp;quot;x\&amp;quot;: 3.448,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.527,\&amp;quot;y\&amp;quot;: 0.038},{\&amp;quot;x\&amp;quot;: 3.607,\&amp;quot;y\&amp;quot;: 0.034},{\&amp;quot;x\&amp;quot;: 3.686,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.765,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.843,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.6,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.667&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Longbow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Longsword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.05&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Fulgor&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A very long blade crafted from durable metal with a staunch hilt, heavy yet still feels nimble in your grasp.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Longsword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lute&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;-14&amp;quot;,&lt;br /&gt;
                    &amp;quot;-13&amp;quot;,&lt;br /&gt;
                    &amp;quot;-12&amp;quot;,&lt;br /&gt;
                    &amp;quot;-11&amp;quot;,&lt;br /&gt;
                    &amp;quot;-10&amp;quot;,&lt;br /&gt;
                    &amp;quot;-9&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Play&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dissonance&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;String&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.07,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 16.53,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bard&#039;s trusty Lute, capable of soothing savage beasts with enchanting melodies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.98,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.208,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.002,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.013,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.045,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4104&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.963,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.342,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.928,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.928,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5444&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PartyMaker&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Dissonance&amp;quot;,&lt;br /&gt;
                        &amp;quot;PartyMaker&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lute&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 72,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Magic Staff&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;,&lt;br /&gt;
                    &amp;quot;8&amp;quot;,&lt;br /&gt;
                    &amp;quot;9&amp;quot;,&lt;br /&gt;
                    &amp;quot;10&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PrimaryCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 81.86,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.35,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.84&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Illusory&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A staff carefully crafted with spiraling branches from a magical tree that encase an enchanted orb.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.07,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.429,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.545,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.108,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.286,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.34,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.776,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.899,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.39,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.834,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Magic Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mana Sphere&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;will&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;true magical damage&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Will&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;True Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.85&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with mana flakes allowing the currents of magic to flow more freely.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mana Sphere&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Morning Star&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 42.35,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.5,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Pulverizing Prayer&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Heavy to the hand, the sharpened spikes of this morningstar are perfect for bludgeoning attacks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.683,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.665,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.847,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.371&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.812,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.742,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.379&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.761,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.419,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.806,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.367&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.474,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.199,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.755,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3734&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Morning Star&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Nipalan&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;39&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-30%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-30%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniquePassive&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Buff Weapon Damage&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueKnockback&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-30%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 93.7,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.93&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks have 3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]] and push the hit target forward.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bow crafted by a legendary tribe of warriors known as the Penobscots. So terrifyingly strong it knocks back their foes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 32.5,&lt;br /&gt;
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0.972},{\&amp;quot;x\&amp;quot;: 0.087,\&amp;quot;y\&amp;quot;: 0.968},{\&amp;quot;x\&amp;quot;: 0.09,\&amp;quot;y\&amp;quot;: 0.964},{\&amp;quot;x\&amp;quot;: 0.092,\&amp;quot;y\&amp;quot;: 0.96},{\&amp;quot;x\&amp;quot;: 0.095,\&amp;quot;y\&amp;quot;: 0.955},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.95},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.941},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.107,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.11,\&amp;quot;y\&amp;quot;: 0.926},{\&amp;quot;x\&amp;quot;: 0.112,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.115,\&amp;quot;y\&amp;quot;: 0.916},{\&amp;quot;x\&amp;quot;: 0.117,\&amp;quot;y\&amp;quot;: 0.911},{\&amp;quot;x\&amp;quot;: 0.12,\&amp;quot;y\&amp;quot;: 0.905},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.9},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.895},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.129,\&amp;quot;y\&amp;quot;: 0.885},{\&amp;quot;x\&amp;quot;: 0.132,\&amp;quot;y\&amp;quot;: 0.88},{\&amp;quot;x\&amp;quot;: 0.134,\&amp;quot;y\&amp;quot;: 0.876},{\&amp;quot;x\&amp;quot;: 0.137,\&amp;quot;y\&amp;quot;: 0.871},{\&amp;quot;x\&amp;quot;: 0.139,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.142,\&amp;quot;y\&amp;quot;: 0.862},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.858},{\&amp;quot;x\&amp;quot;: 0.146,\&amp;quot;y\&amp;quot;: 0.854},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.151,\&amp;quot;y\&amp;quot;: 0.846},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.156,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.837},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.834},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.165,\&amp;quot;y\&amp;quot;: 0.829},{\&amp;quot;x\&amp;quot;: 0.167,\&amp;quot;y\&amp;quot;: 0.828},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.172,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.172,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.244,\&amp;quot;y\&amp;quot;: 0.795},{\&amp;quot;x\&amp;quot;: 0.317,\&amp;quot;y\&amp;quot;: 0.765},{\&amp;quot;x\&amp;quot;: 0.39,\&amp;quot;y\&amp;quot;: 0.736},{\&amp;quot;x\&amp;quot;: 0.463,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 0.538,\&amp;quot;y\&amp;quot;: 0.679},{\&amp;quot;x\&amp;quot;: 0.612,\&amp;quot;y\&amp;quot;: 0.652},{\&amp;quot;x\&amp;quot;: 0.687,\&amp;quot;y\&amp;quot;: 0.624},{\&amp;quot;x\&amp;quot;: 0.762,\&amp;quot;y\&amp;quot;: 0.598},{\&amp;quot;x\&amp;quot;: 0.838,\&amp;quot;y\&amp;quot;: 0.572},{\&amp;quot;x\&amp;quot;: 0.914,\&amp;quot;y\&amp;quot;: 0.546},{\&amp;quot;x\&amp;quot;: 0.99,\&amp;quot;y\&amp;quot;: 0.521},{\&amp;quot;x\&amp;quot;: 1.067,\&amp;quot;y\&amp;quot;: 0.497},{\&amp;quot;x\&amp;quot;: 1.144,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.222,\&amp;quot;y\&amp;quot;: 0.449},{\&amp;quot;x\&amp;quot;: 1.299,\&amp;quot;y\&amp;quot;: 0.426},{\&amp;quot;x\&amp;quot;: 1.377,\&amp;quot;y\&amp;quot;: 0.404},{\&amp;quot;x\&amp;quot;: 1.455,\&amp;quot;y\&amp;quot;: 0.383},{\&amp;quot;x\&amp;quot;: 1.534,\&amp;quot;y\&amp;quot;: 0.361},{\&amp;quot;x\&amp;quot;: 1.612,\&amp;quot;y\&amp;quot;: 0.341},{\&amp;quot;x\&amp;quot;: 1.691,\&amp;quot;y\&amp;quot;: 0.321},{\&amp;quot;x\&amp;quot;: 1.77,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 1.849,\&amp;quot;y\&amp;quot;: 0.283},{\&amp;quot;x\&amp;quot;: 1.929,\&amp;quot;y\&amp;quot;: 0.265},{\&amp;quot;x\&amp;quot;: 2.008,\&amp;quot;y\&amp;quot;: 0.247},{\&amp;quot;x\&amp;quot;: 2.088,\&amp;quot;y\&amp;quot;: 0.23},{\&amp;quot;x\&amp;quot;: 2.168,\&amp;quot;y\&amp;quot;: 0.214},{\&amp;quot;x\&amp;quot;: 2.248,\&amp;quot;y\&amp;quot;: 0.199},{\&amp;quot;x\&amp;quot;: 2.328,\&amp;quot;y\&amp;quot;: 0.184},{\&amp;quot;x\&amp;quot;: 2.408,\&amp;quot;y\&amp;quot;: 0.169},{\&amp;quot;x\&amp;quot;: 2.488,\&amp;quot;y\&amp;quot;: 0.155},{\&amp;quot;x\&amp;quot;: 2.568,\&amp;quot;y\&amp;quot;: 0.142},{\&amp;quot;x\&amp;quot;: 2.648,\&amp;quot;y\&amp;quot;: 0.13},{\&amp;quot;x\&amp;quot;: 2.728,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.808,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.889,\&amp;quot;y\&amp;quot;: 0.097},{\&amp;quot;x\&amp;quot;: 2.969,\&amp;quot;y\&amp;quot;: 0.087},{\&amp;quot;x\&amp;quot;: 3.049,\&amp;quot;y\&amp;quot;: 0.078},{\&amp;quot;x\&amp;quot;: 3.129,\&amp;quot;y\&amp;quot;: 0.07},{\&amp;quot;x\&amp;quot;: 3.209,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.289,\&amp;quot;y\&amp;quot;: 0.055},{\&amp;quot;x\&amp;quot;: 3.368,\&amp;quot;y\&amp;quot;: 0.049},{\&amp;quot;x\&amp;quot;: 3.448,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.527,\&amp;quot;y\&amp;quot;: 0.038},{\&amp;quot;x\&amp;quot;: 3.607,\&amp;quot;y\&amp;quot;: 0.034},{\&amp;quot;x\&amp;quot;: 3.686,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.765,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.843,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.6,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.667&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Nipalan&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Bardiche&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;53&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;6%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;BardicheDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;BardicheAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;BardicheAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;BardicheDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;BardicheAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;BardicheAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;BardicheAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;BardicheAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;BardicheAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;BardicheAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;BardicheReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;BardicheReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;BardicheAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;BardicheAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 100.1,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.68,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.84&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A massive bardiche with a deep purple hue. Its obsidian-forged blade resists dulling, maintaining consistent striking power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;BardicheDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;BardicheDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.183,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.317,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.543,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.35,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.418&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.657,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.335,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.143,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.435&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.123,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.233,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.789,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.438,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.259,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Bardiche&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Cutlass&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;33&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;3%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-23&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;CutlassRiposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;CutlassRiposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CutlassAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CutlassAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CutlassAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CutlassAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CutlassAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CutlassAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CutlassAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CutlassAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;CutlassReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;CutlassReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CutlassAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CutlassAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CutlassAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CutlassAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 46.6,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.62,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An obsidian-forged cutlass. Its deep violet blade is finely honed, easily severing enemy flesh.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;CutlassRiposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;CutlassRiposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.522,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.225,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.886,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4274&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.6,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.158,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.375,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.305,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.876,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3604&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.522,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.204,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.316,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.277,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.907,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.63,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.06,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.415,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.031,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.658,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.547,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.192,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.693,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3634&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Cutlass&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Morningstar&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;36&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;18%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MorningStarDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;MorningStarDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;MorningStarReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;MorningStarReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MorningStarAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 42.35,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.5,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A morningstar forged from obsidian ore. While maintaining its heavy form, the tips of its spikes are honed sharper to concentrate its impact.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;MorningStarDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;MorningStarDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.683,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.665,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.847,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.371&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.812,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.742,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.379&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.761,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.419,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.806,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.367&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.474,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.199,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.755,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3734&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Morningstar&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian Stiletto Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;21&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;StilettoDaggerDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;StilettoDaggerDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;StilettoDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;StilettoDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;StilettoDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;StilettoDaggerReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;StilettoDaggerReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;StilettoDaggerRiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;StilettoDaggerRiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.67,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.44,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.14&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An obsidian stiletto dagger, carefully knapped to create a fine edge. Its slender blade is so sharp it seems capable of slicing flesh with the slightest touch.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;StilettoDaggerDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;StilettoDaggerDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.174,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.252,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.782,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.201&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.312,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.785,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.265&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.38,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.077,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.248,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.856,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3674&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.322,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.326,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.822,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3584&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian Stiletto Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Obsidian War Hammer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;13%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;WarHammerDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;WarHammerDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;WarHammerReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;WarHammerReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WarHammerAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.39,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A war hammer forged from obsidian. Its protrusions, each shaped differently, bear a deep violet hue and are smoothly refined to efficiently deliver impact.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;WarHammerDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;WarHammerDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.617,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.193,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.097,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.69,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3295&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.763,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.195,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.147,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.675,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3315&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.734,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.241,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.092,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.058,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.725,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3775&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.935,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.85,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3515&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.508,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.199,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.223,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.727,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4014&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Obsidian War Hammer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pavise&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32~33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34~35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36~37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38~39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40~41&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 69.3,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 40.29,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 11.5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An extremely large shield with a prominent ridge crafted in it&#039;s center, offering maximum protection.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.13,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.598,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.582,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.482,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.018,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4524&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pavise&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 72,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 360&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pestilence&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;33&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueAttackHitDisease&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;4.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;True Magical Base Damage&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 70.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks inflict a disease that deals 20 [[File:NeutralDamage.png|Neutral|x20px|link=]] [[Spell_types#Neutral|Neutral]] [[Damage#True_Base_Damage|True Magical Base Damage]] (50% [[Scaling]]) over 4 seconds.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Capable of spreading poison that will have it&#039;s victims begging for death, this cursed bow once belonged to first of the legendary Four Horseman.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 8,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.049,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.066,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.962},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.094,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.947},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.108,\&amp;quot;y\&amp;quot;: 0.925},{\&amp;quot;x\&amp;quot;: 0.111,\&amp;quot;y\&amp;quot;: 0.919},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.913},{\&amp;quot;x\&amp;quot;: 0.116,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.13,\&amp;quot;y\&amp;quot;: 0.878},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.872},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.861},{\&amp;quot;x\&amp;quot;: 0.141,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.845},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.835},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.822},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.818},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.806},{\&amp;quot;x\&amp;quot;: 0.177,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.179,\&amp;quot;y\&amp;quot;: 0.802},{\&amp;quot;x\&amp;quot;: 0.182,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.78},{\&amp;quot;x\&amp;quot;: 0.335,\&amp;quot;y\&amp;quot;: 0.76},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.487,\&amp;quot;y\&amp;quot;: 0.721},{\&amp;quot;x\&amp;quot;: 0.563,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.639,\&amp;quot;y\&amp;quot;: 0.684},{\&amp;quot;x\&amp;quot;: 0.715,\&amp;quot;y\&amp;quot;: 0.666},{\&amp;quot;x\&amp;quot;: 0.792,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 0.869,\&amp;quot;y\&amp;quot;: 0.632},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.615},{\&amp;quot;x\&amp;quot;: 1.023,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.1,\&amp;quot;y\&amp;quot;: 0.583},{\&amp;quot;x\&amp;quot;: 1.177,\&amp;quot;y\&amp;quot;: 0.568},{\&amp;quot;x\&amp;quot;: 1.255,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 1.332,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.41,\&amp;quot;y\&amp;quot;: 0.525},{\&amp;quot;x\&amp;quot;: 1.488,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.566,\&amp;quot;y\&amp;quot;: 0.498},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.486},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.462},{\&amp;quot;x\&amp;quot;: 1.879,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.957,\&amp;quot;y\&amp;quot;: 0.439},{\&amp;quot;x\&amp;quot;: 2.036,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 2.115,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 2.193,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 2.272,\&amp;quot;y\&amp;quot;: 0.399},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.391},{\&amp;quot;x\&amp;quot;: 2.429,\&amp;quot;y\&amp;quot;: 0.382},{\&amp;quot;x\&amp;quot;: 2.508,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 2.587,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 2.666,\&amp;quot;y\&amp;quot;: 0.359},{\&amp;quot;x\&amp;quot;: 2.744,\&amp;quot;y\&amp;quot;: 0.352},{\&amp;quot;x\&amp;quot;: 2.823,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 2.902,\&amp;quot;y\&amp;quot;: 0.34},{\&amp;quot;x\&amp;quot;: 2.981,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 3.059,\&amp;quot;y\&amp;quot;: 0.329},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.325},{\&amp;quot;x\&amp;quot;: 3.217,\&amp;quot;y\&amp;quot;: 0.32},{\&amp;quot;x\&amp;quot;: 3.295,\&amp;quot;y\&amp;quot;: 0.317},{\&amp;quot;x\&amp;quot;: 3.374,\&amp;quot;y\&amp;quot;: 0.313},{\&amp;quot;x\&amp;quot;: 3.453,\&amp;quot;y\&amp;quot;: 0.31},{\&amp;quot;x\&amp;quot;: 3.531,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 3.609,\&amp;quot;y\&amp;quot;: 0.305},{\&amp;quot;x\&amp;quot;: 3.688,\&amp;quot;y\&amp;quot;: 0.303},{\&amp;quot;x\&amp;quot;: 3.766,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 3.844,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.3},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.3}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.533,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pestilence&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pulverizing Prayer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniquePulverizing&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;10.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Damage Reduction&amp;quot;: &amp;quot;-25%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 42.35,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.5,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Crushes the enemy&#039;s armor with each weapon hit, causing the target to suffer -25% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] for 10 seconds, stacking up to 3 times and refreshing on each new stack.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.683,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.665,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.847,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.371&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.812,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.742,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.379&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.761,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.419,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.806,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.367&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.474,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.171,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.199,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.755,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3734&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pulverizing Prayer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Quarterstaff&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 86.59,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.91,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Stinky Stick&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from hardwood, this long shaft is a traditional and reliable weapon and tool.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.202,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.967&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.271,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.316&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.732,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.357,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.612,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.733,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.353&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.492,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.363,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.899,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Quarterstaff&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rapier&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 55.57,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.64&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Viola&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A slender but sharp blade crafted with a protective hand guard. Effective at both cutting and thrusting.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.069,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.112,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.153,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.565,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2714&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.079,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.652,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.651,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.081,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.28,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.769,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2834&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.596,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.083,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.688,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2854&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.458,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.676,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.645,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rapier&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Recurve Bow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 70.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Pestilence&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with bends, striking a balance between speed and accuracy, capable of dispatching enemies from afar.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 8,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.8,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.049,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.066,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.962},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.094,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.947},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.108,\&amp;quot;y\&amp;quot;: 0.925},{\&amp;quot;x\&amp;quot;: 0.111,\&amp;quot;y\&amp;quot;: 0.919},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.913},{\&amp;quot;x\&amp;quot;: 0.116,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.13,\&amp;quot;y\&amp;quot;: 0.878},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.872},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.861},{\&amp;quot;x\&amp;quot;: 0.141,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.845},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.835},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.822},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.818},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.806},{\&amp;quot;x\&amp;quot;: 0.177,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.179,\&amp;quot;y\&amp;quot;: 0.802},{\&amp;quot;x\&amp;quot;: 0.182,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.78},{\&amp;quot;x\&amp;quot;: 0.335,\&amp;quot;y\&amp;quot;: 0.76},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.487,\&amp;quot;y\&amp;quot;: 0.721},{\&amp;quot;x\&amp;quot;: 0.563,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.639,\&amp;quot;y\&amp;quot;: 0.684},{\&amp;quot;x\&amp;quot;: 0.715,\&amp;quot;y\&amp;quot;: 0.666},{\&amp;quot;x\&amp;quot;: 0.792,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 0.869,\&amp;quot;y\&amp;quot;: 0.632},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.615},{\&amp;quot;x\&amp;quot;: 1.023,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.1,\&amp;quot;y\&amp;quot;: 0.583},{\&amp;quot;x\&amp;quot;: 1.177,\&amp;quot;y\&amp;quot;: 0.568},{\&amp;quot;x\&amp;quot;: 1.255,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 1.332,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.41,\&amp;quot;y\&amp;quot;: 0.525},{\&amp;quot;x\&amp;quot;: 1.488,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.566,\&amp;quot;y\&amp;quot;: 0.498},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.486},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.462},{\&amp;quot;x\&amp;quot;: 1.879,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.957,\&amp;quot;y\&amp;quot;: 0.439},{\&amp;quot;x\&amp;quot;: 2.036,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 2.115,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 2.193,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 2.272,\&amp;quot;y\&amp;quot;: 0.399},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.391},{\&amp;quot;x\&amp;quot;: 2.429,\&amp;quot;y\&amp;quot;: 0.382},{\&amp;quot;x\&amp;quot;: 2.508,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 2.587,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 2.666,\&amp;quot;y\&amp;quot;: 0.359},{\&amp;quot;x\&amp;quot;: 2.744,\&amp;quot;y\&amp;quot;: 0.352},{\&amp;quot;x\&amp;quot;: 2.823,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 2.902,\&amp;quot;y\&amp;quot;: 0.34},{\&amp;quot;x\&amp;quot;: 2.981,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 3.059,\&amp;quot;y\&amp;quot;: 0.329},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.325},{\&amp;quot;x\&amp;quot;: 3.217,\&amp;quot;y\&amp;quot;: 0.32},{\&amp;quot;x\&amp;quot;: 3.295,\&amp;quot;y\&amp;quot;: 0.317},{\&amp;quot;x\&amp;quot;: 3.374,\&amp;quot;y\&amp;quot;: 0.313},{\&amp;quot;x\&amp;quot;: 3.453,\&amp;quot;y\&amp;quot;: 0.31},{\&amp;quot;x\&amp;quot;: 3.531,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 3.609,\&amp;quot;y\&amp;quot;: 0.305},{\&amp;quot;x\&amp;quot;: 3.688,\&amp;quot;y\&amp;quot;: 0.303},{\&amp;quot;x\&amp;quot;: 3.766,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 3.844,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.3},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.3}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.533,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Recurve Bow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Requiem of the Fairy&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;magical power bonus&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Power Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;SpellbookAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;SpellbookCasting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;SpellbookCasting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 12.4,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 21.25,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.37&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This spellbook, written in the language of the fae, is filled with a melody of sorrow. The reader instinctively understands its emotions, but must take care not to lose themselves to the book&#039;s overwhelming grief.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.793,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.944,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.313&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Requiem of the Fairy&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rod of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;34&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 41.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Designed for functionality, the silver integration in this mace subtly improves its performance against undead beings.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.73,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.717,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.863,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2865&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.749,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.111,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.846,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3085&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.933,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.77,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3935&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.477,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.24,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.872,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rod of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rondel Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.94,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.99&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An elegant weapon with one of the sharpest points that can pierce even the most sturdy armor.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.365,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.093,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.582,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.23,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.336,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.18&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.396,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.173,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.618,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.266&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.11,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.315,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.668,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.83,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rondel Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Round Shield&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22~23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24~25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26~27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28~29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30~31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-13&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 32.32,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 32.32,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 4.29&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Dryad&#039;s Wrath&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A medium sized round wooden shield with leather accents, versatile and impactful in the users hand.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Guard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;ShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.546,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.312,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.383,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.894,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Guard&amp;quot;,&lt;br /&gt;
                        &amp;quot;ShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Round Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Rubysilver Halberd&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;55&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;physical damage reduction&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Physical Damage Reduction&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HalberdDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;HalberdDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HalberdAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HalberdAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HalberdAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HalberdAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HalberdAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HalberdAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;HalberdReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;HalberdReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HalberdAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HalberdAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HalberdAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HalberdAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 119.68,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 15.84,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A halberd forged from refined rubysilver ingots. Its fiercely honed crimson blade never loses its original hue, no matter how much blood stains it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;HalberdDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;HalberdDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.702,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.063,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3285&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.818,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.251,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3485&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.113,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.353,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.02,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.343&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.703,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.204,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.184,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.993,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.936,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.698,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.251,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.575,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Rubysilver Halberd&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Short Sword of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.61,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.34&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A compact weapon, enhanced with a touch of silver, offering a small but significant edge in clashes with the undead.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.513,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.196,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.171&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.426,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.813,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.222&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.414,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.385,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.118,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.911,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3204&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.25,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.382,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.689,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Short Sword of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Short Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.61,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.34&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A short and broad blade melded to a fine point with a round pommel at it&#039;s base.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.513,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.196,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.171&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.426,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.813,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.222&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.414,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.385,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.118,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.911,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3204&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.25,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.382,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.689,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Short Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Soulscraper&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;53&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueSoulAbsorption&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;12.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vigor&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 56.51,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.29,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.18&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks absorb the opponent&#039;s soul to gain 5 [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] for 12 seconds, stacking up to 3 times and refreshing on each new stack.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Through a bond that transcended realms, a guardian of souls granted a mortal companion this enchanted axe.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.904,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.897&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.7,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.844,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.306&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.983,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.17,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.509,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.252,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3724&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Soulscraper&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sovereign&#039;s Ghostblade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;17&amp;quot;,&lt;br /&gt;
                &amp;quot;magical base weapon damage&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                &amp;quot;outgoing magical healing add&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;2%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Outgoing Magical Healing Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 54.38,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.1,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.68&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Its translucent blade dances with the shadows of fallen warriors, each strike evoking memories of its former glory and the commanding presence of its previous owner.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.692,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.987,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.735,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.183,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.296,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.921,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.41&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.787,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.365&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4414&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sovereign&#039;s Ghostblade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spear of Rot&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;38&amp;quot;,&lt;br /&gt;
                &amp;quot;true physical damage&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;True Physical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 112.44,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.33,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.09&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Spear imbued with the rotting essence of the fallen, carrying the stench of decay.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.302,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.706,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.349,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.996,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.748,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.407,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.554,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.76,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.824,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.409,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.821,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.315&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.667,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.957,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spear of Rot&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spear&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Polearm&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 112.44,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.33,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.09&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Abyssal Trident&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Constructed by melding a piercing metal tip to a strong wooden pole, giving it a long deadly reach.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.93,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.302,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.706,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.279,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.349,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.996,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.748,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.098,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.407,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.554,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.298&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.76,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.824,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.409,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.821,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.315&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.667,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.957,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spear&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spectral Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;action speed&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;headshot damage modifier&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Action Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Headshot Damage Modifier&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;LongswordRiposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;LongswordRiposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;LongswordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;LongswordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;LongswordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;LongswordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;LongswordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;LongswordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;LongswordReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;LongswordReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;LongswordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;LongswordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;LongswordAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;LongswordAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.7,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.42&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A newly forged blade crafted upon the hilt of a loyal guardian&#039;s sword. A cold aura shimmers along the center of the blade, and it is said that those who wield it for long begin to hear faint, unknown whispers.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;LongswordRiposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;LongswordRiposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spectral Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spellbook&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;6&amp;quot;,&lt;br /&gt;
                    &amp;quot;7&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 12.4,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 21.25,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.37&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Spellweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted from engraved leather bindings and pages etched with magical ancient runes and markings.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.9,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.793,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.944,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.313&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spellbook&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spellplunder Rod&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;33&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;WizardStaffDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;WizardStaffCasting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WizardStaffCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WizardStaffPrimaryCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;WizardStaffDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;WizardStaffCasting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WizardStaffAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WizardStaffAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WizardStaffAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WizardStaffAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;WizardStaffReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;WizardStaffReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;WizardStaffAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;WizardStaffAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 81.86,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.35,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.84&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The final project of a sorcerer who vanished under mysterious circumstances. Imbued with forbidden magic, it not only steals spells but also echoes with the anguish of those whose magic it has seized, a grim companion thirsting for arcane power.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;WizardStaffDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;WizardStaffDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.429,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.545,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.108,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.286,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.34,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.776,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.899,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.934,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.39,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.834,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spellplunder Rod&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Spellweaver&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueSpellWeaver&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;10.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Spell Casting Speed&amp;quot;: &amp;quot;5%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 12.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 21.25,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.55&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful spell casts grant 10% Spell Casting Speed, up to 5 times. The effect lasts for 5 seconds and is reset on each new stack.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A rare spellbook pulsing with arcane energy, whispering ancient secrets in an unknown language. Rumored to have been taken from a mysterious land only accessible through special portals.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.793,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.944,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.313&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Spellweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Staff of Gluttony&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                &amp;quot;outgoing magical healing add&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;spell casting speed&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Outgoing Magical Healing Add&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spell Casting Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;CeremonialStaffDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;CeremonialStaffCasting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CeremonialStaffCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CeremonialStaffPrimaryCastingState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;CeremonialStaffDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;CeremonialStaffCasting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CeremonialStaffAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CeremonialStaffAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CeremonialStaffAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CeremonialStaffAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;CeremonialStaffReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;CeremonialStaffReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;CeremonialStaffAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;CeremonialStaffAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 78.35,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.09,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.53&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Forged from the antlers of a wendigo, this staff devours the life force of those it touches, hungering eternally for more.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;CeremonialStaffDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;CeremonialStaffDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.637,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.064,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.828,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.468&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.676,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.234,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.321,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.89,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.434&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.39,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.371,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.834,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Staff of Gluttony&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Staff of Righteousness&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;36&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 86.59,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.91,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A well-crafted staff, its balanced weight and sturdy construction make it a reliable companion for any encounter.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.202,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.967&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.271,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.316&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.732,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.357,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.612,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.733,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.353&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.492,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.363,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.899,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Staff of Righteousness&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;46&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-35&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 19.43,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.63&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A two-handed axe forged of silver, powerful against undead foes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 8.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 9999,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.989,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.982&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;HurlWeaponAxePolearm&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;HurlWeaponAxePolearm&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.122,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.245,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.386,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.402&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.134,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.566,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.369&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.889,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.104,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.553,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.074,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3064&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.05&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A two-handed blade melded with sterling silver, used to combat the undead.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Bow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 70.24,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A sturdy bow made of sterling silver, deftly piercing undead foes.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 8,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.049,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.052,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.055,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.063,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.066,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.072,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.074,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.077,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.083,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.086,\&amp;quot;y\&amp;quot;: 0.967},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.962},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.094,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.097,\&amp;quot;y\&amp;quot;: 0.947},{\&amp;quot;x\&amp;quot;: 0.1,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.105,\&amp;quot;y\&amp;quot;: 0.931},{\&amp;quot;x\&amp;quot;: 0.108,\&amp;quot;y\&amp;quot;: 0.925},{\&amp;quot;x\&amp;quot;: 0.111,\&amp;quot;y\&amp;quot;: 0.919},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.913},{\&amp;quot;x\&amp;quot;: 0.116,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.119,\&amp;quot;y\&amp;quot;: 0.902},{\&amp;quot;x\&amp;quot;: 0.122,\&amp;quot;y\&amp;quot;: 0.896},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.127,\&amp;quot;y\&amp;quot;: 0.884},{\&amp;quot;x\&amp;quot;: 0.13,\&amp;quot;y\&amp;quot;: 0.878},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.872},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.866},{\&amp;quot;x\&amp;quot;: 0.138,\&amp;quot;y\&amp;quot;: 0.861},{\&amp;quot;x\&amp;quot;: 0.141,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.85},{\&amp;quot;x\&amp;quot;: 0.147,\&amp;quot;y\&amp;quot;: 0.845},{\&amp;quot;x\&amp;quot;: 0.149,\&amp;quot;y\&amp;quot;: 0.84},{\&amp;quot;x\&amp;quot;: 0.152,\&amp;quot;y\&amp;quot;: 0.835},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.831},{\&amp;quot;x\&amp;quot;: 0.158,\&amp;quot;y\&amp;quot;: 0.826},{\&amp;quot;x\&amp;quot;: 0.16,\&amp;quot;y\&amp;quot;: 0.822},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.818},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.815},{\&amp;quot;x\&amp;quot;: 0.169,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.171,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.806},{\&amp;quot;x\&amp;quot;: 0.177,\&amp;quot;y\&amp;quot;: 0.804},{\&amp;quot;x\&amp;quot;: 0.179,\&amp;quot;y\&amp;quot;: 0.802},{\&amp;quot;x\&amp;quot;: 0.182,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.26,\&amp;quot;y\&amp;quot;: 0.78},{\&amp;quot;x\&amp;quot;: 0.335,\&amp;quot;y\&amp;quot;: 0.76},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.74},{\&amp;quot;x\&amp;quot;: 0.487,\&amp;quot;y\&amp;quot;: 0.721},{\&amp;quot;x\&amp;quot;: 0.563,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.639,\&amp;quot;y\&amp;quot;: 0.684},{\&amp;quot;x\&amp;quot;: 0.715,\&amp;quot;y\&amp;quot;: 0.666},{\&amp;quot;x\&amp;quot;: 0.792,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 0.869,\&amp;quot;y\&amp;quot;: 0.632},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.615},{\&amp;quot;x\&amp;quot;: 1.023,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.1,\&amp;quot;y\&amp;quot;: 0.583},{\&amp;quot;x\&amp;quot;: 1.177,\&amp;quot;y\&amp;quot;: 0.568},{\&amp;quot;x\&amp;quot;: 1.255,\&amp;quot;y\&amp;quot;: 0.553},{\&amp;quot;x\&amp;quot;: 1.332,\&amp;quot;y\&amp;quot;: 0.539},{\&amp;quot;x\&amp;quot;: 1.41,\&amp;quot;y\&amp;quot;: 0.525},{\&amp;quot;x\&amp;quot;: 1.488,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.566,\&amp;quot;y\&amp;quot;: 0.498},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.486},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.473},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.462},{\&amp;quot;x\&amp;quot;: 1.879,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.957,\&amp;quot;y\&amp;quot;: 0.439},{\&amp;quot;x\&amp;quot;: 2.036,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 2.115,\&amp;quot;y\&amp;quot;: 0.418},{\&amp;quot;x\&amp;quot;: 2.193,\&amp;quot;y\&amp;quot;: 0.409},{\&amp;quot;x\&amp;quot;: 2.272,\&amp;quot;y\&amp;quot;: 0.399},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.391},{\&amp;quot;x\&amp;quot;: 2.429,\&amp;quot;y\&amp;quot;: 0.382},{\&amp;quot;x\&amp;quot;: 2.508,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 2.587,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 2.666,\&amp;quot;y\&amp;quot;: 0.359},{\&amp;quot;x\&amp;quot;: 2.744,\&amp;quot;y\&amp;quot;: 0.352},{\&amp;quot;x\&amp;quot;: 2.823,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 2.902,\&amp;quot;y\&amp;quot;: 0.34},{\&amp;quot;x\&amp;quot;: 2.981,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 3.059,\&amp;quot;y\&amp;quot;: 0.329},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.325},{\&amp;quot;x\&amp;quot;: 3.217,\&amp;quot;y\&amp;quot;: 0.32},{\&amp;quot;x\&amp;quot;: 3.295,\&amp;quot;y\&amp;quot;: 0.317},{\&amp;quot;x\&amp;quot;: 3.374,\&amp;quot;y\&amp;quot;: 0.313},{\&amp;quot;x\&amp;quot;: 3.453,\&amp;quot;y\&amp;quot;: 0.31},{\&amp;quot;x\&amp;quot;: 3.531,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 3.609,\&amp;quot;y\&amp;quot;: 0.305},{\&amp;quot;x\&amp;quot;: 3.688,\&amp;quot;y\&amp;quot;: 0.303},{\&amp;quot;x\&amp;quot;: 3.766,\&amp;quot;y\&amp;quot;: 0.302},{\&amp;quot;x\&amp;quot;: 3.844,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 3.922,\&amp;quot;y\&amp;quot;: 0.3},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.3}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.533,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Bow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;17&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.94,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.99&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A sharp dagger intricately forged with silver, shaped to puncture undead enemies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.319,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.365,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.115,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.093,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.582,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.445&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.23,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.336,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.18&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.396,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.186,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.173,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.618,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.266&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.11,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.315,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.07,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.668,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.267,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.262,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.83,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3544&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Rod&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;33&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 41.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.54&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A compact mace made of sterling silver, designed for undead slaying.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.73,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.717,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.863,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2865&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.749,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.111,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.846,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3085&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.933,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.77,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.906,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3935&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.477,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.24,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.872,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3534&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Rod&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Short Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.61,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.34&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A solid silver short sword, crafted to swiftly eliminate undead.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.513,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.196,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.171&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.172,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.426,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.813,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.222&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.414,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.385,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.118,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.131,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.227,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.911,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3204&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.25,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.382,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.191,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.689,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Short Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sterling Staff&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;undead race damage bonus&amp;quot;: &amp;quot;15%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Undead Race Damage Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 86.59,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.91,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A staff fused with sterling silver, melded to combat the undead. A silent threat to any undead that dare approach.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.202,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.967&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.271,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.316&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.732,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.357,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.612,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.733,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.353&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.492,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.363,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.899,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sterling Staff&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Stiletto Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;8%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;120%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.05,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;RiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 25.67,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.44,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.14&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Deathbloom&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A slim and subtle assassination weapon with a thick, sturdy hilt that allows for masterful combat techniques.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Secondary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.179,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.183&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.151,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.174,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.252,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.782,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Secondary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.201&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.4,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.312,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.785,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.265&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.38,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.077,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.248,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.856,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3674&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.322,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.156,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.326,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.822,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3584&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Secondary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Stiletto Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Stinky Stick&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;43&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;PoisonCloudDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 86.59,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.91,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks emit a poisonous cloud which lasts 12s and causes 15 [[File:NeutralDamage.png|Neutral|x20px|link=]] [[Spell_types#Neutral|Neutral]] [[Damage#Base_Damage|Magical Base Damage]] (0% [[Scaling]]) per second. Up to 3 clouds can exist at once. Holding this stick makes you immune to poison clouds.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Pee-eewh! This thing reeks....&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 130&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.202,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.967&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.271,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.316&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.732,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.357,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.612,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.733,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.353&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.492,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.363,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.899,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Stinky Stick&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Survival Bow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;17&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;19&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-12%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit01&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;MultiShotAttackHit03&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-12%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-12%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Bow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 61.51,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 35.45,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 17.26&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Elven Bow of Truth&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This fast and lightweight wooden bow was improvised by adventurers for survival.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 25,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.054,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.058,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.065,\&amp;quot;y\&amp;quot;: 0.998},{\&amp;quot;x\&amp;quot;: 0.069,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.073,\&amp;quot;y\&amp;quot;: 0.995},{\&amp;quot;x\&amp;quot;: 0.076,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.08,\&amp;quot;y\&amp;quot;: 0.99},{\&amp;quot;x\&amp;quot;: 0.084,\&amp;quot;y\&amp;quot;: 0.987},{\&amp;quot;x\&amp;quot;: 0.088,\&amp;quot;y\&amp;quot;: 0.983},{\&amp;quot;x\&amp;quot;: 0.091,\&amp;quot;y\&amp;quot;: 0.98},{\&amp;quot;x\&amp;quot;: 0.095,\&amp;quot;y\&amp;quot;: 0.976},{\&amp;quot;x\&amp;quot;: 0.099,\&amp;quot;y\&amp;quot;: 0.972},{\&amp;quot;x\&amp;quot;: 0.103,\&amp;quot;y\&amp;quot;: 0.968},{\&amp;quot;x\&amp;quot;: 0.106,\&amp;quot;y\&amp;quot;: 0.963},{\&amp;quot;x\&amp;quot;: 0.11,\&amp;quot;y\&amp;quot;: 0.958},{\&amp;quot;x\&amp;quot;: 0.114,\&amp;quot;y\&amp;quot;: 0.953},{\&amp;quot;x\&amp;quot;: 0.118,\&amp;quot;y\&amp;quot;: 0.948},{\&amp;quot;x\&amp;quot;: 0.121,\&amp;quot;y\&amp;quot;: 0.943},{\&amp;quot;x\&amp;quot;: 0.125,\&amp;quot;y\&amp;quot;: 0.937},{\&amp;quot;x\&amp;quot;: 0.129,\&amp;quot;y\&amp;quot;: 0.932},{\&amp;quot;x\&amp;quot;: 0.133,\&amp;quot;y\&amp;quot;: 0.926},{\&amp;quot;x\&amp;quot;: 0.136,\&amp;quot;y\&amp;quot;: 0.92},{\&amp;quot;x\&amp;quot;: 0.14,\&amp;quot;y\&amp;quot;: 0.914},{\&amp;quot;x\&amp;quot;: 0.144,\&amp;quot;y\&amp;quot;: 0.909},{\&amp;quot;x\&amp;quot;: 0.148,\&amp;quot;y\&amp;quot;: 0.903},{\&amp;quot;x\&amp;quot;: 0.151,\&amp;quot;y\&amp;quot;: 0.897},{\&amp;quot;x\&amp;quot;: 0.155,\&amp;quot;y\&amp;quot;: 0.891},{\&amp;quot;x\&amp;quot;: 0.159,\&amp;quot;y\&amp;quot;: 0.885},{\&amp;quot;x\&amp;quot;: 0.163,\&amp;quot;y\&amp;quot;: 0.879},{\&amp;quot;x\&amp;quot;: 0.166,\&amp;quot;y\&amp;quot;: 0.873},{\&amp;quot;x\&amp;quot;: 0.17,\&amp;quot;y\&amp;quot;: 0.868},{\&amp;quot;x\&amp;quot;: 0.174,\&amp;quot;y\&amp;quot;: 0.862},{\&amp;quot;x\&amp;quot;: 0.178,\&amp;quot;y\&amp;quot;: 0.857},{\&amp;quot;x\&amp;quot;: 0.181,\&amp;quot;y\&amp;quot;: 0.851},{\&amp;quot;x\&amp;quot;: 0.185,\&amp;quot;y\&amp;quot;: 0.846},{\&amp;quot;x\&amp;quot;: 0.189,\&amp;quot;y\&amp;quot;: 0.841},{\&amp;quot;x\&amp;quot;: 0.192,\&amp;quot;y\&amp;quot;: 0.836},{\&amp;quot;x\&amp;quot;: 0.196,\&amp;quot;y\&amp;quot;: 0.832},{\&amp;quot;x\&amp;quot;: 0.2,\&amp;quot;y\&amp;quot;: 0.827},{\&amp;quot;x\&amp;quot;: 0.204,\&amp;quot;y\&amp;quot;: 0.823},{\&amp;quot;x\&amp;quot;: 0.207,\&amp;quot;y\&amp;quot;: 0.819},{\&amp;quot;x\&amp;quot;: 0.211,\&amp;quot;y\&amp;quot;: 0.816},{\&amp;quot;x\&amp;quot;: 0.215,\&amp;quot;y\&amp;quot;: 0.812},{\&amp;quot;x\&amp;quot;: 0.218,\&amp;quot;y\&amp;quot;: 0.809},{\&amp;quot;x\&amp;quot;: 0.222,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.226,\&amp;quot;y\&amp;quot;: 0.805},{\&amp;quot;x\&amp;quot;: 0.229,\&amp;quot;y\&amp;quot;: 0.803},{\&amp;quot;x\&amp;quot;: 0.233,\&amp;quot;y\&amp;quot;: 0.801},{\&amp;quot;x\&amp;quot;: 0.236,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.236,\&amp;quot;y\&amp;quot;: 0.8},{\&amp;quot;x\&amp;quot;: 0.311,\&amp;quot;y\&amp;quot;: 0.781},{\&amp;quot;x\&amp;quot;: 0.386,\&amp;quot;y\&amp;quot;: 0.762},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.742},{\&amp;quot;x\&amp;quot;: 0.536,\&amp;quot;y\&amp;quot;: 0.722},{\&amp;quot;x\&amp;quot;: 0.611,\&amp;quot;y\&amp;quot;: 0.702},{\&amp;quot;x\&amp;quot;: 0.686,\&amp;quot;y\&amp;quot;: 0.681},{\&amp;quot;x\&amp;quot;: 0.762,\&amp;quot;y\&amp;quot;: 0.66},{\&amp;quot;x\&amp;quot;: 0.838,\&amp;quot;y\&amp;quot;: 0.64},{\&amp;quot;x\&amp;quot;: 0.914,\&amp;quot;y\&amp;quot;: 0.619},{\&amp;quot;x\&amp;quot;: 0.99,\&amp;quot;y\&amp;quot;: 0.597},{\&amp;quot;x\&amp;quot;: 1.066,\&amp;quot;y\&amp;quot;: 0.576},{\&amp;quot;x\&amp;quot;: 1.142,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.219,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.295,\&amp;quot;y\&amp;quot;: 0.512},{\&amp;quot;x\&amp;quot;: 1.372,\&amp;quot;y\&amp;quot;: 0.491},{\&amp;quot;x\&amp;quot;: 1.448,\&amp;quot;y\&amp;quot;: 0.47},{\&amp;quot;x\&amp;quot;: 1.525,\&amp;quot;y\&amp;quot;: 0.449},{\&amp;quot;x\&amp;quot;: 1.602,\&amp;quot;y\&amp;quot;: 0.428},{\&amp;quot;x\&amp;quot;: 1.679,\&amp;quot;y\&amp;quot;: 0.407},{\&amp;quot;x\&amp;quot;: 1.756,\&amp;quot;y\&amp;quot;: 0.386},{\&amp;quot;x\&amp;quot;: 1.833,\&amp;quot;y\&amp;quot;: 0.366},{\&amp;quot;x\&amp;quot;: 1.911,\&amp;quot;y\&amp;quot;: 0.346},{\&amp;quot;x\&amp;quot;: 1.988,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.065,\&amp;quot;y\&amp;quot;: 0.307},{\&amp;quot;x\&amp;quot;: 2.143,\&amp;quot;y\&amp;quot;: 0.288},{\&amp;quot;x\&amp;quot;: 2.22,\&amp;quot;y\&amp;quot;: 0.269},{\&amp;quot;x\&amp;quot;: 2.298,\&amp;quot;y\&amp;quot;: 0.251},{\&amp;quot;x\&amp;quot;: 2.375,\&amp;quot;y\&amp;quot;: 0.233},{\&amp;quot;x\&amp;quot;: 2.453,\&amp;quot;y\&amp;quot;: 0.216},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.199},{\&amp;quot;x\&amp;quot;: 2.608,\&amp;quot;y\&amp;quot;: 0.183},{\&amp;quot;x\&amp;quot;: 2.685,\&amp;quot;y\&amp;quot;: 0.168},{\&amp;quot;x\&amp;quot;: 2.763,\&amp;quot;y\&amp;quot;: 0.153},{\&amp;quot;x\&amp;quot;: 2.84,\&amp;quot;y\&amp;quot;: 0.139},{\&amp;quot;x\&amp;quot;: 2.918,\&amp;quot;y\&amp;quot;: 0.125},{\&amp;quot;x\&amp;quot;: 2.996,\&amp;quot;y\&amp;quot;: 0.112},{\&amp;quot;x\&amp;quot;: 3.073,\&amp;quot;y\&amp;quot;: 0.1},{\&amp;quot;x\&amp;quot;: 3.151,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.228,\&amp;quot;y\&amp;quot;: 0.078},{\&amp;quot;x\&amp;quot;: 3.306,\&amp;quot;y\&amp;quot;: 0.068},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.06},{\&amp;quot;x\&amp;quot;: 3.46,\&amp;quot;y\&amp;quot;: 0.052},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.615,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.034},{\&amp;quot;x\&amp;quot;: 3.769,\&amp;quot;y\&amp;quot;: 0.03},{\&amp;quot;x\&amp;quot;: 3.846,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.923,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;QuickShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 2.167&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;MultiShot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.667,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.9&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;QuickShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;MultiShot&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.6&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Survival Bow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Thorn Shield&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;armor rating&amp;quot;: &amp;quot;25~26&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Armor Rating&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;BucklerGuard&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;BucklerShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;BucklerShieldSlamHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Horizontal Knockback&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Vertical Knockback&amp;quot;: &amp;quot;200&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ReflectDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;True Physical Base Damage&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;BucklerGuard&amp;quot;,&lt;br /&gt;
                        &amp;quot;BucklerShieldSlam&amp;quot;,&lt;br /&gt;
                        &amp;quot;Passive&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;BucklerReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;BucklerReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Shield&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 28.39,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 28.39,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.49&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Returns 5 [[Damage#True_Base_Damage|True Physical Base Damage]] to the attacker on blocking an attack.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Forged in the heart of a cursed thicket where the blood of a fallen hero was spilled, this shield harbors his vengeful spirit, eager to right ancient wrongs with every calculated parry.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;BucklerGuard&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;BucklerShieldSlam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.467,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.419,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.26,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.281,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.331,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.787,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4624&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;BucklerGuard&amp;quot;,&lt;br /&gt;
                        &amp;quot;BucklerShieldSlam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Thorn Shield&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Throwing Knife&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.7&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-25%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 15.21,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 0.61&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Meticulously crafted sharp knives that can be thrown from a distance and pierce through even plate armor.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 21,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.02,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.041,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.082,\&amp;quot;y\&amp;quot;: 0.986},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.979},{\&amp;quot;x\&amp;quot;: 0.123,\&amp;quot;y\&amp;quot;: 0.97},{\&amp;quot;x\&amp;quot;: 0.143,\&amp;quot;y\&amp;quot;: 0.96},{\&amp;quot;x\&amp;quot;: 0.164,\&amp;quot;y\&amp;quot;: 0.948},{\&amp;quot;x\&amp;quot;: 0.184,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.922},{\&amp;quot;x\&amp;quot;: 0.226,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.246,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.267,\&amp;quot;y\&amp;quot;: 0.873},{\&amp;quot;x\&amp;quot;: 0.287,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.308,\&amp;quot;y\&amp;quot;: 0.837},{\&amp;quot;x\&amp;quot;: 0.329,\&amp;quot;y\&amp;quot;: 0.817},{\&amp;quot;x\&amp;quot;: 0.349,\&amp;quot;y\&amp;quot;: 0.797},{\&amp;quot;x\&amp;quot;: 0.37,\&amp;quot;y\&amp;quot;: 0.776},{\&amp;quot;x\&amp;quot;: 0.39,\&amp;quot;y\&amp;quot;: 0.755},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.733},{\&amp;quot;x\&amp;quot;: 0.432,\&amp;quot;y\&amp;quot;: 0.71},{\&amp;quot;x\&amp;quot;: 0.452,\&amp;quot;y\&amp;quot;: 0.688},{\&amp;quot;x\&amp;quot;: 0.473,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 0.493,\&amp;quot;y\&amp;quot;: 0.642},{\&amp;quot;x\&amp;quot;: 0.514,\&amp;quot;y\&amp;quot;: 0.619},{\&amp;quot;x\&amp;quot;: 0.535,\&amp;quot;y\&amp;quot;: 0.595},{\&amp;quot;x\&amp;quot;: 0.555,\&amp;quot;y\&amp;quot;: 0.572},{\&amp;quot;x\&amp;quot;: 0.576,\&amp;quot;y\&amp;quot;: 0.549},{\&amp;quot;x\&amp;quot;: 0.596,\&amp;quot;y\&amp;quot;: 0.526},{\&amp;quot;x\&amp;quot;: 0.617,\&amp;quot;y\&amp;quot;: 0.503},{\&amp;quot;x\&amp;quot;: 0.637,\&amp;quot;y\&amp;quot;: 0.48},{\&amp;quot;x\&amp;quot;: 0.657,\&amp;quot;y\&amp;quot;: 0.458},{\&amp;quot;x\&amp;quot;: 0.678,\&amp;quot;y\&amp;quot;: 0.436},{\&amp;quot;x\&amp;quot;: 0.698,\&amp;quot;y\&amp;quot;: 0.415},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.394},{\&amp;quot;x\&amp;quot;: 0.739,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 0.759,\&amp;quot;y\&amp;quot;: 0.354},{\&amp;quot;x\&amp;quot;: 0.78,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 0.8,\&amp;quot;y\&amp;quot;: 0.318},{\&amp;quot;x\&amp;quot;: 0.82,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 0.84,\&amp;quot;y\&amp;quot;: 0.285},{\&amp;quot;x\&amp;quot;: 0.86,\&amp;quot;y\&amp;quot;: 0.27},{\&amp;quot;x\&amp;quot;: 0.88,\&amp;quot;y\&amp;quot;: 0.256},{\&amp;quot;x\&amp;quot;: 0.9,\&amp;quot;y\&amp;quot;: 0.243},{\&amp;quot;x\&amp;quot;: 0.92,\&amp;quot;y\&amp;quot;: 0.232},{\&amp;quot;x\&amp;quot;: 0.94,\&amp;quot;y\&amp;quot;: 0.222},{\&amp;quot;x\&amp;quot;: 0.96,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 0.98,\&amp;quot;y\&amp;quot;: 0.206},{\&amp;quot;x\&amp;quot;: 1,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 1,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 1.059,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 1.119,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 1.179,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 1.239,\&amp;quot;y\&amp;quot;: 0.147},{\&amp;quot;x\&amp;quot;: 1.299,\&amp;quot;y\&amp;quot;: 0.135},{\&amp;quot;x\&amp;quot;: 1.359,\&amp;quot;y\&amp;quot;: 0.124},{\&amp;quot;x\&amp;quot;: 1.419,\&amp;quot;y\&amp;quot;: 0.114},{\&amp;quot;x\&amp;quot;: 1.48,\&amp;quot;y\&amp;quot;: 0.105},{\&amp;quot;x\&amp;quot;: 1.54,\&amp;quot;y\&amp;quot;: 0.096},{\&amp;quot;x\&amp;quot;: 1.601,\&amp;quot;y\&amp;quot;: 0.088},{\&amp;quot;x\&amp;quot;: 1.661,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 1.783,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 1.844,\&amp;quot;y\&amp;quot;: 0.06},{\&amp;quot;x\&amp;quot;: 1.905,\&amp;quot;y\&amp;quot;: 0.054},{\&amp;quot;x\&amp;quot;: 1.966,\&amp;quot;y\&amp;quot;: 0.049},{\&amp;quot;x\&amp;quot;: 2.028,\&amp;quot;y\&amp;quot;: 0.044},{\&amp;quot;x\&amp;quot;: 2.089,\&amp;quot;y\&amp;quot;: 0.04},{\&amp;quot;x\&amp;quot;: 2.15,\&amp;quot;y\&amp;quot;: 0.036},{\&amp;quot;x\&amp;quot;: 2.212,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 2.273,\&amp;quot;y\&amp;quot;: 0.03},{\&amp;quot;x\&amp;quot;: 2.335,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 2.396,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 2.458,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 2.52,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 2.581,\&amp;quot;y\&amp;quot;: 0.02},{\&amp;quot;x\&amp;quot;: 2.643,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 2.705,\&amp;quot;y\&amp;quot;: 0.018},{\&amp;quot;x\&amp;quot;: 2.767,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.829,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.89,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.952,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.076,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.199,\&amp;quot;y\&amp;quot;: 0.018},{\&amp;quot;x\&amp;quot;: 3.261,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 3.323,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 3.385,\&amp;quot;y\&amp;quot;: 0.02},{\&amp;quot;x\&amp;quot;: 3.447,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 3.508,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 3.57,\&amp;quot;y\&amp;quot;: 0.022},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 3.693,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 3.755,\&amp;quot;y\&amp;quot;: 0.024},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.024},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Throwing Knife&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Crystal Ball&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;1.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;CrystalBallCasting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;CrystalBallDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;CrystalBallCasting&amp;quot;,&lt;br /&gt;
                        &amp;quot;CrystalBallDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;CrystalBallReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;CrystalBallReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.85&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A crystal orb refined from Tidestone. When used the orb swirls with wave-like currents of energy enhancing the caster&#039;s focus.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;CrystalBallDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;CrystalBallDefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Crystal Ball&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Falchion&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;1.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;FalchionDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;FalchionDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FalchionAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FalchionAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FalchionAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FalchionAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FalchionAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FalchionAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;FalchionReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;FalchionReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;FalchionAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;FalchionAttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 48.19,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.32,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A falchion forged from sharply honed Tidestone. Its weight remains substantial, yet it moves more smoothly underwater. The broad teal blade shimmers with an iridescent glow whenever it catches the light.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;FalchionDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;FalchionDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.65,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.166,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.384,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.321,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.05,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.396&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.767,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.615,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.404,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.31,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.024,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.357&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.767,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.119,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.181,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.115,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.349&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.272,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.898,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Falchion&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tidal Kris Dagger&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;debuff duration bonus&amp;quot;: &amp;quot;1.5%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Debuff Duration Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;KrisDaggerDefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;80%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;KrisDaggerDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;KrisDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;KrisDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;KrisDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;KrisDaggerAttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;KrisDaggerReaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;99%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;KrisDaggerReaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;KrisDaggerRiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;175%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;KrisDaggerRiposteHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.1&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 24.88,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.51&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A kris dagger forged from refined Tidestone. The pale teal blade bears the stone&#039;s distinctive wave patterns and its color lightens underwater making it hard to notice.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;KrisDaggerDefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;KrisDaggerDefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.495,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.141,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.114,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.664,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.221&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.333,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.579,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.155,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.599,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.235&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.611,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.025,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.209,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.724,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.245&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.472,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.841,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.232&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.415,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.127,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.117,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.658,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3294&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.176,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.161,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.797,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3634&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tidal Kris Dagger&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 160&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Tome of Sheol&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;SpellbookAttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;SpellBookCasting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;SpellBookCasting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 12.4,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 21.25,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.37&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Bound from ash of the damned and inked in demon blood, this unholy tome whispers the vile language of eternal torment.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.793,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.163,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.944,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.313&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Other&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Tome of Sheol&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Torch&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;9&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Throw&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;82%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;82%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 30.76,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.56,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.69&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wooden stick wrapped in a flammable substance, capable of illuminating the dark.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Throw&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.584,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.182,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.349,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.324,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.726,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.187,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.72,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Torch&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {}&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Troll&#039;s Bane&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;38&amp;quot;,&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;5%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;max health bonus&amp;quot;: &amp;quot;3~4%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Max Health Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Staff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 86.59,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.91,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 5,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The blood soaked wood from the mighty Troll&#039;s club whittled down to a manageable size and weight.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.1,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.202,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.974,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.967&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.8,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.737,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.096,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.271,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.316&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.833,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.732,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.168,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.357,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.388&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.612,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.188,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.358,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.933,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.408&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.9,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.733,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.353&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.492,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.21,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.363,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.899,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4124&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Troll&#039;s Bane&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Viking Sword&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;,&lt;br /&gt;
                    &amp;quot;32&amp;quot;,&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.06,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 44.34,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.65,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 0.64&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This expertly crafted Viking sword features a sharp blade and sturdy hilt.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.567,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.636,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.165,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.231,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.228,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.765,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3306&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.6,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.699,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.175,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.157,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.257,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.726,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.363&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.733,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.779,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.145,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.224,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.809,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3106&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.142,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.285,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.825,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3444&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Viking Sword&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Viola&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Unnamed Artifact Passive&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueFrostbite&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-20%&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Action Speed&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.2&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 55.58,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.34,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.92&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful weapon attacks deal 10 [[File:IceDamage.png|Ice|x20px|link=]] [[Spell_types#Ice|Ice]] Magical Damage (100% [[Scaling]]), and frostbites the target for 2 seconds, causing them to suffer -20% [[Stats#Move_Speed|Move Speed Bonus]] and -20% [[Stats#Action_Speed|Action Speed]]&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.069,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.112,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.153,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.565,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2714&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.669,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.079,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.18,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.152,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.652,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2814&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.651,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.081,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.239,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.28,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.769,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2834&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.367,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.596,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.083,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.688,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.2854&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.458,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.676,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.355,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.645,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Viola&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Void Blade&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;41&amp;quot;,&lt;br /&gt;
                &amp;quot;magical base weapon damage&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;true magical damage&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-30&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;True Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;135%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-30&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 72.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.05&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;6&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted of dark matter and ironstone, a blade beyond earthly limitations.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.932,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.229,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.283,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.339,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.005,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4314&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.679,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.054,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.146,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.954,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.967,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.757,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.443,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.976,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.167,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3694&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.533,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.433,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.133,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3354&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Void Blade&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;War Hammer&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;33&amp;quot;,&lt;br /&gt;
                    &amp;quot;34&amp;quot;,&lt;br /&gt;
                    &amp;quot;35&amp;quot;,&lt;br /&gt;
                    &amp;quot;36&amp;quot;,&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.2,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;PommelStrikeSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;115%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.15,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-25&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.39,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Sturdy metal head with three differently shaped protrusions all useful, fastened to a sturdy wooden shaft.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.8,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;PommelStrike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.408,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.273,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.121,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.753,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.473&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;PommelStrike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.617,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.193,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.097,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.69,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3295&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.633,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.763,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.195,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.147,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.675,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3315&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.7,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.734,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.241,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.092,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.058,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.725,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 4&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3775&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.935,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.215,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.85,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3515&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.433,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.508,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.199,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.223,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.727,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4014&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;War Hammer&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;War Maul&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;52&amp;quot;,&lt;br /&gt;
                    &amp;quot;54&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;20%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.11,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;80%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-50&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 61.98,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 15.94,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 4.15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Leviathan&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9498,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9428&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.4,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 1.033,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.3,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.033,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.445,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.067,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4958&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.5,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.867,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.333,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.267,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.467,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.3,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5288&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.833,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.367,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.033,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.5,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.5628&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.705,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.561,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.214,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.14,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.93,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Special Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4164&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 1.867,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.576,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.245,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.25,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.045,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4474&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riposte Attack 2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;War Maul&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Windlass Crossbow&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;37&amp;quot;,&lt;br /&gt;
                    &amp;quot;39&amp;quot;,&lt;br /&gt;
                    &amp;quot;41&amp;quot;,&lt;br /&gt;
                    &amp;quot;43&amp;quot;,&lt;br /&gt;
                    &amp;quot;45&amp;quot;,&lt;br /&gt;
                    &amp;quot;47&amp;quot;,&lt;br /&gt;
                    &amp;quot;49&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;armor penetration&amp;quot;: &amp;quot;40%&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Armor Penetration&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;0%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;55%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-45%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Crossbow&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.14,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 43.89,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 72.25&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Crafted with added metal around it&#039;s wooden bend for a more stable shot, requiring a bit of effort to reload.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1.27,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 50,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.041,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.082,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.123,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.164,\&amp;quot;y\&amp;quot;: 0.988},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.981},{\&amp;quot;x\&amp;quot;: 0.246,\&amp;quot;y\&amp;quot;: 0.973},{\&amp;quot;x\&amp;quot;: 0.287,\&amp;quot;y\&amp;quot;: 0.964},{\&amp;quot;x\&amp;quot;: 0.328,\&amp;quot;y\&amp;quot;: 0.954},{\&amp;quot;x\&amp;quot;: 0.369,\&amp;quot;y\&amp;quot;: 0.942},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.93},{\&amp;quot;x\&amp;quot;: 0.451,\&amp;quot;y\&amp;quot;: 0.916},{\&amp;quot;x\&amp;quot;: 0.492,\&amp;quot;y\&amp;quot;: 0.901},{\&amp;quot;x\&amp;quot;: 0.534,\&amp;quot;y\&amp;quot;: 0.886},{\&amp;quot;x\&amp;quot;: 0.575,\&amp;quot;y\&amp;quot;: 0.87},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.852},{\&amp;quot;x\&amp;quot;: 0.657,\&amp;quot;y\&amp;quot;: 0.834},{\&amp;quot;x\&amp;quot;: 0.699,\&amp;quot;y\&amp;quot;: 0.816},{\&amp;quot;x\&amp;quot;: 0.74,\&amp;quot;y\&amp;quot;: 0.797},{\&amp;quot;x\&amp;quot;: 0.781,\&amp;quot;y\&amp;quot;: 0.777},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.757},{\&amp;quot;x\&amp;quot;: 0.863,\&amp;quot;y\&amp;quot;: 0.736},{\&amp;quot;x\&amp;quot;: 0.905,\&amp;quot;y\&amp;quot;: 0.715},{\&amp;quot;x\&amp;quot;: 0.946,\&amp;quot;y\&amp;quot;: 0.693},{\&amp;quot;x\&amp;quot;: 0.987,\&amp;quot;y\&amp;quot;: 0.671},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.649},{\&amp;quot;x\&amp;quot;: 1.069,\&amp;quot;y\&amp;quot;: 0.627},{\&amp;quot;x\&amp;quot;: 1.11,\&amp;quot;y\&amp;quot;: 0.605},{\&amp;quot;x\&amp;quot;: 1.151,\&amp;quot;y\&amp;quot;: 0.582},{\&amp;quot;x\&amp;quot;: 1.192,\&amp;quot;y\&amp;quot;: 0.56},{\&amp;quot;x\&amp;quot;: 1.233,\&amp;quot;y\&amp;quot;: 0.538},{\&amp;quot;x\&amp;quot;: 1.274,\&amp;quot;y\&amp;quot;: 0.516},{\&amp;quot;x\&amp;quot;: 1.315,\&amp;quot;y\&amp;quot;: 0.493},{\&amp;quot;x\&amp;quot;: 1.356,\&amp;quot;y\&amp;quot;: 0.472},{\&amp;quot;x\&amp;quot;: 1.396,\&amp;quot;y\&amp;quot;: 0.45},{\&amp;quot;x\&amp;quot;: 1.437,\&amp;quot;y\&amp;quot;: 0.429},{\&amp;quot;x\&amp;quot;: 1.478,\&amp;quot;y\&amp;quot;: 0.408},{\&amp;quot;x\&amp;quot;: 1.518,\&amp;quot;y\&amp;quot;: 0.388},{\&amp;quot;x\&amp;quot;: 1.559,\&amp;quot;y\&amp;quot;: 0.368},{\&amp;quot;x\&amp;quot;: 1.599,\&amp;quot;y\&amp;quot;: 0.349},{\&amp;quot;x\&amp;quot;: 1.64,\&amp;quot;y\&amp;quot;: 0.33},{\&amp;quot;x\&amp;quot;: 1.68,\&amp;quot;y\&amp;quot;: 0.312},{\&amp;quot;x\&amp;quot;: 1.72,\&amp;quot;y\&amp;quot;: 0.295},{\&amp;quot;x\&amp;quot;: 1.761,\&amp;quot;y\&amp;quot;: 0.279},{\&amp;quot;x\&amp;quot;: 1.801,\&amp;quot;y\&amp;quot;: 0.263},{\&amp;quot;x\&amp;quot;: 1.841,\&amp;quot;y\&amp;quot;: 0.248},{\&amp;quot;x\&amp;quot;: 1.881,\&amp;quot;y\&amp;quot;: 0.235},{\&amp;quot;x\&amp;quot;: 1.921,\&amp;quot;y\&amp;quot;: 0.222},{\&amp;quot;x\&amp;quot;: 1.96,\&amp;quot;y\&amp;quot;: 0.21},{\&amp;quot;x\&amp;quot;: 2,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.04,\&amp;quot;y\&amp;quot;: 0.19},{\&amp;quot;x\&amp;quot;: 2.079,\&amp;quot;y\&amp;quot;: 0.181},{\&amp;quot;x\&amp;quot;: 2.119,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.159,\&amp;quot;y\&amp;quot;: 0.163},{\&amp;quot;x\&amp;quot;: 2.199,\&amp;quot;y\&amp;quot;: 0.155},{\&amp;quot;x\&amp;quot;: 2.239,\&amp;quot;y\&amp;quot;: 0.147},{\&amp;quot;x\&amp;quot;: 2.28,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.32,\&amp;quot;y\&amp;quot;: 0.132},{\&amp;quot;x\&amp;quot;: 2.36,\&amp;quot;y\&amp;quot;: 0.125},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.119},{\&amp;quot;x\&amp;quot;: 2.441,\&amp;quot;y\&amp;quot;: 0.112},{\&amp;quot;x\&amp;quot;: 2.482,\&amp;quot;y\&amp;quot;: 0.106},{\&amp;quot;x\&amp;quot;: 2.522,\&amp;quot;y\&amp;quot;: 0.1},{\&amp;quot;x\&amp;quot;: 2.563,\&amp;quot;y\&amp;quot;: 0.095},{\&amp;quot;x\&amp;quot;: 2.604,\&amp;quot;y\&amp;quot;: 0.09},{\&amp;quot;x\&amp;quot;: 2.644,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 2.685,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 2.726,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 2.767,\&amp;quot;y\&amp;quot;: 0.071},{\&amp;quot;x\&amp;quot;: 2.808,\&amp;quot;y\&amp;quot;: 0.067},{\&amp;quot;x\&amp;quot;: 2.849,\&amp;quot;y\&amp;quot;: 0.064},{\&amp;quot;x\&amp;quot;: 2.89,\&amp;quot;y\&amp;quot;: 0.06},{\&amp;quot;x\&amp;quot;: 2.931,\&amp;quot;y\&amp;quot;: 0.057},{\&amp;quot;x\&amp;quot;: 2.972,\&amp;quot;y\&amp;quot;: 0.054},{\&amp;quot;x\&amp;quot;: 3.013,\&amp;quot;y\&amp;quot;: 0.051},{\&amp;quot;x\&amp;quot;: 3.054,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.095,\&amp;quot;y\&amp;quot;: 0.046},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.178,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.219,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.301,\&amp;quot;y\&amp;quot;: 0.036},{\&amp;quot;x\&amp;quot;: 3.343,\&amp;quot;y\&amp;quot;: 0.034},{\&amp;quot;x\&amp;quot;: 3.384,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.425,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.466,\&amp;quot;y\&amp;quot;: 0.03},{\&amp;quot;x\&amp;quot;: 3.508,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.549,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.59,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.672,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.713,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.795,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.836,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.918,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.959,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reload&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Windlass Crossbow&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 240&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Zirkzi&#039;s Eye&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;gear magical damage&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                &amp;quot;magical penetration&amp;quot;: &amp;quot;10%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Gear Magical Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical Penetration&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Unique Passive&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;UniqueDeathsGaze&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;True Magical Base Damage&amp;quot;: &amp;quot;2&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;UniqueDeathsGazeCooldown&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.5&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Unique Passive&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;90%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MagicStuff&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 8.85,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.85&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;8&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: true,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;Successful spell hits apply Death&#039;s Gaze, dealing 2 [[File:EvilDamage.png|Evil|x20px|link=]] [[Spell_types#Evil|Evil]] [[Damage#True_Base_Damage|True Magical Base Damage]] (0% [[Scaling]]) to the enemy. This effect has a 0.5s cooldown in the form of a debuff.&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Unable to defeat a hopelessly powerful demi-god, an ancient sorcerer sacrificed his life to seal one of the demi-god&#039;s eyes in a crystal ball.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;8&amp;quot;: 100&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Sorcerer]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Zirkzi&#039;s Eye&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 1000&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;8&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Zweihander&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;38&amp;quot;,&lt;br /&gt;
                    &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;42&amp;quot;,&lt;br /&gt;
                    &amp;quot;44&amp;quot;,&lt;br /&gt;
                    &amp;quot;46&amp;quot;,&lt;br /&gt;
                    &amp;quot;48&amp;quot;,&lt;br /&gt;
                    &amp;quot;50&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-40&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;80%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Self&amp;quot;,&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;105%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;110%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.09,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Reaction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;125%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Sword&amp;quot;: &amp;quot;Weapon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 80.56,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 17.82,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.48&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Main-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;isminiartifact&amp;quot;: false,&lt;br /&gt;
            &amp;quot;artifactname&amp;quot;: &amp;quot;Bloodthirst&amp;quot;,&lt;br /&gt;
            &amp;quot;artifactpower&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;artifacttags&amp;quot;: {},&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;equiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Warlock]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;animationtimes&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;DefenseMode&amp;quot;: {},&lt;br /&gt;
                    &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 4.15,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.798,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.754,&lt;br /&gt;
                        &amp;quot;Second Windup&amp;quot;: 0.159,&lt;br /&gt;
                        &amp;quot;Second Hit&amp;quot;: 0.747,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.692,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.9542,&lt;br /&gt;
                        &amp;quot;second hit with hitstop&amp;quot;: 0.9472&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;DefenseMode&amp;quot;,&lt;br /&gt;
                        &amp;quot;Text_DesignData_Item_ItemAbility_Primary_Whirlwind&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.2,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.929,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.242,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.334,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.47,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.028,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4422&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.133,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.795,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.238,&lt;br /&gt;
                        &amp;quot;Recover&amp;quot;: 0.567,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.478,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.1,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Primary Attack 3&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4382&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.167,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.233,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.518,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 0.967,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.4332&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack 1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack 3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Special&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;Animation Time&amp;quot;: 2.233,&lt;br /&gt;
                        &amp;quot;Windup&amp;quot;: 0.765,&lt;br /&gt;
                        &amp;quot;Hit&amp;quot;: 0.116,&lt;br /&gt;
                        &amp;quot;Alternate Recover&amp;quot;: 0.475,&lt;br /&gt;
                        &amp;quot;Finish&amp;quot;: 1.352,&lt;br /&gt;
                        &amp;quot;Next Attack&amp;quot;: &amp;quot;Reset&amp;quot;,&lt;br /&gt;
                        &amp;quot;hit with hitstop&amp;quot;: 0.3184&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Riposte Attack 1&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Other&amp;quot;,&lt;br /&gt;
                    &amp;quot;Primary&amp;quot;,&lt;br /&gt;
                    &amp;quot;Block&amp;quot;,&lt;br /&gt;
                    &amp;quot;Special&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Zweihander&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;incraftingrecipefor&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Utility.json&amp;diff=66458</id>
		<title>Data:Utility.json</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Utility.json&amp;diff=66458"/>
		<updated>2026-05-06T00:21:22Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: Durations fixed, wdiget call only on stats now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
    &amp;quot;Drink&amp;quot;: [&lt;br /&gt;
        &amp;quot;Ale&amp;quot;,&lt;br /&gt;
        &amp;quot;Great Potion of Luck&amp;quot;,&lt;br /&gt;
        &amp;quot;Magic Protection Potion&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Clarity&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Healing&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Invisibility&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Luck&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Protection&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Water Breathing&amp;quot;,&lt;br /&gt;
        &amp;quot;Troll&#039;s Blood&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;LightSource&amp;quot;: [&lt;br /&gt;
        &amp;quot;Aquaglow Lantern&amp;quot;,&lt;br /&gt;
        &amp;quot;Explosive Bottle&amp;quot;,&lt;br /&gt;
        &amp;quot;Lantern&amp;quot;,&lt;br /&gt;
        &amp;quot;Oil Lantern&amp;quot;,&lt;br /&gt;
        &amp;quot;Torch&amp;quot;,&lt;br /&gt;
        &amp;quot;Wanderlight Lantern&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Consumable&amp;quot;: [&lt;br /&gt;
        &amp;quot;Bandage&amp;quot;,&lt;br /&gt;
        &amp;quot;Breath of the Deceased&amp;quot;,&lt;br /&gt;
        &amp;quot;Broken War Horn&amp;quot;,&lt;br /&gt;
        &amp;quot;Captain&#039;s Corroded Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Cursed Bell&amp;quot;,&lt;br /&gt;
        &amp;quot;Ember Gem&amp;quot;,&lt;br /&gt;
        &amp;quot;Frostbitten Mallet&amp;quot;,&lt;br /&gt;
        &amp;quot;Frozen Iron Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Golden Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Hemostatic&amp;quot;,&lt;br /&gt;
        &amp;quot;Lockpick&amp;quot;,&lt;br /&gt;
        &amp;quot;Mystical Gem&amp;quot;,&lt;br /&gt;
        &amp;quot;Old Rusty Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Skull Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Surgical Kit&amp;quot;,&lt;br /&gt;
        &amp;quot;Trap Disarming Kit&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;ThrowableStuff&amp;quot;: [&lt;br /&gt;
        &amp;quot;Bolas&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Throwable&amp;quot;: [&lt;br /&gt;
        &amp;quot;Bolas&amp;quot;,&lt;br /&gt;
        &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
        &amp;quot;Ghostdust Pouch&amp;quot;,&lt;br /&gt;
        &amp;quot;Poison Vial&amp;quot;,&lt;br /&gt;
        &amp;quot;Sling&amp;quot;,&lt;br /&gt;
        &amp;quot;Sunburst Orb&amp;quot;,&lt;br /&gt;
        &amp;quot;Throwing Knife&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Installable&amp;quot;: [&lt;br /&gt;
        &amp;quot;Campfire Kit&amp;quot;,&lt;br /&gt;
        &amp;quot;Hunting Trap&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;CampfireKit&amp;quot;: [&lt;br /&gt;
        &amp;quot;Campfire Kit&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;MusicalInstrument&amp;quot;: [&lt;br /&gt;
        &amp;quot;Drum&amp;quot;,&lt;br /&gt;
        &amp;quot;Flute&amp;quot;,&lt;br /&gt;
        &amp;quot;Lute&amp;quot;,&lt;br /&gt;
        &amp;quot;Lyre&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Percussion&amp;quot;: [&lt;br /&gt;
        &amp;quot;Drum&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Wind&amp;quot;: [&lt;br /&gt;
        &amp;quot;Flute&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Axe&amp;quot;: [&lt;br /&gt;
        &amp;quot;Francisca Axe&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Trap&amp;quot;: [&lt;br /&gt;
        &amp;quot;Hunting Trap&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Mace&amp;quot;: [&lt;br /&gt;
        &amp;quot;Lute&amp;quot;,&lt;br /&gt;
        &amp;quot;Torch&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;String&amp;quot;: [&lt;br /&gt;
        &amp;quot;Lute&amp;quot;,&lt;br /&gt;
        &amp;quot;Lyre&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Mining&amp;quot;: [&lt;br /&gt;
        &amp;quot;Pickaxe&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;SoulHeart&amp;quot;: [&lt;br /&gt;
        &amp;quot;Soul Heart&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Dagger&amp;quot;: [&lt;br /&gt;
        &amp;quot;Throwing Knife&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Tool&amp;quot;: [&lt;br /&gt;
        &amp;quot;Woodsman Axe&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;WoodCutting&amp;quot;: [&lt;br /&gt;
        &amp;quot;Woodsman Axe&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Utility&amp;quot;: {&lt;br /&gt;
        &amp;quot;Ale&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeJollyTime&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Healing&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ConsumeDrunken&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;4&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;6&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;7&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;8&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;9&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ConsumeDrunkenDizziness&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ConsumeSacredWater&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;4&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;6&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;7&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;8&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;9&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.92,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.73,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.96&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A healthy ale made from the finest hops.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ale&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Ale for quest \&amp;quot;A Strange Freshness\&amp;quot; of chapter \&amp;quot;A Toast to Fate\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Ale 5 times for quest \&amp;quot;Keeping Warm\&amp;quot; of chapter \&amp;quot;Icy Oddities\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Ale for quest \&amp;quot;Silent Observer\&amp;quot; of chapter \&amp;quot;Submerged Secrets\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Ale&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Aquaglow Lantern&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
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                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
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            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 13.35,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.63&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
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            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This lantern emits a light that never goes out, even underwater. With a shining coral at its center, a reflector focuses the light forward, illuminating the dark waters.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
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            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
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                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.AquaglowLantern&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bandage&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstant&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ConsumeToTarget&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstantToTarget&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 2.22,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.47&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Bandage used to fix a wound.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
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            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
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            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
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                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bandage&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bandage for quest \&amp;quot;Marks of Malice\&amp;quot; of chapter \&amp;quot;Clearer Picture\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Bandage 3 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bandage for quest \&amp;quot;Marks of Malice\&amp;quot; of chapter \&amp;quot;Clearer Picture\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Bandage 3 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Bandage 25 times for quest \&amp;quot;Verification of Medical Supplies\&amp;quot; of chapter \&amp;quot;The Surgeon&#039;s Concern\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Bandage&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bolas&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-40%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;ThrowableStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 27.63,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.7,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.14&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A throwing weapon made by attaching stones to both ends of a leather cord. Upon impact, the cord wraps around the target, restricting its movement.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bolas&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Bolas&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Breath of the Deceased&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 13.31,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.87&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This potion disturbs the rest of the dead and awakens a longing for life once more. If poured upon the pentagram hidden somewhere in the crypt, it can summon a lich.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Breath of the Deceased&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.BreathOfTheDeceased&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broken War Horn&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 16.41,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.13&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This horn is a faithful replica of the one a warlord once used to lead his armies long ago. When blown atop the pentagram inscribed somewhere in the crypt, a deep, resonant sound echoes forth, calling the warlord from beyond.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broken War Horn&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.BrokenWarHorn&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Campfire Kit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {}&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Installable&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;CampfireKit&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 2.92,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.81,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 23.03&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A crackling campfire that you can rest near and recover.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Campfire Kit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
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            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Campfire Kit for quest \&amp;quot;The Basics\&amp;quot; of chapter \&amp;quot;Properly Prepared\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Campfire Kit for quest \&amp;quot;The Use of a Forgotten Castle\&amp;quot; of chapter \&amp;quot;Safe Keeping\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Campfire Kit 3 times for quest \&amp;quot;Ember&#039;s Amidst Frost\&amp;quot; of chapter \&amp;quot;Lost Tribe\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.CampfireKit&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Captain&#039;s Corroded Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
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                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
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                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
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                &amp;quot;height&amp;quot;: 4.56,&lt;br /&gt;
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                &amp;quot;7&amp;quot;&lt;br /&gt;
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            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
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            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
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            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
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            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
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            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
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            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Captain&#039;s Corroded Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.CaptainsCorrodedKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cursed Bell&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 13.15,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.38,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.38&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;When this bell is rung, a clear chime echoes out, but faintly within it is a sound like the dying scream of the Midnight Stag. If the bell is sounded atop the pentagram drawn somewhere within the Inferno, it will summon the Ghost King.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cursed Bell&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1700&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.CursedBell&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Drum&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-29&amp;quot;,&lt;br /&gt;
                    &amp;quot;-28&amp;quot;,&lt;br /&gt;
                    &amp;quot;-27&amp;quot;,&lt;br /&gt;
                    &amp;quot;-26&amp;quot;,&lt;br /&gt;
                    &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;-24&amp;quot;,&lt;br /&gt;
                    &amp;quot;-23&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
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                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-8.5%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;Percussion&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 16.62,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 16.23,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 16.27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
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            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Assembled from a sturdy wooden frame with stretched hide over both ends, filling the air with rhythmic vibrations.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
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                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
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                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
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            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 10,&lt;br /&gt;
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0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 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2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Drum&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 32,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Drum&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ember Gem&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 5.51,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.51,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.11&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is a gem that holds a smoldering ember within. It is finely cut, as if crafted to fit perfectly somewhere.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ember Gem&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.EmberGem&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Explosive Bottle&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AoeDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 17.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.81,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.81&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bottle containing a flammable mixture that explodes when ignited and thrown.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Explosive Bottle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ExplosiveBottle&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Flute&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-13&amp;quot;,&lt;br /&gt;
                    &amp;quot;-12&amp;quot;,&lt;br /&gt;
                    &amp;quot;-11&amp;quot;,&lt;br /&gt;
                    &amp;quot;-10&amp;quot;,&lt;br /&gt;
                    &amp;quot;-9&amp;quot;,&lt;br /&gt;
                    &amp;quot;-8&amp;quot;,&lt;br /&gt;
                    &amp;quot;-7&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-13&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;Wind&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 1.67,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 1.68,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 25.13&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is carefully carved into a slender frame made of treated cedar.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Flute&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Flute&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Francisca Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.7&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-35%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 18.71,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.71,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.77&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A Lightweight small throwing axe that can take out enemies from a distance.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
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                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
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3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
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                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
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            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
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            &amp;quot;name&amp;quot;: &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
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                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
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                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
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            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.FranciscaAxe&amp;quot;&lt;br /&gt;
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        &amp;quot;Frostbitten Mallet&amp;quot;: {&lt;br /&gt;
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            },&lt;br /&gt;
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                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
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                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
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                &amp;quot;width&amp;quot;: 9.12,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.24&lt;br /&gt;
            },&lt;br /&gt;
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            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
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            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hammer forged from the essence of cold gathered from the monsters of Frost Mountain. It is the only weapon capable of shattering the sealed wyvern statue, which no ordinary weapon can break. Once the statue is destroyed, the Frost Wyvern will awaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostbitten Mallet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.FrostbittenMallet&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frozen Iron Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
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                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 3.38,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.75&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
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            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
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            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
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            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
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                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
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            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frozen Iron Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.FrozenIronKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ghostdust Pouch&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.54,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.07,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.06&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small pouch, yet within it lies dust that holds the power to uncover secrets. Throw it, and watch as the invisible become visible, bathed in golden light.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 12,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ghostdust Pouch&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.GhostdustPouch&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 3.12,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.89,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 0.98&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An intricate golden key that may lead to priceless treasure.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.GoldenKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Great Potion of Luck&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck05&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;50&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;33.33%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck10&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;100&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;33.33%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck15&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;150&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;33.33%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 9.05,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.46,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.46&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A potion said to bring good luck when drunk. The origin of the contents is unknown.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Great Potion of Luck&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.LuckPotion.Large&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hemostatic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstant&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;19&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;54&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 5.43,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.38,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.38&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Text_DesignData_Item_Flavor_Hemostatic_0001&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hemostatic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Hemostatic&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hunting Trap&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {}&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Installable&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;Trap&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 11.82,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 29.28,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 17.76&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A spring-loaded hunting trap, waiting to snap shut on unsuspecting prey.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hunting Trap&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.HuntingTrap&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lantern&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0.3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.8%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.9~1%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 16.3,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.03,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A lantern useful for lighting up dark paths, enabling for quicker traversal.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lantern&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lantern&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lockpick&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 11.33,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.95,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.22&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Lockpicks are versatile tools, capable of opening a wide variety of locks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lockpick&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lockpick&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lute&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;-14&amp;quot;,&lt;br /&gt;
                    &amp;quot;-13&amp;quot;,&lt;br /&gt;
                    &amp;quot;-12&amp;quot;,&lt;br /&gt;
                    &amp;quot;-11&amp;quot;,&lt;br /&gt;
                    &amp;quot;-10&amp;quot;,&lt;br /&gt;
                    &amp;quot;-9&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;String&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.07,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 16.53,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bard&#039;s trusty Lute, capable of soothing savage beasts with enchanting melodies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lute&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 72,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lute&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lyre&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-17&amp;quot;,&lt;br /&gt;
                    &amp;quot;-16&amp;quot;,&lt;br /&gt;
                    &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;-14&amp;quot;,&lt;br /&gt;
                    &amp;quot;-13&amp;quot;,&lt;br /&gt;
                    &amp;quot;-12&amp;quot;,&lt;br /&gt;
                    &amp;quot;-11&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;String&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 28.46,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 22.31,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.35&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The frame is made of finely polished maple wood and the strings are woven from strong silk.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lyre&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 32,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lyre&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Magic Protection Potion&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeShield&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;15&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;25&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;35&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An effective potion to help aid against magical threats.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Magic Protection Potion&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Magic Protection Potion 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.MagicProtectionPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mystical Gem&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 5.51,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.51,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.11&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mystical Gem&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.MysticalGem&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Oil Lantern&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Activate Ability&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ExplosiveBottleAoeDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 15.74,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.8,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Always reliable, the oil lantern casts a warm glow illuminating the path ahead.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 12,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Oil Lantern&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.OilLantern&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Old Rusty Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 0.66,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.01,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.69&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A rusty old key that doubts whether it will open the door.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Old Rusty Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.OldRustyKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pickaxe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;regular interaction speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;10%&amp;quot;,&lt;br /&gt;
                    &amp;quot;15%&amp;quot;,&lt;br /&gt;
                    &amp;quot;20%&amp;quot;,&lt;br /&gt;
                    &amp;quot;25%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Regular Interaction Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mining&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 40.28,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 29.24,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.11&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A trusty iron pickaxe that can chip away at most ore.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pickaxe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Pickaxe&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Poison Vial&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Damage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 9.05,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.46,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.46&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is said to contain a blend of toxins from the deadliest beasts in the realm. When broken, this vial releases a poisonous fog that lingers in the air, draining the life from those foolish enough to inhale it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Poison Vial&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.PoisonVial&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Clarity&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;4.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;6.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;8.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;10.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;12.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;14.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;16.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It clears the clouded mind and brings back forgotten memories.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Clarity&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ClarityPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Healing&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHeal&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;17.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;12.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;10.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;7.5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;5.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {},&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Potion used to recover a bit of health.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Healing&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Healing 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Potion of Healing for quest \&amp;quot;Oh Brother\&amp;quot; of chapter \&amp;quot;Always Intrigued\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Healing 2 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Healing 2 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.HealingPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Invisibility&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeInvis&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;11.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;14.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;17.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;20.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;23.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;26.0&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;29.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Become invisible when used. The spell is broken when the target moves or performs an action.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Invisibility&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Invisibility 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Potion of Invisibility for quest \&amp;quot;Oh Brother\&amp;quot; of chapter \&amp;quot;Always Intrigued\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.InvisibilityPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Luck&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;45%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck05&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;50&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;35%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck08&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;80&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 9.05,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.46,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.46&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A potion said to bring good luck when drunk. The origin of the contents is unknown.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Luck&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Epic Potion of Luck 2 times for quest \&amp;quot;Self Made Luck\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Epic Potion of Luck 2 times for quest \&amp;quot;Self Made Luck\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Uncommon Potion of Luck 1 time for quest \&amp;quot;Clearing The Way\&amp;quot; of chapter \&amp;quot;The Alignment\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.LuckPotion.Small&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Protection&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeShield&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;15&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;25&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;35&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Potion that gives a temporary defensive shield around the user.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Protection&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Protection 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Potion of Protection for quest \&amp;quot;Oh Brother\&amp;quot; of chapter \&amp;quot;Always Intrigued\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ProtectionPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Water Breathing&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeOxygen&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;40&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;50&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;60&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;70&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;80&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A potion that allows you to stay underwater for long periods without running out of breath.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Water Breathing&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.PotionofWaterBreathing&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Skull Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 3.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.76,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.88&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A mysterious key with an ominous skull embedded in it&#039;s core.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Skull Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SkullKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sling&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-40%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 29.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.19,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.95&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A weapon that hurls stones from a small pouch strung between leather cords. Simple in design, yet difficult to master without skill.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 7.5,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.051,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.256,\&amp;quot;y\&amp;quot;: 0.982},{\&amp;quot;x\&amp;quot;: 0.307,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.358,\&amp;quot;y\&amp;quot;: 0.966},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.956},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.513,\&amp;quot;y\&amp;quot;: 0.934},{\&amp;quot;x\&amp;quot;: 0.564,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.667,\&amp;quot;y\&amp;quot;: 0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 0.273},{\&amp;quot;x\&amp;quot;: 2.301,\&amp;quot;y\&amp;quot;: 0.257},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.241},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.227},{\&amp;quot;x\&amp;quot;: 2.45,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.193},{\&amp;quot;x\&amp;quot;: 2.56,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 2.589,\&amp;quot;y\&amp;quot;: 0.179},{\&amp;quot;x\&amp;quot;: 2.619,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.649,\&amp;quot;y\&amp;quot;: 0.165},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 2.71,\&amp;quot;y\&amp;quot;: 0.152},{\&amp;quot;x\&amp;quot;: 2.74,\&amp;quot;y\&amp;quot;: 0.146},{\&amp;quot;x\&amp;quot;: 2.77,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sling&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Sling&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
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            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
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                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
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                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ResurrectionHPDown&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Percent Max Health Healing&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;SoulHeart&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 6.34,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.28,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Glowing blue soul heart of a fallen adventurer.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SoulHeart&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sunburst Orb&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
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                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 4.23,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.23,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 4.23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
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                &amp;quot;3&amp;quot;,&lt;br /&gt;
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                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
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            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
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                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
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                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 12,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
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            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sunburst Orb&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SunburstOrb&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Surgical Kit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstant&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Percent Max Health Healing&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ConsumeToTarget&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstantToTarget&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Percent Max Health Healing&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 14.05,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.53&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A medical kit used to dress serious wounds.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 9,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Surgical Kit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Surgical Kit for quest \&amp;quot;Doctor&#039;s Orders\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Testing Treatment\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Surgical Kit for quest \&amp;quot;Doctor&#039;s Orders\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Prepared For The Unexpected\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Critical Care\&amp;quot; of chapter \&amp;quot;Beyond The Threshold Of Darkness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 10 times for quest \&amp;quot;Verification of Medical Supplies\&amp;quot; of chapter \&amp;quot;The Surgeon&#039;s Concern\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SurgicalKit&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Throwing Knife&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.7&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-25%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 15.21,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 0.61&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Meticulously crafted sharp knives that can be thrown from a distance and pierce through even plate armor.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 21,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.02,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.041,\&amp;quot;y\&amp;quot;: 0.996},{\&amp;quot;x\&amp;quot;: 0.061,\&amp;quot;y\&amp;quot;: 0.992},{\&amp;quot;x\&amp;quot;: 0.082,\&amp;quot;y\&amp;quot;: 0.986},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.979},{\&amp;quot;x\&amp;quot;: 0.123,\&amp;quot;y\&amp;quot;: 0.97},{\&amp;quot;x\&amp;quot;: 0.143,\&amp;quot;y\&amp;quot;: 0.96},{\&amp;quot;x\&amp;quot;: 0.164,\&amp;quot;y\&amp;quot;: 0.948},{\&amp;quot;x\&amp;quot;: 0.184,\&amp;quot;y\&amp;quot;: 0.936},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.922},{\&amp;quot;x\&amp;quot;: 0.226,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.246,\&amp;quot;y\&amp;quot;: 0.89},{\&amp;quot;x\&amp;quot;: 0.267,\&amp;quot;y\&amp;quot;: 0.873},{\&amp;quot;x\&amp;quot;: 0.287,\&amp;quot;y\&amp;quot;: 0.855},{\&amp;quot;x\&amp;quot;: 0.308,\&amp;quot;y\&amp;quot;: 0.837},{\&amp;quot;x\&amp;quot;: 0.329,\&amp;quot;y\&amp;quot;: 0.817},{\&amp;quot;x\&amp;quot;: 0.349,\&amp;quot;y\&amp;quot;: 0.797},{\&amp;quot;x\&amp;quot;: 0.37,\&amp;quot;y\&amp;quot;: 0.776},{\&amp;quot;x\&amp;quot;: 0.39,\&amp;quot;y\&amp;quot;: 0.755},{\&amp;quot;x\&amp;quot;: 0.411,\&amp;quot;y\&amp;quot;: 0.733},{\&amp;quot;x\&amp;quot;: 0.432,\&amp;quot;y\&amp;quot;: 0.71},{\&amp;quot;x\&amp;quot;: 0.452,\&amp;quot;y\&amp;quot;: 0.688},{\&amp;quot;x\&amp;quot;: 0.473,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 0.493,\&amp;quot;y\&amp;quot;: 0.642},{\&amp;quot;x\&amp;quot;: 0.514,\&amp;quot;y\&amp;quot;: 0.619},{\&amp;quot;x\&amp;quot;: 0.535,\&amp;quot;y\&amp;quot;: 0.595},{\&amp;quot;x\&amp;quot;: 0.555,\&amp;quot;y\&amp;quot;: 0.572},{\&amp;quot;x\&amp;quot;: 0.576,\&amp;quot;y\&amp;quot;: 0.549},{\&amp;quot;x\&amp;quot;: 0.596,\&amp;quot;y\&amp;quot;: 0.526},{\&amp;quot;x\&amp;quot;: 0.617,\&amp;quot;y\&amp;quot;: 0.503},{\&amp;quot;x\&amp;quot;: 0.637,\&amp;quot;y\&amp;quot;: 0.48},{\&amp;quot;x\&amp;quot;: 0.657,\&amp;quot;y\&amp;quot;: 0.458},{\&amp;quot;x\&amp;quot;: 0.678,\&amp;quot;y\&amp;quot;: 0.436},{\&amp;quot;x\&amp;quot;: 0.698,\&amp;quot;y\&amp;quot;: 0.415},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.394},{\&amp;quot;x\&amp;quot;: 0.739,\&amp;quot;y\&amp;quot;: 0.374},{\&amp;quot;x\&amp;quot;: 0.759,\&amp;quot;y\&amp;quot;: 0.354},{\&amp;quot;x\&amp;quot;: 0.78,\&amp;quot;y\&amp;quot;: 0.335},{\&amp;quot;x\&amp;quot;: 0.8,\&amp;quot;y\&amp;quot;: 0.318},{\&amp;quot;x\&amp;quot;: 0.82,\&amp;quot;y\&amp;quot;: 0.301},{\&amp;quot;x\&amp;quot;: 0.84,\&amp;quot;y\&amp;quot;: 0.285},{\&amp;quot;x\&amp;quot;: 0.86,\&amp;quot;y\&amp;quot;: 0.27},{\&amp;quot;x\&amp;quot;: 0.88,\&amp;quot;y\&amp;quot;: 0.256},{\&amp;quot;x\&amp;quot;: 0.9,\&amp;quot;y\&amp;quot;: 0.243},{\&amp;quot;x\&amp;quot;: 0.92,\&amp;quot;y\&amp;quot;: 0.232},{\&amp;quot;x\&amp;quot;: 0.94,\&amp;quot;y\&amp;quot;: 0.222},{\&amp;quot;x\&amp;quot;: 0.96,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 0.98,\&amp;quot;y\&amp;quot;: 0.206},{\&amp;quot;x\&amp;quot;: 1,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 1,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 1.059,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 1.119,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 1.179,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 1.239,\&amp;quot;y\&amp;quot;: 0.147},{\&amp;quot;x\&amp;quot;: 1.299,\&amp;quot;y\&amp;quot;: 0.135},{\&amp;quot;x\&amp;quot;: 1.359,\&amp;quot;y\&amp;quot;: 0.124},{\&amp;quot;x\&amp;quot;: 1.419,\&amp;quot;y\&amp;quot;: 0.114},{\&amp;quot;x\&amp;quot;: 1.48,\&amp;quot;y\&amp;quot;: 0.105},{\&amp;quot;x\&amp;quot;: 1.54,\&amp;quot;y\&amp;quot;: 0.096},{\&amp;quot;x\&amp;quot;: 1.601,\&amp;quot;y\&amp;quot;: 0.088},{\&amp;quot;x\&amp;quot;: 1.661,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 1.722,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 1.783,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 1.844,\&amp;quot;y\&amp;quot;: 0.06},{\&amp;quot;x\&amp;quot;: 1.905,\&amp;quot;y\&amp;quot;: 0.054},{\&amp;quot;x\&amp;quot;: 1.966,\&amp;quot;y\&amp;quot;: 0.049},{\&amp;quot;x\&amp;quot;: 2.028,\&amp;quot;y\&amp;quot;: 0.044},{\&amp;quot;x\&amp;quot;: 2.089,\&amp;quot;y\&amp;quot;: 0.04},{\&amp;quot;x\&amp;quot;: 2.15,\&amp;quot;y\&amp;quot;: 0.036},{\&amp;quot;x\&amp;quot;: 2.212,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 2.273,\&amp;quot;y\&amp;quot;: 0.03},{\&amp;quot;x\&amp;quot;: 2.335,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 2.396,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 2.458,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 2.52,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 2.581,\&amp;quot;y\&amp;quot;: 0.02},{\&amp;quot;x\&amp;quot;: 2.643,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 2.705,\&amp;quot;y\&amp;quot;: 0.018},{\&amp;quot;x\&amp;quot;: 2.767,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.829,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.89,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.952,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.076,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.199,\&amp;quot;y\&amp;quot;: 0.018},{\&amp;quot;x\&amp;quot;: 3.261,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 3.323,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 3.385,\&amp;quot;y\&amp;quot;: 0.02},{\&amp;quot;x\&amp;quot;: 3.447,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 3.508,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 3.57,\&amp;quot;y\&amp;quot;: 0.022},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 3.693,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 3.755,\&amp;quot;y\&amp;quot;: 0.024},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.024},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Throwing Knife&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ThrowingKnife&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Torch&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;9&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;82%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;82%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 30.76,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.56,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.69&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wooden stick wrapped in a flammable substance, capable of illuminating the dark.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Torch&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Torch&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Trap Disarming Kit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 14.46,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.28,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.19&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A compact kit filled with an assortment of finely crafted specialized tools that make disarming even the most complex traps seem like child&#039;s play.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Trap Disarming Kit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.TrapDisarmingKit&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Troll&#039;s Blood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3.0&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHeal&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;100.0&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.71,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.71&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Blood essence obtained from a Cave Troll, you will gain extraordinary healing capabilities with this!&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Troll&#039;s Blood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.TrollBlood&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wanderlight Lantern&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.7%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;LanternThrow&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 16.3,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.93,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;In a prosperous era, Toz, the loyal court wizard of the king, created these lanterns. Harnessing his growing powers, he equipped the elite guard with these beacons, aiming to protect against dangers that would otherwise remain unseen.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wanderlight Lantern&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.WanderlightLantern&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Woodsman Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;regular interaction speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;10%&amp;quot;,&lt;br /&gt;
                    &amp;quot;15%&amp;quot;,&lt;br /&gt;
                    &amp;quot;20%&amp;quot;,&lt;br /&gt;
                    &amp;quot;25%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Regular Interaction Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;82.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;0.35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Tool&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;WoodCutting&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 40.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.78,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.89&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A common iron axe capable of chopping down most trees.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Woodsman Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.WoodsmanAxe&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=66457</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=66457"/>
		<updated>2026-05-05T22:15:13Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: HF114&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
	|currentpatch  ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}} &amp;lt;!--Always leave this one Green--&amp;gt;&lt;br /&gt;
	|patchnotes    ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|cosmetics     ={{StatusMarkup|Orange|Patch:6.7#Hotfix 75}}&lt;br /&gt;
&lt;br /&gt;
	|accessory data&lt;br /&gt;
	|accessories&lt;br /&gt;
	|armor data&lt;br /&gt;
    |armors&lt;br /&gt;
    |weapon data&lt;br /&gt;
	|weapons       ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
    &lt;br /&gt;
	|class data&lt;br /&gt;
	|classes       ={{StatusMarkup|Orange|Patch:6.11#Hotfix 114}} &amp;lt;!--after class &amp;amp; ability data are uploaded, if the balance changes still need to be reviewed, leave it orange, but you can update the patch to latest--&amp;gt;&lt;br /&gt;
	|enchantment data&lt;br /&gt;
	|enchantments  ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|gear score&lt;br /&gt;
	|gearscore     ={{StatusMarkup|Red|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|quest data&lt;br /&gt;
	|quests&lt;br /&gt;
	|crafting data&lt;br /&gt;
	|merchant data&lt;br /&gt;
	|merchants     ={{StatusMarkup|Orange|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|misc data&lt;br /&gt;
	|misc          ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|monster data&lt;br /&gt;
	|monsters&lt;br /&gt;
	|boss          ={{StatusMarkup|Orange|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|container data&lt;br /&gt;
	|prop data&lt;br /&gt;
	|props         ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|stats data&lt;br /&gt;
	|stats         ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|utility data&lt;br /&gt;
	|utility       ={{StatusMarkup|Red|Patch:6.10#Hotfix 108}}&lt;br /&gt;
&lt;br /&gt;
	|loottables&lt;br /&gt;
	|drop source tables&lt;br /&gt;
	|droptables    ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
&lt;br /&gt;
	|portals&lt;br /&gt;
	|portal data&lt;br /&gt;
	|floorrule     ={{StatusMarkup|Red|Patch:6.5#Hotfix 56}}&lt;br /&gt;
	|map           ={{StatusMarkup|Red|Patch:6.6#Hotfix 72}}&lt;br /&gt;
&lt;br /&gt;
	|movement      ={{StatusMarkup|Red|Patch:6.6#Hotfix_73}}&lt;br /&gt;
	|wip           ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|sticky        =False&lt;br /&gt;
	|#default=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[TODO]] couldn&#039;t find {{{1}}}&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Update list:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Patch Notes]] - {{#explode:{{:TODO|PatchNotes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Classes]]     - {{#explode:{{:TODO|Classes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Merchants]]   - {{#explode:{{:TODO|Merchants}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Quests]]      - {{#explode:{{:TODO|Quests}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Crafting]]    - {{#explode:{{:TODO|Crafting Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Gear Score]]  - {{#explode:{{:TODO|GearScore}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Cosmetics]]   - {{#explode:{{:TODO|Cosmetics}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Stats]]       - {{#explode:{{:TODO|Stats}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Enchantments]] - {{#explode:{{:TODO|Enchantments}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Weapons]]     - {{#explode:{{:TODO|Weapons}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Armors]]      - {{#explode:{{:TODO|Armors}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Accessories ]]- {{#explode:{{:TODO|Accessories }}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Utilities]]   - {{#explode:{{:TODO|Utility}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Misc]]        - {{#explode:{{:TODO|Misc}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Floor Rule      - {{#explode:{{:TODO|FloorRule}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[https://darkanddarker.map.spellsandguns.com/ Map] - &lt;br /&gt;
                              {{#explode:{{:TODO|Map}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Containers]]  - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Props]]       - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Loot Tables     - {{#explode:{{:TODO|LootTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Drop Tables     - {{#explode:{{:TODO|DropTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Monsters]]    - {{#explode:{{:TODO|Monsters}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Boss]]        - {{#explode:{{:TODO|Boss}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Movement]]    - {{#explode:{{:TODO|Movement}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:top; display:inline-block; border-left:20px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Color Legend:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;Green: Automated data is up to date.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Orange: Some automated data is outdated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red: Automated data is outdated and needs to be updated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Grey: Work is in progress. Formatting issues and other bugs are to be expected.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO list:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Loot and Drop Source templates have been disabled.  Most of them are misleading on multiple counts.  There is no ETA for when this will be fixed.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Improve traders&#039; individual pages&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Move speed page [[Movement Speed]] needs more details, some details in discord todo page https://discord.com/channels/985003634632851536/1166103552540803102&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;s&amp;gt;need Channeling info/description for [[Channel]]&amp;lt;/s&amp;gt; A basic Channeling section has been added to [[Spells#Channeling]], but advanced details may need to be added&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see all recent changes [[Special:RecentChanges|here.]]&lt;br /&gt;
&lt;br /&gt;
Comment things you would like to see in the TODO list&lt;br /&gt;
&lt;br /&gt;
Would you like to help contribute? Join us in helping update the wiki on our [https://discord.com/invite/wqRBSytTmP/ discord!]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.11&amp;diff=66456</id>
		<title>Patch:6.11</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.11&amp;diff=66456"/>
		<updated>2026-05-05T22:10:53Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Added HF114&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hotfix 114==&lt;br /&gt;
===Bugfixes===&lt;br /&gt;
* Fixed an issue where the previous season&#039;s Adventurer rank leaderboard was not displayed and rewards could not be claimed.&lt;br /&gt;
* Fixed an issue where Mimics could fail to spawn.&lt;br /&gt;
* Fixed an issue where the Ghost King dropped the Skull Key.&lt;br /&gt;
* Fixed an issue where the display order of Religions differed from before.&lt;br /&gt;
* Fixed an issue where firing sounds could fail to play when using Overdraw with Quickshot.&lt;br /&gt;
* Fixed an issue where the visual effect could be applied to all arrows when using Overdraw with Quickshot.&lt;br /&gt;
* Fixed an issue where the visual effect could remain when using Overdraw with Quickshot.&lt;br /&gt;
* Fixed an issue where random modifiers were not applied to Sling items.&lt;br /&gt;
* Fixed an issue where monster hit sounds could play muffled in the Inferno River module.&lt;br /&gt;
* Fixed an issue where the Legendary Status description text exceeded he UI bounds when using French.&lt;br /&gt;
* Fixed an issue where the in-game compass was rotated by 45 degrees.&lt;br /&gt;
&lt;br /&gt;
===Game Updates===&lt;br /&gt;
* The Demon Overseer&#039;s drop pool has been expanded to now include Arming Sword, Falchion, Longsword, and Rapier type artifacts.&lt;br /&gt;
* The Lethal Mark effect has been moved from above the head to the chest area.&lt;br /&gt;
* Harvestable wood types can now stack up to 2, but the merchant purchase price has been reduced by half.&lt;br /&gt;
* Added key binding options for ping-related controls. (Options - Inputs - Menu)&lt;br /&gt;
* Selecting the center of the ping radial menu now cancels the current selection.&lt;br /&gt;
* Teammate names displayed above their pings now match the color of the ping.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
This hotfix is aimed at quickly resolving several issues to ensure a proper start to this season. Other changes, including balance adjustments, will be rolled out gradually through upcoming hotfixes.&lt;br /&gt;
This hotfix fixes the ability to claim your EAS8 Adventure Rank rewards, fixes a blocking issue with the Mimic quest, and adds the missing key binding options for the newly introduced ping feature.&lt;br /&gt;
We hope you enjoy the new season to the fullest.&lt;br /&gt;
As always, thank you and see you in the dungeons!&lt;br /&gt;
&lt;br /&gt;
==Patch 11==&lt;br /&gt;
Season 9&lt;br /&gt;
===Bugfixes===&lt;br /&gt;
* Fixed an issue where the Fighter&#039;s Weapon Guard might not apply to projectiles.&lt;br /&gt;
* Fixed an issue where the Hydra summoned by the Warlock might not die to bosses monsters other than the Ghost King.&lt;br /&gt;
* Fixed an issue in the Fallen Forest module of The Forgotten Castle - Ruins where a path could be difficult for players to pass through.&lt;br /&gt;
* Fixed an issue where interacting with the portcullis in the Greathall C module of The Forgotten Castle - Ruins could cause abnormal sounds.&lt;br /&gt;
* Fixed an issue where a wall in the Wheel module of The Forgotten Castle - Crypt would appear to flicker.&lt;br /&gt;
* Fixed an issue where players could get stuck in the Barracks module of The Forgotten Castle - Crypt.&lt;br /&gt;
* Fixed an issue where interacting with the Down Stairs in the Broken Bridge module of The Forgotten Castle - Crypt could cause a Portcullis to protrude through the wall.&lt;br /&gt;
* Fixed an issue where the roots of an Ash Tree placed in the Forest Path module of The Forgotten Castle - Ruins would appear outside the ground.&lt;br /&gt;
* Fixed an issue where the VFX of a specific attack pattern of the Frozen Ghost in the Glacial Teeth module of The Frost Mountain - Ice Abyss would appear incorrectly.&lt;br /&gt;
* Fixed an issue where the minimap appears blacked out for a revived player.&lt;br /&gt;
* Fixed an issue where the lighting effect after using the Altar of Sacrifice could flicker.&lt;br /&gt;
* Fixed an issue where certain parts of a monster’s corpses might not be interactable.&lt;br /&gt;
* Fixed an issue where the Giant Centipede&#039;s corpse could fly away or get stuck on a slope after being killed.&lt;br /&gt;
* Fixed an issue where all grades of Flame Boar could have the same health and damage.&lt;br /&gt;
* Fixed an issue where the Flame Boar and Lava Turtle could become misaligned in angle depending on the terrain.&lt;br /&gt;
* Fixed an issue where the Harpy&#039;s corpse might shake abnormally.&lt;br /&gt;
* Fixed an issue where the sound and animation might not play correctly when the Living Statue dies close to the ground.&lt;br /&gt;
* Fixed an issue where certain animations of the Midnight Stag would appear awkward.&lt;br /&gt;
* Fixed an issue where the sound could be muffled when interacting with the reward room door after defeating the Spectral Knight.&lt;br /&gt;
* Fixed an issue where the Abomination might produce no sound while moving.&lt;br /&gt;
* Fixed an issue where a specific attack of the Abomination could deal damage even when the Warlock is in the Phantomize state.&lt;br /&gt;
* Fixed an issue where some monsters could preemptively attack players who are playing through Faustian Bargain.&lt;br /&gt;
* Fixed an issue where the number of random options on the Light Bringer, Brave Hunter&#039;s Pants, and Foul Boots did not match other items of the same grade.&lt;br /&gt;
* Fixed an issue where the animation after the War Maul&#039;s attack is blocked by a wall could appear interrupted.&lt;br /&gt;
* Fixed an issue where no sound would play when blocking with the Abyssal Trident.&lt;br /&gt;
* Fixed an issue where the lantern could momentarily clip inside the arm when attacking.&lt;br /&gt;
* Fixed an issue where the glowing cosmetic skin would turn off when pressing Shift while in the rest state.&lt;br /&gt;
* Fixed an issue where a glowing cosmetic skin might appear non-glowing after moving far away and back relative to the viewing player.&lt;br /&gt;
* Fixed an issue where the glowing effect on the Emberflame weapon skin might not turn off when sitting or walking.&lt;br /&gt;
* Fixed an issue where the character with the highest MMR among characters of the same class might not be correctly reflected on the Arena Leaderboard.&lt;br /&gt;
===Game Updates===&lt;br /&gt;
* The Early Access Season #9 Self Found Event will occur for the first two weeks of the season. The Marketplace and Trading Post will open on May 14th.&lt;br /&gt;
* Arena Season #2 is scheduled to begin on May 15th.&lt;br /&gt;
* Secure Boot, TPM 2.0, and HVCI must be enabled to enter High-Roller and Arena modes. Players who do not meet these requirements will see a pop-up guiding them on how to enable them.&lt;br /&gt;
* New perks and skills have been added for the Rogue and Ranger.&lt;br /&gt;
* The Forgotten Castle - Inferno has been newly revamped. Experience a fiery Inferno showcasing a more classic fantasy look populated with new demons underlings. A monstrous Demon Overseer lords over this hellish domain.&lt;br /&gt;
* Several additional doorways connecting the modules have been added to the 7x7 Ruins map.&lt;br /&gt;
* The Goblin Caves is now separated by floor names, and the dungeon campaign name has been updated to The Ashen Range.&lt;br /&gt;
* An in-game ping communication system has been added. You can now easily share item links, quest objectives, alert your party members to dangers or send simple notifications between party members by using the ping button.&lt;br /&gt;
* A party finder system has been added. Create your own custom party or browse the party list to recruit like minded adventurers.&lt;br /&gt;
* The Adventure Rank system has been overhauled. Basically play any mode (except Arena) and make progress up to Demigod.&lt;br /&gt;
* Adventure Points are now accumulated at the account level instead of per character.&lt;br /&gt;
* Removed the rank cap for earning Adventure Point for the Normal and PvE modes — players can now earn Adventure Points up to Demigod rank in these modes.&lt;br /&gt;
* Players can now earn Adventure Points through the Squire Royale mode up to Demigod.&lt;br /&gt;
* Updated the amount of Adventure Points required for each rank.&lt;br /&gt;
* Added a 50% Adventure Point boost for the High-Roller mode.&lt;br /&gt;
* The cosmetic rewards for achieving ranks &#039;Pathfinder&#039; and higher still require ‘Legendary’ account status to unlock.&lt;br /&gt;
* The &#039;Squires to Riches&#039; mode has been updated the ‘Squire Royale’ mode. The ‘Squire Royale’ mode is a quick access PvP battle mode where everyone starts out on even footing. Ready up and quickly jump into the game with a quick-purchase option for basic healing supplies and a convenient ‘Stash and Go’ option. Race to gear up and crush your opponents to be the last ones to make it out of the dungeons alive. Juiced up loot for this mode with a chance to pull an artifact by defeating the Demon Overseer or from the Skull Key hoard in the Inferno. Item extraction is possible via the Expressman between floors or by escaping through the final portal in the Inferno. The boss for the Ruins will always appear, while other bosses on deeper floors will spawn at random. Bosses in this mode do not drop any hunting loots.&lt;br /&gt;
* Improved several animations for blocked and cancelled attacks.&lt;br /&gt;
* Sounds are now occluded based on whether doors are open or closed.&lt;br /&gt;
* The intensity of landing sounds now varies based on height of the drop.&lt;br /&gt;
* Destructible objects now produce sounds to indicate damage taken.&lt;br /&gt;
* The option to allow Whispers from all players has been re-added.&lt;br /&gt;
* Potions no longer overlap each other on the utility belt.&lt;br /&gt;
* An additional default character slot has been added for Squire accounts, allowing up to 2 characters to be created. Legendary accounts also receive an additional character slot.&lt;br /&gt;
* Increased the amount of stashes you can unlock: Unlockable Stash slots 4 → 5.&lt;br /&gt;
* Increased the amount of shared stashes given to Legendary Status accounts: 1 → 2.&lt;br /&gt;
* The positions of the Training tab and the Perks &amp;amp; Skills tab within the Skills tab have been swapped.&lt;br /&gt;
* The number of default Potions and Bandages provided to Squires has increased from 2 to 3.&lt;br /&gt;
* 500 gold coins have been added to the &#039;Welcome Delivery&#039; parcel provided at the start of this season.&lt;br /&gt;
* All items — including Hunting Loot, equipment, and other types — can now be sold to any Merchant regardless of category. The Collector will purchase equipment items and the other merchants will purchase trinkets.&lt;br /&gt;
* Merchants and quests have been streamlined for player convenience.&lt;br /&gt;
* The Treasurer has been merged into the Tavern Master. The Tavern Master now handles the sales of gold containers and exchanging silver coins into gold coins. The diamond-&amp;gt;gem exchange feature has been removed.&lt;br /&gt;
* The Surgeon and the Fortune Teller have been merged into the Alchemist. The Alchemist now sells Bandages (Normal affinity 50 / Uncommon 100), Lucky Potions, Healing Potions (Normal affinity 75 / Uncommon 125), and magical items (Crystal Ball, Crystal Sword, Magic Staff, etc.).&lt;br /&gt;
* The Quick Fill feature when selling has been improved so that currency and Hunting Loot are no longer automatically included.&lt;br /&gt;
* Updated the Workshop functionality and fees.&lt;br /&gt;
* The workshop’s ‘Enhance’ service can now only service items that are “Found By” the character.&lt;br /&gt;
* The material fees required for each workshop service has been dramatically reduced.&lt;br /&gt;
* Service descriptions and requirement texts have been added.&lt;br /&gt;
* Added Portrait Frame cosmetics based on your Arena rank.&lt;br /&gt;
* Added several new cosmetics and the return of fan favorites to the Shop.&lt;br /&gt;
* The Season 9 Season DLC Pack has been released that includes the following: The New Inferno Lobby Skin (permanent), 2 Red Stones (permanent until used), 1 shared stash, 5 additional Marketplace slots, 1 gold coin pouch, Consumables bundle.&lt;br /&gt;
* The Twitch Drops campaign is scheduled to run from May 1st to May 21st. Please check our separate announcement for more details.&lt;br /&gt;
===Balance Updates===&lt;br /&gt;
====General====&lt;br /&gt;
* The number of random escape portals per game mode has been slightly decreased.&lt;br /&gt;
* The speed of raising a weapon into a guard stance has been changed to match that of a shield.&lt;br /&gt;
* The blocking hitbox area of weapons has been slightly reduced to better match the geometry.&lt;br /&gt;
* Updated Weapon Damage so that each rarity now uses the max value instead of rolling within a range. For example, a weapon that had a damage range of 46–47 will now have 47.&lt;br /&gt;
* The Sling has been changed from a weapon type to a utility type item.&lt;br /&gt;
* Equipping gear or swapping to another item is no longer possible while an item swap is in progress.&lt;br /&gt;
* The interaction time of the Altar of Sacrifice has been slightly reduced, and it can now be reused after a set amount of time.&lt;br /&gt;
* Campfire setup time has been decreased from 10 seconds to 6 seconds.&lt;br /&gt;
* The Harpy is no longer invincible when getting back up after being knocked down.&lt;br /&gt;
* The spawn frequency of Nightmare monsters has been adjusted. On High-Roller campaigns, they will appear less frequently than before, gradually increasing on lower floors. They will also appear at a very low rate in Normal campaigns and PvE campaigns.&lt;br /&gt;
* The difficulty of some monsters, including sub-bosses and bosses, have been adjusted. Previously, some were too easy relative to their rewards, while others were so difficult that players resorted to glitches instead of normal strategies. Difficulty has been rebalanced to a level where players can clear them through normal gameplay.&lt;br /&gt;
* The drop rate of Artifacts has been doubled in the High Roller campaigns.&lt;br /&gt;
* Cooldown times are now displayed for each perk and skill.&lt;br /&gt;
* The movement speed bonus granted by the Agility attribute has increased from 0.5 to 0.6 per Agility.&lt;br /&gt;
* The maximum cap for Undead Damage Reduction and Demon Damage Reduction has been decreased from 65% to 50%.&lt;br /&gt;
* Debuff Duration no longer affects the cooldown of perks.&lt;br /&gt;
* Fireball and Fire Orb now deal only direct hit damage on a direct hit, and only splash damage when the projectile misses but the splash radius connects.&lt;br /&gt;
* Buff Duration and Debuff Duration are now displayed as Buff Duration Bonus and Debuff Duration Reduction respectively.&lt;br /&gt;
* The movement speed during the Emotional Breakdown emote has been reduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fighter====&lt;br /&gt;
* Shield Mastery now grants, in addition to its movement speed bonus while in a defensive stance, +50% action speed and +10% physical damage for 1 second on a successful block (replacing the previous Reaction-based mechanism).&lt;br /&gt;
* The aggro range of Taunt has been decreased from 3x to 2x.&lt;br /&gt;
* The cooldown of Disarm has been decreased from 28 seconds to 24 seconds.&lt;br /&gt;
&lt;br /&gt;
====Rogue====&lt;br /&gt;
* A new perk, &#039;Trickster&#039;, has been added.&lt;br /&gt;
* A new perk, &#039;Veil of Shadows&#039;, has been added.&lt;br /&gt;
* A new perk, &#039;Lethal Mark&#039;, has been added.&lt;br /&gt;
* Revamped the &#039;Creep&#039; perk.&lt;br /&gt;
* A new skill, &#039;Dual Strike&#039;, has been added.&lt;br /&gt;
* A new skill, &#039;Sneak Attack&#039;, has been added.&lt;br /&gt;
* A new skill, &#039;Shadowstep&#039;, has been added.&lt;br /&gt;
&lt;br /&gt;
====Ranger====&lt;br /&gt;
* A new perk, &#039;Longshot Expert&#039;, has been added.&lt;br /&gt;
* A new perk, &#039;Point-Blank Expert&#039;, has been added.&lt;br /&gt;
* A new perk, &#039;Windfletch&#039;, has been added.&lt;br /&gt;
* A new perk, &#039;First Aid&#039;, has been added.&lt;br /&gt;
* A new skill, &#039;Overdraw&#039;, has been added.&lt;br /&gt;
* A new skill, &#039;Explosive Shot&#039;, has been added.&lt;br /&gt;
&lt;br /&gt;
====Barbarian====&lt;br /&gt;
* The health threshold for Finishing Blow has increased from 5% to 10%.&lt;br /&gt;
* Hurl Weapon damage has increased from 120% to 150%, and impact force has increased from 4 to 7.&lt;br /&gt;
* Blood Exchange health recovery rate has increased from 10% to 15%.&lt;br /&gt;
&lt;br /&gt;
====Druid====&lt;br /&gt;
* The cooldown of Dreamwalk has been decreased from 18 seconds to 12 seconds.&lt;br /&gt;
&lt;br /&gt;
====Wizard====&lt;br /&gt;
* Fireball direct hit damage has increased from 20 to 35.&lt;br /&gt;
* Zap damage has increased from 18 to 20.&lt;br /&gt;
* Explosion damage has increased from 23 to 25.&lt;br /&gt;
&lt;br /&gt;
====Sorcerer====&lt;br /&gt;
* Fire Orb direct hit damage has increased from 30 to 45.&lt;br /&gt;
&lt;br /&gt;
====Bard====&lt;br /&gt;
* Shriek of Weakness Physical Damage Reduction has increased to 6%/8%/10%, and an additional effect of reducing Armor Rating by 6/8/10 has been added.&lt;br /&gt;
&lt;br /&gt;
====Item====&lt;br /&gt;
* The random modifier values on items have been adjusted.&lt;br /&gt;
* The option on Cobalt crafted items has been changed from Armor Penetration to Projectile Damage Reduction.&lt;br /&gt;
* The option on Obsidian crafted items has been changed from Projectile Damage Reduction to Armor Penetration.&lt;br /&gt;
* Great Helm Headshot Damage Reduction has been decreased from 23% to 22%.&lt;br /&gt;
* Topfhelm Headshot Damage Reduction has been decreased from 24% to 22%.&lt;br /&gt;
* Stillmend Boots health recovery time has been decreased from 5 seconds to 2 seconds.&lt;br /&gt;
* Spellweaver Magical Damage has increased from 7 to 8, and effect (buff) duration has increased from 5 seconds to 10 seconds.&lt;br /&gt;
* Castillon Dagger damage has been decreased by 2.&lt;br /&gt;
* The movement speed reduction while reloading the Sling has been reduced.&lt;br /&gt;
* Crystal Sword Weapon Damage per rarity has increased by 1.&lt;br /&gt;
* Artifact Weapon Damage has increased by 1.&lt;br /&gt;
* Quarterstaff Armor Penetration has been decreased from 10% to 5%, and Weapon Damage has been decreased by 1.&lt;br /&gt;
* Club Armor Penetration has been decreased from 10% to 5%, and Weapon Damage has been increased by 1.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Welcome to Early Access #9. All character levels, items, stashes, inventory, reward tokens, karma, quest, affinity, and triumph levels have been reset. This season brings several large new features.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Face the Inferno&amp;lt;/b&amp;gt; – The gates to Hell have opened wide with a revamped Inferno. Enter a classic fantasy world of fire and brimstone plagued by a new demonic horde. Face the embodiment of malice as the foreboding Demon Overseer looks to seal your ultimate fate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New perks and skills for the Rogue and Ranger&amp;lt;/b&amp;gt; - The two most agile classes get brand new skills and perks including Shadowstep, Explosive Shot, Overdraw and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In-game Ping System&amp;lt;/b&amp;gt; - A new in-game ping system helps boost party communication within the dungeons. Quickly share loot info, alert your teammates to lurking dangers, or notify the location of important POIs with a single click.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Party Finder System&amp;lt;/b&amp;gt; – A new system that helps players find like-minded adventurers to fill out their parties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Squire Royale mode&amp;lt;/b&amp;gt; - A quick access PvP battle mode where everyone starts out on even footing. Ready up and quickly jump into the game. Race to gear up and crush your opponents and be the last ones to make it out of the dungeons alive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More Improved QoL&amp;lt;/b&amp;gt; - Adventure Rank points are now earned for the account instead of being tracked separately for each character. Also added an additional character slot to all accounts and included an additional shared stash for all Legendary accounts. Streamlined the merchants to make it easier to get back in the dungeons after each run.&lt;br /&gt;
&lt;br /&gt;
We have decided to start this season with a two-week ‘Solo Self Found’ event. &lt;br /&gt;
This means that the Trading Post and Marketplace will not open until May 14, 2026. &lt;br /&gt;
In the lead up to that date, we will be running a Twitch Drops Campaign from May 1 to May, 21 2026.&lt;br /&gt;
Also be sure to login and collect all your EA Season 8 rewards including the first Arena portrait borders. &lt;br /&gt;
The new Arena season 2 will also commence on May 15, 2026. &lt;br /&gt;
Please note that the Arenas will be limited to ‘Epic’ grade and you will not lose your gear upon a loss.&lt;br /&gt;
&lt;br /&gt;
Finally, be sure to collect your ‘EAS9 Welcome Delivery’ pack from the Expressman’s ‘Post Express’ service tab to help you start the season off with a bit of gold. &lt;br /&gt;
We thank you and see you in the dungeons!&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch_Notes&amp;diff=66455</id>
		<title>Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch_Notes&amp;diff=66455"/>
		<updated>2026-05-05T22:08:51Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Added HF114&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dates are in YYYY-MM-DD format.&lt;br /&gt;
=Early Access Patch Notes=&lt;br /&gt;
==6.11==&lt;br /&gt;
* 2026/04/30 - [[Patch:6.11#Hotfix 114]]&lt;br /&gt;
* 2026/04/28 - [[Patch:6.11#Patch 11]] - Wipe for Season 9&lt;br /&gt;
&lt;br /&gt;
==6.10==&lt;br /&gt;
* 2026/04/16 - [[Patch:6.10#Hotfix 113]]&lt;br /&gt;
* 2026/04/09 - [[Patch:6.10#Hotfix 112-1]]&lt;br /&gt;
* 2026/04/03 - [[Patch:6.10#Hotfix 112]]&lt;br /&gt;
* 2026/03/19 - [[Patch:6.10#Hotfix 111]]&lt;br /&gt;
* 2026/03/06 - [[Patch:6.10#Hotfix 110]]&lt;br /&gt;
* 2026/02/26 - [[Patch:6.10#Hotfix 109]]&lt;br /&gt;
* 2026/02/19 - [[Patch:6.10#Hotfix 108-2]]&lt;br /&gt;
* 2026/02/13 - [[Patch:6.10#Hotfix 108-1]]&lt;br /&gt;
* 2026/02/12 - [[Patch:6.10#Hotfix 108]]&lt;br /&gt;
* 2026/02/05 - [[Patch:6.10#Hotfix 107]]&lt;br /&gt;
* 2026/01/29 - [[Patch:6.10#Patch 10]] - Wipe for Season 8&lt;br /&gt;
&lt;br /&gt;
==6.9==&lt;br /&gt;
* 2026/01/22 - [[Patch:6.9#Hotfix 106]]&lt;br /&gt;
* 2026/01/08 - [[Patch:6.9#Hotfix 105]]&lt;br /&gt;
* 2025/12/23 - [[Patch:6.9#Hotfix 104]]&lt;br /&gt;
* 2025/12/18 - [[Patch:6.9#Hotfix 103]]&lt;br /&gt;
* 2025/12/10 - [[Patch:6.9#Hotfix 102-1]]&lt;br /&gt;
* 2025/12/09 - [[Patch:6.9#Hotfix 102]]&lt;br /&gt;
* 2025/11/27 - [[Patch:6.9#Hotfix 101-1]]&lt;br /&gt;
* 2025/11/27 - [[Patch:6.9#Hotfix 101]]&lt;br /&gt;
* 2025/11/20 - [[Patch:6.9#Hotfix 100]]&lt;br /&gt;
* 2025/11/07 - [[Patch:6.9#Hotfix 99]]&lt;br /&gt;
* 2025/10/23 - [[Patch:6.9#Hotfix 98]]&lt;br /&gt;
* 2025/10/17 - [[Patch:6.9#Hotfix 97-1]]&lt;br /&gt;
* 2025/10/16 - [[Patch:6.9#Hotfix 97]]&lt;br /&gt;
* 2025/09/25 - [[Patch:6.9#Hotfix 96]]&lt;br /&gt;
* 2025/09/23 - [[Patch:6.9#Patch 9]] - Wipe for Season 7&lt;br /&gt;
&lt;br /&gt;
==6.8.9==&lt;br /&gt;
* 2025/09/03 - [[Patch:6.8.9#Hotfix 95-3]]&lt;br /&gt;
* 2025/08/29 - [[Patch:6.8.9#Hotfix 95-2]]&lt;br /&gt;
* 2025/08/28 - [[Patch:6.8.9#Hotfix 95-1]]&lt;br /&gt;
* 2025/08/28 - [[Patch:6.8.9#Hotfix 95]]&lt;br /&gt;
* 2025/08/26 - [[Patch:6.8.9#Patch 8.9]] - Semi-wipe for Season 6.9&lt;br /&gt;
&lt;br /&gt;
==6.8.5==&lt;br /&gt;
* 2025/08/06 - [[Patch:6.8.5#Hotfix 94]]&lt;br /&gt;
* 2025/07/30 - [[Patch:6.8.5#Hotfix 93]]&lt;br /&gt;
* 2025/07/25 - [[Patch:6.8.5#Hotfix 92]]&lt;br /&gt;
* 2025/07/16 - [[Patch:6.8.5#Hotfix 91]]&lt;br /&gt;
* 2025/07/10 - [[Patch:6.8.5#Hotfix 90]]&lt;br /&gt;
* 2025/07/03 - [[Patch:6.8.5#Hotfix 89-1]]&lt;br /&gt;
* 2025/07/02 - [[Patch:6.8.5#Hotfix 89]]&lt;br /&gt;
* 2025/06/26 - [[Patch:6.8.5#Hotfix 88]]&lt;br /&gt;
* 2025/06/26 - [[Patch:6.8.5#Patch 8.5]] - Semi-wipe for Season 6.5&lt;br /&gt;
&lt;br /&gt;
==6.8==&lt;br /&gt;
* 2025/06/10 - [[Patch:6.8#Hotfix 87-1]]&lt;br /&gt;
* 2025/06/05 - [[Patch:6.8#Hotfix 87]]&lt;br /&gt;
* 2025/05/23 - [[Patch:6.8#Hotfix 86]]&lt;br /&gt;
* 2025/05/15 - [[Patch:6.8#Hotfix 85-1]]&lt;br /&gt;
* 2025/05/09 - [[Patch:6.8#Hotix 85]]&lt;br /&gt;
* 2025/04/24 - [[Patch:6.8#Hotfix 84-1]]&lt;br /&gt;
* 2025/04/23 - [[Patch:6.8#Hotfix 84]]&lt;br /&gt;
* 2025/04/18 - [[Patch:6.8#Hotfix 83]]&lt;br /&gt;
* 2025/04/14 - [[Patch:6.8#Hotfix 82-2]]&lt;br /&gt;
* 2025/04/13 - [[Patch:6.8#Hotfix 82-1]]&lt;br /&gt;
* 2025/04/11 - [[Patch:6.8#Hotfix 82]] - First Seasonal pass DLC&lt;br /&gt;
* 2025/04/10 - [[Patch:6.8#Patch 8]] - Wipe for Season 6, PvE mode and boss summoning&lt;br /&gt;
&lt;br /&gt;
==6.7==&lt;br /&gt;
* 2025/03/20 - [[Patch:6.7#Hotfix 81]]&lt;br /&gt;
* 2025/03/12 - [[Patch:6.7#Hotfix 80-2]]&lt;br /&gt;
* 2025/03/09 - [[Patch:6.7#Hotfix 80-1]]&lt;br /&gt;
* 2025/03/08 - [[Patch:6.7#Hotfix 80]]&lt;br /&gt;
* 2025/02/14 - [[Patch:6.7#Hotfix 79-1]]&lt;br /&gt;
* 2025/02/13 - [[Patch:6.7#Hotfix 79]]&lt;br /&gt;
* 2025/01/24 - [[Patch:6.7#Hotfix 78]]&lt;br /&gt;
* 2025/01/21 - [[Patch:6.7#Hotfix 77-3]]&lt;br /&gt;
* 2025/01/20 - [[Patch:6.7#Hotfix 77-2]]&lt;br /&gt;
* 2025/01/17 - [[Patch:6.7#Hotfix 77-1]]&lt;br /&gt;
* 2025/01/17 - [[Patch:6.7#Hotfix 77]]&lt;br /&gt;
* 2025/01/11 - [[Patch:6.7#Hotfix 76]]&lt;br /&gt;
* 2024/12/27 - [[Patch:6.7#Hotfix 75]]&lt;br /&gt;
* 2024/12/20 - [[Patch:6.7#Hotfix 74]]&lt;br /&gt;
* 2024/12/18 - [[Patch:6.7#Patch 7]] - Wipe, [[Sorcerer]] release, random Crypts modules, Socketing&lt;br /&gt;
&lt;br /&gt;
===6.6===&lt;br /&gt;
* 2024/12/04 - [[Patch:6.6#Hotfix_73]]&lt;br /&gt;
* 2024/11/29 - [[Patch:6.6#Hotfix_72]]&lt;br /&gt;
* 2024/11/21 - [[Patch:6.6#Hotfix_71]]&lt;br /&gt;
* 2024/11/14 - [[Patch:6.6#Hotfix_70]]&lt;br /&gt;
* 2024/10/30 - [[Patch:6.6#Hotfix_69-2]]&lt;br /&gt;
* 2024/10/28 - [[Patch:6.6#Hotfix_69-1]]&lt;br /&gt;
* 2024/10/24 - [[Patch:6.6#Hotfix_69]]&lt;br /&gt;
* 2024/10/17 - [[Patch:6.6#Hotfix_68]]&lt;br /&gt;
* 2024/10/11 - [[Patch:6.6#Hotfix_67-1]]&lt;br /&gt;
* 2024/10/11 - [[Patch:6.6#Hotfix_67]]&lt;br /&gt;
* 2024/10/04 - [[Patch:6.6#Hotfix_66]]&lt;br /&gt;
* 2024/09/24 - [[Patch:6.6#Hotfix_65]]&lt;br /&gt;
* 2024/09/14 - [[Patch:6.6#Hotfix_64-1]]&lt;br /&gt;
* 2024/09/12 - [[Patch:6.6#Hotfix_64]]&lt;br /&gt;
* 2024/09/06 - [[Patch:6.6#Hotfix_63]]&lt;br /&gt;
* 2024/09/05 - [[Patch:6.6#Patch 6]] - Wipe, Ruins rework&lt;br /&gt;
&lt;br /&gt;
===6.5===&lt;br /&gt;
* 2024/08/29 - [[Patch:6.5#Hotfix_62]]&lt;br /&gt;
* 2024/08/22 - [[Patch:6.5#Hotfix_61]]&lt;br /&gt;
* 2024/08/16 - [[Patch:6.5#Hotfix_60]]&lt;br /&gt;
* 2024/08/14 - [[Patch:6.5#Hotfix_59]]&lt;br /&gt;
* 2024/08/04 - [[Patch:6.5#Hotfix_58-1]]&lt;br /&gt;
* 2024/08/02 - [[Patch:6.5#Hotfix_58]]&lt;br /&gt;
* 2024/07/26 - [[Patch:6.5#Hotfix_57-2]]&lt;br /&gt;
* 2024/07/25 - [[Patch:6.5#Hotfix_57-1]]&lt;br /&gt;
* 2024/07/18 - [[Patch:6.5#Hotfix_57]]&lt;br /&gt;
* 2024/07/12 - [[Patch:6.5#Hotfix_56]]&lt;br /&gt;
* 2024/07/05 - [[Patch:6.5#Hotfix_55-1]]&lt;br /&gt;
* 2024/07/05 - [[Patch:6.5#Hotfix_55]]&lt;br /&gt;
* 2024/06/24 - [[Patch:6.5#Hotfix_54-1]]&lt;br /&gt;
* 2024/06/21 - [[Patch:6.5#Hotfix_54]]&lt;br /&gt;
* 2024/06/16 - [[Patch:6.5#Hotfix_53-2]]&lt;br /&gt;
* 2024/06/16 - [[Patch:6.5#Hotfix_53-1]]&lt;br /&gt;
* 2024/06/14 - [[Patch:6.5#Hotfix_53]]&lt;br /&gt;
* 2024/06/10 - [[Patch:6.5#Hotfix_52-1]]&lt;br /&gt;
* 2024/06/09 - [[Patch:6.5#Hotfix_52]]&lt;br /&gt;
* 2024/06/07 - [[Patch:6.5#Patch 5]] - Wipe, Steam/Epic release, Druid release&lt;br /&gt;
&lt;br /&gt;
===6.4===&lt;br /&gt;
* 2024/06/04 - [[Patch:6.4#Hotfix_51]] - Time-to-kill rework&lt;br /&gt;
* 2024/05/28 - [[Patch:6.4#Hotfix_50]]&lt;br /&gt;
* 2024/05/25 - [[Patch:6.4#Hotfix_49]]&lt;br /&gt;
* 2024/05/24 - [[Patch:6.4#Hotfix_48]]&lt;br /&gt;
* 2024/05/23 - [[Patch:6.4#Hotfix_47-1]]&lt;br /&gt;
* 2024/05/22 - [[Patch:6.4#Hotfix_47]]&lt;br /&gt;
* 2024/05/09 - [[Patch:6.4#Hotfix_46]] - Multiclass removal&lt;br /&gt;
* 2024/05/03 - [[Patch:6.4#Hotfix_45-1]] - Emergency maintenance&lt;br /&gt;
* 2024/05/03 - [[Patch:6.4#Hotfix_45]]&lt;br /&gt;
* 2024/04/25 - [[Patch:6.4#Hotfix_44]]&lt;br /&gt;
* 2024/04/18 - [[Patch:6.4#Hotfix_43]] - Rollback and bug fixes&lt;br /&gt;
* 2024/04/17 - [[Patch:6.4#Hotfix_42]]&lt;br /&gt;
* 2024/04/12 - [[Patch:6.4#Hotfix_41]]&lt;br /&gt;
* 2024/04/04 - [[Patch:6.4#Hotfix_40]]&lt;br /&gt;
* 2024/03/29 - [[Patch:6.4#Hotfix_39]]&lt;br /&gt;
* 2024/03/28 - [[Patch:6.4#Hotfix_38]]&lt;br /&gt;
* 2024/03/20 - [[Patch:6.4#Hotfix_37]]&lt;br /&gt;
* 2024/03/15 - [[Patch:6.4#Patch 4]] - Wipe&lt;br /&gt;
&lt;br /&gt;
===6.3===&lt;br /&gt;
* 2024/03/07 - [[Patch:6.3#Hotfix_36]]&lt;br /&gt;
* 2024/03/02 - [[Patch:6.3#Hotfix_35]]&lt;br /&gt;
* 2024/02/29 - [[Patch:6.3#Hotfix_34]]&lt;br /&gt;
* 2024/02/22 - [[Patch:6.3#Hotfix_33]]&lt;br /&gt;
* 2024/02/12 - [[Patch:6.3#Hotfix_32-1]]&lt;br /&gt;
* 2024/02/11 - [[Patch:6.3#Hotfix_32]]&lt;br /&gt;
* 2024/02/08 - [[Patch:6.3#Hotfix_31]]&lt;br /&gt;
* 2024/02/01 - [[Patch:6.3#Hotfix_30]]&lt;br /&gt;
* 2024/01/31 - [[Patch:6.3#Patch 3]]&lt;br /&gt;
&lt;br /&gt;
===6.2===&lt;br /&gt;
* 2024/01/24 - [[Patch:6.2#Hotfix_29]]&lt;br /&gt;
* 2024/01/11 - [[Patch:6.2#Hotfix_28-1]]&lt;br /&gt;
* 2024/01/11 - [[Patch:6.2#Hotfix_28]]&lt;br /&gt;
* 2024/01/05 - [[Patch:6.2#Hotfix_27]]&lt;br /&gt;
* 2023/12/23 - [[Patch:6.2#Hotfix_26]]&lt;br /&gt;
* 2023/12/21 - [[Patch:6.2#Hotfix 25]]&lt;br /&gt;
* 2023/7/21 - [[Patch:6.2#Hotfix 24]] - Almost all bug fixes&lt;br /&gt;
* 2023/7/21 - [[Patch:6.2#Hotfix 23]] - Bug fixes and Evil Eye temp disable&lt;br /&gt;
* 2023/11/30 - [[Patch:6.2#Hotfix 22]]&lt;br /&gt;
* 2023/11/24 - [[Patch:6.2#Hotfix 21]]&lt;br /&gt;
* 2023/11/22 - [[Patch:6.2#Patch 2]]  - Inventory Wipe&lt;br /&gt;
&lt;br /&gt;
===6.1===&lt;br /&gt;
* 2023/11/09 - [[Patch:6.1#Hotfix 20]]&lt;br /&gt;
* 2023/11/03 - [[Patch:6.1#Hotfix 19]]&lt;br /&gt;
* 2023/10/26 - [[Patch:6.1#Hotfix 18]] - Inventory Wipe&lt;br /&gt;
* 2023/10/13 - [[Patch:6.1#Hotfix 17]]&lt;br /&gt;
* 2023/10/06 - [[Patch:6.1#Hotfix 16]]&lt;br /&gt;
* 2023/10/05 - [[Patch:6.1#Hotfix 15]]&lt;br /&gt;
* 2023/09/28 - [[Patch:6.1#Hotfix 14]]&lt;br /&gt;
* 2023/09/26 - [[Patch:6.1#Patch 1]]&lt;br /&gt;
* 2023/09/21 - [[Patch:6.1#Hotfix 13]]&lt;br /&gt;
* 2023/09/14 - [[Patch:6.1#Hotfix 12]]&lt;br /&gt;
* 2023/09/12 - [[Patch:6.1#Hotfix 11]]&lt;br /&gt;
* 2023/09/07 - [[Patch:6.1#Hotfix 10]]&lt;br /&gt;
* 2023/09/04 - [[Patch:6.1#Hotfix 9]]&lt;br /&gt;
* 2023/08/31 - [[Patch:6.1#Hotfix 8]]&lt;br /&gt;
* 2023/08/28 - [[Patch:6.1#Wipe 1]] - Inventory Wipe&lt;br /&gt;
* 2023/08/24 - [[Patch:6.1#Hotfix_7]] &lt;br /&gt;
* 2023/08/22 - [[Patch:6.1#Hotfix_6]] &lt;br /&gt;
* 2023/08/18 - [[Patch:6.1#Hotfix_5]] &lt;br /&gt;
* 2023/08/17 - [[Patch:6.1#Hotfix_4]] &lt;br /&gt;
* 2023/08/14 - [[Patch:6.1#Hotfix_3]] &lt;br /&gt;
* 2023/08/11 - [[Patch:6.1#Hotfix_2]]&lt;br /&gt;
* 2023/08/09 - [[Patch:6.1#Hotfix_1]] &lt;br /&gt;
===6.0===&lt;br /&gt;
* 2023/08/07 - [[Patch:6.0]] (There was no patch notes, written by community)&lt;br /&gt;
&lt;br /&gt;
==Alpha Patch Notes==&lt;br /&gt;
* 2023/04/17 - [[Patch:5.2]]&lt;br /&gt;
* 2023/04/16 - [[Patch:5.1]]&lt;br /&gt;
* 2023/04/14 - [[Patch:5.0]]&lt;br /&gt;
* 2023/02/14 - [[Patch:4.6]]&lt;br /&gt;
* 2023/02/13 - [[Patch:4.5]]&lt;br /&gt;
* 2023/02/11 - [[Patch:4.4]]&lt;br /&gt;
* 2023/02/09 - [[Patch:4.3]]&lt;br /&gt;
* 2023/02/08 - [[Patch:4.2]]&lt;br /&gt;
* 2023/02/06 - [[Patch:4.1]]&lt;br /&gt;
* 2022/12/23 - [[Patch:3.6]]&lt;br /&gt;
* 2022/12/22 - [[Patch:3.5]]&lt;br /&gt;
* 2022/12/10 - [[Patch:3.4]]&lt;br /&gt;
* 2022/12/09 - [[Patch:3.3]]&lt;br /&gt;
* 2022/12/07 - [[Patch:3.2]]&lt;br /&gt;
* 2022/12/16 - [[Patch:3.1]]&lt;br /&gt;
* 2022/12/16 - [[Patch:3.0]]&lt;br /&gt;
* 2022/11/01 - [[Patch:2.3]]&lt;br /&gt;
* 2022/10/31 - [[Patch:2.2]]&lt;br /&gt;
* 2022/10/29 - [[Patch:2.1]]&lt;br /&gt;
* 2022/10/28 - [[Patch:2.0]]&lt;br /&gt;
* 2022/09/27 - [[Patch:1.4]]&lt;br /&gt;
* 2022/09/26 - [[Patch:1.3]]&lt;br /&gt;
* 2022/09/25 - [[Patch:1.2]]&lt;br /&gt;
* 2022/09/24 - [[Patch:1.1]]&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=66454</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=66454"/>
		<updated>2026-05-05T04:36:36Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Penetrating Shot tag fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;An Astute Hunter&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Any long-ranged weapons&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Quick with the bow.&lt;br /&gt;
**Track enemy players. (Chase perk)&lt;br /&gt;
**Set traps.&lt;br /&gt;
**Quickly start a campfire. (Camping Mastery perk)&lt;br /&gt;
**High burst healing. (Field Ration skill)&lt;br /&gt;
*Cons&lt;br /&gt;
**Cannot equip most melee weapons.&lt;br /&gt;
**Low damage with melee weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:CampingMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Camping Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CampingMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Tracking.png|link=|x96px]] &amp;lt;br&amp;gt; Chase &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Chase}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Crippling_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Crippling Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CripplingShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Crossbow Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CrossbowMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kinesthesia.png|link=|x96px]] &amp;lt;br&amp;gt; Kinesthesia &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Kinesthesia}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Nimble Hands.png|link=|x96px]] &amp;lt;br&amp;gt; Nimble Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=NimbleHands}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Quick_Reload.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Reload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=QuickReload}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ranged Weapons Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Ranged Weapons Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=RangedWeaponsMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sharpshooter.png|link=|x96px]] &amp;lt;br&amp;gt; Sharpshooter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Sharpshooter}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spear Proficiency.png|link=|x96px]] &amp;lt;br&amp;gt; Spear Proficiency &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=SpearProficiency}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=TrapMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_PurgeShot.png|link=|x96px]] &amp;lt;!--file is still labeled skill but its a perk--&amp;gt;&amp;lt;br&amp;gt; Purge Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=PurgeShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_PointBlankExpert.png|link=|x96px]] &amp;lt;!--file is still labeled skill but its a perk--&amp;gt;&amp;lt;br&amp;gt; Point Blank Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deals an additional {{Ability_Data|point-blankexpert|truephysicalbasedamage}} to targets within 4.5m. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt; &lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_BackStep.png|link=|x96px]] &amp;lt;br&amp;gt; Back Step &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=BackStep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Backstep|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Field Ration.png|link=|x96px]] &amp;lt;br&amp;gt; Field Ration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=FieldRation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FieldRation|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FieldRation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Forceful_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Forceful Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=ForcefulShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ForcefulShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Multishot.png|link=|x96px]] &amp;lt;br&amp;gt; Multishot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Multishot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Multishot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Penetrating_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Penetrating Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=PenetratingShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PenetratingShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quick Fire.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Fire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=QuickFire}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|QuickFire|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quickshot.png|link=|x96px]] &amp;lt;br&amp;gt; Quickshot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Quickshot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Quickshot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill True Shot.png|link=|x96px]] &amp;lt;br&amp;gt; True Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=TrueShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TrueShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- You excel in group fights, if you have a front line to distract enemies and protect you.&lt;br /&gt;
&lt;br /&gt;
- Remember to retrieve arrows from enemy corpses.&lt;br /&gt;
&lt;br /&gt;
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an &amp;quot;instant reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away.&lt;br /&gt;
&lt;br /&gt;
|cripplingshot=Hitting the target&#039;s leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading.&lt;br /&gt;
&lt;br /&gt;
|kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}.&lt;br /&gt;
&lt;br /&gt;
|nimblehands=When using a [[Weapons#Bows|bow]], increases the animation&#039;s base draw speed by 15%.&lt;br /&gt;
&lt;br /&gt;
|quickreload=When reloading a [[Weapons#Bows|bow-type]] or [[Weapons#Firearms|firearm-type]] weapon gain {{Ability_Data|QuickReload|ActionSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|HeadshotDamageModifier}}.&lt;br /&gt;
&lt;br /&gt;
|spearproficiency=Gain the ability to equip [[Spear|spears]].&lt;br /&gt;
&lt;br /&gt;
|trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed.&lt;br /&gt;
&lt;br /&gt;
|backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air.&lt;br /&gt;
&lt;br /&gt;
|fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. &amp;lt;br&amp;gt; ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill)&lt;br /&gt;
&lt;br /&gt;
|forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. &amp;lt;br&amp;gt; All 5 arrows deal 100% damage.&lt;br /&gt;
&lt;br /&gt;
|penetratingshot=Gain {{Ability_Data|PenetratingShot|HeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. &amp;lt;br&amp;gt; Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons.&lt;br /&gt;
&lt;br /&gt;
|quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons.&lt;br /&gt;
&lt;br /&gt;
|quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. &amp;lt;br&amp;gt; (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)&lt;br /&gt;
&lt;br /&gt;
|trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|purgeshot=Removes a random magical [[Buff]]s from a target on each successful hit with a ranged weapon. When a buff is removed, you additionally deal {{Ability_Data|PurgeShot|TrueMagicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}). {{NeedsTesting|This is the first instance of True &amp;lt;b&amp;gt;Base&amp;lt;/b&amp;gt; Damage that has [[Scaling]]. Need confirmation that this is only increased by the +True damage [[Enchantment]]. Also supposedly does not remove all magical buffs. Troll&#039;s Blood is said not to be removed, are there others?}}&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=66453</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=66453"/>
		<updated>2026-05-05T04:34:38Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Sharpshooter tag fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;An Astute Hunter&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Any long-ranged weapons&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Quick with the bow.&lt;br /&gt;
**Track enemy players. (Chase perk)&lt;br /&gt;
**Set traps.&lt;br /&gt;
**Quickly start a campfire. (Camping Mastery perk)&lt;br /&gt;
**High burst healing. (Field Ration skill)&lt;br /&gt;
*Cons&lt;br /&gt;
**Cannot equip most melee weapons.&lt;br /&gt;
**Low damage with melee weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:CampingMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Camping Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CampingMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Tracking.png|link=|x96px]] &amp;lt;br&amp;gt; Chase &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Chase}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Crippling_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Crippling Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CripplingShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Crossbow Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CrossbowMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kinesthesia.png|link=|x96px]] &amp;lt;br&amp;gt; Kinesthesia &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Kinesthesia}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Nimble Hands.png|link=|x96px]] &amp;lt;br&amp;gt; Nimble Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=NimbleHands}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Quick_Reload.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Reload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=QuickReload}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ranged Weapons Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Ranged Weapons Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=RangedWeaponsMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sharpshooter.png|link=|x96px]] &amp;lt;br&amp;gt; Sharpshooter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Sharpshooter}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spear Proficiency.png|link=|x96px]] &amp;lt;br&amp;gt; Spear Proficiency &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=SpearProficiency}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=TrapMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_PurgeShot.png|link=|x96px]] &amp;lt;!--file is still labeled skill but its a perk--&amp;gt;&amp;lt;br&amp;gt; Purge Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=PurgeShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_PointBlankExpert.png|link=|x96px]] &amp;lt;!--file is still labeled skill but its a perk--&amp;gt;&amp;lt;br&amp;gt; Point Blank Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deals an additional {{Ability_Data|point-blankexpert|truephysicalbasedamage}} to targets within 4.5m. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt; &lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_BackStep.png|link=|x96px]] &amp;lt;br&amp;gt; Back Step &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=BackStep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Backstep|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Field Ration.png|link=|x96px]] &amp;lt;br&amp;gt; Field Ration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=FieldRation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FieldRation|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FieldRation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Forceful_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Forceful Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=ForcefulShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ForcefulShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Multishot.png|link=|x96px]] &amp;lt;br&amp;gt; Multishot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Multishot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Multishot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Penetrating_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Penetrating Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=PenetratingShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PenetratingShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quick Fire.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Fire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=QuickFire}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|QuickFire|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quickshot.png|link=|x96px]] &amp;lt;br&amp;gt; Quickshot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Quickshot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Quickshot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill True Shot.png|link=|x96px]] &amp;lt;br&amp;gt; True Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=TrueShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TrueShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- You excel in group fights, if you have a front line to distract enemies and protect you.&lt;br /&gt;
&lt;br /&gt;
- Remember to retrieve arrows from enemy corpses.&lt;br /&gt;
&lt;br /&gt;
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an &amp;quot;instant reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away.&lt;br /&gt;
&lt;br /&gt;
|cripplingshot=Hitting the target&#039;s leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading.&lt;br /&gt;
&lt;br /&gt;
|kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}.&lt;br /&gt;
&lt;br /&gt;
|nimblehands=When using a [[Weapons#Bows|bow]], increases the animation&#039;s base draw speed by 15%.&lt;br /&gt;
&lt;br /&gt;
|quickreload=When reloading a [[Weapons#Bows|bow-type]] or [[Weapons#Firearms|firearm-type]] weapon gain {{Ability_Data|QuickReload|ActionSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|HeadshotDamageModifier}}.&lt;br /&gt;
&lt;br /&gt;
|spearproficiency=Gain the ability to equip [[Spear|spears]].&lt;br /&gt;
&lt;br /&gt;
|trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed.&lt;br /&gt;
&lt;br /&gt;
|backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air.&lt;br /&gt;
&lt;br /&gt;
|fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. &amp;lt;br&amp;gt; ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill)&lt;br /&gt;
&lt;br /&gt;
|forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. &amp;lt;br&amp;gt; All 5 arrows deal 100% damage.&lt;br /&gt;
&lt;br /&gt;
|penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. &amp;lt;br&amp;gt; Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons.&lt;br /&gt;
&lt;br /&gt;
|quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons.&lt;br /&gt;
&lt;br /&gt;
|quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. &amp;lt;br&amp;gt; (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)&lt;br /&gt;
&lt;br /&gt;
|trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|purgeshot=Removes a random magical [[Buff]]s from a target on each successful hit with a ranged weapon. When a buff is removed, you additionally deal {{Ability_Data|PurgeShot|TrueMagicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}). {{NeedsTesting|This is the first instance of True &amp;lt;b&amp;gt;Base&amp;lt;/b&amp;gt; Damage that has [[Scaling]]. Need confirmation that this is only increased by the +True damage [[Enchantment]]. Also supposedly does not remove all magical buffs. Troll&#039;s Blood is said not to be removed, are there others?}}&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=66452</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=66452"/>
		<updated>2026-05-05T04:32:12Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Fixed York W :skull:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Sly Assassin&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Daggers&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High movement speed.&lt;br /&gt;
**Quick attack speed.&lt;br /&gt;
**Quickly interact with objects.&lt;br /&gt;
**Can pick locks without a lock pick. (Traps and Locks perk)&lt;br /&gt;
**Can detect &amp;amp; disable traps. (Traps and Locks perk)&lt;br /&gt;
**Moves more silently. (Creep perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Low Health.&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Low magic resistance.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Ambush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=BackAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Creep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DaggerMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DoubleJump}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=HideMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Jokester}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Lethal Mark.png|link=|x96px]] &amp;lt;br&amp;gt; Lethal Mark &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=LethalMark}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Pickpocket}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=PoisonedWeapon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Stealth}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Thrust}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk TrapsandLocks.png|link=|x96px]] &amp;lt;br&amp;gt; Traps and Locks &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=TrapsAndLocks}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trickster.png|link=|x96px]] &amp;lt;br&amp;gt; Trickster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Trickster}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Veil_Of_Shadows.png|link=|x96px]] &amp;lt;br&amp;gt; Veil of Shadows &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=VeilOfShadows}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Ability_Data|VeilOfShadows|CooldownDuration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Caltrops}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=CutThroat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CutThroat|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Dual_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DualStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DualStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Hide}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hide|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Rupture}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shadowstep.png|link=|x96px]] &amp;lt;br&amp;gt;Shadowstep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Shadowstep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Shadowstep|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=SmokePot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SmokePot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sneak Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Sneak Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=SneakAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SneakAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Tumbling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tumbling|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=WeakpointAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WeakpointAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no effect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
- Damaging an airborne enemy now correctly applies an additional 2% damage. This behavior was previously a bug.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.&lt;br /&gt;
&lt;br /&gt;
|backattack=When attacking a target from behind (120 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|creep= While crouching for at least {{Ability_Data|Creep|Duration}}, the  distance that your footsteps can be heard is reduced and gain {{Ability_Data|Creep|MoveSpeedBonus}}. Also reduce monster detection radius by {{Ability_Data|Creep|SightDetectionReduction}}.&lt;br /&gt;
&lt;br /&gt;
|daggermastery=While swinging or throwing a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}} and {{Ability_Data|DaggerMastery|MeleeTruePhysicalDamage}}.&lt;br /&gt;
&lt;br /&gt;
|doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}} move speed bonus. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.&lt;br /&gt;
&lt;br /&gt;
|hidemastery= Increases the Hide skill duration to 1.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.&lt;br /&gt;
&lt;br /&gt;
|lethalmark=A target hit by a throwing knife loses {{Ability_Data|LethalMark|PhysicalDamageReductionMod}} for {{Ability_Data|LethalMark|Duration}}. This effect does not stack on the same target.&lt;br /&gt;
&lt;br /&gt;
|pickpocket=Steal items from a chosen nearby enemy by using the &amp;quot;interact&amp;quot; key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. &amp;lt;br&amp;gt; Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. Pickpocket is not permitted in [[Arena]].&lt;br /&gt;
&lt;br /&gt;
|poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} ({{Ability_Data|PoisonedWeapon|Scaling}}) over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks.&lt;br /&gt;
&lt;br /&gt;
|stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step.&lt;br /&gt;
&lt;br /&gt;
|thrust=While swinging or throwing a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.&lt;br /&gt;
&lt;br /&gt;
|trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. &lt;br /&gt;
&lt;br /&gt;
|trickster=While using throwing weapons, gain {{Ability_Data|Trickster|ActionSpeed}}. {{NeedsTesting|Does this work on all throwables like drums?}}&lt;br /&gt;
&lt;br /&gt;
|veilofshadows=When your health falls below {{Ability_Data|VeilOfShadows|HelathRatio}}, you immediately enter stealth for {{Ability_Data|VeilOfShadows|StartDuration}} and gain a {{Ability_Data|VeilOfShadows|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. &amp;lt;br&amp;gt; Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. &amp;lt;br&amp;gt; {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}}&lt;br /&gt;
&lt;br /&gt;
|cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target&#039;s skills/spells/performance abilities.&lt;br /&gt;
&lt;br /&gt;
|dualstrike=Strike simultaneously with both daggers, delivering a powerful blow that combines the damage of both weapons. {{NeedsTesting|What is the extent of the effects that get applied? Maybe something like Ignite counts twice?}}&lt;br /&gt;
&lt;br /&gt;
|hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. {{Ability_Data|Hide|Charges}}.&lt;br /&gt;
&lt;br /&gt;
|rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. &amp;lt;br&amp;gt; Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.&lt;br /&gt;
&lt;br /&gt;
|shadowstep=While using a dagger or throwing knives, your next attack instantly moves you behind the target on hit. The effect is consumed if a target is not hit. {{NeedsTesting|What counts as a valid target to teleport to?}}&lt;br /&gt;
&lt;br /&gt;
|smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|Duration}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sneakattack=Your next melee attack deals an additional {{Ability_Data|SneakAttack|HitDamagePhysicalBaseDamage}} ({{Ability_Data|SneakAttack|Scaling}}). If the target is not in combat, it deals an additional {{Ability_Data|SneakAttack|AdditionalHitDamagePhysicalBaseDamage}} ({{Ability_Data|SneakAttack|Scaling}}).&lt;br /&gt;
&lt;br /&gt;
|tumbling=When used, backtumbles in the opposite direction the player is facing.&lt;br /&gt;
&lt;br /&gt;
|weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Droprates&amp;diff=66448</id>
		<title>Droprates</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Droprates&amp;diff=66448"/>
		<updated>2026-05-05T00:47:41Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Added S2R rates now that they differ from HR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; position: relative; padding:5px;&amp;quot;&amp;gt;&lt;br /&gt;
		[[File:CoinPurse_Empty_White.png|x150px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Drop Rate Information==&lt;br /&gt;
&lt;br /&gt;
This is a temporary page to aggregate some more common drop rates while the wiki doesn&#039;t have full loot drops working.&lt;br /&gt;
&lt;br /&gt;
Squire to Riches quest drops are the same as Normals.&lt;br /&gt;
&lt;br /&gt;
==Drop Rates==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Drop !! HR Rate !! Normals !! PvE Rate !! Squire to Riches Rate !! Extra Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Tear of the Volcano|Tear of the Valcano]] || 10% || 5% || 0% ||&lt;br /&gt;
|Drops from Fire Colossus Boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Stingray Egg]] || 2.5% || 1.25% || 0.25%&lt;br /&gt;
|&lt;br /&gt;
|Spawns In the middle of all eggs after opening boss loot room&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Wyvern Egg]] || 2.5% || 0% || 0% ||&lt;br /&gt;
|Spawns under the ice in the middle of Wyvern Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Fabric]] || 20% || 10% || 5% || &lt;br /&gt;
| Drops from Spectral Knight&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Pelt]] || 20% || 10% || 5% ||&lt;br /&gt;
| Drops from Troll Boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Cockatrice&#039;s Lucky Feather]] || 10% || 5% || 2.5% ||&lt;br /&gt;
| Drops from Cockatrice &lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Crab Shell]] || 10% || 10% || 10% ||&lt;br /&gt;
| Drops from Crabs on Blue Maelstrom&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HR Boss Drops + Rates==&lt;br /&gt;
Overall % is an approximation. In reality, it is a bit less than this, so the Overall % is an overestimate by a small amount.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Drop !! HR Rate !! Boss !! Map !! Overall % !! Weapon Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinder]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Echo of Screams]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Battle Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Famine]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Horseman&#039;s Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Life after Death]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Double Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulscraper]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Felling Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Catice]]|| 0.75% || [[Lich]] || Crypts || 3%&lt;br /&gt;
| [[Crystal Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Illusory]]|| 0.75% || [[Lich]] || Crypts || 3%&lt;br /&gt;
| [[Magic Staff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellweaver]] || 0.75% || [[Lich]] || Crypts || 3%&lt;br /&gt;
| [[Spellbook]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zirkzi&#039;s Eye]] || 0.75% || [[Lich]] || Crypts || 3%&lt;br /&gt;
| [[Crystal Ball]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Claw]] || 0.75% || [[Skeleton Warlord|Warlord]] || Crypts || 3%&lt;br /&gt;
| [[Arming Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Fang]] || 0.75% || [[Skeleton Warlord|Warlord]] || Crypts || 3%&lt;br /&gt;
| [[Falchion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulgor]] || 0.75% || [[Skeleton Warlord|Warlord]] || Crypts || 3%&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Viola]] || 0.75% || [[Skeleton Warlord|Warlord]] || Crypts || 3%&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathbloom]] || 0.75% || [[Ghost King]] || Inferno || 3%&lt;br /&gt;
| [[Stiletto Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulverizing Prayer]] || 0.75% || [[Ghost King]] || Inferno || 3%&lt;br /&gt;
| [[Morning Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinky Stick]] || 0.75% || [[Ghost King]] || Inferno || 3%&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]] || 0.75% || [[Ghost King]] || Inferno || 3%&lt;br /&gt;
| [[Zweihander]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dryad&#039;s Wrath]] || 1% || Bladehand || Blue Maelstrom || 3%&lt;br /&gt;
| [[Round Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Delirium]] || 1% || Bladehand || Blue Maelstrom || 3%&lt;br /&gt;
| [[Buckler]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis]] || 1% || Bladehand || Blue Maelstrom || 3%&lt;br /&gt;
| [[Heater Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Trident]] || 1.5% || Stingray || Blue Maelstrom || 3%&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leviathan]] || 1.5% || Stingray || Blue Maelstrom || 3%&lt;br /&gt;
| [[War Maul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nipalan]] || 3% || [[Frost Wyvern|Wyvern]] || Ice Abyss || 9%&lt;br /&gt;
| [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pestilence]] || 3% || [[Frost Wyvern|Wyvern]] || Ice Abyss || 9%&lt;br /&gt;
| [[Recurve Bow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elven Bow of Truth]] || 3% || [[Frost Wyvern|Wyvern]] || Ice Abyss || 9%&lt;br /&gt;
| [[Survival Bow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Claw]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Arming Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Fang]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Falchion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulgor]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulverizing Prayer]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Morning Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinky Stick]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Viola]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathbloom]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Stiletto Dagger]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DualBoss/KeyRoom Pile Artifact % (Per pull)==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Map !! HR Rate !! Squire to Riches Rate&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Caves || 0.1% || NA&lt;br /&gt;
|-&lt;br /&gt;
| Ruins || 0.1% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Crypts || 0.2% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Blue Maelstrom || 0.2% || NA&lt;br /&gt;
|-&lt;br /&gt;
| Firedeep || 0.3% || NA&lt;br /&gt;
|-&lt;br /&gt;
| Ice Abyss || 0.6% || NA&lt;br /&gt;
|-&lt;br /&gt;
| Inferno ||0.6% || 0.3%&lt;br /&gt;
|}&lt;br /&gt;
==Key Drop % ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Type!!Drop Rate&lt;br /&gt;
!100 Luck&lt;br /&gt;
!250 Luck&lt;br /&gt;
!350 Luck&lt;br /&gt;
!500 Luck&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cave Troll.png|center|frameless|100x100px]][[Bosses]]||50%&lt;br /&gt;
|~63%&lt;br /&gt;
|~74%&lt;br /&gt;
|~78%&lt;br /&gt;
|~83%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold Chest.png|center|frameless|115x115px]]Golden Chest||25%&lt;br /&gt;
|~36%&lt;br /&gt;
|~49%&lt;br /&gt;
|~55%&lt;br /&gt;
|~63%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Small Coffer.png|95x95px|center|frameless]]Small Coffer&lt;br /&gt;
| 25%&lt;br /&gt;
|~36%&lt;br /&gt;
|~49%&lt;br /&gt;
|~55%&lt;br /&gt;
|~63%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lion&#039;s Head Chest.png|100x100px|Lion&#039;s Head Chest|center|frameless]]Lion&#039;s Head Chest&lt;br /&gt;
|3%&lt;br /&gt;
|~5%&lt;br /&gt;
|~8%&lt;br /&gt;
|~10%&lt;br /&gt;
|~13%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavy Ornate Chest.png|100x100px|Heavy Ornate Chest|center|frameless]]Heavy Ornate Chest&lt;br /&gt;
|0.5% &lt;br /&gt;
|~0.858%&lt;br /&gt;
|~1.445%&lt;br /&gt;
|~1.845%&lt;br /&gt;
|~2.531%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bronze Ornate Chest.png|100x100px|Bronze Ornate Chest|center|frameless]]Ornate Chest&lt;br /&gt;
|0.5% &lt;br /&gt;
|~0.858%&lt;br /&gt;
|~1.445%&lt;br /&gt;
|~1.845%&lt;br /&gt;
|~2.531%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Midnight Stag]]==&lt;br /&gt;
{| class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Module||Spawn Chance + %||Drops||Sell Price&lt;br /&gt;
|-&lt;br /&gt;
|Forest B||1/10000 (0.01%)||[[Crown of the Midnight Stag]]||10K Gold&lt;br /&gt;
|-&lt;br /&gt;
|Forest B||1/10000 (0.01%)||[[Head of the Midnight Stag]]||20K Gold&lt;br /&gt;
|-&lt;br /&gt;
|Forest B||1/10000 (0.01%)||[[Corrupted Heart]]||30K Gold&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Forest B Module [[File:Ruins Forest 02.png|300px|left|Ruins Forest B]]&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Monster.json&amp;diff=66441</id>
		<title>Data:Monster.json</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Monster.json&amp;diff=66441"/>
		<updated>2026-05-03T00:20:14Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: Monster Races fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
    &amp;quot;bosses&amp;quot;: [&lt;br /&gt;
        &amp;quot;Ancient Stingray&amp;quot;,&lt;br /&gt;
        &amp;quot;Banshee&amp;quot;,&lt;br /&gt;
        &amp;quot;Bladehand&amp;quot;,&lt;br /&gt;
        &amp;quot;Cave Troll&amp;quot;,&lt;br /&gt;
        &amp;quot;Cyclops&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Overseer&amp;quot;,&lt;br /&gt;
        &amp;quot;Fire Colossus&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Wyvern&amp;quot;,&lt;br /&gt;
        &amp;quot;Ghost King&amp;quot;,&lt;br /&gt;
        &amp;quot;Lich&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Royal Guard&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Warlord Crystal&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Warlord&amp;quot;,&lt;br /&gt;
        &amp;quot;Spectral Knight&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;minibosses&amp;quot;: [&lt;br /&gt;
        &amp;quot;Abomination&amp;quot;,&lt;br /&gt;
        &amp;quot;Cerberus&amp;quot;,&lt;br /&gt;
        &amp;quot;Cockatrice&amp;quot;,&lt;br /&gt;
        &amp;quot;Crocodilian&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Berserker&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Centaur&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Executioner&amp;quot;,&lt;br /&gt;
        &amp;quot;Dreadspine&amp;quot;,&lt;br /&gt;
        &amp;quot;Dwarf Knight&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Demon&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Giant Berserker&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Giant Shielder&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Centipede&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Worm&amp;quot;,&lt;br /&gt;
        &amp;quot;Golem&amp;quot;,&lt;br /&gt;
        &amp;quot;Hell Hunter&amp;quot;,&lt;br /&gt;
        &amp;quot;Ifrit&amp;quot;,&lt;br /&gt;
        &amp;quot;Lava Golem&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Champion&amp;quot;,&lt;br /&gt;
        &amp;quot;Wendigo&amp;quot;,&lt;br /&gt;
        &amp;quot;White Shark&amp;quot;,&lt;br /&gt;
        &amp;quot;Wraith&amp;quot;,&lt;br /&gt;
        &amp;quot;Yeti&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;mimics&amp;quot;: [&lt;br /&gt;
        &amp;quot;Mimic Large Simple&amp;quot;,&lt;br /&gt;
        &amp;quot;Mimic Medium MidLevel&amp;quot;,&lt;br /&gt;
        &amp;quot;Mimic Medium Simple&amp;quot;,&lt;br /&gt;
        &amp;quot;Mimic Small Simple&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;normal&amp;quot;: [&lt;br /&gt;
        &amp;quot;Baby Turtle&amp;quot;,&lt;br /&gt;
        &amp;quot;BansheeFogMissile2&amp;quot;,&lt;br /&gt;
        &amp;quot;Black Durgon&amp;quot;,&lt;br /&gt;
        &amp;quot;Bluefin Tuna&amp;quot;,&lt;br /&gt;
        &amp;quot;Bluemarlin&amp;quot;,&lt;br /&gt;
        &amp;quot;Cuttlefish&amp;quot;,&lt;br /&gt;
        &amp;quot;Death Beetle&amp;quot;,&lt;br /&gt;
        &amp;quot;Death Skull&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Bat&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Dog&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Imp&amp;quot;,&lt;br /&gt;
        &amp;quot;Demon Scout&amp;quot;,&lt;br /&gt;
        &amp;quot;Demonfly&amp;quot;,&lt;br /&gt;
        &amp;quot;Dire Wolf&amp;quot;,&lt;br /&gt;
        &amp;quot;Dwarf Axeman&amp;quot;,&lt;br /&gt;
        &amp;quot;Dwarf Handcannoneer&amp;quot;,&lt;br /&gt;
        &amp;quot;Dwarf Mauler&amp;quot;,&lt;br /&gt;
        &amp;quot;Fiendling Chopper&amp;quot;,&lt;br /&gt;
        &amp;quot;Fiendling Crusher&amp;quot;,&lt;br /&gt;
        &amp;quot;Fiendling Slasher&amp;quot;,&lt;br /&gt;
        &amp;quot;Fire Elemental&amp;quot;,&lt;br /&gt;
        &amp;quot;Fire Lizard&amp;quot;,&lt;br /&gt;
        &amp;quot;Fire Spirit&amp;quot;,&lt;br /&gt;
        &amp;quot;Flame Boar&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Imp&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Sentinel&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Archer&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Axeman&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Footman&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Guardsman&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Halberdier&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Skeleton Maceman&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Walker&amp;quot;,&lt;br /&gt;
        &amp;quot;Frost Wolf&amp;quot;,&lt;br /&gt;
        &amp;quot;Frostweaver&amp;quot;,&lt;br /&gt;
        &amp;quot;Frozen Ghost&amp;quot;,&lt;br /&gt;
        &amp;quot;Ghoul&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Bat&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Dragonfly&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Jellyfish&amp;quot;,&lt;br /&gt;
        &amp;quot;Giant Spider&amp;quot;,&lt;br /&gt;
        &amp;quot;Goblin Archer&amp;quot;,&lt;br /&gt;
        &amp;quot;Goblin Axeman&amp;quot;,&lt;br /&gt;
        &amp;quot;Goblin Bolaslinger&amp;quot;,&lt;br /&gt;
        &amp;quot;Goblin Mage&amp;quot;,&lt;br /&gt;
        &amp;quot;Goblin Warrior&amp;quot;,&lt;br /&gt;
        &amp;quot;Grimsley&amp;quot;,&lt;br /&gt;
        &amp;quot;Grottox&amp;quot;,&lt;br /&gt;
        &amp;quot;Harpy&amp;quot;,&lt;br /&gt;
        &amp;quot;Hell Maggot&amp;quot;,&lt;br /&gt;
        &amp;quot;Hermit Crab&amp;quot;,&lt;br /&gt;
        &amp;quot;Ice Giant Spider&amp;quot;,&lt;br /&gt;
        &amp;quot;Ice Harpy&amp;quot;,&lt;br /&gt;
        &amp;quot;Ice Hound&amp;quot;,&lt;br /&gt;
        &amp;quot;Ice Kobold Archer&amp;quot;,&lt;br /&gt;
        &amp;quot;Ice Kobold Axeman&amp;quot;,&lt;br /&gt;
        &amp;quot;Ice Spider&amp;quot;,&lt;br /&gt;
        &amp;quot;JellyfishLarge&amp;quot;,&lt;br /&gt;
        &amp;quot;JellyfishMedium&amp;quot;,&lt;br /&gt;
        &amp;quot;JellyfishSmall&amp;quot;,&lt;br /&gt;
        &amp;quot;JellyfishTiny&amp;quot;,&lt;br /&gt;
        &amp;quot;Lava Slime&amp;quot;,&lt;br /&gt;
        &amp;quot;Lava Turtle&amp;quot;,&lt;br /&gt;
        &amp;quot;Living Armor&amp;quot;,&lt;br /&gt;
        &amp;quot;Living Statue&amp;quot;,&lt;br /&gt;
        &amp;quot;Loot Goblin&amp;quot;,&lt;br /&gt;
        &amp;quot;Mermaid Corpse&amp;quot;,&lt;br /&gt;
        &amp;quot;Mermaid&amp;quot;,&lt;br /&gt;
        &amp;quot;Midnight Stag&amp;quot;,&lt;br /&gt;
        &amp;quot;Moray Eel&amp;quot;,&lt;br /&gt;
        &amp;quot;Mummy&amp;quot;,&lt;br /&gt;
        &amp;quot;Napoleon Wrasse&amp;quot;,&lt;br /&gt;
        &amp;quot;Ocean Sunfish&amp;quot;,&lt;br /&gt;
        &amp;quot;Octopus&amp;quot;,&lt;br /&gt;
        &amp;quot;Ozzeling&amp;quot;,&lt;br /&gt;
        &amp;quot;Pinchclaw Crab&amp;quot;,&lt;br /&gt;
        &amp;quot;Pirate Axe Thrower&amp;quot;,&lt;br /&gt;
        &amp;quot;Pirate Bowman&amp;quot;,&lt;br /&gt;
        &amp;quot;Pirate Crossbowman&amp;quot;,&lt;br /&gt;
        &amp;quot;Pirate Swiftblade&amp;quot;,&lt;br /&gt;
        &amp;quot;Pirate Swordman&amp;quot;,&lt;br /&gt;
        &amp;quot;Reefling&amp;quot;,&lt;br /&gt;
        &amp;quot;Salmon&amp;quot;,&lt;br /&gt;
        &amp;quot;Scarfang&amp;quot;,&lt;br /&gt;
        &amp;quot;Scrawled Filefish&amp;quot;,&lt;br /&gt;
        &amp;quot;Sea Harpy&amp;quot;,&lt;br /&gt;
        &amp;quot;Sea Piranha&amp;quot;,&lt;br /&gt;
        &amp;quot;Sea Urchin&amp;quot;,&lt;br /&gt;
        &amp;quot;Sheepshead&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Archer&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Axeman&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Footman&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Guardsman&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Mage&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Spearman&amp;quot;,&lt;br /&gt;
        &amp;quot;Skeleton Swordman&amp;quot;,&lt;br /&gt;
        &amp;quot;Slime&amp;quot;,&lt;br /&gt;
        &amp;quot;Slinkfoul&amp;quot;,&lt;br /&gt;
        &amp;quot;Spider Mummy&amp;quot;,&lt;br /&gt;
        &amp;quot;Tidewalker Boomerang&amp;quot;,&lt;br /&gt;
        &amp;quot;Tidewalker Clubfighter&amp;quot;,&lt;br /&gt;
        &amp;quot;Tidewalker Shaman&amp;quot;,&lt;br /&gt;
        &amp;quot;Tidewalker Spearer&amp;quot;,&lt;br /&gt;
        &amp;quot;Warbone&amp;quot;,&lt;br /&gt;
        &amp;quot;Wisp&amp;quot;,&lt;br /&gt;
        &amp;quot;Zombie&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;races&amp;quot;: {&lt;br /&gt;
        &amp;quot;Demon&amp;quot;: [&lt;br /&gt;
            &amp;quot;Abomination&amp;quot;,&lt;br /&gt;
            &amp;quot;Cerberus&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Bat&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Berserker&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Centaur&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Dog&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Executioner&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Imp&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Overseer&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Scout&amp;quot;,&lt;br /&gt;
            &amp;quot;Demonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Dreadspine&amp;quot;,&lt;br /&gt;
            &amp;quot;Fiendling Chopper&amp;quot;,&lt;br /&gt;
            &amp;quot;Fiendling Crusher&amp;quot;,&lt;br /&gt;
            &amp;quot;Fiendling Slasher&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Demon&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Imp&amp;quot;,&lt;br /&gt;
            &amp;quot;Grimsley&amp;quot;,&lt;br /&gt;
            &amp;quot;Hell Hunter&amp;quot;,&lt;br /&gt;
            &amp;quot;Hell Maggot&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Hound&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Aberration&amp;quot;: [&lt;br /&gt;
            &amp;quot;Abomination&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Large Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Small Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Slinkfoul&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Beast&amp;quot;: [&lt;br /&gt;
            &amp;quot;Ancient Stingray&amp;quot;,&lt;br /&gt;
            &amp;quot;Baby Turtle&amp;quot;,&lt;br /&gt;
            &amp;quot;Black Durgon&amp;quot;,&lt;br /&gt;
            &amp;quot;Bluefin Tuna&amp;quot;,&lt;br /&gt;
            &amp;quot;Bluemarlin&amp;quot;,&lt;br /&gt;
            &amp;quot;Cave Troll&amp;quot;,&lt;br /&gt;
            &amp;quot;Cerberus&amp;quot;,&lt;br /&gt;
            &amp;quot;Cockatrice&amp;quot;,&lt;br /&gt;
            &amp;quot;Crocodilian&amp;quot;,&lt;br /&gt;
            &amp;quot;Cuttlefish&amp;quot;,&lt;br /&gt;
            &amp;quot;Cyclops&amp;quot;,&lt;br /&gt;
            &amp;quot;Death Beetle&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Bat&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Centaur&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Dog&amp;quot;,&lt;br /&gt;
            &amp;quot;Demonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Dire Wolf&amp;quot;,&lt;br /&gt;
            &amp;quot;Fire Lizard&amp;quot;,&lt;br /&gt;
            &amp;quot;Flame Boar&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Wolf&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Wyvern&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Bat&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Centipede&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Dragonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Jellyfish&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Worm&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Mage&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Warrior&amp;quot;,&lt;br /&gt;
            &amp;quot;Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Hell Maggot&amp;quot;,&lt;br /&gt;
            &amp;quot;Hermit Crab&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Hound&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Kobold Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishLarge&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishMedium&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishSmall&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishTiny&amp;quot;,&lt;br /&gt;
            &amp;quot;Lava Slime&amp;quot;,&lt;br /&gt;
            &amp;quot;Lava Turtle&amp;quot;,&lt;br /&gt;
            &amp;quot;Loot Goblin&amp;quot;,&lt;br /&gt;
            &amp;quot;Mermaid Corpse&amp;quot;,&lt;br /&gt;
            &amp;quot;Mermaid&amp;quot;,&lt;br /&gt;
            &amp;quot;Midnight Stag&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Large Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Small Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Moray Eel&amp;quot;,&lt;br /&gt;
            &amp;quot;Napoleon Wrasse&amp;quot;,&lt;br /&gt;
            &amp;quot;Ocean Sunfish&amp;quot;,&lt;br /&gt;
            &amp;quot;Octopus&amp;quot;,&lt;br /&gt;
            &amp;quot;Ozzeling&amp;quot;,&lt;br /&gt;
            &amp;quot;Pinchclaw Crab&amp;quot;,&lt;br /&gt;
            &amp;quot;Reefling&amp;quot;,&lt;br /&gt;
            &amp;quot;Salmon&amp;quot;,&lt;br /&gt;
            &amp;quot;Scarfang&amp;quot;,&lt;br /&gt;
            &amp;quot;Scrawled Filefish&amp;quot;,&lt;br /&gt;
            &amp;quot;Sea Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Sea Piranha&amp;quot;,&lt;br /&gt;
            &amp;quot;Sea Urchin&amp;quot;,&lt;br /&gt;
            &amp;quot;Sheepshead&amp;quot;,&lt;br /&gt;
            &amp;quot;Slime&amp;quot;,&lt;br /&gt;
            &amp;quot;Slinkfoul&amp;quot;,&lt;br /&gt;
            &amp;quot;Spider Mummy&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Shaman&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Spearer&amp;quot;,&lt;br /&gt;
            &amp;quot;Wendigo&amp;quot;,&lt;br /&gt;
            &amp;quot;White Shark&amp;quot;,&lt;br /&gt;
            &amp;quot;Yeti&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Aquatic&amp;quot;: [&lt;br /&gt;
            &amp;quot;Ancient Stingray&amp;quot;,&lt;br /&gt;
            &amp;quot;Baby Turtle&amp;quot;,&lt;br /&gt;
            &amp;quot;Black Durgon&amp;quot;,&lt;br /&gt;
            &amp;quot;Bluefin Tuna&amp;quot;,&lt;br /&gt;
            &amp;quot;Bluemarlin&amp;quot;,&lt;br /&gt;
            &amp;quot;Crocodilian&amp;quot;,&lt;br /&gt;
            &amp;quot;Cuttlefish&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Jellyfish&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishLarge&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishMedium&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishSmall&amp;quot;,&lt;br /&gt;
            &amp;quot;JellyfishTiny&amp;quot;,&lt;br /&gt;
            &amp;quot;Mermaid Corpse&amp;quot;,&lt;br /&gt;
            &amp;quot;Mermaid&amp;quot;,&lt;br /&gt;
            &amp;quot;Moray Eel&amp;quot;,&lt;br /&gt;
            &amp;quot;Napoleon Wrasse&amp;quot;,&lt;br /&gt;
            &amp;quot;Ocean Sunfish&amp;quot;,&lt;br /&gt;
            &amp;quot;Pinchclaw Crab&amp;quot;,&lt;br /&gt;
            &amp;quot;Salmon&amp;quot;,&lt;br /&gt;
            &amp;quot;Scrawled Filefish&amp;quot;,&lt;br /&gt;
            &amp;quot;Sea Urchin&amp;quot;,&lt;br /&gt;
            &amp;quot;Sheepshead&amp;quot;,&lt;br /&gt;
            &amp;quot;White Shark&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Undead&amp;quot;: [&lt;br /&gt;
            &amp;quot;Banshee&amp;quot;,&lt;br /&gt;
            &amp;quot;BansheeFogMissile2&amp;quot;,&lt;br /&gt;
            &amp;quot;Death Skull&amp;quot;,&lt;br /&gt;
            &amp;quot;Dreadspine&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Footman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Guardsman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Halberdier&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Maceman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Walker&amp;quot;,&lt;br /&gt;
            &amp;quot;Frozen Ghost&amp;quot;,&lt;br /&gt;
            &amp;quot;Ghost King&amp;quot;,&lt;br /&gt;
            &amp;quot;Ghoul&amp;quot;,&lt;br /&gt;
            &amp;quot;Grottox&amp;quot;,&lt;br /&gt;
            &amp;quot;Lich&amp;quot;,&lt;br /&gt;
            &amp;quot;Living Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Living Statue&amp;quot;,&lt;br /&gt;
            &amp;quot;Mermaid Corpse&amp;quot;,&lt;br /&gt;
            &amp;quot;Mummy&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Champion&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Footman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Guardsman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Mage&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Royal Guard&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Spearman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Swordman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Warlord&amp;quot;,&lt;br /&gt;
            &amp;quot;Spectral Knight&amp;quot;,&lt;br /&gt;
            &amp;quot;Spider Mummy&amp;quot;,&lt;br /&gt;
            &amp;quot;Warbone&amp;quot;,&lt;br /&gt;
            &amp;quot;Wraith&amp;quot;,&lt;br /&gt;
            &amp;quot;Zombie&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Ghost&amp;quot;: [&lt;br /&gt;
            &amp;quot;Banshee&amp;quot;,&lt;br /&gt;
            &amp;quot;Frozen Ghost&amp;quot;,&lt;br /&gt;
            &amp;quot;Ghost King&amp;quot;,&lt;br /&gt;
            &amp;quot;Spectral Knight&amp;quot;,&lt;br /&gt;
            &amp;quot;Wraith&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Humanoid&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bladehand&amp;quot;,&lt;br /&gt;
            &amp;quot;Cave Troll&amp;quot;,&lt;br /&gt;
            &amp;quot;Cyclops&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Overseer&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Handcannoneer&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Knight&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Mauler&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Giant Berserker&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Giant Shielder&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Mage&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Warrior&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Kobold Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Ifrit&amp;quot;,&lt;br /&gt;
            &amp;quot;Loot Goblin&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Bowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Swiftblade&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Swordman&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Human&amp;quot;: [&lt;br /&gt;
            &amp;quot;Bladehand&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Overseer&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Giant Berserker&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Giant Shielder&amp;quot;,&lt;br /&gt;
            &amp;quot;Ifrit&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Bowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Swiftblade&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Swordman&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Troll&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cave Troll&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Mammal&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cerberus&amp;quot;,&lt;br /&gt;
            &amp;quot;Cockatrice&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Bat&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Centaur&amp;quot;,&lt;br /&gt;
            &amp;quot;Demon Dog&amp;quot;,&lt;br /&gt;
            &amp;quot;Dire Wolf&amp;quot;,&lt;br /&gt;
            &amp;quot;Flame Boar&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Wolf&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Bat&amp;quot;,&lt;br /&gt;
            &amp;quot;Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Hound&amp;quot;,&lt;br /&gt;
            &amp;quot;Midnight Stag&amp;quot;,&lt;br /&gt;
            &amp;quot;Scarfang&amp;quot;,&lt;br /&gt;
            &amp;quot;Sea Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Wendigo&amp;quot;,&lt;br /&gt;
            &amp;quot;Yeti&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Reptilian&amp;quot;: [&lt;br /&gt;
            &amp;quot;Crocodilian&amp;quot;,&lt;br /&gt;
            &amp;quot;Fire Lizard&amp;quot;,&lt;br /&gt;
            &amp;quot;Reefling&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Shaman&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Cyclops&amp;quot;: [&lt;br /&gt;
            &amp;quot;Cyclops&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Insectoid&amp;quot;: [&lt;br /&gt;
            &amp;quot;Death Beetle&amp;quot;,&lt;br /&gt;
            &amp;quot;Demonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Centipede&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Dragonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Worm&amp;quot;,&lt;br /&gt;
            &amp;quot;Hell Maggot&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Spider Mummy&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Insect&amp;quot;: [&lt;br /&gt;
            &amp;quot;Death Beetle&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Centipede&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Dragonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Worm&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Spider&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Skeleton&amp;quot;: [&lt;br /&gt;
            &amp;quot;Death Skull&amp;quot;,&lt;br /&gt;
            &amp;quot;Dreadspine&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Footman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Guardsman&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Halberdier&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Skeleton Maceman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Champion&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Footman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Guardsman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Mage&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Royal Guard&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Spearman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Swordman&amp;quot;,&lt;br /&gt;
            &amp;quot;Skeleton Warlord&amp;quot;,&lt;br /&gt;
            &amp;quot;Warbone&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Wolf&amp;quot;: [&lt;br /&gt;
            &amp;quot;Dire Wolf&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Wolf&amp;quot;,&lt;br /&gt;
            &amp;quot;Scarfang&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Dwarf&amp;quot;: [&lt;br /&gt;
            &amp;quot;Dwarf Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Handcannoneer&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Knight&amp;quot;,&lt;br /&gt;
            &amp;quot;Dwarf Mauler&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Fiendling&amp;quot;: [&lt;br /&gt;
            &amp;quot;Fiendling Chopper&amp;quot;,&lt;br /&gt;
            &amp;quot;Fiendling Crusher&amp;quot;,&lt;br /&gt;
            &amp;quot;Fiendling Slasher&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Construct&amp;quot;: [&lt;br /&gt;
            &amp;quot;Fire Colossus&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Sentinel&amp;quot;,&lt;br /&gt;
            &amp;quot;Golem&amp;quot;,&lt;br /&gt;
            &amp;quot;Grottox&amp;quot;,&lt;br /&gt;
            &amp;quot;Living Armor&amp;quot;,&lt;br /&gt;
            &amp;quot;Living Statue&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Golem&amp;quot;: [&lt;br /&gt;
            &amp;quot;Fire Colossus&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Sentinel&amp;quot;,&lt;br /&gt;
            &amp;quot;Golem&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Spirit&amp;quot;: [&lt;br /&gt;
            &amp;quot;Fire Colossus&amp;quot;,&lt;br /&gt;
            &amp;quot;Fire Elemental&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Sentinel&amp;quot;,&lt;br /&gt;
            &amp;quot;Wendigo&amp;quot;,&lt;br /&gt;
            &amp;quot;Wisp&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Elemental&amp;quot;: [&lt;br /&gt;
            &amp;quot;Fire Colossus&amp;quot;,&lt;br /&gt;
            &amp;quot;Fire Elemental&amp;quot;,&lt;br /&gt;
            &amp;quot;Fire Spirit&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Sentinel&amp;quot;,&lt;br /&gt;
            &amp;quot;Golem&amp;quot;,&lt;br /&gt;
            &amp;quot;Ifrit&amp;quot;,&lt;br /&gt;
            &amp;quot;Lava Golem&amp;quot;,&lt;br /&gt;
            &amp;quot;Wisp&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Giant&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frost Giant Berserker&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Giant Shielder&amp;quot;,&lt;br /&gt;
            &amp;quot;Frostweaver&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Centipede&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Dragonfly&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Spider&amp;quot;,&lt;br /&gt;
            &amp;quot;Giant Worm&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Giant Spider&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Frost&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frost Giant Berserker&amp;quot;,&lt;br /&gt;
            &amp;quot;Frost Giant Shielder&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Zombie&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frost Walker&amp;quot;,&lt;br /&gt;
            &amp;quot;Mermaid Corpse&amp;quot;,&lt;br /&gt;
            &amp;quot;Zombie&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Dragon&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frost Wyvern&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Wyvern&amp;quot;: [&lt;br /&gt;
            &amp;quot;Frost Wyvern&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Ghoul&amp;quot;: [&lt;br /&gt;
            &amp;quot;Ghoul&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Goblin&amp;quot;: [&lt;br /&gt;
            &amp;quot;Goblin Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Axeman&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Mage&amp;quot;,&lt;br /&gt;
            &amp;quot;Goblin Warrior&amp;quot;,&lt;br /&gt;
            &amp;quot;Loot Goblin&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;LivingArmor&amp;quot;: [&lt;br /&gt;
            &amp;quot;Grottox&amp;quot;,&lt;br /&gt;
            &amp;quot;Living Armor&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Worm&amp;quot;: [&lt;br /&gt;
            &amp;quot;Hell Maggot&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Kobold&amp;quot;: [&lt;br /&gt;
            &amp;quot;Ice Kobold Archer&amp;quot;,&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Ooze&amp;quot;: [&lt;br /&gt;
            &amp;quot;Lava Slime&amp;quot;,&lt;br /&gt;
            &amp;quot;Ozzeling&amp;quot;,&lt;br /&gt;
            &amp;quot;Slime&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Slime&amp;quot;: [&lt;br /&gt;
            &amp;quot;Lava Slime&amp;quot;,&lt;br /&gt;
            &amp;quot;Ozzeling&amp;quot;,&lt;br /&gt;
            &amp;quot;Slime&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Turtle&amp;quot;: [&lt;br /&gt;
            &amp;quot;Lava Turtle&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Lich&amp;quot;: [&lt;br /&gt;
            &amp;quot;Lich&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;LivingStatue&amp;quot;: [&lt;br /&gt;
            &amp;quot;Living Statue&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Mythic&amp;quot;: [&lt;br /&gt;
            &amp;quot;Midnight Stag&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Monstrosity&amp;quot;: [&lt;br /&gt;
            &amp;quot;Mimic Large Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Small Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Slinkfoul&amp;quot;,&lt;br /&gt;
            &amp;quot;Wendigo&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Mimic&amp;quot;: [&lt;br /&gt;
            &amp;quot;Mimic Large Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Medium Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Mimic Small Simple&amp;quot;,&lt;br /&gt;
            &amp;quot;Slinkfoul&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Mummy&amp;quot;: [&lt;br /&gt;
            &amp;quot;Mummy&amp;quot;,&lt;br /&gt;
            &amp;quot;Spider Mummy&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Pirate&amp;quot;: [&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Bowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Crossbowman&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Swiftblade&amp;quot;,&lt;br /&gt;
            &amp;quot;Pirate Swordman&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Tidewalker&amp;quot;: [&lt;br /&gt;
            &amp;quot;Reefling&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Shaman&amp;quot;,&lt;br /&gt;
            &amp;quot;Tidewalker Spearer&amp;quot;&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;Fish&amp;quot;: [&lt;br /&gt;
            &amp;quot;Sea Piranha&amp;quot;&lt;br /&gt;
        ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;policies&amp;quot;: {&lt;br /&gt;
        &amp;quot;Stacking Type: Aggregates by Target&amp;quot;: &amp;quot;AgT&amp;quot;,&lt;br /&gt;
        &amp;quot;Maximum Stacks: 1&amp;quot;: &amp;quot;1x&amp;quot;,&lt;br /&gt;
        &amp;quot;Removable&amp;quot;: &amp;quot;Rmv&amp;quot;,&lt;br /&gt;
        &amp;quot;Refresh: Resets on Successful Application&amp;quot;: &amp;quot;Ref&amp;quot;,&lt;br /&gt;
        &amp;quot;Maximum Stacks: 3&amp;quot;: &amp;quot;3x&amp;quot;,&lt;br /&gt;
        &amp;quot;Tick interval: 0.3s&amp;quot;: &amp;quot;0.3s&amp;quot;,&lt;br /&gt;
        &amp;quot;Tick interval: 0.5s&amp;quot;: &amp;quot;0.5s&amp;quot;,&lt;br /&gt;
        &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;: &amp;quot;Tmp&amp;quot;,&lt;br /&gt;
        &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;: &amp;quot;Exp&amp;quot;,&lt;br /&gt;
        &amp;quot;Tick interval: 0.2s&amp;quot;: &amp;quot;0.2s&amp;quot;,&lt;br /&gt;
        &amp;quot;Maximum Stacks: 30&amp;quot;: &amp;quot;30x&amp;quot;,&lt;br /&gt;
        &amp;quot;Refresh: NeverReset&amp;quot;: &amp;quot;Ref&amp;quot;,&lt;br /&gt;
        &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;: &amp;quot;Tmp&amp;quot;,&lt;br /&gt;
        &amp;quot;Tick interval: 1s&amp;quot;: &amp;quot;1s&amp;quot;,&lt;br /&gt;
        &amp;quot;Duration: Infinite&amp;quot;: &amp;quot;Inf&amp;quot;,&lt;br /&gt;
        &amp;quot;Tick interval: 0.1s&amp;quot;: &amp;quot;0.1s&amp;quot;,&lt;br /&gt;
        &amp;quot;Maximum Stacks: 25&amp;quot;: &amp;quot;25x&amp;quot;,&lt;br /&gt;
        &amp;quot;Maximum Stacks: 5&amp;quot;: &amp;quot;5x&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;monster&amp;quot;: {&lt;br /&gt;
        &amp;quot;localized_name&amp;quot;: {&lt;br /&gt;
            &amp;quot;Abomination&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Abomination#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Abomination#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Abomination&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ancient Stingray&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ancient Stingray#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ancient Stingray&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Baby Turtle&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Baby Turtle&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Banshee&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Banshee#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Banshee&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;BansheeFogMissile2&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;BansheeFogMissile2&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Black Durgon&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Black Durgon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bladehand&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Bladehand#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Bladehand&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bluefin Tuna&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Bluefin Tuna&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bluemarlin&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Bluemarlin&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cave Troll&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Cave Troll#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Cave Troll#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Cave Troll&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cerberus&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Cerberus#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Cerberus#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Cerberus&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cockatrice&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Cockatrice#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Cockatrice#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Cockatrice&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crocodilian&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Crocodilian#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Crocodilian#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Crocodilian&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cuttlefish&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Cuttlefish&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cyclops&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Cyclops#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Cyclops&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Beetle&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Death Beetle#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Death Beetle#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Death Beetle&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Skull&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Death Skull#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Death Skull#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Death Skull&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Bat&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Bat#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Bat#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Bat&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Berserker&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Berserker#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Berserker#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Berserker&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Centaur&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Centaur#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Centaur#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Centaur&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Dog&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Dog#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Dog#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Dog&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Executioner&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Executioner#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Executioner#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Executioner&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Imp&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Imp#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Imp#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Imp&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Overseer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Overseer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Overseer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Scout&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demon Scout#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demon Scout#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demon Scout&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demonfly&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Demonfly#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Demonfly#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Demonfly&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dire Wolf&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Dire Wolf#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Dire Wolf#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Dire Wolf&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dreadspine&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Dreadspine#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Dreadspine#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Dreadspine&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Dwarf Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Dwarf Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Dwarf Axeman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Handcannoneer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Dwarf Handcannoneer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Dwarf Handcannoneer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Dwarf Handcannoneer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Knight&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Dwarf Knight#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Dwarf Knight#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Dwarf Knight&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Mauler&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Dwarf Mauler#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Dwarf Mauler#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Dwarf Mauler&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Chopper&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fiendling Chopper#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Fiendling Chopper#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fiendling Chopper&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Crusher&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fiendling Crusher#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Fiendling Crusher#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fiendling Crusher&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Slasher&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fiendling Slasher#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Fiendling Slasher#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fiendling Slasher&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Colossus&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fire Colossus#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fire Colossus&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Elemental&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fire Elemental#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Fire Elemental#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fire Elemental&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Lizard&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fire Lizard#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Fire Lizard#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fire Lizard&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Spirit&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Fire Spirit#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Fire Spirit#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Fire Spirit&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Flame Boar&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Flame Boar#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Flame Boar#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Flame Boar&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Demon&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Demon#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Demon#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Demon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Berserker&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Giant Berserker#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Giant Berserker#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Giant Berserker&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Shielder&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Giant Shielder#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Giant Shielder#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Giant Shielder&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Imp&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Imp#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Imp#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Imp&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Sentinel&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Sentinel#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Sentinel#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Sentinel&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Archer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Axeman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Crossbowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Crossbowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Crossbowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Crossbowman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Footman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Footman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Footman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Footman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Guardsman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Guardsman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Guardsman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Guardsman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Halberdier&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Halberdier#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Halberdier#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Halberdier&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Maceman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Skeleton Maceman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Skeleton Maceman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Skeleton Maceman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Walker&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Walker#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Walker#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Walker&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wolf&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Wolf#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frost Wolf#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Wolf&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wyvern&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frost Wyvern#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frost Wyvern&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostweaver&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frostweaver&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frozen Ghost&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Frozen Ghost#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Frozen Ghost#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Frozen Ghost&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghost King&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ghost King#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ghost King&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghoul&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ghoul#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ghoul#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ghoul&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Bat&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Giant Bat#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Giant Bat#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Giant Bat&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Centipede&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Giant Centipede#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Giant Centipede#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Giant Centipede&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Dragonfly&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Giant Dragonfly#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Giant Dragonfly#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Giant Dragonfly&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Jellyfish&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Giant Jellyfish#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Giant Jellyfish#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Giant Jellyfish&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Spider&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Giant Spider#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Giant Spider#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Giant Spider&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Worm&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Giant Worm#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Giant Worm#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Giant Worm&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Goblin Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Goblin Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Goblin Archer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Goblin Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Goblin Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Goblin Axeman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Goblin Bolaslinger#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Goblin Bolaslinger#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Goblin Bolaslinger&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Mage&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Goblin Mage#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Goblin Mage#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Goblin Mage&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Warrior&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Goblin Warrior#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Goblin Warrior#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Goblin Warrior&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golem&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Golem#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Golem#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Golem&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grimsley&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Grimsley&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grottox&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Grottox&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Harpy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Harpy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Harpy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Harpy&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Hunter&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Hell Hunter#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Hell Hunter#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Hell Hunter&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Maggot&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Hell Maggot#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Hell Maggot#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Hell Maggot&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hermit Crab&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Hermit Crab&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Giant Spider&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ice Giant Spider#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ice Giant Spider#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ice Giant Spider&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Harpy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ice Harpy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ice Harpy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ice Harpy&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Hound&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ice Hound#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ice Hound#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ice Hound&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ice Kobold Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ice Kobold Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ice Kobold Archer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ice Kobold Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ice Kobold Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ice Kobold Axeman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Spider&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ice Spider#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ice Spider#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ice Spider&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ifrit&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Ifrit#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Ifrit#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ifrit&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishLarge&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;JellyfishLarge&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishMedium&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;JellyfishMedium&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishSmall&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;JellyfishSmall&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishTiny&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;JellyfishTiny&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Golem&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Lava Golem#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Lava Golem#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Lava Golem&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Slime&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Lava Slime#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Lava Slime#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Lava Slime&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Turtle&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Lava Turtle#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Lava Turtle#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Lava Turtle&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lich&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Lich#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Lich&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Living Armor#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Living Armor#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Living Armor&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Statue&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Living Statue#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Living Statue#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Living Statue&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Loot Goblin&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Loot Goblin&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid Corpse&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mermaid Corpse#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Mermaid Corpse#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mermaid Corpse&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mermaid#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Mermaid#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mermaid&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Midnight Stag&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Midnight Stag&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Flat&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Large Flat#Elite&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large MidLevel&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Large MidLevel#Elite&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Ornate&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Large Ornate#Elite&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Simple&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Large Simple#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mimic Large Simple&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Medium MidLevel#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mimic Medium MidLevel&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium Ornate&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Medium Ornate#Elite&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium Simple&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Medium Simple#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mimic Medium Simple&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small MidLevel&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Small MidLevel#Elite&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small Ornate&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Small Ornate#Elite&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small Simple&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mimic Small Simple#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mimic Small Simple&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Moray Eel&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Moray Eel&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mummy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Mummy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Mummy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Mummy&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Napoleon Wrasse&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Napoleon Wrasse&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ocean Sunfish&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ocean Sunfish&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Octopus&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Octopus&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ozzeling&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Ozzeling&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pinchclaw Crab&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Pinchclaw Crab#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Pinchclaw Crab#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Pinchclaw Crab&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Pirate Axe Thrower#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Pirate Axe Thrower#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Pirate Axe Thrower&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Bowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Pirate Bowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Pirate Bowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Pirate Bowman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Crossbowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Pirate Crossbowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Pirate Crossbowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Pirate Crossbowman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swiftblade&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Pirate Swiftblade#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Pirate Swiftblade#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Pirate Swiftblade&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swordman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Pirate Swordman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Pirate Swordman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Pirate Swordman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Reefling&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Reefling&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Salmon&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Salmon&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scarfang&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Scarfang&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scrawled Filefish&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Scrawled Filefish&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Harpy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Sea Harpy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Sea Harpy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Sea Harpy&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Piranha&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Sea Piranha#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Sea Piranha#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Sea Piranha&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Urchin&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Sea Urchin&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sheepshead&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Sheepshead&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Archer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Axeman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Champion&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Champion#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Champion#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Champion&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Crossbowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Crossbowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Crossbowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Crossbowman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Footman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Footman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Footman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Footman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Guardsman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Guardsman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Guardsman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Guardsman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Mage&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Mage#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Mage#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Mage&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Royal Guard&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Royal Guard&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Spearman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Spearman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Spearman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Spearman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Swordman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Swordman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Skeleton Swordman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Swordman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Warlord Crystal&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Warlord Crystal&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Warlord&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Skeleton Warlord#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Skeleton Warlord&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slime&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Slime#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Slime#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Slime&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slinkfoul&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Slinkfoul&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Knight&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Spectral Knight#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Spectral Knight&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spider Mummy&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Spider Mummy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Spider Mummy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Spider Mummy&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Tidewalker Boomerang#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Tidewalker Boomerang#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Tidewalker Boomerang&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Tidewalker Clubfighter#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Tidewalker Clubfighter#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Tidewalker Clubfighter&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Shaman&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Tidewalker Shaman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Tidewalker Shaman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Tidewalker Shaman&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Spearer&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Tidewalker Spearer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Tidewalker Spearer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Tidewalker Spearer&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Warbone&amp;quot;: {&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Warbone&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wendigo&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Wendigo#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Wendigo#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Wendigo&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;White Shark&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;White Shark#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;White Shark#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;White Shark&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wisp&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Wisp#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Wisp#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Wisp&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wraith&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Wraith#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Wraith#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Wraith&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Yeti&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Yeti#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Yeti#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Yeti&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Zombie&amp;quot;: {&lt;br /&gt;
                &amp;quot;Elite&amp;quot;: &amp;quot;Zombie#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;Nightmare&amp;quot;: &amp;quot;Zombie#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;Common&amp;quot;: &amp;quot;Zombie&amp;quot;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;id&amp;quot;: {&lt;br /&gt;
            &amp;quot;Abomination#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Abomination#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 950,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Heavy Swing Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Heavy Swing Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Greedy Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;66.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Blood Vomiting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;13.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Vomiting Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Destruction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Heavy Swing Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Heavy Swing Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Greedy Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Blood Vomiting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Destruction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Vomiting Blinker&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded by dirt for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Abomination#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Abomination#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Heavy Swing Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Heavy Swing Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Greedy Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Blood Vomiting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;7.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Vomiting Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Destruction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Heavy Swing Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Heavy Swing Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Greedy Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Blood Vomiting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Destruction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Vomiting Blinker&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded by dirt for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Abomination&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Abomination&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 750,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Heavy Swing Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Heavy Swing Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Greedy Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Blood Vomiting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;12.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Vomiting Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Destruction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Heavy Swing Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Heavy Swing Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Greedy Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Blood Vomiting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Destruction&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Vomiting Blinker&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded by dirt for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ancient Stingray#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ancient Stingray#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 7100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Swim L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;126.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Swim R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;126.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Short Dash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Water Arrow1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Water Arrow2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;78.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Lightning Nova&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;480.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Lightning Bubble&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lightning Bubble Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Lightning Bubble Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Pop Out&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Divine Judgment&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;180.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Swim L1500&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;126.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Swim R1500&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;126.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash End&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow2 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow2 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;114.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;114.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Slash Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;108.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;108.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Slash High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;114.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;108.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Move Spawn Location Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;102.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Lightning&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Falling Rock&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Swim L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Swim R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Short Dash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Water Arrow1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Water Arrow2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning Nova&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning Bubble&amp;quot;,&lt;br /&gt;
                        &amp;quot;Pop Out&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine Judgment&amp;quot;,&lt;br /&gt;
                        &amp;quot;Swim L1500&amp;quot;,&lt;br /&gt;
                        &amp;quot;Swim R1500&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash End&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow2 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow2 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Slash Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Slash High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Move Spawn Location Start&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Falling Rock&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lightning Bubble Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;7 Magical Damage&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Tail Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Magical Damage over 30s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ancient Stingray&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ancient Stingray&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 4100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -12,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Swim L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;79.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Swim R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;79.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Short Dash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Water Arrow1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Water Arrow2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Lightning Nova&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;304.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Lightning Bubble&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lightning Bubble Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Pop Out&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Divine Judgment&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;114.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Swim L1500&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;79.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Swim R1500&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;79.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash End&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow2 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Turning Water Arrow2 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;76.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;76.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Slash Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Slash High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tail Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Move Spawn Location Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Lightning&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Swim L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Swim R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Short Dash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Water Arrow1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Water Arrow2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning Nova&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning Bubble&amp;quot;,&lt;br /&gt;
                        &amp;quot;Pop Out&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine Judgment&amp;quot;,&lt;br /&gt;
                        &amp;quot;Swim L1500&amp;quot;,&lt;br /&gt;
                        &amp;quot;Swim R1500&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash End&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow2 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Turning Water Arrow2 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Slash Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Slash High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Move Spawn Location Start&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Lightning&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lightning Bubble Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;7 Magical Damage&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Tail Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Magical Damage over 30s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Baby Turtle&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Baby Turtle&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Banshee#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Banshee#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Fog Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fog Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Pull&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Hide Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;86.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fog Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;76.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scream Sentence&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Bombing Spawn Fog Missile&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Fog Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fog Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Pull&amp;quot;,&lt;br /&gt;
                        &amp;quot;Hide Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fog Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scream Sentence&amp;quot;,&lt;br /&gt;
                        &amp;quot;Bombing Spawn Fog Missile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Banshee&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Banshee&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Fog Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fog Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;79.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Pull&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Hide Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fog Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scream Sentence&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;10.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Bombing Spawn Fog Missile&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Fog Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fog Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Pull&amp;quot;,&lt;br /&gt;
                        &amp;quot;Hide Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fog Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scream Sentence&amp;quot;,&lt;br /&gt;
                        &amp;quot;Bombing Spawn Fog Missile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;BansheeFogMissile2&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;BansheeFogMissile2&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Banshee Fog Missile2 Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;240.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Banshee Fog Missile2 Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Black Durgon&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Black Durgon&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bladehand#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Bladehand#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 3600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Slash L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash High Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Down Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Slash Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Vertical Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Upper Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Upper Slash Cannon&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Thrust&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Overhead Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;80.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Slash High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Slash Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush End&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Down Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cannon Fire&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cannon Fire Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Fire Sparks In&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Fire Sparks Out&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ballista Falling&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ballista Shockwave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reflect Melee&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Slash L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash High Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Down Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Slash Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Vertical Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Upper Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Upper Slash Cannon&amp;quot;,&lt;br /&gt;
                        &amp;quot;Thrust&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Overhead Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Slash High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Slash Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush End&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Down Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cannon Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cannon Fire Long&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Fire Sparks In&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Fire Sparks Out&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ballista Falling&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ballista Shockwave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reflect Melee&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bladehand&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Bladehand&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Slash L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;81.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;81.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash High Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;69.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Down Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;69.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;69.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Slash Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;69.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blade Vertical Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;69.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Upper Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;81.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Upper Slash Cannon&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;81.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Thrust&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Overhead Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Slash High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Slash Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush End&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Down Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;81.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cannon Fire&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cannon Fire Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Fire Sparks In&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Fire Sparks Out&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ballista Falling&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ballista Shockwave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reflect Melee&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;94.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Slash L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash High Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Down Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Slash Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blade Vertical Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Upper Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Upper Slash Cannon&amp;quot;,&lt;br /&gt;
                        &amp;quot;Thrust&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Overhead Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Slash High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Slash Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush End&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Down Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cannon Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cannon Fire Long&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Fire Sparks In&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Fire Sparks Out&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ballista Falling&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ballista Shockwave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Reflect Melee&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bluefin Tuna&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Bluefin Tuna&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Bluemarlin&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Bluemarlin&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 600,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cave Troll#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cave Troll#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 3965,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Regeneration&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Regeneration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Left To Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;165.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Right To Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;121.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Head Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;198.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Spinning High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;220.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Spinning Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;220.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Debuff Shouting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Add Impact Power&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 999&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Slap&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;159.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Punch Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Punch Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Left To Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Right To Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Head Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Spinning High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Spinning Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Debuff Shouting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Add Impact Power&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Slap&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Punch Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Punch Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2 Physical Heal per 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-35% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Troll&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cave Troll#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cave Troll#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 4500,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Regeneration&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Regeneration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Left To Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;180.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Right To Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;132.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Head Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;216.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Spinning High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;240.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Spinning Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;240.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Debuff Shouting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Add Impact Power&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 999&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Slap&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;174.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Punch Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Punch Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Left To Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Right To Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Head Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Spinning High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Spinning Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Debuff Shouting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Add Impact Power&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Slap&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Punch Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Punch Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2 Physical Heal per 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-35% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Troll&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cave Troll&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cave Troll&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2975,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Regeneration&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Regeneration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Left To Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Right To Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Head Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;180.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Spinning High&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Spinning Low&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Debuff Shouting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Add Impact Power&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 999&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Slap&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;145.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Punch Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;80.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;17.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Punch Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;80.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;17.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Left To Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Right To Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Head Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Spinning High&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Spinning Low&amp;quot;,&lt;br /&gt;
                        &amp;quot;Debuff Shouting&amp;quot;,&lt;br /&gt;
                        &amp;quot;Add Impact Power&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Slap&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Punch Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Punch Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2 Physical Heal per 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-35% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Troll&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cerberus#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cerberus#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 850,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 225,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Bite L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Hit Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;74.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;74.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Bite L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Hit Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush L&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cerberus#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cerberus#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1050,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Bite L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Hit Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;87.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Bite L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Hit Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush L&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cerberus&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cerberus&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Bite L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Hit Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Bite L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Hit Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush L&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cockatrice#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cockatrice#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chase Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chase Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Roar&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Petrification&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chase Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chase Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Roar&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Petrification&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cockatrice#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cockatrice#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 900,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chase Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chase Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Roar&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Petrification&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fire Breath&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chase Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chase Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Roar&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire Breath&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Petrification&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cockatrice&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cockatrice&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chase Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chase Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Roar&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Petrification&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chase Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chase Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Roar&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Petrification&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crocodilian#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Crocodilian#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;11.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chain Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ball Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chain Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ball Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crocodilian#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Crocodilian#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 900,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;11.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chain Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ball Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chain Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ball Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Crocodilian&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Crocodilian&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;11.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Chain Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ball Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Chain Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ball Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cuttlefish&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cuttlefish&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cyclops#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cyclops#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 6293,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Combo1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;116.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;169.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;159.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run And Swing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;106.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;190.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spawn Falling Rock&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;21.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Stomp&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;233.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprinkle Soil&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;180.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Petrification&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Petrification&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Combo1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run And Swing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spawn Falling Rock&amp;quot;,&lt;br /&gt;
                        &amp;quot;Stomp&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprinkle Soil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Petrification&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Blinker&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded by dirt for 10s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Petrification&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Cyclops&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Cyclops&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Cyclops&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 4236,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Combo1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;140.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;132.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run And Swing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;88.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;158.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spawn Falling Rock&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;17.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Stomp&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;193.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprinkle Soil&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;149.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blinker&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Combo1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run And Swing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Riot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spawn Falling Rock&amp;quot;,&lt;br /&gt;
                        &amp;quot;Stomp&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprinkle Soil&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Blinker&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded by dirt for 10s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Cyclops&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Beetle#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Death Beetle#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Circle Move&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Acceleration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Circle Move&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Acceleration&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Beetle#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Death Beetle#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Twice&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Circle Move&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Acceleration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Twice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Circle Move&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Acceleration&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Beetle&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Death Beetle&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Circle Move&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Acceleration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Circle Move&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Acceleration&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Skull#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Death Skull#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 45,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Skull#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Death Skull#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Death Skull&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Death Skull&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 26,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Bat#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Bat#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 290,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Bat#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Bat#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 340,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-40% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Bat&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Bat&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Berserker#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Berserker#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 850,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Berserker#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Berserker#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1050,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Berserker&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Berserker&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Centaur#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Centaur#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 900,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Phase&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Attack Pierce&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Low Sweep&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Phase&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Attack Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Low Sweep&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Centaur#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Centaur#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;75.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Phase&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;92.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Attack Pierce&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Low Sweep&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;75.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Phase&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Attack Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Low Sweep&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Centaur&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Centaur&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Phase&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sprint Attack Pierce&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Low Sweep&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Phase&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sprint Attack Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Low Sweep&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Dog#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Dog#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Dog#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Dog#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 265,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Return Dmg&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Return Dmg&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Dog&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Dog&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Executioner#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Executioner#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 900,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 High Homing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 High Homing&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Executioner#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Executioner#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 High Homing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 High Homing&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Executioner&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Executioner&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 High Homing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 High Homing&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Imp#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Imp#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 190,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 90,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Casting Heal&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Heal&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Casting Heal&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Heal&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5% Max Health&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Imp#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Imp#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 110,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Casting Heal&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Heal&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Casting Heal&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Heal&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10% Max Health&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Imp&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Imp&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 140,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Casting Heal&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Heal&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Casting Heal&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Heal&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5% Max Health&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Overseer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Overseer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 6600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Horizontal Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;99.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Reverse Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;99.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Overhead Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;118.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Wing Dive Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Wing Dive Slash Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Quick Stab&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;92.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Flame Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;85.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Flame Breath&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Flame Push&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;99.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Wing Flap Turn&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;79.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Double Overhead&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;132.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Low Sweep&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Flame Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Base Spawn Flame Wave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Flame Wave Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Flame Toss&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;85.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Horizontal Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Reverse Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Overhead Slam&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Wing Dive Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Wing Dive Slash Long&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Quick Stab&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Flame Slam&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Flame Breath&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Flame Push&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Wing Flap Turn&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Double Overhead&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Low Sweep&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Flame Explosion&amp;quot;,&lt;br /&gt;
                        &amp;quot;Base Spawn Flame Wave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Flame Toss&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Flame Wave Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;13 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.3s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Overseer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Overseer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 5000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-35&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Horizontal Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;93.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Reverse Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;93.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Overhead Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;111.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Wing Dive Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Wing Dive Slash Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Quick Stab&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;86.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Flame Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;80.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Flame Breath&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Flame Push&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;93.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Wing Flap Turn&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;74.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Double Overhead&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;124.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Low Sweep&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;99.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Flame Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;99.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Base Spawn Flame Wave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Flame Wave Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Flame Toss&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;80.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Horizontal Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Reverse Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Overhead Slam&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Wing Dive Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Wing Dive Slash Long&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Quick Stab&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Flame Slam&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Flame Breath&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Flame Push&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Wing Flap Turn&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Double Overhead&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Low Sweep&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Flame Explosion&amp;quot;,&lt;br /&gt;
                        &amp;quot;Base Spawn Flame Wave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Flame Toss&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Flame Wave Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;13 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.3s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Scout#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Scout#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Scout#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Scout#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 110,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demon Scout&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demon Scout&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;21.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demonfly#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demonfly#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon Fly Self Destruction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Self Destruction2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Poison Powder&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Powder Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Demon Fly Self Destruction&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Self Destruction2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Poison Powder&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;30 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Powder Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;6 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.5s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demonfly#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demonfly#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon Fly Self Destruction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Self Destruction2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Poison Powder&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Powder Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Demon Fly Self Destruction&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Self Destruction2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Poison Powder&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;30 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Powder Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;6 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.5s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Demonfly&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Demonfly&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon Fly Self Destruction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Self Destruction2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Demon Fly Poison Powder&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Demon Fly Poison Powder Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Demon Fly Self Destruction&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Self Destruction2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Demon Fly Poison Powder&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;30 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Demon Fly Poison Powder Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;6 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.5s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dire Wolf#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dire Wolf#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dire Wolf#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dire Wolf#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 290,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump Run&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump Run&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dire Wolf&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dire Wolf&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dreadspine#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dreadspine#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Bone Spear&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile04&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Bone Thorn Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Bone Claw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Bone Claw Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Bone Spear&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile04&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Bone Thorn Field&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Bone Claw&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Bone Claw Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dreadspine#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dreadspine#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 850,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 270,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Bone Spear&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile04&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Bone Thorn Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Bone Claw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Bone Claw Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Bone Spear&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile04&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Bone Thorn Field&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Bone Claw&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Bone Claw Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dreadspine&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dreadspine&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Bone Spear&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Projectile04&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Bone Thorn Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Bone Claw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Bone Claw Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Bone Spear&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile04&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Bone Thorn Field&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Bone Claw&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Bone Claw Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Axeman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 310,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;12.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Axeman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 380,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Axeman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;11.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Handcannoneer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Handcannoneer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Shotgun&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Shotgun&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Handcannoneer#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Handcannoneer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Shotgun&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Shotgun&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Handcannoneer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Handcannoneer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Shotgun&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;16.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Shotgun&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Knight#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Knight#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 145,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack04&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Copy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Copy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack04&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Copy&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Copy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Knight#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Knight#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack04&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Copy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Copy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack04&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Copy&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Copy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Knight&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Knight&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack04&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack01 Copy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02 Copy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack04&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack01 Copy&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02 Copy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Mauler#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Mauler#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 310,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Mauler#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Mauler#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 380,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Dwarf Mauler&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Dwarf Mauler&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Dwarf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Chopper#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Chopper#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 190,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Chopper#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Chopper#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Chopper&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Chopper&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Crusher#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Crusher#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 190,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Crusher#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Crusher#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Crusher&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Crusher&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Slasher#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Slasher#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 190,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Slasher#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Slasher#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fiendling Slasher&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fiendling Slasher&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack03&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fiendling&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Colossus#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Colossus#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 8600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-70&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Front&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;119.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Back&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;119.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;119.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;119.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Forward Swing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Forward Swing Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Cross Swing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Cross Swing Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;112.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing60&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing60 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing120&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing120 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing180&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing180 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing60&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing60 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing120&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing120 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing180&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing180 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Foot Stomping&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;175.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;119.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Two Hands Ground Strike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;140.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;126.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Lava Eruption&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Base Ground Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Front&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Back&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Forward Swing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Forward Swing Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Cross Swing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Cross Swing Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing60&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing60 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing120&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing120 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing180&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing180 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing60&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing60 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing120&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing120 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing180&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing180 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Foot Stomping&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Two Hands Ground Strike&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Lava Eruption&amp;quot;,&lt;br /&gt;
                        &amp;quot;Base Ground Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lava Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;25 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Colossus&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Colossus&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 6100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-70&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Front&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Back&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Face Down Slam Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Forward Swing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Forward Swing Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Cross Swing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Hand Cross Swing Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing60&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing60 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing120&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing120 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing180&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Right Swing180 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing60&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing60 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing120&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing120 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing180&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Looking Left Swing180 Phase2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Right Foot Stomping&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;162.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;110.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Two Hands Ground Strike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;130.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;117.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Lava Eruption&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Base Ground Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;65.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Front&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Back&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Face Down Slam Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Forward Swing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Forward Swing Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Cross Swing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Hand Cross Swing Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing60&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing60 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing120&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing120 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing180&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Right Swing180 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing60&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing60 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing120&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing120 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing180&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Looking Left Swing180 Phase2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Right Foot Stomping&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Two Hands Ground Strike&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Lava Eruption&amp;quot;,&lt;br /&gt;
                        &amp;quot;Base Ground Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lava Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;25 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Elemental#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Elemental#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Elemental#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Elemental#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Elemental&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Elemental&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 140,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Action Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Action Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Lizard#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Lizard#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tongue Strike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;13.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tongue Strike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Lizard#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Lizard#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tongue Strike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;16.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tongue Strike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Lizard&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Lizard&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tongue Strike&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;12.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tongue Strike&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Spirit#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Spirit#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 140,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Spirit#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Spirit#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Fire Spirit&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Fire Spirit&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Flame Boar#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Flame Boar#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 270,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Quick Gore&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whild Charge&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;58.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Quick Gore&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whild Charge&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Flame Boar#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Flame Boar#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Quick Gore&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whild Charge&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Quick Gore&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whild Charge&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Flame Boar&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Flame Boar&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Quick Gore&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Whild Charge&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fire Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Quick Gore&amp;quot;,&lt;br /&gt;
                        &amp;quot;Whild Charge&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fire Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Demon#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Demon#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 750,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blizzard Fire Spell&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blizzard Fire Spell&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Demon#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Demon#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 950,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blizzard Fire Spell&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Self Heal&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Self Heal&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blizzard Fire Spell&amp;quot;,&lt;br /&gt;
                        &amp;quot;Self Heal&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Self Heal&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10% Max Health&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Demon&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Demon&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 75,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Blizzard Fire Spell&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Blizzard Fire Spell&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Berserker#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Giant Berserker#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 225,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo1 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo1 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo2 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo2 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Destroy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo1 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo1 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo2 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo2 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Destroy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Frost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Berserker#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Giant Berserker#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo1 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo1 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo2 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo2 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Destroy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;66.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo1 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo1 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo2 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo2 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Destroy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Frost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Berserker&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Giant Berserker&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Rush&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo1 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo1 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo2 L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Combo2 R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Destroy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Rush&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo1 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo1 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo2 L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Combo2 R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Destroy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Frost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Shielder#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Giant Shielder#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 225,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Concussion&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Concussion&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Concussion&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Concussed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Frost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Shielder#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Giant Shielder#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Concussion&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Concussion&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ice Spread&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ice Spread&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Concussion&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Concussed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed, -10% Action Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Frost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Giant Shielder&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Giant Shielder&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Concussion&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Concussion&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Concussion&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Concussed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Frost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Imp#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Imp#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Imp#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Imp#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Wave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Wave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Imp&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Imp&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Sentinel#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Sentinel#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Nova&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cold Blast&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Nova&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cold Blast&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Sentinel#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Sentinel#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Nova&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cold Blast&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cold Blast Chain&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Nova&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cold Blast&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cold Blast Chain&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Sentinel&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Sentinel&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Nova&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Cold Blast&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Nova&amp;quot;,&lt;br /&gt;
                        &amp;quot;Cold Blast&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Archer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Firing Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Firing Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Firing Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Firing Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Archer#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Firing Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Firing Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Firing Multishot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Firing Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Firing Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Firing Multishot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Archer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Firing Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Firing Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Firing Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Firing Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Axeman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 265,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Finish&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Finish&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Axeman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Finish&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;73.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Finish&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Axeman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Finish&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Finish&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Crossbowman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Crossbowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Crossbowman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Crossbowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Crossbowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Footman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Footman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Footman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Footman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Footman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Footman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 167,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Guardsman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Guardsman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Counter&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Counter&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack6&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Guardsman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Guardsman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Combo1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Counter&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Combo1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Combo2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Counter&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack6&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Guardsman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Guardsman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 152,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4 Counter&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4 Counter&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack6&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Halberdier#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Halberdier#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Halberdier#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Halberdier#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Halberdier&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Halberdier&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Maceman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Maceman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Maceman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Maceman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Skeleton Maceman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Skeleton Maceman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Walker#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Walker#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Cloud&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Ice Cloud Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Cloud&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Cloud Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Walker#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Walker#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 450,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 13,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Cloud&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Ice Cloud Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Cloud&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Cloud Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Walker&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Walker&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Cloud&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Ice Cloud Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Cloud&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Cloud Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Cloud Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wolf#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Wolf#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wolf#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Wolf#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 340,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Dash Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Dash Bite&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wolf&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Wolf&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wyvern#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Wyvern#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 7100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 500,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Combo Tail Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;90.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Tail Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;108.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Forward Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Forward Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Two Hand Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Breath Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Breath Air&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Leap Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Leap Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Leap Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;132.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Breath Air To Side&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Leap Attack1 To Center&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;84.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Leap Attack3 To Center&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;132.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Summon Elemental&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frost Shield To Elemental&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Pushing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 999&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Breath Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Extreme Cold Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Extreme Cold Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frost Shield To Breath&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Breath Air&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Extreme Cold Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Extreme Cold Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Movespeed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1000&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Movespeed Special&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2500&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Combo Tail Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Tail Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Forward Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Forward Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Two Hand Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Breath Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Breath Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Leap Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Leap Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Leap Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Breath Air To Side&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Leap Attack1 To Center&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Leap Attack3 To Center&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Summon Elemental&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Pushing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Breath Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Breath Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Movespeed&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Movespeed Special&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Melee Attack Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Action Speed for 11s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Shield To Elemental&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Extreme Cold Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;100 Physical Damage, 100 Magical Damage over 2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Extreme Cold Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed, -20% Action Speed for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Shield To Breath&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Dragon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wyvern&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frost Wyvern&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frost Wyvern&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 3600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 500,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Combo Tail Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Tail Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Forward Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Forward Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Two Hand Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;76.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Breath Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Breath Air&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Leap Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Leap Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo Leap Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;83.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Breath Air To Side&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Leap Attack1 To Center&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Leap Attack3 To Center&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;83.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Melee Attack Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Summon Elemental&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frost Shield To Elemental&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Pushing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 999&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Breath Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Extreme Cold Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Extreme Cold Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frost Shield To Breath&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Special Breath Air&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Extreme Cold Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Extreme Cold Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Movespeed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1000&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Movespeed Special&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2500&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Combo Tail Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Tail Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Forward Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Forward Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Two Hand Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Breath Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Breath Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Leap Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Leap Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo Leap Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Breath Air To Side&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Leap Attack1 To Center&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Leap Attack3 To Center&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Summon Elemental&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Pushing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Breath Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Special Breath Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Movespeed&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Movespeed Special&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Melee Attack Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Action Speed for 11s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Shield To Elemental&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Extreme Cold Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;50 Physical Damage, 50 Magical Damage over 2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Extreme Cold Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed, -20% Action Speed for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Shield To Breath&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Dragon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wyvern&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frostweaver&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frostweaver&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ice Giant Spider Attack1 Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Giant Spider Attack2 Jumping Spider&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Giant Spider Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ice Giant Spider Spider Web&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ice Giant Spider Spider Web&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Ice Giant Spider Attack1 Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Giant Spider Attack2 Jumping Spider&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Giant Spider Runstate&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice Giant Spider Spider Web&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ice Giant Spider Spider Web&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frozen Ghost#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frozen Ghost#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01 Ice Bolt&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02 Frozen Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frozen Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01 Ice Bolt&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02 Frozen Field&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frozen Field&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frozen Ghost#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frozen Ghost#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01 Ice Bolt&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02 Frozen Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frozen Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01 Ice Bolt&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02 Frozen Field&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frozen Field&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Frozen Ghost&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Frozen Ghost&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01 Ice Bolt&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02 Frozen Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frozen Field&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01 Ice Bolt&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02 Frozen Field&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frozen Field&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghost King#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ghost King#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 3631,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 270,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Curse Of Chilling&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Normal Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Normal Attack Return&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Eating Apply And Remove Shield&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Eating Shield&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Eating Snare&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Eating&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Teleport&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scream&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-45%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Earth Quake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Curse Of Chilling&amp;quot;,&lt;br /&gt;
                        &amp;quot;Normal Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Normal Attack Return&amp;quot;,&lt;br /&gt;
                        &amp;quot;Eating Apply And Remove Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;Eating Snare&amp;quot;,&lt;br /&gt;
                        &amp;quot;Teleport&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scream&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth Quake&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Curse Of Chilling&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1.6% Move Speed for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 30&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Eating Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;1000 Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Eating&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-95% Max Health, Unable to Move over 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghost King&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ghost King&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2641,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Curse Of Chilling&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Normal Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Normal Attack Return&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Eating Apply And Remove Shield&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Eating Shield&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Eating Snare&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Eating&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Teleport&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scream&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-45%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Earth Quake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Curse Of Chilling&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Curse Of Chilling&amp;quot;,&lt;br /&gt;
                        &amp;quot;Normal Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Normal Attack Return&amp;quot;,&lt;br /&gt;
                        &amp;quot;Eating Apply And Remove Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;Eating Snare&amp;quot;,&lt;br /&gt;
                        &amp;quot;Teleport&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scream&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth Quake&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Curse Of Chilling&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1.6% Move Speed for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 30&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Eating Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;1000 Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Eating&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-95% Max Health, Unable to Move over 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghoul#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ghoul#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Rush Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Jump Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Rush Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Jump Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralysis&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-5% Move Speed, -5% Action Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghoul&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghoul#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ghoul#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Rush Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Jump Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Rush Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Jump Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralysis&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-5% Move Speed, -5% Action Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghoul&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ghoul&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ghoul&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Rush Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Jump Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Scratch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Rush Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Jump Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Scratch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Magical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralysis&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-5% Move Speed, -5% Action Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghoul&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Bat#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Bat#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 140,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ultrasonic Wave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Dizziness&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ultrasonic Wave&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dizziness&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Dizzy for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Bat#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Bat#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 190,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ultrasonic Wave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Dizziness&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ultrasonic Wave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dizziness&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Dizzy for 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Bat&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Bat&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 90,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;21.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ultrasonic Wave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Dizziness&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ultrasonic Wave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dizziness&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Dizzy for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Centipede#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Centipede#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 750,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Attack Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run Phase Spawn Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Attack Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run Phase Spawn Ao E&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Attack Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Centipede#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Centipede#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 950,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Attack Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run Phase Spawn Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Attack Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run Phase Spawn Ao E&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Attack Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Centipede&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Centipede&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;19.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Attack Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run Phase Spawn Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Attack Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run Phase Spawn Ao E&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Attack Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Dragonfly#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Dragonfly#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 44,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;25 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Dragonfly#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Dragonfly#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 66,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;35 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Dragonfly&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Dragonfly&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 22,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Jellyfish#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Jellyfish#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 72,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 185,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Jellyfish Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                            &amp;quot;Electrified&amp;quot;,&lt;br /&gt;
                            &amp;quot;Electrified&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Jellyfish Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-90% Move Speed, -5% Action Speed for 0.2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Electrified&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed, -10% Action Speed for 2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Jellyfish#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Jellyfish#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 950,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                            &amp;quot;Electrified&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spawn Jellyfish Mine&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                            &amp;quot;Electrified&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spawn Jellyfish Mine&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-90% Move Speed, -5% Action Speed for 0.2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Electrified&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed, -10% Action Speed for 2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Jellyfish&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Jellyfish&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 72,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 185,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Jellyfish Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                            &amp;quot;Electrified&amp;quot;,&lt;br /&gt;
                            &amp;quot;Electrified&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Jellyfish Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Static Stun&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-90% Move Speed, -5% Action Speed for 0.2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Electrified&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed, -10% Action Speed for 2s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Spider#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Spider#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 290,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spit Poison&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Spit Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Install Cob Web Floor&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Cob Web Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spit Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;Install Cob Web Floor&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Spit Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Physical Damage, Unable to Attack over 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Cob Web Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Spider#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Spider#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 380,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spit Poison&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Spit Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Install Cob Web Floor&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Cob Web Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Restraint&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spit Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;Install Cob Web Floor&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Spit Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Physical Damage, Unable to Attack over 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Cob Web Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 5&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Restraint&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Spider&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Spider&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spit Poison&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Spit Poison Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Install Cob Web Floor&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Cob Web Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spit Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;Install Cob Web Floor&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Spit Poison Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Physical Damage, Unable to Attack over 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Cob Web Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Worm#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Worm#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Swing Body&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Accid Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Acid Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack On Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sandfang&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Swing Body&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Accid Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack On Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sandfang&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Acid Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;3 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Worm#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Worm#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 950,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Swing Body&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Accid Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Acid Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack On Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Rush Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sandfang&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Swing Body&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Accid Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack On Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Rush Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sandfang&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Acid Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;3 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Giant Worm&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Giant Worm&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Swing Body&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Accid Ao E&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Acid Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack On Ground&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Sandfang&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Swing Body&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Accid Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack On Ground&amp;quot;,&lt;br /&gt;
                        &amp;quot;Sandfang&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Acid Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;3 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Archer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 214,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Physical Damage over 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Archer#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 284,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Quick Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Quick Shot&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Physical Damage over 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Archer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 144,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Physical Damage over 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Axeman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Axeman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Axeman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;21.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2.2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2.2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Bolaslinger#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Bolaslinger#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-25% Move Speed for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Bolaslinger&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Bolaslinger&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Mage#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Mage#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 205,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Debuff&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting Buff&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Buff&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting Buff&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Debuff&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 10s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Mage#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Mage#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 275,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Debuff&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting Buff&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Buff&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting Buff&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Debuff&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 10s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Mage&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Mage&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 135,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Debuff&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Casting Buff&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Buff&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Casting Buff&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Debuff&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed for 10s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Warrior#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Warrior#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 214,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Warrior#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Warrior#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 284,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Counter Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Counter Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Goblin Warrior&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Goblin Warrior&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 144,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golem#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Golem#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lose Balance&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack6&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Slam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lose Balance&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-35% Move Speed, -35% Action Speed for 11s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golem#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Golem#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1400,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;66.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;66.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;62.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;62.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;74.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lose Balance&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack6&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Slam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lose Balance&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-35% Move Speed, -35% Action Speed for 11s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Golem&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Golem&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack6&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Slam&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lose Balance&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack6&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Slam&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lose Balance&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-35% Move Speed, -35% Action Speed for 11s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Golem&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grimsley&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Grimsley&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Frost Imp Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frost Imp Freezing&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Imp Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Frost Imp Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Imp Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Imp Freezing&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move, Unable to Attack for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Grottox&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Grottox&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Living Armor Slash Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Living Armor Slash Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Living Armor Slash Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Living Armor Slash Attack LCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Living Armor Slash Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Living Armor Slash Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Living Armor Slash Attack RCombo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Living Armor Slash Attack LCombo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingArmor&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Harpy#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Harpy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Flying&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Kick&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Feather&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;16.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Flying&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Kick&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Feather&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Harpy#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Harpy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Flying&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Kick&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Feather&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;21.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Flying&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Kick&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Feather&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Harpy&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Harpy&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Flying&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Kick&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Ground Feather&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;12.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Flying&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Kick&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Ground Feather&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Hunter#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hell Hunter#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 900,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralysis&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Hunter#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hell Hunter#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 End&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Start&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 End&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralysis&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Hunter&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hell Hunter&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralysis&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralysis&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-20% Move Speed for 4s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Maggot#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hell Maggot#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;12.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Bleeding&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Bleeding&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Worm&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Maggot#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hell Maggot#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Bleeding&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Bleeding&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Worm&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hell Maggot&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hell Maggot&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 110,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;10.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Bleeding&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Bleeding&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4 Physical Damage over 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Worm&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Hermit Crab&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Hermit Crab&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Giant Spider#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Giant Spider#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Jumping Spider&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spider Web&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Spider Web&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Jumping Spider&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spider Web&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Spider Web&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Giant Spider#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Giant Spider#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 370,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Jumping Spider&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spider Web&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Spider Web&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Jumping Spider&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spider Web&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Spider Web&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Giant Spider&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Giant Spider&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1 Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2 Jumping Spider&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spider Web&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Spider Web&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1 Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2 Jumping Spider&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spider Web&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Spider Web&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Giant&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Harpy#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Harpy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Harpy#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Harpy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Air Spin&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Air Spin&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Harpy&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Harpy&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Hound#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Hound#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Hound#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Hound#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack03&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack03&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Hound&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Hound&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Demon&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Archer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Kobold Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Kobold&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Archer#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Kobold Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 235,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Multishot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Multishot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Kobold&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Kobold Archer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 115,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Kobold&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Kobold Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Kobold&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Kobold Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 235,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3 Sheild&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3 Sheild&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Kobold&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Kobold Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Kobold Axeman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 115,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Kobold&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Spider#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Spider#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Self Destruct&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Pool&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frost Pool Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frost Pool Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Self Destruct&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Pool&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Pool Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.5s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Pool Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Spider#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Spider#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Self Destruct&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Pool&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frost Pool Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frost Pool Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Self Destruct&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Pool&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Pool Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.5s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Pool Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ice Spider&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ice Spider&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Self Destruct&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;19.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frost Pool&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Frost Pool Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frost Pool Slow&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frostbite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Self Destruct&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frost Pool&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frostbite&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-1% Move Speed, -3% Action Speed for 6s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Expiration: Removes Single Stack and Refreshes Duration&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Pool Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.5s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frost Pool Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insect&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ifrit#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ifrit#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 900,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 125,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fireball&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fireball Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fireball&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Sword Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fireball Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ifrit#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ifrit#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fireball&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fireball Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Sword Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fireball Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ifrit&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ifrit&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 750,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Sword Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Fireball&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Fireball Burn Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack1 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fireball&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Sword Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Fireball Burn Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishLarge&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;JellyfishLarge&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 21,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Jellyfish Touch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;3.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Jellyfish Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Jellyfish Touch&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Jellyfish Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishMedium&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;JellyfishMedium&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Jellyfish Touch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;3.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Jellyfish Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Jellyfish Touch&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Jellyfish Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishSmall&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;JellyfishSmall&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 17,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Jellyfish Touch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;3.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Jellyfish Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Jellyfish Touch&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Jellyfish Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;JellyfishTiny&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;JellyfishTiny&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Jellyfish Touch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Jellyfish Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Jellyfish Touch&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Jellyfish Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Golem#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Golem#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0.6,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;17.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Scatter&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Scatter&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Golem#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Golem#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 1.2,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1450,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;80.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Scatter&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Spawn Lava Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;99.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Lava Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Scatter&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spawn Lava Explosion&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Lava Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Golem&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Golem&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;15.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Scatter&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Scatter&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Slime#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Slime#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ignition&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ignition Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ignition&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ignition Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;3 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Slime#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Slime#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 270,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ignition&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ignition Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ignition&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ignition Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;3 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Slime&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Slime&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Ignition&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Ignition Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ignition&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Ignition Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;3 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Turtle#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Turtle#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 330,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 90,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Boulder Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Magma Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Boulder Shot&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Magma Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Turtle&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Turtle#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Turtle#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 360,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 110,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Boulder Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Magma Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Burst&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Magma Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Boulder Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Burst&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Magma Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Turtle&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lava Turtle&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lava Turtle&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bite&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;62.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Magma Boulder Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Magma Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bite&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magma Boulder Shot&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Magma Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;12 Magical Damage over 3s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Turtle&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lich#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lich#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 3000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Close Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Normal Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Strong Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Curse Of Gathering Mark&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-95%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-50%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-15%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-5%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-2%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;CoG Heal1&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal2&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal3&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal4&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Curse Of Isolation Mark&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-50%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-70%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-90%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-150%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-250%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;CoI Heal1&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal2&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal3&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal4&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Getting Soul&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Soul Shield&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Frenzy&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Death Swarm&amp;quot;,&lt;br /&gt;
                            &amp;quot;Frenzy&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Close Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Normal Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Strong Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Curse Of Gathering Mark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Curse Of Isolation Mark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Getting Soul&amp;quot;,&lt;br /&gt;
                        &amp;quot;Frenzy&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal1&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;65% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal2&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;35% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal3&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal4&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal5&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal1&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;35% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal2&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;50% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal3&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;60% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal4&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;100% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal5&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;170% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Soul Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;250 Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Death Swarm&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4 True Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 5&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Frenzy&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;25 Move Speed, 50% Action Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Lich&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Lich&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Lich&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Close Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Normal Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Strong Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Curse Of Gathering Mark&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-95%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-50%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-15%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-5%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-2%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;CoG Heal1&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal2&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal3&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal4&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoG Heal5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Curse Of Isolation Mark&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-50%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-70%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-90%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-150%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-250%&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;True Max Health&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;CoI Heal1&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal2&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal3&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal4&amp;quot;,&lt;br /&gt;
                            &amp;quot;CoI Heal5&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Getting Soul&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Soul Shield&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Close Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Normal Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Strong Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Curse Of Gathering Mark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Curse Of Isolation Mark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Getting Soul&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal1&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;65% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal2&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;35% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal3&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal4&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoG Heal5&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;2% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal1&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;35% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal2&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;50% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal3&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;60% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal4&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;100% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;CoI Heal5&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;170% Max Health over 20s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Soul Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;250 Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Lich&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Armor#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Living Armor#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Slash Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack LCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Slash Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack RCombo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack LCombo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingArmor&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Armor#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Living Armor#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Slash Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack LCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack Combo R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack Combo L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Guard Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Slash Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack RCombo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack LCombo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack Combo R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack Combo L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Guard Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingArmor&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Armor&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Living Armor&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Slash Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slash Attack LCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Slash Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack RCombo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slash Attack LCombo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingArmor&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Statue#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Living Statue#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Move Speed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5000&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingStatue&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Statue#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Living Statue#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 360,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Move Speed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5000&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingStatue&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Living Statue&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Living Statue&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;3*0 Armor Rating and 25% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack01&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack02&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack01 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Buff Move Speed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5000&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack01&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack02&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack01 Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Construct&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;LivingStatue&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Loot Goblin&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Loot Goblin&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 750,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Goblin Warrior Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Goblin Warrior Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Goblin Warrior Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Goblin Warrior Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Goblin Warrior Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Goblin Warrior Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Goblin Warrior Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Goblin Warrior Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Goblin Warrior Attack5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Goblin Warrior Poison&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Goblin Warrior Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Goblin Warrior Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Goblin Warrior Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Goblin Warrior Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Goblin Warrior Attack5&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Goblin Warrior Poison&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15 Physical Damage over 8s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Goblin&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid Corpse#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mermaid Corpse#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid Corpse#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mermaid Corpse#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid Corpse&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mermaid Corpse&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mermaid#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 270,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 215,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack R&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mermaid#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 330,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tail Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tail Attack R&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mermaid&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mermaid&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack R&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Midnight Stag&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Midnight Stag&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Buff Move Speed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;300&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mythic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Flat#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Large Flat#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Large Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;7.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Large Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;7.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Large Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Large Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large MidLevel#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Large MidLevel#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Large Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;7.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Large Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;7.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Large Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Large Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Ornate#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Large Ornate#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Large Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;8.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Large Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;8.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Large Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Large Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Simple#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Large Simple#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Large Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Large Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Large Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Large Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Large Simple&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Large Simple&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -38,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Large Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Large Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Large Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Large Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Medium MidLevel#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Medium Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Medium Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Medium Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Medium Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium MidLevel&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Medium MidLevel&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -38,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Medium Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Medium Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Medium Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Medium Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium Ornate#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Medium Ornate#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Medium Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Medium Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Medium Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Medium Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium Simple#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Medium Simple#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Medium Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;4.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Medium Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;4.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Medium Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Medium Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Medium Simple&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Medium Simple&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -38,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Medium Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;4.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Medium Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;4.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Medium Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Medium Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small MidLevel#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Small MidLevel#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;3.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Small Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;3.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Small Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small Ornate#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Small Ornate#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;4.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Small Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;4.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Small Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small Simple#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Small Simple#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -28.000000000000004,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Small Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Small Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mimic Small Simple&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mimic Small Simple&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: -38,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-60&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Small Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;2.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Small Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;mimic&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Moray Eel&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Moray Eel&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 90,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Morayeel Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;12.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Morayeel Melee Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mummy#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mummy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;51.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Middle&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Middle&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Long&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mummy&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mummy#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mummy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 340,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;76.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Middle&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Middle&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Long&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move for 1s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mummy&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Mummy&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Mummy&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Short&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Middle&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack5 Long&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Short&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Middle&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack5 Long&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mummy&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Napoleon Wrasse&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Napoleon Wrasse&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 110,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ocean Sunfish&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ocean Sunfish&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Octopus&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Octopus&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Face Hug Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;3.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Face Hug Start&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Ozzeling&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Ozzeling&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 850,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Slime Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slime Attack Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slime Mount&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slime Mounted&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Slime Poison Pools&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slime Poison Pools Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Slime Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slime Attack Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slime Mount&amp;quot;,&lt;br /&gt;
                        &amp;quot;Slime Poison Pools&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slime Mounted&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed, 2 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slime Poison Pools Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pinchclaw Crab#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pinchclaw Crab#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pinchclaw Crab#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pinchclaw Crab#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pinchclaw Crab&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pinchclaw Crab&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;21.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Axe Thrower#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 255,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack RCombo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Axe Thrower#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 325,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack RCombo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Axe Thrower&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Axe Thrower&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 185,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack RCombo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack RCombo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Bowman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Bowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Punch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Arrow Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Aboid Arrow&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Punch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arrow Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Aboid Arrow&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Bowman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Bowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Punch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Arrow Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Aboid Arrow&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Punch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arrow Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Aboid Arrow&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Bowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Bowman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Punch&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;19.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Arrow Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Aboid Arrow&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Punch&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arrow Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Aboid Arrow&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Crossbowman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Crossbowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 225,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bolt Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Smoke Bomb&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Smokebomb&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bolt Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Smoke Bomb&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Smokebomb&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Crossbowman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Crossbowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 295,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bolt Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Smoke Bomb&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Smokebomb&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bolt Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Smoke Bomb&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Smokebomb&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Crossbowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Crossbowman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 155,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Bolt Shot&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Smoke Bomb&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Smokebomb&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Bolt Shot&amp;quot;,&lt;br /&gt;
                        &amp;quot;Smoke Bomb&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Smokebomb&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swiftblade#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Swiftblade#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swiftblade#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Swiftblade#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;41.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swiftblade&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Swiftblade&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;23.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swordman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Swordman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swordman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Swordman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 330,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Pirate Swordman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Pirate Swordman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 190,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Humanoid&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Human&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Pirate&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Reefling&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Reefling&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Salmon&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Salmon&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scarfang&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Scarfang&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Forward&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Left&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Right&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Jump&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 2,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Forward&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Left&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Right&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Jump&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Wolf&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Scrawled Filefish&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Scrawled Filefish&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Harpy#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Harpy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Harpy#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Harpy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Air Spin&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Air Spin&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Harpy&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Harpy&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Air&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Air&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Whirlwind&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Whirlwind&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Piranha#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Piranha#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 1,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;0.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 1,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fish&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Piranha#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Piranha#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 110,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 1,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 1,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fish&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Piranha&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Piranha&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 1,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;0.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 1,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;0.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Fish&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sea Urchin&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sea Urchin&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Sheepshead&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Sheepshead&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;order&amp;quot;: []&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Archer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Archer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Archer#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Archer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Archer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Archer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Axeman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Axeman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 265,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;59.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Axeman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Axeman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;69.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;78.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;78.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Axeman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Axeman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Champion#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Champion#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1050,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2.1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2.2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo31&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo32&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2.1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2.2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo31&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo32&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Champion#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Champion#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2.1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2.2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo31&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo32&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2.1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2.2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo31&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo32&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Champion&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Champion&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 750,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2.1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2.2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo31&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo32&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2.1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2.2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo31&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo32&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Crossbowman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Crossbowman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;61.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Crossbowman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Crossbowman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Crossbowman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Crossbowman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Footman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Footman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Footman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Footman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Footman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Footman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 167,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Guardsman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Guardsman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combat State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Peace State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Default Setting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combat State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Peace State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Default Setting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Guardsman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Guardsman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;68.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Counter Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combat State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Peace State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Default Setting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Counter Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combat State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Peace State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Default Setting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Guardsman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Guardsman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 152,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combat State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Peace State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Default Setting&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combat State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Peace State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Default Setting&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Mage#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Mage#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Attack Dmg Ao E&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Barrier&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Barrier&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Barrier&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Attack Dmg Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;50 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Duration: Infinite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Tick interval: 0.1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Barrier&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Mage#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Mage#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Attack Dmg Ao E&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Barrier&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Barrier&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Barrier&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Attack Dmg Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;70 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Duration: Infinite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Tick interval: 0.1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Barrier&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Mage&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Mage&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical Radius&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Attack Dmg Ao E&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Barrier&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Barrier&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Barrier&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Attack Dmg Ao E&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;30 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Duration: Infinite&amp;quot;,&lt;br /&gt;
                            &amp;quot;Tick interval: 0.1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Barrier&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Royal Guard&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Royal Guard&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 218,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 180,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Back Step&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Bombing&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;108.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Soul Pass&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Skeleton Warlord Speed Up&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throwing Knife&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Back Step&amp;quot;,&lt;br /&gt;
                        &amp;quot;Bombing&amp;quot;,&lt;br /&gt;
                        &amp;quot;Soul Pass&amp;quot;,&lt;br /&gt;
                        &amp;quot;Throwing Knife&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Skeleton Warlord Speed Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 25&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Spearman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Spearman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Spearman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Spearman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;52.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Spearman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Spearman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Swordman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Swordman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Swordman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Swordman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;49.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Swordman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Swordman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 140,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Warlord Crystal&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Warlord Crystal&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beam Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Beam Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {},&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Warlord#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Warlord#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 4344,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 280,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Combo1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;72.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;86.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;105.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throwing Knives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;91.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throwing Knives2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;38.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Shield&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Shield&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Explosion&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;384.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Block Explosion Dmg&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Combo1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Throwing Knives&amp;quot;,&lt;br /&gt;
                        &amp;quot;Throwing Knives2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;Explosion&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Block Explosion Dmg&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Move Speed for 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 5&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Duration: Infinite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Skeleton Warlord&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Skeleton Warlord&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2944,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Combo1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;57.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;70.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Combo5&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throwing Knives&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throwing Knives2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Shield&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Shield&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Combo1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Combo5&amp;quot;,&lt;br /&gt;
                        &amp;quot;Throwing Knives&amp;quot;,&lt;br /&gt;
                        &amp;quot;Throwing Knives2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Shield&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Move Speed for 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 5&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Shield&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Immune to Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Duration: Infinite&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slime#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Slime#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;31.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Mount&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Mounted&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Pools&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Pools Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Mount&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Pools&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Mounted&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed, 2 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Pools Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slime#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Slime#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 260,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Mount&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Mounted&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Pools&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Pools Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Mount&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Pools&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Mounted&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed, 2 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Pools Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slime&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Slime&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Mount&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Mounted&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Pools&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Pools Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Mount&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Pools&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Mounted&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-50% Move Speed, 2 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 1s&amp;quot;,&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: False&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: NeverReset&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Pools Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;10 Physical Damage over 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;bExecutePeriodicEffectOnApplication: True&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 3&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Ooze&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Slime&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Slinkfoul&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Slinkfoul&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Small Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Small Dash Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Small Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Small Dash Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Aberration&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mimic&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Knight#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Spectral Knight#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 3300,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 360,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Slash11&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Slash12&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;96.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Shoulder Charge&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;56.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Front Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;120.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Front Thrust&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;104.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Rush Thrust&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;136.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Rush Thrust For Soul Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;136.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Long Range Transverse&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Long Range Vertically&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;128.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Soul Shockwave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;176.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Dead Rift Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Dead Rift Move Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Soul Slash Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;256.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Soul Slash Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;256.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Debuff Move Speed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-70&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Slash11&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Slash12&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Shoulder Charge&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Front Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Front Thrust&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Rush Thrust&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Rush Thrust For Soul Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Long Range Transverse&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Long Range Vertically&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Soul Shockwave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Soul Slash Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Soul Slash Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Debuff Move Speed&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dead Rift Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.3s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dead Rift Move Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spectral Knight&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Spectral Knight&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 2500,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 320,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;7.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-100&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack Slash11&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;75.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Slash12&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;75.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Shoulder Charge&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;44.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Front Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;94.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Front Thrust&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;81.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Rush Thrust&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;107.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Rush Thrust For Soul Slash&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;107.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Long Range Transverse&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Long Range Vertically&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;100.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Soul Shockwave&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;138.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Dead Rift Dmg&amp;quot;,&lt;br /&gt;
                            &amp;quot;Dead Rift Move Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Soul Slash Up&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;201.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack Soul Slash Down&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;201.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Debuff Move Speed&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;-70&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack Slash11&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Slash12&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Shoulder Charge&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Front Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Front Thrust&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Rush Thrust&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Rush Thrust For Soul Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Long Range Transverse&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Long Range Vertically&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Soul Shockwave&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Soul Slash Up&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack Soul Slash Down&amp;quot;,&lt;br /&gt;
                        &amp;quot;Debuff Move Speed&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dead Rift Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;5 Magical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.3s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Dead Rift Move Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-30% Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;boss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spider Mummy#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Spider Mummy#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 70,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;18.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mummy&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spider Mummy#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Spider Mummy#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Paralyze&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Paralyze&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Move Speed for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 5&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mummy&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Spider Mummy&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Spider Mummy&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;19.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;14.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mummy&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Insectoid&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Boomerang#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 225,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Land Range Attack1 Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Land Range Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tidewalker Slinger Smokebomb&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Water Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Land Range Attack1 Start&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Land Range Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Water Melee Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Slinger Smokebomb&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Boomerang#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 290,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Land Range Attack1 Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Land Range Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tidewalker Slinger Smokebomb&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Water Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Land Range Attack1 Start&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Land Range Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Water Melee Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Slinger Smokebomb&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Boomerang&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Boomerang&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 160,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Land Range Attack1 Start&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Land Range Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tidewalker Slinger Smokebomb&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Slinger Water Melee Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;22.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Land Range Attack1 Start&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Land Range Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Slinger Water Melee Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Slinger Smokebomb&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-10% Move Speed&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Clubfighter#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 230,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack1 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;27.3&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack2 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack Water&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack1 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack2 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack Water&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Clubfighter#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 305,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack1 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;29.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack2 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack3 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.7&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack Water&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack1 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack2 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack3 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack Water&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Clubfighter&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Clubfighter&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack1 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;23.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack2 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;34.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Tidewalker Club Fighter Melee Attack Water&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack1 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack2 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Tidewalker Club Fighter Melee Attack Water&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Shaman#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Shaman#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 205,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Flee Buff&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Move Speed Buff Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Flee Buff&amp;quot;,&lt;br /&gt;
                        &amp;quot;Move Speed Buff Self&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20% Move Speed, 10% Action Speed for 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Shaman#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Shaman#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 275,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;64.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Flee Buff&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Move Speed Buff Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Flee Buff&amp;quot;,&lt;br /&gt;
                        &amp;quot;Move Speed Buff Self&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20% Move Speed, 10% Action Speed for 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Shaman&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Shaman&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 135,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Range Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 5,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Flee Buff&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Buff Move Speed&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Move Speed Buff Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Range Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Flee Buff&amp;quot;,&lt;br /&gt;
                        &amp;quot;Move Speed Buff Self&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff Move Speed&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20% Move Speed, 10% Action Speed for 15s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Reptilian&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Spearer#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Spearer#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 220,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack Water&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack Water&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Spearer#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Spearer#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 285,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack Water&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack Water&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Tidewalker Spearer&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Tidewalker Spearer&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 155,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Melee Attack1 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;24.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack2 Land&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;28.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Melee Attack Water&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Melee Attack1 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack2 Land&amp;quot;,&lt;br /&gt;
                        &amp;quot;Melee Attack Water&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Tidewalker&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Warbone&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Warbone&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-250&amp;quot;,&lt;br /&gt;
                    &amp;quot;Earth&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Earth&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Skeleton Footman Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Skeleton Footman Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Skeleton Footman Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Skeleton Footman Attack2&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Skeleton&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wendigo#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wendigo#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wendigo#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wendigo#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            },&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;67.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wendigo&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wendigo&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 600,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 200,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;54.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Runstate&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Runstate&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Monstrosity&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;White Shark#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;White Shark#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack LShake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Silence&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack RShake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Silence&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack LShake&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack RShake&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Silence&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;White Shark#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;White Shark#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 400,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack LShake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Silence&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack RShake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;6.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Silence&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack LShake&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack RShake&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Silence&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;White Shark&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;White Shark&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 550,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 300,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack L&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack R&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack LShake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Silence&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack RShake&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;5.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Silence&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack L&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack R&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack LShake&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack RShake&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Silence&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Unable to Move&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Aquatic&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wisp#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wisp#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 175,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 210,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;28*0 Armor Rating and 50% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Death&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blind&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Death&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Blind&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wisp#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wisp#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 238,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 250,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;28*0 Armor Rating and 50% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Death&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blind&amp;quot;,&lt;br /&gt;
                            &amp;quot;Buff Warning&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Death&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Blind&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Buff Warning&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;15% Move Speed, 15% Action Speed for 10s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wisp&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wisp&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 112,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;28*0 Armor Rating and 50% Other Physical&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Arcane&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Arcane&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 3,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Magical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Death&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Blind&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Death&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Blind&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;Blinded for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Elemental&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wraith#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wraith#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 800,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;50.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;25.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;32.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Move Speed for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wraith#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wraith#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 1000,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;30.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack1 Combo&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;60.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack1 Combo&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Move Speed for 7s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Wraith&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Wraith&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Light&amp;quot;: &amp;quot;-300&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dark&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-150&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Light&amp;quot;,&lt;br /&gt;
                        &amp;quot;Dark&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;40.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;20.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;26.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Slow&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Slow&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;-15% Move Speed for 5s&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Removable&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Ghost&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Yeti#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Yeti#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 700,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 7.000000000000001,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 145,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 35,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;39.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;42.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.2&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;250&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Yeti#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Yeti#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 850,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 170,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 35,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;46.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;58.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;250&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Jump Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;58.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;,&lt;br /&gt;
                        &amp;quot;Jump Attack&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Yeti&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Yeti&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 650,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 130,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 35,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;36.8&amp;quot;,&lt;br /&gt;
                    &amp;quot;Fire&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
                    &amp;quot;Lightning&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Fire&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Lightning&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 6,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;37.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run Attack&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 7,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;47.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Run State&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;250&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run Attack&amp;quot;,&lt;br /&gt;
                        &amp;quot;Run State&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Beast&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Mammal&amp;quot;: true&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;miniboss&amp;quot;: true&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Zombie#Elite&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Zombie#Elite&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 350,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 100,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;43.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;45.5&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;63.0&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Cloud&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Cloud Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Cloud&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Cloud Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Zombie#Nightmare&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Zombie#Nightmare&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 450,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 150,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;53.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;55.9&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;77.4&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Cloud&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Cloud Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Cloud&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Cloud Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;40 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;Zombie&amp;quot;: {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;Zombie&amp;quot;,&lt;br /&gt;
                &amp;quot;strength&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;vigor&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;agility&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;will&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;magicalPowerBonus&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;hp&amp;quot;: 240,&lt;br /&gt;
                &amp;quot;actionspeed&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;move&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;xp&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;ap&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;damageReductions&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Physical&amp;quot;: &amp;quot;-22&amp;quot;,&lt;br /&gt;
                    &amp;quot;Magical&amp;quot;: &amp;quot;-17.2&amp;quot;,&lt;br /&gt;
                    &amp;quot;Ice&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Divine&amp;quot;: &amp;quot;-200&amp;quot;,&lt;br /&gt;
                    &amp;quot;Evil&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;Spirit&amp;quot;: &amp;quot;-400&amp;quot;,&lt;br /&gt;
                    &amp;quot;Projectile&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Physical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Magical&amp;quot;,&lt;br /&gt;
                        &amp;quot;Ice&amp;quot;,&lt;br /&gt;
                        &amp;quot;Divine&amp;quot;,&lt;br /&gt;
                        &amp;quot;Evil&amp;quot;,&lt;br /&gt;
                        &amp;quot;Spirit&amp;quot;,&lt;br /&gt;
                        &amp;quot;Projectile&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;33.8&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;35.1&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack3&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack4&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: [&lt;br /&gt;
                            {&lt;br /&gt;
                                &amp;quot;impact&amp;quot;: 4,&lt;br /&gt;
                                &amp;quot;value&amp;quot;: &amp;quot;48.6&amp;quot;,&lt;br /&gt;
                                &amp;quot;text&amp;quot;: &amp;quot;Physical&amp;quot;&lt;br /&gt;
                            }&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Poison Cloud&amp;quot;: {&lt;br /&gt;
                        &amp;quot;status_effects&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Poison Cloud Dmg&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;order&amp;quot;: [&lt;br /&gt;
                        &amp;quot;Attack1&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack2&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack3&amp;quot;,&lt;br /&gt;
                        &amp;quot;Attack4&amp;quot;,&lt;br /&gt;
                        &amp;quot;Poison Cloud&amp;quot;&lt;br /&gt;
                    ]&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;statuses&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;Poison Cloud Dmg&amp;quot;,&lt;br /&gt;
                        &amp;quot;text&amp;quot;: &amp;quot;20 Physical Damage&amp;quot;,&lt;br /&gt;
                        &amp;quot;policies&amp;quot;: [&lt;br /&gt;
                            &amp;quot;Tick interval: 0.2s&amp;quot;,&lt;br /&gt;
                            &amp;quot;Stacking Type: Aggregates by Target&amp;quot;,&lt;br /&gt;
                            &amp;quot;Maximum Stacks: 1&amp;quot;,&lt;br /&gt;
                            &amp;quot;Refresh: Resets on Successful Application&amp;quot;&lt;br /&gt;
                        ]&lt;br /&gt;
                    }&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;races&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Undead&amp;quot;: true,&lt;br /&gt;
                    &amp;quot;Zombie&amp;quot;: true&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Droprates&amp;diff=66440</id>
		<title>Droprates</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Droprates&amp;diff=66440"/>
		<updated>2026-05-01T22:12:57Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Demon Overseer rates are much more accurate now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; position: relative; padding:5px;&amp;quot;&amp;gt;&lt;br /&gt;
		[[File:CoinPurse_Empty_White.png|x150px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Drop Rate Information==&lt;br /&gt;
&lt;br /&gt;
This is a temporary page to aggregate some more common drop rates while the wiki doesn&#039;t have full loot drops working.&lt;br /&gt;
&lt;br /&gt;
Squire to Riches Artifact rates were changed to be the same as High Roller rates, assume quest drops are the same as Normals still.&lt;br /&gt;
&lt;br /&gt;
==Drop Rates==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Drop !! HR Rate !! Normals !! PvE Rate !! Squire to Riches Rate !! Extra Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Tear of the Volcano|Tear of the Valcano]] || 10% || 5% || 0% ||&lt;br /&gt;
|Drops from Fire Colossus Boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Stingray Egg]] || 2.5% || 1.25% || 0.25%&lt;br /&gt;
|&lt;br /&gt;
|Spawns In the middle of all eggs after opening boss loot room&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Wyvern Egg]] || 2.5% || 0% || 0% ||&lt;br /&gt;
|Spawns under the ice in the middle of Wyvern Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Fabric]] || 20% || 10% || 5% || &lt;br /&gt;
| Drops from Spectral Knight&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Pelt]] || 20% || 10% || 5% ||&lt;br /&gt;
| Drops from Troll Boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Cockatrice&#039;s Lucky Feather]] || 10% || 5% || 2.5% ||&lt;br /&gt;
| Drops from Cockatrice &lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Crab Shell]] || 10% || 10% || 10% ||&lt;br /&gt;
| Drops from Crabs on Blue Maelstrom&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HR Boss Drops + Rates==&lt;br /&gt;
Overall % is an approximation. In reality, it is a bit less than this, so the HR Rate % is an overestimate by a small amount.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Drop !! HR Rate !! Boss !! Map !! Overall % !! Weapon Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinder]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Echo of Screams]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Battle Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Famine]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Horseman&#039;s Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Life after Death]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Double Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulscraper]]|| 0.6% || Fire Colossus || Firedeep || 3%&lt;br /&gt;
| [[Felling Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Catice]]|| 0.75% || [[Lich]] || Crypts || 3%&lt;br /&gt;
| [[Crystal Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Illusory]]|| 0.75% || [[Lich]] || Crypts || 3%&lt;br /&gt;
| [[Magic Staff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellweaver]] || 0.75% || [[Lich]] || Crypts || 3%&lt;br /&gt;
| [[Spellbook]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zirkzi&#039;s Eye]] || 0.75% || [[Lich]] || Crypts || 3%&lt;br /&gt;
| [[Crystal Ball]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Claw]] || 0.75% || [[Skeleton Warlord|Warlord]] || Crypts || 3%&lt;br /&gt;
| [[Arming Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Fang]] || 0.75% || [[Skeleton Warlord|Warlord]] || Crypts || 3%&lt;br /&gt;
| [[Falchion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulgor]] || 0.75% || [[Skeleton Warlord|Warlord]] || Crypts || 3%&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Viola]] || 0.75% || [[Skeleton Warlord|Warlord]] || Crypts || 3%&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathbloom]] || 0.75% || [[Ghost King]] || Inferno || 3%&lt;br /&gt;
| [[Stiletto Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulverizing Prayer]] || 0.75% || [[Ghost King]] || Inferno || 3%&lt;br /&gt;
| [[Morning Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinky Stick]] || 0.75% || [[Ghost King]] || Inferno || 3%&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]] || 0.75% || [[Ghost King]] || Inferno || 3%&lt;br /&gt;
| [[Zweihander]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dryad&#039;s Wrath]] || 1% || Bladehand || Blue Maelstrom || 3%&lt;br /&gt;
| [[Round Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Delirium]] || 1% || Bladehand || Blue Maelstrom || 3%&lt;br /&gt;
| [[Buckler]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis]] || 1% || Bladehand || Blue Maelstrom || 3%&lt;br /&gt;
| [[Heater Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Trident]] || 1.5% || Stingray || Blue Maelstrom || 3%&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leviathan]] || 1.5% || Stingray || Blue Maelstrom || 3%&lt;br /&gt;
| [[War Maul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nipalan]] || 3% || [[Frost Wyvern|Wyvern]] || Ice Abyss || 9%&lt;br /&gt;
| [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pestilence]] || 3% || [[Frost Wyvern|Wyvern]] || Ice Abyss || 9%&lt;br /&gt;
| [[Recurve Bow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elven Bow of Truth]] || 3% || [[Frost Wyvern|Wyvern]] || Ice Abyss || 9%&lt;br /&gt;
| [[Survival Bow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Claw]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Arming Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Fang]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Falchion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulgor]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulverizing Prayer]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Morning Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinky Stick]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Viola]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathbloom]] || 1.3% || Demon Overseer || Inferno || 9%&lt;br /&gt;
| [[Stiletto Dagger]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HR DualBoss/KeyRoom Pile Artifact % (Per pull) (Works in Squire to Riches)==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Map !! HR Rate &lt;br /&gt;
|-&lt;br /&gt;
| Goblin Caves || 0.1% &lt;br /&gt;
|-&lt;br /&gt;
| Ruins || 0.1% &lt;br /&gt;
|-&lt;br /&gt;
| Crypts || 0.2%&lt;br /&gt;
|-&lt;br /&gt;
| Blue Maelstrom || 0.2%&lt;br /&gt;
|-&lt;br /&gt;
| Firedeep || 0.3%&lt;br /&gt;
|-&lt;br /&gt;
| Ice Abyss || 0.6%&lt;br /&gt;
|-&lt;br /&gt;
| Inferno ||0.6%&lt;br /&gt;
|}&lt;br /&gt;
==Key Drop % ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Type!!Drop Rate&lt;br /&gt;
!100 Luck&lt;br /&gt;
!250 Luck&lt;br /&gt;
!350 Luck&lt;br /&gt;
!500 Luck&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cave Troll.png|center|frameless|100x100px]][[Bosses]]||50%&lt;br /&gt;
|~63%&lt;br /&gt;
|~74%&lt;br /&gt;
|~78%&lt;br /&gt;
|~83%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gold Chest.png|center|frameless|115x115px]]Golden Chest||25%&lt;br /&gt;
|~36%&lt;br /&gt;
|~49%&lt;br /&gt;
|~55%&lt;br /&gt;
|~63%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Small Coffer.png|95x95px|center|frameless]]Small Coffer&lt;br /&gt;
| 25%&lt;br /&gt;
|~36%&lt;br /&gt;
|~49%&lt;br /&gt;
|~55%&lt;br /&gt;
|~63%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lion&#039;s Head Chest.png|100x100px|Lion&#039;s Head Chest|center|frameless]]Lion&#039;s Head Chest&lt;br /&gt;
|3%&lt;br /&gt;
|~5%&lt;br /&gt;
|~8%&lt;br /&gt;
|~10%&lt;br /&gt;
|~13%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavy Ornate Chest.png|100x100px|Heavy Ornate Chest|center|frameless]]Heavy Ornate Chest&lt;br /&gt;
|0.5% &lt;br /&gt;
|~0.858%&lt;br /&gt;
|~1.445%&lt;br /&gt;
|~1.845%&lt;br /&gt;
|~2.531%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bronze Ornate Chest.png|100x100px|Bronze Ornate Chest|center|frameless]]Ornate Chest&lt;br /&gt;
|0.5% &lt;br /&gt;
|~0.858%&lt;br /&gt;
|~1.445%&lt;br /&gt;
|~1.845%&lt;br /&gt;
|~2.531%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Midnight Stag]]==&lt;br /&gt;
{| class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Module||Spawn Chance + %||Drops||Sell Price&lt;br /&gt;
|-&lt;br /&gt;
|Forest B||1/10000 (0.01%)||[[Crown of the Midnight Stag]]||10K Gold&lt;br /&gt;
|-&lt;br /&gt;
|Forest B||1/10000 (0.01%)||[[Head of the Midnight Stag]]||20K Gold&lt;br /&gt;
|-&lt;br /&gt;
|Forest B||1/10000 (0.01%)||[[Corrupted Heart]]||30K Gold&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Forest B Module [[File:Ruins Forest 02.png|300px|left|Ruins Forest B]]&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Utility.json&amp;diff=66438</id>
		<title>Data:Utility.json</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Utility.json&amp;diff=66438"/>
		<updated>2026-05-01T21:06:11Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: AssassinOTP changed the content model of the page Data:Utility.json from &amp;quot;wikitext&amp;quot; to &amp;quot;JSON&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
    &amp;quot;Drink&amp;quot;: [&lt;br /&gt;
        &amp;quot;Ale&amp;quot;,&lt;br /&gt;
        &amp;quot;Great Potion of Luck&amp;quot;,&lt;br /&gt;
        &amp;quot;Magic Protection Potion&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Clarity&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Healing&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Invisibility&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Luck&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Protection&amp;quot;,&lt;br /&gt;
        &amp;quot;Potion of Water Breathing&amp;quot;,&lt;br /&gt;
        &amp;quot;Troll&#039;s Blood&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;LightSource&amp;quot;: [&lt;br /&gt;
        &amp;quot;Aquaglow Lantern&amp;quot;,&lt;br /&gt;
        &amp;quot;Explosive Bottle&amp;quot;,&lt;br /&gt;
        &amp;quot;Lantern&amp;quot;,&lt;br /&gt;
        &amp;quot;Oil Lantern&amp;quot;,&lt;br /&gt;
        &amp;quot;Torch&amp;quot;,&lt;br /&gt;
        &amp;quot;Wanderlight Lantern&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Consumable&amp;quot;: [&lt;br /&gt;
        &amp;quot;Bandage&amp;quot;,&lt;br /&gt;
        &amp;quot;Breath of the Deceased&amp;quot;,&lt;br /&gt;
        &amp;quot;Broken War Horn&amp;quot;,&lt;br /&gt;
        &amp;quot;Captain&#039;s Corroded Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Cursed Bell&amp;quot;,&lt;br /&gt;
        &amp;quot;Ember Gem&amp;quot;,&lt;br /&gt;
        &amp;quot;Frostbitten Mallet&amp;quot;,&lt;br /&gt;
        &amp;quot;Frozen Iron Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Golden Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Hemostatic&amp;quot;,&lt;br /&gt;
        &amp;quot;Lockpick&amp;quot;,&lt;br /&gt;
        &amp;quot;Mystical Gem&amp;quot;,&lt;br /&gt;
        &amp;quot;Old Rusty Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Skull Key&amp;quot;,&lt;br /&gt;
        &amp;quot;Surgical Kit&amp;quot;,&lt;br /&gt;
        &amp;quot;Trap Disarming Kit&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;ThrowableStuff&amp;quot;: [&lt;br /&gt;
        &amp;quot;Bolas&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Throwable&amp;quot;: [&lt;br /&gt;
        &amp;quot;Bolas&amp;quot;,&lt;br /&gt;
        &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
        &amp;quot;Ghostdust Pouch&amp;quot;,&lt;br /&gt;
        &amp;quot;Poison Vial&amp;quot;,&lt;br /&gt;
        &amp;quot;Sling&amp;quot;,&lt;br /&gt;
        &amp;quot;Sunburst Orb&amp;quot;,&lt;br /&gt;
        &amp;quot;Throwing Knife&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Installable&amp;quot;: [&lt;br /&gt;
        &amp;quot;Campfire Kit&amp;quot;,&lt;br /&gt;
        &amp;quot;Hunting Trap&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;CampfireKit&amp;quot;: [&lt;br /&gt;
        &amp;quot;Campfire Kit&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;MusicalInstrument&amp;quot;: [&lt;br /&gt;
        &amp;quot;Drum&amp;quot;,&lt;br /&gt;
        &amp;quot;Flute&amp;quot;,&lt;br /&gt;
        &amp;quot;Lute&amp;quot;,&lt;br /&gt;
        &amp;quot;Lyre&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Percussion&amp;quot;: [&lt;br /&gt;
        &amp;quot;Drum&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Wind&amp;quot;: [&lt;br /&gt;
        &amp;quot;Flute&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Axe&amp;quot;: [&lt;br /&gt;
        &amp;quot;Francisca Axe&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Trap&amp;quot;: [&lt;br /&gt;
        &amp;quot;Hunting Trap&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Mace&amp;quot;: [&lt;br /&gt;
        &amp;quot;Lute&amp;quot;,&lt;br /&gt;
        &amp;quot;Torch&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;String&amp;quot;: [&lt;br /&gt;
        &amp;quot;Lute&amp;quot;,&lt;br /&gt;
        &amp;quot;Lyre&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Mining&amp;quot;: [&lt;br /&gt;
        &amp;quot;Pickaxe&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;SoulHeart&amp;quot;: [&lt;br /&gt;
        &amp;quot;Soul Heart&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Dagger&amp;quot;: [&lt;br /&gt;
        &amp;quot;Throwing Knife&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Tool&amp;quot;: [&lt;br /&gt;
        &amp;quot;Woodsman Axe&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;WoodCutting&amp;quot;: [&lt;br /&gt;
        &amp;quot;Woodsman Axe&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;Utility&amp;quot;: {&lt;br /&gt;
        &amp;quot;Ale&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeJollyTime&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Physical Base Healing&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ConsumeDrunken&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;4&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;6&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;7&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;8&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;9&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ConsumeDrunkenDizziness&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ConsumeSacredWater&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;4&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;6&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;7&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;8&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;9&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Strength&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.92,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.73,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.96&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A healthy ale made from the finest hops.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ale&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Tavern Master]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Ale for quest \&amp;quot;A Strange Freshness\&amp;quot; of chapter \&amp;quot;A Toast to Fate\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Ale 5 times for quest \&amp;quot;Keeping Warm\&amp;quot; of chapter \&amp;quot;Icy Oddities\&amp;quot;.\u003C/li\u003E\u003Cli\u003E[[The Collector]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 3 Ale for quest \&amp;quot;Silent Observer\&amp;quot; of chapter \&amp;quot;Submerged Secrets\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Ale&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Aquaglow Lantern&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 13.35,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.63&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This lantern emits a light that never goes out, even underwater. With a shining coral at its center, a reflector focuses the light forward, illuminating the dark waters.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Aquaglow Lantern&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.AquaglowLantern&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bandage&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstant&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ConsumeToTarget&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstantToTarget&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 2.22,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.47&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Bandage used to fix a wound.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 4,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bandage&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bandage for quest \&amp;quot;Marks of Malice\&amp;quot; of chapter \&amp;quot;Clearer Picture\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Bandage 3 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Bandage for quest \&amp;quot;Marks of Malice\&amp;quot; of chapter \&amp;quot;Clearer Picture\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Bandage 3 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Bandage 25 times for quest \&amp;quot;Verification of Medical Supplies\&amp;quot; of chapter \&amp;quot;The Surgeon&#039;s Concern\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Bandage&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Bolas&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1500&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-40%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;ThrowableStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 27.63,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.7,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.14&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A throwing weapon made by attaching stones to both ends of a leather cord. Upon impact, the cord wraps around the target, restricting its movement.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Bolas&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Bolas&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Breath of the Deceased&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 13.31,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.87,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 9.87&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;This potion disturbs the rest of the dead and awakens a longing for life once more. If poured upon the pentagram hidden somewhere in the crypt, it can summon a lich.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Breath of the Deceased&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.BreathOfTheDeceased&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Broken War Horn&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 16.41,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.77,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 19.13&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
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            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Broken War Horn&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.BrokenWarHorn&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Campfire Kit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {}&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Installable&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;CampfireKit&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 2.92,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.81,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 23.03&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A crackling campfire that you can rest near and recover.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 6,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Campfire Kit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Campfire Kit for quest \&amp;quot;The Basics\&amp;quot; of chapter \&amp;quot;Properly Prepared\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Campfire Kit for quest \&amp;quot;The Use of a Forgotten Castle\&amp;quot; of chapter \&amp;quot;Safe Keeping\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Woodsman]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Campfire Kit 3 times for quest \&amp;quot;Ember&#039;s Amidst Frost\&amp;quot; of chapter \&amp;quot;Lost Tribe\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.CampfireKit&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Captain&#039;s Corroded Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 4.56,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.19,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A key long submerged beneath the sea, its surface heavily rusted. It may have once belonged to one of the many shipwrecked captains.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
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                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Captain&#039;s Corroded Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.CaptainsCorrodedKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Cursed Bell&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 13.15,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.38,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.38&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;When this bell is rung, a clear chime echoes out, but faintly within it is a sound like the dying scream of the Midnight Stag. If the bell is sounded atop the pentagram drawn somewhere within the Inferno, it will summon the Ghost King.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Cursed Bell&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1700&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.CursedBell&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Drum&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
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                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-29&amp;quot;,&lt;br /&gt;
                    &amp;quot;-28&amp;quot;,&lt;br /&gt;
                    &amp;quot;-27&amp;quot;,&lt;br /&gt;
                    &amp;quot;-26&amp;quot;,&lt;br /&gt;
                    &amp;quot;-25&amp;quot;,&lt;br /&gt;
                    &amp;quot;-24&amp;quot;,&lt;br /&gt;
                    &amp;quot;-23&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-8.5%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;Percussion&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 16.62,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 16.23,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 16.27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
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                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Assembled from a sturdy wooden frame with stretched hide over both ends, filling the air with rhythmic vibrations.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 10,&lt;br /&gt;
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0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]|color=orange}}&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Drum&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
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                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
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                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Drum&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ember Gem&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
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                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 5.51,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.51,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.11&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is a gem that holds a smoldering ember within. It is finely cut, as if crafted to fit perfectly somewhere.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ember Gem&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.EmberGem&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Explosive Bottle&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AoeDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 17.36,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.81,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.81&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bottle containing a flammable mixture that explodes when ignited and thrown.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Explosive Bottle&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ExplosiveBottle&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Flute&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;agility&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-13&amp;quot;,&lt;br /&gt;
                    &amp;quot;-12&amp;quot;,&lt;br /&gt;
                    &amp;quot;-11&amp;quot;,&lt;br /&gt;
                    &amp;quot;-10&amp;quot;,&lt;br /&gt;
                    &amp;quot;-9&amp;quot;,&lt;br /&gt;
                    &amp;quot;-8&amp;quot;,&lt;br /&gt;
                    &amp;quot;-7&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Agility&amp;quot;,&lt;br /&gt;
                    &amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-13&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Block&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;Wind&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 1.67,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 1.68,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 25.13&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is carefully carved into a slender frame made of treated cedar.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Flute&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 24,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 36,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 60,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Flute&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Francisca Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;700&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-35%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 18.71,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.71,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.77&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A Lightweight small throwing axe that can take out enemies from a distance.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 16,&lt;br /&gt;
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2.77,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]|color=orange}}&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.FranciscaAxe&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frostbitten Mallet&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;order&amp;quot;: []&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 19.82,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.12,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A hammer forged from the essence of cold gathered from the monsters of Frost Mountain. It is the only weapon capable of shattering the sealed wyvern statue, which no ordinary weapon can break. Once the statue is destroyed, the Frost Wyvern will awaken.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frostbitten Mallet&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.FrostbittenMallet&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Frozen Iron Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 3.38,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 12.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 5.75&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A weathered iron key encased in frost, hinting at locked mysteries buried in the coldest reaches.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Frozen Iron Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.FrozenIronKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Ghostdust Pouch&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 8.54,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.07,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.06&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A small pouch, yet within it lies dust that holds the power to uncover secrets. Throw it, and watch as the invisible become visible, bathed in golden light.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 12,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Ghostdust Pouch&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.GhostdustPouch&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Golden Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 3.12,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.89,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 0.98&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An intricate golden key that may lead to priceless treasure.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Golden Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 150&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.GoldenKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Great Potion of Luck&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck05&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;50&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;33.33%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck10&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;100&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;33.33%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck15&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;150&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;33.33%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 9.05,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.46,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.46&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A potion said to bring good luck when drunk. The origin of the contents is unknown.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Great Potion of Luck&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.LuckPotion.Large&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hemostatic&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstant&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;19&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;54&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 5.43,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.38,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.38&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Text_DesignData_Item_Flavor_Hemostatic_0001&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 10,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hemostatic&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Hemostatic&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Hunting Trap&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {}&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Installable&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;Trap&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 11.82,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 29.28,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 17.76&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A spring-loaded hunting trap, waiting to snap shut on unsuspecting prey.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Hunting Trap&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 16&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.HuntingTrap&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lantern&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: [&lt;br /&gt;
                    &amp;quot;0.3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.4%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.6%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.7%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.8%&amp;quot;,&lt;br /&gt;
                    &amp;quot;0.9~1%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 16.3,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.03,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A lantern useful for lighting up dark paths, enabling for quicker traversal.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lantern&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 70&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lantern&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lockpick&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 11.33,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.95,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.22&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Lockpicks are versatile tools, capable of opening a wide variety of locks.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lockpick&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lockpick&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lute&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;21&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;23&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;-14&amp;quot;,&lt;br /&gt;
                    &amp;quot;-13&amp;quot;,&lt;br /&gt;
                    &amp;quot;-12&amp;quot;,&lt;br /&gt;
                    &amp;quot;-11&amp;quot;,&lt;br /&gt;
                    &amp;quot;-10&amp;quot;,&lt;br /&gt;
                    &amp;quot;-9&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
                        &amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;,&lt;br /&gt;
                            &amp;quot;90%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;String&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 37.07,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 16.53,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A bard&#039;s trusty Lute, capable of soothing savage beasts with enchanting melodies.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lute&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 72,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 120,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 180&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lute&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Lyre&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;2&amp;quot;,&lt;br /&gt;
                    &amp;quot;3&amp;quot;,&lt;br /&gt;
                    &amp;quot;4&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;,&lt;br /&gt;
                    &amp;quot;5&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;-17&amp;quot;,&lt;br /&gt;
                    &amp;quot;-16&amp;quot;,&lt;br /&gt;
                    &amp;quot;-15&amp;quot;,&lt;br /&gt;
                    &amp;quot;-14&amp;quot;,&lt;br /&gt;
                    &amp;quot;-13&amp;quot;,&lt;br /&gt;
                    &amp;quot;-12&amp;quot;,&lt;br /&gt;
                    &amp;quot;-11&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Play&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;2000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;String&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 28.46,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 22.31,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.35&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;The frame is made of finely polished maple wood and the strings are woven from strong silk.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Lyre&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 32,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 48,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 80,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 120&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lyre&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Magic Protection Potion&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeShield&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;15&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;25&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;35&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Shield&amp;quot;: &amp;quot;40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;An effective potion to help aid against magical threats.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Magic Protection Potion&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 20,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 30&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Magic Protection Potion 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.MagicProtectionPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Mystical Gem&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 5.51,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.51,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.11&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Mystical Gem&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 80&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.MysticalGem&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Oil Lantern&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Activate Ability&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;ExplosiveBottleAoeDamage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 15.74,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.8,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 6.8&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;2&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Always reliable, the oil lantern casts a warm glow illuminating the path ahead.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 12,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Oil Lantern&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.OilLantern&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Old Rusty Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 0.66,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 13.01,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.69&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A rusty old key that doubts whether it will open the door.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Old Rusty Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.OldRustyKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Pickaxe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;regular interaction speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;10%&amp;quot;,&lt;br /&gt;
                    &amp;quot;15%&amp;quot;,&lt;br /&gt;
                    &amp;quot;20%&amp;quot;,&lt;br /&gt;
                    &amp;quot;25%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Regular Interaction Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mining&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 40.28,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 29.24,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.11&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A trusty iron pickaxe that can chip away at most ore.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Pickaxe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Pickaxe&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Poison Vial&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Damage&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 9.05,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.46,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.46&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It is said to contain a blend of toxins from the deadliest beasts in the realm. When broken, this vial releases a poisonous fog that lingers in the air, draining the life from those foolish enough to inhale it.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Poison Vial&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.PoisonVial&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Clarity&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;4000&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;6000&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;8000&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;10000&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;12000&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;14000&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;16000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;It clears the clouded mind and brings back forgotten memories.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Clarity&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ClarityPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Healing&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHeal&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;20000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;17500&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;12500&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;10000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;7500&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;5000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {},&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Potion used to recover a bit of health.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Healing&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 14,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Healing 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Potion of Healing for quest \&amp;quot;Oh Brother\&amp;quot; of chapter \&amp;quot;Always Intrigued\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Healing 2 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Healing 2 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.HealingPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Invisibility&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeInvis&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;11000&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;14000&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;17000&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;20000&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;23000&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;26000&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;29000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Become invisible when used. The spell is broken when the target moves or performs an action.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Invisibility&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Invisibility 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Potion of Invisibility for quest \&amp;quot;Oh Brother\&amp;quot; of chapter \&amp;quot;Always Intrigued\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.InvisibilityPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Luck&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck02&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;45%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck05&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;50&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;35%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;Luck08&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Luck&amp;quot;: &amp;quot;80&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Probability&amp;quot;: &amp;quot;20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        },&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 9.05,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.46,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.46&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A potion said to bring good luck when drunk. The origin of the contents is unknown.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Luck&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Epic Potion of Luck 2 times for quest \&amp;quot;Self Made Luck\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Epic Potion of Luck 2 times for quest \&amp;quot;Self Made Luck\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Fortune Teller]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Uncommon Potion of Luck 1 time for quest \&amp;quot;Clearing The Way\&amp;quot; of chapter \&amp;quot;The Alignment\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.LuckPotion.Small&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Protection&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeShield&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;15&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;25&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;35&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Physical Base Shield&amp;quot;: &amp;quot;40&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Potion that gives a temporary defensive shield around the user.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Protection&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Potion of Protection 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Potion of Protection for quest \&amp;quot;Oh Brother\&amp;quot; of chapter \&amp;quot;Always Intrigued\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ProtectionPotion&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Potion of Water Breathing&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeOxygen&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;1&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;2&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;3&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;40&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;4&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;50&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;60&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;6&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;70&amp;quot;&lt;br /&gt;
                                    },&lt;br /&gt;
                                    &amp;quot;7&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Oxygen&amp;quot;: &amp;quot;80&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A potion that allows you to stay underwater for long periods without running out of breath.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Alchemist&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Potion of Water Breathing&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 27&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.PotionofWaterBreathing&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Skull Key&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 3.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 10.76,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.88&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A mysterious key with an ominous skull embedded in it&#039;s core.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 15&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Skull Key&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SkullKey&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sling&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;,&lt;br /&gt;
                    &amp;quot;24&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;1000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-40%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Reload&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 29.75,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.19,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.95&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A weapon that hurls stones from a small pouch strung between leather cords. Simple in design, yet difficult to master without skill.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 25,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 40,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 50,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 65,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 90&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 7.5,&lt;br /&gt;
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0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]|color=orange}}&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sling&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 1&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Sling&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Soul Heart&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ResurrectionHPDown&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Percent Max Health Healing&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;SoulHeart&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 6.34,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.28,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Glowing blue soul heart of a fallen adventurer.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Soul Heart&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;7&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SoulHeart&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Sunburst Orb&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 4.23,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 4.23,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 4.23&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Originally crafted to aid the Light Bringers in their sacred mission, this orb exposes those who slither in the shadows, preventing them from finding sanctuary in darkness.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 12,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Sunburst Orb&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SunburstOrb&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Surgical Kit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstant&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Percent Max Health Healing&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;ConsumeToTarget&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHealInstantToTarget&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Percent Max Health Healing&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 14.05,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 5.99,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.53&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A medical kit used to dress serious wounds.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: 9,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Surgical Kit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 50&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Surgical Kit for quest \&amp;quot;Doctor&#039;s Orders\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Testing Treatment\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Alchemist]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Efetch\u003C/i\u003E 1 Surgical Kit for quest \&amp;quot;Doctor&#039;s Orders\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Prepared For The Unexpected\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 1 time for quest \&amp;quot;Critical Care\&amp;quot; of chapter \&amp;quot;Beyond The Threshold Of Darkness\&amp;quot;.\u003C/li\u003E\u003Cli\u003EThe [[Surgeon]] needs you to \u003Ci\u003Euse\u003C/i\u003E a Surgical Kit 10 times for quest \&amp;quot;Verification of Medical Supplies\&amp;quot; of chapter \&amp;quot;The Surgeon&#039;s Concern\&amp;quot;.\u003C/li\u003E&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SurgicalKit&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Throwing Knife&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;10&amp;quot;,&lt;br /&gt;
                    &amp;quot;12&amp;quot;,&lt;br /&gt;
                    &amp;quot;14&amp;quot;,&lt;br /&gt;
                    &amp;quot;16&amp;quot;,&lt;br /&gt;
                    &amp;quot;18&amp;quot;,&lt;br /&gt;
                    &amp;quot;20&amp;quot;,&lt;br /&gt;
                    &amp;quot;22&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;700&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-25%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 15.21,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.14,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 0.61&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Meticulously crafted sharp knives that can be thrown from a distance and pierce through even plate armor.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 10,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: 21,&lt;br /&gt;
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            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [&lt;br /&gt;
                &amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
                &amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Throwing Knife&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 7,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 11,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 19,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 31&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ThrowingKnife&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Torch&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: &amp;quot;9&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Throw&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                &amp;quot;Primary&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;82%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;82%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 30.76,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 3.56,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.69&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A wooden stick wrapped in a flammable substance, capable of illuminating the dark.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Torch&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Torch&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Trap Disarming Kit&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 14.46,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 6.28,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 3.19&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;3&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A compact kit filled with an assortment of finely crafted specialized tools that make disarming even the most complex traps seem like child&#039;s play.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {},&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Trap Disarming Kit&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 7&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.TrapDisarmingKit&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Troll&#039;s Blood&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Self&amp;quot;: {&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    },&lt;br /&gt;
                    &amp;quot;Consume&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;ConsumeHeal&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;5&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;100000&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Magical Base Healing&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 2.71,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 2.71&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;Blood essence obtained from a Cave Troll, you will gain extraordinary healing capabilities with this!&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 6&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {},&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Troll&#039;s Blood&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.TrollBlood&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Wanderlight Lantern&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;move speed bonus&amp;quot;: &amp;quot;0.7%&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;LanternThrow&amp;quot;: {&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;30%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 16.3,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 11.93,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 8.56&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;5&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;In a prosperous era, Toz, the loyal court wizard of the king, created these lanterns. Harnessing his growing powers, he equipped the elite guard with these beacons, aiming to protect against dangers that would otherwise remain unseen.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 0&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Wanderlight Lantern&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 500&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.WanderlightLantern&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;Woodsman Axe&amp;quot;: {&lt;br /&gt;
            &amp;quot;stats&amp;quot;: {&lt;br /&gt;
                &amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
                    &amp;quot;25&amp;quot;,&lt;br /&gt;
                    &amp;quot;26&amp;quot;,&lt;br /&gt;
                    &amp;quot;27&amp;quot;,&lt;br /&gt;
                    &amp;quot;28&amp;quot;,&lt;br /&gt;
                    &amp;quot;29&amp;quot;,&lt;br /&gt;
                    &amp;quot;30&amp;quot;,&lt;br /&gt;
                    &amp;quot;31&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;regular interaction speed&amp;quot;: [&lt;br /&gt;
                    &amp;quot;1%&amp;quot;,&lt;br /&gt;
                    &amp;quot;3%&amp;quot;,&lt;br /&gt;
                    &amp;quot;5%&amp;quot;,&lt;br /&gt;
                    &amp;quot;10%&amp;quot;,&lt;br /&gt;
                    &amp;quot;15%&amp;quot;,&lt;br /&gt;
                    &amp;quot;20%&amp;quot;,&lt;br /&gt;
                    &amp;quot;25%&amp;quot;&lt;br /&gt;
                ],&lt;br /&gt;
                &amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
                &amp;quot;order&amp;quot;: [&lt;br /&gt;
                    &amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
                    &amp;quot;Regular Interaction Speed&amp;quot;,&lt;br /&gt;
                    &amp;quot;Move Speed&amp;quot;&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;abilities&amp;quot;: {&lt;br /&gt;
                &amp;quot;Other&amp;quot;: {&lt;br /&gt;
                    &amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
                        &amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
                        &amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
                        &amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
                        &amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;82.5%&amp;quot;,&lt;br /&gt;
                        &amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
                            &amp;quot;100%&amp;quot;&lt;br /&gt;
                        ],&lt;br /&gt;
                        &amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
                        &amp;quot;effects&amp;quot;: {&lt;br /&gt;
                            &amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            },&lt;br /&gt;
                            &amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
                                &amp;quot;rarity&amp;quot;: {&lt;br /&gt;
                                    &amp;quot;Global&amp;quot;: {&lt;br /&gt;
                                        &amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
                                        &amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
                                    }&lt;br /&gt;
                                }&lt;br /&gt;
                            }&lt;br /&gt;
                        }&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;categories&amp;quot;: {&lt;br /&gt;
                &amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;types&amp;quot;: {&lt;br /&gt;
                &amp;quot;Tool&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
                &amp;quot;WoodCutting&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
                &amp;quot;height&amp;quot;: 40.48,&lt;br /&gt;
                &amp;quot;width&amp;quot;: 9.78,&lt;br /&gt;
                &amp;quot;depth&amp;quot;: 1.89&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;rarities&amp;quot;: [&lt;br /&gt;
                &amp;quot;1&amp;quot;,&lt;br /&gt;
                &amp;quot;2&amp;quot;,&lt;br /&gt;
                &amp;quot;3&amp;quot;,&lt;br /&gt;
                &amp;quot;4&amp;quot;,&lt;br /&gt;
                &amp;quot;5&amp;quot;,&lt;br /&gt;
                &amp;quot;6&amp;quot;,&lt;br /&gt;
                &amp;quot;7&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
            &amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
            &amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
            &amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
            &amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
            &amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
            &amp;quot;flavortext&amp;quot;: &amp;quot;A common iron axe capable of chopping down most trees.&amp;quot;,&lt;br /&gt;
            &amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
            &amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
            &amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;ap&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;apexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 18,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 30,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 60&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xp&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
                &amp;quot;2&amp;quot;: 1,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 2,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
                &amp;quot;0&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 8,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 12,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 16,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
            &amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;classes&amp;quot;: [],&lt;br /&gt;
            &amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
                &amp;quot;Woodsman&amp;quot;&lt;br /&gt;
            ],&lt;br /&gt;
            &amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;name&amp;quot;: &amp;quot;Woodsman Axe&amp;quot;,&lt;br /&gt;
            &amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
                &amp;quot;1&amp;quot;: 0,&lt;br /&gt;
                &amp;quot;2&amp;quot;: 3,&lt;br /&gt;
                &amp;quot;3&amp;quot;: 4,&lt;br /&gt;
                &amp;quot;4&amp;quot;: 6,&lt;br /&gt;
                &amp;quot;5&amp;quot;: 9,&lt;br /&gt;
                &amp;quot;6&amp;quot;: 15,&lt;br /&gt;
                &amp;quot;7&amp;quot;: 24&lt;br /&gt;
            },&lt;br /&gt;
            &amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
            &amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
            &amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.WoodsmanAxe&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Utility.json&amp;diff=66437</id>
		<title>Data:Utility.json</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Data:Utility.json&amp;diff=66437"/>
		<updated>2026-05-01T20:55:58Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Automated edit: Util&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
	&amp;quot;Drink&amp;quot;: [&lt;br /&gt;
		&amp;quot;Ale&amp;quot;,&lt;br /&gt;
		&amp;quot;Great Potion of Luck&amp;quot;,&lt;br /&gt;
		&amp;quot;Magic Protection Potion&amp;quot;,&lt;br /&gt;
		&amp;quot;Potion of Clarity&amp;quot;,&lt;br /&gt;
		&amp;quot;Potion of Healing&amp;quot;,&lt;br /&gt;
		&amp;quot;Potion of Invisibility&amp;quot;,&lt;br /&gt;
		&amp;quot;Potion of Luck&amp;quot;,&lt;br /&gt;
		&amp;quot;Potion of Protection&amp;quot;,&lt;br /&gt;
		&amp;quot;Potion of Water Breathing&amp;quot;,&lt;br /&gt;
		&amp;quot;Troll&#039;s Blood&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;LightSource&amp;quot;: [&lt;br /&gt;
		&amp;quot;Aquaglow Lantern&amp;quot;,&lt;br /&gt;
		&amp;quot;Explosive Bottle&amp;quot;,&lt;br /&gt;
		&amp;quot;Lantern&amp;quot;,&lt;br /&gt;
		&amp;quot;Oil Lantern&amp;quot;,&lt;br /&gt;
		&amp;quot;Torch&amp;quot;,&lt;br /&gt;
		&amp;quot;Wanderlight Lantern&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;Consumable&amp;quot;: [&lt;br /&gt;
		&amp;quot;Bandage&amp;quot;,&lt;br /&gt;
		&amp;quot;Breath of the Deceased&amp;quot;,&lt;br /&gt;
		&amp;quot;Broken War Horn&amp;quot;,&lt;br /&gt;
		&amp;quot;Captain&#039;s Corroded Key&amp;quot;,&lt;br /&gt;
		&amp;quot;Cursed Bell&amp;quot;,&lt;br /&gt;
		&amp;quot;Ember Gem&amp;quot;,&lt;br /&gt;
		&amp;quot;Frostbitten Mallet&amp;quot;,&lt;br /&gt;
		&amp;quot;Frozen Iron Key&amp;quot;,&lt;br /&gt;
		&amp;quot;Golden Key&amp;quot;,&lt;br /&gt;
		&amp;quot;Hemostatic&amp;quot;,&lt;br /&gt;
		&amp;quot;Lockpick&amp;quot;,&lt;br /&gt;
		&amp;quot;Mystical Gem&amp;quot;,&lt;br /&gt;
		&amp;quot;Old Rusty Key&amp;quot;,&lt;br /&gt;
		&amp;quot;Skull Key&amp;quot;,&lt;br /&gt;
		&amp;quot;Surgical Kit&amp;quot;,&lt;br /&gt;
		&amp;quot;Trap Disarming Kit&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;ThrowableStuff&amp;quot;: [&lt;br /&gt;
		&amp;quot;Bolas&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;Throwable&amp;quot;: [&lt;br /&gt;
		&amp;quot;Bolas&amp;quot;,&lt;br /&gt;
		&amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
		&amp;quot;Ghostdust Pouch&amp;quot;,&lt;br /&gt;
		&amp;quot;Poison Vial&amp;quot;,&lt;br /&gt;
		&amp;quot;Sling&amp;quot;,&lt;br /&gt;
		&amp;quot;Sunburst Orb&amp;quot;,&lt;br /&gt;
		&amp;quot;Throwing Knife&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;Installable&amp;quot;: [&lt;br /&gt;
		&amp;quot;Campfire Kit&amp;quot;,&lt;br /&gt;
		&amp;quot;Hunting Trap&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;CampfireKit&amp;quot;: [&lt;br /&gt;
		&amp;quot;Campfire Kit&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;MusicalInstrument&amp;quot;: [&lt;br /&gt;
		&amp;quot;Drum&amp;quot;,&lt;br /&gt;
		&amp;quot;Flute&amp;quot;,&lt;br /&gt;
		&amp;quot;Lute&amp;quot;,&lt;br /&gt;
		&amp;quot;Lyre&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;Percussion&amp;quot;: [&lt;br /&gt;
		&amp;quot;Drum&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;Wind&amp;quot;: [&lt;br /&gt;
		&amp;quot;Flute&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;Axe&amp;quot;: [&lt;br /&gt;
		&amp;quot;Francisca Axe&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;Trap&amp;quot;: [&lt;br /&gt;
		&amp;quot;Hunting Trap&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;Mace&amp;quot;: [&lt;br /&gt;
		&amp;quot;Lute&amp;quot;,&lt;br /&gt;
		&amp;quot;Torch&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;String&amp;quot;: [&lt;br /&gt;
		&amp;quot;Lute&amp;quot;,&lt;br /&gt;
		&amp;quot;Lyre&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;Mining&amp;quot;: [&lt;br /&gt;
		&amp;quot;Pickaxe&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;SoulHeart&amp;quot;: [&lt;br /&gt;
		&amp;quot;Soul Heart&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;Dagger&amp;quot;: [&lt;br /&gt;
		&amp;quot;Throwing Knife&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;Tool&amp;quot;: [&lt;br /&gt;
		&amp;quot;Woodsman Axe&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;WoodCutting&amp;quot;: [&lt;br /&gt;
		&amp;quot;Woodsman Axe&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;Utility&amp;quot;: {&lt;br /&gt;
		&amp;quot;Ale&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Self&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ConsumeJollyTime&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Physical Base Healing&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;ConsumeDrunken&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;4&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;6&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;7&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;8&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;9&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;ConsumeDrunkenDizziness&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;ConsumeSacredWater&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;4&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;5&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;6&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;7&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;8&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;9&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Strength&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 10.92,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 10.73,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 7.96&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A healthy ale made from the finest hops.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Ale&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 30&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;lt;li&amp;gt;The [[Tavern Master]] needs you to &amp;lt;i&amp;gt;fetch&amp;lt;/i&amp;gt; 1 Ale for quest \&amp;quot;A Strange Freshness\&amp;quot; of chapter \&amp;quot;A Toast to Fate\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[The Collector]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Ale 5 times for quest \&amp;quot;Keeping Warm\&amp;quot; of chapter \&amp;quot;Icy Oddities\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;[[The Collector]] needs you to &amp;lt;i&amp;gt;fetch&amp;lt;/i&amp;gt; 3 Ale for quest \&amp;quot;Silent Observer\&amp;quot; of chapter \&amp;quot;Submerged Secrets\&amp;quot;.&amp;lt;/li&amp;gt;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Ale&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Aquaglow Lantern&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;order&amp;quot;: []&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Throw&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;30%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 13.35,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 10.14,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 9.63&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;This lantern emits a light that never goes out, even underwater. With a shining coral at its center, a reflector focuses the light forward, illuminating the dark waters.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Aquaglow Lantern&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 15,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 40,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 50,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 70&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.AquaglowLantern&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Bandage&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ConsumeHealInstant&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;ConsumeToTarget&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ConsumeHealInstantToTarget&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 2.22,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 2.99,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 7.47&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;Bandage used to fix a wound.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: 4.0,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Bandage&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 9,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;fetch&amp;lt;/i&amp;gt; 1 Bandage for quest \&amp;quot;Marks of Malice\&amp;quot; of chapter \&amp;quot;Clearer Picture\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Bandage 3 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Surgeon]] needs you to &amp;lt;i&amp;gt;fetch&amp;lt;/i&amp;gt; 1 Bandage for quest \&amp;quot;Marks of Malice\&amp;quot; of chapter \&amp;quot;Clearer Picture\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Surgeon]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Bandage 3 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Surgeon]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Bandage 25 times for quest \&amp;quot;Verification of Medical Supplies\&amp;quot; of chapter \&amp;quot;The Surgeon&#039;s Concern\&amp;quot;.&amp;lt;/li&amp;gt;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Bandage&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Bolas&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
					&amp;quot;10&amp;quot;,&lt;br /&gt;
					&amp;quot;12&amp;quot;,&lt;br /&gt;
					&amp;quot;14&amp;quot;,&lt;br /&gt;
					&amp;quot;16&amp;quot;,&lt;br /&gt;
					&amp;quot;18&amp;quot;,&lt;br /&gt;
					&amp;quot;20&amp;quot;,&lt;br /&gt;
					&amp;quot;22&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Primary&amp;quot;: {&lt;br /&gt;
					&amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
						&amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;100%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;1500&amp;quot;,&lt;br /&gt;
										&amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-40%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;ThrowableStuff&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
				&amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 27.63,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 5.7,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 2.14&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A throwing weapon made by attaching stones to both ends of a leather cord. Upon impact, the cord wraps around the target, restricting its movement.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 7&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [&lt;br /&gt;
				&amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
				&amp;quot;[[Cleric]]&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Bolas&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 7,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 11,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 19,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 31&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Bolas&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Breath of the Deceased&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;order&amp;quot;: []&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 13.31,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 9.87,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 9.87&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;5&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;This potion disturbs the rest of the dead and awakens a longing for life once more. If poured upon the pentagram hidden somewhere in the crypt, it can summon a lich.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Alchemist&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Breath of the Deceased&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 500&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.BreathOfTheDeceased&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Broken War Horn&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;order&amp;quot;: []&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 16.41,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 5.77,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 19.13&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;5&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;This horn is a faithful replica of the one a warlord once used to lead his armies long ago. When blown atop the pentagram inscribed somewhere in the crypt, a deep, resonant sound echoes forth, calling the warlord from beyond.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Alchemist&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Broken War Horn&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 500&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.BrokenWarHorn&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Campfire Kit&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Installable&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
				&amp;quot;CampfireKit&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 2.92,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 9.81,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 23.03&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A crackling campfire that you can rest near and recover.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Woodsman&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: 6.0,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Campfire Kit&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 7,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 11,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 19,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 50&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;lt;li&amp;gt;The [[Woodsman]] needs you to &amp;lt;i&amp;gt;fetch&amp;lt;/i&amp;gt; 1 Campfire Kit for quest \&amp;quot;The Basics\&amp;quot; of chapter \&amp;quot;Properly Prepared\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Woodsman]] needs you to &amp;lt;i&amp;gt;fetch&amp;lt;/i&amp;gt; 1 Campfire Kit for quest \&amp;quot;The Use of a Forgotten Castle\&amp;quot; of chapter \&amp;quot;Safe Keeping\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Woodsman]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Campfire Kit 3 times for quest \&amp;quot;Ember&#039;s Amidst Frost\&amp;quot; of chapter \&amp;quot;Lost Tribe\&amp;quot;.&amp;lt;/li&amp;gt;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.CampfireKit&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Captain&#039;s Corroded Key&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 4.56,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 12.19,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 1.6&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A key long submerged beneath the sea, its surface heavily rusted. It may have once belonged to one of the many shipwrecked captains.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Captain&#039;s Corroded Key&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.CaptainsCorrodedKey&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Cursed Bell&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;order&amp;quot;: []&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 13.15,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 6.38,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 6.38&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;5&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;When this bell is rung, a clear chime echoes out, but faintly within it is a sound like the dying scream of the Midnight Stag. If the bell is sounded atop the pentagram drawn somewhere within the Inferno, it will summon the Ghost King.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Alchemist&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Cursed Bell&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 1700&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.CursedBell&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Drum&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
					&amp;quot;16&amp;quot;,&lt;br /&gt;
					&amp;quot;18&amp;quot;,&lt;br /&gt;
					&amp;quot;20&amp;quot;,&lt;br /&gt;
					&amp;quot;22&amp;quot;,&lt;br /&gt;
					&amp;quot;24&amp;quot;,&lt;br /&gt;
					&amp;quot;26&amp;quot;,&lt;br /&gt;
					&amp;quot;28&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: [&lt;br /&gt;
					&amp;quot;-29&amp;quot;,&lt;br /&gt;
					&amp;quot;-28&amp;quot;,&lt;br /&gt;
					&amp;quot;-27&amp;quot;,&lt;br /&gt;
					&amp;quot;-26&amp;quot;,&lt;br /&gt;
					&amp;quot;-25&amp;quot;,&lt;br /&gt;
					&amp;quot;-24&amp;quot;,&lt;br /&gt;
					&amp;quot;-23&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Play&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
						&amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;100%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
										&amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-8.5%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;2000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
				&amp;quot;Percussion&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 16.62,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 16.23,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 16.27&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;Assembled from a sturdy wooden frame with stretched hide over both ends, filling the air with rhythmic vibrations.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 1.0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 40&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 40&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: 10.0,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;{{#widget:Chart|uniqueId=Drum|data=[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.051,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.256,\&amp;quot;y\&amp;quot;: 0.982},{\&amp;quot;x\&amp;quot;: 0.307,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.358,\&amp;quot;y\&amp;quot;: 0.966},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.956},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.513,\&amp;quot;y\&amp;quot;: 0.934},{\&amp;quot;x\&amp;quot;: 0.564,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.667,\&amp;quot;y\&amp;quot;: 0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 0.273},{\&amp;quot;x\&amp;quot;: 2.301,\&amp;quot;y\&amp;quot;: 0.257},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.241},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.227},{\&amp;quot;x\&amp;quot;: 2.45,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.193},{\&amp;quot;x\&amp;quot;: 2.56,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 2.589,\&amp;quot;y\&amp;quot;: 0.179},{\&amp;quot;x\&amp;quot;: 2.619,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.649,\&amp;quot;y\&amp;quot;: 0.165},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 2.71,\&amp;quot;y\&amp;quot;: 0.152},{\&amp;quot;x\&amp;quot;: 2.74,\&amp;quot;y\&amp;quot;: 0.146},{\&amp;quot;x\&amp;quot;: 2.77,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]|color=orange}}&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Drum&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 32,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 48,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 80,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 120&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Drum&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Ember Gem&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 5.51,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 5.51,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.11&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;It is a gem that holds a smoldering ember within. It is finely cut, as if crafted to fit perfectly somewhere.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Ember Gem&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.EmberGem&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Explosive Bottle&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Throw&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;AoeDamage&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 17.36,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 3.81,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.81&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A bottle containing a flammable mixture that explodes when ignited and thrown.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 1.0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Explosive Bottle&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 9,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 14,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 23&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ExplosiveBottle&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Flute&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
					&amp;quot;22&amp;quot;,&lt;br /&gt;
					&amp;quot;23&amp;quot;,&lt;br /&gt;
					&amp;quot;24&amp;quot;,&lt;br /&gt;
					&amp;quot;25&amp;quot;,&lt;br /&gt;
					&amp;quot;26&amp;quot;,&lt;br /&gt;
					&amp;quot;27&amp;quot;,&lt;br /&gt;
					&amp;quot;28&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;agility&amp;quot;: [&lt;br /&gt;
					&amp;quot;1&amp;quot;,&lt;br /&gt;
					&amp;quot;1&amp;quot;,&lt;br /&gt;
					&amp;quot;1&amp;quot;,&lt;br /&gt;
					&amp;quot;2&amp;quot;,&lt;br /&gt;
					&amp;quot;2&amp;quot;,&lt;br /&gt;
					&amp;quot;2&amp;quot;,&lt;br /&gt;
					&amp;quot;3&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;dexterity&amp;quot;: [&lt;br /&gt;
					&amp;quot;2&amp;quot;,&lt;br /&gt;
					&amp;quot;2&amp;quot;,&lt;br /&gt;
					&amp;quot;2&amp;quot;,&lt;br /&gt;
					&amp;quot;2&amp;quot;,&lt;br /&gt;
					&amp;quot;3&amp;quot;,&lt;br /&gt;
					&amp;quot;3&amp;quot;,&lt;br /&gt;
					&amp;quot;5&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: [&lt;br /&gt;
					&amp;quot;-13&amp;quot;,&lt;br /&gt;
					&amp;quot;-12&amp;quot;,&lt;br /&gt;
					&amp;quot;-11&amp;quot;,&lt;br /&gt;
					&amp;quot;-10&amp;quot;,&lt;br /&gt;
					&amp;quot;-9&amp;quot;,&lt;br /&gt;
					&amp;quot;-8&amp;quot;,&lt;br /&gt;
					&amp;quot;-7&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
					&amp;quot;Agility&amp;quot;,&lt;br /&gt;
					&amp;quot;Dexterity&amp;quot;,&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Play&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Riposte&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Riposte Attack 1&amp;quot;: {&lt;br /&gt;
						&amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
						&amp;quot;combodamage&amp;quot;: &amp;quot;150%&amp;quot;,&lt;br /&gt;
						&amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
						&amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;100%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-13&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;2000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;Block&amp;quot;: {&lt;br /&gt;
					&amp;quot;Reaction&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
				&amp;quot;Wind&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 1.67,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 1.68,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 25.13&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;It is carefully carved into a slender frame made of treated cedar.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 9,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 15,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 30&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 9,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 15,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 30&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Flute&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 9,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 15,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 24,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 36,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 60,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 90&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Flute&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Francisca Axe&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
					&amp;quot;12&amp;quot;,&lt;br /&gt;
					&amp;quot;14&amp;quot;,&lt;br /&gt;
					&amp;quot;16&amp;quot;,&lt;br /&gt;
					&amp;quot;18&amp;quot;,&lt;br /&gt;
					&amp;quot;20&amp;quot;,&lt;br /&gt;
					&amp;quot;22&amp;quot;,&lt;br /&gt;
					&amp;quot;24&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Primary&amp;quot;: {&lt;br /&gt;
					&amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
						&amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;100%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;700&amp;quot;,&lt;br /&gt;
										&amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-35%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Axe&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
				&amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 18.71,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 7.71,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 1.77&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A Lightweight small throwing axe that can take out enemies from a distance.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 7&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: 16.0,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;{{#widget:Chart|uniqueId=Francisca Axe|data=[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.051,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.256,\&amp;quot;y\&amp;quot;: 0.982},{\&amp;quot;x\&amp;quot;: 0.307,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.358,\&amp;quot;y\&amp;quot;: 0.966},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.956},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.513,\&amp;quot;y\&amp;quot;: 0.934},{\&amp;quot;x\&amp;quot;: 0.564,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.667,\&amp;quot;y\&amp;quot;: 0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 0.273},{\&amp;quot;x\&amp;quot;: 2.301,\&amp;quot;y\&amp;quot;: 0.257},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.241},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.227},{\&amp;quot;x\&amp;quot;: 2.45,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.193},{\&amp;quot;x\&amp;quot;: 2.56,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 2.589,\&amp;quot;y\&amp;quot;: 0.179},{\&amp;quot;x\&amp;quot;: 2.619,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.649,\&amp;quot;y\&amp;quot;: 0.165},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 2.71,\&amp;quot;y\&amp;quot;: 0.152},{\&amp;quot;x\&amp;quot;: 2.74,\&amp;quot;y\&amp;quot;: 0.146},{\&amp;quot;x\&amp;quot;: 2.77,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]|color=orange}}&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [&lt;br /&gt;
				&amp;quot;[[Barbarian]]&amp;quot;,&lt;br /&gt;
				&amp;quot;[[Fighter]]&amp;quot;,&lt;br /&gt;
				&amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Francisca Axe&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 9,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 14,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 23&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.FranciscaAxe&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Frostbitten Mallet&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;order&amp;quot;: []&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 19.82,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 9.12,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 5.24&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;5&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A hammer forged from the essence of cold gathered from the monsters of Frost Mountain. It is the only weapon capable of shattering the sealed wyvern statue, which no ordinary weapon can break. Once the statue is destroyed, the Frost Wyvern will awaken.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Alchemist&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Frostbitten Mallet&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 500&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.FrostbittenMallet&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Frozen Iron Key&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 3.38,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 12.14,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 5.75&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A weathered iron key encased in frost, hinting at locked mysteries buried in the coldest reaches.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Frozen Iron Key&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 150&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.FrozenIronKey&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Ghostdust Pouch&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Throw&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 8.54,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 6.07,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 6.06&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A small pouch, yet within it lies dust that holds the power to uncover secrets. Throw it, and watch as the invisible become visible, bathed in golden light.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 1.0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: 12.0,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Alchemist&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Ghostdust Pouch&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 9,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 14,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 23&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.GhostdustPouch&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Golden Key&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 3.12,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 10.89,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 0.98&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;An intricate golden key that may lead to priceless treasure.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Golden Key&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 150&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.GoldenKey&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Great Potion of Luck&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Self&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;Luck05&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Luck&amp;quot;: &amp;quot;50&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Probability&amp;quot;: &amp;quot;33.33%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;Luck10&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Luck&amp;quot;: &amp;quot;100&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Probability&amp;quot;: &amp;quot;33.33%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;Luck15&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Luck&amp;quot;: &amp;quot;150&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Probability&amp;quot;: &amp;quot;33.33%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						},&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 9.05,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 3.46,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.46&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;5&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A potion said to bring good luck when drunk. The origin of the contents is unknown.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Great Potion of Luck&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.LuckPotion.Large&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Hemostatic&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ConsumeHealInstant&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;19&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;37&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Recoverable Base Healing&amp;quot;: &amp;quot;54&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 5.43,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 6.38,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 6.38&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;Text_DesignData_Item_Flavor_Hemostatic_0001&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: 10.0,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Hemostatic&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Hemostatic&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Hunting Trap&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Installable&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
				&amp;quot;Trap&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 11.82,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 29.28,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 17.76&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A spring-loaded hunting trap, waiting to snap shut on unsuspecting prey.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [&lt;br /&gt;
				&amp;quot;[[Ranger]]&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: 1.0,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Hunting Trap&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 16&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.HuntingTrap&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Lantern&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed bonus&amp;quot;: [&lt;br /&gt;
					&amp;quot;0.3%&amp;quot;,&lt;br /&gt;
					&amp;quot;0.4%&amp;quot;,&lt;br /&gt;
					&amp;quot;0.5%&amp;quot;,&lt;br /&gt;
					&amp;quot;0.6%&amp;quot;,&lt;br /&gt;
					&amp;quot;0.7%&amp;quot;,&lt;br /&gt;
					&amp;quot;0.8%&amp;quot;,&lt;br /&gt;
					&amp;quot;0.9~1%&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Throw&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;30%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 16.3,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 9.03,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 8.56&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A lantern useful for lighting up dark paths, enabling for quicker traversal.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 40&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 40&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 7&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 15,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 40,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 50&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Lantern&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 15,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 40,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 50,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 70&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lantern&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Lockpick&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 11.33,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 4.95,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.22&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;2&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;Lockpicks are versatile tools, capable of opening a wide variety of locks.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Lockpick&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lockpick&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Lute&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
					&amp;quot;20&amp;quot;,&lt;br /&gt;
					&amp;quot;21&amp;quot;,&lt;br /&gt;
					&amp;quot;22&amp;quot;,&lt;br /&gt;
					&amp;quot;23&amp;quot;,&lt;br /&gt;
					&amp;quot;24&amp;quot;,&lt;br /&gt;
					&amp;quot;25&amp;quot;,&lt;br /&gt;
					&amp;quot;26&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;knowledge&amp;quot;: [&lt;br /&gt;
					&amp;quot;1&amp;quot;,&lt;br /&gt;
					&amp;quot;2&amp;quot;,&lt;br /&gt;
					&amp;quot;2&amp;quot;,&lt;br /&gt;
					&amp;quot;3&amp;quot;,&lt;br /&gt;
					&amp;quot;4&amp;quot;,&lt;br /&gt;
					&amp;quot;5&amp;quot;,&lt;br /&gt;
					&amp;quot;5&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: [&lt;br /&gt;
					&amp;quot;-15&amp;quot;,&lt;br /&gt;
					&amp;quot;-14&amp;quot;,&lt;br /&gt;
					&amp;quot;-13&amp;quot;,&lt;br /&gt;
					&amp;quot;-12&amp;quot;,&lt;br /&gt;
					&amp;quot;-11&amp;quot;,&lt;br /&gt;
					&amp;quot;-10&amp;quot;,&lt;br /&gt;
					&amp;quot;-9&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
					&amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Primary&amp;quot;: {&lt;br /&gt;
					&amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
						&amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
						&amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
						&amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
						&amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
						&amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;100%&amp;quot;,&lt;br /&gt;
							&amp;quot;90%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
						&amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
						&amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
						&amp;quot;hitstoprate&amp;quot;: 0.08,&lt;br /&gt;
						&amp;quot;hitstopduration&amp;quot;: 0.22,&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
						&amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;100%&amp;quot;,&lt;br /&gt;
							&amp;quot;90%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;AttackHit1&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;AttackHit2&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-15&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Play&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;2000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
				&amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
				&amp;quot;String&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 37.07,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 16.53,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 7.7&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A bard&#039;s trusty Lute, capable of soothing savage beasts with enchanting melodies.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: 0.67,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 18,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 60&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Lute&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 18,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 48,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 72,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 120,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 180&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lute&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Lyre&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;resourcefulness&amp;quot;: [&lt;br /&gt;
					&amp;quot;1&amp;quot;,&lt;br /&gt;
					&amp;quot;2&amp;quot;,&lt;br /&gt;
					&amp;quot;2&amp;quot;,&lt;br /&gt;
					&amp;quot;3&amp;quot;,&lt;br /&gt;
					&amp;quot;4&amp;quot;,&lt;br /&gt;
					&amp;quot;5&amp;quot;,&lt;br /&gt;
					&amp;quot;5&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: [&lt;br /&gt;
					&amp;quot;-17&amp;quot;,&lt;br /&gt;
					&amp;quot;-16&amp;quot;,&lt;br /&gt;
					&amp;quot;-15&amp;quot;,&lt;br /&gt;
					&amp;quot;-14&amp;quot;,&lt;br /&gt;
					&amp;quot;-13&amp;quot;,&lt;br /&gt;
					&amp;quot;-12&amp;quot;,&lt;br /&gt;
					&amp;quot;-11&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Resourcefulness&amp;quot;,&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Play&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;70%&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;Dissonance&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;2000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;MusicalInstrument&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
				&amp;quot;String&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 28.46,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 22.31,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 2.35&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;The frame is made of finely polished maple wood and the strings are woven from strong silk.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 40&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 40&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Lyre&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 32,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 48,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 80,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 120&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Lyre&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Magic Protection Potion&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Self&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ConsumeShield&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Shield&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Shield&amp;quot;: &amp;quot;15&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Shield&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Shield&amp;quot;: &amp;quot;25&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Shield&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Shield&amp;quot;: &amp;quot;35&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Shield&amp;quot;: &amp;quot;40&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;An effective potion to help aid against magical threats.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Alchemist&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Magic Protection Potion&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 20,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 30&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Magic Protection Potion 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.&amp;lt;/li&amp;gt;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.MagicProtectionPotion&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Mystical Gem&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 5.51,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 5.51,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.11&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Mystical Gem&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 80&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.MysticalGem&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Oil Lantern&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Activate Ability&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Throw&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;ExplosiveBottleAoeDamage&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;10%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 15.74,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 6.8,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 6.8&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;2&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;Always reliable, the oil lantern casts a warm glow illuminating the path ahead.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 1.0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: 12.0,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Oil Lantern&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.OilLantern&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Old Rusty Key&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 0.66,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 13.01,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.69&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A rusty old key that doubts whether it will open the door.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Old Rusty Key&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 60&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.OldRustyKey&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Pickaxe&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
					&amp;quot;25&amp;quot;,&lt;br /&gt;
					&amp;quot;26&amp;quot;,&lt;br /&gt;
					&amp;quot;27&amp;quot;,&lt;br /&gt;
					&amp;quot;28&amp;quot;,&lt;br /&gt;
					&amp;quot;29&amp;quot;,&lt;br /&gt;
					&amp;quot;30&amp;quot;,&lt;br /&gt;
					&amp;quot;31&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;regular interaction speed&amp;quot;: [&lt;br /&gt;
					&amp;quot;1%&amp;quot;,&lt;br /&gt;
					&amp;quot;3%&amp;quot;,&lt;br /&gt;
					&amp;quot;5%&amp;quot;,&lt;br /&gt;
					&amp;quot;10%&amp;quot;,&lt;br /&gt;
					&amp;quot;15%&amp;quot;,&lt;br /&gt;
					&amp;quot;20%&amp;quot;,&lt;br /&gt;
					&amp;quot;25%&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
					&amp;quot;Regular Interaction Speed&amp;quot;,&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
						&amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
						&amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
						&amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;100%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Mining&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 40.28,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 29.24,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.11&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A trusty iron pickaxe that can chip away at most ore.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 18,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 60&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 18,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 60&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Pickaxe&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 9,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 15,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 24&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Pickaxe&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Poison Vial&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Throw&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;Damage&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Magical Base Damage&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 9.05,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 3.46,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.46&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;It is said to contain a blend of toxins from the deadliest beasts in the realm. When broken, this vial releases a poisonous fog that lingers in the air, draining the life from those foolish enough to inhale it.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 1.0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Alchemist&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Poison Vial&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 9,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 14,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 23&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.PoisonVial&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Potion of Clarity&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Self&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;4000&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;6000&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;8000&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;10000&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;12000&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;14000&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;16000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;It clears the clouded mind and brings back forgotten memories.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Alchemist&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Potion of Clarity&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 27&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ClarityPotion&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Potion of Healing&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Self&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ConsumeHeal&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;20000&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;17500&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;15000&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;12500&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;10000&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;7500&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;5000&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Healing&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;Potion used to recover a bit of health.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Alchemist&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Potion of Healing&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 9,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 14,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 23&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Potion of Healing 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;fetch&amp;lt;/i&amp;gt; 1 Potion of Healing for quest \&amp;quot;Oh Brother\&amp;quot; of chapter \&amp;quot;Always Intrigued\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Potion of Healing 2 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Surgeon]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Potion of Healing 2 times for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.&amp;lt;/li&amp;gt;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.HealingPotion&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Potion of Invisibility&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Self&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ConsumeInvis&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;11000&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;14000&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;17000&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;20000&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;23000&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;26000&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;29000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;Become invisible when used. The spell is broken when the target moves or performs an action.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Potion of Invisibility&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 7,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 11,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 19,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 31,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Potion of Invisibility 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;fetch&amp;lt;/i&amp;gt; 1 Potion of Invisibility for quest \&amp;quot;Oh Brother\&amp;quot; of chapter \&amp;quot;Always Intrigued\&amp;quot;.&amp;lt;/li&amp;gt;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.InvisibilityPotion&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Potion of Luck&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Self&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;Luck02&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Luck&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Probability&amp;quot;: &amp;quot;45%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;Luck05&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Luck&amp;quot;: &amp;quot;50&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Probability&amp;quot;: &amp;quot;35%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;Luck08&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Luck&amp;quot;: &amp;quot;80&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Probability&amp;quot;: &amp;quot;20%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						},&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 9.05,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 3.46,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.46&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;3&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A potion said to bring good luck when drunk. The origin of the contents is unknown.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Potion of Luck&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Epic Potion of Luck 2 times for quest \&amp;quot;Self Made Luck\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Fortune Teller]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Epic Potion of Luck 2 times for quest \&amp;quot;Self Made Luck\&amp;quot; of chapter \&amp;quot;Knowing The Unknown\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Fortune Teller]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Uncommon Potion of Luck 1 time for quest \&amp;quot;Clearing The Way\&amp;quot; of chapter \&amp;quot;The Alignment\&amp;quot;.&amp;lt;/li&amp;gt;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.LuckPotion.Small&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Potion of Protection&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Self&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ConsumeShield&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Physical Base Shield&amp;quot;: &amp;quot;10&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Physical Base Shield&amp;quot;: &amp;quot;15&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Physical Base Shield&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Physical Base Shield&amp;quot;: &amp;quot;25&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Physical Base Shield&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Physical Base Shield&amp;quot;: &amp;quot;35&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;24000&amp;quot;,&lt;br /&gt;
										&amp;quot;Physical Base Shield&amp;quot;: &amp;quot;40&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;Potion that gives a temporary defensive shield around the user.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Alchemist&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Potion of Protection&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 27&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Potion of Protection 1 time for quest \&amp;quot;Mixing Things Up\&amp;quot; of chapter \&amp;quot;Other Solutions\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;fetch&amp;lt;/i&amp;gt; 1 Potion of Protection for quest \&amp;quot;Oh Brother\&amp;quot; of chapter \&amp;quot;Always Intrigued\&amp;quot;.&amp;lt;/li&amp;gt;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ProtectionPotion&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Potion of Water Breathing&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Self&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ConsumeOxygen&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;1&amp;quot;: {&lt;br /&gt;
										&amp;quot;Oxygen&amp;quot;: &amp;quot;20&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;2&amp;quot;: {&lt;br /&gt;
										&amp;quot;Oxygen&amp;quot;: &amp;quot;30&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;3&amp;quot;: {&lt;br /&gt;
										&amp;quot;Oxygen&amp;quot;: &amp;quot;40&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;4&amp;quot;: {&lt;br /&gt;
										&amp;quot;Oxygen&amp;quot;: &amp;quot;50&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Oxygen&amp;quot;: &amp;quot;60&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;6&amp;quot;: {&lt;br /&gt;
										&amp;quot;Oxygen&amp;quot;: &amp;quot;70&amp;quot;&lt;br /&gt;
									},&lt;br /&gt;
									&amp;quot;7&amp;quot;: {&lt;br /&gt;
										&amp;quot;Oxygen&amp;quot;: &amp;quot;80&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 7.17,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 7.17&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A potion that allows you to stay underwater for long periods without running out of breath.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Alchemist&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Potion of Water Breathing&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 27&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.PotionofWaterBreathing&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Skull Key&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 3.06,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 10.76,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 1.88&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A mysterious key with an ominous skull embedded in it&#039;s core.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 15&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Skull Key&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 500&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SkullKey&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Sling&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
					&amp;quot;18&amp;quot;,&lt;br /&gt;
					&amp;quot;20&amp;quot;,&lt;br /&gt;
					&amp;quot;22&amp;quot;,&lt;br /&gt;
					&amp;quot;24&amp;quot;,&lt;br /&gt;
					&amp;quot;26&amp;quot;,&lt;br /&gt;
					&amp;quot;28&amp;quot;,&lt;br /&gt;
					&amp;quot;30&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-5&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Self&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ItemActivateState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-150&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
						&amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;100%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;1000&amp;quot;,&lt;br /&gt;
										&amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-40%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Reload&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 29.75,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 4.19,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.95&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A weapon that hurls stones from a small pouch strung between leather cords. Simple in design, yet difficult to master without skill.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 18,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 60&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 18,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 60&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 7&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 25,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 40,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 50,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 65,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 90&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: 7.5,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;{{#widget:Chart|uniqueId=Sling|data=[{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0,\&amp;quot;y\&amp;quot;: 1},{\&amp;quot;x\&amp;quot;: 0.051,\&amp;quot;y\&amp;quot;: 0.999},{\&amp;quot;x\&amp;quot;: 0.102,\&amp;quot;y\&amp;quot;: 0.997},{\&amp;quot;x\&amp;quot;: 0.153,\&amp;quot;y\&amp;quot;: 0.993},{\&amp;quot;x\&amp;quot;: 0.205,\&amp;quot;y\&amp;quot;: 0.989},{\&amp;quot;x\&amp;quot;: 0.256,\&amp;quot;y\&amp;quot;: 0.982},{\&amp;quot;x\&amp;quot;: 0.307,\&amp;quot;y\&amp;quot;: 0.975},{\&amp;quot;x\&amp;quot;: 0.358,\&amp;quot;y\&amp;quot;: 0.966},{\&amp;quot;x\&amp;quot;: 0.41,\&amp;quot;y\&amp;quot;: 0.956},{\&amp;quot;x\&amp;quot;: 0.461,\&amp;quot;y\&amp;quot;: 0.946},{\&amp;quot;x\&amp;quot;: 0.513,\&amp;quot;y\&amp;quot;: 0.934},{\&amp;quot;x\&amp;quot;: 0.564,\&amp;quot;y\&amp;quot;: 0.921},{\&amp;quot;x\&amp;quot;: 0.616,\&amp;quot;y\&amp;quot;: 0.907},{\&amp;quot;x\&amp;quot;: 0.667,\&amp;quot;y\&amp;quot;: 0.892},{\&amp;quot;x\&amp;quot;: 0.719,\&amp;quot;y\&amp;quot;: 0.877},{\&amp;quot;x\&amp;quot;: 0.77,\&amp;quot;y\&amp;quot;: 0.86},{\&amp;quot;x\&amp;quot;: 0.822,\&amp;quot;y\&amp;quot;: 0.843},{\&amp;quot;x\&amp;quot;: 0.873,\&amp;quot;y\&amp;quot;: 0.825},{\&amp;quot;x\&amp;quot;: 0.925,\&amp;quot;y\&amp;quot;: 0.807},{\&amp;quot;x\&amp;quot;: 0.976,\&amp;quot;y\&amp;quot;: 0.788},{\&amp;quot;x\&amp;quot;: 1.028,\&amp;quot;y\&amp;quot;: 0.768},{\&amp;quot;x\&amp;quot;: 1.079,\&amp;quot;y\&amp;quot;: 0.748},{\&amp;quot;x\&amp;quot;: 1.131,\&amp;quot;y\&amp;quot;: 0.728},{\&amp;quot;x\&amp;quot;: 1.182,\&amp;quot;y\&amp;quot;: 0.707},{\&amp;quot;x\&amp;quot;: 1.234,\&amp;quot;y\&amp;quot;: 0.686},{\&amp;quot;x\&amp;quot;: 1.285,\&amp;quot;y\&amp;quot;: 0.665},{\&amp;quot;x\&amp;quot;: 1.336,\&amp;quot;y\&amp;quot;: 0.643},{\&amp;quot;x\&amp;quot;: 1.388,\&amp;quot;y\&amp;quot;: 0.621},{\&amp;quot;x\&amp;quot;: 1.439,\&amp;quot;y\&amp;quot;: 0.599},{\&amp;quot;x\&amp;quot;: 1.49,\&amp;quot;y\&amp;quot;: 0.577},{\&amp;quot;x\&amp;quot;: 1.541,\&amp;quot;y\&amp;quot;: 0.555},{\&amp;quot;x\&amp;quot;: 1.592,\&amp;quot;y\&amp;quot;: 0.533},{\&amp;quot;x\&amp;quot;: 1.644,\&amp;quot;y\&amp;quot;: 0.511},{\&amp;quot;x\&amp;quot;: 1.695,\&amp;quot;y\&amp;quot;: 0.49},{\&amp;quot;x\&amp;quot;: 1.746,\&amp;quot;y\&amp;quot;: 0.468},{\&amp;quot;x\&amp;quot;: 1.796,\&amp;quot;y\&amp;quot;: 0.447},{\&amp;quot;x\&amp;quot;: 1.847,\&amp;quot;y\&amp;quot;: 0.425},{\&amp;quot;x\&amp;quot;: 1.898,\&amp;quot;y\&amp;quot;: 0.405},{\&amp;quot;x\&amp;quot;: 1.949,\&amp;quot;y\&amp;quot;: 0.384},{\&amp;quot;x\&amp;quot;: 1.999,\&amp;quot;y\&amp;quot;: 0.364},{\&amp;quot;x\&amp;quot;: 2.05,\&amp;quot;y\&amp;quot;: 0.345},{\&amp;quot;x\&amp;quot;: 2.1,\&amp;quot;y\&amp;quot;: 0.326},{\&amp;quot;x\&amp;quot;: 2.151,\&amp;quot;y\&amp;quot;: 0.308},{\&amp;quot;x\&amp;quot;: 2.201,\&amp;quot;y\&amp;quot;: 0.29},{\&amp;quot;x\&amp;quot;: 2.251,\&amp;quot;y\&amp;quot;: 0.273},{\&amp;quot;x\&amp;quot;: 2.301,\&amp;quot;y\&amp;quot;: 0.257},{\&amp;quot;x\&amp;quot;: 2.351,\&amp;quot;y\&amp;quot;: 0.241},{\&amp;quot;x\&amp;quot;: 2.401,\&amp;quot;y\&amp;quot;: 0.227},{\&amp;quot;x\&amp;quot;: 2.45,\&amp;quot;y\&amp;quot;: 0.213},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.5,\&amp;quot;y\&amp;quot;: 0.2},{\&amp;quot;x\&amp;quot;: 2.53,\&amp;quot;y\&amp;quot;: 0.193},{\&amp;quot;x\&amp;quot;: 2.56,\&amp;quot;y\&amp;quot;: 0.186},{\&amp;quot;x\&amp;quot;: 2.589,\&amp;quot;y\&amp;quot;: 0.179},{\&amp;quot;x\&amp;quot;: 2.619,\&amp;quot;y\&amp;quot;: 0.172},{\&amp;quot;x\&amp;quot;: 2.649,\&amp;quot;y\&amp;quot;: 0.165},{\&amp;quot;x\&amp;quot;: 2.679,\&amp;quot;y\&amp;quot;: 0.159},{\&amp;quot;x\&amp;quot;: 2.71,\&amp;quot;y\&amp;quot;: 0.152},{\&amp;quot;x\&amp;quot;: 2.74,\&amp;quot;y\&amp;quot;: 0.146},{\&amp;quot;x\&amp;quot;: 2.77,\&amp;quot;y\&amp;quot;: 0.14},{\&amp;quot;x\&amp;quot;: 2.8,\&amp;quot;y\&amp;quot;: 0.134},{\&amp;quot;x\&amp;quot;: 2.831,\&amp;quot;y\&amp;quot;: 0.129},{\&amp;quot;x\&amp;quot;: 2.861,\&amp;quot;y\&amp;quot;: 0.123},{\&amp;quot;x\&amp;quot;: 2.892,\&amp;quot;y\&amp;quot;: 0.118},{\&amp;quot;x\&amp;quot;: 2.922,\&amp;quot;y\&amp;quot;: 0.113},{\&amp;quot;x\&amp;quot;: 2.953,\&amp;quot;y\&amp;quot;: 0.107},{\&amp;quot;x\&amp;quot;: 2.983,\&amp;quot;y\&amp;quot;: 0.103},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.098},{\&amp;quot;x\&amp;quot;: 3.045,\&amp;quot;y\&amp;quot;: 0.093},{\&amp;quot;x\&amp;quot;: 3.075,\&amp;quot;y\&amp;quot;: 0.089},{\&amp;quot;x\&amp;quot;: 3.106,\&amp;quot;y\&amp;quot;: 0.085},{\&amp;quot;x\&amp;quot;: 3.137,\&amp;quot;y\&amp;quot;: 0.08},{\&amp;quot;x\&amp;quot;: 3.167,\&amp;quot;y\&amp;quot;: 0.076},{\&amp;quot;x\&amp;quot;: 3.198,\&amp;quot;y\&amp;quot;: 0.073},{\&amp;quot;x\&amp;quot;: 3.229,\&amp;quot;y\&amp;quot;: 0.069},{\&amp;quot;x\&amp;quot;: 3.26,\&amp;quot;y\&amp;quot;: 0.066},{\&amp;quot;x\&amp;quot;: 3.291,\&amp;quot;y\&amp;quot;: 0.062},{\&amp;quot;x\&amp;quot;: 3.322,\&amp;quot;y\&amp;quot;: 0.059},{\&amp;quot;x\&amp;quot;: 3.352,\&amp;quot;y\&amp;quot;: 0.056},{\&amp;quot;x\&amp;quot;: 3.383,\&amp;quot;y\&amp;quot;: 0.053},{\&amp;quot;x\&amp;quot;: 3.414,\&amp;quot;y\&amp;quot;: 0.05},{\&amp;quot;x\&amp;quot;: 3.445,\&amp;quot;y\&amp;quot;: 0.048},{\&amp;quot;x\&amp;quot;: 3.476,\&amp;quot;y\&amp;quot;: 0.045},{\&amp;quot;x\&amp;quot;: 3.507,\&amp;quot;y\&amp;quot;: 0.043},{\&amp;quot;x\&amp;quot;: 3.538,\&amp;quot;y\&amp;quot;: 0.041},{\&amp;quot;x\&amp;quot;: 3.569,\&amp;quot;y\&amp;quot;: 0.039},{\&amp;quot;x\&amp;quot;: 3.6,\&amp;quot;y\&amp;quot;: 0.037},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.035},{\&amp;quot;x\&amp;quot;: 3.662,\&amp;quot;y\&amp;quot;: 0.033},{\&amp;quot;x\&amp;quot;: 3.692,\&amp;quot;y\&amp;quot;: 0.032},{\&amp;quot;x\&amp;quot;: 3.723,\&amp;quot;y\&amp;quot;: 0.031},{\&amp;quot;x\&amp;quot;: 3.754,\&amp;quot;y\&amp;quot;: 0.029},{\&amp;quot;x\&amp;quot;: 3.785,\&amp;quot;y\&amp;quot;: 0.028},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.847,\&amp;quot;y\&amp;quot;: 0.027},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.908,\&amp;quot;y\&amp;quot;: 0.026},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.969,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]|color=orange}}&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [&lt;br /&gt;
				&amp;quot;[[Cleric]]&amp;quot;,&lt;br /&gt;
				&amp;quot;[[Druid]]&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Sling&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 7,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 11,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 19,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 31&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Sling&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Soul Heart&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ResurrectionHPDown&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Percent Max Health Healing&amp;quot;: &amp;quot;-20%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;SoulHeart&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 6.34,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 4.28,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.43&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;Glowing blue soul heart of a fallen adventurer.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Soul Heart&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;7&amp;quot;: 5&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SoulHeart&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Sunburst Orb&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Throw&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ThrowState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-20&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 4.23,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 4.23,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 4.23&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x1InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;Originally crafted to aid the Light Bringers in their sacred mission, this orb exposes those who slither in the shadows, preventing them from finding sanctuary in darkness.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 1.0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: 12.0,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Sunburst Orb&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SunburstOrb&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Surgical Kit&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ConsumeHealInstant&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Percent Max Health Healing&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;ConsumeToTarget&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ConsumeHealInstantToTarget&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Percent Max Health Healing&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 14.05,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 5.99,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 2.53&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A medical kit used to dress serious wounds.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: 9.0,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;50%&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Surgical Kit&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 7,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 11,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 19,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 50&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;fetch&amp;lt;/i&amp;gt; 1 Surgical Kit for quest \&amp;quot;Doctor&#039;s Orders\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Surgical Kit 1 time for quest \&amp;quot;Testing Treatment\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Alchemist]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Surgical Kit 1 time for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Surgeon]] needs you to &amp;lt;i&amp;gt;fetch&amp;lt;/i&amp;gt; 1 Surgical Kit for quest \&amp;quot;Doctor&#039;s Orders\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Surgeon]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Surgical Kit 1 time for quest \&amp;quot;Prepared For The Unexpected\&amp;quot; of chapter \&amp;quot;Pending Diagnosis\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Surgeon]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Surgical Kit 1 time for quest \&amp;quot;Frost Aid\&amp;quot; of chapter \&amp;quot;Methods and Madness\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Surgeon]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Surgical Kit 1 time for quest \&amp;quot;Critical Care\&amp;quot; of chapter \&amp;quot;Beyond The Threshold Of Darkness\&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The [[Surgeon]] needs you to &amp;lt;i&amp;gt;use&amp;lt;/i&amp;gt; a Surgical Kit 10 times for quest \&amp;quot;Verification of Medical Supplies\&amp;quot; of chapter \&amp;quot;The Surgeon&#039;s Concern\&amp;quot;.&amp;lt;/li&amp;gt;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.SurgicalKit&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Throwing Knife&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
					&amp;quot;10&amp;quot;,&lt;br /&gt;
					&amp;quot;12&amp;quot;,&lt;br /&gt;
					&amp;quot;14&amp;quot;,&lt;br /&gt;
					&amp;quot;16&amp;quot;,&lt;br /&gt;
					&amp;quot;18&amp;quot;,&lt;br /&gt;
					&amp;quot;20&amp;quot;,&lt;br /&gt;
					&amp;quot;22&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Primary&amp;quot;: {&lt;br /&gt;
					&amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
						&amp;quot;damagetype&amp;quot;: &amp;quot;Pierce&amp;quot;,&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;85%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;100%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ThrowHit&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;700&amp;quot;,&lt;br /&gt;
										&amp;quot;Move Speed Bonus&amp;quot;: &amp;quot;-25%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Dagger&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
				&amp;quot;Throwable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 15.21,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 2.14,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 0.61&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;Meticulously crafted sharp knives that can be thrown from a distance and pierce through even plate armor.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 1.75,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 7&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: 21.0,&lt;br /&gt;
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2.52,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 2.581,\&amp;quot;y\&amp;quot;: 0.02},{\&amp;quot;x\&amp;quot;: 2.643,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 2.705,\&amp;quot;y\&amp;quot;: 0.018},{\&amp;quot;x\&amp;quot;: 2.767,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.829,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.89,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 2.952,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.014,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.076,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.138,\&amp;quot;y\&amp;quot;: 0.017},{\&amp;quot;x\&amp;quot;: 3.199,\&amp;quot;y\&amp;quot;: 0.018},{\&amp;quot;x\&amp;quot;: 3.261,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 3.323,\&amp;quot;y\&amp;quot;: 0.019},{\&amp;quot;x\&amp;quot;: 3.385,\&amp;quot;y\&amp;quot;: 0.02},{\&amp;quot;x\&amp;quot;: 3.447,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 3.508,\&amp;quot;y\&amp;quot;: 0.021},{\&amp;quot;x\&amp;quot;: 3.57,\&amp;quot;y\&amp;quot;: 0.022},{\&amp;quot;x\&amp;quot;: 3.631,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 3.693,\&amp;quot;y\&amp;quot;: 0.023},{\&amp;quot;x\&amp;quot;: 3.755,\&amp;quot;y\&amp;quot;: 0.024},{\&amp;quot;x\&amp;quot;: 3.816,\&amp;quot;y\&amp;quot;: 0.024},{\&amp;quot;x\&amp;quot;: 3.877,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 3.939,\&amp;quot;y\&amp;quot;: 0.025},{\&amp;quot;x\&amp;quot;: 4,\&amp;quot;y\&amp;quot;: 0.025}]|color=orange}}&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [&lt;br /&gt;
				&amp;quot;[[Rogue]]&amp;quot;,&lt;br /&gt;
				&amp;quot;[[Wizard]]&amp;quot;,&lt;br /&gt;
				&amp;quot;[[Bard]]&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Throwing Knife&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 7,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 11,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 19,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 31&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.ThrowingKnife&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Torch&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;physical base weapon damage&amp;quot;: &amp;quot;9&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Physical Base Weapon Damage&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Throw&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;30%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;Primary&amp;quot;: {&lt;br /&gt;
					&amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
						&amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
						&amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;82%&amp;quot;,&lt;br /&gt;
						&amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;100%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Attack 2&amp;quot;: {&lt;br /&gt;
						&amp;quot;damagetype&amp;quot;: &amp;quot;Blunt&amp;quot;,&lt;br /&gt;
						&amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;82%&amp;quot;,&lt;br /&gt;
						&amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;92.5%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;100%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-10&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Weapon&amp;quot;: &amp;quot;True&amp;quot;,&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Mace&amp;quot;: &amp;quot;Weapon&amp;quot;,&lt;br /&gt;
				&amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 30.76,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 3.56,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.69&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A wooden stick wrapped in a flammable substance, capable of illuminating the dark.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: 0.6,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: true,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Torch&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.Torch&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Trap Disarming Kit&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Consumable&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 14.46,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 6.28,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 3.19&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;3&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A compact kit filled with an assortment of finely crafted specialized tools that make disarming even the most complex traps seem like child&#039;s play.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Weaponsmith&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Trap Disarming Kit&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 7&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.TrapDisarmingKit&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Troll&#039;s Blood&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-10&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Self&amp;quot;: {&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;DrinkPotionActivateState&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;3000&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					},&lt;br /&gt;
					&amp;quot;Consume&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;75%&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;ConsumeHeal&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;5&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;100000&amp;quot;,&lt;br /&gt;
										&amp;quot;Magical Base Healing&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;50%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Drink&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 10.06,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 2.71,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 2.71&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;5&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:1x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;Blood essence obtained from a Cave Troll, you will gain extraordinary healing capabilities with this!&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 6&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 6&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 15,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Troll&#039;s Blood&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 60&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.TrollBlood&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Wanderlight Lantern&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;move speed bonus&amp;quot;: &amp;quot;0.7%&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Move Speed Bonus&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;LanternThrow&amp;quot;: {&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;97%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;30%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;1&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;LightSource&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 16.3,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 11.93,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 8.56&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;5&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;One Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Off-Hand&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: true,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x2InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;In a prosperous era, Toz, the loyal court wizard of the king, created these lanterns. Harnessing his growing powers, he equipped the elite guard with these beacons, aiming to protect against dangers that would otherwise remain unseen.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 5&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 0&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;?&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Wanderlight Lantern&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 500&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.WanderlightLantern&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Woodsman Axe&amp;quot;: {&lt;br /&gt;
			&amp;quot;stats&amp;quot;: {&lt;br /&gt;
				&amp;quot;physical base weapon damage&amp;quot;: [&lt;br /&gt;
					&amp;quot;25&amp;quot;,&lt;br /&gt;
					&amp;quot;26&amp;quot;,&lt;br /&gt;
					&amp;quot;27&amp;quot;,&lt;br /&gt;
					&amp;quot;28&amp;quot;,&lt;br /&gt;
					&amp;quot;29&amp;quot;,&lt;br /&gt;
					&amp;quot;30&amp;quot;,&lt;br /&gt;
					&amp;quot;31&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;regular interaction speed&amp;quot;: [&lt;br /&gt;
					&amp;quot;1%&amp;quot;,&lt;br /&gt;
					&amp;quot;3%&amp;quot;,&lt;br /&gt;
					&amp;quot;5%&amp;quot;,&lt;br /&gt;
					&amp;quot;10%&amp;quot;,&lt;br /&gt;
					&amp;quot;15%&amp;quot;,&lt;br /&gt;
					&amp;quot;20%&amp;quot;,&lt;br /&gt;
					&amp;quot;25%&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;move speed&amp;quot;: &amp;quot;-45&amp;quot;,&lt;br /&gt;
				&amp;quot;order&amp;quot;: [&lt;br /&gt;
					&amp;quot;Physical Base Weapon Damage&amp;quot;,&lt;br /&gt;
					&amp;quot;Regular Interaction Speed&amp;quot;,&lt;br /&gt;
					&amp;quot;Move Speed&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;abilities&amp;quot;: {&lt;br /&gt;
				&amp;quot;Other&amp;quot;: {&lt;br /&gt;
					&amp;quot;Attack 1&amp;quot;: {&lt;br /&gt;
						&amp;quot;damagetype&amp;quot;: &amp;quot;Slash&amp;quot;,&lt;br /&gt;
						&amp;quot;combodamage&amp;quot;: &amp;quot;100%&amp;quot;,&lt;br /&gt;
						&amp;quot;movementmultiplier&amp;quot;: &amp;quot;60%&amp;quot;,&lt;br /&gt;
						&amp;quot;preparemovementmultiplier&amp;quot;: &amp;quot;82.5%&amp;quot;,&lt;br /&gt;
						&amp;quot;impactzones&amp;quot;: [&lt;br /&gt;
							&amp;quot;100%&amp;quot;&lt;br /&gt;
						],&lt;br /&gt;
						&amp;quot;impactpower&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;effects&amp;quot;: {&lt;br /&gt;
							&amp;quot;AttackHit&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Scaling&amp;quot;: &amp;quot;100%&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							},&lt;br /&gt;
							&amp;quot;HitSlow&amp;quot;: {&lt;br /&gt;
								&amp;quot;rarity&amp;quot;: {&lt;br /&gt;
									&amp;quot;Global&amp;quot;: {&lt;br /&gt;
										&amp;quot;Duration&amp;quot;: &amp;quot;350&amp;quot;,&lt;br /&gt;
										&amp;quot;Move Speed Add&amp;quot;: &amp;quot;-45&amp;quot;&lt;br /&gt;
									}&lt;br /&gt;
								}&lt;br /&gt;
							}&lt;br /&gt;
						}&lt;br /&gt;
					}&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;categories&amp;quot;: {&lt;br /&gt;
				&amp;quot;Utility&amp;quot;: &amp;quot;True&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;types&amp;quot;: {&lt;br /&gt;
				&amp;quot;Tool&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
				&amp;quot;WoodCutting&amp;quot;: &amp;quot;Utility&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;hitbox&amp;quot;: {&lt;br /&gt;
				&amp;quot;height&amp;quot;: 40.48,&lt;br /&gt;
				&amp;quot;width&amp;quot;: 9.78,&lt;br /&gt;
				&amp;quot;depth&amp;quot;: 1.89&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rarities&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;,&lt;br /&gt;
				&amp;quot;5&amp;quot;,&lt;br /&gt;
				&amp;quot;6&amp;quot;,&lt;br /&gt;
				&amp;quot;7&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;handtype&amp;quot;: &amp;quot;Two Handed&amp;quot;,&lt;br /&gt;
			&amp;quot;slottype&amp;quot;: &amp;quot;Utility&amp;quot;,&lt;br /&gt;
			&amp;quot;haspassive&amp;quot;: false,&lt;br /&gt;
			&amp;quot;invwidth&amp;quot;: 2,&lt;br /&gt;
			&amp;quot;invheight&amp;quot;: 3,&lt;br /&gt;
			&amp;quot;invslots&amp;quot;: &amp;quot;[[File:2x3InvSlot.jpg]]&amp;quot;,&lt;br /&gt;
			&amp;quot;flavortext&amp;quot;: &amp;quot;A common iron axe capable of chopping down most trees.&amp;quot;,&lt;br /&gt;
			&amp;quot;maxammocount&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;maxcount&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;maxcontentscount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;reloadtime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;wearingdelaytime&amp;quot;: 0,&lt;br /&gt;
			&amp;quot;unequiptime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;ap&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 18,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 60&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;apexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 18,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 30,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 60&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xp&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;xpexception&amp;quot;: {&lt;br /&gt;
				&amp;quot;2&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 2,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;gearscore&amp;quot;: {&lt;br /&gt;
				&amp;quot;0&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 8,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 12,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 16,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;isprojectile&amp;quot;: false,&lt;br /&gt;
			&amp;quot;initialspeed&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;damagefalloff&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;piercecount&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;classes&amp;quot;: [],&lt;br /&gt;
			&amp;quot;impactresistance&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;iscraftableby&amp;quot;: [&lt;br /&gt;
				&amp;quot;Woodsman&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;interactiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;interactiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontime&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;actiontimescaling&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Woodsman Axe&amp;quot;,&lt;br /&gt;
			&amp;quot;sellprices&amp;quot;: {&lt;br /&gt;
				&amp;quot;1&amp;quot;: 0,&lt;br /&gt;
				&amp;quot;2&amp;quot;: 3,&lt;br /&gt;
				&amp;quot;3&amp;quot;: 4,&lt;br /&gt;
				&amp;quot;4&amp;quot;: 6,&lt;br /&gt;
				&amp;quot;5&amp;quot;: 9,&lt;br /&gt;
				&amp;quot;6&amp;quot;: 15,&lt;br /&gt;
				&amp;quot;7&amp;quot;: 24&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;questinformation&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;numenchants&amp;quot;: {},&lt;br /&gt;
			&amp;quot;idtag&amp;quot;: &amp;quot;Id.Item.WoodsmanAxe&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=66434</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=66434"/>
		<updated>2026-05-01T08:01:47Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Taunt manual edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;A Master of Arms&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&lt;br /&gt;
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; - Pretty much everything&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip &#039;&#039;&#039;any&#039;&#039;&#039; weapon in the game.&lt;br /&gt;
**Well-rounded attributes.&lt;br /&gt;
**Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.&lt;br /&gt;
*Cons&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Cannot cast any spells.&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk_Adrenaline_Spike.png|link=|96px]] &amp;lt;br&amp;gt; Adrenaline Spike&lt;br /&gt;
| {{:Fighter|desc=AdrenalineSpike}}&lt;br /&gt;
| {{Ability_Data|AdrenalineSpike|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Barricade.png|link=|96px]] &amp;lt;br&amp;gt; Barricade&lt;br /&gt;
| {{:Fighter|desc=Barricade}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Combo Attack.png|link=|96px]] &amp;lt;br&amp;gt; Combo Attack&lt;br /&gt;
| {{:Fighter|desc=ComboAttack}}&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Counterattack.png|link=|96px]] &amp;lt;br&amp;gt; Counterattack&lt;br /&gt;
| {{:Fighter|desc=Counterattack}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Defense Expert.png|link=|96px]] &amp;lt;br&amp;gt; Defense Mastery&lt;br /&gt;
| {{:Fighter|desc=DefenseMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dual Wield.png|link=|96px]] &amp;lt;br&amp;gt; Dual Wield&lt;br /&gt;
| {{:Fighter|desc=DualWield}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Last Bastion.png|link=|96px]] &amp;lt;br&amp;gt; Last Bastion&lt;br /&gt;
| {{:Fighter|desc=LastBastion}}&lt;br /&gt;
| {{Ability_Data|LastBastion|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Projectile Resistance.png|link=|96px]] &amp;lt;br&amp;gt; Projectile Resistance&lt;br /&gt;
| {{:Fighter|desc=ProjectileResistance}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shield Expert.png|link=|96px]] &amp;lt;br&amp;gt; Shield Mastery&lt;br /&gt;
| {{:Fighter|desc=ShieldMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk_Slayer.png|link=|96px]] &amp;lt;br&amp;gt; Slayer&lt;br /&gt;
| {{:Fighter|desc=Slayer}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Swift.png|link=|96px]] &amp;lt;br&amp;gt; Swift&lt;br /&gt;
| {{:Fighter|desc=Swift}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Sword Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Sword Mastery&lt;br /&gt;
| {{:Fighter|desc=SwordMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Veteran Instinct.png|link=|96px]] &amp;lt;br&amp;gt; Veteran Instinct&lt;br /&gt;
| {{:Fighter|desc=VeteranInstinct}}&lt;br /&gt;
| Be out of combat for 10s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Weapon Guard.png|link=|96px]] &amp;lt;br&amp;gt; Weapon Guard&lt;br /&gt;
| {{:Fighter|desc=WeaponGuard}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Weapon Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Weapon Mastery&lt;br /&gt;
| {{:Fighter|desc=WeaponMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush&lt;br /&gt;
| {{:Fighter|desc=AdrenalineRush}}&lt;br /&gt;
| {{Ability_Data|AdrenalineRush|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough&lt;br /&gt;
| {{:Fighter|desc=Breakthrough}}&lt;br /&gt;
| {{Ability_Data|Breakthrough|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Disarm.png|link=|x96px]] &amp;lt;br&amp;gt; Disarm&lt;br /&gt;
| {{:Fighter|desc=Disarm}}&lt;br /&gt;
| {{Ability_Data|Disarm|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Fortified Ground.png|link=|x96px]] &amp;lt;br&amp;gt; Fortified Ground&lt;br /&gt;
| {{:Fighter|desc=FortifiedGround}}&lt;br /&gt;
| {{Ability_Data|FortifiedGround|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block&lt;br /&gt;
| {{:Fighter|desc=PerfectBlock}}&lt;br /&gt;
| {{Ability_Data|PerfectBlock|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Pommel_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Pommel Strike&lt;br /&gt;
| {{:Fighter|desc=PommelStrike}}&lt;br /&gt;
| {{Ability_Data|PommelStrike|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind&lt;br /&gt;
| {{:Fighter|desc=SecondWind}}&lt;br /&gt;
| -&lt;br /&gt;
|- &amp;lt;!-- Shield slam data bugged, has to be manually written--&amp;gt;&lt;br /&gt;
| [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam&lt;br /&gt;
| {{:Fighter|desc=ShieldSlam}}&lt;br /&gt;
| {{Ability_Data|ShieldSlam|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Reflection&lt;br /&gt;
| {{:Fighter|desc=SpellReflection}}&lt;br /&gt;
| {{Ability_Data|SpellReflection|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint&lt;br /&gt;
| {{:Fighter|desc=Sprint}}&lt;br /&gt;
| {{Ability_Data|Sprint|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt&lt;br /&gt;
| {{:Fighter|desc=Taunt}}&lt;br /&gt;
| {{Ability_Data|Taunt|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike&lt;br /&gt;
| {{:Fighter|desc=VictoryStrike}}&lt;br /&gt;
| {{Ability_Data|VictoryStrike|SkillCooldown}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}}, {{Ability_Data|AdrenalineSpike|MoveSpeedBonus}}, {{Ability_Data|AdrenalineSpike|RegularInteractionSpeed}}, and do not receive the penalty for Adrenaline Rush for {{Ability_Data|AdrenalineSpike|ActivatedDuration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}.&lt;br /&gt;
&lt;br /&gt;
|comboattack=Grants {{Ability_Data|ComboAttack|PhysicalPowerBonus}} bonus physical damage per stack for consecutive melee attacks within {{Ability_Data|ComboAttack|Duration}} seconds, stacking up to {{Ability_Data|ComboAttack|MaximumStacks}} times. 1st stack is granted after the 2nd attack, and 2nd stack granted after the 3rd attack. {{NeedsTesting|Do the hits need to connect, or can you swing at the air to gain stacks?}}&lt;br /&gt;
&lt;br /&gt;
|counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor, and raise your [[Stats#Physical Damage Reduction|Physical Damage Reduction]] cap to {{Ability_Data|DefenseMastery|Attribute_MaxPhysicalDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&lt;br /&gt;
&lt;br /&gt;
|lastbastion=When your Health falls to {{Ability_Data|LastBastion|HealthRatio}} or below, you gain {{Ability_Data|LastBastion|ArmorRating}}, {{Ability_Data|LastBastion|MagicalResistance}} and {{Ability_Data|LastBastion|ProjectileDamageReduction}} for {{Ability_Data|LastBastion|StartDuration}}.&lt;br /&gt;
&lt;br /&gt;
|projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileResistanceProjectileDamageReduction}}. While in defensive stance, gain an additional {{Ability_Data|ProjectileResistance|activatedprojectiledamagereduction}}. &lt;br /&gt;
&lt;br /&gt;
|shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} and {{Ability_Data|ShieldMastery|PhysicalPowerBonus}} for {{Ability_Data|ShieldMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and {{Ability_Data|Slayer|MoveSpeedAdd}} but lose the ability to equip plate armor. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&lt;br /&gt;
&lt;br /&gt;
|swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers.&lt;br /&gt;
&lt;br /&gt;
|swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword.&lt;br /&gt;
&lt;br /&gt;
|veteraninstinct=When you enter combat, gain {{Ability_Data|VeteranInstinct|PhysicalDamageReductionMod}} and {{Ability_Data|VeteranInstinct|PhysicalPowerBonus}} for {{Ability_Data|VeteranInstinct|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|weaponguard=While blocking with a weapon, gain {{Ability_Data|WeaponGuard|PhysicalDamageReduction}}. Upon a successful block, you gain {{Ability_Data|WeaponGuard|PhysicalPowerBonus}} and {{Ability_Data|WeaponGuard|ActionSpeed}} for {{Ability_Data|WeaponGuard|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|weaponmastery=Gain the ablity to use any weapon. &amp;lt;!--While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} and {{Ability_Data|AdrenalineRush|ActiveMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|DebuffMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}.&lt;br /&gt;
&lt;br /&gt;
|breakthrough=Remove and become immune to [[Debuffs]] that slow move speed, knockback, and gain {{Ability_Data|Breakthrough|MoveSpeedAdd}} for {{Ability_Data|Breakthrough|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|disarm=If you block a melee attack with your weapon within {{Ability_Data|Disarm|ActiveDuration}}, you disarm the attacker for {{Ability_Data|Disarm|HitDuration}}. Disarmed targets cannot use weapons. This effect can only be applied once and is consumed when you block a melee attack. Can only be used while a weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
|fortifiedground=Deploys a rallying banner for {{Ability_Data|FortifiedGround|Duration}}. Allies within 33m of the banner receive {{Ability_Data|FortifiedGround|AllAttributes}}.&lt;br /&gt;
&lt;br /&gt;
|perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|pommelstrike=When attacking with the hilt while a one-handed weapon is equipped as your main weapon, it deals an additional {{Ability_Data|PommelStrike|PhysicalBaseDamage}} ({{Ability_Data|PommelStrike|Scaling}}) and silences the target. If the silence interrupts the enemy&#039;s action, it deals an additional 10 Physical Base Damage ({{Ability_Data|PommelStrike|Scaling}}) and reduces {{Ability_Data|PommelStrike|MoveSpeedBonus}} for {{Ability_Data|PommelStrike|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Silence|Silence]]: Disables skills/spells/performance abilities.&lt;br /&gt;
&lt;br /&gt;
|secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. &amp;lt;br&amp;gt; Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill.&lt;br /&gt;
&lt;br /&gt;
|shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals {{Ability_Data|ShieldSlam|PhysicalBaseDamage}} ({{Ability_Data|ShieldSlam|Scaling}}) and decreases the victim&#039;s {{Ability_Data|ShieldSlam|HitSlowMoveSpeed}} for {{Ability_Data|ShieldSlam|HitSlowDuration}} after knocking them backwards.&lt;br /&gt;
&lt;br /&gt;
|spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells while also gaining {{Ability_Data|SpellReflection|MagicalDamageReduction}}. This buff persists until reflecting a spell, lasting {{Ability_Data|SpellReflection|ActivatedDuration}} while active.&lt;br /&gt;
&lt;br /&gt;
|sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 200%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If this attack kills a player, the skill will trigger again with no cooldown. {{NeedsTesting|On reset, Does it grant the buff again instantly or does it just reset the cooldown, or both?}}&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Sorcerer&amp;diff=66433</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Sorcerer&amp;diff=66433"/>
		<updated>2026-05-01T07:57:52Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Lightning Mastery tag fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Spell Manipulator&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The [[Sorcerer]] is a master of the elements and can weave together multiple spells to devastating results. With an innate aptitude for magic, they can cast spells using their bare hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Crystal Sword/Bare Hands&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can cast spells without a magical item&lt;br /&gt;
**Ability to merge spells when casting with both hands. (Used to be a perk but is innate now.)&lt;br /&gt;
**Unlimited spell uses&lt;br /&gt;
*Cons&lt;br /&gt;
**Long casting times&lt;br /&gt;
**Long spell cooldowns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ApexOfSorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Apex of Sorcery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ApexOfSorcery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ManaFold.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Fold &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ManaFold}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellSculpting.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Sculpting &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellSculpting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellStride.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Stride &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellStride}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk TimeDistortion.png|link=|x96px]] &amp;lt;br&amp;gt; Time Distortion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=TimeDistortion}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk MergedMight.png|link=|x96px]] &amp;lt;br&amp;gt; Merged Might &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=MergedMight}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk InnateTalent.png|link=|x96px]] &amp;lt;br&amp;gt; Innate Talent &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=InnateTalent}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ElementalFury.png|link=|x96px]] &amp;lt;br&amp;gt; Elemental Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ElementalFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ManaFlow.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Flow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ManaFlow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk LightningMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=LightningMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk AirMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Air Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=AirMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill Sorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SorceryI}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill Sorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SorceryII}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill SorceryCombat.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Combat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to wield magical casting weapons in melee combat. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Air}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Time&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Range&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell FireArrow.png|link=|96px]] &amp;lt;br&amp;gt; Fire Arrow&lt;br /&gt;
| {{:Sorcerer|desc=FireArrow}} &lt;br /&gt;
| {{Ability_Data|FireArrow|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FireArrow|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FireArrow|Range}}&lt;br /&gt;
| {{Ability_Data|FireArrow|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell StoneSkin.png|link=|96px]] &amp;lt;br&amp;gt; Stone Skin&lt;br /&gt;
| {{:Sorcerer|desc=StoneSkin}}&lt;br /&gt;
| {{Ability_Data|StoneSkin|SpellTier}}&lt;br /&gt;
| {{Ability_Data|StoneSkin|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|StoneSkin|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell WaterBolt.png|link=|96px]] &amp;lt;br&amp;gt; Water Bolt&lt;br /&gt;
| {{:Sorcerer|desc=WaterBolt}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|SpellTier}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|CastingTime}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|Range}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Glaciate.png|link=|96px]] &amp;lt;br&amp;gt; Glaciate&lt;br /&gt;
| {{:Sorcerer|desc=Glaciate}}&lt;br /&gt;
| {{Ability_Data|Glaciate|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Glaciate|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|Glaciate|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Windblast.png|link=|96px]] &amp;lt;br&amp;gt; Windblast&lt;br /&gt;
| {{:Sorcerer|desc=Windblast}}&lt;br /&gt;
| {{Ability_Data|Windblast|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Windblast|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Windblast|Range}}&lt;br /&gt;
| {{Ability_Data|Windblast|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Eruption.png|link=|96px]] &amp;lt;br&amp;gt; Eruption&lt;br /&gt;
| {{:Sorcerer|desc=Eruption}}&lt;br /&gt;
| {{Ability_Data|Eruption|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Eruption|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Eruption|Range}}&lt;br /&gt;
| {{Ability_Data|Eruption|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Flamestrike.png|link=|96px]] &amp;lt;br&amp;gt; Flamestrike&lt;br /&gt;
| {{:Sorcerer|desc=Flamestrike}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|Range}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell IceSpear.png|link=|96px]] &amp;lt;br&amp;gt; Ice Spear&lt;br /&gt;
| {{:Sorcerer|desc=IceSpear}}&lt;br /&gt;
| {{Ability_Data|IceSpear|SpellTier}}&lt;br /&gt;
| {{Ability_Data|IceSpear|CastingTime}}&lt;br /&gt;
| {{Ability_Data|IceSpear|Range}}&lt;br /&gt;
| {{Ability_Data|IceSpear|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell_FireOrb.png|link=|96px]] &amp;lt;br&amp;gt; Fire Orb&lt;br /&gt;
| {{:Sorcerer|desc=FireOrb}}&lt;br /&gt;
| {{Ability_Data|FireOrb|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FireOrb|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FireOrb|Range}}&lt;br /&gt;
| {{Ability_Data|FireOrb|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell_LightningBolt.png|link=|96px]] &amp;lt;br&amp;gt; Lightning Bolt&lt;br /&gt;
| {{:Sorcerer|desc=LightningBolt}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|CastingTime}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|Range}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Vortex.png|link=|96px]] &amp;lt;br&amp;gt; Vortex&lt;br /&gt;
| {{:Sorcerer|desc=Vortex}}&lt;br /&gt;
| {{Ability_Data|Vortex|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Vortex|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|Vortex|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Levitation.png|link=|96px]] &amp;lt;br&amp;gt; Levitation&lt;br /&gt;
| {{:Sorcerer|desc=Levitation}}&lt;br /&gt;
| {{Ability_Data|Levitation|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Levitation|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Levitation|Range}}&lt;br /&gt;
| {{Ability_Data|Levitation|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell LightningSphere.png|link=|96px]] &amp;lt;br&amp;gt; Lightning Sphere&lt;br /&gt;
| {{:Sorcerer|desc=LightningSphere}}&lt;br /&gt;
| {{Ability_Data|LightningSphere|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LightningSphere|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|LightningSphere|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell SummonEarthElemental.png|link=|96px]] &amp;lt;br&amp;gt; Summon Earth Elemental&lt;br /&gt;
| {{:Sorcerer|desc=SummonEarthElemental}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|Range}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|CooldownDuration}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Merged Spells=&lt;br /&gt;
&lt;br /&gt;
When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below. Merged Spells do not have any cast time.&lt;br /&gt;
&lt;br /&gt;
The merging animation, release and recovery are affected by action speed:&lt;br /&gt;
&lt;br /&gt;
Animation + release time is 1s&lt;br /&gt;
&lt;br /&gt;
Recovery time after merging is .534s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Air}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Merged Spell&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Base Spell 1&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Base Spell 2&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Range&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ElectricDash}}&lt;br /&gt;
| {{:Sorcerer|desc=ElectricDash}} &lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ElementalBolt}}&lt;br /&gt;
| {{:Sorcerer|desc=ElementalBolt}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FlamefrostSpear}}&lt;br /&gt;
| {{:Sorcerer|desc=FlamefrostSpear}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|Flamethrower}}&lt;br /&gt;
| {{:Sorcerer|desc=Flamethrower}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|IceBound}}&lt;br /&gt;
| {{:Sorcerer|desc=IceBound}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|LightningStorm}}&lt;br /&gt;
| {{:Sorcerer|desc=LightningStorm}}&lt;br /&gt;
| {{Ability_Data|LightningStorm|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|LightningVortex}}&lt;br /&gt;
| {{:Sorcerer|desc=LightningVortex}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|MudShield}}&lt;br /&gt;
| {{:Sorcerer|desc=MudShield}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|SummonLavaElemental}}&lt;br /&gt;
| {{:Sorcerer|desc=SummonLavaElemental}}&lt;br /&gt;
| {{Ability_Data|SummonLavaElemental|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ThornofEarth}}&lt;br /&gt;
| {{:Sorcerer|desc=ThornofEarth}}&lt;br /&gt;
| {{Ability_Data|ThornofEarth|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|WallofFire}}&lt;br /&gt;
| {{:Sorcerer|desc=WallofFire}}&lt;br /&gt;
| {{Ability_Data|WallofFire|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|AquaPrison}}&lt;br /&gt;
| {{:Sorcerer|desc=AquaPrison}}&lt;br /&gt;
| {{Ability_Data|AquaPrison|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FrostBreath}}&lt;br /&gt;
| {{:Sorcerer|desc=FrostBreath}}&lt;br /&gt;
| {{Ability_Data|FrostBreath|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|PlasmaBlast}}&lt;br /&gt;
| {{:Sorcerer|desc=PlasmaBlast}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FrostLightning}}&lt;br /&gt;
| {{:Sorcerer|desc=FrostLightning}}&lt;br /&gt;
| {{Ability_Data|FrostLightning|Range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|apexofsorcery=While casting spells, move at {{Ability_Data|ApexOfSorcery|MovementMultiplier}} movement speed, but gain {{Ability_Data|ApexOfSorcery|MagicalPowerBonus}} and {{Ability_Data|ApexOfSorcery|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|manafold=Your cooldowns are {{Ability_Data|ManaFold|Duration}} as long, but suffer {{Ability_Data|ManaFold|SpellCastingSpeed}}. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]].&lt;br /&gt;
&lt;br /&gt;
|spellsculpting=Increases the range of all spells to {{Ability_Data|SpellSculpting|RangeExtentMultiply}} and the area of effect by 25%, but increase the [[Stats#Cooldown Reduction|Cooldown]] of your [[Spells]] that have a radial component to {{Ability_Data|SpellSculpting|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|spellstride=Gain {{Ability_Data|SpellStride|MoveSpeedBonus}} while casting two spells simultaneously.&lt;br /&gt;
&lt;br /&gt;
|timedistortion=Reduces cast time of all spells by {{Ability_Data|TimeDistortion|CastTimeReducePercent}}, but increases cooldown time for all spells by {{Ability_Data|TimeDistortion|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|innatetalent=When casting spells with bare hands, gain {{Ability_Data|InnateTalent|MagicalPower}} and {{Ability_Data|InnateTalent|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|elementalfury=For every 1% of health lost, gain a 0.5% [[Stats#Cooldown Reduction|Cooldown Reduction]] and 0.25% [[Stats#Magical Power Bonus|Magical Power Bonus]]. &amp;lt;br&amp;gt; This means you approach 50% [[Stats#Cooldown Reduction|Cooldown Reduction]] and 25% [[Stats#Magical Power Bonus|Magical Power Bonus]] as you lose health.&lt;br /&gt;
&lt;br /&gt;
|manaflow=For each successful spell cast, gain {{Ability_Data|ManaFlow|MagicalPowerBonus}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times and refreshes the duration on each successful cast.&lt;br /&gt;
&lt;br /&gt;
|lightningmastery=Gain {{Ability_Data|LightningMastery|LightningMagicalPowerBonus}}. Once every {{Ability_Data|LightningMastery|CooldownDuration}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], inflict Electric Shock for 1s, transferring {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target every 2s.&lt;br /&gt;
&lt;br /&gt;
|airmastery=Gain {{Ability_Data|AirMastery|AirMagicKnockbackPowerBonus}} and {{Ability_Data|AirMastery|AirMagicalDamageBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sorceryi=Gain the ability to use sorcery in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|sorceryii=Gain the ability to use sorcery in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|firearrow=Fire a homing arrow every {{Ability_Data|FireArrow|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) for {{Ability_Data|FireArrow|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) in a radial pattern, each dealing {{Ability_Data|FireArrow|HitMagicalBaseDamage}} ({{Ability_Data|FireArrow|HitScaling}}) with {{Ability_Data|FireArrow|ImpactPower}} and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|stoneskin=Surround yourself with stone for {{Ability_Data|StoneSkin|Duration}}, gaining {{Ability_Data|StoneSkin|PhysicalDamageReduction}} and {{Ability_Data|StoneSkin|PhysicalPowerBonus}}, but suffering {{Ability_Data|StoneSkin|MoveSpeedAdd}}.&lt;br /&gt;
&lt;br /&gt;
|waterbolt=Launch a condensed water orb with a radius of {{Ability_Data|WaterBolt|AreaRadius}} at {{Ability_Data|WaterBolt|InitialSpeed}}, dealing {{Ability_Data|WaterBolt|MagicalBaseDamage}} ({{Ability_Data|WaterBolt|Scaling}}) with {{Ability_Data|WaterBolt|ImpactPower}} to targets it touches and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt; for {{Ability_Data|WaterBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The orb stops upon hitting an object or reaching its maximum range of {{Ability_Data|WaterBolt|Range}} and lasts for 12 seconds. Up to {{Ability_Data|WaterBolt|PrimaryAssetID}} water orbs can exist simultaneously. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|WaterBolt|MoveSpeedBonus}} and jump height is reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
|windblast=After [[Channeling]] for {{Ability_Data|WindBlast|ChannelingDuration}}, deal {{Ability_Data|WindBlast|MagicalBaseDamage}} ({{Ability_Data|WindBlast|Scaling}}) to a target within {{Ability_Data|WindBlast|Range}} and push them back.&lt;br /&gt;
&lt;br /&gt;
|eruption=Cause a ground explosion up to {{Ability_Data|WindBlast|Range}} away that is {{Ability_Data|Eruption|AreaRadius}} wide, dealing {{Ability_Data|Eruption|MagicalBaseDamage}} ({{Ability_Data|Eruption|Scaling}}) with {{Ability_Data|Eruption|ImpactPower}} and lifting all targets within the area into the air {{Ability_Data|Eruption|AirborneHeight}} over {{Ability_Data|Eruption|IntervalTime}}.&lt;br /&gt;
&lt;br /&gt;
|flamestrike=Create a {{Ability_Data|Flamestrike|CollisionHeight}} tall fire pillar lasting {{Ability_Data|Flamestrike|IntervalTime}}, dealing 25 (100%) Fire Damage on creation and {{Ability_Data|Flamestrike|HitMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) with {{Ability_Data|Flamestrike|ImpactPower}} per second in {{Ability_Data|Flamestrike|TickInterval}} ticks to enemies inside while inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|Flamestrike|BurningMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|glaciate=Envelop your weapon in ice for {{Ability_Data|Glaciate|HitDuration}}. While active, you deal {{Ability_Data|Glaciate|MagicalBaseDamage}} ({{Ability_Data|Glaciate|Scaling}}) and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt; for {{Ability_Data|Glaciate|FrostbiteDuration}} on hit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|Glaciate|MoveSpeedBonus}} and {{Ability_Data|Glaciate|ActionSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|icespear=Fire an ice spear that travels {{Ability_Data|IceSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|IceSpear|MagicalBaseDamage}} ({{Ability_Data|IceSpear|Scaling}}) with {{Ability_Data|IceSpear|ImpactPower}} and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|IceSpear|MoveSpeedBonus}} and {{Ability_Data|IceSpear|ActionSpeed}} for {{Ability_Data|IceSpear|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|fireorb=Launch a fire orb forward that travels at {{Ability_Data|FireOrb|InitialSpeed}} initially, dealing {{Ability_Data|FireOrb|RadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|RadiusScaling}}) per second to nearby targets. The orb lasts for 6 seconds and deals {{Ability_Data|FireOrb|HitMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitScaling}}) with {{Ability_Data|FireOrb|HitImpactPower}} to targets it touches. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon contact, it explodes, dealing {{Ability_Data|FireOrb|HitRadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitRadiusScaling}}) to nearby targets and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;Fire Orb travels a maximum of {{Ability_Data|FireOrb|Range}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|vortex=Create a vortex centered on the caster. Targets touching the vortex take {{Ability_Data|Vortex|MagicalbaseDamage}} ({{Ability_Data|Vortex|Scaling}}) and are pushed back.&lt;br /&gt;
&lt;br /&gt;
|lightningbolt=[[Channel]] a lightning beam for {{Ability_Data|LightningBolt|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while moving, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; a target within {{Ability_Data|LightningBolt|Range}} and dealing {{Ability_Data|LightningBolt|MagicalBaseDamage}} ({{Ability_Data|LightningBolt|Scaling}}) per 1s in {{Ability_Data|LightningBolt|ChannelingInterval}} ticks ({{Scales with Spell Casting Speed}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningBolt|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|levitation=Instantly lift a target within {{Ability_Data|Levitation|Range}} into the air over {{Ability_Data|Levitation|ReadyDuration}} and gently lower them back down over {{Ability_Data|Levitation|FallingDuration}}.&lt;br /&gt;
&lt;br /&gt;
|lightningsphere=Surround yourself with an electromagnetic field for {{Ability_Data|LightningSphere|HitDuration}}, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets within {{Ability_Data|LightningSphere|AreaRadius}} for {{Ability_Data|LightningSphere|MagicalBaseDamage}} ({{Ability_Data|LightningSphere|Scaling}}) per second. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|summonearthelemental=Summon an Earth Elemental within a cast range of {{Ability_Data|SummonEarthElemental|Range}} that lasts 18s. The Earth Elemental has a radius of {{Ability_Data|SummonEarthElemental|AreaRadius}}, grants the caster {{Ability_Data|SummonEarthElemental|ArmorRating}}, and deals {{Ability_Data|SummonEarthElemental|PhysicalBaseDamage}} ({{Ability_Data|SummonEarthElemental|Scaling}}) to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|electricdash=Transform into a lightning orb and quickly move to the selected location within {{Ability_Data|ElectricDash|Range}}, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets along the path and dealing {{Ability_Data|ElectricDash|HitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|HitScaling}}). Upon reaching the destination, unleash a lightning strike, dealing {{Ability_Data|ElectricDash|FinaleHitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|FinaleHitScaling}}) to nearby targets within {{Ability_Data|ElectricDash|AreaRadius}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The caster is immune to physical attacks while moving but remains affected by area magic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|aquaprison=Launch a {{Ability_Data|AquaPrison|AreaRadius}} radial water orb with {{Ability_Data|AquaPrison|InitialSpeed}} that engulfs the target, dealing {{Ability_Data|AquaPrison|MagicalBaseDamage}} ({{Ability_Data|AquaPrison|Scaling}}), trapping them, and lifting them into the air for {{Ability_Data|AquaPrison|Duration}}. The orb bursts instantly upon taking physical damage, inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt; for {{Ability_Data|AquaPrison|Duration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|Aquaprison|MoveSpeedBonus}} and jump height is reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
|frostbreath=Exhale an icy gust of breath forward, dealing {{Ability_Data|FrostBreath|MagicalBaseDamage}} ({{Ability_Data|FrostBreath|Scaling}}) to all targets and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt; for {{Ability_Data|FrostBreath|Duration}}. The affected area remains frozen for 3 seconds, causing targets on the ice to lose {{Ability_Data|FrostBreath|AoEMovespeedBonus}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|FrostBreath|FrostbiteMoveSpeedBonus}} and {{Ability_Data|FrostBreath|ActionSpeed}} for {{Ability_Data|FrostBreath|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|plasmablast=Gain {{Ability_Data|PlasmaBlast|HitMoveSpeedBonus}} for {{Ability_Data|PlasmaBlast|HitDuration}}, then self-detonate a plasma blast dealing {{Ability_Data|PlasmaBlast|HitMagicalBaseDamage}}  ({{Ability_Data|PlasmaBlast|HitScaling}}) with {{Ability_Data|PlasmaBlast|ImpactPower}} and applying &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; to any targets in a {{Ability_Data|PlasmaBlast|AreaRadius}}, including the caster. All targets are &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt; for a further {{Ability_Data|PlasmaBlast|ElectricShockDuration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|PlasmaBlast|BurningMagicalBaseDamage}} ({{Ability_Data|PlasmaBlast|BurningScaling}}) over {{Ability_Data|PlasmaBlast|BurningDuration}}.&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|PlasmaBlast|ElectricShockMoveSpeedBonus}} for {{Ability_Data|PlasmaBlast|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|frostlightning=Fires a lightning bolt, dealing {{Ability_Data|FrostLightning|LightningHitMagicalBaseDamage}} ({{Ability_Data|FrostLightning|LightningHitScaling}}) and Electrifying for {{Ability_Data|FrostLightning|ElectricShockDuration}}. The bolt freezes shortly after, inflicting {{Ability_Data|FrostLightning|IceHitMagicalBaseDamage}} ({{Ability_Data|FrostLightning|IceHitScaling}}) and immobilizing the target for {{Ability_Data|FrostLightning|Hit2Duration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|FrostLightning|MoveSpeedBonus}} for {{Ability_Data|FrostLightning|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|elementalbolt=Deal {{Ability_Data|ElementalBolt|HitMagicalBaseDamage}} ({{Ability_Data|ElementalBolt|HitScaling}}) with {{Ability_Data|ElementalBolt|ImpactPower}} to a target within {{Ability_Data|ElementalBolt|Range}}, inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|ElementalBolt|BurningMagicalBaseDamage}} ({{Ability_Data|ElementalBolt|BurningScaling}}) over {{Ability_Data|ElementalBolt|BurningDuration}}. &amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|ElementalBolt|MoveSpeedBonus}} and {{Ability_Data|ElementalBolt|ActionSpeed}} for {{Ability_Data|ElementalBolt|FrostbiteDuration}}.&lt;br /&gt;
&lt;br /&gt;
|flamefrostspear=Throw a Flamefrost Spear that travels {{Ability_Data|FlamefrostSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|FlamefrostSpear|HitFireDamageMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|HitFireDamageScaling}}) with {{Ability_Data|FlamefrostSpear|ImpactPower}}, {{Ability_Data|FlamefrostSpear|HitIceDamageMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|HitIceDamageScaling}}), and inflicting both &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FlamefrostSpear|BurningMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|BurningScaling}}) over {{Ability_Data|FlamefrostSpear|BurningDuration}}. &amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|FlamefrostSpear|MoveSpeedBonus}} and {{Ability_Data|FlamefrostSpear|ActionSpeed}} for {{Ability_Data|FlamefrostSpear|FrostbiteDuration}}.&lt;br /&gt;
&lt;br /&gt;
|flamethrower=While moving, [[Channel]] a radial flame forward {{Ability_Data|Flamethrower|Range}} for {{Ability_Data|Flamethrower|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|Flamethrower|HitMagicalBaseDamage}} ({{Ability_Data|Flamethrower|HitScaling}}) and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; every {{Ability_Data|LightningBolt|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) in {{Ability_Data|Flamethrower|TickInterval}} ticks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|Flamethrower|BurningMagicalBaseDamage}} ({{Ability_Data|Flamethrower|BurningScaling}}) over {{Ability_Data|Flamethrower|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|icebound=Upon casting, become frozen for {{Ability_Data|Icebound|Duration}}, becoming immune to all damage and receiving {{Ability_Data|Icebound|CooldownReduction}}. The ice can be shattered by a powerful impact.&lt;br /&gt;
&lt;br /&gt;
|lightningstorm=[[Channel]] for {{Ability_Data|LightningStorm|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) to summon a lightning storm, dealing {{Ability_Data|LightningStorm|MagicalBaseDamage}} ({{Ability_Data|LightningStorm|Scaling}}) and &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets within the {{Ability_Data|LightningStorm|AreaRadius}} area every {{Ability_Data|LightningStorm|ChannelingInterval}} ({{Channeling Interval}}) for 1s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningStorm|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|lightningvortex=Deal {{Ability_Data|LightningVortex|MagicalBaseDamage}} ({{Ability_Data|LightningVortex|Scaling}}) to all targets within the {{Ability_Data|LightningVortex|AreaRadius}} area, pushing them back, and &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; them for {{Ability_Data|LightningVortex|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningStorm|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|mudshield=Create a {{Ability_Data|MudShield|AreaRadius}} wide mud shield in front of the caster for {{Ability_Data|MudShield|Duration}}, blocking all damage. The shield remains fixed in its initial direction.&lt;br /&gt;
&lt;br /&gt;
|summonlavaelemental=Summon a Lava Elemental within a cast range of {{Ability_Data|SummonLavaElemental|Range}} that lasts 18s. The Lava Elemental has a radius of {{Ability_Data|SummonLavaElemental|AreaRadius}} and deals {{Ability_Data|SummonLavaElemental|LavaElementalBurningRadiusMagicalBaseDamage}} ({{Ability_Data|SummonLavaElemental|LavaElementalBurningRadiusScaling}}) and applying &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; to nearby enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|SummonLavaElemental|LavaElementalBurningMagicalBaseDamage}} ({{Ability_Data|SummonLavaElemental|LavaElementalBurningScaling}}) over {{Ability_Data|SummonLavaElemental|LavaElementalBurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|thornofearth=Erupts a thorn of earth with a cast range of {{Ability_Data|ThornOfEarth|Range}}, dealing {{Ability_Data|ThornOfEarth|MagicalBaseDamage}} ({{Ability_Data|ThornOfEarth|Scaling}}) with {{Ability_Data|ThornOfEarth|ImpactPower}} to all targets within the {{Ability_Data|ThornOfEarth|AreaRadius}} area.&lt;br /&gt;
&lt;br /&gt;
|walloffire=Erupt a {{Ability_Data|WallOfFire|AreaRadius}} wide wall of fire within {{Ability_Data|WallOfFire|Range}} for 12s, dealing {{Ability_Data|WallOfFire|HitMagicalBaseDamage}} ({{Ability_Data|WallOfFire|HitScaling}}) with {{Ability_Data|WallOfFire|ImpactPower}} instantly and {{Ability_Data|WallOfFire|AuraMagicalBaseDamage}} ({{Ability_Data|WallOfFire|AuraScaling}}) per second in {{Ability_Data|WallOfFire|TickInterval}} ticks to all targets it touches and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|WallOfFire|BurningMagicalBaseDamage}} ({{Ability_Data|WallOfFire|BurningScaling}}) over {{Ability_Data|WallOfFire|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=66432</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=66432"/>
		<updated>2026-05-01T07:55:04Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Spirit Bond tag fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Nature&#039;s Protector&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Druid]]s in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Staff/Spear&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Able to shapeshift into various animal forms.&lt;br /&gt;
**Utilize nature spells for healing.&lt;br /&gt;
**Excellent spacing and zoning tools.&lt;br /&gt;
**Highest mobility in the game. &lt;br /&gt;
**Able to escape sticky situations. (Dreamwalk perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited equipment.&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dreamwalk.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamwalk &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamwalk}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk EnhancedWildness.png|link=|x96px]] &amp;lt;br&amp;gt; Enhanced Wildness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EnhancedWildness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ForceOfNature.png|link=|x96px]] &amp;lt;br&amp;gt; Force of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ForceOfNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk HerbalSensing.png|link=|x96px]] &amp;lt;br&amp;gt; Herbal Sensing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=HerbalSensing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk NaturalHealing.png|link=|x96px]] &amp;lt;br&amp;gt; Natural Healing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=NaturalHealing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shapeshift Mastery.png|link=|x96px]] &amp;lt;br&amp;gt;Shapeshift Mastery&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritBond.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Bond &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritBond}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritMagicMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Magic Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritMagicMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SunAndMoon.png|link=|x96px]] &amp;lt;br&amp;gt; Sun and Moon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SunAndMoon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ThornCoat.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Coat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornCoat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk LifebloomAura.png|link=|x96px]] &amp;lt;br&amp;gt; Lifebloom Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=LifebloomAura}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with &amp;quot;[Wild] &amp;quot;, but that&#039;s not actually part of the skill name. Adding to the confusion, Bear&#039;s skill name actually &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; start with &amp;quot;Wild &amp;quot;, and the in-game description displays it as &amp;quot;[Wild] Wild Fury&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Form&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill InsectPredation.png|link=|x96px]] &amp;lt;br&amp;gt; Insect Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chicken &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InsectPredation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|InsectPredation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Panther &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildRush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rush|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill SurvivalInstinct.png|link=|x96px]] &amp;lt;br&amp;gt; Survival Instinct &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Rat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SurvivalInstinct}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SurvivalInstinct|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill WildFury.png|link=|x96px]] &amp;lt;br&amp;gt; Wild Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bear &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WildFury|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill PenguinDash.png|link=|x96px]] &amp;lt;br&amp;gt; Penguin Dash &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Penguin &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=penguindash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|penguindash|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Spirit}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell NaturesTouch.png|link=|x96px]] &amp;lt;br&amp;gt; Nature&#039;s Touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Nature&#039;sTouch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Over time healing {{Ability_Data|Nature&#039;sTouch|Scaling}} &amp;lt;br&amp;gt; Recoverable health never scales &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|MaxCount}} Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell BarkskinArmor.png|link=|x96px]] &amp;lt;br&amp;gt; Barkskin Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=BarkskinArmor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell OrbofNature.png|link=|x96px]] &amp;lt;br&amp;gt; Orb of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=OrbofNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Dreamfire.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamfire}} &amp;lt;br&amp;gt; Cast range of {{Ability_Data|DreamFire|Range}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage {{Ability_Data|DreamFire|EnemyScaling}}&amp;lt;br&amp;gt;Healing {{Ability_Data|DreamFire|AllyScaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell ThornBarrier.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Barrier &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornBarrier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell EntanglingVines.png|link=|x96px]] &amp;lt;br&amp;gt; Entangling Vines &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EntanglingVines}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Restore.png|link=|x96px]] &amp;lt;br&amp;gt; Restore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Restore}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell SummonTreant.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Treant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SummonTreant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell TreeOfLife.png|link=|x96px]] &amp;lt;br&amp;gt; Tree of Life &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=TreeOfLife}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell MendingGrove.png|link=|x96px]] &amp;lt;br&amp;gt; Mending Grove &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=MendingGrove}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|ShapeShifts=&lt;br /&gt;
See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..&amp;lt;br&amp;gt;&lt;br /&gt;
Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[Patch:6.8#Hotix_85|Hotfix 85]], Shapeshift damage is now based on a curve, in addition to the base damage. This curve can be found at [[Stats#ShapeShift Primitive based]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; text-align:center; border-collapse:collapse;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift DefaultCharacter.png|link=|x96px]] &amp;lt;br&amp;gt; Human&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Human}} &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Bear.png|link=|x96px]] &amp;lt;br&amp;gt; Bear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Bear}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Swipe (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Swipe}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Bash (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Bash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Chicken.png|link=|x96px]] &amp;lt;br&amp;gt; Chicken&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Chicken}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Pecking (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Pecking}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Clucking (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Panther.png|link=|x96px]] &amp;lt;br&amp;gt; Panther&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Panther}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Scratch (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Scratch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Neckbite (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Neckbite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Rat.png|link=|x96px]] &amp;lt;br&amp;gt; Rat&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Rat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Infected Fangs (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InfectedFangs}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Squeak (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Squeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Penguin.png|link=|x96px]] &amp;lt;br&amp;gt; Penguin&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=penguin}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Sharp Beak (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=sharpbeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Water Cannon (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=watercannon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|BuffDuration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|CooldownDuration}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|PhysicalPowerBonus}} and {{Ability_Data|EnhancedWildness|ArmorRating}}.&lt;br /&gt;
&lt;br /&gt;
|forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing.&lt;br /&gt;
&lt;br /&gt;
|herbalsensing=Detect nearby herbs.&amp;lt;br&amp;gt; {{Ability_Data|HerbalSensing|AuraRadius}} radius. When harvesting herbs, you have {{Ability_Data|HerbalSensing|Luck}}.&lt;br /&gt;
&lt;br /&gt;
|naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every &amp;lt;!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now--&amp;gt;3s. &amp;lt;br&amp;gt; {{Ability_Data|NaturalHealing|AuraRadius}} radius. Grants a 10% bonus to magic healing attributes. {{NeedsTesting|Data suggests the 10% heal bonus is not a thing. Need confirmation that it even exists, and then how exactly it works. Is it Magical Heal Mod?}}&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmastery=Reduces shapeshifting time by {{Ability_Data|ShapeshiftMastery|Shapeshift_CastTimeReducePercent}} and reduces the cooldown of Wild skills by 25%, but prevents the use of {{Element|Spirit}} spells.&lt;br /&gt;
&lt;br /&gt;
|spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Duration}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.&amp;lt;br&amp;gt; {{Ability_Data|SunAndMoon|AuraRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker.&lt;br /&gt;
&lt;br /&gt;
|lifebloomaura=Restores an additional 1 [[Health]] (0% [[Scaling]]) per tick to target when caster heals self or allies within {{Ability_Data|LifebloomAura|AuraRadius}}. Disables Shapeshifting.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. &amp;lt;!--{{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. &amp;lt;!--{{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}. Can&#039;t be used while in water. Has {{Ability_Data|Rush|Charges}}.&lt;br /&gt;
&lt;br /&gt;
|survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}.&lt;br /&gt;
&lt;br /&gt;
|wildfury=Gain {{Ability_Data|WildFury|PhysicalDamageReduction}} and {{Ability_Data|WildFury|MagicalDamageReduction}} for {{Ability_Data|WildFury|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|nature&#039;stouch=Target receives {{Ability_Data|Nature&#039;sTouch|RecoverableHealth}} and {{Ability_Data|Nature&#039;sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature&#039;sTouch|Duration}}. &amp;lt;br&amp;gt; {{Ability_Data|Nature&#039;sTouch|Range}}.&lt;br /&gt;
&lt;br /&gt;
|barkskinarmor=Grant target (self if no target) {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}} and gain {{Ability_Data|BarkskinArmor|HeadshotDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature&#039;s Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target.&lt;br /&gt;
&lt;br /&gt;
|summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster&#039;s stats or not due to it being a summon}}&lt;br /&gt;
&lt;br /&gt;
|thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 4 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. &amp;lt;br&amp;gt; The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}.&lt;br /&gt;
&lt;br /&gt;
|entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius after a delay of 0.75s that last for ?s. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.&amp;lt;br&amp;gt; Casting range of {{Ability_Data|EntanglingVines|Range}}&lt;br /&gt;
&lt;br /&gt;
|restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}.&lt;br /&gt;
&lt;br /&gt;
|mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for {{Ability_Data|MendingGrove|AoELifetime}}.&lt;br /&gt;
&lt;br /&gt;
|orbofnature=Fires an orb with an initial speed of {{Ability_Data|OrbOfNature|InitialSpeed}} that deals {{Ability_Data|OrbOfNature|MagicalBaseDamage}} ({{Ability_Data|OrbOfNature|HitScaling}}) on contact with an enemy, or grants Nature&#039;s Touch on contact with an ally.&lt;br /&gt;
&lt;br /&gt;
|human=Transforms into a human.&lt;br /&gt;
&lt;br /&gt;
|bear=Transforms into a wild bear. Too big to pass through doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}}, {{Ability_Data|Bear|ProjectileDamageReduction}}, and {{Ability_Data|Bear|MaxHealthBonus}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Bear|MoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height.&lt;br /&gt;
&lt;br /&gt;
|swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|hitslowmovespeedadd}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|secondarymovespeedadd}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|chicken=Transforms into a chicken. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can spread their wings and jump twice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|MovespeedAdd}} for {{Ability_Data|Chicken|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|clucking=The chicken clucks loudly&lt;br /&gt;
&lt;br /&gt;
|panther=Transforms into a wild panther. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedAdd}} and 20% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Panther|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeedAdd}} for {{Ability_Data|Panther|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|neckbite=Bite the target&#039;s neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMoveSpeedAdd}} for {{Ability_Data|Panther|SecondaryDuration}}.&lt;br /&gt;
&lt;br /&gt;
|rat=Transforms into a wild Rat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain &amp;lt;!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62--&amp;gt;10% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeedAdd}} for {{Ability_Data|Rat|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|squeak=Makes a squeak.&lt;br /&gt;
&lt;br /&gt;
|penguin=Transforms into a penguin. Slow on land, but very fast in water. Lose {{Ability_Data|Penguin|MaxHealthBonus}}, {{Ability_Data|Penguin|IncomingPhysicalHealingMod}} and {{Ability_Data|Penguin|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|sharpbeak=Bites the target with its beak, dealing {{Ability_Data|Penguin|Primitive}} * ({{Ability_Data|Penguin|PrimitiveMultiplier}}) + {{Ability_Data|Penguin|PrimitiveAdd}} as {{Ability_Data|Penguin|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Penguin|PrimaryScaling}} and {{Ability_Data|Penguin|ImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Penguin|physicalbasedamage}} with {{Ability_Data|Penguin|PrimaryBleedScaling}} over {{Ability_Data|Penguin|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Penguin|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied.&lt;br /&gt;
&lt;br /&gt;
|watercannon=After casting, spit a stream of water forward, dealing {{Ability_Data|Penguin|Primitive}} + {{Ability_Data|Penguin|magicalbasedamage}} as {{Ability_Data|Penguin|magicalshapeshiftbasedamage}}.&lt;br /&gt;
&lt;br /&gt;
|penguindash=Gain {{Ability_Data|PenguinDash|inwatermovespeedbonus}} while in water for {{Ability_Data|PenguinDash|activeduration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=66431</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=66431"/>
		<updated>2026-05-01T07:53:25Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Dreamwalk tags fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Nature&#039;s Protector&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Druid]]s in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Staff/Spear&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Able to shapeshift into various animal forms.&lt;br /&gt;
**Utilize nature spells for healing.&lt;br /&gt;
**Excellent spacing and zoning tools.&lt;br /&gt;
**Highest mobility in the game. &lt;br /&gt;
**Able to escape sticky situations. (Dreamwalk perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited equipment.&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dreamwalk.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamwalk &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamwalk}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk EnhancedWildness.png|link=|x96px]] &amp;lt;br&amp;gt; Enhanced Wildness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EnhancedWildness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ForceOfNature.png|link=|x96px]] &amp;lt;br&amp;gt; Force of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ForceOfNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk HerbalSensing.png|link=|x96px]] &amp;lt;br&amp;gt; Herbal Sensing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=HerbalSensing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk NaturalHealing.png|link=|x96px]] &amp;lt;br&amp;gt; Natural Healing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=NaturalHealing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shapeshift Mastery.png|link=|x96px]] &amp;lt;br&amp;gt;Shapeshift Mastery&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritBond.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Bond &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritBond}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritMagicMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Magic Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritMagicMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SunAndMoon.png|link=|x96px]] &amp;lt;br&amp;gt; Sun and Moon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SunAndMoon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ThornCoat.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Coat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornCoat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk LifebloomAura.png|link=|x96px]] &amp;lt;br&amp;gt; Lifebloom Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=LifebloomAura}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with &amp;quot;[Wild] &amp;quot;, but that&#039;s not actually part of the skill name. Adding to the confusion, Bear&#039;s skill name actually &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; start with &amp;quot;Wild &amp;quot;, and the in-game description displays it as &amp;quot;[Wild] Wild Fury&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Form&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill InsectPredation.png|link=|x96px]] &amp;lt;br&amp;gt; Insect Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chicken &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InsectPredation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|InsectPredation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Panther &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildRush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rush|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill SurvivalInstinct.png|link=|x96px]] &amp;lt;br&amp;gt; Survival Instinct &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Rat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SurvivalInstinct}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SurvivalInstinct|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill WildFury.png|link=|x96px]] &amp;lt;br&amp;gt; Wild Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bear &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WildFury|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill PenguinDash.png|link=|x96px]] &amp;lt;br&amp;gt; Penguin Dash &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Penguin &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=penguindash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|penguindash|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Spirit}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell NaturesTouch.png|link=|x96px]] &amp;lt;br&amp;gt; Nature&#039;s Touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Nature&#039;sTouch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Over time healing {{Ability_Data|Nature&#039;sTouch|Scaling}} &amp;lt;br&amp;gt; Recoverable health never scales &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|MaxCount}} Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell BarkskinArmor.png|link=|x96px]] &amp;lt;br&amp;gt; Barkskin Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=BarkskinArmor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell OrbofNature.png|link=|x96px]] &amp;lt;br&amp;gt; Orb of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=OrbofNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Dreamfire.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamfire}} &amp;lt;br&amp;gt; Cast range of {{Ability_Data|DreamFire|Range}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage {{Ability_Data|DreamFire|EnemyScaling}}&amp;lt;br&amp;gt;Healing {{Ability_Data|DreamFire|AllyScaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell ThornBarrier.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Barrier &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornBarrier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell EntanglingVines.png|link=|x96px]] &amp;lt;br&amp;gt; Entangling Vines &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EntanglingVines}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Restore.png|link=|x96px]] &amp;lt;br&amp;gt; Restore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Restore}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell SummonTreant.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Treant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SummonTreant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell TreeOfLife.png|link=|x96px]] &amp;lt;br&amp;gt; Tree of Life &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=TreeOfLife}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell MendingGrove.png|link=|x96px]] &amp;lt;br&amp;gt; Mending Grove &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=MendingGrove}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|ShapeShifts=&lt;br /&gt;
See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..&amp;lt;br&amp;gt;&lt;br /&gt;
Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[Patch:6.8#Hotix_85|Hotfix 85]], Shapeshift damage is now based on a curve, in addition to the base damage. This curve can be found at [[Stats#ShapeShift Primitive based]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; text-align:center; border-collapse:collapse;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift DefaultCharacter.png|link=|x96px]] &amp;lt;br&amp;gt; Human&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Human}} &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Bear.png|link=|x96px]] &amp;lt;br&amp;gt; Bear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Bear}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Swipe (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Swipe}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Bash (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Bash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Chicken.png|link=|x96px]] &amp;lt;br&amp;gt; Chicken&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Chicken}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Pecking (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Pecking}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Clucking (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Panther.png|link=|x96px]] &amp;lt;br&amp;gt; Panther&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Panther}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Scratch (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Scratch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Neckbite (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Neckbite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Rat.png|link=|x96px]] &amp;lt;br&amp;gt; Rat&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Rat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Infected Fangs (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InfectedFangs}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Squeak (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Squeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Penguin.png|link=|x96px]] &amp;lt;br&amp;gt; Penguin&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=penguin}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Sharp Beak (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=sharpbeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Water Cannon (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=watercannon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|BuffDuration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|CooldownDuration}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|PhysicalPowerBonus}} and {{Ability_Data|EnhancedWildness|ArmorRating}}.&lt;br /&gt;
&lt;br /&gt;
|forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing.&lt;br /&gt;
&lt;br /&gt;
|herbalsensing=Detect nearby herbs.&amp;lt;br&amp;gt; {{Ability_Data|HerbalSensing|AuraRadius}} radius. When harvesting herbs, you have {{Ability_Data|HerbalSensing|Luck}}.&lt;br /&gt;
&lt;br /&gt;
|naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every &amp;lt;!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now--&amp;gt;3s. &amp;lt;br&amp;gt; {{Ability_Data|NaturalHealing|AuraRadius}} radius. Grants a 10% bonus to magic healing attributes. {{NeedsTesting|Data suggests the 10% heal bonus is not a thing. Need confirmation that it even exists, and then how exactly it works. Is it Magical Heal Mod?}}&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmastery=Reduces shapeshifting time by {{Ability_Data|ShapeshiftMastery|Shapeshift_CastTimeReducePercent}} and reduces the cooldown of Wild skills by 25%, but prevents the use of {{Element|Spirit}} spells.&lt;br /&gt;
&lt;br /&gt;
|spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.&amp;lt;br&amp;gt; {{Ability_Data|SunAndMoon|AuraRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker.&lt;br /&gt;
&lt;br /&gt;
|lifebloomaura=Restores an additional 1 [[Health]] (0% [[Scaling]]) per tick to target when caster heals self or allies within {{Ability_Data|LifebloomAura|AuraRadius}}. Disables Shapeshifting.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. &amp;lt;!--{{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. &amp;lt;!--{{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}. Can&#039;t be used while in water. Has {{Ability_Data|Rush|Charges}}.&lt;br /&gt;
&lt;br /&gt;
|survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}.&lt;br /&gt;
&lt;br /&gt;
|wildfury=Gain {{Ability_Data|WildFury|PhysicalDamageReduction}} and {{Ability_Data|WildFury|MagicalDamageReduction}} for {{Ability_Data|WildFury|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|nature&#039;stouch=Target receives {{Ability_Data|Nature&#039;sTouch|RecoverableHealth}} and {{Ability_Data|Nature&#039;sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature&#039;sTouch|Duration}}. &amp;lt;br&amp;gt; {{Ability_Data|Nature&#039;sTouch|Range}}.&lt;br /&gt;
&lt;br /&gt;
|barkskinarmor=Grant target (self if no target) {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}} and gain {{Ability_Data|BarkskinArmor|HeadshotDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature&#039;s Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target.&lt;br /&gt;
&lt;br /&gt;
|summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster&#039;s stats or not due to it being a summon}}&lt;br /&gt;
&lt;br /&gt;
|thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 4 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. &amp;lt;br&amp;gt; The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}.&lt;br /&gt;
&lt;br /&gt;
|entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius after a delay of 0.75s that last for ?s. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.&amp;lt;br&amp;gt; Casting range of {{Ability_Data|EntanglingVines|Range}}&lt;br /&gt;
&lt;br /&gt;
|restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}.&lt;br /&gt;
&lt;br /&gt;
|mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for {{Ability_Data|MendingGrove|AoELifetime}}.&lt;br /&gt;
&lt;br /&gt;
|orbofnature=Fires an orb with an initial speed of {{Ability_Data|OrbOfNature|InitialSpeed}} that deals {{Ability_Data|OrbOfNature|MagicalBaseDamage}} ({{Ability_Data|OrbOfNature|HitScaling}}) on contact with an enemy, or grants Nature&#039;s Touch on contact with an ally.&lt;br /&gt;
&lt;br /&gt;
|human=Transforms into a human.&lt;br /&gt;
&lt;br /&gt;
|bear=Transforms into a wild bear. Too big to pass through doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}}, {{Ability_Data|Bear|ProjectileDamageReduction}}, and {{Ability_Data|Bear|MaxHealthBonus}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Bear|MoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height.&lt;br /&gt;
&lt;br /&gt;
|swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|hitslowmovespeedadd}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|secondarymovespeedadd}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|chicken=Transforms into a chicken. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can spread their wings and jump twice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|MovespeedAdd}} for {{Ability_Data|Chicken|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|clucking=The chicken clucks loudly&lt;br /&gt;
&lt;br /&gt;
|panther=Transforms into a wild panther. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedAdd}} and 20% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Panther|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeedAdd}} for {{Ability_Data|Panther|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|neckbite=Bite the target&#039;s neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMoveSpeedAdd}} for {{Ability_Data|Panther|SecondaryDuration}}.&lt;br /&gt;
&lt;br /&gt;
|rat=Transforms into a wild Rat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain &amp;lt;!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62--&amp;gt;10% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeedAdd}} for {{Ability_Data|Rat|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|squeak=Makes a squeak.&lt;br /&gt;
&lt;br /&gt;
|penguin=Transforms into a penguin. Slow on land, but very fast in water. Lose {{Ability_Data|Penguin|MaxHealthBonus}}, {{Ability_Data|Penguin|IncomingPhysicalHealingMod}} and {{Ability_Data|Penguin|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|sharpbeak=Bites the target with its beak, dealing {{Ability_Data|Penguin|Primitive}} * ({{Ability_Data|Penguin|PrimitiveMultiplier}}) + {{Ability_Data|Penguin|PrimitiveAdd}} as {{Ability_Data|Penguin|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Penguin|PrimaryScaling}} and {{Ability_Data|Penguin|ImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Penguin|physicalbasedamage}} with {{Ability_Data|Penguin|PrimaryBleedScaling}} over {{Ability_Data|Penguin|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Penguin|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied.&lt;br /&gt;
&lt;br /&gt;
|watercannon=After casting, spit a stream of water forward, dealing {{Ability_Data|Penguin|Primitive}} + {{Ability_Data|Penguin|magicalbasedamage}} as {{Ability_Data|Penguin|magicalshapeshiftbasedamage}}.&lt;br /&gt;
&lt;br /&gt;
|penguindash=Gain {{Ability_Data|PenguinDash|inwatermovespeedbonus}} while in water for {{Ability_Data|PenguinDash|activeduration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=66430</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=66430"/>
		<updated>2026-05-01T07:52:09Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Immortal Lament fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Swords or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast curses to debilitate targets.&lt;br /&gt;
**Access to multiple physical weapons.&lt;br /&gt;
**High melee burst damage. (Blow of Corruption skill)&lt;br /&gt;
**Access to anti-healing.&lt;br /&gt;
**Access to self-healing. (Torture Mastery &amp;amp; Vampirism perk)&lt;br /&gt;
**Great at killing bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Uses health when casting spells.&lt;br /&gt;
**Consuming too much health causes death.&lt;br /&gt;
**Highly susceptible to range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Warlock can gather &amp;lt;b&amp;gt;Darkness Shards&amp;lt;/b&amp;gt;&lt;br /&gt;
* Each Darkness Shard gathered grants {{Ability_Data|SoulCollector|DarkPowerBonus}} and {{Ability_Data|SoulCollector|AllAttributes}} while active, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards &lt;br /&gt;
* When dark magic damage is dealt, all collected shards are consumed&lt;br /&gt;
* The effect that consumes the shards also receives the bonus. {{NeedsTesting|Need confirmation that spells that deal damage intermittently receive the bonus for the full cast as opposed to only 1 tick of damage, i.e. ray of darkness. Clarify here.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Antimagic.png|link=|96px]] &amp;lt;br&amp;gt; Antimagic&lt;br /&gt;
| {{:Warlock|desc=Antimagic}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Curse_Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Curse Mastery&lt;br /&gt;
| Gain additional base duration towards all curses you cast. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Advanced Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Alters curses to use a new [[Statuses|Status]] effect which have extended duration:&lt;br /&gt;
Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Curse of Pain and Power of Sacrifice&#039;s damage per tick &amp;lt;b&amp;gt;now&amp;lt;/b&amp;gt; both remain constant, but over a longer period, increasing total damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Enhancement.png|link=|96px]] &amp;lt;br&amp;gt; Dark Enhancement&lt;br /&gt;
| {{:Warlock|desc=DarkEnhancement}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Reflection.png|link=|96px]] &amp;lt;br&amp;gt; Dark Reflection&lt;br /&gt;
| {{:Warlock|desc=DarkReflection}}&lt;br /&gt;
| {{Ability_Data|DarkReflection|Duration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Demon Armor.png|link=|96px]] &amp;lt;br&amp;gt; Demon Armor&lt;br /&gt;
| {{:Warlock|desc=DemonArmor}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Immortal Lament.png|link=|96px]] &amp;lt;br&amp;gt; Immortal Lament&lt;br /&gt;
| {{:Warlock|desc=ImmortalLament}}&lt;br /&gt;
| {{Ability_Data|ImmortalLament|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Infernal_Pledge.png|link=|96px]] &amp;lt;br&amp;gt; Infernal Pledge&lt;br /&gt;
| {{:Warlock|desc=InfernalPledge}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Malice.png|link=|96px]] &amp;lt;br&amp;gt; Malice&lt;br /&gt;
| {{:Warlock|desc=Malice}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shadow_Touch.png|link=|96px]] &amp;lt;br&amp;gt; Shadow Touch&lt;br /&gt;
| {{:Warlock|desc=ShadowTouch}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Soul Collector.png|link=|96px]] &amp;lt;br&amp;gt; Soul Collector&lt;br /&gt;
| {{:Warlock|desc=SoulCollector}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Advanced Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Can be activated by perks, skills, and spells. &amp;lt;br&amp;gt; Can&#039;t obtain Darkness Shards from targets that do not give experience.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Torture Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Torture Mastery&lt;br /&gt;
| {{:Warlock|desc=TortureMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Vampirism.png|link=|96px]] &amp;lt;br&amp;gt; Vampirism&lt;br /&gt;
| {{:Warlock|desc=Vampirism}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blood Pact.png|link=|96px]] &amp;lt;br&amp;gt; Blood Pact&lt;br /&gt;
| {{:Warlock|desc=BloodPact}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Blood Pact Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Left-click: Same action as out of Blood Pact, except if the action would be an unarmed attack, instead performs up to 4 combo attacks using both hands.&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Right-click: Same action as out of Blood Pact, except if no items held in either hand, casts [[Warlock#Spells-0|Bolt of Darkness]].&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
| {{Ability_Data|BloodPact|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Unbind.png|link=|96px]] &amp;lt;br&amp;gt; Unbind&lt;br /&gt;
| {{:Warlock|desc=Unbind}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Exploitation_Strike.png|link=|96px]] &amp;lt;br&amp;gt; Exploitation Strike&lt;br /&gt;
| {{:Warlock|desc=ExploitationStrike}}&lt;br /&gt;
| {{Ability_Data|ExploitationStrike|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blow of Corruption.png|link=|96px]] &amp;lt;br&amp;gt; Blow of Corruption&lt;br /&gt;
| {{:Warlock|desc=BlowOfCorruption}}&lt;br /&gt;
| {{Ability_Data|BlowOfCorruption|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Dark Offering.png|link=|96px]] &amp;lt;br&amp;gt; Dark Offering&lt;br /&gt;
| {{:Warlock|desc=DarkOffering}}&lt;br /&gt;
| {{Ability_Data|DarkOffering|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Phantomize.png|link=|96px]] &amp;lt;br&amp;gt; Phantomize&lt;br /&gt;
| {{:Warlock|desc=Phantomize}}&lt;br /&gt;
| {{Ability_Data|Phantomize|SkillCooldown}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory&lt;br /&gt;
| {{:Warlock|desc=SpellMemory}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory II&lt;br /&gt;
| {{:Warlock|desc=SpellMemory2}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt; Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
All Warlock [[Spells]] have a cast range of {{Ability_Data|CurseOfPain|Range}} (meters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Dark}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Evil}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Time&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | [[Damage#Health Cost|Health Cost]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Power of Sacrifice.png|link=|96px]] &amp;lt;br&amp;gt; Power of Sacrifice&lt;br /&gt;
| {{:Warlock|desc=PowerOfSacrifice}} &lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|SpellTier}}&lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|CastingTime}}&lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Curse of Weakness.png|link=|96px]] &amp;lt;br&amp;gt; Curse of Weakness&lt;br /&gt;
| {{:Warlock|desc=CurseOfWeakness}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Bolt_of_Darkness.png|link=|96px]] &amp;lt;br&amp;gt; Bolt of Darkness&lt;br /&gt;
| {{:Warlock|desc=BoltOfDarkness}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Curse of Pain.png|link=|96px]] &amp;lt;br&amp;gt; Curse of Pain&lt;br /&gt;
| {{:Warlock|desc=CurseOfPain}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|SpellTier}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|CastingTime}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Bloodstained_Blade.png|link=|96px]] &amp;lt;br&amp;gt; Bloodstained Blade&lt;br /&gt;
| {{:Warlock|desc=BloodstainedBlade}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|SpellTier}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|CastingTime}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Spell_Predation.png|link=|96px]] &amp;lt;br&amp;gt; Spell Predation&lt;br /&gt;
| {{:Warlock|desc=SpellPredation}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Darkness Shards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
| {{Ability_Data|SpellPredation|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SpellPredation|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SpellPredation|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Evil_Eye.png|link=|96px]] &amp;lt;br&amp;gt; Evil Eye&lt;br /&gt;
| {{:Warlock|desc=EvilEye}}&lt;br /&gt;
| {{Ability_Data|EvilEye|SpellTier}}&lt;br /&gt;
| {{Ability_Data|EvilEye|CastingTime}}&lt;br /&gt;
| {{Ability_Data|EvilEye|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Ray_of_Darkness.png|link=|96px]] &amp;lt;br&amp;gt; Ray of Darkness&lt;br /&gt;
| {{:Warlock|desc=RayOfDarkness}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Life_Drain.png|link=|96px]] &amp;lt;br&amp;gt; Life Drain&lt;br /&gt;
| {{:Warlock|desc=LifeDrain}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|CastingTime}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Hellfire.png|link=|96px]] &amp;lt;br&amp;gt; Hellfire&lt;br /&gt;
| {{:Warlock|desc=Hellfire}}&lt;br /&gt;
| {{Ability_Data|Hellfire|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Hellfire|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Hellfire|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Flame_Walker.png|link=|96px]] &amp;lt;br&amp;gt; Flame Walker&lt;br /&gt;
| {{:Warlock|desc=FlameWalker}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Eldritch_Shield.png|link=|96px]] &amp;lt;br&amp;gt; Eldritch Shield&lt;br /&gt;
| {{:Warlock|desc=EldritchShield}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|SpellTier}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|CastingTime}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Summon_Hydra.png|link=|96px]] &amp;lt;br&amp;gt; Summon Hydra&lt;br /&gt;
|  {{:Warlock|desc=SummonHydra}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|HealthCost}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however active floor spikes, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.&lt;br /&gt;
&lt;br /&gt;
|darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} ({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown. &amp;lt;br&amp;gt; This perk &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; consume Darkness Shards, but does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; generate Darkness Shards with Soul Collector.&lt;br /&gt;
&lt;br /&gt;
|demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|immortallament=Casting spells will no longer take you below 1 health. This includes demon form self damage. When health falls below {{Ability_Data|ImmortalLament|activatehealthvalue}}, gain {{Ability_Data|ImmortalLament|OutgoingMagicalHealMod}} for {{Ability_Data|ImmortalLament|BuffDuration}}. It will activate again after it&#039;s cooldown even if you haven&#039;t gotten above {{Ability_Data|ImmortalLament|activatehealthvalue}} health yet.&lt;br /&gt;
&lt;br /&gt;
|infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|malice=Gain {{Ability_Data|Malice|WillBonus}}.&lt;br /&gt;
&lt;br /&gt;
|shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}} ({{Ability_Data|ShadowTouch|Scaling}}).&lt;br /&gt;
&lt;br /&gt;
|soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. &lt;br /&gt;
&lt;br /&gt;
|torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|RecoverableBaseHealing}} ({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Does not heal you for cursing a corpse.&lt;br /&gt;
&lt;br /&gt;
|vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.&lt;br /&gt;
&lt;br /&gt;
|bloodpact= Assimilate the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, and transform into a [[Demon]] form (total transformation animation of about 3s). While in this form, gain an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. &amp;lt;br&amp;gt; Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthCost}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. &amp;lt;br&amp;gt; You can move during the cast and transformation animations, but once started you can&#039;t use skills, spells, interact with objects, or cancel the transformation. &amp;lt;br&amp;gt; Additionally, all Darkness Shards are consumed on cast completion, and you gain {{Ability_Data|BloodPact|AllAttributes}} for each Darkness Shard consumed. &amp;lt;br&amp;gt; When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below).&lt;br /&gt;
{{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}}&lt;br /&gt;
&lt;br /&gt;
|unbind= Only available while Blood Pact is active, replacing the Blood Pact skill. &amp;lt;br&amp;gt; Return to your true self, reverting the Pact&#039;s effects on you (aside from health lost to Abyssal Flame and Shadow Shards consumed) including the buff from Exploitation Strike (the max health loss follows the normal rules for [[Health#Temporary_Max_Health|temporary max health]]). &amp;lt;br&amp;gt; Once started, you can move but the cast cannot be cancelled. {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}}&lt;br /&gt;
&lt;br /&gt;
|exploitationstrike= Only available while Blood Pact is active, replacing the non-Blood Pact skill. &amp;lt;br&amp;gt; Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a unarmed physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target&#039;s maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit. &amp;lt;br&amp;gt; Buff is immediately removed when Unbind cast finishes.&lt;br /&gt;
&lt;br /&gt;
|blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. &amp;lt;br&amp;gt;Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect.&lt;br /&gt;
&lt;br /&gt;
|darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per {{Ability_Data|DarkOffering|ChannelingInterval}} (({{Scales with Spell Casting Speed}})) to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus lasts for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack.&lt;br /&gt;
&lt;br /&gt;
|phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. You can manually cancel the skill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}}&lt;br /&gt;
&lt;br /&gt;
|spellmemory= Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2= Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|powerofsacrifice= Curse the target, dealing {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} ({{Ability_Data|PowerOfSacrifice|Scaling}}) per second while granting them {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. &amp;lt;br&amp;gt; This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation.&lt;br /&gt;
&lt;br /&gt;
|curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}, as well as {{Ability_Data|CurseOfWeakness|PhysicalDamageReductionMod}} and {{Ability_Data|CurseOfWeakness|MagicalDamageReductionMod}} for {{Ability_Data|CurseOfWeakness|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|boltofdarkness= Fires a bolt that deals {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} ({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. &amp;lt;br&amp;gt; The bolt can be shot down by other projectiles, detonating it early. &amp;lt;br&amp;gt; Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|curseofpain= Curse the target, inflicting {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) over {{Ability_Data|CurseOfPain|DoTDuration}}. Additionally, if the target was not already cursed, they instantly receive {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} ({{Ability_Data|CurseOfPain|HitScaling}}).&lt;br /&gt;
&lt;br /&gt;
|bloodstainedblade= Target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings their weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}} ({{Ability_Data|BloodstainedBlade|Scaling}}). Self cast if no target is found. &amp;lt;br&amp;gt; This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation.&lt;br /&gt;
&lt;br /&gt;
|spellpredation= Consume all removable magical [[Buffs]] on the enemy and for each [[Statuses|status]] removed, gain 1 Darkness Shard and deal {{Ability_Data|SpellPredation|MagicalBaseDamage}} {{Ability_Data|SpellPredation|Scaling}}. &lt;br /&gt;
&lt;br /&gt;
|evileye= [[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; Monster that the player controls by [[Channel|Channeling]] for {{Ability_Data|EvilEye|ChannelingDuration}}. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed.&lt;br /&gt;
&lt;br /&gt;
|rayofdarkness= [[Channel]] a dark beam for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} ({{Ability_Data|RayOfDarkness|Scaling}}) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling. &amp;lt;br&amp;gt; The beam stops upon hitting a target or object, and so will only hit one target at a time.&lt;br /&gt;
&lt;br /&gt;
|lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}} ({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} ({{Scales with Spell Casting Speed}}). [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the channel would deal damage to a corpse, it will automatically cancel instead.&lt;br /&gt;
&lt;br /&gt;
|hellfire= Create eternal hellfire and blasts it towards the target. Deals {{Ability_Data|Hellfire|MagicalBaseDamage}} ({{Ability_Data|Hellfire|Scaling}}) per second in {{Ability_Data|Hellfire|TickInterval}} ticks with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. &lt;br /&gt;
&lt;br /&gt;
|flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per second in {{Ability_Data|FlameWalker|TickInterval}} ticks, per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) &amp;lt;br&amp;gt; The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|&#039;&#039;Seems to output considerably more than more than 5dps, but less than 25dps&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
|eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}} per 1s) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} and {{Ability_Data|EldritchShield|spellcastingspeed}} towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. &amp;lt;br&amp;gt; This works with Spell Predation, and allows the user to get up to 3 darkness shards by casting the shield on an enemy and consuming it with spell predetation.&lt;br /&gt;
&lt;br /&gt;
|summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=66429</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=66429"/>
		<updated>2026-05-01T07:50:30Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Dark Reflection tag fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Swords or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast curses to debilitate targets.&lt;br /&gt;
**Access to multiple physical weapons.&lt;br /&gt;
**High melee burst damage. (Blow of Corruption skill)&lt;br /&gt;
**Access to anti-healing.&lt;br /&gt;
**Access to self-healing. (Torture Mastery &amp;amp; Vampirism perk)&lt;br /&gt;
**Great at killing bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Uses health when casting spells.&lt;br /&gt;
**Consuming too much health causes death.&lt;br /&gt;
**Highly susceptible to range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Warlock can gather &amp;lt;b&amp;gt;Darkness Shards&amp;lt;/b&amp;gt;&lt;br /&gt;
* Each Darkness Shard gathered grants {{Ability_Data|SoulCollector|DarkPowerBonus}} and {{Ability_Data|SoulCollector|AllAttributes}} while active, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards &lt;br /&gt;
* When dark magic damage is dealt, all collected shards are consumed&lt;br /&gt;
* The effect that consumes the shards also receives the bonus. {{NeedsTesting|Need confirmation that spells that deal damage intermittently receive the bonus for the full cast as opposed to only 1 tick of damage, i.e. ray of darkness. Clarify here.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Antimagic.png|link=|96px]] &amp;lt;br&amp;gt; Antimagic&lt;br /&gt;
| {{:Warlock|desc=Antimagic}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Curse_Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Curse Mastery&lt;br /&gt;
| Gain additional base duration towards all curses you cast. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Advanced Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Alters curses to use a new [[Statuses|Status]] effect which have extended duration:&lt;br /&gt;
Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Curse of Pain and Power of Sacrifice&#039;s damage per tick &amp;lt;b&amp;gt;now&amp;lt;/b&amp;gt; both remain constant, but over a longer period, increasing total damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Enhancement.png|link=|96px]] &amp;lt;br&amp;gt; Dark Enhancement&lt;br /&gt;
| {{:Warlock|desc=DarkEnhancement}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Reflection.png|link=|96px]] &amp;lt;br&amp;gt; Dark Reflection&lt;br /&gt;
| {{:Warlock|desc=DarkReflection}}&lt;br /&gt;
| {{Ability_Data|DarkReflection|Duration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Demon Armor.png|link=|96px]] &amp;lt;br&amp;gt; Demon Armor&lt;br /&gt;
| {{:Warlock|desc=DemonArmor}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Immortal Lament.png|link=|96px]] &amp;lt;br&amp;gt; Immortal Lament&lt;br /&gt;
| {{:Warlock|desc=ImmortalLament}}&lt;br /&gt;
| {{Ability_Data|ImmortalLament|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Infernal_Pledge.png|link=|96px]] &amp;lt;br&amp;gt; Infernal Pledge&lt;br /&gt;
| {{:Warlock|desc=InfernalPledge}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Malice.png|link=|96px]] &amp;lt;br&amp;gt; Malice&lt;br /&gt;
| {{:Warlock|desc=Malice}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shadow_Touch.png|link=|96px]] &amp;lt;br&amp;gt; Shadow Touch&lt;br /&gt;
| {{:Warlock|desc=ShadowTouch}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Soul Collector.png|link=|96px]] &amp;lt;br&amp;gt; Soul Collector&lt;br /&gt;
| {{:Warlock|desc=SoulCollector}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Advanced Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Can be activated by perks, skills, and spells. &amp;lt;br&amp;gt; Can&#039;t obtain Darkness Shards from targets that do not give experience.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Torture Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Torture Mastery&lt;br /&gt;
| {{:Warlock|desc=TortureMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Vampirism.png|link=|96px]] &amp;lt;br&amp;gt; Vampirism&lt;br /&gt;
| {{:Warlock|desc=Vampirism}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blood Pact.png|link=|96px]] &amp;lt;br&amp;gt; Blood Pact&lt;br /&gt;
| {{:Warlock|desc=BloodPact}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Blood Pact Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Left-click: Same action as out of Blood Pact, except if the action would be an unarmed attack, instead performs up to 4 combo attacks using both hands.&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Right-click: Same action as out of Blood Pact, except if no items held in either hand, casts [[Warlock#Spells-0|Bolt of Darkness]].&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
| {{Ability_Data|BloodPact|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Unbind.png|link=|96px]] &amp;lt;br&amp;gt; Unbind&lt;br /&gt;
| {{:Warlock|desc=Unbind}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Exploitation_Strike.png|link=|96px]] &amp;lt;br&amp;gt; Exploitation Strike&lt;br /&gt;
| {{:Warlock|desc=ExploitationStrike}}&lt;br /&gt;
| {{Ability_Data|ExploitationStrike|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blow of Corruption.png|link=|96px]] &amp;lt;br&amp;gt; Blow of Corruption&lt;br /&gt;
| {{:Warlock|desc=BlowOfCorruption}}&lt;br /&gt;
| {{Ability_Data|BlowOfCorruption|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Dark Offering.png|link=|96px]] &amp;lt;br&amp;gt; Dark Offering&lt;br /&gt;
| {{:Warlock|desc=DarkOffering}}&lt;br /&gt;
| {{Ability_Data|DarkOffering|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Phantomize.png|link=|96px]] &amp;lt;br&amp;gt; Phantomize&lt;br /&gt;
| {{:Warlock|desc=Phantomize}}&lt;br /&gt;
| {{Ability_Data|Phantomize|SkillCooldown}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory&lt;br /&gt;
| {{:Warlock|desc=SpellMemory}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory II&lt;br /&gt;
| {{:Warlock|desc=SpellMemory2}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt; Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
All Warlock [[Spells]] have a cast range of {{Ability_Data|CurseOfPain|Range}} (meters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Dark}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Evil}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Time&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | [[Damage#Health Cost|Health Cost]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Power of Sacrifice.png|link=|96px]] &amp;lt;br&amp;gt; Power of Sacrifice&lt;br /&gt;
| {{:Warlock|desc=PowerOfSacrifice}} &lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|SpellTier}}&lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|CastingTime}}&lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Curse of Weakness.png|link=|96px]] &amp;lt;br&amp;gt; Curse of Weakness&lt;br /&gt;
| {{:Warlock|desc=CurseOfWeakness}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Bolt_of_Darkness.png|link=|96px]] &amp;lt;br&amp;gt; Bolt of Darkness&lt;br /&gt;
| {{:Warlock|desc=BoltOfDarkness}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Curse of Pain.png|link=|96px]] &amp;lt;br&amp;gt; Curse of Pain&lt;br /&gt;
| {{:Warlock|desc=CurseOfPain}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|SpellTier}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|CastingTime}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Bloodstained_Blade.png|link=|96px]] &amp;lt;br&amp;gt; Bloodstained Blade&lt;br /&gt;
| {{:Warlock|desc=BloodstainedBlade}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|SpellTier}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|CastingTime}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Spell_Predation.png|link=|96px]] &amp;lt;br&amp;gt; Spell Predation&lt;br /&gt;
| {{:Warlock|desc=SpellPredation}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Darkness Shards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
| {{Ability_Data|SpellPredation|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SpellPredation|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SpellPredation|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Evil_Eye.png|link=|96px]] &amp;lt;br&amp;gt; Evil Eye&lt;br /&gt;
| {{:Warlock|desc=EvilEye}}&lt;br /&gt;
| {{Ability_Data|EvilEye|SpellTier}}&lt;br /&gt;
| {{Ability_Data|EvilEye|CastingTime}}&lt;br /&gt;
| {{Ability_Data|EvilEye|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Ray_of_Darkness.png|link=|96px]] &amp;lt;br&amp;gt; Ray of Darkness&lt;br /&gt;
| {{:Warlock|desc=RayOfDarkness}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Life_Drain.png|link=|96px]] &amp;lt;br&amp;gt; Life Drain&lt;br /&gt;
| {{:Warlock|desc=LifeDrain}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|CastingTime}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Hellfire.png|link=|96px]] &amp;lt;br&amp;gt; Hellfire&lt;br /&gt;
| {{:Warlock|desc=Hellfire}}&lt;br /&gt;
| {{Ability_Data|Hellfire|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Hellfire|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Hellfire|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Flame_Walker.png|link=|96px]] &amp;lt;br&amp;gt; Flame Walker&lt;br /&gt;
| {{:Warlock|desc=FlameWalker}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Eldritch_Shield.png|link=|96px]] &amp;lt;br&amp;gt; Eldritch Shield&lt;br /&gt;
| {{:Warlock|desc=EldritchShield}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|SpellTier}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|CastingTime}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Summon_Hydra.png|link=|96px]] &amp;lt;br&amp;gt; Summon Hydra&lt;br /&gt;
|  {{:Warlock|desc=SummonHydra}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|HealthCost}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however active floor spikes, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.&lt;br /&gt;
&lt;br /&gt;
|darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} ({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown. &amp;lt;br&amp;gt; This perk &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; consume Darkness Shards, but does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; generate Darkness Shards with Soul Collector.&lt;br /&gt;
&lt;br /&gt;
|demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|immortallament=Casting spells will no longer take you below 1 health. This includes demon form self damage. When health falls below {{Ability_Data|ImmortalLament|activatehealthvalue}}, gain {{Ability_Data|ImmortalLament|OutgoingMagicalHealMod}} for {{Ability_Data|ImmortalLament|Duration}}. It will activate again after it&#039;s cooldown even if you haven&#039;t gotten above {{Ability_Data|ImmortalLament|activatehealthvalue}} health yet.&lt;br /&gt;
&lt;br /&gt;
|infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|malice=Gain {{Ability_Data|Malice|WillBonus}}.&lt;br /&gt;
&lt;br /&gt;
|shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}} ({{Ability_Data|ShadowTouch|Scaling}}).&lt;br /&gt;
&lt;br /&gt;
|soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. &lt;br /&gt;
&lt;br /&gt;
|torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|RecoverableBaseHealing}} ({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Does not heal you for cursing a corpse.&lt;br /&gt;
&lt;br /&gt;
|vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.&lt;br /&gt;
&lt;br /&gt;
|bloodpact= Assimilate the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, and transform into a [[Demon]] form (total transformation animation of about 3s). While in this form, gain an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. &amp;lt;br&amp;gt; Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthCost}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. &amp;lt;br&amp;gt; You can move during the cast and transformation animations, but once started you can&#039;t use skills, spells, interact with objects, or cancel the transformation. &amp;lt;br&amp;gt; Additionally, all Darkness Shards are consumed on cast completion, and you gain {{Ability_Data|BloodPact|AllAttributes}} for each Darkness Shard consumed. &amp;lt;br&amp;gt; When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below).&lt;br /&gt;
{{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}}&lt;br /&gt;
&lt;br /&gt;
|unbind= Only available while Blood Pact is active, replacing the Blood Pact skill. &amp;lt;br&amp;gt; Return to your true self, reverting the Pact&#039;s effects on you (aside from health lost to Abyssal Flame and Shadow Shards consumed) including the buff from Exploitation Strike (the max health loss follows the normal rules for [[Health#Temporary_Max_Health|temporary max health]]). &amp;lt;br&amp;gt; Once started, you can move but the cast cannot be cancelled. {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}}&lt;br /&gt;
&lt;br /&gt;
|exploitationstrike= Only available while Blood Pact is active, replacing the non-Blood Pact skill. &amp;lt;br&amp;gt; Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a unarmed physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target&#039;s maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit. &amp;lt;br&amp;gt; Buff is immediately removed when Unbind cast finishes.&lt;br /&gt;
&lt;br /&gt;
|blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. &amp;lt;br&amp;gt;Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect.&lt;br /&gt;
&lt;br /&gt;
|darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per {{Ability_Data|DarkOffering|ChannelingInterval}} (({{Scales with Spell Casting Speed}})) to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus lasts for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack.&lt;br /&gt;
&lt;br /&gt;
|phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. You can manually cancel the skill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}}&lt;br /&gt;
&lt;br /&gt;
|spellmemory= Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2= Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|powerofsacrifice= Curse the target, dealing {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} ({{Ability_Data|PowerOfSacrifice|Scaling}}) per second while granting them {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. &amp;lt;br&amp;gt; This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation.&lt;br /&gt;
&lt;br /&gt;
|curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}, as well as {{Ability_Data|CurseOfWeakness|PhysicalDamageReductionMod}} and {{Ability_Data|CurseOfWeakness|MagicalDamageReductionMod}} for {{Ability_Data|CurseOfWeakness|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|boltofdarkness= Fires a bolt that deals {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} ({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. &amp;lt;br&amp;gt; The bolt can be shot down by other projectiles, detonating it early. &amp;lt;br&amp;gt; Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|curseofpain= Curse the target, inflicting {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) over {{Ability_Data|CurseOfPain|DoTDuration}}. Additionally, if the target was not already cursed, they instantly receive {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} ({{Ability_Data|CurseOfPain|HitScaling}}).&lt;br /&gt;
&lt;br /&gt;
|bloodstainedblade= Target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings their weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}} ({{Ability_Data|BloodstainedBlade|Scaling}}). Self cast if no target is found. &amp;lt;br&amp;gt; This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation.&lt;br /&gt;
&lt;br /&gt;
|spellpredation= Consume all removable magical [[Buffs]] on the enemy and for each [[Statuses|status]] removed, gain 1 Darkness Shard and deal {{Ability_Data|SpellPredation|MagicalBaseDamage}} {{Ability_Data|SpellPredation|Scaling}}. &lt;br /&gt;
&lt;br /&gt;
|evileye= [[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; Monster that the player controls by [[Channel|Channeling]] for {{Ability_Data|EvilEye|ChannelingDuration}}. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed.&lt;br /&gt;
&lt;br /&gt;
|rayofdarkness= [[Channel]] a dark beam for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} ({{Ability_Data|RayOfDarkness|Scaling}}) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling. &amp;lt;br&amp;gt; The beam stops upon hitting a target or object, and so will only hit one target at a time.&lt;br /&gt;
&lt;br /&gt;
|lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}} ({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} ({{Scales with Spell Casting Speed}}). [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the channel would deal damage to a corpse, it will automatically cancel instead.&lt;br /&gt;
&lt;br /&gt;
|hellfire= Create eternal hellfire and blasts it towards the target. Deals {{Ability_Data|Hellfire|MagicalBaseDamage}} ({{Ability_Data|Hellfire|Scaling}}) per second in {{Ability_Data|Hellfire|TickInterval}} ticks with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. &lt;br /&gt;
&lt;br /&gt;
|flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per second in {{Ability_Data|FlameWalker|TickInterval}} ticks, per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) &amp;lt;br&amp;gt; The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|&#039;&#039;Seems to output considerably more than more than 5dps, but less than 25dps&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
|eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}} per 1s) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} and {{Ability_Data|EldritchShield|spellcastingspeed}} towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. &amp;lt;br&amp;gt; This works with Spell Predation, and allows the user to get up to 3 darkness shards by casting the shield on an enemy and consuming it with spell predetation.&lt;br /&gt;
&lt;br /&gt;
|summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=66428</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=66428"/>
		<updated>2026-05-01T07:48:56Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Faithfulness fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;A Guardian Angel&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity&#039;s power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity&#039;s power to turn the tides of battle&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Flanged Mace/Morning Star&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast healing and protective spells.&lt;br /&gt;
**Able to equip some plate armor.&lt;br /&gt;
**Bonus damage to the undead. (Undead Slaying perk)&lt;br /&gt;
**Adept with many blunt weapons. (Blunt Weapon Mastery perk)&lt;br /&gt;
**Ability to resurrect an ally without consuming an Altar of Sacrifice. (Resurrection Spell)&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow attack speed.&lt;br /&gt;
**Slow movement speed.&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] &amp;lt;br&amp;gt; Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=AdvancedHealer}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=BluntWeaponMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] &amp;lt;br&amp;gt; Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Brewmaster}}&amp;lt;br&amp;gt;Brewmaster converts the [[Debuffs#Item|strength-providing debuff]] into a [[Buffs#Item|strength-providing buff]] called sacred water.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Faithfulness.png|link=|x96px]] &amp;lt;br&amp;gt; Faithfulness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Faithfulness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Aura.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=HolyAura}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Water.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Water &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=HolyWater}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] &amp;lt;br&amp;gt; Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Kindness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Over Healing.png|link=|x96px]] &amp;lt;br&amp;gt; Over Healing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=OverHealing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] &amp;lt;br&amp;gt; Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Perseverance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] &amp;lt;br&amp;gt; Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=ProtectionFromEvil}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] &amp;lt;br&amp;gt; Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Requiem}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] &amp;lt;br&amp;gt; Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=UndeadSlaying}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Divine_Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=DivineProtection}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DivineProtection|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=HolyPurification}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyPurification|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyPurification|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] &amp;lt;br&amp;gt; Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Judgement}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Judgement|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Judgement|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  &amp;lt;br&amp;gt; Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Smite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Smite|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Smite|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=SpellMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Cleric [[Spells]] have a cast range of {{Ability_Data|Bless|Range}} (meters), including Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Divine}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Protection}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Protection|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Protection|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Protection|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] &amp;lt;br&amp;gt; Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Bless}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Bless|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Bless|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=DivineStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DivineStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DivineStrike|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] &amp;lt;br&amp;gt; Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Cleanse}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Cleanse|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Cleanse|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] &amp;lt;br&amp;gt; Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=LesserHeal}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LesserHeal|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LesserHeal|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LesserHeal|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] &amp;lt;br&amp;gt; Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Bind}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Bind|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Bind|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Holy_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=HolyStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyStrike|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=HolyLight}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td&amp;gt; Player: {{Ability_Data|HolyLight|HitAllyScaling}} &amp;lt;br&amp;gt; Undead: {{Ability_Data|HolyLight|HitUndeadScaling}} &amp;lt;/td&amp;gt;   &lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyLight|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyLight|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Sanctuary.png|link=|x96px]] &amp;lt;br&amp;gt; Sanctuary &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Sanctuary}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Player: {{Ability_Data|Sanctuary|HitAllyScaling}} per tick &amp;lt;br&amp;gt; Undead: {{Ability_Data|Sanctuary|HitUndeadScaling}} per tick &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Sanctuary|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Sanctuary|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 7===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Locusts_Swarm.png|link=|x96px]] &amp;lt;br&amp;gt; Locust Swarm &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=LocustSwarm}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LocustSwarm|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LocustSwarm|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LocustSwarm|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Earthquake.png|link=|x96px]] &amp;lt;br&amp;gt; Earthquake &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Earthquake}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Earthquake|Scaling}} per step &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Earthquake|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Earthquake|MaxCount}} Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] &amp;lt;br&amp;gt; Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Resurrection}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Resurrection|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Resurrection|MaxCount}} Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.&lt;br /&gt;
&lt;br /&gt;
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.&lt;br /&gt;
&lt;br /&gt;
- Pre-buff your team before a PvP encounter.&lt;br /&gt;
&lt;br /&gt;
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.&lt;br /&gt;
&lt;br /&gt;
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.&lt;br /&gt;
&lt;br /&gt;
- Only class with the ability to resurrect fallen allies without the need of a [[Shrines|Sacrificial Altar]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|advancedhealer=Gain {{Ability_Data|AdvancedHealer|OutgoingMagicalHealingAdd}}.&lt;br /&gt;
&lt;br /&gt;
|bluntweaponmastery=While using a [[Mace]], gain {{Ability_Data|BluntWeaponMastery|PhysicalPowerBonus}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Despite the in-game description stating that this applies to [[Damage_Types#Blunt|blunt]] weapons, this does not apply to the [[Magic Staff]] or [[Ceremonial Staff]].&lt;br /&gt;
&lt;br /&gt;
|brewmaster=When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{Ability_Data|BrewMaster|Strength}} and increase the duration of drunken effects to {{Ability_Data|BrewMaster|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|faithfulness=Gain {{Ability_Data|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{Ability_Data|Faithfulness|HitslowMoveSpeed}} for {{Ability_Data|Faithfulness|HitslowDuration}}. &amp;lt;br&amp;gt; {{Ability_Data|Faithfulness|Duration}} cooldown.&lt;br /&gt;
&lt;br /&gt;
|holyaura=Gain {{Ability_Data|HolyAura|ArmorRating}} and {{Ability_Data|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{Ability_Data|HolyAura|AuraRadius}}.&lt;br /&gt;
&lt;br /&gt;
|holywater=Drinking any drink removes all removable [[Spell_types#Curse|curses]] and harmful magic effects, and grants the [[Cleric#Spells-0|Bless]] effect.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Several [[Debuffs]] are not removeable.&lt;br /&gt;
&lt;br /&gt;
|kindness=Heal yourself for {{Ability_Data|Kindness|SelfHealRatio}} of the spell total heal amount when healing another character.&lt;br /&gt;
&lt;br /&gt;
|overhealing=If the target would be healed for more than their missing health, the extra [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{Ability_Data|OverHealing|MaxOverhealedHealthRatio}} of the target&#039;s [[Health#Max_Health|maximum health]]. This bonus health decays at {{Ability_Data|OverHealing|PercentMaxHealthHealing}} per second.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus health from this perk functions a bit differently than [[Health#Temporary Max Health|temporary max health]] does. See [[Health#Over Healing]] for details.&lt;br /&gt;
&lt;br /&gt;
|perseverance=Reduces all incoming damage by {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}}/{{Ability_Data|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1.&lt;br /&gt;
&lt;br /&gt;
|protectionfromevil=Gain {{Ability_Data|ProtectionFromEvil|DebuffDurationBonus}}.&lt;br /&gt;
&lt;br /&gt;
|requiem=While resurrecting allies gain {{Ability_Data|Requiem|SpellCastingSpeed}} and they are revived with only {{Ability_Data|Requiem|Requiem}} HP lost. When reviving an ally at an [[Shrines|Altar of Sacrifice]], you do not sacrifice any of your own health.&lt;br /&gt;
&lt;br /&gt;
|undeadslaying=Gain {{Ability_Data|UndeadSlaying|UndeadRaceDamageBonus}}.&lt;br /&gt;
&lt;br /&gt;
|divineprotection=Receive the blessing of the divine and gain {{Ability_Data|DivineProtection|PhysicalDamageReduction}} for {{Ability_Data|DivineProtection|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|holypurification=After casting for {{Ability_Data|HolyPurification|CastingTime}}, deal {{Ability_Data|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{Ability_Data|HolyPurification|Range}}.&lt;br /&gt;
&lt;br /&gt;
|judgement=After channeling for {{Ability_Data|Judgement|CastingTime}}, instantly deal {{Ability_Data|Judgement|MagicalBaseDamage}} to a target within {{Ability_Data|Judgement|Range}} and cause them to suffer {{Ability_Data|Judgement|MoveSpeedBonus}} for {{Ability_Data|Judgement|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This skill is targeted like a [[Spells#Single-target|single-target]] [[Spells#Channeling|channel]] spell with the following differences: (1) You can only start channeling when the crosshair targets an enemy within range. (2) Once channeling starts, the target does not need to be kept in view to complete the channel. (3) If the target goes out of range while channeling, the skill will fizzle and enter cooldown. (4) The skill will not enter cooldown until the channel is either completed or fizzled. If the channel is cancelled by moving or hitting the cancel key, the skill will &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; go on cooldown.&lt;br /&gt;
&lt;br /&gt;
|smite=When activated, your melee physical attacks deal an additional instance of {{Ability_Data|Smite|MagicalBaseDamage}} for {{Ability_Data|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]].&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|protection=Target within {{Ability_Data|Protection|Range}} receives a {{Ability_Data|Protection|PhysicalBaseShield}} for {{Ability_Data|Protection|Duration}}. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
|bless=Target within {{Ability_Data|Bless|Range}} gains {{Ability_Data|Bless|allattributes}} for {{Ability_Data|Bless|Duration}}. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
|divinestrike=Target within {{Ability_Data|DivineStrike|Range}} gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
|cleanse=Removes all harmful magic and poison effects from target within {{Ability_Data|Cleanse|Range}}. Casts to self if no target is found. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Several [[Debuffs]] are not removeable.&amp;lt;br&amp;gt; Confirmed debuffs that can be cleansed: Warlock&#039;s Curse of Pain and Power of Sacrifice, Rogue Poison Weapon perk, ... &amp;lt;br&amp;gt; Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ...&lt;br /&gt;
&lt;br /&gt;
|lesserheal=Heals target within {{Ability_Data|LesserHeal|Range}} for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
|bind=Binds target within {{Ability_Data|Bind|Range}} in place for {{Ability_Data|Bind|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|holystrike=Creates an AoE burst of light in a specified area within {{Ability_Data|HolyStrike|Range}} that hits all targets within {{Ability_Data|HolyStrike|AreaRadius}} (including friendly targets) after a {{Ability_Data|HolyStrike|DelayTime}} delay, dealing {{Ability_Data|HolyStrike|MagicalBaseDamage}} and disorienting their vision over {{Ability_Data|HolyStrike|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|holylight=Heals target player within {{Ability_Data|HolyLight|Range}} for {{Ability_Data|HolyLight|MagicalBaseHealing}} &amp;lt;br&amp;gt; - OR - &amp;lt;br&amp;gt; Deals {{Ability_Data|HolyLight|MagicalBaseDamage}} to target [[Undead]] [[Monsters|Monster]] within the same range. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Cannot target self.&lt;br /&gt;
&lt;br /&gt;
|sanctuary=[[Channel]] for up to {{Ability_Data|Sanctuary|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, creating a {{Ability_Data|Sanctuary|AreaRadius}} AoE around the Cleric which pulses every {{Ability_Data|Sanctuary|ChannelingInterval}} ({{Scales with Spell Casting Speed}}), [[Healing|healing]] players for {{Ability_Data|Sanctuary|MagicalBaseHealing}} and dealing {{Ability_Data|Sanctuary|MagicalBaseDamage}} to [[Undead]] [[Monsters]] with each pulse.&lt;br /&gt;
&lt;br /&gt;
|locustswarm=[[Channel]] a swarm of locusts in a target area within {{Ability_Data|LocustSwarm|Range}} for up to {{Ability_Data|LocustSwarm|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, dealing {{Ability_Data|LocustSwarm|MagicalBaseDamage}} per second in {{Ability_Data|LocustSwarm|TickInterval}} ticks while also inflicting {{Ability_Data|LocustSwarm|IncomingPhysicalHealingMod}} and {{Ability_Data|LocustSwarm|IncomingMagicalHealingMod}}, all in a {{Ability_Data|LocustSwarm|AreaRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|earthquake=[[Channel]] an earthquake in a specified area within {{Ability_Data|Earthquake|Range}} for up to {{Ability_Data|Earthquake|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, dealing {{Ability_Data|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{Ability_Data|Earthquake|MoveSpeedBonus}} in a {{Ability_Data|Earthquake|AreaRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|resurrection=Target a fallen ally to [[Channel]] while remaining still, reviving them after {{Ability_Data|Resurrection|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), but causing them to suffer {{Ability_Data|Resurrection|PercentMaxHealthHealing}} on revival.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;The corpse must have a soul heart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=66427</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=66427"/>
		<updated>2026-05-01T07:46:46Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Shriek of Weakness updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Magical Minstrel&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Rapier&lt;br /&gt;
&lt;br /&gt;
*Pros:&lt;br /&gt;
**Crowd control.&lt;br /&gt;
**Good swordsman.&lt;br /&gt;
**Play powerful buffs.&lt;br /&gt;
**Highest potential Luck stat (Wanderer&#039;s Luck perk)&lt;br /&gt;
*Cons:&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Loud.&lt;br /&gt;
**Weak without buffs.&lt;br /&gt;
&lt;br /&gt;
==Music Minigame==&lt;br /&gt;
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.&lt;br /&gt;
&lt;br /&gt;
Each hit add a score to the performance.&lt;br /&gt;
*Good Hit = 70 (White part of the note)&lt;br /&gt;
*Perfect Hit = 100 (Gold part of the note)&lt;br /&gt;
&lt;br /&gt;
Score determines performance quality if it is &#039;&#039;&#039;higher&#039;&#039;&#039; than the thresholds:&lt;br /&gt;
*Bad = 50%&lt;br /&gt;
*Good = 65%&lt;br /&gt;
*Perfect = 90%&lt;br /&gt;
&lt;br /&gt;
Total possible score:&lt;br /&gt;
*(Note Count) x 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Charismatic Performance.png|link=|x96px]] &amp;lt;br&amp;gt; Charismatic Performance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=CharismaticPerformance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dancing Feet.png|link=|x96px]] &amp;lt;br&amp;gt; Dancing Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=DancingFeet}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fermata.png|link=|x96px]] &amp;lt;br&amp;gt; Fermata &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Fermata}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Jolly Time.png|link=|x96px]] &amp;lt;br&amp;gt; Jolly Time &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=JollyTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lore Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lore Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=LoreMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melodic Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Melodic Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=MelodicProtection}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Rapier Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Rapier Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=RapierMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reinforced Instruments.png|link=|x96px]] &amp;lt;br&amp;gt; Reinforced Instruments &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=ReinforcedInstruments}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Story Teller.png|link=|x96px]] &amp;lt;br&amp;gt; Story Teller &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=StoryTeller}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Superior Dexterity.png|link=|x96px]] &amp;lt;br&amp;gt; Superior Dexterity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=SuperiorDexterity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Wanderers Luck.png|link=|x96px]] &amp;lt;br&amp;gt; Wanderer&#039;s Luck &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Wanderer&#039;sLuck}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk War Song.png|link=|x96px]] &amp;lt;br&amp;gt; War Song &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=WarSong}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Dissonance.png|link=|x96px]] &amp;lt;br&amp;gt; Dissonance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Dissonance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Dissonance|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Encore.png|link=|x96px]] &amp;lt;br&amp;gt; Encore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Encore}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Encore|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;[[File:Skill Partymaker.png|link=|x96px]]  &amp;lt;br&amp;gt; Party Maker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=PartyMaker}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PartyMaker|SkillCooldown}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Music Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Music Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=MusicMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;[[File:Skill Music Memory.png|link=|x96px]]  &amp;lt;br&amp;gt; Music Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=MusicMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Musics=&lt;br /&gt;
&#039;&#039;&#039;Instruments&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Drum]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Flute]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Lute]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Lyre]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Cast Time Intervals represent the time between each note in a song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Base durations listed are calculated with (as of Patch #2) Bard&#039;s base 15 [[Persuasiveness]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration, noted as 0% Persuasiveness Scaling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; &amp;lt;b&amp;gt;Song effects can vary per Bad/Good/Perfect quality.&amp;lt;/b&amp;gt;. If all qualities have the same amount, it is written once, like &amp;quot;8 Physical Power&amp;quot;. If it varies per quality, it may be written as &amp;quot;6/8/10 Physical Power&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality.&lt;br /&gt;
{{NeedsTesting|Are debuffs overwritten in the same way as buffs?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Damage/Persuasiveness Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cast Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Memory Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&amp;lt;/tr&amp;gt; &lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Rousing Rhythms.png|link=|x96px]] &amp;lt;br&amp;gt; Rousing Rhythms &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=RousingRhythms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:rousing rhythms_full.mp3|Rousing Rhythms]]  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RousingRhythms|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RousingRhythms|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|RousingRhythms|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|RousingRhythms|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RousingRhythms|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Din of Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Din of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=DinOfDarkness}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:din of darkness_full.mp3|Din of Darkness]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DinOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Magical Damage:&amp;lt;br&amp;gt;{{Ability_Data|DinOfDarkness|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|DinOfDarkness|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|DinOfDarkness|MusicIntervals}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DinOfDarkness|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Beats of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Beats of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=BeatsOfAlacrity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:beats of alacrity_full.mp3|Beats of Alacrity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt; {{Ability_Data|BeatsOfAlacrity|MusicPlaytime}} &amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BeatsOfAlacrity|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Allegro.png|link=|x96px]] &amp;lt;br&amp;gt; Allegro &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Allegro}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:allegro_full.mp3|Allegro]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Allegro|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Allegro|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|Allegro|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|Allegro|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Allegro|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Accelerando.png|link=|x96px]] &amp;lt;br&amp;gt; Accelerando &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Accelerando}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:accelerando_full.mp3|Accelerando]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Accelerando|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Accelerando|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|Accelerando|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|Accelerando|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Accelerando|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Unchained Harmony.png|link=|x96px]] &amp;lt;br&amp;gt; Unchained Harmony &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=UnchainedHarmony}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:unchained harmony_full.mp3|Unchained Harmony]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|UnchainedHarmony|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|UnchainedHarmony|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|UnchainedHarmony|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|UnchainedHarmony|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Shriek of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Shriek of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=ShriekOfWeakness}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:shriek of weakness_full.mp3|Shriek of Weakness]] &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] &amp;lt;br&amp;gt;(Noteskip) &amp;lt;br&amp;gt;&lt;br /&gt;
			&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption style=&amp;quot;background:transparent;&amp;quot;&amp;gt;Damage Increase Graph &amp;lt;/caption&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:shriekofweaknessgraph.png|500px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ShriekOfWeakness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ShriekOfWeakness|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|ShriekOfWeakness|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|ShriekOfWeakness|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ShriekOfWeakness|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Piercing Shrill.png|link=|x96px]] &amp;lt;br&amp;gt; Piercing Shrill &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=PiercingShrill}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:piercing shrill_full.mp3|Piercing Shrill]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PiercingShrill|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} &amp;lt;br&amp;gt; Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|PiercingShrill|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|PiercingShrill|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PiercingShrill|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Banshees Howl.png|link=|x96px]] &amp;lt;br&amp;gt; Banshees Howl &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=BansheesHowl}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:banshees_howl_full.mp3|Banshees Howl]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BansheesHowl|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BansheesHowl|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|BansheesHowl|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|BansheesHowl|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BansheesHowl|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Silence.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Silence &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=SongOfSilence}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:song of silence_full.mp3|Song of Silence]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfSilence|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfSilence|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|SongOfSilence|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|SongOfSilence|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfSilence|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Peacemaking.png|link=|x96px]] &amp;lt;br&amp;gt; Peacemaking &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Peacemaking}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:peacemaking_full.mp3|Peacemaking]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Peacemaking|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|Peacemaking|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|Peacemaking|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Ability_Data|Peacemaking|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Lament of Languor.png|link=|x96px]] &amp;lt;br&amp;gt; Lament of Languor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=LamentOfLanguor}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:lament_of_languor_full.mp3|Lament of Languor]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LamentOfLanguor|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|LamentOfLanguor|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|LamentOfLanguor|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Ability_Data|LamentOfLanguor|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chaotic Discord.png|link=|x96px]] &amp;lt;br&amp;gt; Chaotic Discord &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=ChaoticDiscord}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:chaotic discord_full.mp3|Chaotic Discord]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChaoticDiscord|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|ChaoticDiscord|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|ChaoticDiscord|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Ability_Data|ChaoticDiscord|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Aria of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Aria of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=AriaOfAlacrity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:aria of alacrity_full.mp3|Aria of Alacrity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|AriaOfAlacrity|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|AriaOfAlacrity|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AriaOfAlacrity|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Tranquility.png|link=|x96px]] &amp;lt;br&amp;gt; Tranquility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Tranquility}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:tranquility_full.mp3|Tranquility]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tranquility|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tranquility|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|Tranquility|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|Tranquility|MusicIntervals}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tranquility|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Shadow.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Shadow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=SongOfShadow}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:song_of_shadows_full.mp3|Song of Shadow]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfShadow|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfShadow|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|SongOfShadow|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|SongOfShadow|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfShadow|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:middle&amp;quot;&amp;gt; [[File:Music Harmonic Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Harmonic Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=HarmonicShield}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:harmonic_shield_full.mp3|Harmonic Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
			&amp;lt;center&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:fit-content&amp;quot;&amp;gt;&lt;br /&gt;
				Why are the durations different?&lt;br /&gt;
				&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
					{{Ability_Data|HarmonicShield|GoodPersuasivenessInaccurateNote}}&amp;lt;br&amp;gt;&lt;br /&gt;
					{{Ability_Data|HarmonicShield|BadPersuasivenessInaccurateNote}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
			&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption style=&amp;quot;background:transparent;&amp;quot;&amp;gt;Effective Health Increase Graph &amp;lt;/caption&amp;gt;&lt;br /&gt;
					&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:harmonicshieldgraph.png|500px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HarmonicShield|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HarmonicShield|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|HarmonicShield|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|HarmonicShield|MusicIntervals}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HarmonicShield|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chorale of Clarity.png|link=|x96px]] &amp;lt;br&amp;gt; Chorale of Clarity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=ChoraleOFClarity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:chorale of clarity_full.mp3|Chorale of Clarity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChoraleOfClarity|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|ChoraleOfClarity|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|ChoraleOfClarity|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChoraleOfClarity|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Ballad of Courage.png|link=|x96px]] &amp;lt;br&amp;gt; Ballad of Courage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=BalladOfCourage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:ballad of courage_full.mp3|Ballad of Courage]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|BalladOfCourage|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|BalladOfCourage|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BalladOfCourage|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
-See [[Stats#Persuasiveness|Persuasiveness]] for more on song&#039;s base durations&lt;br /&gt;
&lt;br /&gt;
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.&lt;br /&gt;
&lt;br /&gt;
-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.&lt;br /&gt;
&lt;br /&gt;
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.&lt;br /&gt;
&lt;br /&gt;
-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.&lt;br /&gt;
&lt;br /&gt;
-Accelerando is a powerful tool both for fleeing and engaging. &lt;br /&gt;
&lt;br /&gt;
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.&lt;br /&gt;
&lt;br /&gt;
-Shriek of Weakness can nearly double your party&#039;s physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.&lt;br /&gt;
&lt;br /&gt;
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard&#039;s Luck is used to generate the loot of the chests, however this is not confirmed.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|charismaticperformance=Upgrades a &#039;good&#039; performance into a &#039;perfect&#039; performance.&lt;br /&gt;
&lt;br /&gt;
|dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument.&lt;br /&gt;
&lt;br /&gt;
|fermata=Gain {{Ability_Data|Fermata|Resourcefulness}}&lt;br /&gt;
&lt;br /&gt;
|jollytime=Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk.&lt;br /&gt;
&lt;br /&gt;
|loremastery=A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}} and {{Ability_Data|LoreMastery|MemoryCapacityAdd}}.&lt;br /&gt;
&lt;br /&gt;
|melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}} and hard set to {{Ability_Data|MelodicProtection|MagicalDamageReduction}}. {{NeedsTesting|Need confirmation that magic damage reduction is hard-set whereas physical is granted, or if both are granted additively}}&lt;br /&gt;
&lt;br /&gt;
|rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.&lt;br /&gt;
&lt;br /&gt;
|reinforcedinstruments=Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs)&lt;br /&gt;
&lt;br /&gt;
|storyteller=Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}.&lt;br /&gt;
&lt;br /&gt;
|superiordexterity=Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items.&lt;br /&gt;
&lt;br /&gt;
|wanderer&#039;sluck=Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer&#039;sLuck|Luck}}.&lt;br /&gt;
&lt;br /&gt;
|warsong=Successfully performed songs grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|encore=The next song is automatically played to the end without any input and is sure to succeed. Additionally, reset the duration of all music buffs to nearby allies within {{Ability_Data|Encore|Range}}. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%. {{NeedsTesting|Description seems to say that it only resets duration of allies and not self, is this true?}}&lt;br /&gt;
&lt;br /&gt;
|partymaker=Remove and become immune to drunken effects from self and all allies within {{Ability_Data|PartyMaker|Range}} for {{Ability_Data|PartyMaker|Duration}}. Drinking while immune does {{Ability_Data|PartyMaker|PhysicalBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|musicmemory=Can store up to 5 sheet music as space permits.&lt;br /&gt;
&lt;br /&gt;
|musicmemory2=Can store up to an additional 5 sheet music as space permits.&lt;br /&gt;
&lt;br /&gt;
|rousingrhythms=Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|dinofdarkness=After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range.&lt;br /&gt;
&lt;br /&gt;
|beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|unchainedharmony=Open all doors/containers within range, including locked containers but not locked doors.&lt;br /&gt;
&lt;br /&gt;
|shriekofweakness=Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}}, {{Ability_Data|ShriekOfWeakness|ArmorRating}}, and {{Ability_Data|ShriekOfWeakness|PhysicalDamageReductionMod}} for {{Ability_Data|ShriekOfWeakness|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|piercingshrill=Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player.&lt;br /&gt;
&lt;br /&gt;
|bansheeshowl=Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|songofsilence=Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details.&lt;br /&gt;
&lt;br /&gt;
|peacemaking=[[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer.&lt;br /&gt;
&lt;br /&gt;
|lamentoflanguor=Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|chaoticdiscord=[[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer.&lt;br /&gt;
&lt;br /&gt;
|ariaofalacrity=Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|tranquility=Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} ({{Ability_Data|Tranquility|Scaling}}) per second when resting for {{Ability_Data|Tranquility|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Ability_Data|Tranquility|perfectpersuasivenessinaccuratenote}} &amp;lt;br&amp;gt;  {{Ability_Data|Tranquility|goodpersuasivenessinaccuratenote}}&lt;br /&gt;
&lt;br /&gt;
|songofshadow=Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility appears to work like [[Rogue#Skills-0|Hide]] except being bumped into will not break invisibility.&lt;br /&gt;
&lt;br /&gt;
|harmonicshield=Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|PhysicalDamageReduction}} and {{Ability_Data|HarmonicShield|MagicalDamageReduction}} for {{Ability_Data|HarmonicShield|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|choraleofclarity=Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] every {{Ability_Data|ChoraleOFClarity|SpellRechargeIntervalConst}} when resting for {{Ability_Data|ChoraleOfClarity|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|balladofcourage=Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=66426</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=66426"/>
		<updated>2026-05-01T07:43:48Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Reactive Shield tags fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Caster Extraordinaire&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Magic Staff or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast powerful spells.&lt;br /&gt;
**Mediate to self-refresh spells. (Meditation Skill)&lt;br /&gt;
**Wield magical weapons.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Low physical damage.&lt;br /&gt;
**Low health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneFeedback}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=FireMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ManaSurge}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Melt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=QuickChant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ReactiveShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Sage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spell Overload.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Overload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellOverload}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Staff Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Staff Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=StaffMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shield: &amp;lt;br&amp;gt; {{Ability_Data|ArcaneShield|Hit1Scaling}} &amp;lt;br&amp;gt; Arcane Explosion: &amp;lt;br&amp;gt; {{Ability_Data|ArcaneShield|DamageScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ArcaneShield|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IntenseFocus}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IntenseFocus|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; Meditation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Meditation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Meditation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Arcane}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Light}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Zap}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Zap|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Zap|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Zap|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Zap|MaxCount}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=LightOrb}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightOrb|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightOrb|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Magic Lock.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Lock &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=MagicLock}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicLock|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicLock|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Slow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Slow|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Slow|MaxCount}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Ignite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Ignite|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Ignite|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Ignite|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Ignite|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceBolt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=MagicMissile}} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Homing Behavior &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; border:0px; background:transparent;&amp;quot; |&lt;br /&gt;
* Magic missiles only home if the cursor is on the target&#039;s hitbox before sending *each missile* meaning some missiles can home while others might not&lt;br /&gt;
&lt;br /&gt;
* Magic missiles start homing the second they are created, they don&#039;t need to be close to the target to start homing&lt;br /&gt;
&lt;br /&gt;
* Homing only allows it to change direction, not increase speed&lt;br /&gt;
&lt;br /&gt;
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)&lt;br /&gt;
&lt;br /&gt;
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs&lt;br /&gt;
&lt;br /&gt;
* Can&#039;t home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Haste}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Haste|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Haste|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=LightningStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Invisibility}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Invisibility|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Invisibility|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Fireball}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Direct: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|HitScaling}} &amp;lt;br&amp;gt; AoE: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|AoEScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Fireball|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Fireball|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:explosion_spell_icon.png|link=|x96px]] &amp;lt;br&amp;gt; Explosion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Explosion}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Explosion|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Explosion|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Explosion|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Explosion|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ChainLightning}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.&lt;br /&gt;
&lt;br /&gt;
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.&lt;br /&gt;
&lt;br /&gt;
- Light Orb will reveal enemy Rogues, preventing ambushes.&lt;br /&gt;
&lt;br /&gt;
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.&lt;br /&gt;
&lt;br /&gt;
- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% &amp;quot;scaling&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack.&lt;br /&gt;
&lt;br /&gt;
|arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}.&lt;br /&gt;
&lt;br /&gt;
|firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt; Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. &amp;lt;/i&amp;gt; &amp;lt;br&amp;gt; &amp;lt;i&amp;gt; Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|icemastery=Dealing damage with {{Element|Ice}} freezes the target&#039;s feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|FrostbiteDuration}}. &amp;lt;br&amp;gt; {{Ability_Data|IceShield|CooldownDuration}} cooldown.&lt;br /&gt;
&lt;br /&gt;
|manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} and {{Ability_Data|Melt|ProjectileDamageReduction}} for {{Ability_Data|Melt|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|ActivatedDuration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|CooldownDuration}}.&lt;br /&gt;
&lt;br /&gt;
|sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}.&lt;br /&gt;
&lt;br /&gt;
|spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down.&lt;br /&gt;
&lt;br /&gt;
|staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]].&lt;br /&gt;
&lt;br /&gt;
|arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you.&lt;br /&gt;
&lt;br /&gt;
|intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}.&lt;br /&gt;
&lt;br /&gt;
|meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) over {{Ability_Data|Meditation|ChannelingDuration}} ({{Scales with Spell Casting Speed}}). While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]]&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. &amp;lt;br&amp;gt; Additionally, reveals allied and enemy hidden Rouges within {{Ability_Data|lightOrb|AreaRadius}} meters, ignoring walls. &amp;lt;!--&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|ignite=Set the target&#039;s weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. &amp;lt;br&amp;gt; Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]].&lt;br /&gt;
&lt;br /&gt;
|icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. &amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. &amp;lt;br&amp;gt; Self cast if no target is found.&lt;br /&gt;
&lt;br /&gt;
|lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}. &lt;br /&gt;
&lt;br /&gt;
|invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. &amp;lt;br&amp;gt; Self cast if no target is found.&lt;br /&gt;
&lt;br /&gt;
|fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. If it&#039;s a direct hit, the splash damage will not also happen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|Fireball|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after &amp;lt;!--{{Ability_Data|Explosion|IntervalTime}}--&amp;gt; 3s dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt; When cast on a character (not an object), the mark sticks to them until it explodes. &amp;lt;br&amp;gt; If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage.&lt;br /&gt;
&lt;br /&gt;
|chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=66425</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=66425"/>
		<updated>2026-05-01T07:42:05Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Fixed Ice shield tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Caster Extraordinaire&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Magic Staff or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast powerful spells.&lt;br /&gt;
**Mediate to self-refresh spells. (Meditation Skill)&lt;br /&gt;
**Wield magical weapons.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Low physical damage.&lt;br /&gt;
**Low health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneFeedback}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=FireMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ManaSurge}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Melt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=QuickChant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ReactiveShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Sage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spell Overload.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Overload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellOverload}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Staff Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Staff Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=StaffMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shield: &amp;lt;br&amp;gt; {{Ability_Data|ArcaneShield|Hit1Scaling}} &amp;lt;br&amp;gt; Arcane Explosion: &amp;lt;br&amp;gt; {{Ability_Data|ArcaneShield|DamageScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ArcaneShield|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IntenseFocus}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IntenseFocus|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; Meditation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Meditation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Meditation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Arcane}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Light}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Zap}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Zap|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Zap|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Zap|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Zap|MaxCount}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=LightOrb}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightOrb|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightOrb|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Magic Lock.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Lock &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=MagicLock}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicLock|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicLock|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Slow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Slow|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Slow|MaxCount}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Ignite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Ignite|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Ignite|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Ignite|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Ignite|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceBolt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=MagicMissile}} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Homing Behavior &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; border:0px; background:transparent;&amp;quot; |&lt;br /&gt;
* Magic missiles only home if the cursor is on the target&#039;s hitbox before sending *each missile* meaning some missiles can home while others might not&lt;br /&gt;
&lt;br /&gt;
* Magic missiles start homing the second they are created, they don&#039;t need to be close to the target to start homing&lt;br /&gt;
&lt;br /&gt;
* Homing only allows it to change direction, not increase speed&lt;br /&gt;
&lt;br /&gt;
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)&lt;br /&gt;
&lt;br /&gt;
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs&lt;br /&gt;
&lt;br /&gt;
* Can&#039;t home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Haste}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Haste|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Haste|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=LightningStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Invisibility}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Invisibility|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Invisibility|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Fireball}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Direct: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|HitScaling}} &amp;lt;br&amp;gt; AoE: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|AoEScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Fireball|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Fireball|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:explosion_spell_icon.png|link=|x96px]] &amp;lt;br&amp;gt; Explosion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Explosion}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Explosion|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Explosion|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Explosion|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Explosion|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ChainLightning}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.&lt;br /&gt;
&lt;br /&gt;
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.&lt;br /&gt;
&lt;br /&gt;
- Light Orb will reveal enemy Rogues, preventing ambushes.&lt;br /&gt;
&lt;br /&gt;
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.&lt;br /&gt;
&lt;br /&gt;
- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% &amp;quot;scaling&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack.&lt;br /&gt;
&lt;br /&gt;
|arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}.&lt;br /&gt;
&lt;br /&gt;
|firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt; Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. &amp;lt;/i&amp;gt; &amp;lt;br&amp;gt; &amp;lt;i&amp;gt; Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|icemastery=Dealing damage with {{Element|Ice}} freezes the target&#039;s feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|FrostbiteDuration}}. &amp;lt;br&amp;gt; {{Ability_Data|IceShield|CooldownDuration}} cooldown.&lt;br /&gt;
&lt;br /&gt;
|manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} and {{Ability_Data|Melt|ProjectileDamageReduction}} for {{Ability_Data|Melt|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|Duration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|Cooldown}}.&lt;br /&gt;
&lt;br /&gt;
|sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}.&lt;br /&gt;
&lt;br /&gt;
|spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down.&lt;br /&gt;
&lt;br /&gt;
|staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]].&lt;br /&gt;
&lt;br /&gt;
|arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you.&lt;br /&gt;
&lt;br /&gt;
|intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}.&lt;br /&gt;
&lt;br /&gt;
|meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) over {{Ability_Data|Meditation|ChannelingDuration}} ({{Scales with Spell Casting Speed}}). While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]]&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. &amp;lt;br&amp;gt; Additionally, reveals allied and enemy hidden Rouges within {{Ability_Data|lightOrb|AreaRadius}} meters, ignoring walls. &amp;lt;!--&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|ignite=Set the target&#039;s weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. &amp;lt;br&amp;gt; Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]].&lt;br /&gt;
&lt;br /&gt;
|icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. &amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. &amp;lt;br&amp;gt; Self cast if no target is found.&lt;br /&gt;
&lt;br /&gt;
|lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}. &lt;br /&gt;
&lt;br /&gt;
|invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. &amp;lt;br&amp;gt; Self cast if no target is found.&lt;br /&gt;
&lt;br /&gt;
|fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. If it&#039;s a direct hit, the splash damage will not also happen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|Fireball|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after &amp;lt;!--{{Ability_Data|Explosion|IntervalTime}}--&amp;gt; 3s dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt; When cast on a character (not an object), the mark sticks to them until it explodes. &amp;lt;br&amp;gt; If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage.&lt;br /&gt;
&lt;br /&gt;
|chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=66424</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=66424"/>
		<updated>2026-05-01T07:40:45Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Fireball logic changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Caster Extraordinaire&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Magic Staff or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast powerful spells.&lt;br /&gt;
**Mediate to self-refresh spells. (Meditation Skill)&lt;br /&gt;
**Wield magical weapons.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Low physical damage.&lt;br /&gt;
**Low health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneFeedback}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=FireMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ManaSurge}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Melt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=QuickChant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ReactiveShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Sage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spell Overload.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Overload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellOverload}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Staff Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Staff Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=StaffMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shield: &amp;lt;br&amp;gt; {{Ability_Data|ArcaneShield|Hit1Scaling}} &amp;lt;br&amp;gt; Arcane Explosion: &amp;lt;br&amp;gt; {{Ability_Data|ArcaneShield|DamageScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ArcaneShield|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IntenseFocus}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IntenseFocus|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; Meditation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Meditation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Meditation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Arcane}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Light}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Zap}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Zap|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Zap|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Zap|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Zap|MaxCount}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=LightOrb}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightOrb|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightOrb|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Magic Lock.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Lock &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=MagicLock}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicLock|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicLock|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Slow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Slow|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Slow|MaxCount}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Ignite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Ignite|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Ignite|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Ignite|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Ignite|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceBolt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=MagicMissile}} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Homing Behavior &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; border:0px; background:transparent;&amp;quot; |&lt;br /&gt;
* Magic missiles only home if the cursor is on the target&#039;s hitbox before sending *each missile* meaning some missiles can home while others might not&lt;br /&gt;
&lt;br /&gt;
* Magic missiles start homing the second they are created, they don&#039;t need to be close to the target to start homing&lt;br /&gt;
&lt;br /&gt;
* Homing only allows it to change direction, not increase speed&lt;br /&gt;
&lt;br /&gt;
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)&lt;br /&gt;
&lt;br /&gt;
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs&lt;br /&gt;
&lt;br /&gt;
* Can&#039;t home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Haste}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Haste|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Haste|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=LightningStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Invisibility}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Invisibility|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Invisibility|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Fireball}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Direct: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|HitScaling}} &amp;lt;br&amp;gt; AoE: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|AoEScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Fireball|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Fireball|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:explosion_spell_icon.png|link=|x96px]] &amp;lt;br&amp;gt; Explosion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Explosion}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Explosion|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Explosion|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Explosion|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Explosion|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ChainLightning}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.&lt;br /&gt;
&lt;br /&gt;
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.&lt;br /&gt;
&lt;br /&gt;
- Light Orb will reveal enemy Rogues, preventing ambushes.&lt;br /&gt;
&lt;br /&gt;
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.&lt;br /&gt;
&lt;br /&gt;
- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% &amp;quot;scaling&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack.&lt;br /&gt;
&lt;br /&gt;
|arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}.&lt;br /&gt;
&lt;br /&gt;
|firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt; Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. &amp;lt;/i&amp;gt; &amp;lt;br&amp;gt; &amp;lt;i&amp;gt; Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|icemastery=Dealing damage with {{Element|Ice}} freezes the target&#039;s feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|Duration}}. &amp;lt;br&amp;gt; {{Ability_Data|IceShield|Cooldown}} cooldown.&lt;br /&gt;
&lt;br /&gt;
|manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} and {{Ability_Data|Melt|ProjectileDamageReduction}} for {{Ability_Data|Melt|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|Duration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|Cooldown}}.&lt;br /&gt;
&lt;br /&gt;
|sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}.&lt;br /&gt;
&lt;br /&gt;
|spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down.&lt;br /&gt;
&lt;br /&gt;
|staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]].&lt;br /&gt;
&lt;br /&gt;
|arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you.&lt;br /&gt;
&lt;br /&gt;
|intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}.&lt;br /&gt;
&lt;br /&gt;
|meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) over {{Ability_Data|Meditation|ChannelingDuration}} ({{Scales with Spell Casting Speed}}). While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]]&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. &amp;lt;br&amp;gt; Additionally, reveals allied and enemy hidden Rouges within {{Ability_Data|lightOrb|AreaRadius}} meters, ignoring walls. &amp;lt;!--&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|ignite=Set the target&#039;s weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. &amp;lt;br&amp;gt; Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]].&lt;br /&gt;
&lt;br /&gt;
|icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. &amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. &amp;lt;br&amp;gt; Self cast if no target is found.&lt;br /&gt;
&lt;br /&gt;
|lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}. &lt;br /&gt;
&lt;br /&gt;
|invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. &amp;lt;br&amp;gt; Self cast if no target is found.&lt;br /&gt;
&lt;br /&gt;
|fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. If it&#039;s a direct hit, the splash damage will not also happen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|Fireball|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after &amp;lt;!--{{Ability_Data|Explosion|IntervalTime}}--&amp;gt; 3s dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt; When cast on a character (not an object), the mark sticks to them until it explodes. &amp;lt;br&amp;gt; If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage.&lt;br /&gt;
&lt;br /&gt;
|chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=66423</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=66423"/>
		<updated>2026-05-01T07:37:08Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Hurl Weapon impact power added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Brawny Warrior&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Anything heavy-duty.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Extreme Health.&lt;br /&gt;
**Damage bonus with 2H weapons.&lt;br /&gt;
**Innate magic resistance.&lt;br /&gt;
**Fast Magical Interaction speed.&lt;br /&gt;
**Strong buff and debuff skills.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow base movement speed.&lt;br /&gt;
**Slow attack speed.&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Least ranged options in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Axe Specialization.png|link=|96px]] &amp;lt;br&amp;gt; Axe Specialization&lt;br /&gt;
| {{:Barbarian|desc=AxeSpecialization}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Berserker.png|link=|96px]] &amp;lt;br&amp;gt; Berserker&lt;br /&gt;
| {{:Barbarian|desc=Berserker}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Berserker Damage Increase Formula&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. &amp;lt;br&amp;gt; The bonus cannot be negative.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Carnage.png|link=|x96px]] &amp;lt;br&amp;gt; Carnage&lt;br /&gt;
| {{:Barbarian|desc=Carnage}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Executioner.png|link=|x96px]] &amp;lt;br&amp;gt; Executioner&lt;br /&gt;
| {{:Barbarian|desc=Executioner}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Heavy Swing.png|link=|x96px]] &amp;lt;br&amp;gt; Heavy Swing&lt;br /&gt;
| {{:Barbarian|desc=HeavySwing}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Iron Will.png|link=|x96px]] &amp;lt;br&amp;gt; Iron Will&lt;br /&gt;
| {{:Barbarian|desc=IronWill}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Morale Boost.png|link=|x96px]] &amp;lt;br&amp;gt; Morale Boost&lt;br /&gt;
| {{:Barbarian|desc=MoraleBoost}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Potion_Chugger.png|link=|x96px]] &amp;lt;br&amp;gt; Potion Chugger&lt;br /&gt;
| {{:Barbarian|desc=PotionChugger}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Savage.png|link=|x96px]] &amp;lt;br&amp;gt; Savage&lt;br /&gt;
| {{:Barbarian|desc=Savage}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Skull Splitter.png|link=|x96px]] &amp;lt;br&amp;gt; Skull Splitter&lt;br /&gt;
| {{:Barbarian|desc=SkullSplitter}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Smash.png|link=|x96px]] &amp;lt;br&amp;gt; Crush&lt;br /&gt;
| {{:Barbarian|desc=Crush}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Toughness.png|link=|x96px]] &amp;lt;br&amp;gt; Robust&lt;br /&gt;
| {{:Barbarian|desc=Robust}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Treacherous Lungs.png|link=|x96px]] &amp;lt;br&amp;gt; Treacherous Lungs&lt;br /&gt;
| {{:Barbarian|desc=TreacherousLungs}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Two-Hander&lt;br /&gt;
| {{:Barbarian|desc=Two-Hander}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Achilles_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Achilles Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=AchillesStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AchillesStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AchillesStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood_Exchange.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Exchange &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=BloodExchange}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodExchange|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Finishing Blow.png|link=|x96px]] &amp;lt;br&amp;gt; Finishing Blow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=FinishingBlow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FinishingBlow|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Grappling Hook.png|link=|x96px]] &amp;lt;br&amp;gt; Grappling Hook &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=GrapplingHook}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|GrapplingHook|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hurl Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Hurl Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=HurlWeapon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HurlWeapon|SkillCooldown}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rage.png|link=|x96px]] &amp;lt;br&amp;gt; Rage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=Rage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rage|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Reckless Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Reckless Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=RecklessAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RecklessAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Savage Roar.png|link=|x96px]]  &amp;lt;br&amp;gt; Savage Roar &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=SavageRoar}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SavageRoar|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill War Cry.png|link=|x96px]] &amp;lt;br&amp;gt; War Cry &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=WarCry}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarCry|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Life_Siphon.png|link=|x96px]] &amp;lt;br&amp;gt; War Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=WarSacrifice}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarSacrifice|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Whirlwind.png|link=|x96px]] &amp;lt;br&amp;gt; Whirlwind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=Whirlwind}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Whirlwind|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)&lt;br /&gt;
&lt;br /&gt;
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.&lt;br /&gt;
&lt;br /&gt;
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman&#039;s Axe as a secondary to deal with them. If you don&#039;t have such a secondary, press X to take out your fists.&lt;br /&gt;
&lt;br /&gt;
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don&#039;t underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.&lt;br /&gt;
&lt;br /&gt;
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.&lt;br /&gt;
&lt;br /&gt;
- Utilize Move Speed buffs such as Rage, Wizard&#039;s Haste, or Bard&#039;s Accelerando to mitigate your slow movement speed. &lt;br /&gt;
&lt;br /&gt;
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.&lt;br /&gt;
&lt;br /&gt;
|berserker=Gain 2% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 0.5% [[Stats#Move Speed Bonus|Move Speed Bonus]] for every 10% of your maximum health missing. This means you approach 20% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 5% [[Stats#Move Speed Bonus|Move Speed Bonus]] as you lose health.&lt;br /&gt;
&lt;br /&gt;
|carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}}&lt;br /&gt;
&lt;br /&gt;
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleeHeadshotDamageModifier}}. When throwing an [[Weapons#Axes|axe]] gain {{Ability_Data|Executioner|RangedHeadshotDamageModifier}}.&lt;br /&gt;
&lt;br /&gt;
|heavyswing=Hitting a target with a two-handed weapon reduces their move speed by 10%. &amp;lt;!--{{Ability_Data|HeavySwing|MoveSpeedBonus}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. &lt;br /&gt;
&lt;br /&gt;
|moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.&lt;br /&gt;
&lt;br /&gt;
|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. &amp;lt;br&amp;gt; Does not affect [[Potion_of_Luck|Luck Potions]].&lt;br /&gt;
&lt;br /&gt;
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|skullsplitter=Targets hit by a headshot are inflicted with Bleed.&amp;lt;br&amp;gt;Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better.&lt;br /&gt;
&lt;br /&gt;
|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. &lt;br /&gt;
&lt;br /&gt;
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. &amp;lt;br&amp;gt;For War Cry&#039;s specifically, it only affects the duration on yourself, it does not affect the duration on allies.&lt;br /&gt;
&lt;br /&gt;
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}.&lt;br /&gt;
&lt;br /&gt;
|achillesstrike=Grants a buff for {{Ability_Data|AchillesStrike|Duration}}. If you strike a target while the buff is active inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal|Life Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage.&lt;br /&gt;
&lt;br /&gt;
|finishingblow=Your next attack deals an additional {{Ability_Data|FinishingBlow|TruePhysicalBaseDamage}}. If the target’s health is {{Ability_Data|FinishingBlow|Threshold}} or lower after the attack, they are instantly killed.&lt;br /&gt;
&lt;br /&gt;
|whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact.&lt;br /&gt;
&lt;br /&gt;
|grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}.&lt;br /&gt;
&amp;lt;br&amp;gt; Can be cancelled before throwing without activating the cooldown.&lt;br /&gt;
&lt;br /&gt;
|hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage with 7 [[Impact_Power#Impact_Power|Impact Power]]. Can only be used when an axe is equipped as your primary weapon.&lt;br /&gt;
&amp;lt;br&amp;gt; This actually throws your weapon and you must go pick it up again to use it. &amp;lt;br&amp;gt; Can be cancelled before throwing without activating the cooldown.&lt;br /&gt;
&lt;br /&gt;
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}} and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|recklessattack=For {{Ability_Data|RecklessAttack|Duration}} suffer {{Ability_Data|RecklessAttack|ArmorRating}}, but your next attack has an additional {{Ability_Data|RecklessAttack|ArmorPenetration}}. The effect is consumed when you hit a target or object with a melee attack.&lt;br /&gt;
&lt;br /&gt;
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}.&lt;br /&gt;
&lt;br /&gt;
|warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=66422</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=66422"/>
		<updated>2026-05-01T07:34:29Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Finishing Blow added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Brawny Warrior&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Anything heavy-duty.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Extreme Health.&lt;br /&gt;
**Damage bonus with 2H weapons.&lt;br /&gt;
**Innate magic resistance.&lt;br /&gt;
**Fast Magical Interaction speed.&lt;br /&gt;
**Strong buff and debuff skills.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow base movement speed.&lt;br /&gt;
**Slow attack speed.&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Least ranged options in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Axe Specialization.png|link=|96px]] &amp;lt;br&amp;gt; Axe Specialization&lt;br /&gt;
| {{:Barbarian|desc=AxeSpecialization}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Berserker.png|link=|96px]] &amp;lt;br&amp;gt; Berserker&lt;br /&gt;
| {{:Barbarian|desc=Berserker}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Berserker Damage Increase Formula&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. &amp;lt;br&amp;gt; The bonus cannot be negative.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Carnage.png|link=|x96px]] &amp;lt;br&amp;gt; Carnage&lt;br /&gt;
| {{:Barbarian|desc=Carnage}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Executioner.png|link=|x96px]] &amp;lt;br&amp;gt; Executioner&lt;br /&gt;
| {{:Barbarian|desc=Executioner}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Heavy Swing.png|link=|x96px]] &amp;lt;br&amp;gt; Heavy Swing&lt;br /&gt;
| {{:Barbarian|desc=HeavySwing}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Iron Will.png|link=|x96px]] &amp;lt;br&amp;gt; Iron Will&lt;br /&gt;
| {{:Barbarian|desc=IronWill}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Morale Boost.png|link=|x96px]] &amp;lt;br&amp;gt; Morale Boost&lt;br /&gt;
| {{:Barbarian|desc=MoraleBoost}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Potion_Chugger.png|link=|x96px]] &amp;lt;br&amp;gt; Potion Chugger&lt;br /&gt;
| {{:Barbarian|desc=PotionChugger}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Savage.png|link=|x96px]] &amp;lt;br&amp;gt; Savage&lt;br /&gt;
| {{:Barbarian|desc=Savage}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Skull Splitter.png|link=|x96px]] &amp;lt;br&amp;gt; Skull Splitter&lt;br /&gt;
| {{:Barbarian|desc=SkullSplitter}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Smash.png|link=|x96px]] &amp;lt;br&amp;gt; Crush&lt;br /&gt;
| {{:Barbarian|desc=Crush}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Toughness.png|link=|x96px]] &amp;lt;br&amp;gt; Robust&lt;br /&gt;
| {{:Barbarian|desc=Robust}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Treacherous Lungs.png|link=|x96px]] &amp;lt;br&amp;gt; Treacherous Lungs&lt;br /&gt;
| {{:Barbarian|desc=TreacherousLungs}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Two-Hander&lt;br /&gt;
| {{:Barbarian|desc=Two-Hander}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Achilles_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Achilles Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=AchillesStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AchillesStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AchillesStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood_Exchange.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Exchange &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=BloodExchange}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodExchange|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Finishing Blow.png|link=|x96px]] &amp;lt;br&amp;gt; Finishing Blow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=FinishingBlow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FinishingBlow|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Grappling Hook.png|link=|x96px]] &amp;lt;br&amp;gt; Grappling Hook &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=GrapplingHook}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|GrapplingHook|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hurl Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Hurl Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=HurlWeapon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HurlWeapon|SkillCooldown}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rage.png|link=|x96px]] &amp;lt;br&amp;gt; Rage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=Rage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rage|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Reckless Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Reckless Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=RecklessAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RecklessAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Savage Roar.png|link=|x96px]]  &amp;lt;br&amp;gt; Savage Roar &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=SavageRoar}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SavageRoar|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill War Cry.png|link=|x96px]] &amp;lt;br&amp;gt; War Cry &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=WarCry}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarCry|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Life_Siphon.png|link=|x96px]] &amp;lt;br&amp;gt; War Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=WarSacrifice}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarSacrifice|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Whirlwind.png|link=|x96px]] &amp;lt;br&amp;gt; Whirlwind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=Whirlwind}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Whirlwind|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)&lt;br /&gt;
&lt;br /&gt;
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.&lt;br /&gt;
&lt;br /&gt;
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman&#039;s Axe as a secondary to deal with them. If you don&#039;t have such a secondary, press X to take out your fists.&lt;br /&gt;
&lt;br /&gt;
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don&#039;t underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.&lt;br /&gt;
&lt;br /&gt;
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.&lt;br /&gt;
&lt;br /&gt;
- Utilize Move Speed buffs such as Rage, Wizard&#039;s Haste, or Bard&#039;s Accelerando to mitigate your slow movement speed. &lt;br /&gt;
&lt;br /&gt;
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.&lt;br /&gt;
&lt;br /&gt;
|berserker=Gain 2% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 0.5% [[Stats#Move Speed Bonus|Move Speed Bonus]] for every 10% of your maximum health missing. This means you approach 20% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 5% [[Stats#Move Speed Bonus|Move Speed Bonus]] as you lose health.&lt;br /&gt;
&lt;br /&gt;
|carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}}&lt;br /&gt;
&lt;br /&gt;
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleeHeadshotDamageModifier}}. When throwing an [[Weapons#Axes|axe]] gain {{Ability_Data|Executioner|RangedHeadshotDamageModifier}}.&lt;br /&gt;
&lt;br /&gt;
|heavyswing=Hitting a target with a two-handed weapon reduces their move speed by 10%. &amp;lt;!--{{Ability_Data|HeavySwing|MoveSpeedBonus}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. &lt;br /&gt;
&lt;br /&gt;
|moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.&lt;br /&gt;
&lt;br /&gt;
|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. &amp;lt;br&amp;gt; Does not affect [[Potion_of_Luck|Luck Potions]].&lt;br /&gt;
&lt;br /&gt;
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|skullsplitter=Targets hit by a headshot are inflicted with Bleed.&amp;lt;br&amp;gt;Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better.&lt;br /&gt;
&lt;br /&gt;
|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. &lt;br /&gt;
&lt;br /&gt;
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. &amp;lt;br&amp;gt;For War Cry&#039;s specifically, it only affects the duration on yourself, it does not affect the duration on allies.&lt;br /&gt;
&lt;br /&gt;
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}.&lt;br /&gt;
&lt;br /&gt;
|achillesstrike=Grants a buff for {{Ability_Data|AchillesStrike|Duration}}. If you strike a target while the buff is active inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal|Life Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage.&lt;br /&gt;
&lt;br /&gt;
|finishingblow=Your next attack deals an additional {{Ability_Data|FinishingBlow|TruePhysicalBaseDamage}}. If the target’s health is {{Ability_Data|FinishingBlow|Threshold}} or lower after the attack, they are instantly killed.&lt;br /&gt;
&lt;br /&gt;
|whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact.&lt;br /&gt;
&lt;br /&gt;
|grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}.&lt;br /&gt;
&amp;lt;br&amp;gt; Can be cancelled before throwing without activating the cooldown.&lt;br /&gt;
&lt;br /&gt;
|hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage. Can only be used when an axe is equipped as your primary weapon.&lt;br /&gt;
&amp;lt;br&amp;gt; This actually throws your weapon and you must go pick it up again to use it. &amp;lt;br&amp;gt; Can be cancelled before throwing without activating the cooldown.&lt;br /&gt;
&lt;br /&gt;
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}} and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|recklessattack=For {{Ability_Data|RecklessAttack|Duration}} suffer {{Ability_Data|RecklessAttack|ArmorRating}}, but your next attack has an additional {{Ability_Data|RecklessAttack|ArmorPenetration}}. The effect is consumed when you hit a target or object with a melee attack.&lt;br /&gt;
&lt;br /&gt;
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}.&lt;br /&gt;
&lt;br /&gt;
|warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skill_Finishing_Blow.png&amp;diff=66421</id>
		<title>File:Skill Finishing Blow.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skill_Finishing_Blow.png&amp;diff=66421"/>
		<updated>2026-05-01T07:34:10Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=66420</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=66420"/>
		<updated>2026-05-01T07:29:27Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Executioner updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Brawny Warrior&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Anything heavy-duty.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Extreme Health.&lt;br /&gt;
**Damage bonus with 2H weapons.&lt;br /&gt;
**Innate magic resistance.&lt;br /&gt;
**Fast Magical Interaction speed.&lt;br /&gt;
**Strong buff and debuff skills.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow base movement speed.&lt;br /&gt;
**Slow attack speed.&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Least ranged options in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Axe Specialization.png|link=|96px]] &amp;lt;br&amp;gt; Axe Specialization&lt;br /&gt;
| {{:Barbarian|desc=AxeSpecialization}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Berserker.png|link=|96px]] &amp;lt;br&amp;gt; Berserker&lt;br /&gt;
| {{:Barbarian|desc=Berserker}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Berserker Damage Increase Formula&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. &amp;lt;br&amp;gt; The bonus cannot be negative.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Carnage.png|link=|x96px]] &amp;lt;br&amp;gt; Carnage&lt;br /&gt;
| {{:Barbarian|desc=Carnage}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Executioner.png|link=|x96px]] &amp;lt;br&amp;gt; Executioner&lt;br /&gt;
| {{:Barbarian|desc=Executioner}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Heavy Swing.png|link=|x96px]] &amp;lt;br&amp;gt; Heavy Swing&lt;br /&gt;
| {{:Barbarian|desc=HeavySwing}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Iron Will.png|link=|x96px]] &amp;lt;br&amp;gt; Iron Will&lt;br /&gt;
| {{:Barbarian|desc=IronWill}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Morale Boost.png|link=|x96px]] &amp;lt;br&amp;gt; Morale Boost&lt;br /&gt;
| {{:Barbarian|desc=MoraleBoost}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Potion_Chugger.png|link=|x96px]] &amp;lt;br&amp;gt; Potion Chugger&lt;br /&gt;
| {{:Barbarian|desc=PotionChugger}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Savage.png|link=|x96px]] &amp;lt;br&amp;gt; Savage&lt;br /&gt;
| {{:Barbarian|desc=Savage}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Skull Splitter.png|link=|x96px]] &amp;lt;br&amp;gt; Skull Splitter&lt;br /&gt;
| {{:Barbarian|desc=SkullSplitter}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Smash.png|link=|x96px]] &amp;lt;br&amp;gt; Crush&lt;br /&gt;
| {{:Barbarian|desc=Crush}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Toughness.png|link=|x96px]] &amp;lt;br&amp;gt; Robust&lt;br /&gt;
| {{:Barbarian|desc=Robust}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Treacherous Lungs.png|link=|x96px]] &amp;lt;br&amp;gt; Treacherous Lungs&lt;br /&gt;
| {{:Barbarian|desc=TreacherousLungs}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Two-Hander&lt;br /&gt;
| {{:Barbarian|desc=Two-Hander}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Achilles_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Achilles Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=AchillesStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AchillesStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AchillesStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood_Exchange.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Exchange &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=BloodExchange}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodExchange|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Grappling Hook.png|link=|x96px]] &amp;lt;br&amp;gt; Grappling Hook &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=GrapplingHook}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|GrapplingHook|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hurl Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Hurl Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=HurlWeapon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HurlWeapon|SkillCooldown}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rage.png|link=|x96px]] &amp;lt;br&amp;gt; Rage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=Rage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rage|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Reckless Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Reckless Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=RecklessAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RecklessAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Savage Roar.png|link=|x96px]]  &amp;lt;br&amp;gt; Savage Roar &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=SavageRoar}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SavageRoar|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill War Cry.png|link=|x96px]] &amp;lt;br&amp;gt; War Cry &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=WarCry}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarCry|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Life_Siphon.png|link=|x96px]] &amp;lt;br&amp;gt; War Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=WarSacrifice}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarSacrifice|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Whirlwind.png|link=|x96px]] &amp;lt;br&amp;gt; Whirlwind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=Whirlwind}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Whirlwind|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)&lt;br /&gt;
&lt;br /&gt;
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.&lt;br /&gt;
&lt;br /&gt;
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman&#039;s Axe as a secondary to deal with them. If you don&#039;t have such a secondary, press X to take out your fists.&lt;br /&gt;
&lt;br /&gt;
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don&#039;t underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.&lt;br /&gt;
&lt;br /&gt;
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.&lt;br /&gt;
&lt;br /&gt;
- Utilize Move Speed buffs such as Rage, Wizard&#039;s Haste, or Bard&#039;s Accelerando to mitigate your slow movement speed. &lt;br /&gt;
&lt;br /&gt;
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.&lt;br /&gt;
&lt;br /&gt;
|berserker=Gain 2% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 0.5% [[Stats#Move Speed Bonus|Move Speed Bonus]] for every 10% of your maximum health missing. This means you approach 20% [[Stats#Physical Power Bonus|Physical Power Bonus]] and 5% [[Stats#Move Speed Bonus|Move Speed Bonus]] as you lose health.&lt;br /&gt;
&lt;br /&gt;
|carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}}&lt;br /&gt;
&lt;br /&gt;
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleeHeadshotDamageModifier}}. When throwing an [[Weapons#Axes|axe]] gain {{Ability_Data|Executioner|RangedHeadshotDamageModifier}}.&lt;br /&gt;
&lt;br /&gt;
|heavyswing=Hitting a target with a two-handed weapon reduces their move speed by 10%. &amp;lt;!--{{Ability_Data|HeavySwing|MoveSpeedBonus}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. &lt;br /&gt;
&lt;br /&gt;
|moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.&lt;br /&gt;
&lt;br /&gt;
|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. &amp;lt;br&amp;gt; Does not affect [[Potion_of_Luck|Luck Potions]].&lt;br /&gt;
&lt;br /&gt;
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|skullsplitter=Targets hit by a headshot are inflicted with Bleed.&amp;lt;br&amp;gt;Bleed: Deals a total of {{Ability_Data|SkullSplitter|PhysicalBaseDamage}} ({{Ability_Data|SkullSplitter|Scaling}}) over {{Ability_Data|SkullSplitter|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better.&lt;br /&gt;
&lt;br /&gt;
|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. &lt;br /&gt;
&lt;br /&gt;
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. &amp;lt;br&amp;gt;For War Cry&#039;s specifically, it only affects the duration on yourself, it does not affect the duration on allies.&lt;br /&gt;
&lt;br /&gt;
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}.&lt;br /&gt;
&lt;br /&gt;
|achillesstrike=Grants a buff for {{Ability_Data|AchillesStrike|Duration}}. If you strike a target while the buff is active inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal|Life Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage.&lt;br /&gt;
&lt;br /&gt;
|whirlwind=Spin rapidly with a two-handed weapon, dealing {{Ability_Data|Whirlwind|DamageRatio}} of weapon damage to all nearby enemies. While spinning, your weapon cannot be interrupted by any impact.&lt;br /&gt;
&lt;br /&gt;
|grapplinghook=Throws a grappling rope at a target up to 4m away, pulling them toward you and slowing them by {{Ability_Data|GrapplingHook|HitSlowMoveSpeed}} for {{Ability_Data|GrapplingHook|HitSlowDuration}}.&lt;br /&gt;
&amp;lt;br&amp;gt; Can be cancelled before throwing without activating the cooldown.&lt;br /&gt;
&lt;br /&gt;
|hurlweapon=Throws an axe to deal {{Ability_Data|HurlWeapon|DamageRatio}} weapon damage. Can only be used when an axe is equipped as your primary weapon.&lt;br /&gt;
&amp;lt;br&amp;gt; This actually throws your weapon and you must go pick it up again to use it. &amp;lt;br&amp;gt; Can be cancelled before throwing without activating the cooldown.&lt;br /&gt;
&lt;br /&gt;
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}} and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|recklessattack=For {{Ability_Data|RecklessAttack|Duration}} suffer {{Ability_Data|RecklessAttack|ArmorRating}}, but your next attack has an additional {{Ability_Data|RecklessAttack|ArmorPenetration}}. The effect is consumed when you hit a target or object with a melee attack.&lt;br /&gt;
&lt;br /&gt;
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}.&lt;br /&gt;
&lt;br /&gt;
|warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=66419</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=66419"/>
		<updated>2026-05-01T07:21:57Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Shadowstep added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Sly Assassin&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Daggers&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High movement speed.&lt;br /&gt;
**Quick attack speed.&lt;br /&gt;
**Quickly interact with objects.&lt;br /&gt;
**Can pick locks without a lock pick. (Traps and Locks perk)&lt;br /&gt;
**Can detect &amp;amp; disable traps. (Traps and Locks perk)&lt;br /&gt;
**Moves more silently. (Creep perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Low Health.&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Low magic resistance.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Ambush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=BackAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Creep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DaggerMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DoubleJump}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=HideMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Jokester}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Lethal Mark.png|link=|x96px]] &amp;lt;br&amp;gt; Lethal Mark &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=LethalMark}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Pickpocket}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=PoisonedWeapon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Stealth}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Thrust}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk TrapsandLocks.png|link=|x96px]] &amp;lt;br&amp;gt; Traps and Locks &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=TrapsAndLocks}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trickster.png|link=|x96px]] &amp;lt;br&amp;gt; Trickster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Trickster}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Veil_Of_Shadows.png|link=|x96px]] &amp;lt;br&amp;gt; Veil of Shadows &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=VeilOfShadows}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Ability_Data|VeilOfShadows|CooldownDuration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Caltrops}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=CutThroat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CutThroat|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Dual_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DualStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DualStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Hide}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hide|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Rupture}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shadowstep.png|link=|x96px]] &amp;lt;br&amp;gt;Shadowstep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Shadowstep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Shadowstep|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=SmokePot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SmokePot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sneak Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Sneak Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=SneakAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SneakAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Tumbling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tumbling|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=WeakpointAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WeakpointAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no effect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
- Damaging an airborne enemy now correctly applies an additional 2% damage. This behavior was previously a bug.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.&lt;br /&gt;
&lt;br /&gt;
|backattack=When attacking a target from behind (120 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|creep= While crouching for at least {{Ability_Data|Creep|Duration}}, the  distance that your footsteps can be heard is reduced and gain {{Ability_Data|Creep|MoveSpeedBonus}}. Also reduce monster detection radius by {{Ability_Data|Creep|SightDetectionReduction}}.&lt;br /&gt;
&lt;br /&gt;
|daggermastery=When swinging or throwing? a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}} and {{Ability_Data|DaggerMastery|MeleeTruePhysicalDamage}}.&lt;br /&gt;
&lt;br /&gt;
|doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}} move speed bonus. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.&lt;br /&gt;
&lt;br /&gt;
|hidemastery= Increases the Hide skill duration to 1.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.&lt;br /&gt;
&lt;br /&gt;
|lethalmark=A target hit by a throwing knife loses {{Ability_Data|LethalMark|PhysicalDamageReductionMod}} for {{Ability_Data|LethalMark|Duration}}. This effect does not stack on the same target.&lt;br /&gt;
&lt;br /&gt;
|pickpocket=Steal items from a chosen nearby enemy by using the &amp;quot;interact&amp;quot; key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. &amp;lt;br&amp;gt; Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. Pickpocket is not permitted in [[Arena]].&lt;br /&gt;
&lt;br /&gt;
|poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} ({{Ability_Data|PoisonedWeapon|Scaling}}) over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks.&lt;br /&gt;
&lt;br /&gt;
|stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step.&lt;br /&gt;
&lt;br /&gt;
|thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.&lt;br /&gt;
&lt;br /&gt;
|trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. &lt;br /&gt;
&lt;br /&gt;
|trickster=While using throwing weapons, gain {{Ability_Data|Trickster|ActionSpeed}}. {{NeedsTesting|Does this work on all throwables like drums?}}&lt;br /&gt;
&lt;br /&gt;
|veilofshadows=When health falls below {{Ability_Data|VeilOfShadows|HelathRatio}}, you immediately enter stealth for {{Ability_Data|VeilOfShadows|StartDuration}} and gain a {{Ability_Data|VeilOfShadows|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. &amp;lt;br&amp;gt; Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. &amp;lt;br&amp;gt; {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}}&lt;br /&gt;
&lt;br /&gt;
|cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target&#039;s skills/spells/performance abilities.&lt;br /&gt;
&lt;br /&gt;
|dualstrike=Strike simultaneously with both daggers, delivering a powerful blow that combines the damage of both weapons. {{NeedsTesting|What is the extent of the effects that get applied? Maybe something like Ignite counts twice?}}&lt;br /&gt;
&lt;br /&gt;
|hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. {{Ability_Data|Hide|Charges}}.&lt;br /&gt;
&lt;br /&gt;
|rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. &amp;lt;br&amp;gt; Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.&lt;br /&gt;
&lt;br /&gt;
|shadowstep=While using a dagger or throwing knives, your next attack instantly moves you behind the target on hit. The effect is consumed if a target is not hit. {{NeedsTesting|What counts as a valid target to teleport to?}}&lt;br /&gt;
&lt;br /&gt;
|smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|Duration}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sneakattack=Your next melee attack deals an additional {{Ability_Data|SneakAttack|HitDamagePhysicalBaseDamage}} ({{Ability_Data|SneakAttack|Scaling}}). If the target is not in combat, it deals an additional {{Ability_Data|SneakAttack|AdditionalHitDamagePhysicalBaseDamage}} ({{Ability_Data|SneakAttack|Scaling}}).&lt;br /&gt;
&lt;br /&gt;
|tumbling=When used, backtumbles in the opposite direction the player is facing.&lt;br /&gt;
&lt;br /&gt;
|weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skill_Shadowstep.png&amp;diff=66418</id>
		<title>File:Skill Shadowstep.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skill_Shadowstep.png&amp;diff=66418"/>
		<updated>2026-05-01T07:20:53Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=66417</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=66417"/>
		<updated>2026-05-01T07:17:46Z</updated>

		<summary type="html">&lt;p&gt;AssassinOTP: Sneak Attack added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Sly Assassin&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Daggers&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High movement speed.&lt;br /&gt;
**Quick attack speed.&lt;br /&gt;
**Quickly interact with objects.&lt;br /&gt;
**Can pick locks without a lock pick. (Traps and Locks perk)&lt;br /&gt;
**Can detect &amp;amp; disable traps. (Traps and Locks perk)&lt;br /&gt;
**Moves more silently. (Creep perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Low Health.&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Low magic resistance.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Ambush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=BackAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Creep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DaggerMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DoubleJump}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=HideMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Jokester}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Lethal Mark.png|link=|x96px]] &amp;lt;br&amp;gt; Lethal Mark &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=LethalMark}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Pickpocket}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=PoisonedWeapon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Stealth}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Thrust}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk TrapsandLocks.png|link=|x96px]] &amp;lt;br&amp;gt; Traps and Locks &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=TrapsAndLocks}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trickster.png|link=|x96px]] &amp;lt;br&amp;gt; Trickster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Trickster}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Veil_Of_Shadows.png|link=|x96px]] &amp;lt;br&amp;gt; Veil of Shadows &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=VeilOfShadows}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Ability_Data|VeilOfShadows|CooldownDuration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Caltrops}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=CutThroat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CutThroat|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Dual_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DualStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DualStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Hide}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hide|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Rupture}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=SmokePot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SmokePot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sneak Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Sneak Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=SneakAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SneakAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Tumbling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tumbling|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=WeakpointAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WeakpointAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no effect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
- Damaging an airborne enemy now correctly applies an additional 2% damage. This behavior was previously a bug.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.&lt;br /&gt;
&lt;br /&gt;
|backattack=When attacking a target from behind (120 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|creep= While crouching for at least {{Ability_Data|Creep|Duration}}, the  distance that your footsteps can be heard is reduced and gain {{Ability_Data|Creep|MoveSpeedBonus}}. Also reduce monster detection radius by {{Ability_Data|Creep|SightDetectionReduction}}.&lt;br /&gt;
&lt;br /&gt;
|daggermastery=When swinging or throwing? a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}} and {{Ability_Data|DaggerMastery|MeleeTruePhysicalDamage}}.&lt;br /&gt;
&lt;br /&gt;
|doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}} move speed bonus. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.&lt;br /&gt;
&lt;br /&gt;
|hidemastery= Increases the Hide skill duration to 1.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.&lt;br /&gt;
&lt;br /&gt;
|lethalmark=A target hit by a throwing knife loses {{Ability_Data|LethalMark|PhysicalDamageReductionMod}} for {{Ability_Data|LethalMark|Duration}}. This effect does not stack on the same target.&lt;br /&gt;
&lt;br /&gt;
|pickpocket=Steal items from a chosen nearby enemy by using the &amp;quot;interact&amp;quot; key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. &amp;lt;br&amp;gt; Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. Pickpocket is not permitted in [[Arena]].&lt;br /&gt;
&lt;br /&gt;
|poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} ({{Ability_Data|PoisonedWeapon|Scaling}}) over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks.&lt;br /&gt;
&lt;br /&gt;
|stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step.&lt;br /&gt;
&lt;br /&gt;
|thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.&lt;br /&gt;
&lt;br /&gt;
|trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. &lt;br /&gt;
&lt;br /&gt;
|trickster=While using throwing weapons, gain {{Ability_Data|Trickster|ActionSpeed}}. {{NeedsTesting|Does this work on all throwables like drums?}}&lt;br /&gt;
&lt;br /&gt;
|veilofshadows=When health falls below {{Ability_Data|VeilOfShadows|HelathRatio}}, you immediately enter stealth for {{Ability_Data|VeilOfShadows|StartDuration}} and gain a {{Ability_Data|VeilOfShadows|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. &amp;lt;br&amp;gt; Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. &amp;lt;br&amp;gt; {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}}&lt;br /&gt;
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|cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target&#039;s skills/spells/performance abilities.&lt;br /&gt;
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|dualstrike=Strike simultaneously with both daggers, delivering a powerful blow that combines the damage of both weapons. {{NeedsTesting|What is the extent of the effects that get applied? Maybe something like Ignite counts twice?}}&lt;br /&gt;
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|hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. {{Ability_Data|Hide|Charges}}.&lt;br /&gt;
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|rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. &amp;lt;br&amp;gt; Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.&lt;br /&gt;
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|smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|Duration}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}.&lt;br /&gt;
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|sneakattack=Your next melee attack deals an additional {{Ability_Data|SneakAttack|HitDamagePhysicalBaseDamage}} ({{Ability_Data|SneakAttack|Scaling}}). If the target is not in combat, it deals an additional {{Ability_Data|SneakAttack|AdditionalHitDamagePhysicalBaseDamage}} ({{Ability_Data|SneakAttack|Scaling}}).&lt;br /&gt;
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|tumbling=When used, backtumbles in the opposite direction the player is facing.&lt;br /&gt;
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|weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AssassinOTP</name></author>
	</entry>
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